Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.10 @ 15:37:43

Player: Demo

Result: Core destroyed

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (7)       35
Value Destroyed (88)       88
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 1483

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     199/300
Energy                     167/350
System Corruption          1%
Temperature                Critical (788)
Movement                   Rolling (140) Ox4
Location                   -10/Exiles

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Wheel
                Wheel
>               --- UTILITY (2) ------
          Large Storage Unit
  High-capacity Battery
>               --- WEAPON (2) -------
                Firepult
>               --- INVENTORY (15) ---
          Light Treads
                Wheel
                Wheel
                Wheel
                Humpback
          Large Matter Pod (150)
          Large Matter Pod (114)
                Structural Scanner
   Experimental Sensor Array
                Seismic Detector
          Light Cannon
                Grenade Launcher
                Rocket Launcher
                Mining Laser

 Peak State 
------------
>              --- POWER ------------
                   (None)
>              --- PROPULSION -------
               Wheel
               Wheel
>              --- UTILITY ----------
         Large Storage Unit
               Structural Scanner
>              --- WEAPON -----------
               Firepult
>              --- INVENTORY --------
         Light Treads
               Wheel
               Wheel
               Wheel
         Large Matter Pod
  Experimental Sensor Array
               Seismic Detector
         Light Cannon
               Grenade Launcher
               Rocket Launcher
               Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Wheel
  Treads                   Light Treads
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Firepult
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | 7   1   7   3   
  Power                    1    | 1   .   .   .   
    Engine                 1    | 1   .   .   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   2   .   
    Treads                 1    | 1   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  3    | 1   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  6    | 2   .   2   2   
    Device                 3    | 1   .   2   .   
    Storage                3    | 1   .   .   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   1   3   1   
    Energy Gun             3    | 2   .   1   .   
    Energy Cannon          1    | .   .   .   1   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         1    | .   .   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 4    | .   .   4   .   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   1   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   2   .   
  Highest Loss Streak      4    | .   .   4   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     79   | .   100 77  78  
  Engine                   1    | .   14  1   .   
  Treads                   4    | .   14  10  .   
  Wheel                    23   | .   14  17  28  
  Device                   10   | .   14  12  8   
  Storage                  17   | .   14  14  19  
  Energy Gun               2    | .   22  3   .   
  Energy Cannon            4    | .   .   .   6   
  Ballistic Cannon         7    | .   .   9   7   
  Launcher                 1    | .   6   1   .   
  Special Weapon           5    | .   .   4   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             46   | 13  14  14  46  
  Greatest Support         20   | 10  10  20  20  
  Greatest Overweight (x)  2    | 1   1   1   2   
  Average Overweight (x)   .    | .   1   .   1   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         10   | 7   8   8   13  
  Most Carried             15   | 3   4   8   15  
  Average Carried          8    | 1   3   6   11  
  Final Capacity           15   | 8   8   8   15  
  Final Carried            15   | 3   4   8   15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Exi 
Matter Collected           454  | 250 .   142 62  
  Remotely                 .    | .   .   .   .   
Salvage Created            327  | 189 15  16  107 
  Parts                    11   | 11  .   .   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Combat Hostiles Destroyed  10   | .   .   3   7   
  Guns                     1    | .   .   1   .   
  Cannons                  3    | .   .   1   2   
  AOE                      5    | .   .   1   4   
Classes Destroyed          5    | 2   1   2   .   
  Worker                   1    | .   1   .   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Demolisher               1    | .   .   1   .   
  Assembled                9    | .   .   2   7   
Best Kill Streak           7    | 5   1   1   7   
  Combat Bots Only         7    | .   .   1   7   
Max Kills in Single Turn   4    | 1   1   1   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   .   1   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Yrd  Mat  Min  Exi  
Hostile Shots Fired        49   | .    .    39   10   
  Missed                   14   | .    .    12   2    
Damage Taken               796  | .    .    552  244  
  Core                     257  | .    .    152  105  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              40   | 14   4    16   6    
  Largest                  2    | 2    2    2    1    
  Hottest                  250  | 90   90   90   250  
Shots Fired                61   | 28   7    20   6    
  Gun                      47   | 28   6    13   .    
  Cannon                   9    | .    .    3    6    
  Launcher                 5    | .    1    4    .    
  Special                  .    | .    .    .    .    
  Kinetic                  3    | .    .    3    .    
  Thermal                  31   | 14   2    9    6    
  Explosive                5    | .    1    4    .    
  Electromagnetic          22   | 14   4    4    .    
  Robot Hit Streak         5    | 5    2    3    1    
  Robot Miss Streak        4    | 2    4    2    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           34   | 17   3    10   4    
  Core Hits                28   | 6    1    10   11   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         3    | 1    .    2    .    
    Burn                   3    | 1    .    2    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           889  | 219  123  195  352  
  Guns                     379  | 219  61   99   .    
  Cannons                  108  | .    .    38   70   
  Explosions               402  | .    62   58   282  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  38   | .    .    38   .    
  Thermal                  540  | 88   12   88   352  
  Explosive                120  | .    62   58   .    
  Electromagnetic          191  | 131  49   11   .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    1    
  Average Corruption       1    | .    .    1    1    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  5    | .    .    1    4    
    Message Errors         2    | .    .    1    1    
    Matter Fused           1    | .    .    .    1    
    Heat Flow Errors       1    | .    .    .    1    
    Energy Discharges      1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            12   | .    .    .    12   
  Projectiles              11   | .    .    .    11   
  Explosions               1    | .    .    .    1    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      66   | .    .    .    66   
  Shots                    4    | .    .    .    4    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        912  | 290  60   55   912  
  Average Temperature      193  | 121  23   23   460  
  Received Heat Transfer   57   | .    .    57   .    
  Effects                  13   | 3    .    .    10   
    Interference           4    | 3    .    .    1    
    Matter Decay           2    | .    .    .    2    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         2    | .    .    .    2    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | 1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             1    | 1    .    .    .    
  Heat Transferred         2537 | 333  37   407  1760 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Peak Influence             80   | 25  43  80  .   
  Initial                  16   | .   16  16  .   
  Average                  45   | 12  27  57  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              37   | .   2   31  4   
  Peak Tracking Total      19   | .   2   19  10  
  Tactical Retreats        6    | .   .   5   1   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Exi 
Machines Disabled          7    | .   1   .   6   
  Max in Single Turn       2    | .   1   .   2   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   .   .   1   
  Successful               1    | .   .   .   1   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  Derelict Proto ID Bank   1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Exi 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Yrd Mat Min Exi 
Turns Passed               1331 | 118 64  431 718 
Spaces Moved               1219 | 41  54  418 706 
  Core                     2    | 2   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     .    | .   .   .   .   
  Wheels                   1217 | 39  54  418 706 
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  95  80  80  
  Average Speed            91   | 89  95  81  96  
  Slowest Speed            110  | 95  95  95  110 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       47   | 4   23  83  79  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 15   | .   .   15  .   
Terrain Destroyed          61   | .   6   27  28  
  Melee                    .    | .   .   .   .   
  Projectile               1    | .   .   .   1   
  AOE                      60   | .   6   27  27  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Exi 
Total                      1377 | 90  59  488 740 
  Wait                     77   | 26  .   34  17  
  Move                     1216 | 40  53  417 706 
  Hop                      .    | .   .   .   .   
  Pick Up                  16   | 3   1   8   4   
  Fast Attach              12   | 7   .   4   1   
  Attach                   3    | .   .   2   1   
  Detach                   4    | .   .   1   3   
  Swap                     3    | .   1   1   1   
  Drop                     6    | .   .   5   1   
  Fire                     40   | 14  4   16  6   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
  119 | -11/Scrapyard | Entered Materials
  156 | -10/Materials | Discovered new exit (range 14)
  183 | -10/Materials | Entered Mines
  183 | -10/Mines     | Discovered new exit (range 12)
  199 | -10/Mines     | Assembled infested the area
  315 | -10/Mines     | Lost 4 parts (1p1n2w)
  337 | -10/Mines     | Build established: Mutant
  345 | -10/Mines     | Core integrity fell below 50%
  413 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  423 | -10/Mines     | Learned Materials garrison access intel
  449 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  530 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  533 | -10/Mines     | Found Prototype Device
  538 | -10/Mines     | Discovered new exit (range 14)
  554 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  590 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  590 | -10/Mines     | Discovered new exit (range 5)
  614 | -10/Mines     | Entered Exiles
  614 | -10/Exiles    | Accompanied by 1 ally
  635 | -10/Exiles    | Met 8R-AWN
  648 | -10/Exiles    | Met EX-HEX
  692 | -10/Exiles    | Met EX-DEC
  708 | -10/Exiles    | Visited The Gauntlet
  837 | -10/Exiles    | Met EX-BIN
  888 | -10/Exiles    | Aligned with FarCom system
  889 | -10/Exiles    | Given EX-Vault access code
  915 | -10/Exiles    | Opened EX-Vault
  921 | -10/Exiles    | Found Firepult
  942 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1113 | -10/Exiles    | Discovered new exit (range 14)
 1271 | -10/Exiles    | Attacked by the Exiles
 1327 | -10/Exiles    | Core integrity fell below 20%
 1333 | -10/Exiles    | Core destroyed

 Last Messages 
---------------
01305_ as-63326 destroyed.
01305_ Destroyed Asb. F-torch.
01305_ as-50244 destroyed.
01309_ Overheating: Lrg. Storage Unit damaged
  (-101).
01309_ Overheating: Firepult damaged (-111).
01317_ Machine disabled. <x2>
01320_ Overheating: Hcp. Battery damaged (-11).
01321_ Destroyed Asb. Hover Unit.
01321_ as-73364 destroyed.
01324_ Overheating: Hcp. Battery damaged (-22).
01325_ Wheel broken.
01325_ Overheating: Short circuit.
01326_ Overheating: System interference.
01326_ Firepult temporarily disabled.
01327_ Overheating: Core damaged (-40).
01328_ Overheating: Matter decay (-72).
01328_ System corrupted: Heat flow error (+126).
01329_ Overheating: Matter decay (-29).
01333_ Overheating: Core damaged (-45).

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
|     ????????????????#####????????????????????????? |
|     ???????????????##   ##???????????????????????? |
|     ???????????????#     #???????????????????????? |
|     ???????????????#  <  #???????????????????????? |
|     ???????????????#     ###?????????????????????? |
|     ???????????????#       #?????????????????????? |
|     ???????????????#      ###????????????????????? |
|     ????????????????#    @  #????????????????????? |
|     ????????????????#      ##??????????#########?? |
|     ????????????????##     #######?????#########?? |
|     ????????????????##    %;########???##!!! "##?? |
|     ????????????????##        #""###???##    "##?? |
|     ????????????????###           ###?###    "##?? |
|     ?????????????????###          "######   ""##?? |
|     ?????????????????##"           #####"   ""##?? |
|     ?????????????????####             ##"   ""##?? |
|     ????????????????????#             #""   ####?? |
|     ?????????????????????           %%      ####?? |
|     ????????????????????? #     ;           ###??? |
|     ?????????????????????##   #####         "####? |
|     ?????????????????????#########"          ##### |
|     ?????????????????????## !!"""""            ### |
|     ?????????????????????##!         "###""     ## |
|     ?????????????????????##!         "####"        |
|     ?????????????????????##!         #####"        |
|     ?????????????????????## !""""""#######"#       |
|     ?????????????????????##############?#####      |
|     ?????????????????????############???#######    |
|     ???????????????????????????????????????######  |
|     ?????????????????????????????????????????##### |
|     ???????????????????????????????????????????### |
|     ????????????????????????????????????????????## |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            350
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ComponentBladeGravjet
  Manual?         0
Play Time         00:10:22
  Cumulative      71.9 hours
  Start           2024.04.10 @ 15:28:24
  End             2024.04.10 @ 15:37:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          87
  Rogue           87
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             43
Gallery%          62
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0539a8f7-20ba-4eb0-a0a6-b2e43c77fcc3