Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.21 @ 23:20:53 Player: User Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (40) 200 Value Destroyed (975) 975 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3350 Bonus ------- Follower Combat Kills 35 Cogmind --------- Core Integrity 396/550 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (-91) Movement Hovering (240) Ox3 Location -8/Storage Parts ------- > --- POWER (2) -------- Cooled Ion Engine > --- PROPULSION (3) --- Improved Hover Unit > --- UTILITY (4) ------ Cryofiber Web Medium Storage Unit Advanced Visual Processing Unit Transmission Jammer > --- WEAPON (2) ------- Minigun Scythe > --- INVENTORY (10) --- Improved Ion Engine Light Nuclear Core Large Storage Unit Recoil Stabilizer Medium Armor Plating Autogun Autogun Improved Assault Rifle Minigun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Aerolev Unit > --- UTILITY ---------- Cryofiber Web Medium Storage Unit Advanced Visual Processing Unit Transmission Jammer > --- WEAPON ----------- Minigun Scythe > --- INVENTORY -------- Light Nuclear Core Improved Hover Unit Large Storage Unit Recoil Stabilizer Medium Armor Plating Autogun Autogun Improved Assault Rifle Minigun [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Medium Storage Unit Device Cryofiber Web Storage Medium Storage Unit Processor Advanced Visual Processing Unit Protection Improved Weapon Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 35 | . 2 . 9 7 17 Power 7 | . . . 1 3 3 Engine 6 | . . . 1 2 3 Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 8 | . . . 1 1 6 Treads . | . . . . . . Leg 2 | . . . 1 1 . Wheel . | . . . . . . Hover 6 | . . . . . 6 Flight . | . . . . . . Utility 5 | . . . 1 3 1 Device 2 | . . . . 2 . Storage 1 | . . . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 15 | . 2 . 6 . 7 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 9 | . 1 . 5 . 3 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 . 1 . 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . . . 4 Parts Lost 6 | . . . 1 1 4 Power 3 | . . . 1 1 1 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon . | . . . . . . Highest Loss Streak 2 | . . . 1 1 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 85 85 76 78 92 Engine 11 | . 14 14 10 14 9 Core 1 | . . . . 2 2 Leg 17 | . 28 28 33 27 1 Hover 10 | . . . . . 24 Device 8 | . . . . 6 18 Storage 10 | . 14 14 11 9 9 Processor 2 | . . . . . 6 Protection 1 | . . . . 1 2 Ballistic Gun 16 | . 24 14 20 18 10 Launcher 2 | . 2 14 2 . 2 Slashing Weapon 2 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 33 | 12 13 13 19 32 33 Greatest Support 37 | 20 20 20 30 37 37 Greatest Overweight (x) 3 | . . . . . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | . 8 8 10 10 10 Average Capacity 9 | . 8 8 8 10 10 Most Carried 10 | . 8 8 10 10 10 Average Carried 8 | . 5 8 8 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 6 8 8 10 9 9 Class Distribution -------------------- 84% | Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Matter Collected 1210 | 200 89 . 332 169 420 Remotely . | . . . . . . Salvage Created 1655 | . 180 . 606 264 605 Parts 103 | . 17 . 38 14 34 Haulers Intercepted 7 | . 1 . 2 1 3 Recyclers Shooed 7 | . . . 5 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Combat Hostiles Destroyed 22 | . 5 . 5 4 8 Melee 2 | . . . . . 2 Guns 15 | . 2 . 5 4 4 AOE 5 | . 3 . . . 2 Classes Destroyed 9 | . 4 . 3 . 2 Worker 3 | . . . 2 . 1 Builder 1 | . . . . . 1 Hauler 7 | . 1 . 2 1 3 Recycler 5 | . . . 4 . 1 Watcher 2 | . 1 . . . 1 Swarmer 4 | . 3 . . . 1 Grunt 8 | . 2 . 1 3 2 Duelist 1 | . . . . . 1 Sentry 9 | . . . 4 1 4 Best Kill Streak 10 | . 7 . 10 3 5 Combat Bots Only 3 | . 3 . 3 3 3 Max Kills in Single Turn 3 | . 3 . 2 1 2 Gunslinging . | . . . . . . Exploded 3 | . 3 . . . 2 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Damage Taken 1307 | . 171 . 202 205 729 Core 192 | . 38 . . 24 130 Absorbed by Shields . | . . . . . . Redirected to Shielding 98 | . . . . 19 79 Core Remaining (%) 94 | 100 . 84 100 . . Volleys Fired 101 | . 12 . 39 13 37 Largest 2 | . 2 . 2 2 2 Hottest 53 | . 40 . 46 46 53 Shots Fired 169 | . 23 . 73 26 47 Gun 156 | . 22 . 70 26 38 Cannon . | . . . . . . Launcher 13 | . 1 . 3 . 9 Special . | . . . . . . Kinetic 156 | . 22 . 70 26 38 Thermal . | . . . . . . Explosive 13 | . 1 . 3 . 9 Electromagnetic . | . . . . . . Robot Hit Streak 28 | . 10 . 28 15 16 Robot Miss Streak 2 | . 2 . 2 2 2 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 1 1 . Max Gunslinging Chain 1 | . 1 . 1 1 . Shots Hit Robots 136 | . 17 . 53 19 47 Core Hits 64 | . 10 . 22 9 23 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 4 | . . . . . 4 Destroy 2 | . . . . . 2 Sever 2 | . . . . . 2 Melee Attacks 16 | . . . . . 16 Impact . | . . . . . . Slashing 16 | . . . . . 16 Piercing . | . . . . . . Sneak Attacks 5 | . . . . . 5 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2705 | . 303 . 693 299 1410 Guns 1659 | . 200 . 693 299 467 Cannons . | . . . . . . Explosions 385 | . 103 . . . 282 Melee 661 | . . . . . 661 Ramming . | . . . . . . Kinetic 1659 | . 200 . 693 299 467 Thermal . | . . . . . . Explosive 385 | . 103 . . . 282 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 661 | . . . . . 661 Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Matter Fused 4 | . . . . . 4 Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 57 | . 8 . . . 49 Projectiles . | . . . . . . Explosions 8 | . 8 . . . . Melee 49 | . . . . . 49 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 56 | . . . 16 . 40 Shots 3 | . . . 1 . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 297 | . 2 . 17 4 297 Average Temperature 98 | . 2 . 12 3 151 Received Heat Transfer 663 | . 60 . 99 162 342 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Peak Influence 400 | . 168 55 304 230 400 Initial 109 | . . 55 18 109 82 Average 178 | . 49 55 172 146 247 Maximum Alert Level 2 | . . . 1 1 2 Low Security (%) 55 | . 100 100 44 92 31 Level 1 42 | . . . 55 7 64 Level 2 1 | . . . . . 3 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . . 1 1 4 Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault 2 | . . . . . 2 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Distress Signals 2 | . 1 . 1 . . Communications Jammed 14 | . . . . . 14 Distress Signals 14 | . . . . . 14 Times Spotted 49 | . 6 . 11 5 27 Peak Tracking Total 8 | . 4 . 5 4 8 Tactical Retreats 7 | . . . . . 7 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Traps Triggered 6 | . . . . 1 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Machines Disabled 4 | . . . . . 4 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Machines Accessed 6 | . 1 . 1 2 2 Terminals 4 | . 1 . . 2 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . 1 . . Garrison Access 1 | . . . . . 1 Total Hacks 17 | . 2 . 7 3 5 Successful 13 | . 2 . 7 2 2 Failed 4 | . . . . 1 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 7 | . 2 . . 3 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 7 | . . . 7 . . Garrison Access 3 | . . . . . 3 Terminal Hacks 5 | . 2 . . 2 1 Prototype ID Bank 1 | . . . . 1 . Level Access Points 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Unreport Threat 1 | . . . . . 1 Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 7 | . . . 7 . . Insert Component 3 | . . . 3 . . Analyze 4 | . . . 4 . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . . 1 2 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 19 | . . . . . 19 Total Damage 256 | . . . . . 256 Kills 2 | . . . . . 2 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Turns Passed 1340 | . 207 43 329 182 579 Spaces Moved 773 | 1 100 26 156 110 380 Core . | . . . . . . Treads . | . . . . . . Legs 417 | 1 100 26 156 110 24 Wheels . | . . . . . . Hover 356 | . . . . . 356 Flight . | . . . . . . Fastest Speed 108 | 120 120 120 120 120 108 Average Speed 115 | 120 120 120 120 121 109 Slowest Speed 240 | 120 120 120 120 123 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 1 25 7 21 15 57 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug 23 | . . . 23 . . Terrain Destroyed 65 | . . . 23 . 42 Melee . | . . . . . . Projectile . | . . . . . . AOE 65 | . . . 23 . 42 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Total 1050 | . 165 38 228 141 478 Wait 60 | . 42 13 1 . 4 Move 768 | . 99 25 155 109 380 Hop . | . . . . . . Pick Up 42 | . 6 . 14 8 14 Fast Attach . | . . . . . . Attach 16 | . . . 3 5 8 Detach . | . . . . . . Swap 19 | . 2 . 6 2 9 Drop 28 | . 4 . 10 4 10 Fire 101 | . 12 . 39 13 37 Melee 16 | . . . . . 16 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 16) 208 | -10/Materials | Entered Mines 208 | -10/Mines | Discovered new exit (range 13) 217 | -10/Mines | Learned 2 Materials zone layouts 251 | -10/Mines | Entered Materials 251 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 252 | -9/Materials | Identified exit to Materials 300 | -9/Materials | Build established: Mutant 580 | -9/Materials | Entered another Materials area 580 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 614 | -8/Materials | Identified exit to Factory 747 | -8/Materials | Discovered new exit (range 7) 762 | -8/Materials | Entered Storage 1071 | -8/Storage | Met a pair of Derelict thieves 1139 | -8/Storage | Garrison activated, responded to threat 1341 | -8/Storage | Self-destructed Last Messages --------------- 01277_ Triggered Blade Trap. 01277_ Massive razor-sharp blades shoot up from within the floor. 01277_ Aerolev Unit severed. 01277_ Imp. Hover Unit severed. 01277_ Imp. Ion Engine severed. 01280_ Acquired Imp. Hover Unit. 01283_ Acquired Aerolev Unit. 01286_ Acquired Imp. Ion Engine. 01291_ Acquired 44 matter. 01296_ System corrupted: Matter fused (-8). 01316_ I-25 Savior distress signal jammed. 01317_ Critical hit (Burn: +37). 01317_ I-25 Savior distress signal jammed. 01333_ Aerolev Unit destroyed. 01333_ I-25 Savior distress signal jammed. 01338_ Imp. Hover Unit destroyed. 01338_ I-25 Savior distress signal jammed. 01339_ R-06 Scavenger collects Hvy. EM Shotgun. 01339_ I-25 Savior distress signal jammed. 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""" #? | | ????## #?####### # #?# """ #? | | ????#T ###=! # ####/########? ?? | | ????##" "###*%! # #??# ######T####/#### | | ????? !?##[ # #??# | | ???#]] #?# """ # *#??# | | ???# ] [[#?# "R # #### | | ???#] [ [#?# """ + % %[* | | ???########?# # i#################/#### | | ?????????########## g#????????????????????? | | ?????????# + #????????????????????? | | ?????????# """""" # gb%#????????????????????? | | ?????????# "!!!!" # [[###"T"#####??????????? | | ?????????# " !!!" #== ! ?????? | | ?????????# """"][ +*% ?????? | | ?????????# ?????? | | ?????????# ##+#"#### #########?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Base Temperature (-) 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Imp. Hover Unit | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MeleeGreatCorpse Manual? 0 Play Time 00:22:53 Cumulative 87.5 hours Start 2022.03.23 @ 22:48:03 End 2022.04.21 @ 23:20:53 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 102 Rogue 83 Adventurer 19 Explorer 0 Win Type - Total 2 Types 1/1/0/0/0/0/0/0/0 Lore% 48 Gallery% 57 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/Terminus Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 63ac9241-9f17-4829-9d0e-24cf639a8ba7