Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.12.16 @ 14:09:57 Player: Horse Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (96) 480 Value Destroyed (2470) 2470 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (325) 325 TOTAL SCORE: 5055 Bonus ------- High Alert Combat Kills 325 Cogmind --------- Core Integrity 0/550 Matter 157/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Treading (145) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Advanced Treads > --- UTILITY (6) ------ Medium Storage Unit Machine Analyzer Salvage Targeting Computer Hacking Suite > --- WEAPON (2) ------- Katana > --- INVENTORY (10) --- Carbon-fiber Leg Carbon-fiber Leg Compact Matter Pod (150) Advanced Visual Processing Unit Improved Terrain Scanner Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Salvage Targeting Computer Improved Targeting Computer Light Armor Plating Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Katana > --- INVENTORY -------- Advanced Treads Advanced Treads Carbon-fiber Leg Compact Matter Pod Improved Terrain Scanner Core Shielding Advanced Beam Rifle Autogun Datajack [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Advanced Treads Leg Carbon-fiber Leg Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Autogun Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 4 | . . 2 2 Weapon . | . . . . Parts Attached 63 | 5 9 39 10 Power 3 | 1 1 1 . Engine 2 | 1 . 1 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 21 | 2 2 14 3 Treads 8 | . . 6 2 Leg 13 | 2 2 8 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 19 | 1 2 13 3 Device 3 | . . 3 . Storage 2 | 1 1 . . Processor 4 | . 1 3 . Hackware 1 | . . . 1 Protection 9 | . . 7 2 Artifact . | . . . . Weapon 20 | 1 4 11 4 Energy Gun 5 | . 1 3 1 Energy Cannon 1 | . 1 . . Ballistic Gun 10 | 1 2 6 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon 2 | . . 2 . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 3 . Parts Lost 15 | . 1 5 9 Power 2 | . . 1 1 Propulsion 2 | . . . 2 Utility 5 | . . 2 3 Weapon 6 | . 1 2 3 Highest Loss Streak 7 | . 1 3 7 To Critical Strikes . | . . . . Average Slot Usage (%) 95 | . 92 98 94 Engine 5 | . 1 6 8 Core 5 | . 12 2 . Treads 3 | . . 5 . Leg 19 | . 28 16 16 Device 1 | . . 3 . Storage 11 | . 14 11 9 Processor 18 | . 9 22 26 Hackware 1 | . . . 8 Protection 4 | . . 6 7 Energy Gun 1 | . 1 . 8 Ballistic Gun 19 | . 23 21 8 Naked Turns . | . . . . Heaviest Build 26 | 12 22 26 25 Greatest Support 44 | 20 20 44 30 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 10 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 4 9 10 10 Average Carried 8 | 1 5 9 9 Final Capacity 10 | 8 10 10 10 Final Carried 10 | 4 8 10 6 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 2405 | 256 481 1488 180 Remotely . | . . . . Salvage Created 3473 | 70 526 1860 1017 Parts 222 | 5 39 128 50 Haulers Intercepted 8 | . 2 5 1 Recyclers Shooed 2 | 1 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 67 | . 12 34 21 Guns 65 | . 11 34 20 AOE 2 | . 1 . 1 Classes Destroyed 13 | 1 7 4 1 Worker 4 | . 2 1 1 Builder 3 | . 1 1 1 Tunneler 3 | 3 . . . Hauler 8 | . 2 5 1 Recycler 1 | . . 1 . Mechanic 2 | . 1 1 . Operator 3 | . 1 2 . Watcher 5 | . . 5 . Swarmer 17 | . 5 6 6 Grunt 35 | . 7 17 11 Brawler 2 | . . . 2 Duelist 4 | . . 2 2 Sentry 9 | . . 9 . Best Kill Streak 7 | 3 7 6 6 Combat Bots Only 6 | . 6 6 5 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging 1 | . . 1 . Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3161 | . 507 934 1720 Core 791 | . 73 162 556 Absorbed by Shields . | . . . . Redirected to Shielding 47 | . . . 47 Regen/Repaired (Parts) 138 | . . 138 . Core Remaining (%) 76 | 100 70 59 . Volleys Fired 273 | 17 69 118 69 Largest 2 | 1 2 2 2 Hottest 100 | 20 60 100 84 Shots Fired 490 | 17 112 225 136 Gun 488 | 17 112 223 136 Cannon . | . . . . Launcher . | . . . . Special 2 | . . 2 . Kinetic 398 | 17 97 217 67 Thermal 77 | . . 8 69 Explosive . | . . . . Electromagnetic 15 | . 15 . . Robot Hit Streak 16 | 6 8 16 12 Robot Miss Streak 5 | 2 5 2 2 Penetration Max . | . . . . Secondary Targets 12 | . . 7 5 Max Gunslinging Chain 1 | . . 1 1 Shots Hit Robots 329 | 11 70 146 102 Core Hits 138 | 4 24 69 41 Critical Kills 1 | . . 1 . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 8 | . 1 2 5 Burn 5 | . . 1 4 Destroy 2 | . 1 1 . Sever 1 | . . . 1 Melee Attacks 16 | . . . 16 Impact . | . . . . Slashing 16 | . . . 16 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5753 | 147 1173 2321 2112 Guns 5168 | 147 1052 2321 1648 Cannons . | . . . . Explosions 216 | . 119 . 97 Melee 367 | . . . 367 Ramming 2 | . 2 . . Kinetic 4064 | 147 962 2281 674 Thermal 1230 | . 119 40 1071 Explosive . | . . . . Electromagnetic 90 | . 90 . . Impact . | . . . . Slashing 367 | . . . 367 Piercing . | . . . . Highest Corruption 1 | . 1 . . Average Corruption 1 | . 1 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . 1 . . Matter Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 15 | . . . 15 Projectiles . | . . . . Explosions . | . . . . Melee 15 | . . . 15 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . 1 . . Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 318 | . 62 146 318 Average Temperature 51 | . 16 13 107 Received Heat Transfer 1134 | . 156 321 657 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 6 | . . 1 5 Heat Transferred 2397 | . 200 148 2049 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 2 . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 783 | 15 329 715 783 Initial 301 | . 9 20 301 Average 298 | 6 127 341 560 Maximum Alert Level 3 | . 1 3 3 Low Security (%) 36 | 100 70 23 . Level 1 36 | . 29 46 22 Level 2 18 | . . 17 65 Level 3 8 | . . 12 12 Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 17 | . 3 8 6 Investigation 10 | . 3 5 2 Extermination . | . . . . Reinforcement 3 | . . 3 . Assault 1 | . . . 1 Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 9 | . 1 4 4 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 101 | . 27 43 31 Peak Tracking Total 8 | . 8 6 5 Tactical Retreats 2 | . 2 . . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 2 . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 3 . 4 Max in Single Turn 2 | . 1 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 23 | . 7 13 3 Terminals 15 | . 6 8 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 4 | . 1 2 1 Scanalyzers 3 | . . 2 1 Garrison Access . | . . . . Total Hacks 100 | . 34 47 19 Successful 61 | . 20 27 14 Failed 38 | . 13 20 5 Catastrophic . | . . . . Database Lockouts 1 | . 1 . . Manual 50 | . 17 29 4 Terminals 60 | . 27 27 6 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 20 | . 7 10 3 Scanalyzers 18 | . . 8 10 Garrison Access . | . . . . Terminal Hacks 23 | . 13 8 2 Record 1 | . 1 . . Robot Analysis 5 | . 1 4 . Prototype ID Bank 6 | . 5 1 . Branch Access Points 2 | . 1 1 . Terminal Index 3 | . 1 1 1 Alert Level 1 | . 1 . . Unreport Threat 1 | . 1 . . Recall Investigation 1 | . . 1 . Hauler Manifests 1 | . 1 . . Registered Components 1 | . . . 1 Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks 4 | . 1 2 1 Retrieve Components 4 | . 1 2 1 Scanalyzer 15 | . . 5 10 Insert Component 8 | . . 3 5 Analyze 7 | . . 2 5 Garrison Access Hacks . | . . . . Unauthorized Hacks 17 | . 6 10 1 Terminals 9 | . 2 6 1 Assimilate 2 | . . 2 . Botnet 5 | . 1 3 1 Operators 2 | . 1 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . 4 2 . Monitor 1 | . 1 . . Reject 2 | . 1 1 . Recyclers 1 | . 1 . . Mask 2 | . 1 1 . Scanalyzers 2 | . . 2 . Extract 2 | . . 2 . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 6 11 2 Full Trace Events 6 | . 2 3 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 12 | . . 7 5 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 38 | . . 38 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 23 | . 10 12 1 Parts Scanalyzed 8 | . . 3 5 Part Schematics Acquired 7 | . . 2 5 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 10 | . . 10 7 Highest-Rated Ally 10 | . . 10 7 Total Orders 10 | . . 10 . STAY 5 | . . 5 . FOLLOW 5 | . . 5 . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 5 | . 1 4 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 3657 | 98 1099 1942 518 Spaces Moved 1806 | 47 526 1116 117 Core 5 | 5 . . . Treads 252 | . . 250 2 Legs 1549 | 42 526 866 115 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 139 | 112 166 129 121 Slowest Speed 190 | 120 190 190 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 48 | 4 85 91 13 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 1 | . . 1 . Terrain Destroyed 48 | . 4 2 42 Melee . | . . . . Projectile 2 | . . 2 . AOE 46 | . 4 . 42 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 2493 | 73 652 1421 347 Wait 279 | . 28 121 130 Move 1803 | 46 525 1115 117 Hop . | . . . . Pick Up 26 | 5 8 10 3 Fast Attach 19 | 4 5 10 . Attach 15 | 1 1 6 7 Detach 8 | . 3 4 1 Swap 29 | . 3 23 3 Drop 24 | . 9 14 1 Fire 273 | 17 69 118 69 Melee 16 | . . . 16 Ram . | . . . . Kick 1 | . 1 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 8) 234 | -10/Materials | Central database locked down 302 | -10/Materials | Build established: Mutant 665 | -10/Materials | Identified exit to Mines 801 | -10/Materials | Discovered new exit (range 3) 1147 | -10/Materials | Discovered new exit (range 15) 1198 | -10/Materials | Entered another Materials area 1198 | -9/Materials | Evolved 2 slots: Utility x2 1488 | -9/Materials | Discovered new exit (range 8) 1917 | -9/Materials | Discovered new exit (range 6) 1995 | -9/Materials | Identified exit to Mines 2454 | -9/Materials | Discovered new exit (range 10) 2676 | -9/Materials | Lost 3 parts (2u1w) 2727 | -9/Materials | Discovered new exit (range 15) 2829 | -9/Materials | Identified exit to Materials 2968 | -9/Materials | Repaired Adv. Treads 3140 | -9/Materials | Entered another Materials area 3140 | -8/Materials | Accompanied by 1 ally 3140 | -8/Materials | Evolved 2 slots: Utility x2 3256 | -8/Materials | Garrison activated, responded to threat 3540 | -8/Materials | First assault squad dispatched 3626 | -8/Materials | Core integrity fell below 50% 3648 | -8/Materials | Core integrity fell below 20% 3658 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03601_ G-50 Soldier unfolds itself. 03601_ L-31 Rogue unfolds itself. 03601_ G-47 Trooper unfolds itself. 03603_ Imp. Targeting Computer destroyed. 03611_ L-31 Rogue destroyed. 03611_ Switching to secondary target: G-50 Soldier. 03611_ Autogun destroyed. 03615_ Adv. Beam Rifle destroyed. 03615_ Critical hit (Burn: +37). 03616_ Imp. Ion Engine destroyed. 03617_ Core Shielding destroyed. 03619_ Scanalyzer disabled. 03625_ Adv. Beam Rifle destroyed. 03638_ Critical hit (Burn: +37). 03643_ L-31 Rogue Imp. Aluminum Leg severed. 03645_ Critical hit (Burn: +37). 03645_ Adv. Treads destroyed. 03646_ Destroyed Imp. Aluminum Leg. 03650_ Acquired 60 matter. 03651_ K-01 Serf collects debris. 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"#?????????????????? | | ???????????????????# g@* S"#?????????????????? | | ????"""??# ????????#=gi*! #?????????????????? | | ????"""?## ###########l######?????????????????? | | ????"""?# %u= #???????????????????? | | ????????+ /u #???????????????????? | | ????"""?# ! #???????????????????? | | ????"""?### " #???????????????????? | | ????"""???# """ #???????????????????? | | ??????????# = """ ###?????????????????? | | ??????????# """ [ ""#?????????????????? | | ???######## """%=[="#?????????????????? | | ???# ==!=%""#?????????????????? | | ???# %%=[k###?????????????????? | | ???# """*==#??????#????????????? | | ???# """"%[%#????? #????????????? | | ???# """"%*%#???? #????????????? | | ???# """""==#### #######??????? | | ???# """=%[ ?????? | | ???# % ! !%/ ?????? | | ???# %* *%%= %* ?????? | | ???# ########+#""""""#+##### !##???????????? | | ???### #????# =[ = * #????????????????? | | ?????# #????# ! #[ # #????????????? | | ?????# #????#"" +% # #????????????? | | ?????# #????#"T *# # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Visual Processing Unit | -9/Materials | Extracted Core Shielding | -9/Materials | Scanalyzed Salvage Targeting Computer | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Mining Laser | -9/Materials | Extracted Weight Redist. System | -9/Materials | Extracted Adv. Visual Processing Unit | -8/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Scanalyzed Katana | -8/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FireVariableCanceller Manual? 0 Play Time 00:51:44 Cumulative 1010.0 hours Start 2022.12.16 @ 00:39:15 End 2022.12.16 @ 14:09:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 412 Rogue 412 Adventurer 0 Explorer 0 Win Type - Total 13 Types 12/0/1/0/0/0/0/0/0 Lore% 73 Gallery% 83 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 112x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0028512-1bf8-4805-ac5f-022d6b7bfa21