Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.18 @ 16:47:52

Player: P9H

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (42)      210
Value Destroyed (1454)     1454
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 5124

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/850
Matter                     68/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (6) ------
       Improved Targeting Computer
>               --- WEAPON (5) -------
                    (None)
>               --- INVENTORY (5) ----
       Improved Heat Sink
                Energy Well (350)
  High-capacity Matter Pod (0)
       Improved Terrain Scanner
                Target Analyzer

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
       Advanced Treads
        Armored Wheel
>               --- UTILITY ----------
       Improved Heat Sink
                Cooling System
          Large Storage Unit
        Compact Matter Pod
       Improved Terrain Scanner
       Improved Targeting Computer
>               --- WEAPON -----------
                Particle Gun
       Enhanced Autogun
       Improved Heavy Machine Gun
                Flak Cannon
           Mini Grenade Launcher
>               --- INVENTORY --------
          Light Nuclear Core
                Fusion Compressor
         Medium Treads
       Improved Heat Sink
       Improved Heat Sink
                Energy Well
  High-capacity Matter Pod
       Improved Terrain Scanner
                Target Analyzer
                Field Recycling Unit
           Mini Grenade Launcher
[Rating: 44]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Treads                   Advanced Treads
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
  Processor                Terrain Scan Processor
  Protection               Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   1   .   1   1   1   
  Weapon                   3    | .   .   .   1   .   1   .   1   
Parts Attached             68   | 6   4   .   12  1   15  22  8   
  Power                    9    | 1   .   .   1   .   1   4   2   
    Engine                 5    | 1   .   .   1   .   1   2   .   
    Core                   4    | .   .   .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   .   2   .   1   3   1   
    Treads                 3    | .   .   .   .   .   .   2   1   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  6    | 2   .   .   2   .   1   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  20   | 1   2   .   3   .   4   7   3   
    Device                 10   | .   .   .   1   .   1   5   3   
    Storage                3    | 1   1   .   .   .   .   1   .   
    Processor              2    | .   1   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   2   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   30   | 2   2   .   6   1   9   8   2   
    Energy Gun             7    | 1   1   .   2   1   .   2   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   
    Ballistic Gun          13   | 1   1   .   1   .   6   3   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   2   .   
    Launcher               7    | .   .   .   3   .   2   1   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   2   .   1   
Parts Lost                 40   | .   .   .   3   .   3   14  20  
  Power                    7    | .   .   .   1   .   .   2   4   
  Propulsion               7    | .   .   .   1   .   1   2   3   
  Utility                  14   | .   .   .   .   .   1   6   7   
  Weapon                   12   | .   .   .   1   .   1   4   6   
  Highest Loss Streak      13   | .   .   .   1   .   3   11  13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  100 97  100 97  89  76  
  Engine                   10   | .   14  14  9   11  9   13  4   
  Core                     1    | .   .   .   .   .   .   .   6   
  Treads                   1    | .   .   .   .   .   .   3   5   
  Wheel                    16   | .   28  28  21  22  16  9   3   
  Device                   12   | .   .   .   11  11  15  17  16  
  Storage                  11   | .   14  14  11  11  9   12  10  
  Processor                4    | .   13  14  3   .   .   1   6   
  Protection               5    | .   .   .   7   11  11  2   .   
  Energy Gun               7    | .   13  14  12  11  2   5   4   
  Energy Cannon            1    | .   .   .   .   .   4   .   .   
  Ballistic Gun            15   | .   13  14  11  11  24  14  8   
  Launcher                 4    | .   .   .   9   11  3   4   3   
Peak Build Rating          44   | 6   9   9   15  15  27  35  44  
  Average Rating           20   | 4   8   9   12  15  23  28  33  
  On Entrance              14   | .   6   9   9   14  15  27  35  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             64   | 12  27  26  43  41  57  63  64  
  Greatest Support         50   | 26  26  26  28  28  28  22  50  
  Greatest Overweight (x)  5    | .   1   .   2   1   4   4   5   
  Average Overweight (x)   1    | .   .   .   .   1   1   3   3   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  
  Average Capacity         14   | 6   14  15  15  15  15  15  14  
  Most Carried             15   | 3   13  13  15  14  15  15  11  
  Average Carried          12   | 1   8   13  14  14  14  12  7   
  Final Capacity           15   | 8   15  15  15  15  15  15  5   
  Final Carried            15   | 3   13  13  15  14  15  9   5   

 Class Distribution 
--------------------
 52% | Gunner
 27% | Mutant
 20% | Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -9/Mines
 Gunner | -8/Materials
 Gunner | -7/Factory
 Gunner | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Matter Collected           1350 | 153 100 .   219 .   482 298 98  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1281 | .   100 .   250 .   466 322 143 
  Parts                    70   | .   5   .   15  .   29  13  8   
Haulers Intercepted        1    | .   .   .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   .   .   2   .   .   
Parts Field Recycled       7    | .   .   .   .   .   .   .   7   
  Retrieved Matter         36   | .   .   .   .   .   .   .   36  
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  34   | .   2   .   10  .   10  8   4   
  Guns                     20   | .   2   .   5   .   6   5   2   
  Cannons                  1    | .   .   .   .   .   .   1   .   
  AOE                      13   | .   .   .   5   .   4   2   2   
Classes Destroyed          11   | .   2   .   2   .   4   2   1   
  Worker                   3    | .   .   .   .   .   2   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   
  Recycler                 1    | .   .   .   .   .   1   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Swarmer                  6    | .   .   .   2   .   4   .   .   
  Grunt                    18   | .   2   .   6   .   2   4   4   
  Duelist                  2    | .   .   .   .   .   1   1   .   
  Sentry                   7    | .   .   .   2   .   3   2   .   
  Programmer               1    | .   .   .   .   .   .   1   .   
Best Kill Streak           6    | .   1   .   3   .   5   6   4   
  Combat Bots Only         5    | .   1   .   3   .   4   5   2   
Max Kills in Single Turn   2    | .   1   .   2   .   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   2   1   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        494  | .    12   .    51   .    55   215  161  
  Missed                   151  | .    .    .    15   .    15   83   38   
Damage Taken               5032 | .    153  .    560  .    511  1337 2471 
  Core                     1199 | .    44   .    131  .    8    160  856  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         84   | 100  .    82   .    67   98   77   .    
Volleys Fired              98   | .    10   .    25   .    29   15   19   
  Largest                  4    | .    2    .    3    .    4    4    3    
  Hottest                  141  | .    60   .    93   .    133  141  124  
Shots Fired                241  | .    20   .    50   .    86   47   38   
  Gun                      190  | .    20   .    35   .    77   27   31   
  Cannon                   10   | .    .    .    .    .    1    6    3    
  Launcher                 41   | .    .    .    15   .    8    14   4    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  140  | .    10   .    25   .    61   25   19   
  Thermal                  56   | .    6    .    10   .    17   8    15   
  Explosive                41   | .    .    .    15   .    8    14   4    
  Electromagnetic          4    | .    4    .    .    .    .    .    .    
  Robot Hit Streak         11   | .    5    .    11   .    10   5    11   
  Robot Miss Streak        9    | .    2    .    3    .    9    5    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    
Shots Hit Robots           142  | .    11   .    30   .    39   31   31   
  Core Hits                93   | .    5    .    20   .    22   28   18   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           3409 | .    141  .    673  .    858  876  861  
  Guns                     1798 | .    141  .    270  .    525  403  459  
  Cannons                  151  | .    .    .    .    .    27   85   39   
  Explosions               1434 | .    .    .    403  .    306  388  337  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  26   | .    .    .    .    .    .    .    26   
  Kinetic                  1410 | .    95   .    215  .    402  374  324  
  Thermal                  524  | .    31   .    55   .    150  114  174  
  Explosive                1407 | .    .    .    376  .    306  388  337  
  Electromagnetic          42   | .    15   .    27   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    .    3    1    8    
  Average Corruption       2    | .    .    .    .    .    2    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    9    .    3    
    Message Errors         1    | .    .    .    .    .    1    .    .    
    Matter Fused           4    | .    .    .    .    .    3    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    1    .    .    
    Data Loss (minor)      3    | .    .    .    .    .    2    .    1    
    Misfires               1    | .    .    .    .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            95   | .    .    .    .    .    .    31   64   
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               95   | .    .    .    .    .    .    31   64   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    5    
  Impact                   1    | .    .    .    .    .    .    .    1    
  Kinetic                  4    | .    .    .    .    .    .    .    4    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      560  | .    .    .    91   .    52   151  266  
  Shots                    21   | .    .    .    8    .    3    5    5    
  Rammed                   17   | .    .    .    .    .    .    .    17   
Targets Rammed             17   | .    .    .    .    .    .    .    17   
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        437  | .    57   .    79   .    304  437  48   
  Average Temperature      82   | .    30   .    27   .    82   141  15   
  Received Heat Transfer   1425 | .    87   .    180  .    90   363  705  
  Effects                  1    | .    .    .    .    .    .    1    .    
    Shutdowns              1    | .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         1178 | .    75   .    125  .    312  222  444  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Peak Influence             251  | .   95  .   191 74  251 231 148 
  Initial                  80   | .   .   .   .   74  28  80  24  
  Average                  87   | .   42  .   82  74  142 103 51  
Maximum Alert Level        1    | .   .   .   .   .   1   1   .   
  Low Security (%)         90   | 100 100 100 100 100 68  96  100 
  Level 1                  9    | .   .   .   .   .   31  3   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   1   .   1   1   2   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   1   1   
  Reinforcement            3    | .   1   .   1   .   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Distress Signals           1    | .   .   .   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              54   | .   4   .   14  .   16  9   11  
  Peak Tracking Total      6    | .   2   .   6   .   4   6   4   
  Tactical Retreats        4    | .   1   .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Traps Triggered            7    | .   1   .   .   .   4   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Disabled          6    | .   .   .   1   .   .   1   4   
  Max in Single Turn       4    | .   .   .   1   .   .   1   4   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Machines Accessed          1    | .   .   .   1   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                1    | .   .   .   1   .   .   .   .   
  Successful               1    | .   .   .   1   .   .   .   .   
  Failed                   .    | .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                1    | .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -6  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Turns Passed               2871 | 54  407 114 553 22  780 527 414 
Spaces Moved               2042 | 45  381 97  435 20  570 324 170 
  Core                     2    | 2   .   .   .   .   .   .   .   
  Treads                   35   | .   .   .   .   .   .   7   28  
  Legs                     .    | .   .   .   .   .   .   .   .   
  Wheels                   2005 | 43  381 97  435 20  570 317 142 
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  110 110 115 150 
  Average Speed            114  | 86  94  90  104 110 116 135 166 
  Slowest Speed            305  | 90  105 90  130 110 150 305 305 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 4   29  26  25  13  48  10  4   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          222  | .   .   .   51  .   53  80  38  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   1   
  AOE                      221  | .   .   .   51  .   53  80  37  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac 
Total                      2336 | 59  409 123 492 20  635 377 221 
  Wait                     38   | .   .   27  7   .   1   .   3   
  Move                     2035 | 44  380 96  434 19  569 323 170 
  Hop                      .    | .   .   .   .   .   .   .   .   
  Pick Up                  60   | 9   14  .   8   .   10  15  4   
  Fast Attach              10   | .   .   .   1   .   8   1   .   
  Attach                   46   | 6   3   .   4   1   5   19  8   
  Detach                   .    | .   .   .   .   .   .   .   .   
  Swap                     12   | .   1   .   7   .   2   2   .   
  Drop                     20   | .   1   .   6   .   11  2   .   
  Fire                     98   | .   10  .   25  .   29  15  19  
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      10   | .   .   .   .   .   .   .   10  
  Kick                     .    | .   .   .   .   .   .   .   .   
  Crush                    7    | .   .   .   .   .   .   .   7   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 15)
   55 | -11/Scrapyard | Entered Materials
  278 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  462 | -10/Materials | Entered Mines
  522 | -10/Mines     | Discovered new exit (range 11)
  576 | -10/Mines     | Entered Materials
  576 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1053 | -9/Materials  | Build established: Tank
 1122 | -9/Materials  | Discovered new exit (range 6)
 1129 | -9/Materials  | Entered Mines
 1130 | -9/Mines      | Assembled infested the area
 1141 | -9/Mines      | Discovered new exit (range 9)
 1151 | -9/Mines      | Entered Materials
 1151 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1307 | -8/Materials  | Lost 3 parts (1n1u1w)
 1650 | -8/Materials  | Build established: Gunner
 1913 | -8/Materials  | Discovered new exit (range 16)
 1931 | -8/Materials  | Entered Factory
 1931 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2134 | -7/Factory    | Lost 3 parts (1n2u)
 2367 | -7/Factory    | Lost 11 parts (2p1n4u4w)
 2419 | -7/Factory    | Discovered new exit (range 9)
 2458 | -7/Factory    | Entered another Factory area
 2458 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2786 | -6/Factory    | Lost 13 parts (2p2n3u6w)
 2849 | -6/Factory    | Core integrity fell below 50%
 2863 | -6/Factory    | Core integrity fell below 20%
 2872 | -6/Factory    | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
02840_ Slammed into P-60 Hacker.
02842_ Fusion Compressor destroyed.
02845_ Slammed into P-60 Hacker.
02845_ Destabilizing: System interference.
02845_ Imp. Targeting Computer temporarily
  disabled.
02845_ Field Recycling Unit temporarily
  disabled.
02846_ Critical hit (Burn: +37).
02850_ Slammed into P-60 Hacker. <x2>
02856_ System corrupted: Component data lost.
02860_ Slammed into P-60 Hacker.
02864_ Critical hit (Burn: +37).
02865_ Slammed into P-60 Hacker.
02868_ Field Recycling Unit destroyed.
02870_ Slammed into P-60 Hacker.
02870_ Imp. Targeting Computer broken.
02870_ Destabilizing: Short circuit.
02870_ Lrg. Storage Unit destroyed.
02871_ G-50 Soldier suffers critical hit (Burn).

 Map 
-----
+----------------------------------------------------+
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| "??????#     #"Y          #??????????????????????? |
| ???????#     #""         @#??????????????????????? |
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| ???????#     ## ########/##??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           73
Energy Generation          34
Energy Capacity            430
Matter Stores              226
Matter Capacity            450
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             450
Evasion (%)                44
Targeting Accuracy         6
Recoil Reduction           2
Energy Filtering           30
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldShrapnelLauncher
  Manual?         0
Play Time         00:29:56
  Cumulative      26.0 hours
  Start           2024.12.16 @ 15:18:23
  End             2024.12.18 @ 16:47:52
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          24
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b4fe49b9-f2d5-4466-94c6-027a5a8169cf