Cogmind - Beta 12 --- EXPLORER MODE // 2023.03.10 @ 23:42:46 Player: Mr. Q Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (92) 460 Value Destroyed (3700) 3700 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (621) 621 TOTAL SCORE: 10281 Bonus ------- Pacifist 200 High Alert Combat Kills 421 Cogmind --------- Core Integrity 0/1300 Matter 89/300 Energy 76/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Armored Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Improved Cryofiber Web Improved Heat Sink Large Storage Unit Medium Matter Pod Particle Charger Utility Shielding Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- KE Penetrator Flak Cannon Heavy Flak Cannon Improved Grenade Launcher Long-range Missile Launcher Fusion Bomb Launcher > --- INVENTORY -------- Reinforced Fission Core Light Antimatter Reactor Heavy Treads Advanced Medium Treads Large Storage Unit High-capacity Matter Pod Weight Redist. System Light Armor Plating Hardened Medium Armor Plating Layered Medium Armor Plating Matter Neutralizer Mass Driver Improved Proton Missile Launcher [Rating: 95] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Reinforced Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Utility Hardened Medium Armor Plating Device Particle Charger Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 15 | . 1 2 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 3 | . . . . 2 . . . . . 1 Utility 7 | . 1 2 . . 1 2 . . 1 . Weapon 4 | . . . 2 . 1 . . . . 1 Parts Attached 93 | 7 3 21 7 6 10 4 1 . 4 30 Power 9 | 1 . 1 1 1 . . . . 2 3 Engine 3 | 1 . 1 . 1 . . . . . . Core 3 | . . . 1 . . . . . 1 1 Reactor 3 | . . . . . . . . . 1 2 Propulsion 26 | 4 . 8 . 2 2 1 . . 1 8 Treads 26 | 4 . 8 . 2 2 1 . . 1 8 Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 2 1 5 3 1 5 2 . . 1 10 Device 6 | . . 1 . . 2 1 . . . 2 Storage 11 | 1 . 4 . . 1 . . . . 5 Processor 1 | . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 12 | 1 . . 3 1 2 1 . . 1 3 Artifact . | . . . . . . . . . . . Weapon 28 | . 2 7 3 2 3 1 1 . . 9 Energy Gun 5 | . 1 1 1 . 1 . 1 . . . Energy Cannon 2 | . . . . . 1 . . . . 1 Ballistic Gun 6 | . 1 2 1 . . 1 . . . 1 Ballistic Cannon 5 | . . 1 . 1 1 . . . . 2 Launcher 6 | . . . . 1 . . . . . 5 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon 3 | . . 3 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 30 | . . 1 1 . . . . . . 28 Power 4 | . . . . . . . . . . 4 Propulsion 9 | . . . . . . . . . . 9 Utility 10 | . . 1 . . . . . . . 9 Weapon 7 | . . . 1 . . . . . . 6 Highest Loss Streak 12 | . . 1 1 . . . . . . 12 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 87 | . 98 85 80 99 98 97 94 94 95 63 Engine 5 | . 12 7 1 7 6 5 5 5 5 1 Treads 18 | . 25 18 16 28 24 19 16 16 15 14 Device 8 | . . 4 . . 4 16 16 16 15 9 Storage 15 | . 12 28 26 21 13 11 11 11 10 7 Processor 1 | . 11 4 . . . . . . . . Protection 12 | . 12 4 7 13 17 16 16 16 20 11 Energy Gun 5 | . 11 5 16 8 9 1 4 5 5 . Ballistic Gun 6 | . 12 7 11 7 6 9 5 5 5 2 Ballistic Cannon 6 | . . 3 . 5 7 11 11 11 10 4 Launcher 3 | . . . . 5 6 5 5 5 5 5 Naked Turns 67 | . . . . . . . . . . 67 Heaviest Build 121 | 18 20 39 40 66 81 80 84 84 104 121 Greatest Support 170 | 40 40 40 40 82 82 110 110 110 120 170 Greatest Overweight (x) 11 | . . 11 . . . 1 . . 1 7 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 10 10 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 10 14 15 15 15 15 15 15 15 13 Most Carried 15 | 6 5 14 15 14 15 15 15 15 15 14 Average Carried 11 | 2 3 9 13 12 12 14 15 15 14 10 Final Capacity 15 | 10 10 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 5 12 15 13 15 15 15 15 15 1 Class Distribution -------------------- 58% | Hacker-Tank 33% | Hacker-Mutant 7% | Hacker-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Hacker-Tank | -5/Factory Hacker-Tank | -5/Upper Caves Hacker-Tank | -5/Upper Caves Hacker-Tank | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 2849 | 131 . 806 66 29 389 300 207 . 362 559 Remotely . | . . . . . . . . . . . Salvage Created 2873 | . . 650 387 29 263 165 206 . 303 870 Parts 160 | . . 33 23 4 11 7 11 . 18 53 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 75 | . . 17 9 . 6 6 9 . 7 21 Melee 3 | . . . . . . . . . . 3 Guns 38 | . . 14 9 . . 5 5 . 4 1 Cannons 15 | . . 1 . . 4 1 3 . . 6 AOE 17 | . . . . . 2 . 1 . 3 11 Classes Destroyed 12 | . . 6 1 . 1 . . . 2 2 Worker 4 | . . 2 . . . . . . . 2 Builder 2 | . . . . . . . . . . 2 Tunneler 4 | . . . . . . . . . 1 3 Recycler 2 | . . 1 . . . . . . . 1 Watcher 5 | . . 2 . 1 2 . . . . . Swarmer 26 | . . 9 3 . . 3 7 . . 4 Grunt 22 | . . 6 2 . 2 2 1 . 4 5 Brawler 3 | . . . 1 . . . 1 . . 1 Duelist 2 | . . . . . . . . . . 2 Sentry 13 | . . 2 3 . 2 1 . . 1 4 Hunter 6 | . . . . . . . . . 2 4 Programmer 3 | . . . . . 2 . . . . 1 Best Kill Streak 10 | . . 7 4 1 2 3 4 . 4 10 Combat Bots Only 6 | . . 4 4 . 2 3 4 . 4 6 Max Kills in Single Turn 5 | . . 2 2 1 1 1 3 . 2 5 Gunslinging 1 | . . 1 1 . . . . . . . Exploded 4 | . . . . . 1 . 1 . 1 4 Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Damage Taken 9229 | . 18 885 234 . 271 259 133 . 365 7064 Core 1580 | . . 168 9 . 7 7 9 . 64 1316 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 53 | . . . . . . . . . 4 49 Regen/Repaired (Parts) 712 | . . 400 . . 312 . . . . . Core Remaining (%) 93 | 100 100 58 98 100 99 . . 98 94 . Volleys Fired 144 | . . 52 20 1 12 13 9 . 12 25 Largest 6 | . . 2 4 3 5 4 5 . 5 6 Hottest 284 | . . 60 120 104 215 157 241 . 241 284 Shots Fired 459 | . . 82 71 3 55 52 38 . 51 107 Gun 282 | . . 81 71 2 29 26 18 . 23 32 Cannon 130 | . . 1 . 1 17 26 18 . 19 48 Launcher 47 | . . . . . 9 . 2 . 9 27 Special . | . . . . . . . . . . . Kinetic 266 | . . 31 31 2 25 47 27 . 31 72 Thermal 142 | . . 51 40 1 17 5 9 . 11 8 Explosive 43 | . . . . . 9 . 2 . 9 23 Electromagnetic 8 | . . . . . 4 . . . . 4 Robot Hit Streak 30 | . . 15 30 13 26 15 15 . 14 19 Robot Miss Streak 4 | . . 2 2 2 3 2 3 . 3 4 Penetration Max 1 | . . . . . . . 1 . 1 1 Secondary Targets 5 | . . 4 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . Shots Hit Robots 366 | . . 76 57 3 46 38 22 . 31 93 Core Hits 310 | . . 31 23 3 35 34 23 . 33 128 Critical Kills 1 | . . . . . . . . . 1 . Critical Parts Destroyed 2 | . . 2 . . . . . . . . Critical Strikes 3 | . . 2 . . . . . . 1 . Destroy 1 | . . . . . . . . . 1 . Smash 2 | . . 2 . . . . . . . . Melee Attacks 9 | . . 9 . . . . . . . . Impact 9 | . . 9 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9419 | . . 1033 579 27 1093 799 707 . 1322 3859 Guns 3204 | . . 702 574 20 247 317 320 . 381 643 Cannons 2630 | . . 17 . 7 477 482 276 . 259 1112 Explosions 3173 | . . . . . 360 . 111 . 682 2020 Melee 307 | . . 307 . . . . . . . . Ramming 105 | . . 7 5 . 9 . . . . 84 Kinetic 3980 | . . 205 195 15 375 738 439 . 433 1580 Thermal 1819 | . . 514 379 12 314 61 157 . 207 175 Explosive 2954 | . . . . . 220 . 111 . 682 1941 Electromagnetic 254 | . . . . . 175 . . . . 79 Impact 307 | . . 307 . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . 11 Average Corruption 4 | . . . . . . . . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 15 | . . . . . . . . . . 15 Message Errors 2 | . . . . . . . . . . 2 Matter Fused 3 | . . . . . . . . . . 3 Heat Flow Errors 3 | . . . . . . . . . . 3 Energy Discharges 2 | . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 339 | . . 137 . . 119 . . . 5 78 Projectiles 13 | . . . . . 12 . . . 1 . Explosions 189 | . . . . . 107 . . . 4 78 Melee 137 | . . 137 . . . . . . . . Knockbacks 32 | . . . . . 4 4 9 . 3 12 Impact 1 | . . . . . . . . . . 1 Kinetic 28 | . . . . . 4 4 7 . 3 10 Secondary 3 | . . . . . . . 2 . . 1 Self-Inflicted Damage 163 | . . . . . 75 . . . 35 53 Shots 6 | . . . . . 2 . . . 2 2 Rammed 23 | . . 1 1 . 2 . . . . 19 Targets Rammed 25 | . . 1 1 . 2 . . . . 21 Kicked . | . . . . . . . . . . . Crushed 2 | . . . . . . . . . . 2 Highest Temperature 693 | . . 46 228 51 536 70 275 . 645 693 Average Temperature 168 | . . 16 86 28 160 27 115 . 266 271 Received Heat Transfer 2823 | . . 621 117 . 93 45 . . 99 1848 Effects 18 | . . . . . 2 . 1 . 4 11 Shutdowns 1 | . . . . . 1 . . . . . Energy Bleed 2 | . . . . . . . 1 . . 1 Interference 2 | . . . . . . . . . 1 1 Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 2 | . . . . . 1 . . . . 1 Damage (minor) 1 | . . . . . . . . . . 1 Damage (major) 8 | . . . . . . . . . 2 6 Damage (core) 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . . 2 . . 1 . . . . . Impact Corruptions 3 | . . 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . 2 . . 1 . . . . . Heat Transferred 3327 | . . 1150 850 25 400 125 222 . 296 259 Parts Sabotaged 2 | . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Peak Influence 1082 | . . 412 292 118 241 226 . . 336 1082 Initial 130 | . . . 42 96 42 64 . . 4 130 Average 238 | . . 152 186 111 86 165 . . 191 607 Maximum Alert Level 3 | . . 2 1 . 1 1 . . 1 3 Low Security (%) 63 | 100 100 75 51 100 95 63 . . 57 11 Level 1 19 | . . 21 48 . 4 36 . . 42 12 Level 2 6 | . . 2 . . . . . . . 25 Level 3 11 | . . . . . . . . . . 50 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 19 | . . 3 1 . 2 . . . 3 10 Investigation 2 | . . 1 . . . . . . . 1 Extermination 5 | . . . . . 2 . . . 1 2 Reinforcement 7 | . . 2 1 . . . . . 2 2 Assault 2 | . . . . . . . . . . 2 Garrison 3 | . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 9 | . . 3 2 . . . . . 1 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 135 | . . 28 10 1 8 7 9 . 9 63 Peak Tracking Total 17 | . . 4 3 1 2 3 4 . 4 17 Tactical Retreats 9 | . . . . . . . . . . 9 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 7 | . 1 3 . . . . . . . 3 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . 1 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 9 | . . . . . 6 . . . 2 1 Max in Single Turn 4 | . . . . . 4 . . . 1 1 Garrison Access 2 | . . . 1 . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 16 | . . 2 2 . 5 2 . . 3 2 Terminals 6 | . . 1 1 . 2 1 . . 1 . Fabricators 3 | . . . . . . . . . 2 1 Repair Stations 4 | . . 1 . . 2 . . . . 1 Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . . Total Hacks 33 | . . 5 4 . 14 3 . . 4 3 Successful 25 | . . 5 4 . 11 2 . . 2 1 Failed 8 | . . . . . 3 1 . . 2 2 Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 8 | . . 1 3 . 2 1 . . 1 . Fabricators 4 | . . . . . . . . . 3 1 Repair Stations 16 | . . 4 . . 10 . . . . 2 Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . 1 . 2 . . . . . Terminal Hacks 7 | . . 1 3 . 1 1 . . 1 . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . . . . Reprogram Traps 2 | . . . 2 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 1 1 Network Status 1 | . . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 . Repair Station Hacks 13 | . . 4 . . 9 . . . . . Scan Component 7 | . . 2 . . 5 . . . . . Repair 6 | . . 2 . . 4 . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Retrieve Components 1 | . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . . . Seal Access 2 | . . . 1 . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . 1 . . 3 2 . . 1 2 Full Trace Events 2 | . . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built 2 | . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . Time 58 | . . . . . . . . . 58 . Total Part Build Rating 14 | . . . . . . . . . 14 . Parts Repaired 6 | . . 2 . . 4 . . . . . Time 216 | . . 76 . . 140 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 4583 | 88 122 873 341 186 782 319 637 54 308 873 Spaces Moved 2346 | 48 74 350 152 108 351 159 364 33 127 580 Core 212 | 5 . 9 . . . . . . . 198 Treads 2134 | 43 74 341 152 108 351 159 364 33 127 382 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 170 163 163 163 166 166 158 50 Average Speed 155 | 148 160 177 170 163 163 165 166 166 165 122 Slowest Speed 600 | 160 160 600 170 163 163 250 166 166 245 400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 17 | 4 23 32 17 2 13 6 59 12 4 24 Regions Visited 10 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . Scrap Searched 6 | . . . . . . . 5 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 490 | . . . . . 157 . 30 . 75 228 Melee . | . . . . . . . . . . . Projectile 6 | . . . . . . . 3 . 2 1 AOE 484 | . . . . . 157 . 27 . 73 227 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Jun Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Total 2942 | 64 78 508 195 116 530 188 374 32 195 662 Wait 246 | 1 . 57 . . 143 . . . 45 . Move 2336 | 47 73 349 151 107 350 158 363 32 126 580 Hop . | . . . . . . . . . . . Pick Up 51 | 7 2 16 7 . 6 6 . . 4 3 Fast Attach 35 | 4 . 6 5 2 7 1 1 . 2 7 Attach 48 | 3 3 9 2 4 3 3 . . 2 19 Detach 12 | 2 . 1 2 2 2 . . . . 3 Swap 10 | . . 6 . . . . . . . 4 Drop 26 | . . 2 7 . 5 7 1 . 4 . Fire 144 | . . 52 20 1 12 13 9 . 12 25 Melee 9 | . . 9 . . . . . . . . Ram 4 | . . . . . . . . . . 4 Kick . | . . . . . . . . . . . Crush 21 | . . 1 1 . 2 . . . . 17 Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Junkyard | Identified exit to Materials 10 | -11/Junkyard | Discovered exit to Materials (range 15) 89 | -11/Junkyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 107 | -10/Materials | Identified exit to Mines 107 | -10/Materials | Discovered exit to Mines (range 16) 154 | -10/Materials | Identified exit to Materials 154 | -10/Materials | Discovered exit to Materials (range 14) 211 | -10/Materials | Entered another Materials area 211 | -9/Materials | Evolved 2 slots: Utility x2 328 | -9/Materials | Build established: Hacker-Mutant 837 | -9/Materials | Identified exit to Materials 837 | -9/Materials | Discovered exit to Materials (range 13) 952 | -9/Materials | Repaired Arm. Treads 991 | -9/Materials | Repaired Arm. Treads 1084 | -9/Materials | Entered another Materials area 1084 | -8/Materials | Evolved 2 slots: Weapon x2 1382 | -8/Materials | Identified exit to Factory 1382 | -8/Materials | Discovered exit to Factory (range 12) 1425 | -8/Materials | Entered Factory 1425 | -7/Factory | Evolved 2 slots: Propulsion x2 1453 | -7/Factory | Build established: Hacker-Tank 1552 | -7/Factory | Identified exit to Factory 1552 | -7/Factory | Discovered exit to Factory (range 10) 1611 | -7/Factory | Entered another Factory area 1611 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1676 | -6/Factory | Repaired Arm. Treads 1715 | -6/Factory | Repaired Arm. Treads 1763 | -6/Factory | Repaired Hrd. Medium Armor Plating 1791 | -6/Factory | Repaired Hcp. Matter Pod 2371 | -6/Factory | Identified exit to Factory 2371 | -6/Factory | Discovered exit to Factory (range 13) 2393 | -6/Factory | Entered another Factory area 2393 | -5/Factory | Evolved 2 slots: Utility x2 2472 | -5/Factory | Identified exit to Upper Caves 2712 | -5/Factory | Entered Upper Caves 3081 | -5/Upper Caves | Encountered a Warlord checkpoint 3186 | -5/Upper Caves | Learned Factory stockpile data 3327 | -5/Upper Caves | Identified exit to Upper Caves 3327 | -5/Upper Caves | Discovered exit to Upper Caves (range 12) 3349 | -5/Upper Caves | Entered another Upper Caves area 3383 | -5/Upper Caves | Identified exit to Factory 3383 | -5/Upper Caves | Discovered exit to Factory (range 12) 3403 | -5/Upper Caves | Entered Factory 3403 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3594 | -4/Factory | Identified exit to Research 3594 | -4/Factory | Discovered exit to Research (range 9) 3683 | -4/Factory | Fabricated Adv. Medium Treads (x2) 3711 | -4/Factory | Entered Research 3711 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 3878 | -3/Research | Garrison activated, responded to threat 3970 | -3/Research | Found Fusion Bomb Launcher 4096 | -3/Research | Lost 3 parts (1p1n1u) 4152 | -3/Research | Lost 3 parts (1p1u1w) 4253 | -3/Research | First assault squad dispatched 4365 | -3/Research | System corruption reached 10% 4365 | -3/Research | Released all parts (8) 4369 | -3/Research | Core integrity fell below 50% 4394 | -3/Research | Lost 12 parts (1p5n4u2w) 4478 | -3/Research | Build established: Hacker-Mutant 4499 | -3/Research | Core integrity fell below 20% 4530 | -3/Research | Lost 4 parts (1p2n1u) 4541 | -3/Research | Released all parts (2) 4584 | -3/Research | Core destroyed Last Messages --------------- 04495_ L-61 Swordsman destroyed. 04496_ Slammed into G-67 Veteran. 04499_ Adv. Heat Sink destroyed. 04500_ Slammed into G-67 Veteran. 04501_ Critical hit (Burn: +37). 04509_ Terminal disabled. 04511_ Critical hit (Burn: +50). 04518_ System corrupted: Matter fused (-5). 04524_ M-36 Artificer repairs G-67 Veteran. 04533_ Adv. Medium Treads destroyed. 04541_ Released Imp. Heavy Treads. 04541_ Released Lrg. Storage Unit. 04551_ System corrupted: Matter fused (-10). 04558_ Acquired 14 matter. 04573_ Penetrated by Slug. 04575_ W-44 Eye distress signal alerts nearby ally. 04576_ Penetrated by Slug. 04582_ System corrupted: Energy discharge (-33). 04582_ Slammed into W-44 Eye. 04584_ Destabilizing: Core damaged (-65). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###########???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# #???????????????????? | | ????????????????????? | #???????????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????###+###????????????????????? | | ??????????????????????# #????????????????????? | | ##+#################### #????????????????????? | | #????????????????????? | | ########## #????????????????????? | | #????????# Y #????????????????????? | | #????????###p###????????????????????? | | #??????????# #??????????????????????? | | # ###+####??????????# #??????????????????????? | | # #?? ????????????# #??????????????????????? | | # #??? ???????????# #??????????????????????? | | + #???? ??????????# #??????????????????????? | | # #????? ?????????# #??????????????????????? | | # #?????? ????????# #??????????????????????? | | # #???????###???????# #??????????????????????? | | # #?????????????????#@#??????????????????????? | | # #?????????????????#w#??????????????????????? | | # #?????????????????# #??????????????????????? | | # #?????????????????+ #??????????????????????? | | # #?????????????????# #??????????????????????? | | # #?????????????????# #??????????????????????? | | # #?????????????????# #??????????????????????? | | ? ??????????????????# T??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????? #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 36 Energy Capacity 380 Matter Stores 700 Matter Capacity 700 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 675 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Recoil Reduction 5 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Medium Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed DataMicrowarpLance Manual? 0 Play Time 01:00:51 Cumulative 24.9 hours Start 2023.03.10 @ 22:38:39 End 2023.03.10 @ 23:42:46 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 23 Rogue 10 Adventurer 2 Explorer 11 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6e3693b7-f943-4493-9115-4196340019f2