Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.08 @ 17:26:17 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (53) 265 Value Destroyed (1719) 1719 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5044 Bonus ------- None Cogmind --------- Core Integrity 659/850 Matter 112/450 Energy 310/310 System Corruption 4% Temperature Cool (0) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit Large Matter Pod Advanced Targeting Computer Kinecellerator Improved Transmission Jammer Layered Medium Armor Plating > --- WEAPON (4) ------- Autogun > --- INVENTORY (8) ---- Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Compact Wheel Improved Cooling System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Medium Matter Pod Advanced Targeting Computer Kinecellerator Improved Transmission Jammer Layered Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Heavy Plasma Cannon Autogun Improved Proton Missile Launcher > --- INVENTORY -------- Heavy Deuterium Engine Fission Core Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Compact Wheel Improved Cooling System Heavy Flak Cannon [Rating: 49] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Compact Wheel Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Improved Proton Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 4 | . . 2 1 . 1 Weapon 2 | . . . 1 . 1 Parts Attached 72 | 6 4 7 28 8 19 Power 12 | 1 . 1 5 2 3 Engine 8 | 1 . 1 2 1 3 Core 4 | . . . 3 1 . Reactor . | . . . . . . Propulsion 12 | 2 . 2 4 3 1 Treads . | . . . . . . Leg 7 | 2 . 2 3 . . Wheel 4 | . . . . 3 1 Hover . | . . . . . . Flight 1 | . . . 1 . . Utility 22 | 1 3 3 9 . 6 Device 6 | . 1 . 3 . 2 Storage 5 | 1 . 1 1 . 2 Processor 4 | . . 1 2 . 1 Hackware . | . . . . . . Protection 7 | . 2 1 3 . 1 Artifact . | . . . . . . Weapon 26 | 2 1 1 10 3 9 Energy Gun 8 | 1 1 . 5 1 . Energy Cannon 3 | . . . . . 3 Ballistic Gun 9 | 1 . 1 4 1 2 Ballistic Cannon 4 | . . . . 1 3 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 30 | . . 1 13 1 15 Power 4 | . . . 2 . 2 Propulsion 4 | . . . 1 . 3 Utility 6 | . . . 4 . 2 Weapon 16 | . . 1 6 1 8 Highest Loss Streak 8 | . . 1 7 1 8 Average Slot Usage (%) 93 | . 97 91 89 89 97 Engine 8 | . 14 11 2 7 11 Core 2 | . . . 4 2 . Leg 9 | . 28 22 12 2 . Wheel 8 | . . . . 15 19 Device 8 | . 5 9 6 7 10 Storage 12 | . 14 22 11 7 12 Processor 13 | . . 2 19 23 13 Protection 3 | . 7 1 5 . 1 Energy Gun 5 | . 13 8 8 6 . Energy Cannon 3 | . . . . . 9 Ballistic Gun 12 | . 14 13 16 12 7 Ballistic Cannon 2 | . . . . 2 5 Naked Turns . | . . . . . . Heaviest Build 70 | 11 14 21 31 38 70 Greatest Support 48 | 20 20 20 25 48 48 Greatest Overweight (x) 20 | 1 . 1 2 2 20 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 8 | 6 6 6 8 8 8 Average Capacity 7 | 5 6 6 7 8 8 Most Carried 8 | 6 6 6 8 8 8 Average Carried 6 | 2 4 5 6 7 7 Final Capacity 8 | 6 6 6 8 8 8 Final Carried 8 | 2 5 6 8 8 6 Class Distribution -------------------- 52% | Scavenger-Gunner 18% | Mutant 11% | Scavenger-Mutant 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1686 | 210 265 121 682 74 334 Remotely . | . . . . . . Salvage Created 1954 | . 282 224 978 74 396 Parts 109 | . 27 13 45 2 22 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 42 | . 7 5 18 1 11 Guns 32 | . 7 5 17 1 2 Cannons 9 | . . . . . 9 AOE 1 | . . . 1 . . Classes Destroyed 13 | . 5 1 4 . 3 Worker 7 | . 1 . 5 . 1 Builder 1 | . 1 . . . . Recycler 1 | . . . 1 . . Operator 1 | . 1 . . . . Drone 1 | . . . . . 1 Watcher 2 | . . . . . 2 Swarmer 12 | . 3 . 3 . 6 Grunt 17 | . 4 3 9 . 1 Brawler 1 | . . . 1 . . Duelist 1 | . . . 1 . . Sentry 6 | . . 2 2 1 1 Hunter 3 | . . . 2 . 1 Programmer 1 | . . . . . 1 Best Kill Streak 6 | . 6 2 6 1 4 Combat Bots Only 4 | . 4 2 3 1 3 Max Kills in Single Turn 2 | . 1 1 2 1 2 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4213 | . 213 233 1694 196 1877 Core 609 | . 68 59 246 45 191 Absorbed by Shields . | . . . . . . Core Remaining (%) 81 | 100 72 85 55 93 . Volleys Fired 147 | . 25 20 60 6 36 Largest 4 | . 2 2 3 3 4 Hottest 229 | . 85 85 132 120 229 Shots Fired 392 | . 50 40 165 15 122 Gun 309 | . 50 40 164 15 40 Cannon 81 | . . . . . 81 Launcher 2 | . . . 1 . 1 Special . | . . . . . . Kinetic 274 | . 25 22 137 12 78 Thermal 77 | . 25 18 18 3 13 Explosive 1 | . . . 1 . . Electromagnetic 40 | . . . 9 . 31 Robot Hit Streak 22 | . 8 11 22 14 11 Robot Miss Streak 8 | . 3 4 3 1 8 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 259 | . 27 26 118 13 75 Core Hits 112 | . 18 9 51 3 31 Critical Hits 4 | . . . 2 1 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 3 | . . . 1 1 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4051 | . 425 373 1695 232 1326 Guns 2850 | . 425 373 1522 232 298 Cannons 1016 | . . . . . 1016 Explosions 173 | . . . 173 . . Melee . | . . . . . . Ramming 12 | . . . . . 12 Kinetic 2452 | . 148 166 1207 176 755 Thermal 852 | . 277 207 181 56 131 Explosive 173 | . . . 173 . . Electromagnetic 562 | . . . 134 . 428 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 12 | . . . . . 12 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . . 1 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 3 | . . . . . 3 Targeting Errors 2 | . . . . . 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 61 | . . . 4 . 57 Projectiles 57 | . . . . . 57 Explosions 4 | . . . 4 . . Melee . | . . . . . . Knockbacks 12 | . . . . . 12 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary . | . . . . . . Self-Inflicted Damage 47 | . . . 41 . 6 Shots 1 | . . . 1 . . Rammed 1 | . . . . . 1 Targets Rammed 1 | . . . . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 627 | . 345 165 519 126 627 Average Temperature 156 | . 107 54 162 62 206 Received Heat Transfer 951 | . 111 99 531 18 192 Effects 32 | . 2 . 6 . 24 Shutdowns 5 | . . . 1 . 4 Energy Bleed 6 | . . . 2 . 4 Interference 8 | . 2 . . . 6 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 5 | . . . 3 . 2 Damage (major) 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . . 3 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . 3 . 1 . . Heat Transferred 1976 | . 777 481 407 111 200 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 289 | . 260 289 259 38 111 Initial 109 | . . 109 37 2 18 Average 104 | . 152 190 127 16 65 Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 84 | 100 52 58 82 100 100 Level 1 15 | . 47 41 17 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 1 . 4 . 1 Investigation 1 | . . . 1 . . Extermination 1 | . . . . . 1 Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . 1 1 . . . Communications Jammed 9 | . . . . . 9 Distress Signals 2 | . . . . . 2 Times Spotted 60 | . 15 7 19 1 18 Peak Tracking Total 5 | . 5 2 4 1 3 Tactical Retreats 3 | . . . . . 3 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 8 | . 2 . 1 . 5 Indirectly 1 | . . . . . 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 5 | . 2 . . . 3 Max in Single Turn 2 | . 2 . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3596 | 46 341 418 1205 318 1268 Spaces Moved 2167 | 30 208 239 519 216 955 Core 17 | 13 . . . . 4 Treads . | . . . . . . Legs 1036 | 17 208 239 519 53 . Wheels 1114 | . . . . 163 951 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 Average Speed 126 | 108 120 124 161 119 111 Slowest Speed 1050 | 120 120 150 180 180 1050 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 4 44 29 33 5 30 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 39 | . . . . . 39 Terrain Destroyed 72 | . 10 . 11 . 51 Melee . | . . . . . . Projectile 13 | . . . 1 . 12 AOE 59 | . 10 . 10 . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2730 | 43 251 322 767 266 1081 Wait 208 | . 2 41 114 20 31 Move 2162 | 29 207 238 518 215 955 Hop . | . . . . . . Pick Up 91 | 8 10 10 30 9 24 Fast Attach . | . . . . . . Attach 54 | 6 4 4 20 7 13 Detach 7 | . . . 3 3 1 Swap 18 | . . 3 8 1 6 Drop 42 | . 3 6 14 5 14 Fire 147 | . 25 20 60 6 36 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 363 | -10/Materials | Discovered new exit (range 7) 388 | -10/Materials | Entered another Materials area 388 | -9/Materials | Evolved 2 slots: Utility x2 791 | -9/Materials | Discovered new exit (range 8) 806 | -9/Materials | Entered another Materials area 806 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 960 | -8/Materials | Garrison activated, responded to threat 1533 | -8/Materials | Lost 7 parts (1p1n1u4w) 1968 | -8/Materials | Discovered new exit (range 8) 2011 | -8/Materials | Entered Factory 2011 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2028 | -7/Factory | Build established: Scavenger-Gunner 2295 | -7/Factory | Discovered new exit (range 13) 2329 | -7/Factory | Entered another Factory area 2329 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2507 | -6/Factory | Lost 4 parts (1p1u2w) 3280 | -6/Factory | Spotted B-75 Beast 3597 | -6/Factory | Self-destructed Last Messages --------------- 03553_ Autogun temporarily disabled. 03553_ Kinecellerator temporarily disabled. 03554_ Overheating: Hvy. Flak Cannon damaged (-30). 03555_ Overheating: Energy bleed (-35). 03557_ Overheating: Adv. Targeting Computer damaged (-5). 03559_ Power failure, Hvy. Deuterium Engine shutdown. 03561_ Com. Wheel permanently disabled. 03561_ Overheating: Short circuit. 03563_ Overheating: System interference. 03563_ Hvy. Flak Cannon temporarily disabled. 03563_ EM Pulse Cannon temporarily disabled. 03565_ Overheating: Matter decay (-18). 03566_ Overheating: Med. Storage Unit damaged (-56). 03566_ Overheating: Broken Com. Wheel damaged (-4). 03566_ Hvy. Flak Cannon destroyed. 03569_ Hvy. Plasma Cannon destroyed. 03569_ Broken Com. Wheel destroyed. 03570_ R-10 Processor collects Lgt. Nuclear Core. 03582_ System corrupted: Component data lost. 03593_ EM Pulse Cannon destroyed. 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""""""" # """ ""?????????????? | | # """"""" # """ ""?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 31 Energy Capacity 480 Matter Stores 400 Matter Capacity 450 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 300 Evasion (%) 40 Targeting Accuracy 16 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeArmorChainsword Manual? 0 Play Time 00:46:49 Cumulative 20.6 hours Start 2021.05.08 @ 16:27:32 End 2021.05.08 @ 17:26:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 3 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 26 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67cbb637-240a-44eb-a298-247d4865762b