Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.08 @ 21:23:41 Player: iromakkem Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (166) 830 Value Destroyed (5524) 5524 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 10501 Bonus ------- High Alert Combat Kills 87 Cogmind --------- Core Integrity 0/1000 Matter 134/300 Energy 62/200 System Corruption 3% Temperature Cool (0) Movement Hovering (426) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (5) --- Carbon-fiber Leg Improved Hover Unit Improved Hover Unit > --- UTILITY (7) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Core Analyzer > --- WEAPON (3) ------- Heavy Gatling Laser > --- INVENTORY (25) --- Antigrav System Antigrav System Improved Heat Sink Advanced Heat Sink Medium Storage Unit Large Storage Unit Energy Well (350) Advanced Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Phase Shifter Heavy Gatling Laser KE Penetrator Impact Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine F-cell Engine > --- PROPULSION ------- Carbon-fiber Leg Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Huge Storage Unit Compact Matter Pod Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Advanced Component Analysis Suite > --- WEAPON ----------- Ion Burst Cannon Coil Gun Coil Gun > --- INVENTORY -------- Improved Deuterium Engine F-cell Engine Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Energy Well Advanced Sensor Array Advanced Sensor Array Improved Signal Interpreter Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Phase Shifter Ion Burst Cannon Gauss Rifle Coil Gun Heavy Machine Gun Heavy Flak Cannon Impact Mace [Rating: 80] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fission Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Targeting Computer Device Improved Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Weapon Advanced Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher EMP Blaster Impact Weapon Impact Mace Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 3 | . . . 2 . . 1 Utility 5 | . . 1 . 2 2 . Weapon 1 | . . 1 . . . . Parts Attached 129 | 8 7 26 18 12 29 29 Power 19 | 1 2 4 2 . 4 6 Engine 16 | 1 2 4 2 . 3 4 Core 3 | . . . . . 1 2 Reactor . | . . . . . . . Propulsion 41 | 2 1 9 8 4 7 10 Treads 8 | 2 1 1 4 . . . Leg 27 | . . 8 4 4 7 4 Wheel . | . . . . . . . Hover 2 | . . . . . . 2 Flight 4 | . . . . . . 4 Utility 26 | 3 2 2 3 3 10 3 Device 15 | 2 1 1 1 2 5 3 Storage 5 | 1 1 . 1 . 2 . Processor 6 | . . 1 1 1 3 . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 43 | 2 2 11 5 5 8 10 Energy Gun 13 | . . 6 . 1 3 3 Energy Cannon 3 | . . 1 . . . 2 Ballistic Gun 19 | 2 2 3 3 2 3 4 Ballistic Cannon 6 | . . . 2 1 2 1 Launcher 1 | . . 1 . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . 1 1 1 1 1 Parts Lost 49 | . 3 7 . . 10 29 Power 8 | . . 2 . . 2 4 Propulsion 13 | . . 2 . . 3 8 Utility 10 | . 1 . . . 2 7 Weapon 18 | . 2 3 . . 3 10 Highest Loss Streak 12 | . 2 3 . . 4 12 To Critical Strikes 2 | . . . . . 1 1 Average Backups 15 | 3 8 9 12 14 21 18 Power 2 | . 1 1 1 1 3 1 Propulsion 4 | 1 2 4 4 5 5 1 Utility 5 | . 2 2 3 4 8 10 Weapon 3 | . 1 1 2 2 4 4 Tool/Special . | . . . . . . . Unused Backups 41 | . . 7 8 5 7 14 Power 8 | . . 1 2 1 4 . Propulsion 8 | . . 5 1 . . 2 Utility 18 | . . 1 3 1 3 10 Weapon 7 | . . . 2 3 . 2 Tool/Special . | . . . . . . . Average Slot Usage (%) 96 | . 98 97 97 99 97 79 Engine 8 | . 14 10 9 7 4 7 Treads 6 | . 28 2 30 . . . Leg 18 | . . 19 5 30 24 12 Device 11 | . 12 11 7 12 12 12 Storage 9 | . 14 11 9 7 6 8 Processor 16 | . . 10 10 17 25 17 Energy Gun 8 | . . 14 19 5 5 . Energy Cannon 1 | . . 3 . . . 3 Ballistic Gun 9 | . 28 11 4 2 6 7 Ballistic Cannon 3 | . . . . 14 5 2 Peak Build Rating 80 | 9 8 18 31 45 68 80 Average Rating 37 | 5 7 14 28 41 59 61 On Entrance 25 | . 7 8 18 31 45 68 Avg Prop Armor Cover (%) 4 | . . . 4 5 . . Naked Turns . | . . . . . . . Heaviest Build 128 | 11 16 30 43 47 112 128 Greatest Support 80 | 40 40 40 80 66 71 70 Greatest Overweight (x) 36 | 1 . 2 1 1 3 36 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 25 | 8 10 10 15 15 25 25 Average Capacity 16 | 7 8 10 13 15 23 25 Most Carried 25 | 7 10 10 15 15 25 25 Average Carried 15 | 3 8 9 12 14 22 18 Final Capacity 25 | 8 10 10 15 15 25 25 Final Carried 25 | 7 10 10 15 15 25 16 Class Distribution -------------------- 59% | Gunner 18% | Mutant 12% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 3833 | 257 193 579 256 438 1616 494 Remotely . | . . . . . . . Salvage Created 6056 | 75 444 1483 504 443 1758 1349 Parts 323 | 8 28 84 22 21 79 81 Haulers Intercepted 3 | . . 1 2 . . . Recyclers Shooed 10 | . 3 3 1 . 3 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 116 | . 15 28 6 10 36 21 Guns 81 | . 15 20 4 5 27 10 Cannons 30 | . . 7 . 4 8 11 AOE 4 | . . 1 2 . 1 . Classes Destroyed 13 | 1 2 6 . 3 1 . Worker 14 | . . 1 . . 4 9 Builder 8 | . . 1 . . 2 5 Tunneler 4 | 4 . . . . . . Hauler 3 | . . 1 2 . . . Recycler 8 | . . 1 . 2 3 2 Operator 3 | . . . . 1 1 1 Watcher 10 | . . 5 2 . 1 2 Swarmer 28 | . 6 3 . 4 11 4 Grunt 51 | . 9 17 5 2 13 5 Brawler 1 | . . . . . 1 . Sentry 17 | . . 8 1 1 5 2 Hunter 8 | . . . . 1 . 7 Programmer 11 | . . . . 2 6 3 Best Kill Streak 11 | 3 5 5 3 4 5 11 Combat Bots Only 5 | . 5 5 3 4 4 5 Max Kills in Single Turn 4 | 1 1 2 1 1 2 4 Gunslinging . | . . . . . . . Exploded 1 | . . 1 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 952 | . 90 121 32 60 333 316 Missed 320 | . 30 33 7 21 130 99 Hits 632 | . 60 88 25 39 203 217 Melee 2 | . . . . . 1 1 Projectile 630 | . 60 88 25 39 202 216 AOE 6 | . . . . . 6 . Critical Strikes 12 | . 1 2 . 1 3 5 Part Disruptions 1 | . . . . . . 1 Damage Taken 10104 | . 622 1124 474 490 3186 4208 Core 2028 | . 58 129 48 67 718 1008 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 76 67 91 90 15 . Volleys Fired 370 | 9 60 96 22 30 98 55 Largest 3 | 2 2 3 3 3 3 3 Hottest 244 | 40 40 146 146 148 175 244 Shots Fired 948 | 18 119 247 63 90 278 133 Gun 702 | 18 119 205 63 33 193 71 Cannon 243 | . . 39 . 57 85 62 Launcher 3 | . . 3 . . . . Special . | . . . . . . . Kinetic 636 | 18 119 132 14 63 202 88 Thermal 252 | . . 90 22 27 68 45 Explosive . | . . . . . . . Electromagnetic 60 | . . 25 27 . 8 . Robot Hit Streak 22 | 4 22 10 11 15 16 12 Robot Miss Streak 8 | 1 5 6 2 3 6 8 Penetration Max 1 | . . . . . 1 1 Secondary Targets 9 | . 3 3 2 . 1 . Max Gunslinging Chain 1 | . 1 1 1 . 1 . Shots Hit Robots 613 | 12 84 138 45 46 199 89 Core Hits 416 | 9 38 59 26 22 172 90 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . 1 . . . 1 . Critical Strikes 15 | . 1 2 . 2 9 1 Burn 5 | . . 2 . 1 2 . Destroy 3 | . 1 . . . 1 1 Blast 7 | . . . . 1 6 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12935 | 98 718 2073 863 1081 4683 3419 Guns 7843 | 95 708 1578 772 373 3190 1127 Cannons 4136 | . . 333 . 705 1392 1706 Explosions 901 | . . 160 91 . 79 571 Melee . | . . . . . . . Ramming 55 | 3 10 2 . 3 22 15 Kinetic 7104 | 95 708 962 111 758 3210 1260 Thermal 4861 | . . 733 297 320 1367 2144 Explosive . | . . . . . . . Electromagnetic 915 | . . 376 455 . 84 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . 1 4 . 10 3 Average Corruption 4 | . . 1 3 . 6 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 137 | . . 14 11 . 107 5 Message Errors 27 | . . 4 4 . 19 . Matter Fused 36 | . . 3 4 . 27 2 Heat Flow Errors 15 | . . 2 2 . 11 . Energy Discharges 16 | . . 2 1 . 13 . Parts Rejected 3 | . . . . . 3 . Parts Fused 4 | . . . . . 4 . Data Loss (minor) 13 | . . 1 . . 11 1 Data Loss (major) 10 | . . 2 . . 8 . Misfires 6 | . . . . . 6 . Alerts 1 | . . . . . . 1 Weapon Failures 6 | . . . . . 5 1 Overload Shots . | . . . . . . . Overflow Damage 144 | . . 27 . 9 30 78 Projectiles 58 | . . . . 9 30 19 Explosions 86 | . . 27 . . . 59 Melee . | . . . . . . . Knockbacks 31 | . . . . 11 12 8 Impact 1 | . . . . . . 1 Kinetic 27 | . . . . 10 12 5 Secondary 3 | . . . . 1 . 2 Self-Inflicted Damage 290 | . . 73 82 . . 135 Shots 7 | . . 3 2 . . 2 Rammed 6 | 2 4 . . . . . Targets Rammed 12 | 2 4 1 . 1 3 1 Kicked 6 | . . 1 . 1 3 1 Crushed . | . . . . . . . Highest Temperature 510 | . 25 361 392 510 396 399 Average Temperature 110 | . 9 96 136 148 101 138 Received Heat Transfer 2223 | . 267 474 207 24 723 528 Effects 20 | . . 3 . 4 6 7 Shutdowns 1 | . . . . . . 1 Energy Bleed 5 | . . 3 . . 2 . Interference 9 | . . . . . 3 6 Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . 2 . . Damage (minor) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Fried 4 | . . 2 1 1 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . 2 1 1 3 2 Heat Transferred 8261 | . . 1747 544 731 2914 2325 Parts Sabotaged 2 | . . . . . . 2 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 2 . 1 . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 2 | . . 1 . . 2 2 Low Security (%) 87 | 100 100 95 100 100 80 33 Level 1 10 | . . 4 . . 17 51 Level 2 1 | . . . . . 2 14 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 608 | 15 88 212 77 115 427 608 Initial 207 | . . . 39 18 . 207 Average 103 | 2 35 118 19 38 126 272 Influence Increases 3980 | 20 397 935 227 308 1128 965 Destroy 0b10 Robot/C 2320 | . 300 560 120 200 720 420 Destroy 0b10 Robot/NC 250 | 20 . 45 20 15 55 95 Destroy Leader 616 | . 60 182 28 50 172 124 Successful Hack 105 | . 22 52 12 . 19 . Disable Machine 360 | . . 30 30 30 75 195 Destroy Structure 179 | . . 6 17 13 27 116 Partial Spotted 15 | . . . . . 15 . Lose Combat Pursuer 135 | . 15 60 . . 45 15 Influence Decreases 3440 | 20 397 840 281 349 704 849 Entered New Map 296 | . . . 56 23 . 217 Time Decay 2424 | 20 287 620 225 326 604 342 Lost Part 490 | . 30 70 . . 100 290 Purge Threat 230 | . 80 150 . . . . Squads Dispatched 32 | . 2 8 1 3 13 5 Investigation 10 | . 1 6 1 . 2 . Extermination 9 | . . . . 2 6 1 Reinforcement 8 | . 1 2 . 1 2 2 Assault . | . . . . . . . Garrison 5 | . . . . . 3 2 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . 1 1 Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 11 | . 4 4 . . . 3 Communications Jammed 3 | . . . . 3 . . Distress Signals . | . . . . . . . Times Spotted 172 | . 22 39 8 12 48 43 Peak Tracking Total 11 | . 5 7 2 3 4 11 Tactical Retreats 8 | . 1 3 . . 3 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . 1 . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 24 | . . 2 2 2 5 13 Max in Single Turn 7 | . . 1 1 1 1 7 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 32 | . 6 13 4 1 7 1 Terminals 25 | . 5 10 4 1 4 1 Fabricators 2 | . . . . . 2 . Repair Stations 3 | . 1 1 . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 103 | . 17 55 12 1 16 2 Successful 43 | . 7 27 4 . 5 . Failed 59 | . 10 27 8 1 11 2 Catastrophic 18 | . 4 8 1 1 3 1 Database Lockouts 1 | . . 1 . . . . Manual 7 | . . 4 2 1 . . Terminals 77 | . 14 38 12 1 10 2 Fabricators 5 | . . . . . 5 . Repair Stations 7 | . 3 3 . . 1 . Recycling Units . | . . . . . . . Scanalyzers 14 | . . 14 . . . . Garrison Access . | . . . . . . . Terminal Hacks 29 | . 6 17 4 . 2 . Record 1 | . . 1 . . . . Prototype ID Bank 8 | . . 5 3 . . . Open DSF 1 | . . . . . 1 . Branch Access Points 2 | . . 2 . . . . Emergency Access Points 3 | . 1 2 . . . . Scanalyzer Index 1 | . . . 1 . . . Unreport Threat 2 | . 1 1 . . . . Locate Traps 1 | . 1 . . . . . Security Status 1 | . . 1 . . . . Patrol Status 1 | . 1 . . . . . Recall Investigation 1 | . 1 . . . . . Recall Reinforcements 2 | . 1 1 . . . . Hauler Manifests 1 | . . 1 . . . . Registered Components 2 | . . 1 . . 1 . Zone Layout 2 | . . 2 . . . . Fabricator Hacks 3 | . . . . . 3 . Load Schematic 1 | . . . . . 1 . Build 2 | . . . . . 2 . Repair Station Hacks 2 | . 1 1 . . . . Scan Component 2 | . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 9 | . . 9 . . . . Insert Component 4 | . . 4 . . . . Analyze 4 | . . 4 . . . . Retrieve Study 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 26 | . 5 9 4 1 6 1 Full Trace Events 11 | . 2 6 1 . 2 . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Built 4 | . . . . . 4 . Authchips . | . . . . . . . Time 190 | . . . . . 190 . Total Part Build Rating 20 | . . . . . 20 . Part Studies Acquired 1 | . . 1 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 4 . . . . Part Schematics Acquired 4 | . . 4 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 7924 | 20 594 2582 826 420 2920 562 Sensors 3459 | . . . . . 2920 539 Terrain 2095 | 7 . 1377 711 . . . Structural 363 | . . . . . . 363 Seismic 1927 | 13 594 1205 115 . . . Jamming 420 | . . . . 420 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 9973 | 126 928 2583 1033 1237 3293 773 Spaces Moved 4412 | 53 451 1068 536 879 1241 184 Core 7 | 5 . . . . . 2 Treads 1079 | 48 451 124 456 . . . Legs 3308 | . . 944 80 879 1241 164 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 18 | . . . . . . 18 Fastest Speed 50 | 50 160 120 116 116 127 190 Average Speed 169 | 153 160 185 160 123 182 279 Slowest Speed 1850 | 160 160 260 250 185 335 1850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 79 86 42 20 34 4 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 117 | . . 3 14 11 23 66 Melee . | . . . . . . . Projectile 30 | . . . . 11 19 . AOE 87 | . . 3 14 . 4 66 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 6163 | 79 562 1494 671 984 2057 316 Wait 1010 | . 28 256 45 34 628 19 Move 4406 | 52 450 1067 535 878 1240 184 Hop . | . . . . . . . Pick Up 121 | 7 9 20 19 9 35 22 Fast Attach 45 | 7 . 11 11 9 7 . Attach 77 | 1 6 9 8 4 18 31 Detach 6 | 1 . . 4 1 . . Swap 20 | . 1 8 3 1 7 . Drop 96 | . 4 26 24 17 21 4 Fire 370 | 9 60 96 22 30 98 55 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . 1 . 1 3 1 Crush 6 | 2 4 . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 127 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 13) 318 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 12) 695 | -10/Materials | Discovered new exit (range 4) 1009 | -10/Materials | Discovered new exit (range 12) 1055 | -10/Materials | Entered another Materials area 1055 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1560 | -9/Materials | Build established: Scavenger-Gunner 1696 | -9/Materials | Discovered new exit (range 3) 2026 | -9/Materials | Lost 3 parts (1p2w) 2162 | -9/Materials | Discovered new exit (range 9) 2165 | -9/Materials | Identified exit to Mines 2187 | -9/Materials | Central database locked down 3103 | -9/Materials | Discovered new exit (range 16) 3251 | -9/Materials | Build established: Gunner 3638 | -9/Materials | Entered another Materials area 3638 | -8/Materials | Evolved 2 slots: Propulsion x2 4611 | -8/Materials | Discovered new exit (range 4) 4671 | -8/Materials | Entered Factory 4671 | -7/Factory | Evolved 2 slots: Utility x2 5464 | -7/Factory | Discovered new exit (range 5) 5908 | -7/Factory | Entered another Factory area 5908 | -6/Factory | Evolved 2 slots: Utility x2 6135 | -6/Factory | Garrison activated, responded to threat 6730 | -6/Factory | Fabricated Imp. Ion Engine (x2) 6786 | -6/Factory | Fabricated Adv. Component Analysis Suite (x2) 8344 | -6/Factory | System corruption reached 10% 8374 | -6/Factory | Lost 3 parts (1n1u1w) 8452 | -6/Factory | Core integrity fell below 50% 8653 | -6/Factory | Discovered new exit (range 6) 8716 | -6/Factory | Lost 4 parts (1p1n1u1w) 8916 | -6/Factory | Discovered new exit (range 15) 9064 | -6/Factory | Core integrity fell below 20% 9198 | -6/Factory | Identified exit to Factory 9201 | -6/Factory | Entered another Factory area 9201 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 9298 | -5/Factory | Garrison activated, responded to threat 9335 | -5/Factory | Lost 3 parts (1n2w) 9526 | -5/Factory | Core integrity fell below 50% 9552 | -5/Factory | Lost 12 parts (3p3n2u4w) 9863 | -5/Factory | Build established: Scavenger-Skirmisher 9896 | -5/Factory | Lost 3 parts (1n1u1w) 9921 | -5/Factory | Garrison activated, responded to threat 9955 | -5/Factory | Cargo convoy interrupted 9964 | -5/Factory | Core integrity fell below 20% 9974 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 09965_ Penetrated by Slug. 09965_ U-05 Engineer lays Concrete. 09966_ Door malfunctions. 09966_ U-05 Engineer lays Concrete. 09966_ Penetrated by Slug. 09968_ Slug penetrates Wall. 09968_ K-01 Serf collects debris. 09969_ Adv. Sensor Array destroyed. 09969_ Structural Scanner destroyed. 09970_ U-05 Engineer lays Concrete. 09971_ Penetrated by Slug. 09971_ U-05 Engineer lays Concrete. 09972_ H-66 Slayer misfires. 09973_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 09974_ K-01 Serf collects debris. 09974_ Penetrated by Slug. 09974_ X-72 Disruptor suffers critical hit (Destroy). 09974_ X-72 Disruptor destroyed. 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""T" # ?????????????????????? | | ???????????### [ # ?????????????????????? | | ???????????### # ?????????????????????? | | ??????????### * # ?????????????????????? | | ??????????#### ![@# ??? ##???????????????? | | ??????#???## !/%*%; ##???????????????? | | ????? #???## !%==%%/* ##???????????????? | | ???? ????## # ! =!#x ##???????????????? | | """" ????## xhph !#x ##???????????????? | | """" ?????### =%u%p # ##???????????????? | | """" ?????###########+##### ##???????????????? | | ???????## * ##???????????????? | | ???????##^ ###??????????????? | | ????????##" ;##??????????????? | | !????????##" k;##??????????????? | | ?????????##"= % ;##??????????????? | | #######" |![ ##??????????????? | | +############"" ##??????????????? | | ??????????????? | | ??????????????? | | ??????????????? | | % ???????????????? | | %% [ ???????????????? | | /#############+###""" "" ###"###????????????????? | | % # ####### ????????????????? | | % # % ""####### ?????????????????????? | | "" " # * ""##???????????????????????????? | | """ # G##???????????????????????????? | | """" # ""##???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 30 Energy Capacity 690 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 22 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Imp. Targeting Computer | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Ion Engine | x2 | -6/Factory Adv. Component Analysis Suite | x2 | -6/Factory | Preloaded Repaired ---------- Nothing Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Challenges ------------ None Game ------ Seed ShadeNanofilamentsBarrier Manual? 0 Play Time 01:36:41 Cumulative 55.6 hours Start 2026.02.02 @ 18:24:33 End 2026.02.08 @ 21:23:41 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 9% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c22dea5-20cd-4dec-be2f-8af573090c39