Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.10.30 @ 17:22:08 Player: Jeans TV Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (19) 95 Value Destroyed (260) 260 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2155 Bonus ------- None Cogmind --------- Core Integrity 544/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (2) ------ Small Storage Unit Improved Utility Shielding > --- WEAPON (2) ------- (None) > --- INVENTORY (6) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Small Storage Unit > --- WEAPON ----------- Light Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Small Storage Unit Storage Small Storage Unit Protection Improved Utility Shielding Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 3 | . . . 2 1 Utility . | . . . . . Weapon . | . . . . . Parts Attached 24 | 8 4 5 6 1 Power 5 | 2 . 1 2 . Engine 4 | 2 . 1 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 3 2 2 . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 7 | . 3 2 2 . Utility 4 | 1 1 . 1 1 Device . | . . . . . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 6 | 3 . 2 1 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 2 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 10 | . . 3 4 3 Power 2 | . . 1 . 1 Propulsion 6 | . . 2 2 2 Utility . | . . . . . Weapon 2 | . . . 2 . Highest Loss Streak 4 | . . 2 4 2 Average Slot Usage (%) 65 | . 81 72 53 31 Engine 9 | . 14 12 1 9 Core 1 | . . . 4 . Treads 5 | . 20 . . . Flight 19 | . 7 23 31 12 Storage 12 | . 14 14 11 9 Ballistic Gun 15 | . 24 21 4 . Naked Turns . | . . . . . Heaviest Build 12 | 12 10 10 10 9 Greatest Support 40 | 40 40 8 16 8 Greatest Overweight (x) 3 | 3 . 2 1 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 8 6 6 6 Average Capacity 5 | 5 6 6 5 6 Most Carried 6 | 6 6 6 3 1 Average Carried 2 | 2 3 4 1 . Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 2 6 4 . . Class Distribution -------------------- 71% | Mutant 18% | Scavenger-Mutant 10% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 529 | 316 25 141 47 . Remotely . | . . . . . Salvage Created 498 | 190 53 242 13 . Parts 42 | 23 8 10 1 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 10 | . 3 7 . . Guns 10 | . 3 7 . . Classes Destroyed 5 | 3 1 1 . . Worker 4 | 2 1 . 1 . Tunneler 4 | 4 . . . . Recycler 1 | 1 . . . . Swarmer 6 | . 3 3 . . Grunt 4 | . . 4 . . Best Kill Streak 5 | 4 3 5 1 . Combat Bots Only 5 | . 3 5 . . Max Kills in Single Turn 1 | 1 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 600 | . 28 356 162 54 Core 72 | . . 28 38 6 Absorbed by Shields . | . . . . . Core Remaining (%) 92 | 100 . 88 90 . Volleys Fired 48 | 12 5 27 4 . Largest 2 | 2 2 2 1 . Hottest 40 | 40 40 40 20 . Shots Fired 85 | 21 10 50 4 . Gun 85 | 21 10 50 4 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 82 | 18 10 50 4 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 3 | 3 . . . . Robot Hit Streak 16 | 15 16 15 2 . Robot Miss Streak 3 | . 1 2 3 . Penetration Max . | . . . . . Secondary Targets 4 | . 2 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 65 | 15 5 43 2 . Core Hits 31 | 9 4 17 1 . Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 648 | 188 70 362 28 . Guns 648 | 188 70 362 28 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 605 | 145 70 362 28 . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic 43 | 43 . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 35 | . . 35 16 . Average Temperature 12 | . . 12 7 . Received Heat Transfer 246 | . . 210 9 27 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 215 | 35 94 215 207 139 Initial 74 | . 19 30 70 74 Average 98 | 15 56 176 118 114 Maximum Alert Level 1 | . . 1 1 . Low Security (%) 87 | 100 100 57 93 100 Level 1 12 | . . 42 6 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . . 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 3 | . . . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 28 | . 3 7 15 3 Peak Tracking Total 11 | . 3 5 11 4 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . 1 . 2 1 Terminals 4 | . 1 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 5 | . 2 . 2 1 Successful 4 | . 1 . 2 1 Failed 1 | . 1 . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 5 | . 2 . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 . 2 1 Record 1 | . . . . 1 Emergency Access Points 2 | . 1 . 1 . Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 604 | 121 136 163 122 62 Spaces Moved 695 | 59 126 193 230 87 Core 27 | 26 . . . 1 Treads 82 | 33 49 . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 586 | . 77 193 230 86 Fastest Speed 31 | 50 37 37 31 37 Average Speed 57 | 120 84 42 35 68 Slowest Speed 200 | 200 160 200 117 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 3 32 43 32 11 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 823 | 89 146 232 267 89 Wait 25 | . . . 25 . Move 691 | 58 125 192 229 87 Hop . | . . . . . Pick Up 20 | 8 6 4 1 1 Fast Attach 4 | 3 1 . . . Attach 14 | 3 . 5 5 1 Detach 2 | . 1 1 . . Swap 6 | 2 3 . 1 . Drop 13 | 3 5 3 2 . Fire 48 | 12 5 27 4 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 122 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 11) 245 | -10/Materials | Discovered new exit (range 11) 258 | -10/Materials | Entered Mines 389 | -10/Mines | Found a hidden stash of uninstalled traps 409 | -10/Mines | Discovered new exit (range 15) 421 | -10/Mines | Entered Materials 421 | -9/Materials | Evolved 2 slots: Propulsion x2 504 | -9/Materials | Lost 4 parts (2n2w) 539 | -9/Materials | Discovered new exit (range 8) 543 | -9/Materials | Entered another Materials area 543 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 605 | -8/Materials | Self-destructed Last Messages --------------- A generic term for the many partially functioning and/or errant robots that exist in the [Caves] and [Mines] surrounding [Complex 0b1]. Some are failed experiments, others are common robots glitched beyond repair. In some cases they may communicate with one another and exhibit rudimentary forms of organization, or have developed robotic ecosystems of their own. While I could do more to control their spread, they generally don't cause too much trouble nor pose much of a threat, and I find them an interesting study in robotic evolution. I did unfortunately have to displace some of my favorite Derelict populations during the construction of [Complex 0b10]. 00566_ Flight Unit destroyed. 00566_ O-16 Technician uses terminal to summon reinforcements. 00566_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M011. 00566_ O-16 Technician locks terminal. 00567_ T-07 Excavator is excavating. 00590_ Acquired Imp. Utility Shielding. 00602_ Flight Unit destroyed. 00605_ Lgt. Ion Engine destroyed. 00605_ Electrolysis Chamber disabled. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????## | | ???????????????????????????????????????# | | ???????????????????????????????????????# " | | ???????????????????????????????????????# " | | ?????????????????????????##?#??????????# " | | ?????????????????????????# #??????????# | | ????????????????????????### ##?????????# " | | ??????????????###+####### ######????# " | | ??????????????# ###### " | | ??????????????# T + | | ???????????######Y####### #### ######## | | ???????????# "" @#?????## ##??# #?????## | | ???????????# """ #??????# #####+####### | | ???????????# """ #????? + # # | | ???????????# #????" # # """ """ # | | ???????????# ! #??? # + """ """ # | | ???????????# #?? ?# # """ """ # | | ???????????########? ??# # # | | ???????????????????##+#??# # ! + | | ?????????????????????????# # # | | ?????????????????????????# ############# | | ????????????????????????? ???????????# | | ????????????????????????? ???????????# | | ????????????????????????? ???????????# | | ????????????????????????? ???????????# | | ?????????????????????????####???????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????#! | | ????????????????????????????????????????# | | ????????????????????????????????????????+ | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed CatalystCouplerGuard Manual? 0 Play Time 00:14:22 Cumulative 4.9 hours Start 2020.10.30 @ 17:08:13 End 2020.10.30 @ 17:22:08 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 5 Rogue 0 Adventurer 5 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fc26b0c3-3081-474d-a01c-b2bfdaf16124