Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.19 @ 20:30:36 Player: Archaic Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (947) 947 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3697 Bonus ------- None Cogmind --------- Core Integrity 523/700 Matter 232/300 Energy 67/100 System Corruption 10% Temperature Cool (4) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Engine Nuclear Core Small Storage Unit Heavy Assault Rifle Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Armored Treads Armored Treads > --- UTILITY ---------- Small Storage Unit High-capacity Matter Pod Improved Targeting Computer Improved Targeting Computer > --- WEAPON ----------- Arc Projector Heavy Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Nuclear Core Light Nuclear Core Heavy Assault Rifle Heavy Assault Rifle Katana [Rating: 29] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Targeting Computer Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 3 | . . 1 1 1 . Utility 2 | . . 1 . 1 . Weapon 1 | . . . 1 . . Parts Attached 36 | 6 5 10 12 3 . Power 6 | 1 2 2 1 . . Engine 6 | 1 2 2 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 3 4 . . Treads 7 | . . 3 4 . . Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 2 1 2 . Device 1 | . 1 . . . . Storage 4 | 1 . 2 . 1 . Processor 2 | . . . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | 2 2 3 6 1 . Energy Gun 4 | 2 . . 1 1 . Energy Cannon . | . . . . . . Ballistic Gun 9 | . 2 3 4 . . Ballistic Cannon 1 | . . . 1 . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 3 5 2 1 7 Power 4 | . 2 1 . . 1 Propulsion 5 | . . 1 1 1 2 Utility 3 | . . 1 . . 2 Weapon 6 | . 1 2 1 . 2 Highest Loss Streak 7 | . 2 2 1 1 7 To Critical Strikes 2 | . . 1 . . 1 Average Slot Usage (%) 89 | . 94 84 97 77 73 Engine 10 | . 13 10 9 7 7 Treads 22 | . . 23 35 25 19 Wheel 6 | . 28 2 . . . Device 3 | . 9 4 . . . Storage 17 | . 14 21 19 15 15 Processor 5 | . . . 7 14 15 Energy Gun 5 | . 15 . 2 4 7 Ballistic Gun 16 | . 12 22 22 1 . Ballistic Cannon 1 | . . . . 7 7 Peak Build Rating 29 | 6 7 10 25 29 27 Average Rating 14 | 4 6 7 20 26 24 On Entrance 12 | . 6 7 10 25 27 Naked Turns 2 | . . . . . 2 Heaviest Build 49 | 12 14 21 33 49 49 Greatest Support 86 | 26 26 63 86 83 60 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 Average Capacity 8 | 6 8 8 8 10 14 Most Carried 8 | 5 8 8 8 7 7 Average Carried 6 | 3 6 5 7 6 6 Final Capacity 15 | 8 8 8 8 15 5 Final Carried 8 | 4 8 4 6 7 5 Class Distribution -------------------- 51% | Mutant 48% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 950 | 219 126 202 286 59 58 Remotely . | . . . . . . Salvage Created 1252 | . 298 373 530 51 . Parts 68 | . 14 18 35 1 . Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 29 | . 9 9 10 1 . Guns 26 | . 9 9 8 . . Cannons 3 | . . . 2 1 . Classes Destroyed 9 | . 4 1 3 1 . Hauler 3 | . 1 2 . . . Mechanic 1 | . . . 1 . . Watcher 1 | . 1 . . . . Swarmer 10 | . 6 4 . . . Grunt 15 | . 3 4 8 . . Brawler 1 | . . 1 . . . Duelist 1 | . . . 1 . . Sentry 1 | . . . . 1 . Heavy 1 | . . . 1 . . Best Kill Streak 6 | . 6 4 3 1 . Combat Bots Only 5 | . 5 4 3 1 . Max Kills in Single Turn 2 | . 1 2 1 1 . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 237 | . 42 106 41 27 21 Missed 61 | . 5 28 12 9 7 Damage Taken 2550 | . 350 801 823 131 445 Core 545 | . 73 179 116 . 177 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 70 55 78 . . Volleys Fired 108 | . 26 45 30 4 3 Largest 3 | . 2 2 3 2 2 Hottest 115 | . 90 40 96 115 115 Shots Fired 237 | . 52 89 82 8 6 Gun 223 | . 52 89 75 4 3 Cannon 14 | . . . 7 4 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 186 | . 18 89 72 4 3 Thermal 23 | . 23 . . . . Explosive . | . . . . . . Electromagnetic 28 | . 11 . 10 4 3 Robot Hit Streak 13 | . 13 11 12 11 12 Robot Miss Streak 4 | . 4 3 4 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . 1 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 160 | . 34 60 53 8 5 Core Hits 70 | . 17 22 27 3 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2312 | . 363 593 983 258 115 Guns 1812 | . 363 593 811 42 3 Cannons 500 | . . . 172 216 112 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1844 | . 107 593 816 216 112 Thermal 197 | . 197 . . . . Explosive . | . . . . . . Electromagnetic 271 | . 59 . 167 42 3 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 10 | . . 3 . . 10 Average Corruption 3 | . . 1 . . 10 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 3 | . . . . . 3 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Misdirections 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 317 | . 317 9 81 116 38 Average Temperature 71 | . 131 3 27 61 20 Received Heat Transfer 555 | . 90 294 135 36 . Effects 1 | . 1 . . . . Matter Decay 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 592 | . 592 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 264 | . 264 259 182 87 30 Initial 85 | . . 85 44 51 30 Average 105 | . 154 175 53 72 16 Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 83 | 100 78 51 100 100 100 Level 1 16 | . 21 48 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . 1 1 2 . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . 21 25 13 1 4 Peak Tracking Total 8 | . 6 8 3 1 4 Tactical Retreats 6 | . 4 2 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 7 | . 3 1 2 1 . Terminals 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers 1 | . . . 1 . . Garrison Access . | . . . . . . Total Hacks 19 | . 8 4 6 1 . Successful 11 | . 4 2 5 . . Failed 8 | . 4 2 1 1 . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual 9 | . 5 3 1 . . Terminals 13 | . 6 4 3 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . 1 . Scanalyzers 3 | . . . 3 . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 2 2 . . Record 1 | . . . 1 . . Prototype ID Bank 2 | . . 2 . . . Emergency Access Points 1 | . 1 . . . . Unreport Threat 2 | . 1 . 1 . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 3 | . . . 3 . . Insert Component 2 | . . . 2 . . Analyze 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 1 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies 1 | . . . . . 1 Largest Group 1 | . . . . . 1 Highest-Rated Group 31 | . . . . . 31 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 1 | . . . . . 1 Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 1858 | 76 384 476 594 277 51 Spaces Moved 1055 | 75 291 232 278 155 24 Core 17 | 17 . . . . . Treads 640 | . . 183 278 155 24 Legs . | . . . . . . Wheels 398 | 58 291 49 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 160 165 166 Average Speed 133 | 80 90 145 160 165 166 Slowest Speed 166 | 90 90 160 165 166 166 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 35 31 22 4 25 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . . 6 1 1 Melee . | . . . . . . Projectile 8 | . . . 6 1 1 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1301 | 90 364 294 360 166 27 Wait 48 | . 33 1 14 . . Move 1051 | 74 290 231 277 155 24 Hop . | . . . . . . Pick Up 44 | 10 9 5 17 3 . Fast Attach . | . . . . . . Attach 31 | 6 4 9 10 2 . Detach . | . . . . . . Swap 5 | . 1 1 2 1 . Drop 14 | . 1 2 10 1 . Fire 108 | . 26 45 30 4 3 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 13) 461 | -10/Materials | Entered another Materials area 461 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 905 | -9/Materials | Discovered new exit (range 15) 937 | -9/Materials | Entered another Materials area 937 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1269 | -8/Materials | Build established: Gunner 1404 | -8/Materials | Discovered new exit (range 14) 1531 | -8/Materials | Entered Factory 1531 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1808 | -7/Factory | Sucked down chute 1808 | -7/Factory | Entered Waste 1809 | -7/Waste | Met a frightened Derelict 1823 | -7/Waste | EMP discharged 1823 | -7/Waste | System corruption reached 10% 1823 | -7/Waste | Spotted C-40 Crusher 1823 | -7/Waste | Spotted C-40 Crusher 1848 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1851 | -7/Waste | Spotted C-40 Crusher 1851 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1852 | -7/Waste | Crushed by Compactor (1 part destroyed) 1854 | -7/Waste | Crushed by Compactor (1 part destroyed) 1855 | -7/Waste | Crushed by Compactor (1 part destroyed) 1857 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1859 | -7/Waste | Self-destructed Last Messages --------------- 01843_ Slug penetrates Wall. 01845_ Broken Remote Force Field crushed. 01846_ Penetrated by Slug. 01848_ Lgt. Treads crushed. 01848_ Arm. Treads crushed. 01851_ Penetrated by Slug. 01851_ Imp. Targeting Computer crushed. 01851_ Hcp. Matter Pod crushed. 01852_ Arm. Treads crushed. 01854_ Hcp. Matter Pod crushed. 01854_ Deuterium Engine crushed. 01855_ Lrg. Storage Unit crushed. 01855_ Slug penetrates C-40 Crusher. 01857_ Critical hit (Destroy). 01857_ Hvy. Assault Cannon destroyed. 01857_ Hvy. Assault Rifle crushed. 01857_ Arc Projector crushed. 01857_ Imp. Targeting Computer crushed. 01858_ System corrupted: Energy discharge (-20). 01858_ 5 Matter crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????##########??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #???????????#??????????????? | | ?????????????# #?????????? #??????????????? | | ?????????????? ??????????? ???????????????? | | ??????????????? ??????????? ????????????????? | | ???????????????# #?????????? #????????????????? | | ?############??# #????????? #????????????????? | | ?# #??# #???????? #????????????????? | | ?# #??# ###????? #????????????????? | | ?# #### ##;##### #????????????????? | | ?# CC h #????????????????? | | ?# % CC CC#????????????????? | | ?# CC@ CC#????????????????? | | ?# CC* #????????????????? | | ?# #### ######## #????????????????? | | ?# #??# #???????? #????????????????? | | ?# #??# #????????? #????????????????? | | ?############??# #???????????#????????????????? | | ???????????????# #????????????????????????????? | | ??????????????? ????????????????????????????? | | ?????????????? ???????????????????????????? | | ?????????????# ??????????????????????????? | | ?????????????# ?????????????????????????? | | ?????????????### #####????????????????????????? | | ???????????????# #????????????????????????????? | | ???????????????? #????????????????????????????? | | ???????????????? #????????????????????????????? | | ???????????????? ??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 700 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 50 Targeting Accuracy 12 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- System Compromised Challenges ------------ None Game ------ Seed CouplerQuantumSuperbattery Manual? 0 Play Time 00:26:09 Cumulative 10.8 hours Start 2025.01.19 @ 19:32:59 End 2025.01.19 @ 20:30:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 8 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89c09af6-b897-47b3-b6bc-497356ab613e