Cogmind - Beta 13 @@@ ROGUE MODE // 2024.02.27 @ 17:11:34 Player: ChromeKnight Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (77) 385 Value Destroyed (1807) 1807 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1126) 1126 TOTAL SCORE: 8538 Bonus ------- Follower Combat Kills 648 Entered DSFs 500 Friendly Fire -22 Cogmind --------- Core Integrity 0/1000 Matter 219/300 Energy 100/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Hacking Suite System Shield System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Tactical Coordination Suite Stasis Canceller Phase Gun Phase Gun Peak State ------------ > --- POWER ------------ Makeshift Power Source Makeshift Power Source > --- PROPULSION ------- Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Advanced Melee Analysis Suite Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator > --- INVENTORY -------- Micro Fission Core Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive Improved Target Analyzer Microactuators Hacking Suite Greatsword [Rating: 78] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Propulsion Cesium-ion Thruster Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Hardened Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Ballistic Gun KE Penetrator Special Weapon Enhanced Flamer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Slots Evolved 10 | . . 2 2 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . 1 . . . . Propulsion 4 | . . 1 2 . . . . . 1 . . . . Utility 4 | . . . . 2 . . . . . . 2 . . Weapon 1 | . . 1 . . . . . . . . . . . Parts Attached 122 | 6 17 19 13 13 . 4 10 1 . 1 21 11 6 Power 13 | 1 2 3 2 1 . . 1 . . . 1 1 1 Engine 13 | 1 2 3 2 1 . . 1 . . . 1 1 1 Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 42 | 2 6 10 2 5 . 3 . . . . 6 6 2 Treads . | . . . . . . . . . . . . . . Leg 19 | 2 6 9 2 . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 23 | . . 1 . 5 . 3 . . . . 6 6 2 Utility 31 | 1 3 1 1 6 . . 2 1 . . 11 3 2 Device 7 | . 1 . . 2 . . . 1 . . 3 . . Storage 4 | 1 1 1 . 1 . . . . . . . . . Processor 5 | . . . . . . . . . . . 3 2 . Hackware 10 | . . . 1 1 . . 1 . . . 5 . 2 Protection 5 | . 1 . . 2 . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 36 | 2 6 5 8 1 . 1 7 . . 1 3 1 1 Energy Gun 22 | 2 6 5 7 1 . 1 . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 8 | . . . 1 . . . 4 . . . 2 1 . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . 2 . . 1 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 2 . . . 1 . . . . . . Corrupted Parts 3 | . . . 2 1 . . . . . . . . . System Corruption 7 | . . . 5 2 . . . . . . . . . Parts Lost 41 | . 6 1 6 . . 3 1 1 . 1 . 9 13 Power 5 | . 2 . . . . . . . . . . 2 1 Propulsion 15 | . 1 . 1 . . 3 . . . . . 3 7 Utility 11 | . 1 . 1 . . . . 1 . 1 . 3 4 Weapon 10 | . 2 1 4 . . . 1 . . . . 1 1 Highest Loss Streak 13 | . 4 1 4 . . 2 1 1 . 1 . 5 13 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 93 99 83 84 84 84 93 99 86 81 82 83 65 Engine 9 | . 11 11 9 7 7 7 7 7 6 6 10 6 4 Leg 14 | . 28 32 34 . . . . . . . . . . Flight 18 | . . . . 37 38 38 38 38 33 33 33 28 24 Device 5 | . 3 11 4 . . . . 6 6 6 6 5 3 Storage 8 | . 14 11 9 7 7 7 7 7 6 6 5 5 4 Processor 2 | . . . . . . . . . . . 10 9 14 Hackware 5 | . . . . 14 15 15 15 15 13 13 5 9 5 Protection 2 | . 8 . . 6 7 7 7 . . . . 1 . Energy Gun 13 | . 25 32 25 1 . . . . . . . . . Ballistic Gun 3 | . . . . 7 7 7 10 15 13 8 . 13 1 Slashing Weapon 1 | . . . . . . . 5 7 6 6 4 . 2 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 98 | 14 17 98 98 24 24 27 25 24 22 22 34 36 36 Greatest Support 49 | 20 20 39 49 25 25 25 25 25 25 25 49 39 39 Greatest Overweight (x) 3 | . . 3 2 . . 1 . . . . . . 3 Average Overweight (x) . | . . 1 1 . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 25 25 25 10 10 10 10 10 10 10 10 10 Average Capacity 13 | 7 8 21 25 10 10 10 10 10 10 10 10 10 9 Most Carried 25 | 1 8 25 25 24 10 10 10 10 9 9 10 10 10 Average Carried 12 | . 6 20 24 10 10 8 9 9 9 8 7 9 8 Final Capacity 25 | 8 10 25 25 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 1 8 25 24 10 10 7 10 9 9 9 8 8 5 Class Distribution -------------------- 15% | Scavenger-Gunner 14% | Hacker-Sprinter 14% | Commander-Sprinter 14% | Gunner 13% | Sprinter 12% | Mutant 6% | Derelict-Sprinter 3% | Scavenger-Mutant 3% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Gunner | -8/Materials Hacker-Sprinter | -7/Factory Commander-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Derelict-Sprinter | -7/Zion Derelict-Sprinter | -6/Proximity Caves Derelict-Sprinter | -6/Factory Derelict-Sprinter | -6/DSF Sprinter | -5/Factory Scavenger-Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Matter Collected 1920 | 219 186 195 110 139 42 77 25 56 . . 357 389 125 Remotely . | . . . . . . . . . . . . . . Salvage Created 3152 | . 604 1028 898 100 . 59 . 38 . . 187 175 63 Parts 170 | . 29 66 46 2 . 2 . 2 . . 10 12 1 Haulers Intercepted 8 | . 1 5 1 . . . . . . . 1 . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . 2 2 . 2 . . . 16 . Prevented 1 | . . . . . 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Combat Hostiles Destroyed 49 | . 8 20 12 . . 1 . 2 . . 1 5 . Melee 2 | . . . . . . . . 1 . . 1 . . Guns 39 | . 8 15 9 . . 1 . 1 . . . 5 . AOE 5 | . . 3 2 . . . . . . . . . . Classes Destroyed 15 | . 6 3 1 . . 1 . 2 . . 1 1 . Worker 5 | . 2 1 1 . . . . . . . 1 . . Builder 1 | . 1 . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . Hauler 8 | . 1 5 1 . . . . . . . 1 . . Recycler 6 | . 1 2 2 1 . . . . . . . . . Operator 2 | . . 1 1 . . . . . . . . . . Drone 1 | . . . . . . . . 1 . . . . . Watcher 5 | . 2 1 1 . . . . . . . 1 . . Swarmer 19 | . . 12 3 . . . . . . . . 4 . Grunt 19 | . 8 6 5 . . . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 . . Sentry 5 | . . 2 3 . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . Behemoth 1 | . . . . . . . . . . . . 1 . Decomposer 3 | . . . . . . . . . . . . . 3 Butcher 1 | . . . . . . 1 . . . . . . . Best Kill Streak 7 | . 4 7 5 1 . 1 . 1 . . 2 4 . Combat Bots Only 5 | . 3 5 5 . . 1 . 1 . . 1 4 . Max Kills in Single Turn 4 | . 1 4 1 1 . 1 . 1 . . 1 2 1 Gunslinging 1 | . . 1 . . . . . . . . . 1 . Exploded 3 | . . 3 1 . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Hostile Shots Fired 460 | . 91 65 56 . 1 16 . 14 . 2 14 82 119 Missed 147 | . 22 24 12 . 1 3 . 3 . 1 6 29 46 Damage Taken 5603 | . 926 568 722 . . 249 . 177 . 28 258 1091 1584 Core 1411 | . 146 94 131 . . 34 . . . . . 223 783 Absorbed by Shields 47 | . . . . . . . . . . . 47 . . Redirected to Shielding 50 | . 50 . . . . . . . . . . . . Core Remaining (%) 81 | 100 41 76 76 . . . . 95 . 100 . . . Volleys Fired 218 | . 59 43 32 4 2 13 1 7 . . 3 49 5 Largest 3 | . 2 3 3 1 1 1 1 2 . . 2 3 2 Hottest 160 | . 100 135 160 28 28 28 28 48 . . 66 89 66 Shots Fired 477 | . 103 129 85 4 2 13 1 14 . . 6 110 10 Gun 477 | . 103 129 85 4 2 13 1 14 . . 6 110 10 Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 160 | . . . . 4 2 13 1 14 . . 6 110 10 Thermal 171 | . 88 63 20 . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 146 | . 15 66 65 . . . . . . . . . . Robot Hit Streak 16 | . 13 16 9 2 4 1 . 4 . . 3 8 6 Robot Miss Streak 7 | . 5 4 4 1 . 7 . 6 . . 1 5 1 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 8 | . 1 3 3 . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . 1 . Shots Hit Robots 312 | . 69 80 71 3 2 2 . 14 . . 13 53 5 Core Hits 153 | . 28 43 57 2 . 1 . 4 . . 5 10 3 Critical Kills 3 | . . . . 1 . . . . . . . . 2 Critical Parts Destroyed 6 | . . . . 1 . . . . . . . 5 . Critical Strikes 15 | . 4 . . 2 . . . . . . . 7 2 Burn 3 | . 3 . . . . . . . . . . . . Destroy 11 | . . . . 2 . . . . . . . 7 2 Corrupt 1 | . 1 . . . . . . . . . . . . Melee Attacks 44 | . . . . . . . . 9 . . 13 . 22 Impact . | . . . . . . . . . . . . . . Slashing 44 | . . . . . . . . 9 . . 13 . 22 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . 2 . . 2 . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6195 | . 878 1509 1513 61 39 45 . 389 . . 715 930 116 Guns 4739 | . 878 1071 1269 61 39 45 . 217 . . 116 930 113 Cannons . | . . . . . . . . . . . . . . Explosions 682 | . . 438 244 . . . . . . . . . . Melee 771 | . . . . . . . . 172 . . 599 . . Ramming 3 | . . . . . . . . . . . . . 3 Kinetic 1521 | . . . . 61 39 45 . 217 . . 116 930 113 Thermal 1887 | . 762 626 499 . . . . . . . . . . Explosive 212 | . . 212 . . . . . . . . . . . Electromagnetic 1801 | . 116 671 1014 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 771 | . . . . . . . . 172 . . 599 . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . 5 2 . 1 1 . . . . . 8 Average Corruption 2 | . . . 3 1 . 1 1 . . . . . 8 Corruption Purged 2 | . . . . 2 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 6 | . . . . 1 . 3 1 . . . . . 1 Message Errors 2 | . . . . . . 2 . . . . . . . Matter Fused 3 | . . . . 1 . 1 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 140 | . . 36 8 . . . . 39 . . 57 . . Projectiles . | . . . . . . . . . . . . . . Explosions 44 | . . 36 8 . . . . . . . . . . Melee 96 | . . . . . . . . 39 . . 57 . . Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 274 | . . 161 112 . . . . . . . . . 1 Shots 7 | . . 3 4 . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 404 | . 294 222 404 108 176 192 162 77 . . 327 318 103 Average Temperature 67 | . 93 44 131 37 57 54 50 20 . . 73 82 18 Received Heat Transfer 1358 | . 543 99 207 . . 101 . . . . 36 105 267 Effects 6 | . 1 . 1 . . . . . . . . 4 . Shutdowns 3 | . . . 1 . . . . . . . . 2 . Energy Bleed 2 | . 1 . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 3 | . . 2 1 . . . . . . . . . . Combat Hostiles 3 | . . 2 1 . . . . . . . . . . Parts Fried 5 | . . 2 3 . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . 6 2 . . . . . . . . . . . Heat Transferred 4068 | . 2277 1231 560 . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . 3 5 . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Peak Influence 369 | . 179 369 273 163 . . . . 174 136 245 . . Initial 171 | . . 11 98 123 . . . . 171 121 65 . . Average 128 | . 77 169 194 119 . . . . 173 122 80 . . Maximum Alert Level 1 | . . 1 1 . . . . . . . 1 . . Low Security (%) 77 | 100 100 56 54 100 . . . . 100 100 90 . . Level 1 22 | . . 43 45 . . . . . . . 9 . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 11 | . 2 . 2 3 . . . . . 1 3 . . Investigation 4 | . . . 1 2 . . . . . . 1 . . Extermination 2 | . . . . 1 . . . . . . 1 . . Reinforcement 5 | . 2 . 1 . . . . . . 1 1 . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Distress Signals 2 | . 2 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 116 | . 21 24 16 3 2 9 . 3 . 3 9 15 11 Peak Tracking Total 9 | . 5 5 6 1 2 5 . 2 . 1 4 7 9 Tactical Retreats 13 | . 4 . . . . 3 . . . 1 1 3 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Traps Triggered 1 | . . . 1 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Machines Disabled 6 | . . 5 . . . . . . . . . . 1 Max in Single Turn 3 | . . 3 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Machines Accessed 10 | . . . . 4 1 . . 1 1 . 2 . 1 Terminals 6 | . . . . 3 . . . 1 1 . 1 . . Fabricators 2 | . . . . 1 . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 30 | . . . . 12 1 . . 3 3 . 10 . 1 Successful 19 | . . . . 6 1 . . 3 1 . 7 . 1 Failed 11 | . . . . 6 . . . . 2 . 3 . . Catastrophic 2 | . . . . 1 . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 11 | . . . . 9 . . . . . . 2 . . Terminals 17 | . . . . 8 . . . 3 3 . 3 . . Fabricators 11 | . . . . 4 . . . . . . 7 . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 7 | . . . . 1 1 . . 3 1 . . . 1 Record 3 | . . . . . . . . 3 . . . . . Robot Schematic 1 | . . . . 1 . . . . . . . . . Open Door 2 | . . . . . 1 . . . . . . . 1 Open DSF 1 | . . . . . . . . . 1 . . . . Fabricator Hacks 9 | . . . . 3 . . . . . . 6 . . Load Schematic 4 | . . . . 1 . . . . . . 3 . . Build 5 | . . . . 2 . . . . . . 3 . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 . . . . . . 1 . . Terminals 1 | . . . . 1 . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . Fabricators 2 | . . . . 1 . . . . . . 1 . . Prioritize 1 | . . . . . . . . . . . 1 . . Liberate 1 | . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 5 | . . . . 3 . . . 1 . . 1 . . Full Trace Events 3 | . . . . 2 . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . 1 . . 4 . . . . . . Robots Built 11 | . . . . 5 . . . . . . 6 . . Authchips 3 | . . . . . . . . . . . 3 . . Time 658 | . . . . 250 . . . . . . 408 . . Total Robot Build Rating 65 | . . . . 17 . . . . . . 48 . . Part Schematics Acquired 14 | . . . . . . . 14 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . Hacks Repelled 1 | . . . . . . . . . . . 1 . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Total Allies 14 | . . . . 7 . . . . . . 6 . 1 Largest Group 7 | . . . . 7 7 5 . . . . 6 3 1 Highest-Rated Group 300 | . . . . 188 188 141 . . . . 300 141 135 Highest-Rated Ally 135 | . . . . 37 37 37 . . . . 50 50 135 Total Orders 10 | . . . . 2 . . . . . . 8 . . STAY 7 | . . . . 1 . . . . . . 6 . . FOLLOW 2 | . . . . 1 . . . . . . 1 . . GUARD 1 | . . . . . . . . . . . 1 . . Ally Attacks 100 | . . . . 20 11 17 . . . . 45 7 . Total Damage 3476 | . . . . 374 299 332 . . . . 2221 250 . Kills 17 | . . . . 3 3 1 . . . . 8 2 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 2 1 . . . . 1 2 Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Turns Passed 6715 | 61 864 1504 650 523 310 323 366 187 3 31 999 603 291 Spaces Moved 6430 | 49 507 551 173 623 405 505 914 330 10 112 966 702 583 Core 34 | 10 . . . . . . . . . . . . 24 Treads . | . . . . . . . . . . . . . . Legs 1270 | 39 507 551 173 . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5126 | . . . . 623 405 505 914 330 10 112 966 702 559 Fastest Speed 21 | 50 120 120 190 23 23 23 23 23 23 23 21 28 27 Average Speed 56 | 105 120 229 201 23 23 23 23 23 23 23 29 29 31 Slowest Speed 330 | 120 120 330 260 23 23 103 23 23 23 23 33 34 200 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . 1 2 . 1 . . 2 . 5 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Exploration Rate (%) 48 | 4 58 52 25 11 61 66 80 44 . 86 15 63 68 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . 2 . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 . . 1 1 . Scrap Searched 10 | . . . . . 2 2 2 . . . . 2 2 Spaces Dug 38 | . . . . . . . . 6 . . 3 6 23 Terrain Destroyed 145 | . . 71 26 . . . . 6 . . 3 16 23 Melee 30 | . . . . . . . . 6 . . 3 . 21 Projectile 16 | . . . . . . . . . . . . 14 2 AOE 97 | . . 71 26 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac DSF Fac Upp Upp Total 9028 | 55 661 704 412 1003 618 692 1067 416 9 118 1648 992 633 Wait 2053 | . 59 31 169 346 211 172 128 71 . . 630 226 10 Move 6395 | 48 506 550 172 622 402 500 913 327 9 111 961 701 573 Hop 11 | . . . . . 1 2 . 1 . . 2 . 5 Pick Up 83 | 1 10 33 13 5 . . 5 . . 1 7 4 4 Fast Attach 42 | 6 4 6 5 . . 1 9 . . 1 5 5 . Attach 48 | . 4 3 5 12 . 3 1 1 . . 10 3 6 Detach 7 | . 1 . . 1 . . 1 . . . 1 . 3 Swap 33 | . 9 10 3 1 . . 1 . . . 6 3 . Drop 91 | . 9 28 13 12 . 1 8 . . 5 10 1 4 Fire 218 | . 59 43 32 4 2 13 1 7 . . 3 49 5 Melee 44 | . . . . . . . . 9 . . 13 . 22 Ram 1 | . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . 2 . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: [*Upp] / Ext) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 378 | -10/Materials | Discovered new exit (range 16) 669 | -10/Materials | Core integrity fell below 50% 697 | -10/Materials | Lost 4 parts (1p1n1u1w) 926 | -10/Materials | Entered another Materials area 926 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1224 | -9/Materials | Build established: Scavenger-Gunner 2391 | -9/Materials | Discovered new exit (range 16) 2422 | -9/Materials | Build established: Gunner 2430 | -9/Materials | Entered another Materials area 2430 | -8/Materials | Evolved 2 slots: Propulsion x2 2784 | -8/Materials | Lost 4 parts (1n1u2w) 3024 | -8/Materials | Discovered new exit (range 5) 3080 | -8/Materials | Entered Factory 3080 | -7/Factory | Evolved 2 slots: Utility x2 3344 | -7/Factory | Fabricated C-17 Slicer (x3) 3402 | -7/Factory | Discovered new exit (range 5) 3431 | -7/Factory | Build established: Hacker-Sprinter 3542 | -7/Factory | Fabricated P-60 Hacker? 3603 | -7/Factory | Entered Lower Caves 3603 | -7/Lower Caves | Accompanied by 7 allies 3663 | -7/Lower Caves | Learned Factory stockpile data 3778 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3810 | -7/Lower Caves | Discovered new exit (range 5) 3830 | -7/Lower Caves | Build established: Commander-Sprinter 3913 | -7/Lower Caves | Entered another Lower Caves area 3913 | -7/Lower Caves | Accompanied by 5 allies 3916 | -7/Lower Caves | Encountered a Warlord checkpoint 3926 | -7/Lower Caves | Discovered new exit (range 15) 4083 | -7/Lower Caves | Lost 5 allies 4153 | -7/Lower Caves | Attacked by a faux Warlord 4159 | -7/Lower Caves | Learned Factory machine intel 4234 | -7/Lower Caves | Discovered new exit (range 4) 4236 | -7/Lower Caves | Entered Zion 4262 | -7/Zion | Discovered new exit (range 8) 4281 | -7/Zion | System corruption cleaned by Quarantine Array 4326 | -7/Zion | Build established: Hacker-Sprinter 4367 | -7/Zion | Found Prototype Launcher 4367 | -7/Zion | Identified Rocket Array 4381 | -7/Zion | Learned location of Warlord (-5) 4519 | -7/Zion | Given the Hacking Drone Bay 4602 | -7/Zion | Entered Proximity Caves 4700 | -6/Proximity Caves | Build established: Derelict-Sprinter 4732 | -6/Proximity Caves | Spotter reported a threat 4786 | -6/Proximity Caves | Discovered new exit (range 15) 4789 | -6/Proximity Caves | Spotted B-75 Beast 4789 | -6/Proximity Caves | Entered Factory 4789 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4790 | -6/Factory | Identified exit to DSF 4791 | -6/Factory | Loaded intel: 254 machine locations 4792 | -6/Factory | Entered DSF 4808 | -6/DSF | Additional patrols routed to DSF 4814 | -6/DSF | Discovered new exit (range 16) 4823 | -6/DSF | Entered Factory 4823 | -5/Factory | Evolved 2 slots: Utility x2 4824 | -5/Factory | Identified exit to Extension 5125 | -5/Factory | Build established: Sprinter 5138 | -5/Factory | Fabricated X-82 Rainmaker (x2) 5243 | -5/Factory | Fabricated X-82 Rainmaker (x2) 5347 | -5/Factory | Fabricated X-82 Rainmaker? 5550 | -5/Factory | Build established: Commander-Sprinter 5716 | -5/Factory | Spotted B-75 Beast 5749 | -5/Factory | Allies destroyed B-75 Beast 5777 | -5/Factory | Lost 3 allies 5780 | -5/Factory | Discovered new exit (range 8) 5822 | -5/Factory | Entered Upper Caves 5822 | -5/Upper Caves | Accompanied by 3 allies 6068 | -5/Upper Caves | Lost 4 parts (1p1n2u) 6086 | -5/Upper Caves | Spotted B-75 Beast 6301 | -5/Upper Caves | Destroyed B-75 Beast 6317 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 6377 | -5/Upper Caves | Learned location of 1 exit from Factory 6396 | -5/Upper Caves | Encountered a Warlord checkpoint 6396 | -5/Upper Caves | Discovered new exit (range 8) 6405 | -5/Upper Caves | Attracted the attention of an 0b10 base 6425 | -5/Upper Caves | Entered another Upper Caves area 6499 | -5/Upper Caves | Learned Factory security intel 6594 | -5/Upper Caves | Build established: Sprinter 6628 | -5/Upper Caves | Crushed by falling debris 6654 | -5/Upper Caves | Learned 4 Factory zone layouts 6667 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6691 | -5/Upper Caves | Core integrity fell below 50% 6698 | -5/Upper Caves | Core integrity fell below 20% 6716 | -5/Upper Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 06683_ Slug penetrates Wall. 06686_ Nuclear Pulse Array destroyed. 06687_ System corrupted: Heat flow error (+134). 06687_ Penetrated by Slug. 06687_ VTOL Module destroyed. 06687_ Penetrated by Slug. 06688_ Imp. Target Analyzer destroyed. 06690_ Penetrated by Slug. 06693_ Dropped Microactuators. 06693_ Dropped Med. Storage Unit. 06693_ Rnf. Deuterium Engine destroyed. 06694_ Slug penetrates Wall. 06694_ Penetrated by Slug. 06695_ Slug penetrates Wall. A strange signal echoes through the caves. 06697_ Penetrated by Slug. 06698_ Slug penetrates Wall. 06714_ Penetrated by Slug. 06715_ Slammed into G-50 Soldier. 06716_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????#"# | | ??????????????????????????????????????????????#### | | ????????????????????????????????????????????????#" | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????##??? | | ????????????????????????????????????????????##"### | | ????????????????????????????????????????????#"# | | ????????????????????????????????????????????#" | | ?????????????????????????????????????????????# | | ????????????????????????????????????????????## | | ????????????????????????????????????????????#" | | ????????????????????????????????????????????## | | ????????????????????????????????????????????#"## | | ????????????????????????????????????????????##?## | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????# | | ?????????????????????????####???????????????????## | | ????????????????????????## ##??????????????????# | | ????????????????????????# ##?????????????????# | | ????###?????????????????# #?????????????????# | | ???## ##???????????????## g #?????????????????## | | ??## #####???????????# h ##????????????????## | | ??# #???????????#ggh #????????????????# | | ##### #???????????#g@### ##???????????????## | | ## # #???????#####h #####??? #??????????## | | ##" #??????## #?????? ##?????#### | | #???#### Yg ##????? #?????# | | #??## ##???? #???? ## | | ####! #???# #???? ### | | ## ! #??# #??? #### | | #?# ##?? #?## | | #### ## ### #??# | | #???# #### ??## | | ## ## #????# ##?# ????# | | ## #### ####?????# #?## #?????## # | | ?# #??# #??####??# ### ##?????# # | | ?# #### ##?## ##?# ## ##????# # | | ?# #### ### ## #????# # | | ?# # #?????# # | | ?# #####?# # | | ?# ### ### ## ### # | | ?##### ##?## #?## ## ## # | | ?##### ######???## ####??# # ## ## | | ## #####????????# #???? ## | | # #### ##???????# #???### ### | | #### ##??????# #?????# ?## ### | | ### #??????# #?????## ??###?## ### | | ## #?????##* #??????# ??????#####?# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 25 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 65 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Offensive Hacking 11 Defensive Hacking 24 Authchip Count 3 Item Schematics ----------------- Mak. Laser | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Hacking Suite | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Microactuators | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Robot Schematics ------------------ P-60 Hacker | -7/Factory | Hacked M-14 Sweeper | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive X-82 Rainmaker | -7/Zion | Archive Fabricated ------------ C-17 Slicer | x3 | -7/Factory | Preloaded P-60 Hacker | x2 | -7/Factory X-82 Rainmaker | x2 | -5/Factory | Authchip X-82 Rainmaker | x2 | -5/Factory | Authchip X-82 Rainmaker | x2 | -5/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MolecularPhysicsBiocell Manual? 0 Play Time 01:02:47 Cumulative 428.0 hours Start 2024.02.27 @ 13:10:13 End 2024.02.27 @ 17:11:34 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 750 Rogue 595 Adventurer 148 Explorer 7 Win Type - Total 19 Types 16/0/2/1/0/0/0/0/0 Lore% 76 Gallery% 86 Achievement% 72 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0c1ea52-9e45-4b9d-854b-1a0dd4e4716a