Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 13:07:10 Player: Pitt Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1623) 1623 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (17) 17 TOTAL SCORE: 4245 Bonus ------- High Alert Combat Kills 17 Cogmind --------- Core Integrity 0/700 Matter 281/300 Energy 370/370 System Corruption 5% Temperature Cool (40) Movement Treading (200) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Heavy Deuterium Engine > --- PROPULSION (3) --- Light Treads Gravmag System > --- UTILITY (5) ------ Large Storage Unit Advanced Terrain Scan Processor Target Analyzer Armor Integrity Analyzer > --- WEAPON (3) ------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY (10) --- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Gravmag System > --- UTILITY ---------- Large Storage Unit Weight Redist. System Advanced Terrain Scan Processor Target Analyzer Armor Integrity Analyzer > --- WEAPON ----------- Shock Rifle Shock Rifle > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Improved Light Armor Plating Improved Medium Armor Plating Heavy Particle Cannon Remote Datajack [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Hover Unit Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . 1 . Propulsion 1 | . . 1 . . Utility 3 | . . 1 1 1 Weapon 1 | . . . . 1 Parts Attached 81 | 7 7 14 22 31 Power 11 | 1 . 1 2 7 Engine 8 | 1 . 1 2 4 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 29 | 2 2 7 10 8 Treads 6 | . . . 2 4 Leg 4 | 2 . . . 2 Wheel . | . . . . . Hover 11 | . 2 4 3 2 Flight 8 | . . 3 5 . Utility 21 | 2 1 5 5 8 Device 9 | 1 1 3 1 3 Storage 3 | 1 . . . 2 Processor 6 | . . . 3 3 Hackware 1 | . . 1 . . Protection 2 | . . 1 1 . Artifact . | . . . . . Weapon 20 | 2 4 1 5 8 Energy Gun 6 | 1 . . 2 3 Energy Cannon 3 | . . . . 3 Ballistic Gun 10 | 1 4 1 3 1 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 38 | . . 3 13 22 Power 7 | . . . 2 5 Propulsion 13 | . . 1 6 6 Utility 8 | . . 2 1 5 Weapon 10 | . . . 4 6 Highest Loss Streak 6 | . . 1 6 6 Average Slot Usage (%) 76 | . 98 97 86 60 Engine 9 | . 14 11 13 6 Treads 2 | . . . 1 3 Leg 3 | . 14 . . 2 Hover 9 | . 13 32 8 3 Flight 2 | . . . 15 . Device 12 | . 14 10 15 10 Storage 8 | . 14 11 9 4 Processor 10 | . . . 9 17 Energy Gun 2 | . . . 2 3 Ballistic Gun 10 | . 26 22 10 . Impact Weapon 1 | . . . . 2 Naked Turns . | . . . . . Heaviest Build 43 | 14 16 21 21 43 Greatest Support 46 | 20 20 20 29 46 Greatest Overweight (x) 4 | . 1 4 2 4 Average Overweight (x) . | . . . . . Largest Inventory Capacity 12 | 6 6 6 6 12 Average Capacity 6 | 5 6 6 6 7 Most Carried 9 | 6 6 6 6 9 Average Carried 5 | 3 5 5 5 5 Final Capacity 10 | 6 6 6 6 10 Final Carried 7 | 6 6 6 4 7 Class Distribution -------------------- 38% | Mutant 37% | Scavenger-Mutant 12% | Scout 7% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1403 | 175 217 297 355 359 Remotely . | . . . . . Salvage Created 2145 | 106 237 583 609 610 Parts 131 | 9 21 38 37 26 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 6 | . 3 1 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 41 | . 3 14 14 10 Melee 1 | . . . 1 . Guns 36 | . 3 14 13 6 Cannons 2 | . . . . 2 Classes Destroyed 12 | 2 3 4 2 1 Builder 1 | . . 1 . . Tunneler 1 | 1 . . . . Hauler 1 | . . 1 . . Recycler 4 | 1 1 1 . 1 Operator 2 | . 1 . . 1 Watcher 3 | . 2 . 1 . Swarmer 12 | . . 8 3 1 Grunt 16 | . 3 2 8 3 Brawler 1 | . . . 1 . Sentry 7 | . . 4 1 2 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 8 | 1 4 5 8 2 Combat Bots Only 8 | . 2 4 8 2 Max Kills in Single Turn 2 | 1 1 2 1 1 Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 4332 | . 129 569 1278 2356 Core 1126 | . 23 112 290 701 Absorbed by Shields 14 | . . . . 14 Core Remaining (%) 77 | 100 90 72 47 . Volleys Fired 202 | 4 22 37 84 55 Largest 2 | 2 2 2 2 2 Hottest 103 | 70 46 46 76 103 Shots Fired 285 | 8 44 74 98 61 Gun 274 | 8 44 74 98 50 Cannon 11 | . . . . 11 Launcher . | . . . . . Special . | . . . . . Kinetic 223 | 4 44 74 79 22 Thermal 30 | 4 . . 6 20 Explosive . | . . . . . Electromagnetic 32 | . . . 13 19 Robot Hit Streak 15 | 2 8 11 15 8 Robot Miss Streak 4 | 1 2 2 3 4 Penetration Max . | . . . . . Secondary Targets 4 | . . 4 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 221 | 4 23 53 72 69 Core Hits 102 | 3 12 23 35 29 Critical Hits 2 | . . . 1 1 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Melee Attacks 28 | . . . . 28 Impact 28 | . . . . 28 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3564 | 48 323 779 959 1455 Guns 2644 | 48 323 779 951 543 Cannons 218 | . . . . 218 Explosions . | . . . . . Melee 673 | . . . . 673 Ramming 29 | . . . 8 21 Kinetic 2045 | . 323 779 728 215 Thermal 422 | 48 . . 44 330 Explosive . | . . . . . Electromagnetic 395 | . . . 179 216 Impact 673 | . . . . 673 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 5 | . . . . 5 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Effects 19 | . . . . 19 Message Errors 8 | . . . . 8 Matter Fused 6 | . . . . 6 Heat Flow Errors 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Targeting Errors 2 | . . . . 2 Overload Shots . | . . . . . Overflow Damage 119 | . . . . 119 Projectiles . | . . . . . Explosions . | . . . . . Melee 119 | . . . . 119 Knockbacks 7 | . . . . 7 Impact 7 | . . . . 7 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 15 | . . . 3 12 Targets Rammed 16 | . . . 4 12 Kicked . | . . . . . Crushed 1 | . . . 1 . Highest Temperature 221 | 18 5 45 198 221 Average Temperature 42 | 8 1 17 51 49 Received Heat Transfer 1098 | . 69 96 324 609 Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 6 | . . . 1 5 Impact Corruptions 10 | . . . . 10 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | 1 . . . 1 Heat Transferred 814 | 148 . . 111 555 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 482 | 10 129 363 482 179 Initial 114 | . 6 8 113 114 Average 90 | 3 43 156 277 48 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 85 | 100 100 67 25 100 Level 1 10 | . . 32 48 . Level 2 3 | . . . 25 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 1 2 7 Investigation 3 | . . 1 2 . Extermination 3 | . . . . 3 Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 2 1 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 75 | . 8 18 25 24 Peak Tracking Total 8 | . 3 8 6 5 Tactical Retreats 8 | . . 1 2 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 20 | . 6 8 3 3 Terminals 13 | . 4 7 1 1 Fabricators 1 | . . . . 1 Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . 1 . . Garrison Access 1 | . . . . 1 Total Hacks 65 | . 19 28 14 4 Successful 44 | . 15 18 10 1 Failed 21 | . 4 10 4 3 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual 27 | . 6 19 2 . Terminals 39 | . 8 26 4 1 Fabricators 2 | . . . . 2 Repair Stations 12 | . 5 . 7 . Recycling Units 9 | . 6 . 3 . Scanalyzers 2 | . . 2 . . Garrison Access 1 | . . . . 1 Terminal Hacks 14 | . 3 9 2 . Record 1 | . . 1 . . Robot Analysis 2 | . . 1 1 . Terminal Index 1 | . . 1 . . Recycling Unit Index 1 | . . 1 . . Scanalyzer Index 1 | . . 1 . . Locate Traps 2 | . 1 1 . . Security Status 1 | . 1 . . . Patrol Status 1 | . . 1 . . Hauler Manifests 1 | . . 1 . . Registered Components 1 | . 1 . . . Zone Layout 2 | . . 1 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 4 . 5 . Scan Component 5 | . 2 . 3 . Repair 4 | . 2 . 2 . Recycling Unit Hacks 5 | . 4 . 1 . Report Inventory 3 | . 2 . 1 . Retrieve Matter 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks 1 | . . . . 1 Unlock Access 1 | . . . . 1 Unauthorized Hacks 13 | . 4 7 2 . Terminals 11 | . 2 7 2 . Track 3 | . . 2 1 . Botnet 7 | . 2 4 1 . Operators 1 | . . 1 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 16 | . 5 6 3 2 Full Trace Events 3 | . . 2 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 4 | . 2 . 2 . Time 122 | . 64 . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter 92 | . 92 . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged 1 | . . 1 . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 1 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3512 | 173 658 474 472 1735 Spaces Moved 1848 | 104 389 361 284 710 Core 251 | 9 . . . 242 Treads 163 | . . . 16 147 Legs 456 | 95 211 . . 150 Wheels . | . . . . . Hover 746 | . 178 351 46 171 Flight 232 | . . 10 222 . Fastest Speed 32 | 50 116 34 32 50 Average Speed 101 | 113 118 55 49 133 Slowest Speed 360 | 120 120 360 180 250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . . 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 22 | 7 35 32 27 12 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 1 | . . . . 1 Melee 1 | . . . . 1 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3133 | 147 545 561 516 1364 Wait 888 | 27 109 139 114 499 Move 1843 | 103 388 360 282 710 Hop 1 | . . . 1 . Pick Up 31 | 6 7 2 2 14 Fast Attach 53 | 7 6 6 11 23 Attach 16 | . . 3 5 8 Detach 12 | . 1 3 4 4 Swap 12 | . 1 5 6 . Drop 25 | . 11 6 4 4 Fire 202 | 4 22 37 84 55 Melee 28 | . . . . 28 Ram . | . . . . . Kick . | . . . . . Crush 15 | . . . 3 12 Escape Stasis 7 | . . . . 7 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: [*Fac] / Gar) History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 15) 174 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Build established: Mutant 515 | -10/Materials | Discovered new exit (range 8) 685 | -10/Materials | Repaired Hvy. Assault Rifle 718 | -10/Materials | Repaired Hvy. Assault Rifle 832 | -10/Materials | Entered another Materials area 832 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1145 | -9/Materials | Build established: Scavenger-Mutant 1181 | -9/Materials | Discovered new exit (range 8) 1266 | -9/Materials | Discovered new exit (range 5) 1306 | -9/Materials | Entered another Materials area 1306 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1417 | -8/Materials | Repaired Hvy. Assault Rifle 1454 | -8/Materials | Repaired Hover Unit 1604 | -8/Materials | Destroyed 8 combat bots 1640 | -8/Materials | Lost 5 parts (1p2n1u1w) 1703 | -8/Materials | Discovered new exit (range 19) 1754 | -8/Materials | Core integrity fell below 50% 1778 | -8/Materials | Entered Factory 1778 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1808 | -7/Factory | Lost 6 parts (1p3n2w) 1849 | -7/Factory | Garrison activated, responded to threat 2049 | -7/Factory | Lost 6 parts (2p1n2u1w) 2309 | -7/Factory | Discovered new exit (range 15) 2378 | -7/Factory | Build established: Scout 2682 | -7/Factory | Core integrity fell below 50% 2876 | -7/Factory | Lost 4 parts (1p2n1u) 3047 | -7/Factory | Core integrity fell below 20% 3198 | -7/Factory | Identified exit to Garrison 3382 | -7/Factory | Build established: Scavenger-Mutant 3513 | -7/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03410_ U-05 Engineer lays Concrete. 03411_ Acquired Lgt. Nuclear Core. 03412_ U-05 Engineer lays Concrete. 03414_ R-06 Scavenger collects Carbon-fiber Leg. 03414_ U-05 Engineer lays Concrete. 03435_ System corrupted: Energy discharge (-148). 03449_ C-30 ARC bursts open, deploying its payload. 03449_ S-27 Virus unfolds itself. 03450_ RKKEMPXKSJZGUSB1C0S,4 IASUT5SDPWQTVST 03451_ Weight Redist. System destroyed. 03451_ S-27 Virus destroyed. 03453_ Acquired 5 matter. 03464_ R-06 Scavenger collects Lgt. Nuclear Core. 03470_ MC CKL: SWYZXPZKR 03473_ R-06 Scavenger collects VTOL Module. 03484_ U-05 Engineer lays Concrete. 03493_ V CKVGW0QDI6R#CH < ZYI 03506_ Shock Rifle destroyed. 03509_ Lgt. Treads destroyed. 03512_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | ???????" # ## # """ """ # # | | ?????? ? ####+##+##+#### # # ## | | ????? ???##?# ######################### ## | | ?? ???????# ############ # ## | | ??""" ?????# ############ + ## | | ???? 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Hover Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThiefActuatorMembrane Manual? 0 Play Time 00:47:52 Cumulative 78.2 hours Start 2020.09.20 @ 12:19:39 End 2020.09.20 @ 13:07:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 133 Rogue 133 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 49 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6c6e50d-4b4c-4e97-9221-e410c1cdf236