Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 17:11:34

Player: ChromeKnight

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (13)       2600
Robots Destroyed (77)      385
Value Destroyed (1807)     1807
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (1126)               1126
              TOTAL SCORE: 8538

 Bonus
-------
Follower Combat Kills      648
Entered DSFs               500
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             0/1000
Matter                     219/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Upper Caves

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (6) ---
            (None)
>       --- UTILITY (6) ------
        Hacking Suite
        System Shield
        System Shield
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (5) ----
  Micro Fission Core
        Tactical Coordination Suite
        Stasis Canceller
        Phase Gun
        Phase Gun

 Peak State 
------------
>           --- POWER ------------
  Makeshift Power Source
  Makeshift Power Source
>           --- PROPULSION -------
            Cesium-ion Thruster
            Field Propulsion Drive
            Field Propulsion Drive
            Field Propulsion Drive
            Nuclear Pulse Array
>           --- UTILITY ----------
     Medium Storage Unit
   Improved Sensor Array
   Advanced Melee Analysis Suite
            Hacking Suite
            System Shield
   Advanced System Shield
>           --- WEAPON -----------
            KE Penetrator
            KE Penetrator
>           --- INVENTORY --------
      Micro Fission Core
            Cesium-ion Thruster
            Field Propulsion Drive
            Field Propulsion Drive
   Improved Target Analyzer
            Microactuators
            Hacking Suite
            Greatsword
[Rating: 78]

 Favorites 
-----------
Power                      Makeshift Power Source
  Engine                   Makeshift Power Source
Propulsion                 Cesium-ion Thruster
  Leg                      Aluminum Leg
  Flight Unit              Cesium-ion Thruster
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     Improved EM Shotgun
  Energy Gun               Improved EM Shotgun
  Ballistic Gun            KE Penetrator
  Special Weapon           Enhanced Flamer
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               4    | .   .   1   2   .   .   .   .   .   1   .   .   .   .   
  Utility                  4    | .   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Weapon                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             122  | 6   17  19  13  13  .   4   10  1   .   1   21  11  6   
  Power                    13   | 1   2   3   2   1   .   .   1   .   .   .   1   1   1   
    Engine                 13   | 1   2   3   2   1   .   .   1   .   .   .   1   1   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               42   | 2   6   10  2   5   .   3   .   .   .   .   6   6   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    19   | 2   6   9   2   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 23   | .   .   1   .   5   .   3   .   .   .   .   6   6   2   
  Utility                  31   | 1   3   1   1   6   .   .   2   1   .   .   11  3   2   
    Device                 7    | .   1   .   .   2   .   .   .   1   .   .   3   .   .   
    Storage                4    | 1   1   1   .   1   .   .   .   .   .   .   .   .   .   
    Processor              5    | .   .   .   .   .   .   .   .   .   .   .   3   2   .   
    Hackware               10   | .   .   .   1   1   .   .   1   .   .   .   5   .   2   
    Protection             5    | .   1   .   .   2   .   .   1   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   36   | 2   6   5   8   1   .   1   7   .   .   1   3   1   1   
    Energy Gun             22   | 2   6   5   7   1   .   1   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   .   1   .   .   .   4   .   .   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   2   .   .   1   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   3   2   .   .   .   1   .   .   .   .   .   .   
  Corrupted Parts          3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   5   2   .   .   .   .   .   .   .   .   .   
Parts Lost                 41   | .   6   1   6   .   .   3   1   1   .   1   .   9   13  
  Power                    5    | .   2   .   .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               15   | .   1   .   1   .   .   3   .   .   .   .   .   3   7   
  Utility                  11   | .   1   .   1   .   .   .   .   1   .   1   .   3   4   
  Weapon                   10   | .   2   1   4   .   .   .   1   .   .   .   .   1   1   
  Highest Loss Streak      13   | .   4   1   4   .   .   2   1   1   .   1   .   5   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   93  99  83  84  84  84  93  99  86  81  82  83  65  
  Engine                   9    | .   11  11  9   7   7   7   7   7   6   6   10  6   4   
  Leg                      14   | .   28  32  34  .   .   .   .   .   .   .   .   .   .   
  Flight                   18   | .   .   .   .   37  38  38  38  38  33  33  33  28  24  
  Device                   5    | .   3   11  4   .   .   .   .   6   6   6   6   5   3   
  Storage                  8    | .   14  11  9   7   7   7   7   7   6   6   5   5   4   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   10  9   14  
  Hackware                 5    | .   .   .   .   14  15  15  15  15  13  13  5   9   5   
  Protection               2    | .   8   .   .   6   7   7   7   .   .   .   .   1   .   
  Energy Gun               13   | .   25  32  25  1   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   .   .   .   7   7   7   10  15  13  8   .   13  1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   5   7   6   6   4   .   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             98   | 14  17  98  98  24  24  27  25  24  22  22  34  36  36  
  Greatest Support         49   | 20  20  39  49  25  25  25  25  25  25  25  49  39  39  
  Greatest Overweight (x)  3    | .   .   3   2   .   .   1   .   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   10  25  25  25  10  10  10  10  10  10  10  10  10  
  Average Capacity         13   | 7   8   21  25  10  10  10  10  10  10  10  10  10  9   
  Most Carried             25   | 1   8   25  25  24  10  10  10  10  9   9   10  10  10  
  Average Carried          12   | .   6   20  24  10  10  8   9   9   9   8   7   9   8   
  Final Capacity           25   | 8   10  25  25  10  10  10  10  10  10  10  10  10  5   
  Final Carried            25   | 1   8   25  24  10  10  7   10  9   9   9   8   8   5   

 Class Distribution 
--------------------
 15% | Scavenger-Gunner
 14% | Hacker-Sprinter
 14% | Commander-Sprinter
 14% | Gunner
 13% | Sprinter
 12% | Mutant
  6% | Derelict-Sprinter
  3% | Scavenger-Mutant
  3% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
   Scavenger-Gunner | -9/Materials
             Gunner | -8/Materials
    Hacker-Sprinter | -7/Factory
 Commander-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Lower Caves
  Derelict-Sprinter | -7/Zion
  Derelict-Sprinter | -6/Proximity Caves
  Derelict-Sprinter | -6/Factory
  Derelict-Sprinter | -6/DSF
           Sprinter | -5/Factory
 Scavenger-Sprinter | -5/Upper Caves
           Sprinter | -5/Upper Caves

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  
Matter Collected           1920 | 219  186  195  110  139  42   77   25   56   .    .    357  389  125  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            3152 | .    604  1028 898  100  .    59   .    38   .    .    187  175  63   
  Parts                    170  | .    29   66   46   2    .    2    .    2    .    .    10   12   1    
Haulers Intercepted        8    | .    1    5    1    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22   | .    .    .    .    .    2    2    .    2    .    .    .    16   .    
  Prevented                1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp 
Combat Hostiles Destroyed  49   | .   8   20  12  .   .   1   .   2   .   .   1   5   .   
  Melee                    2    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Guns                     39   | .   8   15  9   .   .   1   .   1   .   .   .   5   .   
  AOE                      5    | .   .   3   2   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          15   | .   6   3   1   .   .   1   .   2   .   .   1   1   .   
  Worker                   5    | .   2   1   1   .   .   .   .   .   .   .   1   .   .   
  Builder                  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Hauler                   8    | .   1   5   1   .   .   .   .   .   .   .   1   .   .   
  Recycler                 6    | .   1   2   2   1   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  5    | .   2   1   1   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  19   | .   .   12  3   .   .   .   .   .   .   .   .   4   .   
  Grunt                    19   | .   8   6   5   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   5    | .   .   2   3   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Butcher                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   4   7   5   1   .   1   .   1   .   .   2   4   .   
  Combat Bots Only         5    | .   3   5   5   .   .   1   .   1   .   .   1   4   .   
Max Kills in Single Turn   4    | .   1   4   1   1   .   1   .   1   .   .   1   2   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Exploded                 3    | .   .   3   1   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  
Hostile Shots Fired        460  | .    91   65   56   .    1    16   .    14   .    2    14   82   119  
  Missed                   147  | .    22   24   12   .    1    3    .    3    .    1    6    29   46   
Damage Taken               5603 | .    926  568  722  .    .    249  .    177  .    28   258  1091 1584 
  Core                     1411 | .    146  94   131  .    .    34   .    .    .    .    .    223  783  
  Absorbed by Shields      47   | .    .    .    .    .    .    .    .    .    .    .    47   .    .    
  Redirected to Shielding  50   | .    50   .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  41   76   76   .    .    .    .    95   .    100  .    .    .    
Volleys Fired              218  | .    59   43   32   4    2    13   1    7    .    .    3    49   5    
  Largest                  3    | .    2    3    3    1    1    1    1    2    .    .    2    3    2    
  Hottest                  160  | .    100  135  160  28   28   28   28   48   .    .    66   89   66   
Shots Fired                477  | .    103  129  85   4    2    13   1    14   .    .    6    110  10   
  Gun                      477  | .    103  129  85   4    2    13   1    14   .    .    6    110  10   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  160  | .    .    .    .    4    2    13   1    14   .    .    6    110  10   
  Thermal                  171  | .    88   63   20   .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          146  | .    15   66   65   .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    13   16   9    2    4    1    .    4    .    .    3    8    6    
  Robot Miss Streak        7    | .    5    4    4    1    .    7    .    6    .    .    1    5    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    1    3    3    .    .    .    .    .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    .    .    .    .    .    1    .    
Shots Hit Robots           312  | .    69   80   71   3    2    2    .    14   .    .    13   53   5    
  Core Hits                153  | .    28   43   57   2    .    1    .    4    .    .    5    10   3    
  Critical Kills           3    | .    .    .    .    1    .    .    .    .    .    .    .    .    2    
  Critical Parts Destroyed 6    | .    .    .    .    1    .    .    .    .    .    .    .    5    .    
  Critical Strikes         15   | .    4    .    .    2    .    .    .    .    .    .    .    7    2    
    Burn                   3    | .    3    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                11   | .    .    .    .    2    .    .    .    .    .    .    .    7    2    
    Corrupt                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              44   | .    .    .    .    .    .    .    .    9    .    .    13   .    22   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 44   | .    .    .    .    .    .    .    .    9    .    .    13   .    22   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    .    .    .    2    .    .    2    .    .    
    Combat Hostiles        1    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6195 | .    878  1509 1513 61   39   45   .    389  .    .    715  930  116  
  Guns                     4739 | .    878  1071 1269 61   39   45   .    217  .    .    116  930  113  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               682  | .    .    438  244  .    .    .    .    .    .    .    .    .    .    
  Melee                    771  | .    .    .    .    .    .    .    .    172  .    .    599  .    .    
  Ramming                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kinetic                  1521 | .    .    .    .    61   39   45   .    217  .    .    116  930  113  
  Thermal                  1887 | .    762  626  499  .    .    .    .    .    .    .    .    .    .    
  Explosive                212  | .    .    212  .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          1801 | .    116  671  1014 .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 771  | .    .    .    .    .    .    .    .    172  .    .    599  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         8    | .    .    .    5    2    .    1    1    .    .    .    .    .    8    
  Average Corruption       2    | .    .    .    3    1    .    1    1    .    .    .    .    .    8    
  Corruption Purged        2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    1    .    3    1    .    .    .    .    .    1    
    Message Errors         2    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    
    Matter Fused           3    | .    .    .    .    1    .    1    1    .    .    .    .    .    .    
    Heat Flow Errors       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            140  | .    .    36   8    .    .    .    .    39   .    .    57   .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               44   | .    .    36   8    .    .    .    .    .    .    .    .    .    .    
  Melee                    96   | .    .    .    .    .    .    .    .    39   .    .    57   .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      274  | .    .    161  112  .    .    .    .    .    .    .    .    .    1    
  Shots                    7    | .    .    3    4    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        404  | .    294  222  404  108  176  192  162  77   .    .    327  318  103  
  Average Temperature      67   | .    93   44   131  37   57   54   50   20   .    .    73   82   18   
  Received Heat Transfer   1358 | .    543  99   207  .    .    101  .    .    .    .    36   105  267  
  Effects                  6    | .    1    .    1    .    .    .    .    .    .    .    .    4    .    
    Shutdowns              3    | .    .    .    1    .    .    .    .    .    .    .    .    2    .    
    Energy Bleed           2    | .    1    .    .    .    .    .    .    .    .    .    .    1    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          3    | .    .    2    1    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5    | .    .    2    3    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    6    2    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         4068 | .    2277 1231 560  .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      8    | .    .    3    5    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp 
Peak Influence             369  | .   179 369 273 163 .   .   .   .   174 136 245 .   .   
  Initial                  171  | .   .   11  98  123 .   .   .   .   171 121 65  .   .   
  Average                  128  | .   77  169 194 119 .   .   .   .   173 122 80  .   .   
Maximum Alert Level        1    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   
  Low Security (%)         77   | 100 100 56  54  100 .   .   .   .   100 100 90  .   .   
  Level 1                  22   | .   .   43  45  .   .   .   .   .   .   .   9   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   2   .   2   3   .   .   .   .   .   1   3   .   .   
  Investigation            4    | .   .   .   1   2   .   .   .   .   .   .   1   .   .   
  Extermination            2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Reinforcement            5    | .   2   .   1   .   .   .   .   .   .   1   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp 
Distress Signals           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              116  | .   21  24  16  3   2   9   .   3   .   3   9   15  11  
  Peak Tracking Total      9    | .   5   5   6   1   2   5   .   2   .   1   4   7   9   
  Tactical Retreats        13   | .   4   .   .   .   .   3   .   .   .   1   1   3   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp 
Traps Triggered            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp 
Machines Disabled          6    | .   .   5   .   .   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       3    | .   .   3   .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp 
Machines Accessed          10   | .   .   .   .   4   1   .   .   1   1   .   2   .   1   
  Terminals                6    | .   .   .   .   3   .   .   .   1   1   .   1   .   .   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                30   | .   .   .   .   12  1   .   .   3   3   .   10  .   1   
  Successful               19   | .   .   .   .   6   1   .   .   3   1   .   7   .   1   
  Failed                   11   | .   .   .   .   6   .   .   .   .   2   .   3   .   .   
    Catastrophic           2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   9   .   .   .   .   .   .   2   .   .   
  Terminals                17   | .   .   .   .   8   .   .   .   3   3   .   3   .   .   
  Fabricators              11   | .   .   .   .   4   .   .   .   .   .   .   7   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   1   1   .   .   3   1   .   .   .   1   
  Record                   3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Robot Schematic          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   3   .   .   .   .   .   .   6   .   .   
  Load Schematic           4    | .   .   .   .   1   .   .   .   .   .   .   3   .   .   
  Build                    5    | .   .   .   .   2   .   .   .   .   .   .   3   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Terminals                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Liberate               1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   .   3   .   .   .   1   .   .   1   .   .   
  Full Trace Events        3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   1   .   .   4   .   .   .   .   .   .   
  Robots Built             11   | .   .   .   .   5   .   .   .   .   .   .   6   .   .   
    Authchips              3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   
    Time                   658  | .   .   .   .   250 .   .   .   .   .   .   408 .   .   
  Total Robot Build Rating 65   | .   .   .   .   17  .   .   .   .   .   .   48  .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   14  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacks Repelled             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Allies                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  
Total Allies               14   | .    .    .    .    7    .    .    .    .    .    .    6    .    1    
  Largest Group            7    | .    .    .    .    7    7    5    .    .    .    .    6    3    1    
  Highest-Rated Group      300  | .    .    .    .    188  188  141  .    .    .    .    300  141  135  
  Highest-Rated Ally       135  | .    .    .    .    37   37   37   .    .    .    .    50   50   135  
Total Orders               10   | .    .    .    .    2    .    .    .    .    .    .    8    .    .    
  STAY                     7    | .    .    .    .    1    .    .    .    .    .    .    6    .    .    
  FOLLOW                   2    | .    .    .    .    1    .    .    .    .    .    .    1    .    .    
  GUARD                    1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Ally Attacks               100  | .    .    .    .    20   11   17   .    .    .    .    45   7    .    
  Total Damage             3476 | .    .    .    .    374  299  332  .    .    .    .    2221 250  .    
  Kills                    17   | .    .    .    .    3    3    1    .    .    .    .    8    2    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    7    | .   .   .   .   .   1   2   1   .   .   .   .   1   2   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  
Turns Passed               6715 | 61   864  1504 650  523  310  323  366  187  3    31   999  603  291  
Spaces Moved               6430 | 49   507  551  173  623  405  505  914  330  10   112  966  702  583  
  Core                     34   | 10   .    .    .    .    .    .    .    .    .    .    .    .    24   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     1270 | 39   507  551  173  .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   5126 | .    .    .    .    623  405  505  914  330  10   112  966  702  559  
  Fastest Speed            21   | 50   120  120  190  23   23   23   23   23   23   23   21   28   27   
  Average Speed            56   | 105  120  229  201  23   23   23   23   23   23   23   29   29   31   
  Slowest Speed            330  | 120  120  330  260  23   23   103  23   23   23   23   33   34   200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    1    2    .    1    .    .    2    .    5    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       48   | 4    58   52   25   11   61   66   80   44   .    86   15   63   68   
  Regions Visited          13
    Branch Regions         6
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    1    1    1    .    .    1    1    .    
Scrap Searched             10   | .    .    .    .    .    2    2    2    .    .    .    .    2    2    
Spaces Dug                 38   | .    .    .    .    .    .    .    .    6    .    .    3    6    23   
Terrain Destroyed          145  | .    .    71   26   .    .    .    .    6    .    .    3    16   23   
  Melee                    30   | .    .    .    .    .    .    .    .    6    .    .    3    .    21   
  Projectile               16   | .    .    .    .    .    .    .    .    .    .    .    .    14   2    
  AOE                      97   | .    .    71   26   .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  DSF  Fac  Upp  Upp  
Total                      9028 | 55   661  704  412  1003 618  692  1067 416  9    118  1648 992  633  
  Wait                     2053 | .    59   31   169  346  211  172  128  71   .    .    630  226  10   
  Move                     6395 | 48   506  550  172  622  402  500  913  327  9    111  961  701  573  
  Hop                      11   | .    .    .    .    .    1    2    .    1    .    .    2    .    5    
  Pick Up                  83   | 1    10   33   13   5    .    .    5    .    .    1    7    4    4    
  Fast Attach              42   | 6    4    6    5    .    .    1    9    .    .    1    5    5    .    
  Attach                   48   | .    4    3    5    12   .    3    1    1    .    .    10   3    6    
  Detach                   7    | .    1    .    .    1    .    .    1    .    .    .    1    .    3    
  Swap                     33   | .    9    10   3    1    .    .    1    .    .    .    6    3    .    
  Drop                     91   | .    9    28   13   12   .    1    8    .    .    5    10   1    4    
  Fire                     218  | .    59   43   32   4    2    13   1    7    .    .    3    49   5    
  Melee                    44   | .    .    .    .    .    .    .    .    9    .    .    13   .    22   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / [*Zio])
-7/Zion
-6/Proximity Caves
-6/Factory
-6/DSF
-5/Factory (discovered 2 exits: [*Upp] / Ext)
-5/Upper Caves
-5/Upper Caves

 History 
---------
 Turn | Location           | Event
   25 | -11/Scrapyard      | Discovered new exit (range 15)
   62 | -11/Scrapyard      | Entered Materials
  307 | -10/Materials      | Build established: Mutant
  378 | -10/Materials      | Discovered new exit (range 16)
  669 | -10/Materials      | Core integrity fell below 50%
  697 | -10/Materials      | Lost 4 parts (1p1n1u1w)
  926 | -10/Materials      | Entered another Materials area
  926 | -9/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
 1224 | -9/Materials       | Build established: Scavenger-Gunner
 2391 | -9/Materials       | Discovered new exit (range 16)
 2422 | -9/Materials       | Build established: Gunner
 2430 | -9/Materials       | Entered another Materials area
 2430 | -8/Materials       | Evolved 2 slots: Propulsion x2
 2784 | -8/Materials       | Lost 4 parts (1n1u2w)
 3024 | -8/Materials       | Discovered new exit (range 5)
 3080 | -8/Materials       | Entered Factory
 3080 | -7/Factory         | Evolved 2 slots: Utility x2
 3344 | -7/Factory         | Fabricated C-17 Slicer (x3)
 3402 | -7/Factory         | Discovered new exit (range 5)
 3431 | -7/Factory         | Build established: Hacker-Sprinter
 3542 | -7/Factory         | Fabricated P-60 Hacker?
 3603 | -7/Factory         | Entered Lower Caves
 3603 | -7/Lower Caves     | Accompanied by 7 allies
 3663 | -7/Lower Caves     | Learned Factory stockpile data
 3778 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 3810 | -7/Lower Caves     | Discovered new exit (range 5)
 3830 | -7/Lower Caves     | Build established: Commander-Sprinter
 3913 | -7/Lower Caves     | Entered another Lower Caves area
 3913 | -7/Lower Caves     | Accompanied by 5 allies
 3916 | -7/Lower Caves     | Encountered a Warlord checkpoint
 3926 | -7/Lower Caves     | Discovered new exit (range 15)
 4083 | -7/Lower Caves     | Lost 5 allies
 4153 | -7/Lower Caves     | Attacked by a faux Warlord
 4159 | -7/Lower Caves     | Learned Factory machine intel
 4234 | -7/Lower Caves     | Discovered new exit (range 4)
 4236 | -7/Lower Caves     | Entered Zion
 4262 | -7/Zion            | Discovered new exit (range 8)
 4281 | -7/Zion            | System corruption cleaned by Quarantine Array
 4326 | -7/Zion            | Build established: Hacker-Sprinter
 4367 | -7/Zion            | Found Prototype Launcher
 4367 | -7/Zion            | Identified Rocket Array
 4381 | -7/Zion            | Learned location of Warlord (-5)
 4519 | -7/Zion            | Given the Hacking Drone Bay
 4602 | -7/Zion            | Entered Proximity Caves
 4700 | -6/Proximity Caves | Build established: Derelict-Sprinter
 4732 | -6/Proximity Caves | Spotter reported a threat
 4786 | -6/Proximity Caves | Discovered new exit (range 15)
 4789 | -6/Proximity Caves | Spotted B-75 Beast
 4789 | -6/Proximity Caves | Entered Factory
 4789 | -6/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 4790 | -6/Factory         | Identified exit to DSF
 4791 | -6/Factory         | Loaded intel: 254 machine locations
 4792 | -6/Factory         | Entered DSF
 4808 | -6/DSF             | Additional patrols routed to DSF
 4814 | -6/DSF             | Discovered new exit (range 16)
 4823 | -6/DSF             | Entered Factory
 4823 | -5/Factory         | Evolved 2 slots: Utility x2
 4824 | -5/Factory         | Identified exit to Extension
 5125 | -5/Factory         | Build established: Sprinter
 5138 | -5/Factory         | Fabricated X-82 Rainmaker (x2)
 5243 | -5/Factory         | Fabricated X-82 Rainmaker (x2)
 5347 | -5/Factory         | Fabricated X-82 Rainmaker?
 5550 | -5/Factory         | Build established: Commander-Sprinter
 5716 | -5/Factory         | Spotted B-75 Beast
 5749 | -5/Factory         | Allies destroyed B-75 Beast
 5777 | -5/Factory         | Lost 3 allies
 5780 | -5/Factory         | Discovered new exit (range 8)
 5822 | -5/Factory         | Entered Upper Caves
 5822 | -5/Upper Caves     | Accompanied by 3 allies
 6068 | -5/Upper Caves     | Lost 4 parts (1p1n2u)
 6086 | -5/Upper Caves     | Spotted B-75 Beast
 6301 | -5/Upper Caves     | Destroyed B-75 Beast
 6317 | -5/Upper Caves     | Lost 5 parts (1p2n1u1w)
 6377 | -5/Upper Caves     | Learned location of 1 exit from Factory
 6396 | -5/Upper Caves     | Encountered a Warlord checkpoint
 6396 | -5/Upper Caves     | Discovered new exit (range 8)
 6405 | -5/Upper Caves     | Attracted the attention of an 0b10 base
 6425 | -5/Upper Caves     | Entered another Upper Caves area
 6499 | -5/Upper Caves     | Learned Factory security intel
 6594 | -5/Upper Caves     | Build established: Sprinter
 6628 | -5/Upper Caves     | Crushed by falling debris
 6654 | -5/Upper Caves     | Learned 4 Factory zone layouts
 6667 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6691 | -5/Upper Caves     | Core integrity fell below 50%
 6698 | -5/Upper Caves     | Core integrity fell below 20%
 6716 | -5/Upper Caves     | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
06683_ Slug penetrates Wall. <x2>
06686_ Nuclear Pulse Array destroyed.
06687_ System corrupted: Heat flow error (+134).
06687_ Penetrated by Slug. <x2>
06687_ VTOL Module destroyed.
06687_ Penetrated by Slug. <x2>
06688_ Imp. Target Analyzer destroyed.
06690_ Penetrated by Slug. <x3>
06693_ Dropped Microactuators.
06693_ Dropped Med. Storage Unit.
06693_ Rnf. Deuterium Engine destroyed.
06694_ Slug penetrates Wall. <x2>
06694_ Penetrated by Slug.
06695_ Slug penetrates Wall.
A strange signal echoes through the caves.
06697_ Penetrated by Slug. <x4>
06698_ Slug penetrates Wall. <x2>
06714_ Penetrated by Slug. <x2>
06715_ Slammed into G-50 Soldier.
06716_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????????????????????????##?##  |
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| ??##   #####???????????#  h   ##????????????????## |
| ??#        #???????????#ggh    #????????????????#  |
| #####      #???????????#g@### ##???????????????##  |
|  ## #      #???????#####h #####??? #??????????##   |
|   ##"      #??????##       #??????  ##?????####    |
|            #???####    Yg  ##?????   #?????#       |
|            #??##            ##????   #???? ##      |
|            ####!              #???#  #???? ###     |
|            ##  !               #??#  #???  ####    |
|                                 #?#  ##??   #?##   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          25
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                65
Melee Accuracy             8
Target Analysis            6
Core Analysis              6
Offensive Hacking          11
Defensive Hacking          24
Authchip Count             3

 Item Schematics 
-----------------
                Mak. Laser | -7/Zion | Archive
 Adv. Melee Analysis Suite | -7/Zion | Archive
        Mak. Hacking Suite | -7/Zion | Archive
           Mak. Hover Unit | -7/Zion | Archive
           Remote Datajack | -7/Zion | Archive
         Imp. Trap Scanner | -7/Zion | Archive
            Microactuators | -7/Zion | Archive
         Mapping Drone Bay | -7/Zion | Archive
          Disruptor Cannon | -7/Zion | Archive
          Coolant Injector | -7/Zion | Archive
          Flexi-carbon Leg | -7/Zion | Archive
     Hvy. Missile Launcher | -7/Zion | Archive
                  Mak. Leg | -7/Zion | Archive
          Hpw. Shock Rifle | -7/Zion | Archive

 Robot Schematics 
------------------
    P-60 Hacker | -7/Factory | Hacked
   M-14 Sweeper | -7/Zion    | Archive
 R-06 Scavenger | -7/Zion    | Archive
 T-07 Excavator | -7/Zion    | Archive
 X-82 Rainmaker | -7/Zion    | Archive

 Fabricated
------------
    C-17 Slicer | x3 | -7/Factory | Preloaded
    P-60 Hacker | x2 | -7/Factory 
 X-82 Rainmaker | x2 | -5/Factory | Authchip
 X-82 Rainmaker | x2 | -5/Factory | Authchip
 X-82 Rainmaker | x2 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MolecularPhysicsBiocell
  Manual?         0
Play Time         01:02:47
  Cumulative      428.0 hours
  Start           2024.02.27 @ 13:10:13
  End             2024.02.27 @ 17:11:34
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          750
  Rogue           595
  Adventurer      148
  Explorer        7
Win Type          -
  Total           19
  Types           16/0/2/1/0/0/0/0/0
Lore%             76
Gallery%          86
Achievement%      72
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c0c1ea52-9e45-4b9d-854b-1a0dd4e4716a