Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.02 @ 10:53:46 Player: Willow Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (190) 950 Value Destroyed (7541) 7541 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1748) 1748 TOTAL SCORE: 14999 Bonus ------- High Alert Combat Kills 974 Follower Combat Kills 406 Entered Garrisons 400 Friendly Fire -32 Cogmind --------- Core Integrity 829/850 Matter 297/300 Energy 170/170 System Corruption 0% Temperature Cool (0) Movement Treading (155) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (4) --- Armored Treads Advanced Treads Advanced Treads (fused) Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Terrain Scan Processor Weapon Cycler Improved Medium Armor Plating Focal Shield > --- WEAPON (3) ------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY (20) --- Light Angular Momentum Engine Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads High-capacity Matter Pod (200) Advanced Terrain Scan Processor Advanced Targeting Computer Reaction Control System Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Improved Shield Generator Enhanced Autogun Gauss Rifle Gauss Rifle Rocket Array Power Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Treads Advanced Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Experimental Sensor Array Improved Terrain Scan Processor Weapon Cycler Improved Medium Armor Plating Focal Shield > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Armored Treads Medium Treads Medium Treads Medium Treads Medium Treads High-capacity Matter Pod Advanced Terrain Scan Processor Advanced Targeting Computer Reaction Control System Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Improved Shield Generator Improved Shield Generator Enhanced Autogun Gauss Rifle Gauss Rifle Rocket Array Power Maul [Rating: 73] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Slots Evolved 8 | . . . 2 . . . 2 . . 2 . . 2 Power . | . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . . . . Utility 5 | . . . 1 . . . 1 . . 1 . . 2 Weapon 1 | . . . . . . . . . . 1 . . . Parts Attached 180 | 7 15 3 25 7 4 3 29 19 11 24 8 20 5 Power 10 | 1 2 . 3 1 . . . 1 . 1 1 . . Engine 9 | 1 2 . 3 1 . . . 1 . 1 . . . Core . | . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 44 | 2 2 . 9 . 1 . 11 3 4 11 . 1 . Treads 44 | 2 2 . 9 . 1 . 11 3 4 11 . 1 . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 55 | 2 2 1 7 2 1 2 7 8 2 11 1 5 4 Device 28 | 1 . 1 3 . . 1 3 4 . 9 . 3 3 Storage 4 | 1 1 . 1 . . . . . . . . 1 . Processor 8 | . 1 . 1 1 1 . . 1 1 1 . . 1 Hackware 1 | . . . . . . . . . . . 1 . . Protection 14 | . . . 2 1 . 1 4 3 1 1 . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 71 | 2 9 2 6 4 2 1 11 7 5 1 6 14 1 Energy Gun 10 | 1 1 1 3 . . . 2 2 . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . . Ballistic Gun 33 | 1 6 1 2 2 2 1 8 2 3 1 4 . . Ballistic Cannon 11 | . 2 . . . . . . . . . . 8 1 Launcher 7 | . . . . 2 . . . 2 2 . . 1 . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . . . . . . . 5 . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . 1 1 . . 2 . . Unidentified Prototypes 8 | . . . 3 . . . 2 . 1 1 . 1 . Parts Lost 42 | . 4 1 6 3 . 2 10 9 2 1 . 4 . Power 4 | . 2 . . 1 . . . 1 . . . . . Propulsion 15 | . 1 . 2 . . . 5 3 2 1 . 1 . Utility 16 | . . . 2 2 . 1 3 5 . . . 3 . Weapon 7 | . 1 1 2 . . 1 2 . . . . . . Highest Loss Streak 8 | . 3 1 1 3 . 1 8 2 1 1 . 4 . To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 98 100 98 99 77 100 98 99 99 99 100 99 96 Engine 8 | . 13 14 11 11 11 11 9 9 9 7 6 . . Treads 31 | . 27 28 32 33 33 33 35 36 36 30 30 29 26 Device 12 | . 13 13 8 11 11 10 17 17 11 7 . 13 24 Storage 9 | . 14 14 11 11 11 11 9 9 9 7 7 7 6 Processor 5 | . . . 10 . . . . . 6 15 15 6 4 Protection 6 | . . . 2 10 11 11 8 8 8 7 7 5 6 Energy Gun 2 | . 3 1 7 . . . 6 8 2 . . . . Ballistic Gun 14 | . 20 26 11 21 . 22 11 8 14 22 15 . . Ballistic Cannon 3 | . 3 . . . . . . . . . . 18 20 Peak Build Rating 73 | 7 8 9 18 18 18 18 29 32 33 54 54 62 73 Average Rating 28 | 5 7 8 14 16 14 17 25 30 31 48 48 59 69 On Entrance 25 | . 7 8 9 17 18 16 18 29 30 31 54 51 62 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 76 | 12 19 21 59 61 56 61 64 68 75 68 68 75 76 Greatest Support 92 | 40 40 40 60 60 60 60 80 80 80 86 86 92 92 Greatest Overweight (x) 1 | . . . . 1 . 1 1 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 17 | 7 8 10 19 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 1 10 10 20 19 20 18 20 20 20 20 20 20 20 Average Carried 16 | . 7 9 14 16 19 16 18 19 18 19 18 18 19 Final Capacity 20 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 1 10 9 19 19 18 17 20 20 19 19 18 19 20 Class Distribution -------------------- 45% | Scavenger-Mutant 29% | Mutant 7% | Tank 5% | Skirmisher 4% | Commander-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Skirmisher | -7/Factory Commander-Mutant | -7/Garrison Mutant | -7/Factory Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Matter Collected 5197 | 278 458 280 488 225 . 322 607 505 263 905 12 720 134 Remotely . | . . . . . . . . . . . . . . Salvage Created 7041 | 98 629 185 1331 69 . 268 1142 1462 675 707 . 357 118 Parts 421 | 6 43 12 93 7 . 9 66 85 35 34 . 22 9 Haulers Intercepted 9 | . 2 . 2 . . . 4 . 1 . . . . Recyclers Shooed 2 | . 2 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Combat Hostiles Destroyed 155 | . 15 7 30 7 . 8 18 35 12 13 . 8 2 Melee 1 | . . . . . . . . . . . . 1 . Guns 124 | . 8 7 26 4 . 8 18 31 9 13 . . . Cannons 20 | . 7 . 4 . . . . . . . . 7 2 AOE 9 | . . . . 3 . . . 3 3 . . . . Classes Destroyed 18 | 2 6 . 1 1 . 1 2 1 2 1 . 1 . Worker 5 | . 1 . . . . . 1 . . 1 . 2 . Builder 2 | . . . . . . . . . 1 . . 1 . Tunneler 3 | 2 . . . . . . . . . . . . 1 Hauler 9 | . 2 . 2 . . . 4 . 1 . . . . Recycler 3 | 1 1 . 1 . . . . . . . . . . Operator 3 | . 1 . 1 . . . . . . . . 1 . Watcher 13 | . 2 . 4 . . . 1 1 3 . . 1 1 Swarmer 38 | . 5 3 11 4 . 4 2 9 . . . . . Cutter 2 | . . . . . . . . 2 . . . . . Grunt 69 | . 10 4 11 . . 3 9 13 8 7 . 4 . Brawler 2 | . . . . . . . 1 1 . . . . . Duelist 3 | . . . . . . . 1 . 1 1 . . . Protector 1 | . . . . . . . . . 1 . . . . Sentry 27 | . . . 8 . . . 5 9 2 1 . . 2 Specialist 2 | . . . . . . . . . . . . 2 . Hunter 4 | . . . . . . 1 . 1 . 2 . . . Programmer 4 | . . . . . . . . . . 2 . 2 . Assembled 3 | . . . . 3 . . . . . . . . . Best Kill Streak 6 | 3 6 3 6 3 . 3 3 5 6 4 . 3 1 Combat Bots Only 6 | . 6 3 6 3 . 3 3 5 5 4 . 3 1 Max Kills in Single Turn 3 | 1 1 2 2 3 . 2 1 3 3 1 . 2 1 Gunslinging 1 | . . 1 1 . . 1 . 1 1 . . . . Exploded 3 | . . . . 3 . . . 3 3 . . . . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Hostile Shots Fired 865 | . 109 41 146 19 . 55 130 181 40 75 . 51 18 Missed 222 | . 35 6 29 6 . 12 33 43 8 22 . 22 6 Damage Taken 8456 | . 878 370 1251 344 . 463 1335 1427 534 640 38 1044 132 Core 1215 | . 138 55 244 19 . 45 173 218 48 53 . 201 21 Absorbed by Shields 1174 | . . . 76 4 . 128 324 412 68 162 . . . Ignored by Resistances 139 | . . . . . . . . 90 . . . 40 9 Regen/Repaired (Parts) 553 | . 227 . 214 . . . 112 . . . . . . Core Remaining (%) 45 | 100 . 22 . . . 23 . . 20 . . 63 . Volleys Fired 549 | 8 71 23 87 11 . 30 80 110 45 47 15 17 5 Largest 3 | 2 2 2 2 2 . 2 2 2 2 3 1 3 3 Hottest 144 | 60 100 85 91 66 . 46 100 100 100 75 28 144 144 Shots Fired 1125 | 16 142 46 174 22 . 61 159 196 89 141 15 49 15 Gun 1011 | 16 110 46 160 20 . 61 159 195 88 141 15 . . Cannon 110 | . 32 . 14 . . . . . . . . 49 15 Launcher 4 | . . . . 2 . . . 1 1 . . . . Special . | . . . . . . . . . . . . . . Kinetic 840 | 8 127 44 87 20 . 61 118 87 68 141 15 49 15 Thermal 272 | . 14 2 87 . . . 41 108 20 . . . . Explosive 4 | . . . . 2 . . . 1 1 . . . . Electromagnetic 9 | 8 1 . . . . . . . . . . . . Robot Hit Streak 23 | 3 10 23 10 3 . 11 15 17 12 17 . 9 15 Robot Miss Streak 6 | 2 6 3 3 3 . 2 3 4 3 2 . 3 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 27 | . 1 1 5 . . 3 4 7 2 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 1 1 1 . . . Shots Hit Robots 756 | 9 83 35 110 11 . 46 113 126 60 108 11 34 10 Core Hits 310 | 4 35 10 51 11 . 15 47 54 36 32 . 9 6 Critical Kills 4 | . . . . . . . 1 2 . 1 . . . Critical Parts Destroyed 2 | . . . . . . . . . 1 . . 1 . Critical Strikes 27 | . 1 . 4 . . . 2 12 3 1 . 4 . Burn 18 | . 1 . 4 . . . 1 10 2 . . . . Destroy 5 | . . . . . . . 1 2 1 1 . . . Blast 3 | . . . . . . . . . . . . 3 . Smash 1 | . . . . . . . . . . . . 1 . Melee Attacks 36 | . . . . . . . . 3 . . 11 22 . Impact 22 | . . . . . . . . . . . . 22 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 17 | . . . . . . . . 3 . . 10 4 . Combat Hostiles 8 | . . . . . . . . . . . 8 . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14214 | 108 1080 509 1771 377 . 652 1986 2573 1527 1972 . 1368 291 Guns 11159 | 108 775 509 1541 181 . 640 1973 2419 1105 1908 . . . Cannons 1558 | . 286 . 230 . . . . . . . . 770 272 Explosions 772 | . . . . 196 . . . 154 422 . . . . Melee 593 | . . . . . . . . . . . . 593 . Ramming 132 | . 19 . . . . 12 13 . . 64 . 5 19 Kinetic 9214 | 35 861 477 809 181 . 640 1394 1049 818 1908 . 770 272 Thermal 3476 | . 178 32 962 . . . 579 1370 355 . . . . Explosive 704 | . . . . 196 . . . 154 354 . . . . Electromagnetic 95 | 73 22 . . . . . . . . . . . . Impact 593 | . . . . . . . . . . . . 593 . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . . 5 5 5 . . . 2 2 16 . Average Corruption 5 | . . . . 4 5 5 . . . 1 2 8 . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 102 | . . . . 20 6 23 . . . 9 8 36 . Message Errors 18 | . . . . 1 2 4 . . . 4 1 6 . Matter Fused 34 | . . . . 11 1 7 . . . 2 3 10 . Heat Flow Errors 12 | . . . . 2 2 3 . . . . 1 4 . Energy Discharges 14 | . . . . 2 . 6 . . . . 2 4 . Parts Fused 1 | . . . . . . . . . . 1 . . . Data Loss (minor) 9 | . . . . 3 1 1 . . . . 1 3 . Data Loss (major) 6 | . . . . 1 . . . . . . . 5 . Misfires 2 | . . . . . . 1 . . . . . 1 . Alerts 4 | . . . . . . 1 . . . 2 . 1 . Misdirections 1 | . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 362 | . . . . . . . . . . . . 362 . Projectiles 23 | . . . . . . . . . . . . 23 . Explosions . | . . . . . . . . . . . . . . Melee 339 | . . . . . . . . . . . . 339 . Knockbacks 10 | . 3 . . . . . . . . . . 7 . Impact . | . . . . . . . . . . . . . . Kinetic 9 | . 3 . . . . . . . . . . 6 . Secondary 1 | . . . . . . . . . . . . 1 . Self-Inflicted Damage 80 | . . . . . . . . . 80 . . . . Shots 3 | . . . . . . . . . 3 . . . . Rammed 12 | . 3 . . . . 2 2 . . 3 . 1 1 Targets Rammed 13 | . 4 . . . . 2 2 . . 3 . 1 1 Kicked . | . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . Highest Temperature 352 | 40 159 54 309 236 141 256 67 153 147 172 272 352 54 Average Temperature 56 | 23 56 26 53 54 68 68 23 43 36 66 145 117 30 Received Heat Transfer 2684 | . 426 183 388 12 . 125 536 539 242 194 . 9 30 Effects 4 | . . . 3 . . . . . . . . 1 . Shutdowns 1 | . . . . . . . . . . . . 1 . Interference 3 | . . . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . 9 . Impact Corruptions 10 | . . . . . . . . . . 1 . 9 . Robots Melted 1 | . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . . Parts Melted 12 | . 1 . 3 . . . 2 4 2 . . . . Heat Transferred 7855 | . 481 74 2479 . . . 1073 3032 716 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Peak Influence 1285 | 15 417 195 447 196 . 195 374 1285 929 552 670 676 317 Initial 625 | . 9 87 27 146 . . 7 136 625 401 279 351 246 Average 308 | 3 182 65 305 66 . 54 167 698 782 409 489 480 221 Maximum Alert Level 4 | . 2 . 2 . . . 1 4 3 2 2 2 1 Low Security (%) 39 | 100 45 100 18 100 . 100 64 3 . . . . 41 Level 1 26 | . 53 . 57 . . . 35 20 . 40 4 11 58 Level 2 25 | . . . 23 . . . . 25 14 59 95 88 . Level 3 7 | . . . . . . . . 37 85 . . . . Level 4 1 | . . . . . . . . 12 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 24 | . 3 . 4 . . . 5 . 2 5 . 5 . Investigation 12 | . 2 . 3 . . . 1 . 1 3 . 2 . Extermination 3 | . . . . . . . . . . 2 . 1 . Reinforcement 4 | . 1 . 1 . . . . . . . . 2 . Assault 1 | . . . . . . . . . 1 . . . . Garrison 4 | . . . . . . . 4 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Distress Signals 13 | . 1 1 3 . . . 3 . 3 . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 235 | . 24 10 39 18 . 9 28 38 23 17 . 16 13 Peak Tracking Total 14 | . 5 2 4 14 . 4 7 4 6 5 . 3 8 Tactical Retreats 11 | . 2 . 3 1 . 1 1 1 . . . 1 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Traps Triggered 8 | . 1 . 1 . . . 2 . 1 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Machines Disabled 16 | . . . . . . . . 7 4 . 4 1 . Max in Single Turn 1 | . . . . . . . . 1 1 . 1 1 . Garrison Relay 8 | . . . . . . . . 5 . . 3 . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Machines Accessed 60 | . 9 . 12 . . . 7 2 5 12 2 5 6 Terminals 36 | . 6 . 9 . . . 4 2 4 5 2 4 . Fabricators 4 | . . . . . . . . . . 2 . . 2 Repair Stations 7 | . 1 . 2 . . . 1 . 1 . . . 2 Recycling Units 6 | . 2 . 1 . . . . . . 2 . 1 . Scanalyzers 5 | . . . . . . . 1 . . 2 . . 2 Garrison Access 2 | . . . . . . . 1 . . 1 . . . Total Hacks 157 | . 29 . 36 . . . 18 4 18 21 3 13 15 Successful 75 | . 18 . 16 . . . 9 1 7 9 2 3 10 Failed 82 | . 11 . 20 . . . 9 3 11 12 1 10 5 Catastrophic 10 | . 1 . 2 . . . . . 3 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . Manual 91 | . 22 . 26 . . . 7 . 14 13 . 7 2 Terminals 100 | . 22 . 27 . . . 9 4 15 11 3 9 . Fabricators 4 | . . . . . . . . . . 2 . . 2 Repair Stations 21 | . 4 . 8 . . . 3 . 3 . . . 3 Recycling Units 10 | . 3 . 1 . . . . . . 2 . 4 . Scanalyzers 20 | . . . . . . . 5 . . 5 . . 10 Garrison Access 2 | . . . . . . . 1 . . 1 . . . Terminal Hacks 22 | . 8 . 6 . . . . 1 3 1 2 1 . Part Schematic 1 | . 1 . . . . . . . . . . . . Robot Analysis 8 | . 5 . 2 . . . . . 1 . . . . Open Door 2 | . . . . . . . . 1 . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . Terminal Index 3 | . 1 . . . . . . . 1 1 . . . Alert Level 5 | . 1 . 2 . . . . . 1 . . 1 . Unreport Threat 1 | . . . 1 . . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 13 | . 4 . 5 . . . 2 . 1 . . . 1 Scan Component 8 | . 2 . 3 . . . 1 . 1 . . . 1 Repair 5 | . 2 . 2 . . . 1 . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . . . . . . 1 . Scanalyzer 13 | . . . . . . . 4 . . 1 . . 8 Insert Component 7 | . . . . . . . 2 . . 1 . . 4 Analyze 6 | . . . . . . . 2 . . . . . 4 Garrison Access Hacks 2 | . . . . . . . 1 . . 1 . . . Unlock Access 2 | . . . . . . . 1 . . 1 . . . Unauthorized Hacks 23 | . 6 . 5 . . . 2 . 3 5 . 1 1 Terminals 17 | . 4 . 4 . . . 2 . 3 3 . 1 . Botnet 15 | . 3 . 4 . . . 2 . 2 3 . 1 . Operators 2 | . 1 . . . . . . . 1 . . . . Fabricators 1 | . . . . . . . . . . . . . 1 Fabnet 1 | . . . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . . . . 2 . . . Tunnel 5 | . 2 . 1 . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 50 | . 6 . 11 . . . 6 2 5 9 . 5 6 Full Trace Events 7 | . 1 . 1 . . . 1 1 1 . . 2 . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . . 2 . . . . . 4 Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . 2 . 2 . . . 1 . . . . . . Time 130 | . 52 . 52 . . . 26 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . . . . . 2 . . 1 . . 4 Part Schematics Acquired 6 | . . . . . . . 2 . . . . . 4 Parts Damaged 1 | . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 30 | . . . . . . . . 18 . . 12 . . Machine Destruction 30 | . . . . . . . . 18 . . 12 . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . 2 . . 7 . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Total Allies 11 | . . 2 . . . . . 2 . . 7 . . Largest Group 6 | . . 2 . . . . . 2 . . 6 6 . Highest-Rated Group 136 | . . 49 . . . . . 40 . . 136 136 . Highest-Rated Ally 32 | . . 31 . . . . . 20 . . 32 32 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 73 | . . 15 . . . . . 7 . . . 51 . Total Damage 1630 | . . 232 . . . . . 257 . . . 1141 . Kills 14 | . . 3 . . . . . 2 . . . 9 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Robot Analysis Total 8 | . 5 . 2 . . . . . 1 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Turns Passed 13505 | 109 1468 940 1534 1040 263 1140 1156 1248 550 1553 655 1162 687 Spaces Moved 6246 | 50 694 366 695 416 161 439 477 570 233 713 386 642 404 Core 3 | 3 . . . . . . . . . . . . . Treads 6243 | 47 694 366 695 416 161 439 477 570 233 713 386 642 404 Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 151 151 151 155 Average Speed 168 | 153 160 160 160 239 160 237 160 160 161 155 151 153 155 Slowest Speed 240 | 160 160 160 160 240 160 240 240 240 240 160 151 155 155 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . 2 . Exploration Rate (%) 54 | 4 96 86 69 96 57 97 37 74 34 23 63 12 13 Regions Visited 13 Branch Regions 4 Pre-discovered Areas 8 | . 2 1 1 2 . . . . . 2 . . . Known Exits Taken 5 | . 1 . . . 1 . 1 . . 1 . 1 . Unknown Exits Taken 6 | 1 . 1 1 1 . 1 . . 1 . . . . Scrap Searched 5 | . . 2 . 1 . 2 . . . . . . . Spaces Dug 11 | . . . . . . . . . . . . 11 . Terrain Destroyed 50 | . . . . 14 . . . . 19 . . 17 . Melee 8 | . . . . . . . . . . . . 8 . Projectile 9 | . . . . . . . . . . . . 9 . AOE 33 | . . . . 14 . . . . 19 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Mat Fac Gar Fac Fac Total 8216 | 65 917 674 944 441 167 476 715 742 346 1099 442 735 453 Wait 1012 | . 115 280 93 5 . 1 89 24 41 288 16 26 34 Move 6233 | 49 693 365 694 415 160 438 477 569 232 713 385 639 404 Hop . | . . . . . . . . . . . . . . Pick Up 112 | 1 13 2 29 3 . 2 22 12 8 13 2 3 2 Fast Attach 44 | 7 5 . 5 . . . 13 2 4 1 1 4 2 Attach 60 | . 3 1 9 3 2 2 13 11 4 5 1 4 2 Detach 10 | . 1 . . . 2 . 4 . . . . 2 1 Swap 76 | . 7 2 11 4 2 1 3 6 3 18 6 12 1 Drop 68 | . 5 1 16 . 1 . 12 5 9 11 4 3 1 Fire 549 | 8 71 23 87 11 . 30 80 110 45 47 15 17 5 Melee 36 | . . . . . . . . 3 . . 11 22 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 13 | . 4 . . . . 2 2 . . 3 . 1 1 Escape Stasis 2 | . . . . . . . . . . . . 2 . Rewire 1 | . . . . . . . . . . . 1 . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Zio]) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 15) 309 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 13) 694 | -10/Materials | Discovered new exit (range 16) 904 | -10/Materials | Core integrity fell below 50% 922 | -10/Materials | Lost 3 parts (1p1n1w) 1015 | -10/Materials | Discovered new exit (range 13) 1458 | -10/Materials | Repaired Lgt. Treads 1486 | -10/Materials | Repaired Assault Rifle 1577 | -10/Materials | Identified exit to Mines 1578 | -10/Materials | Entered Mines 1976 | -10/Mines | Discovered new exit (range 6) 2060 | -10/Mines | Learned location of Storage (-7) 2070 | -10/Mines | Discovered new exit (range 8) 2118 | -10/Mines | Excavation squad dispatched 2118 | -10/Mines | A large section of the Mines collapsed 2368 | -10/Mines | Excavation squad dispatched 2518 | -10/Mines | Entered Materials 2518 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2881 | -9/Materials | Discovered new exit (range 15) 2978 | -9/Materials | Repaired Lgt. Treads 3407 | -9/Materials | Core integrity fell below 50% 3444 | -9/Materials | Discovered new exit (range 15) 3580 | -9/Materials | Repaired Lgt. Treads 3593 | -9/Materials | Discovered new exit (range 10) 3939 | -9/Materials | Build established: Scavenger-Mutant 3974 | -9/Materials | Discovered new exit (range 3) 4052 | -9/Materials | Entered Mines 4053 | -9/Mines | Assembled infested the area 4063 | -9/Mines | Met a Derelict bent on vengeance 4105 | -9/Mines | Lost 3 parts (1p2u) 4220 | -9/Mines | Discovered new exit (range 7) 4241 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4413 | -9/Mines | Learned location of Zion (-7) 4938 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4943 | -9/Mines | Found Prototype Device 5044 | -9/Mines | Discovered new exit (range 14) 5082 | -9/Mines | Discovered new exit (range 5) 5092 | -9/Mines | Entered Exiles 5135 | -9/Exiles | Met 8R-AWN 5161 | -9/Exiles | Met EX-HEX 5223 | -9/Exiles | Met EX-DEC 5339 | -9/Exiles | Discovered new exit (range 10) 5352 | -9/Exiles | Identified exit to Mines 5355 | -9/Exiles | Entered Mines 5954 | -8/Mines | Discovered new exit (range 14) 6060 | -8/Mines | Discovered new exit (range 9) 6495 | -8/Mines | Entered Materials 6495 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6640 | -8/Materials | Garrison activated, responded to threat 6829 | -8/Materials | Lost 8 parts (4n3u1w) 7282 | -8/Materials | Repaired Lgt. Treads 7325 | -8/Materials | Discovered new exit (range 16) 7612 | -8/Materials | Garrison activated, responded to threat 7651 | -8/Materials | Identified exit to Garrison 7651 | -8/Materials | Entered Garrison 7727 | -8/Garrison | Triggered checkpoint 7752 | -8/Garrison | Garrison Relay disabled 7765 | -8/Garrison | Triggered checkpoint 7915 | -8/Garrison | Triggered checkpoint 8014 | -8/Garrison | Core integrity fell below 50% 8033 | -8/Garrison | Triggered checkpoint 8112 | -8/Garrison | Garrison Relay disabled 8132 | -8/Garrison | Garrison Relay disabled 8141 | -8/Garrison | Triggered checkpoint 8175 | -8/Garrison | Discovered new exit (range 13) 8247 | -8/Garrison | Triggered checkpoint 8317 | -8/Garrison | Discovered new exit (range 10) 8391 | -8/Garrison | Triggered checkpoint 8434 | -8/Garrison | Garrison Relay disabled 8503 | -8/Garrison | Triggered checkpoint 8537 | -8/Garrison | Triggered checkpoint 8629 | -8/Garrison | Triggered checkpoint 8686 | -8/Garrison | Discovered new exit (range 13) 8771 | -8/Garrison | Garrison Relay disabled 8899 | -8/Garrison | Entered Materials 8929 | -8/Materials | Found Prototype Launcher 8929 | -8/Materials | Identified Rocket Array 8939 | -8/Materials | Found Rocket Array 9299 | -8/Materials | First assault squad dispatched 9401 | -8/Materials | Discovered new exit (range 15) 9449 | -8/Materials | Entered Factory 9449 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 9450 | -7/Factory | Identified Exp. Sensor Array 10396 | -7/Factory | Build established: Skirmisher 11002 | -7/Factory | Identified exit to Garrison 11002 | -7/Factory | Entered Garrison 11002 | -7/Garrison | Discovered recently destroyed garrison 11029 | -7/Garrison | Garrison Relay disabled 11316 | -7/Garrison | Garrison Relay disabled 11363 | -7/Garrison | Discovered new exit (range 10) 11406 | -7/Garrison | Build established: Commander-Mutant 11494 | -7/Garrison | Discovered new exit (range 10) 11534 | -7/Garrison | Garrison Relay disabled 11639 | -7/Garrison | Identified exit to Factory 11657 | -7/Garrison | Entered Factory 11657 | -7/Factory | Accompanied by 6 allies 11898 | -7/Factory | Discovered new exit (range 7) 11908 | -7/Factory | Identified exit to Factory 11973 | -7/Factory | Build established: Commander-Gunner 12131 | -7/Factory | Lost 3 allies 12181 | -7/Factory | Crushed by falling debris 12182 | -7/Factory | System corruption reached 10% 12187 | -7/Factory | Crushed by falling debris 12218 | -7/Factory | Lost 4 parts (1n3u) 12616 | -7/Factory | Build established: Mutant 12819 | -7/Factory | Entered another Factory area 12819 | -6/Factory | Evolved 2 slots: Utility x2 13117 | -6/Factory | Build established: Tank 13506 | -6/Factory | Cargo convoy interrupted 13506 | -6/Factory | Self-destructed Last Messages --------------- 13359_ T-07 Excavator destroyed. 13362_ Acquired 4 matter. 13362_ K-01 Serf collects debris. 13388_ Y-54 Guardian destroyed. 13393_ Acquired 7 matter. 13394_ R-10 Processor collects Imp. Light Armor Plating. 13394_ Acquired 43 matter. 13399_ R-10 Processor collects Imp. Heat Sink. 13402_ R-10 Processor collects Flak Gun. 13407_ R-10 Processor collects Lgt. Treads. 13434_ Slammed into K-01 Serf. 13505_ C-30 ARC bursts open, deploying its payload. 13505_ P-60 Hacker unfolds itself. 13505_ H-66 Slayer unfolds itself. 13505_ P-60 Hacker unfolds itself. 13505_ I-36 Angel unfolds itself. 13506_ ALERT: Cargo convoy interrupted, initiating access lockdown. Map ----- +----------------------------------------------------+ | ??# ############???# ######+### ####???????????? | | ??# +??????? | | ??# #??????# ###### ###### #??????? | | ### """ ]]!#???????????????# #??????????????????? | | """ ]]!#???????????????# #??????????????????? | | ### """ ]] #???????????????# #??????????????????? | | ??# #???????????????# #??????????????????? | | ??# #???????????????# #??????????????????? | | ??# #### #???????????????# #??????????????????? | | #?# #??# #???????????????# #??????????????????? | | #?# #??# #???????????????# #???????? ???????? | | #?# #??# #???????????????# #??????? ???????? | | ###+##+####+##??????????????# #??????? ??????? | | # ! #???############ #?????? ??????? | | # """ !!!#???? # #????? ?????? | | # """ !!!#????? #?###### #????? | | # """ !!!#????? #? ????? | | + #?????? Au # ????? | | # #????? """"" # ????? | | + #?# """""i/ ???? | | # #?# """h %# ? #???? | | # " " #?# p p# #???? | | # " " #?# """""h# ? #???? | | # ""G"" #?# """"" # #???? | | # #?# """ # #???? | | ##### ########?# @ # ???? | | #???###????????############## ????? | | #???????????????????????????# ????? | | #???????????????????????????# ?????? | | #???????????????????????????# ? ?????? | | ########????????????????????# ?????? | | ^ #????????????????????# ??????? | | #????????????????????# ### T##??????? | | ^ #????????????????????# #??##????????? | | ^ #????????????????????# ? ????????????? | | ???????????????# ????????????? | | ##+#+#######????????????????? ? ????????????? | | ????????????????????????????? ??????????????? | | ????????????????????????????? ????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 21 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 110 Armor Coverage 225 Resistance: KI 20 Resistance: TH 10 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Sensor Array | -8/Materials | Scanalyzed Adv. Heat Sink | -8/Materials | Scanalyzed Exp. Sensor Array | -6/Factory | Scanalyzed Adv. Terrain Scan Processor | -6/Factory | Scanalyzed Reaction Control System | -6/Factory | Scanalyzed Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakDrainedDisintegrator Manual? 0 Play Time 01:47:26 Cumulative 133.2 hours Start 2025.02.02 @ 08:04:36 End 2025.02.02 @ 10:53:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 52 Adventurer 28 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 51 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b170205b-0275-4a04-9928-3fd5f70c2892