Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.18 @ 16:47:52 Player: P9H Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1454) 1454 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5124 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 68/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Energy Well (350) High-capacity Matter Pod (0) Improved Terrain Scanner Target Analyzer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Light Nuclear Core > --- PROPULSION ------- Advanced Treads Armored Wheel > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Compact Matter Pod Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Particle Gun Enhanced Autogun Improved Heavy Machine Gun Flak Cannon Mini Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Fusion Compressor Medium Treads Improved Heat Sink Improved Heat Sink Energy Well High-capacity Matter Pod Improved Terrain Scanner Target Analyzer Field Recycling Unit Mini Grenade Launcher [Rating: 44] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Advanced Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion . | . . . . . . . . Utility 4 | . . . 1 . 1 1 1 Weapon 3 | . . . 1 . 1 . 1 Parts Attached 68 | 6 4 . 12 1 15 22 8 Power 9 | 1 . . 1 . 1 4 2 Engine 5 | 1 . . 1 . 1 2 . Core 4 | . . . . . . 2 2 Reactor . | . . . . . . . . Propulsion 9 | 2 . . 2 . 1 3 1 Treads 3 | . . . . . . 2 1 Leg . | . . . . . . . . Wheel 6 | 2 . . 2 . 1 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 20 | 1 2 . 3 . 4 7 3 Device 10 | . . . 1 . 1 5 3 Storage 3 | 1 1 . . . . 1 . Processor 2 | . 1 . . . . 1 . Hackware . | . . . . . . . . Protection 5 | . . . 2 . 3 . . Artifact . | . . . . . . . . Weapon 30 | 2 2 . 6 1 9 8 2 Energy Gun 7 | 1 1 . 2 1 . 2 . Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 13 | 1 1 . 1 . 6 3 1 Ballistic Cannon 2 | . . . . . . 2 . Launcher 7 | . . . 3 . 2 1 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . . . . 2 . 1 Parts Lost 40 | . . . 3 . 3 14 20 Power 7 | . . . 1 . . 2 4 Propulsion 7 | . . . 1 . 1 2 3 Utility 14 | . . . . . 1 6 7 Weapon 12 | . . . 1 . 1 4 6 Highest Loss Streak 13 | . . . 1 . 3 11 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 98 100 97 100 97 89 76 Engine 10 | . 14 14 9 11 9 13 4 Core 1 | . . . . . . . 6 Treads 1 | . . . . . . 3 5 Wheel 16 | . 28 28 21 22 16 9 3 Device 12 | . . . 11 11 15 17 16 Storage 11 | . 14 14 11 11 9 12 10 Processor 4 | . 13 14 3 . . 1 6 Protection 5 | . . . 7 11 11 2 . Energy Gun 7 | . 13 14 12 11 2 5 4 Energy Cannon 1 | . . . . . 4 . . Ballistic Gun 15 | . 13 14 11 11 24 14 8 Launcher 4 | . . . 9 11 3 4 3 Peak Build Rating 44 | 6 9 9 15 15 27 35 44 Average Rating 20 | 4 8 9 12 15 23 28 33 On Entrance 14 | . 6 9 9 14 15 27 35 Naked Turns . | . . . . . . . . Heaviest Build 64 | 12 27 26 43 41 57 63 64 Greatest Support 50 | 26 26 26 28 28 28 22 50 Greatest Overweight (x) 5 | . 1 . 2 1 4 4 5 Average Overweight (x) 1 | . . . . 1 1 3 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 14 15 15 15 15 15 14 Most Carried 15 | 3 13 13 15 14 15 15 11 Average Carried 12 | 1 8 13 14 14 14 12 7 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | 3 13 13 15 14 15 9 5 Class Distribution -------------------- 52% | Gunner 27% | Mutant 20% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Matter Collected 1350 | 153 100 . 219 . 482 298 98 Remotely . | . . . . . . . . Salvage Created 1281 | . 100 . 250 . 466 322 143 Parts 70 | . 5 . 15 . 29 13 8 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 2 | . . . . . 2 . . Parts Field Recycled 7 | . . . . . . . 7 Retrieved Matter 36 | . . . . . . . 36 Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 34 | . 2 . 10 . 10 8 4 Guns 20 | . 2 . 5 . 6 5 2 Cannons 1 | . . . . . . 1 . AOE 13 | . . . 5 . 4 2 2 Classes Destroyed 11 | . 2 . 2 . 4 2 1 Worker 3 | . . . . . 2 . 1 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . . . 1 . . Recycler 1 | . . . . . 1 . . Mechanic 1 | . . . . . . 1 . Operator 1 | . 1 . . . . . . Swarmer 6 | . . . 2 . 4 . . Grunt 18 | . 2 . 6 . 2 4 4 Duelist 2 | . . . . . 1 1 . Sentry 7 | . . . 2 . 3 2 . Programmer 1 | . . . . . . 1 . Best Kill Streak 6 | . 1 . 3 . 5 6 4 Combat Bots Only 5 | . 1 . 3 . 4 5 2 Max Kills in Single Turn 2 | . 1 . 2 . 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . 2 1 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Hostile Shots Fired 494 | . 12 . 51 . 55 215 161 Missed 151 | . . . 15 . 15 83 38 Damage Taken 5032 | . 153 . 560 . 511 1337 2471 Core 1199 | . 44 . 131 . 8 160 856 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 84 | 100 . 82 . 67 98 77 . Volleys Fired 98 | . 10 . 25 . 29 15 19 Largest 4 | . 2 . 3 . 4 4 3 Hottest 141 | . 60 . 93 . 133 141 124 Shots Fired 241 | . 20 . 50 . 86 47 38 Gun 190 | . 20 . 35 . 77 27 31 Cannon 10 | . . . . . 1 6 3 Launcher 41 | . . . 15 . 8 14 4 Special . | . . . . . . . . Kinetic 140 | . 10 . 25 . 61 25 19 Thermal 56 | . 6 . 10 . 17 8 15 Explosive 41 | . . . 15 . 8 14 4 Electromagnetic 4 | . 4 . . . . . . Robot Hit Streak 11 | . 5 . 11 . 10 5 11 Robot Miss Streak 9 | . 2 . 3 . 9 5 4 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . . . 2 . . Max Gunslinging Chain 1 | . . . . . 1 . . Shots Hit Robots 142 | . 11 . 30 . 39 31 31 Core Hits 93 | . 5 . 20 . 22 28 18 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 1 | . 1 . . . . . . Destroy 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3409 | . 141 . 673 . 858 876 861 Guns 1798 | . 141 . 270 . 525 403 459 Cannons 151 | . . . . . 27 85 39 Explosions 1434 | . . . 403 . 306 388 337 Melee . | . . . . . . . . Ramming 26 | . . . . . . . 26 Kinetic 1410 | . 95 . 215 . 402 374 324 Thermal 524 | . 31 . 55 . 150 114 174 Explosive 1407 | . . . 376 . 306 388 337 Electromagnetic 42 | . 15 . 27 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 3 1 8 Average Corruption 2 | . . . . . 2 1 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . 9 . 3 Message Errors 1 | . . . . . 1 . . Matter Fused 4 | . . . . . 3 . 1 Energy Discharges 1 | . . . . . . . 1 Parts Fused 1 | . . . . . 1 . . Data Loss (minor) 3 | . . . . . 2 . 1 Misfires 1 | . . . . . 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 95 | . . . . . . 31 64 Projectiles . | . . . . . . . . Explosions 95 | . . . . . . 31 64 Melee . | . . . . . . . . Knockbacks 5 | . . . . . . . 5 Impact 1 | . . . . . . . 1 Kinetic 4 | . . . . . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 560 | . . . 91 . 52 151 266 Shots 21 | . . . 8 . 3 5 5 Rammed 17 | . . . . . . . 17 Targets Rammed 17 | . . . . . . . 17 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 437 | . 57 . 79 . 304 437 48 Average Temperature 82 | . 30 . 27 . 82 141 15 Received Heat Transfer 1425 | . 87 . 180 . 90 363 705 Effects 1 | . . . . . . 1 . Shutdowns 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 1178 | . 75 . 125 . 312 222 444 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Peak Influence 251 | . 95 . 191 74 251 231 148 Initial 80 | . . . . 74 28 80 24 Average 87 | . 42 . 82 74 142 103 51 Maximum Alert Level 1 | . . . . . 1 1 . Low Security (%) 90 | 100 100 100 100 100 68 96 100 Level 1 9 | . . . . . 31 3 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 . 1 . 1 1 2 Investigation 1 | . . . . . 1 . . Extermination 2 | . . . . . . 1 1 Reinforcement 3 | . 1 . 1 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Distress Signals 1 | . . . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 54 | . 4 . 14 . 16 9 11 Peak Tracking Total 6 | . 2 . 6 . 4 6 4 Tactical Retreats 4 | . 1 . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Traps Triggered 7 | . 1 . . . 4 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Disabled 6 | . . . 1 . . 1 4 Max in Single Turn 4 | . . . 1 . . 1 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Machines Accessed 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . 1 . . . . Successful 1 | . . . 1 . . . . Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . 1 . . . . Zone Layout 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Turns Passed 2871 | 54 407 114 553 22 780 527 414 Spaces Moved 2042 | 45 381 97 435 20 570 324 170 Core 2 | 2 . . . . . . . Treads 35 | . . . . . . 7 28 Legs . | . . . . . . . . Wheels 2005 | 43 381 97 435 20 570 317 142 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 110 110 115 150 Average Speed 114 | 86 94 90 104 110 116 135 166 Slowest Speed 305 | 90 105 90 130 110 150 305 305 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 19 | 4 29 26 25 13 48 10 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 222 | . . . 51 . 53 80 38 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 221 | . . . 51 . 53 80 37 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Total 2336 | 59 409 123 492 20 635 377 221 Wait 38 | . . 27 7 . 1 . 3 Move 2035 | 44 380 96 434 19 569 323 170 Hop . | . . . . . . . . Pick Up 60 | 9 14 . 8 . 10 15 4 Fast Attach 10 | . . . 1 . 8 1 . Attach 46 | 6 3 . 4 1 5 19 8 Detach . | . . . . . . . . Swap 12 | . 1 . 7 . 2 2 . Drop 20 | . 1 . 6 . 11 2 . Fire 98 | . 10 . 25 . 29 15 19 Melee . | . . . . . . . . Ram 10 | . . . . . . . 10 Kick . | . . . . . . . . Crush 7 | . . . . . . . 7 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 462 | -10/Materials | Entered Mines 522 | -10/Mines | Discovered new exit (range 11) 576 | -10/Mines | Entered Materials 576 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1053 | -9/Materials | Build established: Tank 1122 | -9/Materials | Discovered new exit (range 6) 1129 | -9/Materials | Entered Mines 1130 | -9/Mines | Assembled infested the area 1141 | -9/Mines | Discovered new exit (range 9) 1151 | -9/Mines | Entered Materials 1151 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1307 | -8/Materials | Lost 3 parts (1n1u1w) 1650 | -8/Materials | Build established: Gunner 1913 | -8/Materials | Discovered new exit (range 16) 1931 | -8/Materials | Entered Factory 1931 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2134 | -7/Factory | Lost 3 parts (1n2u) 2367 | -7/Factory | Lost 11 parts (2p1n4u4w) 2419 | -7/Factory | Discovered new exit (range 9) 2458 | -7/Factory | Entered another Factory area 2458 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2786 | -6/Factory | Lost 13 parts (2p2n3u6w) 2849 | -6/Factory | Core integrity fell below 50% 2863 | -6/Factory | Core integrity fell below 20% 2872 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02840_ Slammed into P-60 Hacker. 02842_ Fusion Compressor destroyed. 02845_ Slammed into P-60 Hacker. 02845_ Destabilizing: System interference. 02845_ Imp. Targeting Computer temporarily disabled. 02845_ Field Recycling Unit temporarily disabled. 02846_ Critical hit (Burn: +37). 02850_ Slammed into P-60 Hacker. 02856_ System corrupted: Component data lost. 02860_ Slammed into P-60 Hacker. 02864_ Critical hit (Burn: +37). 02865_ Slammed into P-60 Hacker. 02868_ Field Recycling Unit destroyed. 02870_ Slammed into P-60 Hacker. 02870_ Imp. Targeting Computer broken. 02870_ Destabilizing: Short circuit. 02870_ Lrg. Storage Unit destroyed. 02871_ G-50 Soldier suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????? ??????????????????????????????????????? | | ???????? ????????????????????????????????????? | | #??????? ???????????????????????????????????? | | ???????? ########???###??????????????????????? | | ???????# # ??? #??????????????????????? | | ???????# # = ??? #??????????????????????? | | ???????# # """" #??????????????????????? | | ?"?????# # """" #??????????????????????? | | ??? ???+ + """" #??????????????????????? | | ???????# # """" #??????????????????????? | | ???????# #"" """" #??????????????????????? | | ???? ??# #"" gg """" #??????????????????????? | | "??????# #"Y #??????????????????????? | | ???????# #"" @#??????????????????????? | | ??? ???# #"" p# ?????????????????????? | | ???????# # u #??????????????????????? | | ???????# ## ########/##??????????????????????? | | ???????# # ####g#???????????????????????? | | ????#??# # """"##/##??????????????????????? | | ???????# #??????????????????????? | | ??#????# #? ????????????????????? | | ???????# #??????????????????????? | | ??????## #??#???????????????????? | | ???????# # ##?????????#???????????? | | ???#???# #???#??????????????????? | | ???????# #???#??????????????????? | | ????#??# ##?????????????????????? | | ??????## " #??????????????????????? | | ?????#?# " #????????????#?????????? | | ???????# " #??????????????????????? | | ??#??#?# " #??????????????????????? | | ???????# #"""" """"#########???? ????????????? | | ???????# # # ????????????????? | | ??????## # #??? ???????#?????? | | ???????# # """""" """"""" #?????????????????? | | ???????# # """""" """"""" #?????????????????? | | ???????# # """""" """"""" #?????????????????? | | ??#????# # """""" """"""" #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 34 Energy Capacity 430 Matter Stores 226 Matter Capacity 450 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 450 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SpacefoldShrapnelLauncher Manual? 0 Play Time 00:29:56 Cumulative 26.0 hours Start 2024.12.16 @ 15:18:23 End 2024.12.18 @ 16:47:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 56 Rogue 56 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 24 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b4fe49b9-f2d5-4466-94c6-027a5a8169cf