Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 21:58:48

Player: Cyurio

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (13)       2600
Robots Destroyed (56)      280
Value Destroyed (2540)     2540
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (1050)               1050
              TOTAL SCORE: 9470

 Bonus
-------
Follower Combat Kills      50
Entered DSFs               1000

 Cogmind 
---------
Core Integrity             976/1150
Matter                     193/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (6) ---
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY (7) ------
           Signal Interpreter
           Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
         Light Fission Core
>              --- PROPULSION -------
      Improved Titanium Leg
      Improved Titanium Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Targeting Computer
               Target Analyzer
               Matter Filter
  High-powered Tractor Beam
>              --- WEAPON -----------
         Heavy Assault Rifle
               Gauss Rifle
               Coil Gun
         Heavy Machine Gun
>              --- INVENTORY --------
      Improved Deuterium Engine
         Light Fission Core
      Improved Titanium Leg
      Improved Titanium Leg
               Flexi-carbon Leg
       Compact Wheel
               Signal Interpreter
         Heavy Assault Rifle
               Gauss Rifle
               EMP Blaster
[Rating: 56]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   .   2   .   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   1   1   
  Utility                  5    | .   .   .   .   .   1   1   .   1   .   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
Parts Attached             92   | .   5   3   .   13  8   3   15  24  3   .   8   10  .   
  Power                    12   | .   .   1   .   2   .   1   .   5   .   .   .   3   .   
    Engine                 6    | .   .   .   .   2   .   .   .   3   .   .   .   1   .   
    Core                   5    | .   .   1   .   .   .   1   .   2   .   .   .   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               32   | .   .   .   .   6   3   .   9   6   2   .   4   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    30   | .   .   .   .   4   3   .   9   6   2   .   4   2   .   
    Wheel                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  13   | .   2   .   .   .   2   .   1   5   .   .   1   2   .   
    Device                 4    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   .   .   2   .   .   3   .   .   1   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   3   2   .   5   3   2   5   8   1   .   3   3   .   
    Energy Gun             4    | .   2   1   .   1   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Ballistic Gun          25   | .   .   .   .   2   2   2   5   8   .   .   3   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   1   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 51   | .   .   .   .   11  .   .   6   13  5   .   6   3   7   
  Power                    9    | .   .   .   .   2   .   .   1   3   .   .   .   1   2   
  Propulsion               18   | .   .   .   .   5   .   .   1   5   2   .   1   1   3   
  Utility                  5    | .   .   .   .   .   .   .   1   2   1   .   1   .   .   
  Weapon                   19   | .   .   .   .   4   .   .   3   3   2   .   4   1   2   
  Highest Loss Streak      8    | .   .   .   .   6   .   .   3   8   5   .   4   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   98  100 100 88  74  92  90  92  71  33  41  48  53  
  Engine                   6    | .   14  12  .   3   9   7   7   6   7   .   .   .   5   
  Core                     4    | .   .   1   14  9   .   7   3   3   .   .   .   2   .   
  Leg                      25   | .   28  28  28  25  21  30  29  25  21  6   5   25  23  
  Device                   7    | .   12  14  14  9   .   .   3   6   .   .   .   .   .   
  Storage                  9    | .   14  14  14  14  9   7   7   6   4   .   .   .   .   
  Processor                7    | .   .   .   .   .   16  15  15  14  20  20  16  3   10  
  Energy Gun               11   | .   26  27  28  19  .   .   .   .   .   .   .   .   .   
  Ballistic Gun            8    | .   1   .   .   .   3   15  18  25  15  .   13  9   9   
  Slashing Weapon          1    | .   .   .   .   3   9   7   2   .   .   .   .   .   .   
Naked Turns                9    | .   .   .   .   .   .   .   .   .   .   .   9   .   .   
Heaviest Build             44   | 14  22  21  21  21  26  30  32  44  44  3   18  29  24  
  Greatest Support         89   | 20  20  20  20  30  40  40  80  80  80  20  72  89  89  
  Greatest Overweight (x)  5    | .   1   1   1   3   1   .   .   2   .   .   5   .   .   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | .   10  10  10  10  10  10  10  10  10  5   5   5   5   
  Average Capacity         9    | .   8   10  10  10  10  10  10  10  8   5   5   5   5   
  Most Carried             10   | .   10  10  10  10  8   9   10  10  5   3   5   5   .   
  Average Carried          7    | .   7   10  10  8   5   7   8   8   4   3   4   .   .   
  Final Capacity           10   | 8   10  10  10  10  10  10  10  10  5   5   5   5   5   
  Final Carried            10   | 6   10  10  10  5   8   9   8   5   3   3   5   .   .   

 Class Distribution 
--------------------
 60% | Mutant
 22% | Scavenger-Gunner
 12% | Scavenger-Mutant
  4% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -7/Factory
 Scavenger-Mutant | -7/DSF
 Scavenger-Gunner | -6/Factory
 Scavenger-Mutant | -6/Waste
 Scavenger-Mutant | -6/Factory
           Gunner | -6/DSF
           Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Matter Collected           1840 | 200 38  48  .   196 88  .   238 488 .   .   156 295 93  
  Remotely                 124  | .   .   .   .   .   .   .   .   124 .   .   .   .   .   
Salvage Created            2774 | .   239 158 .   221 306 .   421 763 .   .   189 297 180 
  Parts                    148  | .   16  10  .   4   18  .   19  46  .   .   16  7   12  
Haulers Intercepted        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   .   1   .   .   .   3   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Combat Hostiles Destroyed  52   | .   4   4   .   10  5   .   7   13  .   .   3   4   2   
  Melee                    7    | .   .   .   .   3   4   .   .   .   .   .   .   .   .   
  Guns                     39   | .   2   3   .   4   1   .   7   13  .   .   3   4   2   
  AOE                      6    | .   2   1   .   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          11   | .   3   .   .   2   1   .   1   3   .   .   1   .   .   
  Worker                   3    | .   .   .   .   1   1   .   .   .   .   .   .   1   .   
  Builder                  5    | .   1   .   .   .   .   .   .   1   .   .   .   .   3   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler                   2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Grunt                    24   | .   4   4   .   3   3   .   3   4   .   .   .   3   .   
  Sentry                   7    | .   .   .   .   .   2   .   .   3   .   .   .   .   2   
  Specialist               6    | .   .   .   .   .   .   .   4   .   .   .   2   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   4   .   .   .   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                7    | .   .   .   .   7   .   .   .   .   .   .   .   .   .   
Best Kill Streak           4    | .   4   2   .   4   2   .   3   3   .   .   2   3   4   
  Combat Bots Only         4    | .   2   2   .   4   2   .   3   3   .   .   2   3   2   
Max Kills in Single Turn   2    | .   2   1   .   2   1   .   1   2   .   .   1   1   2   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   1   1   .   2   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -6   -6   -6   -6   -5   -4   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Was  Fac  DSF  Fac  Fac  
Hostile Shots Fired        633  | .    15   12   .    59   14   .    87   183  5    .    82   75   101  
  Missed                   182  | .    5    4    .    11   4    .    31   51   .    .    22   18   36   
Damage Taken               7411 | .    132  106  .    857  151  .    1218 1929 228  .    1108 821  861  
  Core                     1492 | .    38   14   .    131  .    .    207  253  46   .    454  175  174  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    .    .    26   100  .    70   .    .    .    11   82   .    
Volleys Fired              149  | .    12   7    .    18   2    .    23   44   .    .    10   18   15   
  Largest                  4    | .    2    2    .    2    2    .    3    4    .    .    3    2    2    
  Hottest                  111  | .    85   85   .    85   46   .    86   111  .    .    90   60   58   
Shots Fired                374  | .    21   13   .    25   4    .    59   169  .    .    30   28   25   
  Gun                      367  | .    18   12   .    22   4    .    59   169  .    .    30   28   25   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 7    | .    3    1    .    3    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  326  | .    6    .    .    5    4    .    59   169  .    .    30   28   25   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                7    | .    3    1    .    3    .    .    .    .    .    .    .    .    .    
  Electromagnetic          41   | .    12   12   .    17   .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         24   | .    7    4    .    7    2    .    15   24   .    .    14   7    17   
  Robot Miss Streak        5    | .    5    2    .    2    1    .    2    4    .    .    1    2    2    
  Penetration Max          1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    .    .    .    .    1    1    .    .    1    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    .    .    1    1    .    .    1    .    1    
Shots Hit Robots           286  | .    11   7    .    23   13   .    44   125  .    .    25   19   19   
  Core Hits                127  | .    11   8    .    21   7    .    16   38   .    .    7    11   8    
  Critical Kills           7    | .    .    .    .    .    .    .    .    3    .    .    2    1    1    
  Critical Parts Destroyed 8    | .    .    .    .    .    .    .    2    5    .    .    1    .    .    
  Critical Strikes         21   | .    .    4    .    .    2    .    2    8    .    .    3    1    1    
    Destroy                15   | .    .    .    .    .    .    .    2    8    .    .    3    1    1    
    Corrupt                4    | .    .    4    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Melee Attacks              31   | .    .    .    .    13   18   .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 31   | .    .    .    .    13   18   .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    2    2    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6704 | .    367  172  .    911  489  .    897  2361 .    .    550  393  564  
  Guns                     5002 | .    153  116  .    198  41   .    897  2361 .    .    550  393  293  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               875  | .    214  56   .    347  .    .    .    .    .    .    .    .    258  
  Melee                    814  | .    .    .    .    366  448  .    .    .    .    .    .    .    .    
  Ramming                  13   | .    .    .    .    .    .    .    .    .    .    .    .    .    13   
  Kinetic                  4644 | .    65   .    .    44   41   .    897  2361 .    .    550  393  293  
  Thermal                  289  | .    .    .    .    31   .    .    .    .    .    .    .    .    258  
  Explosive                586  | .    214  56   .    316  .    .    .    .    .    .    .    .    .    
  Electromagnetic          358  | .    88   116  .    154  .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 814  | .    .    .    .    366  448  .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9    | .    .    .    .    9    .    .    .    1    1    1    6    .    .    
  Average Corruption       4    | .    .    .    .    8    .    .    .    1    1    1    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  17   | .    .    .    .    12   .    .    .    1    3    .    1    .    .    
    Message Errors         4    | .    .    .    .    3    .    .    .    .    1    .    .    .    .    
    Matter Fused           4    | .    .    .    .    4    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Energy Discharges      2    | .    .    .    .    1    .    .    .    .    1    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      3    | .    .    .    .    1    .    .    .    1    1    .    .    .    .    
    Weapon Failures        1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            302  | .    .    .    .    73   97   .    .    .    .    .    .    .    132  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               145  | .    .    .    .    13   .    .    .    .    .    .    .    .    132  
  Melee                    157  | .    .    .    .    60   97   .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      146  | .    .    .    .    76   .    .    .    .    .    .    .    .    70   
  Shots                    3    | .    .    .    .    2    .    .    .    .    .    .    .    .    1    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Targets Rammed             3    | .    .    .    .    .    .    .    1    .    .    .    1    .    1    
  Kicked                   2    | .    .    .    .    .    .    .    1    .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        415  | .    45   12   .    6    .    .    16   415  .    .    118  71   9    
  Average Temperature      84   | .    29   6    .    3    .    .    9    109  .    .    64   30   9    
  Received Heat Transfer   1331 | .    72   60   .    182  81   .    261  222  .    .    252  165  36   
  Effects                  2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
    Shutdowns              2    | .    .    .    .    .    .    .    .    2    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         200  | .    .    .    .    50   .    .    .    .    .    .    .    .    150  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Peak Influence             289  | .   103 144 .   59  186 13  169 224 108 56  79  114 289 
  Initial                  88   | .   .   39  .   .   .   13  9   88  78  51  39  20  55  
  Average                  66   | .   83  93  .   13  42  13  70  90  91  52  53  73  131 
Maximum Alert Level        1    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Low Security (%)         98   | .   100 100 .   100 100 100 100 99  100 100 100 100 71  
  Level 1                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   28  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   1   2   1   2   2   .   .   2   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   2   .   2   .   .   .   2   .   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Distress Signals           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              96   | .   9   4   .   26  8   .   11  17  6   .   6   4   5   
  Peak Tracking Total      14   | .   3   2   .   14  3   .   4   3   6   .   4   4   3   
  Tactical Retreats        6    | .   .   .   .   .   2   .   3   1   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Traps Triggered            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Machines Disabled          12   | .   2   .   .   1   .   .   .   6   .   .   .   .   3   
  Max in Single Turn       5    | .   2   .   .   .   .   .   .   5   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Machines Accessed          5    | .   .   1   .   .   .   1   .   .   .   1   .   .   2   
  Terminals                4    | .   .   .   .   .   .   1   .   .   .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                8    | .   .   1   .   .   .   4   .   .   .   1   .   .   2   
  Successful               4    | .   .   1   .   .   .   1   .   .   .   1   .   .   1   
  Failed                   4    | .   .   .   .   .   .   3   .   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                7    | .   .   .   .   .   .   4   .   .   .   1   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             4    | .   .   1   .   .   .   1   .   .   .   1   .   .   1   
  Record                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   1   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Total Allies               3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
  Largest Group            2    | .   .   .   2   2   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   29  31  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   21  31  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   .   9   .   .   .   .   .   .   .   .   .   
  Total Damage             159  | .   .   .   .   159 .   .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
-------------              Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Turns Passed               4456 | .   534 397 400 880 438 20  241 977 92  10  157 134 176 
Spaces Moved               2359 | 1   334 195 199 451 235 14  117 493 73  8   84  57  98  
  Core                     33   | .   .   .   .   1   .   .   .   .   .   .   32  .   .   
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Legs                     2291 | 1   334 195 199 415 235 14  117 493 73  8   52  57  98  
  Wheels                   35   | .   .   .   .   35  .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 120 120 120 190 90  120 120 120 120 120 130 50  120 120 
  Average Speed            148  | 120 145 189 190 161 151 120 125 125 122 130 131 120 120 
  Slowest Speed            300  | 120 190 190 190 200 190 120 130 260 130 130 300 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       40   | 2   65  45  61  71  19  1   79  17  73  .   90  1   3   
  Regions Visited          13
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   .   .   .   .   1   1   .   .   .   1   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   .   .   .   .   .   .   .   
Scrap Searched             2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Spaces Dug                 6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
Terrain Destroyed          165  | .   7   5   .   32  6   .   .   70  .   .   .   .   45  
  Melee                    6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   
  Projectile               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  AOE                      157  | .   7   5   .   32  .   .   .   69  .   .   .   .   44  
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -6  -6  -6  -6  -5  -4  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF Fac Was Fac DSF Fac Fac 
Total                      2984 | .   359 209 221 561 293 16  165 747 75  7   104 95  132 
  Wait                     301  | .   2   4   .   64  27  .   .   175 .   .   .   11  18  
  Move                     2347 | .   333 194 198 450 234 13  116 493 72  7   83  56  98  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  17   | .   4   .   .   1   3   .   3   4   .   .   2   .   .   
  Fast Attach              40   | .   2   1   .   6   5   .   2   10  1   .   8   5   .   
  Attach                   28   | .   .   .   .   6   2   1   5   7   2   .   .   5   .   
  Detach                   4    | .   1   .   .   1   1   .   .   1   .   .   .   .   .   
  Swap                     24   | .   3   2   .   1   1   2   8   7   .   .   .   .   .   
  Drop                     17   | .   2   1   .   1   .   .   7   6   .   .   .   .   .   
  Fire                     149  | .   12  7   .   18  2   .   23  44  .   .   10  18  15  
  Melee                    31   | .   .   .   .   13  18  .   .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Kick                     2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   23   | .   .   .   23  .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: Sto / DSF)
-7/DSF
-6/Factory
-6/Waste
-6/Factory
-6/DSF
-5/Factory
-4/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   93 | -10/Materials | Discovered new exit (range 4)
  310 | -10/Materials | Build established: Mutant
  368 | -10/Materials | Discovered new exit (range 8)
  514 | -10/Materials | Discovered new exit (range 6)
  535 | -10/Materials | Entered Mines
  823 | -10/Mines     | Found the Drone Emporium
  887 | -10/Mines     | Learned location of 1 exit from Materials
  925 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  925 | -10/Mines     | Discovered new exit (range 5)
  932 | -10/Mines     | Entered Exiles
  932 | -10/Exiles    | Found Exiles lab destroyed
 1311 | -10/Exiles    | Discovered new exit (range 12)
 1332 | -10/Exiles    | Entered Mines
 1332 | -9/Mines      | Accompanied by 2 allies
 1369 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1507 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1697 | -9/Mines      | Met a Derelict testing a Signal Generator
 1891 | -9/Mines      | Assembled infested the area
 1970 | -9/Mines      | Lost 6 parts (1p3n2w)
 2026 | -9/Mines      | Lost 3 parts (1p2w)
 2052 | -9/Mines      | Core integrity fell below 50%
 2207 | -9/Mines      | Discovered new exit (range 5)
 2212 | -9/Mines      | Entered Materials
 2212 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1
 2213 | -8/Materials  | Identified exit to Factory
 2648 | -8/Materials  | Discovered exit to Factory (range 3)
 2650 | -8/Materials  | Entered Factory
 2650 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 2651 | -7/Factory    | Identified exit to Storage
 2669 | -7/Factory    | Identified exit to DSF
 2670 | -7/Factory    | Entered DSF
 2708 | -7/DSF        | Additional patrols routed to DSF
 2831 | -7/DSF        | Lost 3 parts (1p2w)
 2883 | -7/DSF        | Discovered new exit (range 17)
 2903 | -7/DSF        | Lost 3 parts (1n1u1w)
 2911 | -7/DSF        | Entered Factory
 2911 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3166 | -6/Factory    | Build established: Scavenger-Gunner
 3798 | -6/Factory    | Lost 8 parts (1p4n1u2w)
 3888 | -6/Factory    | Sucked down chute
 3888 | -6/Factory    | Entered Waste
 3898 | -6/Waste      | Spotted C-40 Crusher
 3912 | -6/Waste      | Spotted C-40 Crusher
 3914 | -6/Waste      | Spotted C-40 Crusher
 3915 | -6/Waste      | Spotted C-40 Crusher
 3922 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3932 | -6/Waste      | Spotted C-40 Crusher
 3941 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3955 | -6/Waste      | Spotted C-40 Crusher
 3957 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3960 | -6/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3962 | -6/Waste      | Discovered new exit (range 12)
 3966 | -6/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3980 | -6/Waste      | Entered Factory
 3988 | -6/Factory    | Identified exit to DSF
 3990 | -6/Factory    | Entered DSF
 3997 | -6/DSF        | Lost 5 parts (2n1u2w)
 4053 | -6/DSF        | Additional patrols routed to DSF
 4101 | -6/DSF        | Core integrity fell below 50%
 4115 | -6/DSF        | Released all parts (3)
 4120 | -6/DSF        | Core integrity fell below 20%
 4123 | -6/DSF        | Discovered new exit (range 14)
 4143 | -6/DSF        | Lost 4 parts (4w)
 4147 | -6/DSF        | Entered Factory
 4147 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4244 | -5/Factory    | Discovered new exit (range 8)
 4251 | -5/Factory    | Lost 3 parts (1p1n1w)
 4267 | -5/Factory    | Identified exit to Factory
 4281 | -5/Factory    | Entered another Factory area
 4281 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4457 | -4/Factory    | Self-destructed

 Last Messages 
---------------
04445_ U-05 Engineer builds a Wall.
04446_ Gauss Rifle destroyed.
04447_ K-01 Serf collects debris. <x2>
04449_ U-05 Engineer lays Concrete.
04450_ Penetrated by Slug.
04450_ Slug penetrates Wall.
04450_ Lgt. Ion Engine destroyed.
04450_ Penetrated by Slug.
04450_ U-05 Engineer lays Concrete.
04450_ K-01 Serf collects debris. <x2>
04452_ U-05 Engineer lays Concrete.
04453_ Penetrated by Slug.
04453_ Slug penetrates Wall.
04453_ U-05 Engineer lays Concrete. <x2>
04454_ K-01 Serf collects debris. <x2>
04456_ U-05 Engineer lays Concrete.
04456_ Hvy. Machine Gun destroyed.
04456_ Imp. Carbon-fiber Leg destroyed.
04456_ Slug penetrates Wall. <x2>
04456_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          34
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         13
Target Analysis            5
Recoil Reduction           4
Matter Filtering           30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AlphaOpticalTerminator
  Manual?         0
Play Time         00:41:38
  Cumulative      88.0 hours
  Start           2024.04.02 @ 21:09:34
  End             2024.04.02 @ 21:58:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eed8a009-3f8e-47d4-80a5-7f393cf9a4dd