Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.11 @ 18:45:25 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (24) 120 Value Destroyed (526) 526 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (800) 800 TOTAL SCORE: 4606 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 824/850 Matter 220/300 Energy 240/240 System Corruption 0% Temperature Critical (529) Movement Rolling (220) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- Nuclear Core Nuclear Core > --- PROPULSION (2) --- Overtuned Scrapsphere > --- UTILITY (8) ------ Scrap Suit Huge Storage Unit Spectral Analyzer Improved Medium Armor Plating Makeshift Light Armor Plating Force Field > --- WEAPON (3) ------- Pulse Rifle Phase Cannon > --- INVENTORY (25) --- Scrap Suit Scrap Suit Large Matter Pod (150) Makeshift ECM Suite Reactive Plating Hacking Suite System Shield Mapping Drone Bay (3/3) Pulse Rifle CPS Tube (2) CPS Tube (2) Botcube Peak State ------------ > --- POWER ------------ Nuclear Core Nuclear Core > --- PROPULSION ------- Overtuned Scrapsphere > --- UTILITY ---------- Scrap Suit Huge Storage Unit Spectral Analyzer Particle Charger Improved Medium Armor Plating Makeshift Light Armor Plating Force Field > --- WEAPON ----------- Pulse Rifle Thermic Laser Phase Cannon > --- INVENTORY -------- Scrap Suit Scrap Suit Large Battery Large Matter Pod Makeshift ECM Suite Reactive Plating Hacking Suite System Shield Mapping Drone Bay Pulse Rifle CPS Tube CPS Tube Botcube [Rating: 61] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Overtuned Scrapsphere Treads Advanced Treads Wheel Overtuned Scrapsphere Hover Unit Hover Unit Utility Huge Storage Unit Device Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Impact Weapon Maul Build | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Slots Evolved 8 | . . . . . 8 Power 1 | . . . . . 1 Propulsion . | . . . . . . Utility 6 | . . . . . 6 Weapon 1 | . . . . . 1 Parts Attached 35 | 6 4 4 3 10 8 Power 4 | 1 . 1 . 1 1 Engine 2 | 1 . 1 . . . Core 2 | . . . . 1 1 Reactor . | . . . . . . Propulsion 6 | 2 . . 1 3 . Treads 4 | 2 . . . 2 . Leg . | . . . . . . Wheel 1 | . . . . 1 . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 13 | 1 2 . 2 2 6 Device 5 | . 1 . . . 4 Storage 4 | 1 1 . 2 . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 2 | . . . . . 2 Artifact . | . . . . . . Weapon 12 | 2 2 3 . 4 1 Energy Gun 6 | 1 2 1 . 1 1 Energy Cannon 1 | . . . . 1 . Ballistic Gun 1 | 1 . . . . . Ballistic Cannon 2 | . . . . 2 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . . 2 . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . 3 . . 2 Power 1 | . . 1 . . . Propulsion 1 | . . 1 . . . Utility 1 | . . . . . 1 Weapon 2 | . . 1 . . 1 Highest Loss Streak 2 | . . 2 . . 2 To Critical Strikes . | . . . . . . Average Backups 17 | . 6 7 4 21 15 Power . | . . . . . . Propulsion . | . . . . . . Utility 7 | . . . 1 9 11 Weapon 7 | . 6 6 3 8 1 Tool/Special . | . . . . . . Unused Backups 29 | . . 3 2 12 12 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 12 | . . . . 3 9 Weapon 11 | . . 3 1 6 1 Tool/Special 4 | . . . 1 1 2 Average Slot Usage (%) 49 | . 96 94 26 45 68 Engine 1 | . 14 12 . . . Core 2 | . . . . 3 10 Treads 8 | . 28 26 . 7 . Wheel 7 | . . . . 10 5 Hover 1 | . . . 11 . . Device 1 | . 11 13 . . 13 Storage 13 | . 14 13 14 13 6 Processor 2 | . . . . 3 6 Energy Gun 5 | . 25 16 . 3 9 Energy Cannon 2 | . . . . 3 6 Peak Build Rating 61 | 6 10 10 4 38 61 Average Rating 13 | 4 9 9 2 15 52 On Entrance 9 | . 6 10 1 1 38 Avg Prop Armor Cover (%) 17 | . . . . 17 . Naked Turns 239 | . . 19 212 8 . Heaviest Build 134 | 12 30 30 100 99 134 Greatest Support 44 | 40 40 40 6 44 8 Greatest Overweight (x) 26 | . . . 16 26 16 Average Overweight (x) 5 | . . . 1 11 13 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 22 | 6 9 14 15 24 25 Most Carried 25 | . 8 8 5 25 25 Average Carried 18 | . 6 7 4 21 17 Final Capacity 25 | 8 15 5 5 25 25 Final Carried 25 | . 8 5 5 25 14 Scrap Suit Usage (%) 1 | . . . . . 98 Parts Cannibalized 1 | . . . . . 1 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Derelict-Tank | -6/Factory Resources | -11 -10 -10 -8 -8 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Matter Collected 650 | 200 110 40 40 260 . Remotely . | . . . . . . Salvage Created 515 | . 243 204 . . 68 Parts 34 | . 23 8 . . 3 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 25 | . . 25 . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Combat Hostiles Destroyed 20 | . 12 5 . . 3 Melee 1 | . . 1 . . . Guns 18 | . 12 3 . . 3 Classes Destroyed 5 | . 3 2 . . . Operator 2 | . 2 . . . . Turret 2 | . . 2 . . . Swarmer 14 | . 9 2 . . 3 Grunt 5 | . 3 2 . . . Subdweller 1 | . . 1 . . . Best Kill Streak 4 | . 3 4 . . 3 Combat Bots Only 3 | . 3 2 . . 3 Max Kills in Single Turn 1 | . 1 1 . . 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Hostile Shots Fired 160 | . 37 84 . . 39 Missed 59 | . 16 36 . . 7 Hits 101 | . 21 48 . . 32 Projectile 101 | . 21 48 . . 32 Damage Taken 1187 | . 188 512 . . 487 Core 266 | . 49 191 . . 26 Absorbed by Shields 49 | . . . . . 49 Regen/Repaired (Parts) 10 | . . . . . 10 Core Remaining (%) 52 | 100 . . . 4 . Volleys Fired 47 | . 24 15 . . 8 Largest 3 | . 2 2 . . 3 Hottest 233 | . 130 130 . . 233 Shots Fired 90 | . 48 30 . . 12 Gun 87 | . 48 30 . . 9 Cannon 3 | . . . . . 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic . | . . . . . . Thermal 90 | . 48 30 . . 12 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 5 6 . . 3 Robot Miss Streak 4 | . 3 4 . . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 52 | . 23 24 . . 5 Core Hits 29 | . 17 9 . . 3 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 9 | . 5 4 . . . Burn 6 | . 5 1 . . . Smash 3 | . . 3 . . . Melee Attacks 14 | . . 14 . . . Impact 14 | . . 14 . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 2 | . . 2 . . . Damage Inflicted 1047 | . 430 504 . . 113 Guns 784 | . 430 241 . . 113 Cannons . | . . . . . . Explosions . | . . . . . . Melee 263 | . . 263 . . . Ramming . | . . . . . . Kinetic . | . . . . . . Thermal 784 | . 430 241 . . 113 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 263 | . . 263 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 52 | . . 52 . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee 52 | . . 52 . . . Knockbacks 1 | . . 1 . . . Impact 1 | . . 1 . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 529 | . 303 21 . . 529 Average Temperature 107 | . 77 10 . . 325 Received Heat Transfer 371 | . 30 216 . . 125 Effects 5 | . 1 . . . 4 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . 1 . . . . Short Circuit 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 2 | . . 2 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 2 1 . . . Heat Transferred 2283 | . 1406 629 . . 248 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 142 | . 142 . 30 . 62 Initial 10 | . . . 10 . . Average 21 | . 46 . 4 . 5 Influence Increases 804 | . 383 190 158 . 73 Destroy 0b10 Robot/C 420 | . 240 120 . . 60 Destroy 0b10 Robot/NC 10 | . 10 . . . . Destroy Leader 70 | . 50 10 . . 10 Successful Hack 44 | . 36 . 8 . . Select Force Hacks 150 | . . . 150 . . Disable Machine 30 | . 30 . . . . Destroy Structure 5 | . 2 . . . 3 Lose Combat Pursuer 75 | . 15 60 . . . Influence Decreases 752 | . 283 268 180 . 21 Entered New Map 60 | . . 48 12 . . Time Decay 642 | . 283 190 168 . 1 Lost Part 50 | . . 30 . . 20 Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Distress Signals 4 | . 4 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 42 | . 25 11 . . 6 Peak Tracking Total 6 | . 4 2 . . 6 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -8 -8 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Machines Disabled 3 | . 2 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Machines Accessed 20 | . 7 . 11 2 . Terminals 13 | . 7 . 6 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . 5 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 33 | . 12 . 17 4 . Successful 23 | . 8 . 11 4 . Failed 10 | . 4 . 6 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 22 | . 7 . 15 . . Terminals 23 | . 12 . 11 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 6 | . . . 6 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 3 . 1 4 . Record 4 | . . . . 4 . Robot Analysis 2 | . 1 . 1 . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 15 | . 5 . 10 . . Terminals 10 | . 5 . 5 . . Skim 10 | . 5 . 5 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . . . 5 . . Tunnel 5 | . . . 5 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 9 | . 6 . 3 . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -8 -8 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -8 -8 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Active Infowar (turns) 841 | . . . . 682 159 Optics 841 | . . . . 682 159 ECM 17 | . . . . . 17 Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -8 -8 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Turns Passed 12747 | 55 1109 400 1401 9623 159 Spaces Moved 2970 | 31 574 184 785 1356 40 Core 1001 | 2 . 39 419 541 . Treads 1531 | 29 574 145 . 783 . Legs . | . . . . . . Wheels 72 | . . . . 32 40 Hover 366 | . . . 366 . . Flight . | . . . . . . Fastest Speed 50 | 50 160 50 50 50 190 Average Speed 409 | 152 160 136 167 704 208 Slowest Speed 1350 | 160 160 160 1020 1350 230 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 48 | 4 95 10 97 82 1 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 6 | . 1 . 5 . . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 6 | . . . . 6 . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 3 | . . . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -8 -8 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Total 3436 | 36 717 278 870 1429 106 Wait 294 | . 104 61 73 11 45 Move 2965 | 30 573 183 784 1355 40 Hop . | . . . . . . Pick Up 47 | . 8 2 2 35 . Fast Attach 19 | 6 4 1 3 5 . Attach 17 | . . 2 1 6 8 Detach 3 | . . . 2 1 . Swap 3 | . 1 1 . . 1 Drop 29 | . 3 1 5 16 4 Fire 47 | . 24 15 . . 8 Melee 12 | . . 12 . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: Mat / *Rec) -8/Recycling (discovered 2 exits: [*Fac] / *Scr) -8/Scraptown -6/Factory (discovered 2 exits: Fac / Low) History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 7) 469 | -10/Materials | Discovered new exit (range 16) 878 | -10/Materials | Learned 2 Mines zone layouts 890 | -10/Materials | Discovered new exit (range 11) 924 | -10/Materials | Identified exit to Subcaves 996 | -10/Materials | Learned location of 3 exits from Materials 999 | -10/Materials | Identified exit to Materials 999 | -10/Materials | Identified exit to Mines 1000 | -10/Materials | Learned 2 Storage zone layouts 1001 | -10/Materials | Loaded intel: 14 trap records 1009 | -10/Materials | Learned location of Mines (-10) 1052 | -10/Materials | Learned location of 2 exits from Subcaves 1165 | -10/Materials | Entered Subcaves 1166 | -10/Subcaves | Approached by a straggling Scientist 1166 | -10/Subcaves | Identified exit to Recycling 1166 | -10/Subcaves | Identified exit to Materials 1362 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 1379 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1422 | -10/Subcaves | Core integrity fell below 50% 1542 | -10/Subcaves | Core integrity fell below 20% 1546 | -10/Subcaves | Released all parts (6) 1565 | -10/Subcaves | Entered Recycling 2312 | -8/Recycling | Discovered new exit (range 15) 2768 | -8/Recycling | Learned Storage stockpile data 2821 | -8/Recycling | Identified exit to Scraptown 2864 | -8/Recycling | Learned 12 Factory zone layouts 2897 | -8/Recycling | Learned Factory repair station intel 2951 | -8/Recycling | Scanned before Scraplab entrance 2956 | -8/Recycling | Learned Factory emergency access door positions 2958 | -8/Recycling | Entered Scraplab 2966 | -8/Recycling | Entered Scraptown 5305 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7832 | -8/Scraptown | Visited The Evicted 8008 | -8/Scraptown | Visited Red Mages 8926 | -8/Scraptown | Visited Assassins FH 9290 | -8/Scraptown | Visited UFD Registry 9290 | -8/Scraptown | Registered with UFD as "Novamaster" 9749 | -8/Scraptown | Visited Infowarlord's Domain 9992 | -8/Scraptown | Visited DA-N13 Charitable Foundation 10114 | -8/Scraptown | Found DCF Scrap (31 items) 10392 | -8/Scraptown | Visited Botcube Research 10468 | -8/Scraptown | Found Botcube 10521 | -8/Scraptown | Visited Scrap Suit Storage 10598 | -8/Scraptown | Visited Cartography Club 10867 | -8/Scraptown | Visited Supply Room 10934 | -8/Scraptown | Visited Curators Association 11068 | -8/Scraptown | Visited Scrapoid Research Area 11276 | -8/Scraptown | Visited Supply Room 11907 | -8/Scraptown | Found Spectral Analyzer 12075 | -8/Scraptown | Found Scrap Suit 12079 | -8/Scraptown | Found Scrap Suit 12083 | -8/Scraptown | Found Scrap Suit 12412 | -8/Scraptown | Met Optimus 12412 | -8/Scraptown | Accepted into 0bPrime 12580 | -8/Scraptown | Discovered new exit (range 3) 12589 | -8/Scraptown | Entered Factory 12589 | -6/Factory | Evolved 8 slots: Power x1, Utility x6, Weapon x1 12590 | -6/Factory | Identified exit to Lower Caves 12590 | -6/Factory | Identified exit to Factory 12592 | -6/Factory | Loaded intel: 6 repair station locations 12748 | -6/Factory | Self-destructed Last Messages --------------- Loading 12 Factory zones... 12590_ Dropped Adv. Treads. Loading Factory emergency access points (x34)... Loading Factory repair station intel (x6)... 12643_ Dropped Imp. Reaction Control System. 12724_ ALERT: All DSF locations entering lockdown mode. 12730_ S-27 Virus destroyed. 12733_ Dropped Lrg. Battery. 12734_ Scrap Suit cannibalized Lrg. Battery to repair Huge Storage Unit. 12734_ S-27 Virus destroyed. 12737_ Power failure, Nuclear Core shutdown. 12739_ Particle Charger destroyed. 12740_ S-27 Virus destroyed. 12747_ Power failure, Nuclear Core shutdown. 12747_ Nuclear Core broken. 12747_ Overheating: Short circuit. 12747_ Thermic Laser destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????#???????????????????????????????? | | ???????# #??????# ????????????????????????? | | ?#######+######?# ????????????????????????? | | ?# #?# ????????????????????????? | | ?# """ """ #?# """ "????????????????????????? | | ?# """ """ #?#! """ "????????????????????????? | | ?# """ """ #?# """ "????????????????????????? | | ?# #?# ????????????????????????? | | ## """ """ #?# ????????????????????????? | | # """ """ #?# ????????????????????????? | | # """ """ #?# ###???????????????????????? | | + #?# # ???????????????????????? | | # #?# # ???????????????????????? | | # ### # ???????????????????????? | | # ##; # ???????????????????????? | | #####+########## ##;#####??????????????????? | | %[% #??????????????????? | | [s #??????????????????? | | g @ #??????????????????? | | g #??????????????????? | | t #??????????????????? | | ######+################# #??????????????????? | | # #?????????# #??????????????????? | | # #?????????# #??????????????????? | | # #????????## #??????????????????? | | # #????????#; #??????????????????? | | +?????????????????????## #??????????????????? | | ???????????????????????#! == #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????# #??????????????????? | | ???????????????????????#######??????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 23 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 24 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 325 Evasion (%) 50 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChainAdvancedCutter Manual? 0 Play Time 00:27:37 Cumulative 529.9 hours Start 2025.11.11 @ 17:45:06 End 2025.11.11 @ 18:45:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 863 Rogue 708 Adventurer 148 Explorer 7 Win Type - Total 26 Types 20/1/4/1/0/0/0/0/0/0 Lore% 77 Gallery% 80 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d746ac76-6480-4300-bd19-71c1f7028106