Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 14:32:15 Player: JitterGlitch Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (131) 655 Value Destroyed (4184) 4184 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (594) 594 TOTAL SCORE: 8033 Bonus ------- High Alert Combat Kills 594 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 100/100 System Corruption 12% Temperature Danger (490) Movement Core (350) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Huge Storage Unit Compact Matter Pod (36) Improved Terrain Scanner Improved Targeting Computer Core Analyzer Matter Filter Hardlight Generator Peak State ------------ > --- POWER ------------ Light Deuterium Engine Enhanced Fission Core > --- PROPULSION ------- Armored Treads Enhanced Armored Medium Treads Enhanced Armored Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit High-capacity Battery Advanced Energy Well Improved Targeting Computer Core Analyzer > --- WEAPON ----------- Flak Cannon Heavy Rocket Launcher > --- INVENTORY -------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Compact Matter Pod Improved Terrain Scanner Improved Targeting Computer Core Analyzer Matter Filter Transmission Jammer Hardlight Generator Lightning Gun Flak Gun Flak Gun Mini Grenade Launcher [Rating: 59] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Improved Weapon Shielding Weapon Flak Cannon Energy Gun Backup Laser I Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . . 1 Utility 4 | . . 1 . 2 1 Weapon . | . . . . . . Parts Attached 91 | 7 9 8 2 42 23 Power 18 | 2 3 3 1 8 1 Engine 12 | 2 1 3 1 5 . Core 6 | . 2 . . 3 1 Reactor . | . . . . . . Propulsion 24 | 2 2 3 . 12 5 Treads 10 | . . . . 5 5 Leg 5 | . . . . 5 . Wheel 6 | 2 2 1 . 1 . Hover 1 | . . 1 . . . Flight 2 | . . 1 . 1 . Utility 29 | 1 3 1 1 12 11 Device 11 | 1 2 . . 4 4 Storage 9 | . 1 . 1 4 3 Processor 4 | . . 1 . . 3 Hackware . | . . . . . . Protection 5 | . . . . 4 1 Artifact . | . . . . . . Weapon 20 | 2 1 1 . 10 6 Energy Gun 6 | . 1 . . 3 2 Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . 1 . 5 2 Ballistic Cannon 1 | . . . . 1 . Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 1 . 1 3 Parts Lost 42 | . 4 . . 13 25 Power 8 | . 1 . . 4 3 Propulsion 13 | . 2 . . 5 6 Utility 11 | . . . . 1 10 Weapon 10 | . 1 . . 3 6 Highest Loss Streak 14 | . 3 . . 5 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 79 100 100 87 93 Engine 6 | . 4 11 11 6 6 Core 6 | . 9 11 11 5 6 Treads 12 | . . . . 8 19 Leg 1 | . . . . 4 . Wheel 3 | . 14 19 11 1 . Device 5 | . 18 11 11 5 3 Storage 19 | . 3 11 11 24 17 Processor 8 | . . 11 11 5 11 Protection 8 | . . . . 8 10 Energy Gun 3 | . 8 12 11 3 1 Ballistic Gun 3 | . 19 9 11 3 . Ballistic Cannon 4 | . . . . 4 6 Launcher 5 | . . . . 5 6 Naked Turns . | . . . . . . Heaviest Build 59 | 9 12 17 20 52 59 Greatest Support 90 | 20 20 20 10 42 90 Greatest Overweight (x) 9 | . 3 2 1 9 2 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 25 | 5 5 5 5 15 25 Average Capacity 12 | 5 5 5 5 13 15 Most Carried 15 | 1 5 5 5 15 15 Average Carried 10 | . 3 4 3 9 14 Final Capacity 15 | 5 5 5 5 15 15 Final Carried 15 | 1 5 5 5 15 9 Class Distribution -------------------- 74% | Mutant 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2395 | 274 171 178 176 715 881 Remotely . | . . . . . . Salvage Created 3633 | 37 425 178 101 1056 1836 Parts 221 | 4 28 11 4 65 109 Haulers Intercepted 5 | . . . . 2 3 Recyclers Shooed 3 | . . . . . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 97 | 1 11 6 2 32 45 Melee 1 | . . . . . 1 Guns 42 | 1 11 6 2 14 8 Cannons 15 | . . . . 7 8 AOE 38 | . . . . 10 28 Classes Destroyed 17 | 1 2 1 1 6 6 Worker 10 | . . . . 4 6 Builder 12 | . . . . . 12 Hauler 5 | . . . . 2 3 Recycler 4 | . . . . 1 3 Mechanic 3 | . . . . 2 1 Operator 1 | . . . . 1 . Watcher 4 | . 1 1 . 2 . Swarmer 21 | . 3 4 . 10 4 Grunt 50 | 1 8 1 1 13 26 Brawler 1 | . . . 1 . . Duelist 3 | . . . . 1 2 Protector 1 | . . . . . 1 Sentry 10 | . . 1 . 8 1 Specialist 1 | . . . . . 1 Hunter 4 | . . . . . 4 Programmer 5 | . . . . . 5 Heavy 1 | . . . . . 1 Best Kill Streak 14 | 1 4 5 2 10 14 Combat Bots Only 6 | 1 4 5 2 5 6 Max Kills in Single Turn 7 | 1 2 1 1 5 7 Gunslinging 1 | . 1 . . 1 . Exploded 3 | . . . . 3 3 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 652 | 1 62 49 . 210 330 Missed 169 | 1 14 14 . 58 82 Damage Taken 6093 | . 471 279 . 1592 3751 Core 1268 | . 109 85 . 360 714 Absorbed by Shields 316 | . . . . 292 24 Redirected to Shielding 160 | . . . . 91 69 Ignored by Resistances 1838 | . 143 86 . 547 1062 Regen/Repaired (Parts) 92 | . . 92 . . . Core Remaining (%) 67 | 100 56 . 78 34 . Volleys Fired 222 | 1 32 30 5 79 75 Largest 2 | 2 2 2 2 2 2 Hottest 99 | 40 85 50 50 86 99 Shots Fired 368 | 2 64 41 6 135 120 Gun 237 | 2 64 41 6 84 40 Cannon 72 | . . . . 27 45 Launcher 59 | . . . . 24 35 Special . | . . . . . . Kinetic 217 | 2 56 30 5 57 67 Thermal 74 | . 8 11 1 54 . Explosive 59 | . . . . 24 35 Electromagnetic 18 | . . . . . 18 Robot Hit Streak 27 | 2 27 19 7 22 24 Robot Miss Streak 4 | . 1 3 1 3 4 Penetration Max . | . . . . . . Secondary Targets 7 | . 3 . . 4 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 299 | 2 53 31 5 107 101 Core Hits 346 | 1 21 10 3 99 212 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . 2 1 . 2 . Burn 3 | . 1 . . 2 . Destroy 2 | . 1 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 10071 | 25 589 363 62 3018 6014 Guns 2693 | 25 589 363 62 787 867 Cannons 1549 | . . . . 651 898 Explosions 5790 | . . . . 1580 4210 Melee . | . . . . . . Ramming 39 | . . . . . 39 Kinetic 3266 | 25 469 289 52 937 1494 Thermal 705 | . 120 74 10 501 . Explosive 5747 | . . . . 1537 4210 Electromagnetic 314 | . . . . 43 271 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 12 | . 1 4 4 1 12 Average Corruption 1 | . 1 4 4 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 21 | . . 2 2 6 11 Message Errors 2 | . . . . . 2 Matter Fused 8 | . . 1 2 4 1 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . 2 1 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 206 | . . . . 79 127 Projectiles . | . . . . . . Explosions 206 | . . . . 79 127 Melee . | . . . . . . Knockbacks 18 | . . . . 9 9 Impact . | . . . . . . Kinetic 17 | . . . . 8 9 Secondary 1 | . . . . 1 . Self-Inflicted Damage 867 | . . . . 320 547 Shots 24 | . . . . 12 12 Rammed 3 | . . . . . 3 Targets Rammed 4 | . . . . . 4 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 488 | . 19 . . 182 488 Average Temperature 65 | . 7 . . 56 81 Received Heat Transfer 2516 | . 405 63 . 701 1347 Effects 1 | . . . . . 1 Energy Bleed 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 3 | . . 1 . 2 . Heat Transferred 2368 | . 370 296 37 1665 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 951 | 20 268 292 146 558 951 Initial 217 | . 11 96 96 48 217 Average 267 | 3 139 155 112 163 428 Maximum Alert Level 3 | . 1 1 . 2 3 Low Security (%) 58 | 100 84 74 100 77 28 Level 1 20 | . 15 25 . 14 27 Level 2 11 | . . . . 8 19 Level 3 10 | . . . . . 24 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 1 1 . 3 17 Investigation 3 | . 1 1 . . 1 Extermination 3 | . . . . . 3 Reinforcement 10 | . . . . 1 9 Assault 4 | . . . . 1 3 Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 3 | . 1 1 . 1 . Communications Jammed 3 | . . . . . 3 Distress Signals 1 | . . . . . 1 Times Spotted 142 | 1 14 11 2 43 71 Peak Tracking Total 11 | 1 5 4 2 5 11 Tactical Retreats 2 | . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 9 | . 2 1 . 5 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 20 | . . . . 8 12 Max in Single Turn 4 | . . . . 2 4 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 5 | . 1 1 . 2 1 Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . . . . 2 . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 12 | . 1 4 . 5 2 Successful 7 | . . 4 . 2 1 Failed 5 | . 1 . . 3 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 5 | . . . . 5 . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . 4 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Refit 1 | . . 1 . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 3 | . . 1 . 1 1 Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 5317 | 64 327 395 88 2267 2176 Spaces Moved 2775 | 74 195 366 73 1012 1055 Core 111 | 26 52 . . 33 . Treads 1509 | . . . . 454 1055 Legs 293 | . . . . 293 . Wheels 859 | 48 143 363 73 232 . Hover 3 | . . 3 . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 95 95 158 Average Speed 160 | 69 110 83 95 189 179 Slowest Speed 500 | 80 200 185 95 500 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 27 15 25 68 29 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 683 | . . . . 219 464 Melee . | . . . . . . Projectile . | . . . . . . AOE 683 | . . . . 219 464 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 3256 | 81 244 412 87 1220 1212 Wait 98 | . . 3 . 58 37 Move 2770 | 73 194 365 72 1011 1055 Hop . | . . . . . . Pick Up 43 | . 7 4 3 20 9 Fast Attach 36 | 6 3 . . 18 9 Attach 24 | . 2 2 . 13 7 Detach 5 | . . . . 5 . Swap 31 | 1 4 6 2 11 7 Drop 23 | . 2 2 5 5 9 Fire 222 | 1 32 30 5 79 75 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . . . . 4 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 65 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Lost 3 parts (1p1n1w) 386 | -10/Materials | Discovered new exit (range 5) 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 437 | -9/Materials | Repaired Assault Rifle? 544 | -9/Materials | Discovered new exit (range 15) 787 | -9/Materials | Entered Mines 852 | -9/Mines | Discovered new exit (range 18) 875 | -9/Mines | Entered Materials 875 | -8/Materials | Evolved 2 slots: Utility x2 1006 | -8/Materials | Build established: Scavenger-Mutant 1647 | -8/Materials | Lost 5 parts (2p2n1w) 1834 | -8/Materials | Build established: Mutant 2375 | -8/Materials | Discovered new exit (range 13) 2756 | -8/Materials | Core integrity fell below 50% 3072 | -8/Materials | Discovered new exit (range 15) 3142 | -8/Materials | Entered Factory 3142 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4506 | -7/Factory | Lost 3 parts (1p1n1u) 4613 | -7/Factory | Garrison activated, responded to threat 4655 | -7/Factory | Cargo convoy interrupted 4742 | -7/Factory | First assault squad dispatched 5065 | -7/Factory | Lost 4 parts (1p1n1u1w) 5289 | -7/Factory | Core integrity fell below 50% 5317 | -7/Factory | Core integrity fell below 20% 5317 | -7/Factory | System corruption reached 10% 5318 | -7/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- Critical hit (Burn: +37). Lightning Gun destroyed. Enh. Armored Medium Treads destroyed. M-28 Smith repairs G-50 Soldier. K-01 Serf collects debris. System corrupted: Substantial component data lost. Core Analyzer destroyed. System corrupted by crushing effect (+1). Enh. Fission Core destroyed. M-28 Smith repairs G-50 Soldier. Imp. Targeting Computer destroyed. System corrupted by crushing effect (+1). K-01 Serf collects debris. Adv. Energy Well destroyed. Flak Gun destroyed. Hcp. Battery destroyed. System corrupted by crushing effect (+4). Transmission Jammer destroyed. [Achievement: System Compromised] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ??????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ??????????????????????????### #????????????????? | | ????????????????##+#####+## #????????????????? | | ????????????????# #????????????????? | | ????????????????# +????????????????? | | ????????????????# !! 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