Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 10:47:18 Player: Perseus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (335) 1675 Value Destroyed (16293) 16293 Prototype IDs (109) 2180 Alien Tech Used (12) 2400 Bonus (10853) 10853 TOTAL SCORE: 44101 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4228 Follower Combat Kills 891 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Win 3000 Friendly Fire -3666 Cogmind --------- Core Integrity 400/1600 Matter 320/425 Energy 1099/1100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (5) --- Assembled Alloy Leg > --- UTILITY (11) ----- Assembled Nanovents Assembled Biocell Array Advanced Signal Interpreter Terrain Scan Processor > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Matter Drive Sigix Quantum Sheargun Peak State ------------ > --- POWER ------------ Assembled Flux Generator Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Assembled Alloy Leg Assembled Alloy Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Medium Storage Unit Assembled Biocell Array Advanced Signal Interpreter Assembled Combat Suite Advanced Phase Shifter Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Gamma Rifle Sigix Quantum Sheargun Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon Railgun > --- INVENTORY -------- Experimental Sensor Array Transdimensional Reconstructor Integrity Redistributor Matter Drive Sigix Quantum Sheargun Sigix Terminator [Rating: 226] Favorites ----------- Power Assembled Flux Generator Engine Heavy Deuterium Engine Power Core Light Nuclear Core Reactor Assembled Flux Generator Propulsion Assembled Alloy Leg Treads Medium Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Nuclear Pulse Thruster Utility Medium Storage Unit Device Experimental Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Assembled Alloy Armor Artifact Matter Drive Weapon Assembled Focal Cannon Energy Gun Gamma Rifle Energy Cannon Assembled Focal Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Long-range Missile Launcher Slashing Weapon Nanosword Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . 2 . . 2 . . . . 2 . 2 . . . 2 Power 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 . . . . . 1 Propulsion 3 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Utility 8 | . . . . . 2 1 . . . . . . . . . . 2 . . 2 . . . . . . 1 . . . . Weapon 4 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 1 Parts Attached 634 | 8 14 1 5 1 20 56 10 20 3 2 11 13 22 18 63 17 2 7 21 45 11 15 11 . 27 18 19 33 70 28 43 Power 42 | 1 3 . . . 2 3 1 4 . . 2 2 2 2 5 . . . . . . . 1 . 2 . 1 . 4 . 7 Engine 11 | 1 3 . . . 2 1 . 3 . . 1 . . . . . . . . . . . . . . . . . . . . Core 14 | . . . . . . 2 1 1 . . . 2 2 2 4 . . . . . . . . . . . . . . . . Reactor 17 | . . . . . . . . . . . 1 . . . 1 . . . . . . . 1 . 2 . 1 . 4 . 7 Propulsion 83 | 2 3 . . . 2 9 6 1 . . 2 5 4 4 18 . . 1 7 6 . 3 . . 1 . 2 2 . 3 2 Treads 8 | . . . . . . . . . . . 2 5 . 1 . . . . . . . . . . . . . . . . . Leg 57 | 2 3 . . . 2 3 6 1 . . . . 2 3 11 . . 1 4 6 . 3 . . 1 . 2 2 . 3 2 Wheel 9 | . . . . . . 6 . . . . . . . . . . . . 3 . . . . . . . . . . . . Hover 8 | . . . . . . . . . . . . . 1 . 7 . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Utility 381 | 2 2 . 1 . 4 19 3 7 . 2 . 3 13 10 30 17 2 6 11 34 10 10 8 . 23 10 12 29 62 21 30 Device 307 | 1 1 . . . 1 16 2 5 . 2 . 2 11 9 19 17 2 4 10 34 8 9 3 . 17 6 9 23 54 17 25 Storage 29 | . 1 . 1 . . . . 2 . . . . 2 1 7 . . 2 1 . 1 1 2 . 1 1 . 1 1 4 . Processor 17 | 1 . . . . 1 3 1 . . . . 1 . . 1 . . . . . . . . . 1 . 1 2 3 . 2 Hackware 3 | . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Protection 16 | . . . . . 1 . . . . . . . . . 3 . . . . . 1 . 3 . 3 2 2 1 . . . Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 4 . 3 Weapon 128 | 3 6 1 4 1 12 25 . 8 3 . 7 3 3 2 10 . . . 3 5 1 2 2 . 1 8 4 2 4 4 4 Energy Gun 43 | 2 5 . 2 . 4 6 . . . . 1 1 . . 2 . . . . 2 1 1 1 . 1 3 1 1 4 2 3 Energy Cannon 22 | . . . . . 2 8 . 2 1 . 2 1 1 1 . . . . . . . . . . . 3 1 . . . . Ballistic Gun 35 | 1 1 1 . 1 4 4 . 3 2 . 3 1 1 . 2 . . . 3 3 . 1 1 . . . . 1 . 2 . Ballistic Cannon 13 | . . . . . . 6 . 3 . . 1 . 1 1 1 . . . . . . . . . . . . . . . . Launcher 10 | . . . . . 2 1 . . . . . . . . 3 . . . . . . . . . . 1 2 . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . 2 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Unidentified Prototypes 42 | . . . . . 2 . 1 . . . . . 1 2 6 . . . . 1 . . 4 . 2 6 2 10 4 . 1 Parts Lost 89 | . . . . . 1 9 . 2 . . 5 3 8 . 9 . . 9 3 4 . . . . . . . 4 4 2 26 Power 13 | . . . . . 1 2 . . . . 1 1 2 . 1 . . 1 . 1 . . . . . . . . . . 3 Propulsion 21 | . . . . . . 1 . 1 . . 3 . 4 . 4 . . 3 . 1 . . . . . . . . . . 4 Utility 26 | . . . . . . 1 . . . . . . . . 1 . . 2 2 1 . . . . . . . 3 3 2 11 Weapon 29 | . . . . . . 5 . 1 . . 1 2 2 . 3 . . 3 1 1 . . . . . . . 1 1 . 8 Highest Loss Streak 18 | . . . . . 1 4 . 1 . . 3 4 8 . 8 . . 8 1 2 . . . . . . . 2 3 1 18 Average Slot Usage (%) 90 | . 98 100 100 100 97 92 94 93 79 100 88 96 90 98 83 93 94 71 82 89 89 88 84 90 88 89 88 88 90 90 89 Engine 1 | . 13 14 14 14 8 1 6 1 . . 2 . . . . . . . . . . . . . . . . . . . . Core 2 | . . . . . . 4 . 5 7 7 3 5 9 12 4 . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . 6 . . 5 6 5 4 5 5 5 5 4 5 8 9 8 8 8 8 10 Leg 18 | . 27 28 28 28 27 15 18 27 28 28 20 1 10 17 17 25 22 14 18 19 20 19 19 20 21 22 20 20 20 19 18 Device 13 | . 13 14 3 . . 9 14 11 21 21 18 12 11 14 9 6 16 13 20 20 18 15 14 15 12 12 15 14 18 26 17 Storage 11 | . 11 14 24 28 18 15 14 12 14 14 12 12 9 8 9 18 16 12 5 10 9 9 8 10 9 9 8 7 8 7 7 Processor 9 | . 2 . . . 5 11 12 12 7 7 6 11 12 12 12 12 11 11 11 10 10 10 10 10 9 9 8 10 9 1 4 Protection 2 | . . . . . 8 . . . . . . . . . . . . . . 4 6 10 7 10 5 5 4 3 3 5 6 Energy Gun 3 | . 21 19 6 14 9 8 . . . . 2 4 . . . . . . . . 3 4 5 5 4 3 4 4 4 6 6 Energy Cannon 9 | . . . . . . 3 7 6 . 7 6 5 10 6 7 18 16 10 14 14 15 15 14 15 13 13 12 12 11 11 10 Ballistic Gun 5 | . 5 8 14 14 15 4 7 6 . 14 11 12 11 12 4 6 5 2 3 4 1 . . . . . . 3 3 1 2 Ballistic Cannon 2 | . . . . . . 4 7 7 . . . . . 6 3 . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 174 | 8 17 18 33 33 39 55 55 49 47 47 71 74 69 74 115 119 121 121 105 108 112 111 110 110 126 124 141 152 154 143 174 Greatest Support 168 | 20 20 20 20 20 35 56 56 50 50 50 50 112 36 74 96 66 66 76 110 120 120 110 120 110 138 138 148 158 160 168 158 Greatest Overweight (x) 17 | . 1 . 1 1 1 4 3 1 . . 3 1 2 1 17 1 1 2 4 1 1 3 1 . 1 1 . 1 1 1 1 Average Overweight (x) . | . . . . 1 . . . . . . . . 1 . . 1 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 14 | 4 8 8 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 10 | 4 7 8 12 14 14 14 14 12 14 14 14 14 12 11 10 14 14 10 4 8 7 7 7 8 8 8 8 7 7 7 7 Most Carried 14 | 4 8 8 14 14 14 14 14 14 14 14 14 14 14 14 14 14 13 13 7 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 9 | 3 6 8 12 13 13 13 13 11 14 13 13 13 11 11 8 13 12 6 3 7 7 7 6 7 7 7 7 7 7 7 7 Final Capacity 14 | 4 8 8 14 14 14 14 14 14 14 14 14 14 14 14 14 14 14 8 8 8 8 8 8 8 8 8 8 8 8 8 4 Final Carried 14 | 4 8 8 14 14 14 14 14 14 14 14 14 14 14 14 14 14 12 1 7 8 8 8 7 8 8 8 8 8 8 8 3 Class Distribution -------------------- 28% | Scavenger-Mutant 14% | Mutant 14% | Golem 10% | Scavenger-Skirmisher 7% | Generator-Golem 4% | Generator-Skirmisher 3% | Scavenger-Golem 3% | Generator-Mutant 3% | Gunner 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Skirmisher | -5/Proximity Caves Mutant | -5/Factory Golem | -5/Waste Scavenger-Golem | -5/Factory Golem | -4/Factory Golem | -4/Upper Caves Golem | -4/Upper Caves Golem | -4/Zhirov Golem | -3/Proximity Caves Generator-Golem | -3/Research Generator-Golem | -3/Testing Generator-Mutant | -2/Research Generator-Skirmisher | -2/Quarantine Generator-Skirmisher | -2/Section 7 Generator-Golem | -2/Garrison Generator-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Matter Collected 12013 | 298 209 13 50 15 269 913 733 463 . 141 274 215 547 1872 898 186 . 97 571 445 193 232 120 . 280 100 238 385 1481 290 485 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20669 | 252 456 . . 118 639 1267 753 276 . 66 261 683 214 137 1046 547 . 616 1563 1294 131 525 562 120 558 379 552 837 3093 1049 2675 Parts 969 | 17 30 . . 4 34 65 31 14 . 2 24 38 8 6 13 21 . 14 85 72 1 10 8 1 32 15 26 50 157 53 138 Haulers Intercepted 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Recyclers Shooed 16 | . 1 . . 1 1 2 . . . . 2 . . . . . . . 1 1 . . . . . . . 2 2 . 3 Parts Field Recycled 7 | . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . Retrieved Matter 49 | . . . . . . . . . . . . . 49 . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . . . . . 18 9 . 1 . 8 11 . . 25 . . . . . 8 . 3 . . . . . . . Prevented 53 | . . . . . . . 20 6 . 1 . . . . . . . . . . 3 15 7 1 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Combat Hostiles Destroyed 262 | . 8 . . . 11 14 13 7 . 1 4 4 3 . 37 6 . 2 21 20 . 4 . . 6 4 3 8 33 17 36 Guns 61 | . 8 . . . 9 9 6 1 . 1 2 3 1 . 1 1 . . . 1 . . . . . . . 2 5 4 7 Cannons 154 | . . . . . 1 4 6 5 . . . 1 1 . 7 5 . 2 20 19 . 4 . . 6 4 3 5 28 13 20 AOE 41 | . . . . . 1 . 1 . . . 1 . . . 29 . . . . . . . . . . . . . . . 9 Classes Destroyed 31 | 3 6 . . 1 3 1 2 . . . . . . 3 5 . . 1 . . . 1 . . . . . 1 1 . 3 Worker 20 | 2 2 . . . . 4 . . . . . . . . . . . . 3 1 . . . . . . 1 1 4 . 2 Builder 21 | . . . . 1 1 . . . . . 2 . . . . . . . 3 2 . . . . . . 1 . 3 . 8 Tunneler 13 | 5 . . . . 1 1 . . . . . . . . . . . . 2 1 . . . . . . . . . . 3 Hauler 3 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Recycler 16 | 1 . . . 1 1 4 . . . . . . . . . . . . 1 . . . . . 1 1 2 1 . . 3 Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Minesweeper 3 | . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . . . . . . . . Mechanic 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Operator 3 | . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Turret 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 16 | . 1 . . . . 3 . . . . . . . . . . . . 2 1 . . . . . 1 1 3 2 . 2 Swarmer 42 | . 3 . . . 3 2 4 3 . . . 4 . . . 2 . . 5 5 . . . . . 3 . . . 8 . Saboteur 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 53 | . 5 . . . 2 4 6 3 . 1 . . . . . 3 . . 5 . . 2 . . . . . 1 8 3 10 Brawler 4 | . . . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 Duelist 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . 2 Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Sentry 27 | . . . . . 3 2 2 . . . 3 . . . . . . . 4 3 . . . . . 1 . . 4 1 4 Hunter 28 | . . . . . 2 1 . 1 . . . . 2 . . . . . 4 4 . . . . . . . . 5 2 7 Programmer 57 | . . . . . . 5 . . . . 1 . 1 . . . . . 2 8 . 1 . . 6 . 3 6 13 3 8 Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Compactor 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zionite 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Technician 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Decomposer 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Samaritan 17 | . . . . . . . 4 . . . . 9 1 . . . . . . . . 1 . 2 . . . . . . . Assembler 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 30 | . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . Golem 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . Wasp 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 31 | 8 5 . . 1 4 4 2 3 . 1 4 4 2 1 31 3 . 1 6 6 1 1 . . 2 3 3 3 8 5 18 Combat Bots Only 30 | . 5 . . . 3 3 2 3 . 1 2 4 2 . 30 3 . 1 6 5 . 1 . . 2 3 2 3 7 5 9 Max Kills in Single Turn 19 | 1 1 . . 1 2 1 1 1 . 1 1 2 1 1 19 1 . 1 2 2 1 1 . 1 1 1 2 1 2 1 18 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 19 | . . . . . 1 . 1 . . . 1 . . . 19 . . . . . . . . . . . . . . . 9 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . Imprinter (-6/Zion) Warbot (-5/Proximity Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Damage Taken 28785 | . 266 . . 24 634 1401 609 542 . 19 665 190 821 151 1612 281 . 1737 2082 2023 . 297 . . 390 382 940 1185 2957 1845 7732 Core 2643 | . 124 . . . 137 189 76 92 . . 99 30 120 . 56 21 . 145 126 100 . 18 . . 54 20 34 34 231 119 818 Absorbed by Shields 2835 | . . . . . . . . . . . . . . 54 83 . . 92 . . . . . . . . . 390 1561 77 578 Core Remaining (%) 69 | 100 . . . 50 75 . . . . 49 . . . . . 61 . . 72 . . . . 89 . 94 . . . 82 25 Volleys Fired 1316 | 22 42 1 . 8 35 137 56 67 . 2 23 66 36 13 88 27 1 21 67 75 13 29 33 20 34 24 32 58 138 45 103 Largest 6 | 2 2 2 . 2 3 3 3 3 . 3 4 4 4 2 4 4 1 3 4 4 1 4 1 2 4 4 5 5 5 5 6 Hottest 285 | 60 80 60 . 60 156 151 145 145 . 130 180 158 236 103 225 103 25 75 103 108 75 150 75 75 150 155 275 230 250 250 285 Shots Fired 3116 | 28 75 2 . 9 85 223 100 85 . 8 52 79 61 26 186 80 1 48 181 198 13 58 33 22 73 56 76 174 528 166 390 Gun 1185 | 28 75 2 . 9 71 126 20 12 . 6 30 63 24 13 40 14 . . 44 43 7 17 33 17 2 9 13 57 184 58 168 Cannon 1918 | . . . . . 8 95 80 73 . 2 22 16 37 13 142 66 1 48 137 155 6 41 . 5 71 47 63 117 344 108 221 Launcher 13 | . . . . . 6 2 . . . . . . . . 4 . . . . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 682 | 6 23 1 . 3 44 104 43 62 . 6 28 17 21 13 50 14 . . 44 43 . . . . . . . 21 87 . 52 Thermal 1786 | 6 33 . . . 24 44 . . . . 3 60 40 13 132 66 1 48 137 155 6 41 . 5 71 47 63 117 344 108 222 Explosive 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Electromagnetic 552 | 16 19 1 . 6 17 75 57 23 . 2 21 2 . . . . . . . . 7 17 33 17 2 9 13 36 86 30 63 Slashing 92 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 28 53 Robot Hit Streak 42 | 6 9 . . 2 16 10 6 10 . 6 15 18 20 7 26 19 . 14 17 9 8 5 6 8 9 14 14 22 42 14 13 Robot Miss Streak 7 | 2 5 2 . 2 3 3 3 6 . 1 2 4 5 3 5 4 . 2 6 4 1 2 2 2 2 2 2 3 6 4 7 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . 2 2 1 1 Secondary Targets 2 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 1720 | 20 45 . 4 5 51 128 50 29 . 6 34 62 32 16 102 47 . 35 99 89 6 18 25 14 29 23 38 106 324 79 204 Core Hits 771 | 9 21 . . 3 24 45 27 16 . 3 10 30 6 8 98 15 . 5 43 48 3 11 12 4 10 9 11 35 121 36 108 Critical Hits 23 | . . . . . 1 4 1 . . . 1 2 3 . 2 . . . . 1 1 . 1 . . . . 1 3 2 . Critical Kills 7 | . . . . . . 2 . . . . 1 1 1 . . . . . . . . . . . . . . . 2 . . Critical Parts Destroyed 13 | . . . . . . 2 1 . . . . 1 2 . 2 . . . . 1 1 . . . . . . 1 . 2 . Melee Attacks 8 | . . . 4 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . 4 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 77509 | 331 536 12 . 72 1219 2464 1353 895 . 116 774 1483 773 398 6217 1660 . 1844 4464 4328 170 1478 469 372 1636 773 1602 3894 11543 2784 23849 Guns 16045 | 260 514 12 . 72 610 1275 216 103 . 84 395 1123 280 148 384 114 . . 404 419 170 343 469 372 51 161 120 1150 3215 1168 2413 Cannons 41140 | . . . . . 132 1041 1073 630 . 32 279 360 493 250 3274 1546 . 1844 4060 3753 . 1135 . . 1585 596 1482 2744 8224 1610 4997 Explosions 20225 | 71 22 . . . 477 148 64 129 . . 91 . . . 2559 . . . . 121 . . . . . . . . 104 . 16439 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 99 | . . . . . . . . 33 . . 9 . . . . . . . . 35 . . . . . 16 . . . 6 . Kinetic 6566 | 51 108 . . 15 178 739 348 237 . 84 320 162 208 148 399 114 . . 404 419 . . . . . . . 514 1699 . 419 Thermal 57683 | 124 223 . . . 765 796 64 129 . . 91 1298 565 250 3259 1546 . 1844 4060 3753 . 1135 . . 1585 596 1482 2744 8328 1610 21436 Explosive 2637 | . . . . . . . . . . . . . . . 2559 . . . . 78 . . . . . . . . . . . Electromagnetic 8526 | 156 205 12 . 57 276 929 941 496 . 32 354 23 . . . . . . . 43 170 343 469 372 51 161 120 636 1238 469 973 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1998 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 278 699 1021 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 30 | . . . . . . 7 7 7 7 7 1 1 1 1 . . . 30 30 3 3 . . . 3 1 . 10 10 . . Average Corruption 6 | . . . . . . 5 7 7 7 7 1 1 1 1 . . . 16 26 1 2 . . . 1 1 . 4 10 . . Corruption Purged 22 | . . . . . . . . . . . . . . . . . . . 13 1 3 . . . 3 . . 2 . . . Effects 615 | . . . . . . 70 124 84 5 25 1 11 13 1 . . . 27 177 13 2 . . . 5 . . 18 39 . . Message Errors 127 | . . . . . . 13 35 16 . 7 1 6 8 . . . . 4 27 1 . . . . . . . 5 4 . . Matter Fused 101 | . . . . . . 19 25 20 2 . . . . . . . . 5 21 . 1 . . . 1 . . 3 4 . . Heat Flow Errors 58 | . . . . . . 6 12 11 1 4 . . . . . . . 1 11 2 1 . . . 1 . . 4 4 . . Energy Discharges 67 | . . . . . . 7 15 12 2 5 . 3 3 . . . . 3 12 1 . . . . . . . . 4 . . Parts Rejected 4 | . . . . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . . Data Loss (minor) 62 | . . . . . . 7 13 15 . 2 . 1 2 1 . . . 3 8 6 . . . . 1 . . 1 2 . . Data Loss (major) 19 | . . . . . . 2 6 3 . 2 . . . . . . . . 4 . . . . . . . . 1 1 . . Misfires 21 | . . . . . . 6 8 2 . 2 . . . . . . . . 3 . . . . . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Misdirections 30 | . . . . . . . . . . . . . . . . . . 4 24 . . . . . . . . . 2 . . Targeting Errors 97 | . . . . . . 8 6 1 . 3 . 1 . . . . . 6 53 2 . . . . 2 . . 4 11 . . Weapon Failures 27 | . . . . . . 1 3 4 . . . . . . . . . 1 12 1 . . . . . . . . 5 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4715 | . . . . . 13 38 69 43 . . 19 33 79 10 101 95 . . 234 227 . 96 . . 195 27 83 267 585 78 2423 Projectiles 2446 | . . . . . . 34 62 17 . . 19 33 79 10 53 95 . . 234 227 . 96 . . 195 26 83 267 585 78 253 Explosions 2268 | . . . . . 13 4 7 26 . . . . . . 48 . . . . . . . . . . . . . . . 2170 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Knockbacks 10 | . . . . . . 4 2 4 . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . 4 2 4 . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1057 | . . . . . 61 43 38 17 . . 61 . . . . . . . . 123 . . . . . . . . . . 714 Shots 10 | . . . . . 2 2 1 1 . . 1 . . . . . . . . 2 . . . . . . . . . . 1 Rammed 5 | . . . . . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . Targets Rammed 17 | . . . . . . . . 13 . . 1 . . . . . . . . 1 . . . . . 1 . . . 1 . Kicked 12 | . . . . . . . . 9 . . . . . . . . . . . 1 . . . . . 1 . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 423 | . 84 . . . 175 253 242 267 209 223 11 220 138 78 289 . . 124 255 205 137 112 . 28 258 254 207 185 221 8 423 Average Temperature 80 | . 27 . . . 60 93 74 89 117 97 7 90 57 29 108 . . 90 95 98 17 25 . 10 85 95 83 78 40 8 122 Received Heat Transfer 2666 | . 102 . . . 153 228 114 72 . 9 141 . . 4 210 66 . . 171 99 . 12 . . . 18 225 9 304 54 675 Effects 8 | . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . 4 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Interference 6 | . . . . . . . . 1 . . . . . . 3 . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . 1 . 1 . . 1 . . . . . . . . . 1 1 2 2 . . . . . . 1 Combat Hostiles 5 | . . . . . . 1 . 1 . . 1 . . . . . . . . . . . 2 . . . . . . . . Parts Fried 50 | . . . . . . 5 9 . . . 3 . . . . . . . . . 1 4 . 7 . 1 . 6 6 1 7 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Robots Melted 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . Parts Melted 38 | . . . . . 2 1 . . . . . 2 2 . 1 . . . 1 2 . . . . 7 1 1 2 9 2 5 Heat Transferred 25928 | 225 500 . . . 1116 1284 50 150 . . 100 1887 703 342 2095 671 . 1025 2125 1900 . 575 . . 725 325 775 1475 4458 773 2649 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 4 | . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 12 | 1 1 . . . 4 2 1 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Latent Energy Used 153 | . . . . . . 153 . . . . . . . . . . . . . . . . . . . . . . . . . LE Corruption 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Peak Influence 3116 | 40 340 178 . 83 371 751 . . . . 253 . . . . . 2 15 715 780 . . . . 254 165 164 260 1070 1987 3116 Initial 1192 | . 26 97 . . . 168 . . . . . . . . . . . . 3 350 . . . . . 62 78 9 93 789 1192 Average 520 | 19 184 127 . 35 126 229 . . . . 90 . . . . . . 4 230 452 . . . . 83 102 66 100 708 1455 1628 Maximum Alert Level 5 | . 1 . . . 1 3 . . . . 1 . . . . . . . 3 3 . . . . 1 . . 1 3 5 5 Low Security (%) 44 | 100 44 100 . 100 80 52 . . . . 90 . . . . . 100 100 47 . . . . . 91 100 100 89 12 . . Level 1 16 | . 55 . . . 19 34 . . . . 9 . . . . . . . 29 34 . . . . 8 . . 10 12 . . Level 2 8 | . . . . . . 3 . . . . . . . . . . . . 19 56 . . . . . . . . 9 . . Level 3 12 | . . . . . . 8 . . . . . . . . . . . . 2 8 . . . . . . . . 66 25 . Level 4 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 68 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 7 High Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 75 | . 4 . . . 4 8 . . . . 3 . . . . . . . 7 4 . . . . 2 1 1 3 11 . 27 Investigation 8 | . 2 . . . 2 1 . . . . . . . . . . . . 2 . . . . . . . . . 1 . . Extermination 25 | . . . . . . 5 . . . . 1 . . . . . . . 2 3 . . . . 2 1 1 2 5 . 3 Reinforcement 15 | . 2 . . . 1 2 . . . . 1 . . . . . . . 2 1 . . . . . . . 1 4 . 1 Assault 22 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 21 Garrison 5 | . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 2 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 6 | . . . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . 2 . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Distress Signals 14 | . 1 . . . 3 . . . . . 1 . . . . . . . 1 2 . . . . . 1 . . 4 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 483 | . 17 3 . 4 17 26 23 12 . 1 8 4 3 27 52 11 . 6 32 31 . 4 . . 7 9 7 12 55 22 90 Peak Tracking Total 37 | . 4 3 . 4 5 4 4 4 . 1 5 4 2 4 37 5 . 4 6 7 . 4 . . 2 3 3 3 6 7 23 Tactical Retreats 32 | . 1 . . . 2 4 8 2 . . . . . . . . . . 1 . . 2 . . . . . . 6 1 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Traps Triggered 38 | . 1 . . . . 11 1 . . . . . . . . . 1 . 6 2 . . . . . . . . . 10 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 12 | . . . . . . . 8 . . . . . . . . . . . . . . 3 . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 15 | . . . . . . . 9 . . . . . . . . . . . . . 2 3 . 1 . . . . . . . Triggered 21 | . . . . . 1 1 10 . . . . . . . . . . . . . 1 6 . 1 . . . . 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Machines Disabled 85 | . 1 . . . . 5 2 1 . . 6 . . . 6 . . . 3 10 . . 2 . 2 4 1 8 25 2 7 Max in Single Turn 3 | . 1 . . . . 1 1 1 . . . . . . 1 . . . 1 2 . . 1 . 1 1 1 1 1 2 3 Garrison Access 9 | . . . . . 1 2 . . . . . . . . . . . . 1 1 . . . . . 1 1 . . . 2 Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Machines Accessed 96 | . 7 . 1 . 9 18 1 2 3 . 2 1 1 . . . . . 8 7 1 . 5 . 6 6 4 5 7 . 2 Terminals 47 | . 4 . . . 6 6 . . . . 1 . . . . . . . 3 5 . . . . 4 5 2 5 6 . . Fabricators 7 | . . . . . . 3 . . . . 1 . . . . . . . 2 1 . . . . . . . . . . . Repair Stations 5 | . 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . 1 . . . . . . . . . . . . 1 . . . . . 2 . . . . . . Scanalyzers 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 13 | . . . . . 1 3 . . . . . . . . . . . . 2 1 . . . . . 1 2 . 1 . 2 Total Hacks 253 | . 25 . 1 . 43 43 1 7 22 . 6 1 1 . . . . . 17 16 1 . 17 . 11 15 8 6 8 . 4 Successful 149 | . 16 . 1 . 30 21 1 7 22 . 1 1 1 . . . . . 6 4 1 . 17 . 5 5 1 4 5 . . Failed 104 | . 9 . . . 13 22 . . . . 5 . . . . . . . 11 12 . . . . 6 10 7 2 3 . 4 Catastrophic 24 | . . . . . 2 4 . . . . . . . . . . . . 1 4 . . . . 2 4 2 1 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 120 | . 19 . 1 . 21 19 . . . . 4 . . 6 . . . . 10 12 . . . . 9 11 3 4 1 . . Terminals 113 | . 15 . . . 30 12 . . . . 3 . . . . . . . 6 11 . . . . 8 13 3 6 6 . . Fabricators 18 | . . . . . . 8 . . . . 3 . . . . . . . 3 4 . . . . . . . . . . . Repair Stations 20 | . 8 . . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 11 | . 2 . . . . 3 . . . . . . . . . . . . 3 . . . . . 3 . . . . . . Scanalyzers 14 | . . . . . 11 3 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 26 | . . . . . 2 5 . . . . . . . . . . . . 5 1 . . . . . 2 5 . 2 . 4 Terminal Hacks 82 | . 5 . 1 . 15 1 1 7 22 . . 1 1 . . . . . . . 1 . 17 . 2 1 . 3 4 . . Record 18 | . . . . . . . . 6 6 . . . . . . . . . . . . . 5 . . . . 1 . . . Part Schematic 14 | . . . . . 3 . . . 7 . . . . . . . . . . . . . 4 . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 11 | . 4 . . . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 11 | . . . . . 2 . . . 3 . . . . . . . . . . . . . 4 . 1 1 . . . . . Open Door 10 | . . . . . . . 1 1 . . . 1 1 . . . . . . . 1 . . . . . . 1 4 . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . 4 . . . . . . . . . . . . 2 2 . . . . . . . . . . . Load Schematic 4 | . . . . . . 2 . . . . . . . . . . . . 1 1 . . . . . . . . . . . Build 4 | . . . . . . 2 . . . . . . . . . . . . 1 1 . . . . . . . . . . . Repair Station Hacks 11 | . 5 . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 13 | . . . . . 10 3 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 7 | . . . . . 5 2 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . 1 . . Unlock Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Seal Access 5 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . Unauthorized Hacks 29 | . 6 . . . 4 6 . . . . 1 . . . . . . . 4 1 . . . . 3 3 . 1 . . . Terminals 18 | . 3 . . . 3 3 . . . . 1 . . . . . . . 1 1 . . . . 2 3 . 1 . . . Track 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . Botnet 13 | . 2 . . . 2 2 . . . . 1 . . . . . . . 1 1 . . . . 1 2 . 1 . . . Operators 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . . 1 . . . . . . . . . . . . 2 . . . . . 1 . . . . . . Reject 3 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . . Recyclers 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Jam 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 70 | . 5 . . . 8 16 . . . . 2 . . . . . . . 7 6 . . . . 6 6 3 4 5 . 2 Full Trace Events 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . 9 1 . . 7 . . . . . . . . . . . . . 4 . . . . . . . . Parts Built 5 | . . . . . . 3 . . . . . . . . . . . . 1 1 . . . . . . . . . . . Matter 1001 | . . . . . . 431 . . . . . . . . . . . . 285 285 . . . . . . . . . . . Time 404 | . . . . . . 176 . . . . . . . . . . . . 76 152 . . . . . . . . . . . Total Part Build Rating 21 | . . . . . . 11 . . . . . . . . . . . . 5 5 . . . . . . . . . . . Parts Repaired 5 | . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Time 149 | . 58 . . . . 91 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 8 | . . . 4 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Non-combat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 5 | . . . 1 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Hacks Applied 8 | . . . 4 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . parse_system 8 | . . . 4 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . . . . . . 3 Machine Destruction 4 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 3 Programmers 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Total Allies 21 | . . 3 . . . . . . . 1 . . . 5 . . . . 3 . . . . . . 1 . . . . 8 Largest Group 8 | . . 3 3 3 2 . . . . 1 1 . . 5 3 2 . . 3 1 . . . . . 1 . . . . 8 Highest-Rated Group 330 | . . 40 40 40 32 . . . . 94 94 . . 330 282 185 . . 93 31 . . . . . 26 . . . . 113 Highest-Rated Ally 99 | . . 16 16 16 16 . . . . 94 94 . . 99 99 98 . . 31 31 . . . . . 26 . . . . 15 Total Orders 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . STAY 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 357 | . . 7 . 11 15 . . . . . 13 . . 86 167 15 . . 26 10 . . . . . . . . . . 7 Total Damage 13191 | . . 74 . 122 154 . . . . . 965 . . 3574 6462 782 . . 557 172 . . . . . . . . . . 329 Kills 90 | . . 3 . 4 2 . . . . . 3 . . 37 27 8 . . 5 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Turrets Deployed 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Robot Analysis Total 11 | . 4 . . . 3 . . . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 17 | . . . . 2 . . 2 2 . 1 . 1 3 1 . 1 . . . . 2 2 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Turns Passed 53086 | 163 724 72 528 810 646 3421 3607 2752 113 771 671 2127 2811 2773 9538 1505 66 365 1831 1896 1513 2423 486 1393 1008 651 876 954 2429 2236 1927 Spaces Moved 28837 | 86 423 55 361 515 398 2164 2379 1751 90 602 420 1175 1736 1551 4506 825 34 157 883 968 906 1495 207 728 467 372 528 454 1050 658 893 Core 117 | 12 . . . . . . . . . . . . . . 97 . . . . . . . . . . . . . . . 8 Treads 1189 | . . . . . . . . . . . 13 1175 1 . . . . . . . . . . . . . . . . . . Legs 23630 | 74 423 55 361 515 398 1078 1121 1751 90 602 407 . 1735 1551 2944 825 34 157 791 968 906 1495 207 728 467 372 528 454 1050 658 885 Wheels 2436 | . . . . . . 1086 1258 . . . . . . . . . . . 92 . . . . . . . . . . . . Hover 1465 | . . . . . . . . . . . . . . . 1465 . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 50 120 120 120 150 120 86 100 120 120 120 120 160 150 122 48 159 159 135 120 135 135 135 130 135 130 130 130 130 132 130 50 Average Speed 136 | 110 120 120 140 150 123 108 122 120 120 120 135 164 153 151 134 159 159 164 142 142 136 145 138 135 131 133 130 134 138 134 151 Slowest Speed 900 | 120 150 120 150 150 150 150 210 150 120 120 220 180 180 153 900 159 159 190 190 160 156 210 156 135 152 152 130 158 158 154 157 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . 4 3 . . . . . . . . . . . . . . . . Cave-ins Triggered 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 58 | 4 67 16 66 85 42 57 98 83 68 70 11 92 97 84 89 79 1 86 23 32 82 85 61 82 21 55 22 55 70 72 30 Regions Visited 31 Branch Regions 19 Pre-discovered Areas 13 | . 2 . . 2 . . . 1 1 1 . . . 2 . . . . . . 1 . 3 . . . . . . . . Known Exits Taken 23 | . 1 . . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Scrap Searched 37 | . . 1 . 3 . . 4 3 . 4 . 2 5 3 . 3 . . . . 4 3 . 2 . . . . . . . Spaces Dug 248 | . . . . . 2 24 1 14 . . 4 1 9 . 6 8 1 . 6 31 6 4 . 5 19 12 22 13 10 22 28 Terrain Destroyed 1418 | 2 2 . . . 19 57 14 21 . . 17 3 25 . 22 29 1 6 46 125 6 12 . 5 35 24 31 39 62 151 664 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 658 | . . . . . 2 33 11 19 . . 5 3 25 . 20 29 1 6 46 78 6 12 . 5 35 24 31 39 62 64 102 AOE 760 | 2 2 . . . 17 24 3 2 . . 12 . . . 2 . . . . 47 . . . . . . . . . 87 562 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Pro Fac Was Fac Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Gar Acc Total 40440 | 125 566 58 375 545 493 3044 2992 2314 95 646 479 1295 1824 1949 7865 956 46 227 1329 1339 1175 1710 379 1117 798 487 656 687 1710 1926 1233 Wait 8519 | . 61 2 . 15 16 586 496 427 . 37 17 27 8 341 2981 84 9 35 308 209 214 128 98 366 256 52 69 99 358 1105 115 Move 28789 | 85 422 54 360 514 397 2163 2378 1750 89 601 419 1174 1735 1542 4500 824 34 156 882 968 905 1494 206 727 466 372 527 451 1049 654 891 Hop 6 | . . . . . . . . . . . . . . 4 2 . . . . . . . . . . . . . . . . Pick Up 414 | 10 13 . 5 3 10 35 21 26 . 1 5 5 14 16 109 1 . 3 21 11 13 16 8 2 2 3 2 12 30 10 7 Fast Attach 175 | 1 5 . . 1 7 13 4 1 3 2 3 7 9 5 12 . . . 3 2 . 2 10 . 6 10 7 13 22 19 8 Attach 196 | 6 3 . . . 5 22 5 10 . . 4 3 7 8 34 . 2 6 13 11 6 6 2 . 1 1 1 6 19 3 12 Detach 55 | . . . . . 2 2 . . . . 1 . 1 1 14 . . 4 5 8 . 2 . . 1 1 . 3 3 2 5 Swap 273 | 1 6 1 5 . 8 21 2 9 . . 4 3 6 5 17 17 . 1 5 32 5 7 . . 20 7 11 15 34 6 25 Drop 546 | . 14 . 1 4 13 33 21 11 3 3 2 10 8 14 104 3 . . 25 22 17 23 22 1 12 17 7 28 56 48 24 Fire 1316 | 22 42 1 . 8 35 137 56 67 . 2 23 66 36 13 88 27 1 21 67 75 13 29 33 20 34 24 32 58 138 45 103 Melee 8 | . . . 4 . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kick 14 | . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . 1 . Crush 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Escape Stasis 111 | . . . . . . 32 . . . . . . . . . . . . . . . . . . . . . 2 1 33 43 Rewire 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Trap 15 | . . . . . . . 9 . . . . . . . . . . . . . 2 3 . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 7 exits: *Fac x3 / *Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Ext) -5/Waste -5/Factory -4/Factory (discovered 3 exits: *Res x2 / *Upp) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res / Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: Acc / *Qua) -2/Quarantine (discovered 2 exits: Acc / *Sec) -2/Section 7 (discovered 2 exits: Acc / Gar) -2/Garrison (discovered 3 exits: *Acc x3) -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 164 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 323 | -10/Materials | Discovered new exit (range 10) 610 | -10/Materials | Repaired Aluminum Leg 642 | -10/Materials | Repaired Imp. Terrain Scanner 673 | -10/Materials | Discovered new exit (range 8) 708 | -10/Materials | Identified exit to Mines 811 | -10/Materials | Discovered new exit (range 9) 888 | -10/Materials | Entered Mines 898 | -10/Mines | Discovered new exit (range 6) 905 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 952 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 952 | -10/Mines | Discovered new exit (range 5) 960 | -10/Mines | Entered Exiles 960 | -10/Exiles | Accompanied by 3 allies 989 | -10/Exiles | Met 8R-AWN 1013 | -10/Exiles | Met EX-HEX 1050 | -10/Exiles | Met EX-BIN 1066 | -10/Exiles | Aligned with FarCom system 1068 | -10/Exiles | Given EX-Vault access code 1098 | -10/Exiles | Opened EX-Vault 1107 | -10/Exiles | Found Deploy-a-Sentry 1109 | -10/Exiles | Found Deploy-a-Sentry 1112 | -10/Exiles | Found Deploy-a-Sentry 1116 | -10/Exiles | Found AWS/Autocannon 1122 | -10/Exiles | Found Latent Energy Streamer 1154 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1198 | -10/Exiles | Met EX-DEC 1470 | -10/Exiles | Discovered new exit (range 14) 1488 | -10/Exiles | Stole three prototypes: Latent Energy Streamer, AWS/Autocannon, Deploy-a-Sentry 1488 | -10/Exiles | Entered Mines 1488 | -9/Mines | Accompanied by 3 allies 1493 | -9/Mines | Learned location of Zion (-6) 1499 | -9/Mines | Met a Derelict bent on vengeance 1511 | -9/Mines | Discovered new exit (range 5) 1660 | -9/Mines | Discovered new exit (range 16) 2085 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2088 | -9/Mines | Found Prototype Device 2298 | -9/Mines | Entered Materials 2298 | -8/Materials | Accompanied by 2 allies 2298 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2359 | -8/Materials | Identified Exp. Sensor Array 2555 | -8/Materials | Identified exit to Factory 2708 | -8/Materials | Garrison activated, responded to threat 2944 | -8/Materials | Entered Factory 2944 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2946 | -7/Factory | FarCom data flow suspended 2986 | -7/Factory | Repaired Aluminum Leg 3114 | -7/Factory | Lost 4 parts (1p3w) 4070 | -7/Factory | Discovered new exit (range 8) 4076 | -7/Factory | Identified exit to Factory 4261 | -7/Factory | Build established: Scavenger-Skirmisher 4542 | -7/Factory | Discovered exit to Factory (range 11) 5059 | -7/Factory | Repaired Imp. Heat Sink 5157 | -7/Factory | Build established: Mutant 5186 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 5415 | -7/Factory | Discovered exit to Factory (range 7) 5462 | -7/Factory | Identified exit to Storage 5462 | -7/Factory | Identified exit to Lower Caves 5928 | -7/Factory | Fabricated Exp. Sensor Array (x1) 5934 | -7/Factory | Local fabrication network quarantined 6330 | -7/Factory | Repaired Exp. Sensor Array 6365 | -7/Factory | Entered Lower Caves 6367 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6667 | -7/Lower Caves | Learned location of 1 exit from Factory 7306 | -7/Lower Caves | Discovered new exit (range 7) 7321 | -7/Lower Caves | Found Alien Artifact 7321 | -7/Lower Caves | Identified Core Expander 7321 | -7/Lower Caves | Installed Core Expander, added new Utility slot 7336 | -7/Lower Caves | Identified exit to Lower Caves 7551 | -7/Lower Caves | Encountered a Warlord checkpoint 7930 | -7/Lower Caves | Attracted the attention of an 0b10 base 8280 | -7/Lower Caves | Build established: Scavenger-Mutant 8610 | -7/Lower Caves | Build established: Scavenger-Skirmisher 9972 | -7/Lower Caves | Entered another Lower Caves area 10237 | -7/Lower Caves | Encountered a Warlord checkpoint 10915 | -7/Lower Caves | Learned Factory stockpile data 11016 | -7/Lower Caves | Build established: Scavenger-Mutant 11834 | -7/Lower Caves | Spotted MS-QYU(f) 11834 | -7/Lower Caves | Spotted YY-DEU(f) 11835 | -7/Lower Caves | Spotted R3-7J3(f) 11836 | -7/Lower Caves | Encountered a Master Thief 11836 | -7/Lower Caves | Encountered a Master Thief 11836 | -7/Lower Caves | Spotted UR-LX6(f) 11837 | -7/Lower Caves | Encountered a Master Thief 11838 | -7/Lower Caves | Encountered a Master Thief 11841 | -7/Lower Caves | Mic. Fission Core stolen by Master Thief 11847 | -7/Lower Caves | Adv. Heat Sink stolen by Master Thief 11854 | -7/Lower Caves | Imp. EM Pulse Cannon stolen by Master Thief 11884 | -7/Lower Caves | Prc. Assault Rifle stolen by Master Thief 11910 | -7/Lower Caves | Discovered new exit (range 9) 11927 | -7/Lower Caves | Identified exit to Data Miner 11932 | -7/Lower Caves | Learned location of Extension (-5) 11981 | -7/Lower Caves | Learned Factory trap positions 11981 | -7/Lower Caves | Learned Factory emergency access door positions 11981 | -7/Lower Caves | Learned Armory emergency access door positions 11981 | -7/Lower Caves | Learned Factory stockpile data 11981 | -7/Lower Caves | Learned Extension security intel 11981 | -7/Lower Caves | Learned Armory security intel 12476 | -7/Lower Caves | Core integrity fell below 50% 12724 | -7/Lower Caves | Entered Data Miner 12726 | -7/Data Miner | Discovered new exit (range 6) 12749 | -7/Data Miner | Met Data Miner 12769 | -7/Data Miner | Learned location of Section 7 (-2) 12769 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12787 | -7/Data Miner | Received God Mode back door access code from Data Miner 12836 | -7/Data Miner | Identified exit to Proximity Caves 12837 | -7/Data Miner | Entered Proximity Caves 12965 | -6/Proximity Caves | Escorted by Enhanced Grunt 13119 | -6/Proximity Caves | Discovered exit to Factory (range 6) 13608 | -6/Proximity Caves | Entered Factory 13608 | -6/Factory | Accompanied by 1 ally 13608 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 13609 | -6/Factory | Identified exit to Lower Caves 13610 | -6/Factory | Loaded intel: 77 trap records 14071 | -6/Factory | Lost 3 parts (1p2n) 14210 | -6/Factory | Discovered exit to Lower Caves (range 5) 14227 | -6/Factory | Garrison activated, responded to threat 14279 | -6/Factory | Entered Lower Caves 14332 | -6/Lower Caves | Lost 4 parts (1p1n2w) 15159 | -6/Lower Caves | Discovered new exit (range 10) 16061 | -6/Lower Caves | Identified exit to Lower Caves 16123 | -6/Lower Caves | Learned Factory terminal intel 16406 | -6/Lower Caves | Entered another Lower Caves area 16470 | -6/Lower Caves | Lost 8 parts (2p4n2w) 16500 | -6/Lower Caves | Encountered a Warlord checkpoint 16596 | -6/Lower Caves | Discovered new exit (range 9) 16815 | -6/Lower Caves | Learned Factory stockpile data 18098 | -6/Lower Caves | Discovered new exit (range 8) 18104 | -6/Lower Caves | Learned 4 Factory zone layouts 18120 | -6/Lower Caves | Identified exit to Zion 18487 | -6/Lower Caves | Found Prototype Device 18487 | -6/Lower Caves | Identified Heart of Steel 19217 | -6/Lower Caves | Entered Zion 19288 | -6/Zion | Given the Hacking Drone Bay 19322 | -6/Zion | Discovered new exit (range 16) 19394 | -6/Zion | System corruption cleaned by Quarantine Array 19512 | -6/Zion | Found Prototype Device 19512 | -6/Zion | Identified Mobile Refinery Mk. CCLXVII 19718 | -6/Zion | Gained Derelict followers 19753 | -6/Zion | Learned Factory emergency access door positions 20000 | -6/Zion | Learned location of Warlord (-5) 20035 | -6/Zion | Learned location of 1 exit from Lower Caves 20050 | -6/Zion | Received a visual enhancement algorithm 20275 | -6/Zion | Given A8's code to call for help 20698 | -6/Zion | Heart of Steel transformed into Warbot 21369 | -6/Zion | DAS Turret deployed 21690 | -6/Zion | Enhanced Grunt warped into view, answering call for help 21692 | -6/Zion | Enhanced Grunt warped into view, answering call for help 21768 | -6/Zion | Attacked by Zionites 21851 | -6/Zion | Allies destroyed Imprinter 21870 | -6/Zion | Extracted access codes from Imprinter's data core 21957 | -6/Zion | Opened final containment barrier to the Deep Caves 21978 | -6/Zion | Discovered new exit (range 5) 21981 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 21984 | -6/Zion | Identified exit to Deep Caves 21990 | -6/Zion | Entered Deep Caves 21990 | -6/Deep Caves | Accompanied by 3 allies (Warbot) 22230 | -6/Deep Caves | Found Surveybot 24 Scanner 22318 | -6/Deep Caves | Found Unknown Processor 22318 | -6/Deep Caves | Identified Surveybot 24 Chip 22374 | -6/Deep Caves | Z-Facility disabled 22899 | -6/Deep Caves | Found Prototype Protection 22900 | -6/Deep Caves | Identified Zio. Weapon Casing 22943 | -6/Deep Caves | Build established: Scavenger-Skirmisher 23248 | -6/Deep Caves | Found Zio. Weapon Casing 23300 | -6/Deep Caves | Discovered new exit (range 22) 23323 | -6/Deep Caves | Identified exit to Proximity Caves 23968 | -6/Deep Caves | Build established: Scavenger-Mutant 23990 | -6/Deep Caves | Spotted as-55858 23994 | -6/Deep Caves | DAS Turret deployed 24000 | -6/Deep Caves | DAS Turret deployed 24016 | -6/Deep Caves | Allies destroyed as-55858 24046 | -6/Deep Caves | Lost 8 parts (1p4n1u2w) 24287 | -6/Deep Caves | Build established: Mutant 25383 | -6/Deep Caves | Build established: Scavenger-Tank 25739 | -6/Deep Caves | Build established: Scavenger-Mutant 25773 | -6/Deep Caves | Triggered Deep Caves wall 25773 | -6/Deep Caves | Spotted AS-91324 25774 | -6/Deep Caves | Exposed GOLEM chamber 25786 | -6/Deep Caves | Spotted AS-40901 25787 | -6/Deep Caves | Destroyed AS-91324 25787 | -6/Deep Caves | Allies destroyed AS-40901 25798 | -6/Deep Caves | Destroyed 30 combat bots 25825 | -6/Deep Caves | Found GOLEM Unit 28837 | -6/Deep Caves | Build established: Golem 28979 | -6/Deep Caves | Found GOLEM Unit 29411 | -6/Deep Caves | Build established: Gunner 29513 | -6/Deep Caves | Found GOLEM Unit 29624 | -6/Deep Caves | Spotted as-83657 29674 | -6/Deep Caves | Allies destroyed as-83657 30168 | -6/Deep Caves | Build established: Golem 30206 | -6/Deep Caves | Found GOLEM Unit 30211 | -6/Deep Caves | Found GOLEM Unit 30509 | -6/Deep Caves | Build established: Gunner 31314 | -6/Deep Caves | Found GOLEM Unit 31528 | -6/Deep Caves | Entered Proximity Caves 31528 | -5/Proximity Caves | Accompanied by 2 allies (Warbot) 32146 | -5/Proximity Caves | Build established: Skirmisher 32323 | -5/Proximity Caves | Destroyed Warbot 32815 | -5/Proximity Caves | Discovered new exit (range 14) 32902 | -5/Proximity Caves | Learned location of 2 exits from Factory 33031 | -5/Proximity Caves | Identified exit to Factory 33033 | -5/Proximity Caves | Entered Factory 33033 | -5/Factory | Evolved 2 slots: Utility x2 33034 | -5/Factory | Identified exit to Extension 33035 | -5/Factory | Identified exit to Factory 33039 | -5/Factory | Loaded intel: 21 terminal locations 33099 | -5/Factory | Sucked down chute 33099 | -5/Factory | Entered Waste 33114 | -5/Waste | EMP discharged 33139 | -5/Waste | Spotted C-40 Crusher 33145 | -5/Waste | Destroyed C-40 Crusher 33170 | -5/Waste | Spotted C-40 Crusher 33173 | -5/Waste | Destroyed C-40 Crusher 33180 | -5/Waste | Spotted C-40 Crusher 33207 | -5/Waste | Spotted C-40 Crusher 33214 | -5/Waste | EMP discharged 33214 | -5/Waste | System corruption reached 10% 33262 | -5/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 33268 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 33271 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 33274 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 33282 | -5/Waste | Crushed by Compactor (1 part destroyed) 33314 | -5/Waste | EMP discharged 33352 | -5/Waste | Lost 8 parts (1p2n2u3w) 33358 | -5/Waste | Spotted C-40 Crusher 33365 | -5/Waste | Crushed by Compactor (1 part destroyed) 33388 | -5/Waste | Spotted C-40 Crusher 33414 | -5/Waste | EMP discharged 33414 | -5/Waste | System corruption reached 30% 33447 | -5/Waste | Discovered new exit (range 10) 33462 | -5/Waste | Identified exit to Factory 33464 | -5/Waste | Entered Factory 33671 | -5/Factory | Build established: Golem 34233 | -5/Factory | Incoming investigation squad redirected 34374 | -5/Factory | Build established: Scavenger-Golem 34397 | -5/Factory | Fabricated Exp. Sensor Array? 34879 | -5/Factory | Allied Derelicts emerged from ambush trap array 34898 | -5/Factory | Incoming investigation squad redirected 35262 | -5/Factory | Discovered exit to Factory (range 16) 35264 | -5/Factory | First assault squad dispatched 35295 | -5/Factory | Entered another Factory area 35295 | -4/Factory | Accompanied by 1 ally 35295 | -4/Factory | Evolved 2 slots: Utility x2 35532 | -4/Factory | Fabricated Exp. Terrain Scanner (x1) 36182 | -4/Factory | Discovered new exit (range 29) 36315 | -4/Factory | Identified exit to Research 36724 | -4/Factory | Build established: Golem 37068 | -4/Factory | Discovered exit to Research (range 16) 37093 | -4/Factory | Discovered new exit (range 30) 37190 | -4/Factory | Identified exit to Upper Caves 37191 | -4/Factory | Entered Upper Caves 37192 | -4/Upper Caves | Encountered a Warlord checkpoint 37915 | -4/Upper Caves | Learned location of Testing (-3) 38249 | -4/Upper Caves | Discovered new exit (range 29) 38331 | -4/Upper Caves | Learned Research stockpile data 38702 | -4/Upper Caves | Identified exit to Upper Caves 38704 | -4/Upper Caves | Entered another Upper Caves area 38705 | -4/Upper Caves | Encountered a Warlord checkpoint 38713 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 38736 | -4/Upper Caves | Discovered exit to Research (range 30) 39491 | -4/Upper Caves | Discovered new exit (range 29) 39498 | -4/Upper Caves | Learned location of 1 exit from Research 39925 | -4/Upper Caves | Identified exit to Zhirov 40056 | -4/Upper Caves | Destroyed B-86 Titan 41127 | -4/Upper Caves | Entered Zhirov 41127 | -4/Zhirov | Discovered new exit (range 3) 41152 | -4/Zhirov | Met Zhirov 41182 | -4/Zhirov | Learned location of Quarantine (-2) 41205 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 41233 | -4/Zhirov | Found Alien Artifact 41233 | -4/Zhirov | Identified Integrated Reactor 41233 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 41612 | -4/Zhirov | Identified exit to Proximity Caves 41613 | -4/Zhirov | Entered Proximity Caves 42200 | -3/Proximity Caves | Build established: Mutant 42732 | -3/Proximity Caves | Build established: Golem 43006 | -3/Proximity Caves | Entered Research 43006 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 43007 | -3/Research | Identified exit to Research 43415 | -3/Research | Identified exit to Armory 43415 | -3/Research | Identified exit to Testing 43812 | -3/Research | Build established: Generator-Golem 43854 | -3/Research | Found Prototype Processor 43854 | -3/Research | Identified Exp. Signal Interpreter 44014 | -3/Research | Entered Testing 44425 | -3/Testing | Discovered exit to Research (range 21) 44476 | -3/Testing | Found Prototype Energy Gun 44476 | -3/Testing | Identified Tachyon Dispersion Ray 44547 | -3/Testing | Found Prototype Energy Cannon 44547 | -3/Testing | Identified Potential Cannon 44551 | -3/Testing | Found Prototype Energy Cannon 44551 | -3/Testing | Identified Imp. Potential Cannon 44582 | -3/Testing | Found Prototype Hackware 44582 | -3/Testing | Identified Ghost Barrier 44611 | -3/Testing | Found Nanosword 44665 | -3/Testing | Entered Research 44665 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 44724 | -2/Research | Found Prototype Launcher 44724 | -2/Research | Identified Ragnarok Missile Launcher 44752 | -2/Research | Found Prototype Launcher 44753 | -2/Research | Identified Enh. Gamma Bomb Array 45295 | -2/Research | Build established: Generator-Mutant 45488 | -2/Research | Discovered new exit (range 25) 45490 | -2/Research | Discovered new exit (range 30) 45514 | -2/Research | Spotted B-90 Cyclops 45540 | -2/Research | Identified exit to Quarantine 45541 | -2/Research | Entered Quarantine 45550 | -2/Quarantine | Found Alien Artifact 45550 | -2/Quarantine | Identified Core Reset Matrix 45550 | -2/Quarantine | Used Core Reset Matrix 45554 | -2/Quarantine | Detected hypermatrix surge 45554 | -2/Quarantine | Sensed 11 artifacts in vicinity 45654 | -2/Quarantine | Spotted Alpha 7 45683 | -2/Quarantine | Destroyed Alpha 7 45701 | -2/Quarantine | Found Prototype Device 45704 | -2/Quarantine | Found Prototype Energy Gun 45704 | -2/Quarantine | Identified Enh. Gamma Rifle 45708 | -2/Quarantine | Identified Exp. ECM Suite 45720 | -2/Quarantine | Found Prototype Processor 45720 | -2/Quarantine | Identified Exp. Targeting Computer 45726 | -2/Quarantine | Found Prototype Processor 45726 | -2/Quarantine | Identified Exp. Target Analyzer 45733 | -2/Quarantine | Found Prototype Ballistic Gun 45733 | -2/Quarantine | Identified Multirail 45743 | -2/Quarantine | Found Sigix Terminator 45905 | -2/Quarantine | Discovered new exit (range 28) 46028 | -2/Quarantine | Found Matter Drive 46160 | -2/Quarantine | Found Stasis Generator 46351 | -2/Quarantine | Crushed by falling debris 46369 | -2/Quarantine | Crushed by falling debris 46413 | -2/Quarantine | System corruption reached 10% 46487 | -2/Quarantine | Discovered new exit (range 6) 46495 | -2/Quarantine | Entered Section 7 46496 | -2/Section 7 | Sensed 18 artifacts in vicinity 46519 | -2/Section 7 | Found Integrity Redistributor 46520 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-189) 46583 | -2/Section 7 | Found Integrity Redistributor 46672 | -2/Section 7 | Spotted S7 Guard 46731 | -2/Section 7 | Destroyed S7 Guard 46754 | -2/Section 7 | Found Core Membrane 46754 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 46965 | -2/Section 7 | Spotted S7 Guard 46985 | -2/Section 7 | Found Core Reset Matrix 46988 | -2/Section 7 | Sensed 14 artifacts in vicinity 47189 | -2/Section 7 | Destroyed 7 combat bots 47220 | -2/Section 7 | Incoming investigation squad redirected 47281 | -2/Section 7 | Destroyed S7 Guard 47314 | -2/Section 7 | Found Core Regenerator 47314 | -2/Section 7 | Used Core Regenerator, restored core integrity (+350) 47350 | -2/Section 7 | Discovered new exit (range 28) 47566 | -2/Section 7 | Crushed by falling debris 47633 | -2/Section 7 | Lost 3 parts (2u1w) 47666 | -2/Section 7 | Found LRC Matter Compressor 47667 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 48156 | -2/Section 7 | Spotted B-99 Colossus 48352 | -2/Section 7 | Spotted Executioner 48503 | -2/Section 7 | Found Sigix Quantum Sheargun 48510 | -2/Section 7 | Found Sigix Quantum Sheargun 48634 | -2/Section 7 | Found Matter Drive 48653 | -2/Section 7 | Found Transdimensional Reconstructor 48903 | -2/Section 7 | Garrison activated, responded to threat 48924 | -2/Section 7 | Identified exit to Garrison 48924 | -2/Section 7 | Entered Garrison 49226 | -2/Garrison | Discovered new exit (range 30) 49226 | -2/Garrison | Crushed by falling debris 49267 | -2/Garrison | Identified exit to Access 49270 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 49299 | -2/Garrison | Build established: Generator-Golem 49342 | -2/Garrison | Spotted B-90 Cyclops 49562 | -2/Garrison | Triggered checkpoint 49575 | -2/Garrison | Discovered exit to Access (range 13) 49617 | -2/Garrison | Attempted to install RIF, but system incompatible 49658 | -2/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 49993 | -2/Garrison | Discovered exit to Access (range 9) 50270 | -2/Garrison | Triggered checkpoint 50346 | -2/Garrison | Phase Generator disabled 51160 | -2/Garrison | Entered Access 51160 | -1/Access | Evolved 2 slots: Power x1, Weapon x1 51197 | -1/Access | Garrison activated, responded to threat 51440 | -1/Access | First assault squad dispatched 51462 | -1/Access | Incoming assault squad redirected 51467 | -1/Access | Energy Cycler disabled 51468 | -1/Access | Incoming assault squad redirected 51968 | -1/Access | Incoming assault squad redirected 52153 | -1/Access | Incoming assault squad redirected 52181 | -1/Access | Incoming assault squad redirected 52333 | -1/Access | Garrison activated, responded to threat 52409 | -1/Access | Lost 3 parts (3u) 52425 | -1/Access | Used Integrity Redistributor, redistributed integrity from core (-303) 52431 | -1/Access | Incoming assault squad redirected 52617 | -1/Access | High security lockdown imminent 52697 | -1/Access | High security lockdown engaged 52759 | -1/Access | Crushed by falling debris 52763 | -1/Access | Warped through subspace 52790 | -1/Access | Lost 4 parts (2u2w) 52910 | -1/Access | Scanned by Researcher 52912 | -1/Access | Fired Sigix Terminator 52912 | -1/Access | Spotted Investigator 52912 | -1/Access | Destroyed Investigator 52933 | -1/Access | Destroyed 9 combat bots 53035 | -1/Access | Spotted Striker 53035 | -1/Access | Spotted Executioner 53035 | -1/Access | Spotted Striker 53044 | -1/Access | Core integrity fell below 50% 53080 | -1/Access | Emitted hypermatrix ping 53084 | -1/Access | Discovered new exit (range 6) 53085 | -1/Access | Assembled emerged from beneath the floor 53086 | -1/Access | Identified exit to Surface 53087 | *** | Heading to fleet! Last Messages --------------- 53080_ Emitted hypermatrix ping. 53081_ Detected hypermatrix ping. 53081_ Asb. Alloy Leg destroyed. 53082_ Centrium Leg destroyed. 53082_ Dropped Med. Storage Unit. 53083_ Discarded Asb. Alloy Leg. 53084_ GOLEM Unit beginning Asb. Alloy Leg integration. 53084_ The Access Shell folds into the floor. 53084_ EXIT=FOUND 53084_ GOLEM Unit destroyed. 53084_ Core Membrane filtered system corruption (1). 53085_ Assembled emerge from beneath the floor. 53085_ Striker sneak attacks. 53085_ as-12963 destroyed. 53085_ as-67858 sneak attacks. 53085_ P-80 Master system corrupted by crushing effect. 53085_ P-80 Master knocked back. 53085_ G-73 Enforcer knocked back. 53086_ EXIT=IDENTIFIED: SURFACE [Achievement: Torch] Map ----- +----------------------------------------------------+ | ? ?????????????????????????????? | | ?? ? ????#??????????????????????????? | | "% ???? ?###????????????????????????? | | """ """ ??? ???#????#??????????????????????? | | """""""?? ??#????????#????????????????????????? | | """"""? #???###?????????????????????????????? | | """"" #?#??#???##?#???????????????????????? | | """"""" ????#??????#??#?????????????????????? | | """"""" # ?= ?? ????#???????????????????????? | | """ """ #? ??????#?????????????????????????? | | # ] ??? ???????#????????????????????? | | #?]? ??????#?#??????????????????????? | | # ???????#?#????????????????????????? | | /### ##### # ?????? ???????????????????????????? | | # ##??# +???????????????????????????????????? | | /# ##??# #????? ????#????????????????????????? | | # #???# #? ? ??????#???????????????????????? | | # ##### #?#?????????????????????????????????? | | / " # #?????###???????????????????????????? | | # " " ####### ##########??????????????????? | | ##"" # """T""" "??????????????????? | | ######## """a""" "??????????????????? | | #???#??#KEga g!K "??????????????????? | | #??##??# p aapg "??????????????????? | | #??????# ll a g "" "??????????????????? | | ##?????# aa @" "??????????????????? | | ####??????# "??????????????????? | | ??#???????# "??????????????????? | | ????#?????# "??????????????????? | | ??#?#????## "??????????????????? | | ?????#?#??# ####### ##########??????????????????? | | ???"?????## #?????###???????????????????????????? | | "??"??????# #??#????????????????????????????????? | | ? ?? ?? ??# #???????????????????????????????????? | | ?? ???????# ??#?????????????????????????????????? | | ???????? ?+ ????????????????????????????????????? | | ?????? ??# ????????????????????????????????????? | | ??"???????# ????????????????????????????????????? | | ?"??? ????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????#???????????????????????????????????? | | ?#???????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 95 Energy Capacity 1590 Matter Stores 565 Matter Capacity 600 Sight Range 23 Robot Scan Range 30 Terrain Scan Range 30 Terrain Scan Density 2210 Power Amplification 20 Additional Mass Support 20 Armor Coverage 325 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Utility Shielding 66 Weapon Shielding 100 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 4 Energy Filtering 50 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Signal Interpreter | x2 | -7/Factory Exp. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Terrain Scanner | x1 | -4/Factory Alien Tech Used ----------------- Core Expander Integrated Reactor Core Reset Matrix Stasis Generator Matter Drive Integrity Redistributor Core Membrane Core Regenerator LRC Matter Compressor Sigix Quantum Sheargun Transdimensional Reconstructor Sigix Terminator Achievements -------------- Equal Opportunity Bot Torch Challenges ------------ None Game ------ Seed SpectralArmorTorch Manual? 0 Play Time 09:12:50 Cumulative 234.1 hours Start 2020.12.28 @ 10:58:04 End 2020.12.31 @ 10:47:18 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 68 Rogue 45 Adventurer 23 Explorer 0 Win Type 2 Total 10 Types 7/0/2/1/0/0/0/0/0 Lore% 88 Gallery% 88 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cf349a2-73cf-4476-8662-e2f033ff5622