Cogmind - Beta 14 --- EXPLORER MODE // 2024.09.29 @ 10:06:19 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (142) 710 Value Destroyed (4798) 4798 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1919) 1919 TOTAL SCORE: 13347 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 778 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 644/1150 Matter 425/550 Energy 435/500 System Corruption 0% Temperature Critical (1074) Movement Walking (265) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Cooled Deuterium Engine > --- PROPULSION (4) --- Improved Titanium Leg Flexi-carbon Leg Armored Leg Advanced VSS Leg > --- UTILITY (9) ------ Improved Heat Sink Huge Storage Unit Matter Compressor Targeting Computer Advanced Targeting Computer Improved Target Analyzer Matter Filter Hardened Heavy Armor Plating > --- WEAPON (4) ------- Beamcaster Flak Cannon Heavy Flak Cannon Heavy Gauss Cannon > --- INVENTORY (25) --- Ion Engine Nuclear Core Improved Deuterium Engine Cooled Deuterium Engine Light Angular Momentum Engine Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg Medium Matter Pod (100) Advanced Terrain Scan Processor Recoil Stabilizer Advanced System Restoration Module Phasing AFG Gauss Rifle Gauss Rifle Light Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Flexi-carbon Leg Armored Leg Advanced VSS Leg > --- UTILITY ---------- Huge Storage Unit Matter Compressor Targeting Computer Advanced Targeting Computer Improved Target Analyzer Matter Filter Hardened Heavy Armor Plating Energy Mantle > --- WEAPON ----------- Beamcaster Advanced Assault Cannon Heavy Flak Cannon Heavy Gauss Cannon > --- INVENTORY -------- Ion Engine Nuclear Core Improved Deuterium Engine Cooled Deuterium Engine Light Angular Momentum Engine Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Titanium Leg Improved Heat Sink Medium Matter Pod Advanced Terrain Scan Processor Recoil Stabilizer Advanced System Restoration Module Phasing AFG Gauss Rifle Gauss Rifle Light Cannon Flak Cannon [Rating: 100] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Leg Titanium Leg Utility Huge Storage Unit Device Heart of Steel Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Power Shielding Weapon Advanced Assault Cannon Energy Gun Beamcaster Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Slots Evolved 13 | . 1 2 2 2 . . . . 2 . 2 . 2 Power 2 | . . . . 1 . . . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . . . . . Utility 7 | . 1 2 . . . . . . 2 . 2 . . Weapon 2 | . . . . 1 . . . . . . . . 1 Parts Attached 107 | 7 17 8 14 9 3 8 . 6 18 2 4 2 9 Power 25 | 1 4 1 4 5 . 3 . . 5 1 . . 1 Engine 18 | 1 . . 4 4 . 3 . . 4 1 . . 1 Core 6 | . 4 1 . 1 . . . . . . . . . Reactor 1 | . . . . . . . . . 1 . . . . Propulsion 23 | 2 6 3 3 1 2 . . . 4 . 1 . 1 Treads . | . . . . . . . . . . . . . . Leg 23 | 2 6 3 3 1 2 . . . 4 . 1 . 1 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 32 | 2 2 2 4 1 1 1 . 6 4 . 3 2 4 Device 14 | . . 1 . . 1 . . 3 3 . 3 . 3 Storage 5 | 1 1 . 1 . . . . 1 1 . . . . Processor 5 | . . . 1 . . 1 . 1 . . . 1 1 Hackware . | . . . . . . . . . . . . . . Protection 8 | 1 1 1 2 1 . . . 1 . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 27 | 2 5 2 3 2 . 4 . . 5 1 . . 3 Energy Gun 2 | . . . . . . 1 . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 14 | 2 3 1 3 2 . 1 . . 2 . . . . Ballistic Cannon 10 | . 1 1 . . . 2 . . 3 . . . 3 Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . 1 2 2 1 . . 1 1 . . . 2 Parts Lost 12 | . . . 2 1 4 1 . . . 1 . 2 1 Power 3 | . . . . 1 . . . . . 1 . . 1 Propulsion . | . . . . . . . . . . . . . . Utility 6 | . . . 2 . 2 . . . . . . 2 . Weapon 3 | . . . . . 2 1 . . . . . . . Highest Loss Streak 2 | . . . 2 1 2 1 . . . 1 . 2 1 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 99 100 98 99 84 85 85 97 100 99 100 95 94 Engine 11 | . 1 . 6 9 14 14 14 14 12 11 11 11 15 Core 1 | . 9 10 1 4 . . . . . . . . . Leg 26 | . 25 20 32 28 28 28 28 28 25 25 22 22 20 Device 6 | . . 10 2 . 5 7 7 6 12 12 22 15 10 Storage 10 | . 12 10 8 7 7 7 7 13 18 18 16 16 12 Processor 6 | . . . 4 7 7 7 7 7 6 6 5 9 12 Protection 9 | . 25 30 24 20 4 . . 6 6 6 5 4 5 Energy Gun 2 | . . . . . . 1 7 7 1 3 5 5 5 Ballistic Gun 9 | . 14 5 15 20 17 6 7 7 6 2 . . . Ballistic Cannon 7 | . 8 15 . . . 12 7 7 10 12 11 11 14 Peak Build Rating 100 | 7 11 20 32 43 64 69 71 71 68 67 84 75 100 Average Rating 53 | 5 10 14 30 39 57 67 70 56 65 66 76 74 90 On Entrance 46 | . 7 11 20 32 43 58 69 71 54 66 67 75 75 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 172 | 18 31 37 99 114 120 131 129 129 133 133 156 150 172 Greatest Support 74 | 20 20 34 68 71 71 67 67 67 70 70 73 73 74 Greatest Overweight (x) 2 | 1 2 2 1 1 1 1 1 1 2 1 2 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 2 Largest Inventory Capacity 25 | 10 15 15 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 13 15 24 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 13 15 15 20 24 25 25 25 25 24 23 23 25 Average Carried 20 | 2 9 13 12 14 22 24 24 22 24 23 21 21 23 Final Capacity 25 | 10 15 15 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 13 15 13 20 24 25 25 22 24 23 22 23 24 Class Distribution -------------------- 32% | Hacker-Gunner 26% | Scavenger-Gunner 26% | Hacker-Mutant 9% | Hacker-Tank 5% | Derelict-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Tank | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Hacker-Gunner | -6/Factory Derelict-Gunner | -6/Extension Derelict-Gunner | -5/Factory Hacker-Gunner | -5/DSF Hacker-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Matter Collected 6460 | 250 338 330 821 1042 752 863 248 825 422 249 40 85 195 Remotely . | . . . . . . . . . . . . . . Salvage Created 5738 | . 626 760 1055 1557 436 289 . 43 209 271 . 200 292 Parts 279 | . 31 57 47 85 24 9 . . 8 4 . 9 5 Haulers Intercepted 8 | . 2 2 2 2 . . . . . . . . . Recyclers Shooed 10 | . . 2 . 1 . . . . 1 2 . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Combat Hostiles Destroyed 101 | . 9 11 15 27 10 10 . 1 1 4 . 6 7 Guns 65 | . 6 2 15 27 10 1 . . 1 . . 3 . Cannons 36 | . 3 9 . . . 9 . 1 . 4 . 3 7 Classes Destroyed 18 | . 5 5 . 2 1 2 . . . 1 . 1 1 Worker 3 | . . 2 . 1 . . . . . . . . . Builder 1 | . . 1 . . . . . . . . . . . Tunneler 3 | . . 2 1 . . . . . . . . . . Hauler 8 | . 2 2 2 2 . . . . . . . . . Recycler 14 | . 4 4 2 2 . . . . 1 1 . . . Mechanic 1 | . . . . . . . . . . . . . 1 Operator 4 | . . 2 1 1 . . . . . . . . . Watcher 7 | . 2 2 2 . . . . . 1 . . . . Swarmer 20 | . 4 3 2 2 3 4 . . . . . 2 . Grunt 47 | . 5 7 11 14 3 2 . 1 . . . 3 1 Brawler 2 | . . . . . 1 1 . . . . . . . Duelist 3 | . . . . . . 2 . . . . . . 1 Sentry 10 | . . 1 2 2 1 . . . 1 1 . . 2 Hunter 8 | . . . . 7 . . . . . 1 . . . Programmer 5 | . . . . 2 . . . . . . . . 3 Heavy 1 | . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . 2 . . . Thief 1 | . . . . . . 1 . . . . . . . Wasp 2 | . . . . . 2 . . . . . . . . Best Kill Streak 9 | . 4 9 5 6 8 5 . 1 1 2 . 3 3 Combat Bots Only 8 | . 3 5 2 5 8 5 . 1 1 1 . 3 3 Max Kills in Single Turn 2 | . 1 2 1 1 1 2 . 1 1 1 . 1 2 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Hostile Shots Fired 599 | . 40 37 69 110 73 49 . 8 18 29 . 18 148 Missed 153 | . 9 4 15 33 15 13 . 6 9 12 . 8 29 Damage Taken 5193 | . 227 233 525 657 678 467 . 19 99 186 . 218 1884 Core 1086 | . 66 43 88 94 92 118 . . 3 27 . 49 506 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 329 | . 17 24 85 85 34 . . 8 15 39 . 22 . Ignored by Resistances 2842 | . 145 156 311 403 413 278 . 13 62 108 . 107 846 Regen/Repaired (Parts) 357 | . 30 . 132 101 . . 94 . . . . . . Core Remaining (%) 84 | 100 73 89 84 . . . . 56 . 96 . 95 . Volleys Fired 332 | . 51 37 78 80 19 15 . 3 8 12 . 10 19 Largest 4 | . 2 2 2 3 3 3 . 3 3 3 . 3 4 Hottest 237 | . 55 70 50 73 73 171 . 151 151 176 . 176 237 Shots Fired 836 | . 100 74 154 241 49 45 . 9 24 36 . 30 74 Gun 616 | . 80 16 154 241 49 16 . 6 13 12 . 10 19 Cannon 220 | . 20 58 . . . 29 . 3 11 24 . 20 55 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 784 | . 100 74 154 241 49 42 . 6 19 24 . 20 55 Thermal 52 | . . . . . . 3 . 3 5 12 . 10 19 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 49 | . 23 33 27 49 41 9 . 11 17 27 . 41 13 Robot Miss Streak 4 | . 2 1 2 1 1 1 . 1 . 1 . 3 4 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 10 | . 1 . . 5 4 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . . . Shots Hit Robots 670 | . 89 54 131 191 46 31 . 7 14 30 . 23 54 Core Hits 315 | . 30 28 43 73 19 12 . 3 7 24 . 19 57 Critical Kills 5 | . . . 1 1 2 1 . . . . . . . Critical Parts Destroyed 5 | . . . 2 2 . . . 1 . . . . . Critical Strikes 19 | . . . 3 3 2 2 . 2 . 1 . . 6 Burn 3 | . . . . . . . . 1 . 1 . . 1 Destroy 10 | . . . 3 3 2 1 . 1 . . . . . Blast 6 | . . . . . . 1 . . . . . . 5 Melee Attacks 2 | . 2 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2 | . 2 . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 12619 | . 925 954 2225 2929 777 777 . 158 347 981 . 692 1854 Guns 7909 | . 566 235 2203 2923 777 205 . 127 218 197 . 186 272 Cannons 4529 | . 337 719 . . . 572 . 31 119 742 . 506 1503 Explosions . | . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . Ramming 181 | . 22 . 22 6 . . . . 10 42 . . 79 Kinetic 11548 | . 903 954 2203 2923 777 713 . 93 231 742 . 506 1503 Thermal 890 | . . . . . . 64 . 65 106 197 . 186 272 Explosive . | . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 . . . . . . Average Corruption 1 | . . . . 1 1 1 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 36 | . . . . 9 17 10 . . . . . . . Message Errors 9 | . . . . . 4 5 . . . . . . . Matter Fused 8 | . . . . 2 5 1 . . . . . . . Heat Flow Errors 4 | . . . . 2 2 . . . . . . . . Energy Discharges 5 | . . . . 1 2 2 . . . . . . . Data Loss (minor) 4 | . . . . 1 3 . . . . . . . . Data Loss (major) 5 | . . . . 2 1 2 . . . . . . . Misfires 1 | . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 83 | . . 3 . . . 19 . . 1 . . 8 52 Projectiles 72 | . . 3 . . . 19 . . 1 . . 8 41 Explosions . | . . . . . . . . . . . . . . Melee 11 | . . . . . . . . . . . . . 11 Knockbacks 28 | . 5 5 . . . 5 . . 1 5 . . 7 Impact . | . . . . . . . . . . . . . . Kinetic 27 | . 5 5 . . . 5 . . 1 4 . . 7 Secondary 1 | . . . . . . . . . . 1 . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 13 | . 5 . 1 1 . . . . 2 2 . . 2 Kicked 13 | . 5 . 1 1 . . . . 2 2 . . 2 Crushed . | . . . . . . . . . . . . . . Highest Temperature 1065 | . 42 60 80 451 351 483 . 284 120 183 . 242 1065 Average Temperature 101 | . 14 19 19 80 163 162 . 138 47 76 . 55 356 Received Heat Transfer 1958 | . 159 165 414 237 306 135 . 9 24 48 . 54 407 Effects 43 | . . . . 2 4 2 . . . . . . 35 Shutdowns 20 | . . . . 2 . 1 . . . . . . 17 Energy Bleed 6 | . . . . . 2 . . . . . . . 4 Interference 8 | . . . . . 1 . . . . . . . 7 Matter Decay 1 | . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 3 | . . . . . . . . . . . . . 3 Damage (core) 3 | . . . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 2 | . . . 1 . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 . . . . Heat Transferred 1776 | . . . . . . 111 . 185 185 407 . 333 555 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Peak Influence 468 | . 199 268 271 468 . . . . 155 86 25 173 164 Initial 80 | . . . 80 36 . . . . . 27 9 13 67 Average 95 | . 51 118 101 208 . . . . 77 50 20 105 76 Maximum Alert Level 2 | . . 1 1 2 . . . . . . . . . Low Security (%) 89 | 100 100 75 91 54 . . . . 100 100 100 100 100 Level 1 9 | . . 24 8 37 . . . . . . . . . Level 2 1 | . . . . 8 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . . 1 . Squads Dispatched 28 | . 1 2 3 14 . 1 . . 2 . 1 1 3 Investigation 12 | . 1 2 1 5 . . . . 1 . 1 . 1 Extermination 5 | . . . . 2 . . . . 1 . . . 2 Reinforcement 7 | . . . 2 4 . . . . . . . 1 . Assault 1 | . . . . . . 1 . . . . . . . Garrison 3 | . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Distress Signals 6 | . . 1 3 . . . . . . 2 . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 152 | . 16 16 24 27 14 11 . 5 5 10 . 8 16 Peak Tracking Total 9 | . 2 6 4 2 9 7 . 3 2 4 . 4 6 Tactical Retreats 3 | . . . 1 . . 1 . . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Traps Triggered 7 | . 5 . . . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Machines Disabled 4 | . . 1 . . . . . . 3 . . . . Max in Single Turn 2 | . . 1 . . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Machines Accessed 35 | . 7 6 4 6 1 . . . 2 6 2 . 1 Terminals 25 | . 6 6 2 3 . . . . 1 6 1 . . Fabricators 1 | . . . . . . . . . . . . . 1 Repair Stations 5 | . 1 . 2 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . 1 . 1 . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 116 | . 35 21 15 23 1 . . . 4 9 5 . 3 Successful 83 | . 25 18 12 12 1 . . . 4 6 4 . 1 Failed 33 | . 10 3 3 11 . . . . . 3 1 . 2 Catastrophic 1 | . . . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 13 | . 1 . . 1 . . . . 9 2 . . . Terminals 82 | . 31 21 7 12 . . . . 1 9 1 . . Fabricators 3 | . . . . . . . . . . . . . 3 Repair Stations 20 | . 4 . 8 8 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . . 3 . 4 . . Garrison Access 3 | . . . . 3 . . . . . . . . . Terminal Hacks 62 | . 23 18 5 7 1 . . . 1 6 1 . . Record 10 | . 3 2 2 3 . . . . . . . . . Robot Analysis 3 | . 2 1 . . . . . . . . . . . Prototype ID Bank 4 | . 1 3 . . . . . . . . . . . Open Door 8 | . . . . . 1 . . . 1 6 . . . Open DSF 1 | . . . . . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . Emergency Access Points 2 | . . 1 . 1 . . . . . . . . . Repair Station Index 1 | . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . Locate Traps 5 | . 3 1 1 . . . . . . . . . . Dispatch Records 6 | . 3 2 . 1 . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . . . . 1 . . . . . . . . . Reinforcement Status 3 | . 1 2 . . . . . . . . . . . Recall Reinforcements 2 | . . 2 . . . . . . . . . . . Hauler Manifests 6 | . 3 2 . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . Zone Layout 4 | . 1 2 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 Load Schematic 1 | . . . . . . . . . . . . . 1 Repair Station Hacks 14 | . 2 . 7 5 . . . . . . . . . Scan Component 8 | . 1 . 4 3 . . . . . . . . . Repair 6 | . 1 . 3 2 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . . . 3 . 3 . . Insert Component 4 | . . . . . . . . . 2 . 2 . . Analyze 2 | . . . . . . . . . 1 . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . 2 . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 22 | . 4 3 4 5 . . . . 1 2 2 . 1 Full Trace Events 14 | . 2 2 2 5 . . . . 1 . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 . 1 . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . 3 2 . . . . . . . . . Time 229 | . 19 . 124 86 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . . . 1 . 2 . . Part Schematics Acquired 2 | . . . . . . . . . 1 . 1 . . Parts Damaged 2 | . . . . . . . . . . . 2 . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Total Allies 23 | . . . . . 2 2 4 1 2 12 . . . Largest Group 12 | . . . . . 2 3 7 7 4 12 1 1 1 Highest-Rated Group 420 | . . . . . 52 80 236 247 209 420 85 85 85 Highest-Rated Ally 99 | . . . . . 32 32 40 99 99 85 85 85 85 Zionite Dispatches 2 | . . . . . . . . . 1 1 . . . Heavy 1 | . . . . . . . . . 1 . . . . Fire 1 | . . . . . . . . . . 1 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 116 | . . . . . 12 10 . 18 22 43 . 9 2 Total Damage 3630 | . . . . . 310 367 . 356 1040 917 . 513 127 Kills 27 | . . . . . 3 2 . 6 9 5 . 2 . Allies Corrupted 2 | . . . . . . . . . 1 1 . . . Allies Melted 1 | . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Robot Analysis Total 3 | . 2 1 . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 3 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . 1 . . . . Branch Access 1 | . . . . . . . . . 1 . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Turns Passed 15085 | 89 1325 775 1078 1126 2172 1670 1846 1694 1155 851 138 279 887 Spaces Moved 6625 | 67 568 336 363 393 1022 729 932 784 556 409 66 106 294 Core 20 | 20 . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . Legs 6605 | 47 568 336 363 393 1022 729 932 784 556 409 66 106 294 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 200 200 195 195 195 195 195 197 195 195 265 Average Speed 197 | 105 174 191 200 200 197 195 195 195 197 197 203 230 265 Slowest Speed 267 | 120 260 260 200 200 200 195 195 195 266 197 267 265 265 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 48 | 3 86 35 43 9 92 78 84 96 10 44 2 81 10 Regions Visited 13 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken . | . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . 2 5 4 1 . . . . . Spaces Dug 7 | . 1 . . . . . . . 6 . . . . Terrain Destroyed 79 | . 1 . . . . 2 . 2 66 1 . . 7 Melee 1 | . 1 . . . . . . . . . . . . Projectile 19 | . . . . . . 2 . 2 7 1 . . 7 AOE 59 | . . . . . . . . . 59 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Ext Fac DSF Fac Total 8085 | 82 808 398 620 613 1152 948 962 944 594 425 70 119 350 Wait 733 | 4 152 2 157 122 80 69 27 99 . 1 . . 20 Move 6612 | 66 567 335 362 392 1021 728 931 783 555 408 65 105 294 Hop . | . . . . . . . . . . . . . . Pick Up 47 | 5 7 7 4 8 2 3 2 1 3 . . 1 4 Fast Attach 24 | 7 8 1 4 2 . . . . 1 . . 1 . Attach 36 | . 2 2 5 3 1 4 . 6 4 1 3 1 4 Detach 10 | . 1 1 1 . 1 1 . 2 1 . 1 1 . Swap 48 | . 7 5 5 5 2 4 . . 13 1 1 . 5 Drop 31 | . 6 8 3 . . 2 2 1 7 . . . 2 Fire 332 | . 51 37 78 80 19 15 . 3 8 12 . 10 19 Melee 2 | . 2 . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . Kick 13 | . 5 . 1 1 . . . . 2 2 . . 2 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 197 | . . . . . 26 122 . 49 . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension -5/Factory -5/DSF -4/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 14) 90 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Evolved 1 slot: Utility x1 323 | -10/Materials | Build established: Hacker-Mutant 478 | -10/Materials | Identified exit to Materials 478 | -10/Materials | Discovered exit to Materials (range 10) 774 | -10/Materials | Discovered exit to Materials (range 7) 1245 | -10/Materials | Repaired Lgt. Nuclear Core 1336 | -10/Materials | Discovered exit to Materials (range 15) 1402 | -10/Materials | Identified exit to Mines 1415 | -10/Materials | Entered another Materials area 1415 | -9/Materials | Evolved 2 slots: Utility x2 2097 | -9/Materials | Identified exit to Materials 2097 | -9/Materials | Discovered exit to Materials (range 15) 2190 | -9/Materials | Entered another Materials area 2190 | -8/Materials | Evolved 2 slots: Propulsion x2 2673 | -8/Materials | Repaired Propulsion Shielding 2712 | -8/Materials | Repaired Titanium Leg 2738 | -8/Materials | Identified exit to Factory 3146 | -8/Materials | Repaired Enh. Autogun 3268 | -8/Materials | Entered Factory 3268 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3456 | -7/Factory | Repaired Enh. Autogun 3484 | -7/Factory | Repaired Propulsion Shielding 3681 | -7/Factory | Garrison activated, responded to threat 3785 | -7/Factory | Build established: Hacker-Tank 4386 | -7/Factory | Identified exit to Lower Caves 4386 | -7/Factory | Discovered exit to Lower Caves (range 4) 4394 | -7/Factory | Entered Lower Caves 4592 | -7/Lower Caves | Found Prototype Device 4837 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4872 | -7/Lower Caves | Learned Factory non-interactive machine intel 4883 | -7/Lower Caves | Destroyed 8 combat bots 4913 | -7/Lower Caves | Identified Heart of Steel 5124 | -7/Lower Caves | Build established: Hacker-Gunner 5386 | -7/Lower Caves | Identified exit to Lower Caves 5386 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 5518 | -7/Lower Caves | Encountered a Warlord checkpoint 5952 | -7/Lower Caves | Ambushed by wild Derelicts 6267 | -7/Lower Caves | Build established: Hacker-Mutant 6566 | -7/Lower Caves | Entered another Lower Caves area 6566 | -7/Lower Caves | Accompanied by 1 ally 6858 | -7/Lower Caves | Build established: Hacker-Gunner 6972 | -7/Lower Caves | Identified exit to Zion 6972 | -7/Lower Caves | Discovered exit to Zion (range 15) 7591 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7867 | -7/Lower Caves | Learned Factory non-interactive machine intel 7896 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8236 | -7/Lower Caves | Entered Zion 8236 | -7/Zion | Accompanied by 3 allies 8301 | -7/Zion | Build established: Scavenger-Gunner 8347 | -7/Zion | Found Prototype Device 8367 | -7/Zion | Identified exit to Proximity Caves 8367 | -7/Zion | Discovered exit to Proximity Caves (range 7) 8515 | -7/Zion | System corruption cleaned by Quarantine Array 9575 | -7/Zion | Met Imprinter 9618 | -7/Zion | Imprinted 9620 | -7/Zion | Declared Zion's savior 10082 | -7/Zion | Entered Proximity Caves 10082 | -6/Proximity Caves | Accompanied by 7 allies 10083 | -6/Proximity Caves | Identified exit to Factory 10158 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10210 | -6/Proximity Caves | Lost 3 allies 10318 | -6/Proximity Caves | Heart of Steel transformed into Warbot 10323 | -6/Proximity Caves | Identified Phasing AFG 11051 | -6/Proximity Caves | Learned Factory stockpile data 11776 | -6/Proximity Caves | Entered Factory 11776 | -6/Factory | Accompanied by 4 allies (Warbot) 11776 | -6/Factory | Evolved 2 slots: Utility x2 11777 | -6/Factory | Identified exit to Lower Caves 11779 | -6/Factory | Loaded intel: 231 non-interactive machine locations 12083 | -6/Factory | Lost 4 allies 12166 | -6/Factory | Zion Heavy squad teleported in 12390 | -6/Factory | Build established: Hacker-Gunner 12437 | -6/Factory | Retrieved Zion intel report: Branch Access 12437 | -6/Factory | Identified exit to Extension 12931 | -6/Factory | Entered Extension 12931 | -6/Extension | Accompanied by 2 allies 13094 | -6/Extension | Rescued a captive Derelict 13095 | -6/Extension | Rescued a captive Derelict 13140 | -6/Extension | Rescued a captive Derelict 13303 | -6/Extension | Rescued a captive Derelict 13303 | -6/Extension | Rescued a captive Derelict 13321 | -6/Extension | Zion Fire squad teleported in 13474 | -6/Extension | Rescued a captive Derelict 13474 | -6/Extension | Rescued a captive Derelict 13523 | -6/Extension | Rescued a captive Derelict 13619 | -6/Extension | Build established: Derelict-Gunner 13627 | -6/Extension | Spotted B-75 Beast 13696 | -6/Extension | Destroyed B-75 Beast 13715 | -6/Extension | Lost 11 allies 13723 | -6/Extension | Spotted B-75 Beast 13737 | -6/Extension | Destroyed B-75 Beast 13776 | -6/Extension | Identified exit to Factory 13776 | -6/Extension | Discovered exit to Factory (range 4) 13782 | -6/Extension | Entered Factory 13782 | -5/Factory | Accompanied by 1 ally 13782 | -5/Factory | Evolved 2 slots: Utility x2 13783 | -5/Factory | Loaded intel: 208 non-interactive machine locations 13914 | -5/Factory | Identified exit to DSF 13920 | -5/Factory | Entered DSF 13920 | -5/DSF | Accompanied by 1 ally 13968 | -5/DSF | Additional patrols routed to DSF 14102 | -5/DSF | Sterilization system engaged 14122 | -5/DSF | Ambient heat levels rising (+10) 14137 | -5/DSF | Ambient heat levels rising (+10) 14152 | -5/DSF | Ambient heat levels rising (+10) 14153 | -5/DSF | Identified exit to Factory 14153 | -5/DSF | Discovered exit to Factory (range 16) 14167 | -5/DSF | Ambient heat levels rising (+10) 14182 | -5/DSF | Ambient heat levels rising (+10) 14197 | -5/DSF | Ambient heat levels rising (+10) 14199 | -5/DSF | Entered Factory 14199 | -4/Factory | Accompanied by 1 ally 14199 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 14306 | -4/Factory | Build established: Hacker-Gunner 14407 | -4/Factory | Identified exit to Upper Caves 14407 | -4/Factory | Discovered exit to Upper Caves (range 5) 15086 | -4/Factory | Self-destructed Last Messages --------------- 15080_ Overheating: Hvy. Flak Cannon damaged (-63). 15080_ Overheating: Lgt. Angular Momentum Engine damaged (-2). 15080_ U-05 Engineer lays Concrete. 15081_ Overheating: Energy bleed (-114). 15081_ U-05 Engineer builds a Wall. 15082_ Power failure, Lgt. Angular Momentum Engine shutdown. 15082_ Lgt. Angular Momentum Engine destroyed. 15082_ R-10 Processor collects Adv. Coolant Injector. 15083_ G-67 Veteran knocked back. 15083_ Critical hit (Burn: +50). 15083_ Penetrated by Slug. 15084_ Power failure, Imp. Deuterium Engine shutdown. 15084_ U-05 Engineer lays Concrete. 15084_ R-10 Processor collects Mic. Fission Core. 15085_ U-05 Engineer lays Concrete. 15085_ Penetrated by Slug. 15086_ U-05 Engineer lays Concrete. 15086_ R-10 Processor collects Adv. Target Analyzer. 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Titanium Leg | -6/Factory | Scanalyzed Cld. Deuterium Engine | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShieldMeleeInsulator Manual? 0 Play Time 01:28:53 Cumulative 1732.4 hours Start 2024.09.05 @ 16:24:15 End 2024.09.29 @ 10:06:19 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 970 Rogue 62 Adventurer 0 Explorer 908 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9f65776e-3251-4506-b247-22ddc97b260d