Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 22:54:10 Player: Aaron Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (246) 1230 Value Destroyed (7796) 7796 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2750) 2750 TOTAL SCORE: 16196 Bonus ------- High Alert Combat Kills 2436 Follower Combat Kills 331 Friendly Fire -17 Cogmind --------- Core Integrity 0/1000 Matter 239/300 Energy 48/100 System Corruption 17% Temperature Hot (210) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Treads Centrium Wheel Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Advanced Targeting Computer Recoil Nullifier Graphene Brace Force Field Long-range Tractor Beam > --- WEAPON ----------- Improved KE Penetrator Advanced KE Penetrator Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Fission Core Improved Weapon Cycler Improved Field Recycling Unit Gauss Rifle Enhanced Gauss Cannon [Rating: 99] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Enhanced Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Centrium Wheel Flight Unit VTOL Module Utility Graphene Brace Device Graphene Brace Storage Medium Matter Pod Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced KE Penetrator Energy Gun EM Pulse Gun Ballistic Gun Advanced KE Penetrator Ballistic Cannon Enhanced Gauss Cannon Launcher Long-range Missile Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . . 2 2 2 . 2 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 2 . . . Utility 4 | . . . . 2 . . 1 1 Weapon 4 | . . . 2 . . . 1 1 Parts Attached 127 | 7 6 2 9 19 19 11 4 50 Power 15 | 1 1 1 1 2 1 2 . 6 Engine 5 | 1 1 . 1 1 1 . . . Core 8 | . . 1 . 1 . 2 . 4 Reactor 2 | . . . . . . . . 2 Propulsion 30 | 2 1 . . 3 5 3 . 16 Treads 22 | 2 1 . . 3 5 3 . 8 Leg 3 | . . . . . . . . 3 Wheel 4 | . . . . . . . . 4 Hover . | . . . . . . . . . Flight 1 | . . . . . . . . 1 Utility 33 | 2 1 1 . 7 7 2 1 12 Device 17 | . . . . 4 2 1 1 9 Storage 2 | 2 . . . . . . . . Processor 5 | . . . . . 2 . . 3 Hackware . | . . . . . . . . . Protection 9 | . 1 1 . 3 3 1 . . Artifact . | . . . . . . . . . Weapon 49 | 2 3 . 8 7 6 4 3 16 Energy Gun 4 | 1 . . 1 . . . . 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 30 | 1 3 . 3 4 6 4 3 6 Ballistic Cannon 12 | . . . 4 2 . . . 6 Launcher 2 | . . . . 1 . . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 3 2 . 2 Corrupted Parts 2 | 1 . . . . 1 . . . System Corruption 6 | 1 . . . . 5 . . . Parts Lost 47 | . 1 2 2 3 3 6 2 28 Power 5 | . . 1 1 . . 1 . 2 Propulsion 12 | . . . . 2 1 1 1 7 Utility 14 | . . 1 . 1 2 1 . 9 Weapon 16 | . 1 . 1 . . 3 1 10 Highest Loss Streak 19 | . 1 2 1 3 2 3 2 19 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 93 | . 98 100 98 92 93 88 90 91 Engine 4 | . 13 10 4 6 5 3 . . Core 2 | . . 3 6 2 1 3 6 4 Treads 20 | . 28 28 22 17 26 25 23 10 Wheel 1 | . . . . . . . . 4 Device 15 | . . . . 13 14 16 20 25 Storage 2 | . 15 14 11 4 . . . . Processor 3 | . . . . . 5 . . 5 Protection 6 | . 12 14 11 11 7 6 6 . Ballistic Gun 23 | . 26 28 35 4 30 29 33 20 Ballistic Cannon 8 | . . . 4 30 . . . 12 Naked Turns 2 | . . . . . . . . 2 Heaviest Build 77 | 16 18 18 24 37 59 60 38 77 Greatest Support 123 | 40 40 40 40 40 123 123 88 96 Greatest Overweight (x) 2 | . . . . . . 1 . 2 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 5 5 3 5 Average Carried 4 | . 4 4 3 4 4 3 1 3 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 Final Carried 5 | 1 5 4 4 5 5 3 1 . Class Distribution -------------------- 44% | Scavenger-Tank 25% | Scavenger-Executioner 12% | Mutant 10% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -6/Factory Scavenger-Executioner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Matter Collected 8805 | 404 470 83 773 1001 2271 1051 132 2620 Remotely 3512 | . . . . 492 108 249 132 2531 Salvage Created 10195 | 160 952 137 852 1058 2523 2124 194 2195 Parts 563 | 10 42 7 58 70 130 116 7 123 Haulers Intercepted 20 | . 2 . 4 4 3 4 . 3 Recyclers Shooed 6 | . 1 . 1 . 1 2 . 1 Parts Field Recycled 22 | . . . . 22 . . . . Retrieved Matter 189 | . . . . 189 . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 143 | . 10 3 15 20 32 28 3 32 Guns 111 | . 10 3 15 5 32 28 3 15 Cannons 28 | . . . . 12 . . . 16 AOE 4 | . . . . 3 . . . 1 Classes Destroyed 18 | 3 3 1 3 . 5 . . 3 Worker 25 | 2 . . . 8 8 5 . 2 Builder 14 | . . . 1 2 3 4 . 4 Tunneler 7 | 2 1 . . 1 1 . . 2 Hauler 20 | . 2 . 4 4 3 4 . 3 Recycler 21 | 1 4 1 1 5 6 2 . 1 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . . 1 . . 1 Watcher 13 | . 1 . 3 2 3 1 . 3 Swarmer 18 | . . 3 4 7 3 . . 1 Grunt 76 | . 10 . 7 11 17 13 3 15 Brawler 5 | . . . 1 . 1 1 . 2 Duelist 1 | . . . . . 1 . . . Protector 1 | . . . . . . . . 1 Sentry 22 | . . . 3 2 2 12 . 3 Hunter 9 | . . . . . 2 2 . 5 Programmer 7 | . . . . . 3 . . 4 Heavy 3 | . . . . . 3 . . . Behemoth 1 | . . . . . . . . 1 Best Kill Streak 30 | 2 9 4 7 13 7 30 3 10 Combat Bots Only 9 | . 3 3 5 5 6 7 3 9 Max Kills in Single Turn 5 | 1 2 1 2 2 3 3 2 5 Gunslinging 2 | . . . 1 . . 2 1 1 Exploded 2 | . . . . 2 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Hostile Shots Fired 922 | . 66 19 61 85 154 220 19 298 Missed 245 | . 17 4 11 24 43 76 2 68 Damage Taken 11046 | . 631 122 571 846 2420 1512 321 4623 Core 1774 | . 111 17 97 173 262 71 40 1003 Absorbed by Shields 631 | . . . . . . . . 631 Reduced by Siege Mode 72 | . . . . . 68 4 . . Regen/Repaired (Parts) 149 | . . . . 149 . . . . Core Remaining (%) 73 | 100 . 48 75 68 . 52 95 . Volleys Fired 452 | 10 53 8 46 66 119 66 5 79 Largest 6 | 2 2 2 4 4 4 4 5 6 Hottest 296 | 60 46 46 109 144 130 135 154 296 Shots Fired 1716 | 20 106 16 166 256 475 236 25 416 Gun 1359 | 20 106 16 166 48 475 236 25 267 Cannon 345 | . . . . 201 . . . 144 Launcher 12 | . . . . 7 . . . 5 Special . | . . . . . . . . . Kinetic 1677 | 10 106 16 154 249 475 236 25 406 Thermal 17 | . . . 12 . . . . 5 Explosive 12 | . . . . 7 . . . 5 Electromagnetic 10 | 10 . . . . . . . . Robot Hit Streak 23 | 6 10 2 8 13 23 22 12 17 Robot Miss Streak 8 | 2 5 3 3 6 5 4 2 8 Penetration Max 2 | . . . . . 2 1 1 1 Secondary Targets 30 | . 4 1 5 3 4 6 2 5 Max Gunslinging Chain 2 | . 1 1 2 1 1 2 1 2 Shots Hit Robots 971 | 11 67 7 91 112 273 148 22 240 Core Hits 439 | 6 26 4 35 60 106 70 11 121 Critical Kills 15 | . 1 . . . 5 7 . 2 Critical Parts Destroyed 43 | . 1 . 1 . 11 18 1 11 Critical Strikes 74 | . 2 . 1 2 16 25 1 27 Destroy 58 | . 2 . 1 . 16 25 1 13 Blast 16 | . . . . 2 . . . 14 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22982 | 145 1056 106 1405 2467 6093 4000 460 7250 Guns 17896 | 145 1056 106 1405 555 6093 4000 460 4076 Cannons 4008 | . . . . 1466 . . . 2542 Explosions 1075 | . . . . 446 . . . 629 Melee . | . . . . . . . . . Ramming 3 | . . . . . . . . 3 Kinetic 21615 | 33 1056 106 1323 2021 6093 4000 460 6523 Thermal 404 | . . . 82 . . . . 322 Explosive 848 | . . . . 446 . . . 402 Electromagnetic 112 | 112 . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 17 | 1 1 1 . . 7 7 . 17 Average Corruption 4 | 1 1 1 . . 4 7 . 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 57 | 1 4 1 . . 20 21 . 10 Message Errors 11 | . . . . . 5 4 . 2 Matter Fused 11 | 1 . 1 . . 4 4 . 1 Heat Flow Errors 8 | . 1 . . . 4 1 . 2 Energy Discharges 6 | . 1 . . . 1 4 . . Parts Rejected 1 | . 1 . . . . . . . Parts Fused 1 | . . . . . . 1 . . Data Loss (minor) 6 | . . . . . 3 1 . 2 Data Loss (major) 4 | . . . . . 2 1 . 1 Alerts 1 | . 1 . . . . . . . Weapon Failures 8 | . . . . . 1 5 . 2 Overload Shots . | . . . . . . . . . Overflow Damage 230 | . . . . 32 . . . 198 Projectiles 138 | . . . . 19 . . . 119 Explosions 92 | . . . . 13 . . . 79 Melee . | . . . . . . . . . Knockbacks 30 | . . . . 15 . . . 15 Impact . | . . . . . . . . . Kinetic 30 | . . . . 15 . . . 15 Secondary . | . . . . . . . . . Self-Inflicted Damage 321 | . . . . 38 . . . 283 Shots 5 | . . . . 1 . . . 4 Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 578 | . 392 46 555 364 396 314 123 578 Average Temperature 133 | . 104 25 216 151 102 92 46 161 Received Heat Transfer 2907 | . 342 . 231 297 345 537 126 1029 Effects 63 | . 2 . 24 6 2 3 . 26 Shutdowns 15 | . 2 . 5 2 1 . . 5 Energy Bleed 7 | . . . 4 1 . . . 2 Interference 24 | . . . 9 1 . 2 . 12 Matter Decay 6 | . . . 2 1 . . . 3 Short Circuit 3 | . . . . 1 1 1 . . Damage (minor) 4 | . . . 2 . . . . 2 Damage (major) 2 | . . . 2 . . . . . Damage (core) 2 | . . . . . . . . 2 Siege Activations 5 | . . . . . 4 1 . . Total Turns 108 | . . . . . 81 27 . . Longest Duration 40 | . . . . . 40 27 . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 610 | . . . 175 . . . . 435 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Peak Influence 1717 | 25 344 110 531 530 1014 1230 629 1717 Initial 559 | . 16 55 42 139 231 460 559 308 Average 615 | 9 165 65 289 387 554 904 590 995 Maximum Alert Level 5 | . 1 . 2 2 3 4 2 5 Low Security (%) 13 | 100 65 100 34 10 . . . . Level 1 17 | . 34 . 33 47 10 . . 11 Level 2 38 | . . . 31 41 71 27 100 22 Level 3 15 | . . . . . 17 50 . 19 Level 4 12 | . . . . . . 21 . 36 Level 5 2 | . . . . . . . . 10 High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 53 | . 2 . 3 3 17 11 . 17 Investigation 17 | . 1 . 2 2 7 1 . 4 Extermination 4 | . . . . . 2 . . 2 Reinforcement 15 | . 1 . 1 1 5 3 . 4 Assault 4 | . . . . . . 1 . 3 Garrison 13 | . . . . . 3 6 . 4 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 6 | . . . . 1 2 1 . 2 Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Distress Signals 8 | . 2 . 2 1 2 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 201 | . 16 3 18 23 42 31 3 65 Peak Tracking Total 11 | . 4 3 8 4 4 6 3 11 Tactical Retreats 2 | . 1 . . . 1 . . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Traps Triggered 3 | . . . . . . 1 . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Machines Disabled 44 | . . . 1 4 12 2 1 24 Max in Single Turn 12 | . . . 1 1 5 1 1 12 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Machines Accessed 22 | . 2 . 2 3 6 2 1 6 Terminals 16 | . 2 . 2 2 4 2 . 4 Fabricators 3 | . . . . . 1 . . 2 Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Total Hacks 76 | . 6 . 13 10 21 4 1 21 Successful 28 | . 3 . 6 7 5 1 . 6 Failed 48 | . 3 . 7 3 16 3 1 15 Catastrophic 17 | . 1 . 3 1 5 1 1 5 Database Lockouts . | . . . . . . . . . Manual 4 | . 3 . . . 1 . . . Terminals 58 | . 6 . 13 4 15 4 . 16 Fabricators 8 | . . . . . 3 . . 5 Repair Stations 6 | . . . . 6 . . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access . | . . . . . . . . . Terminal Hacks 20 | . 3 . 6 2 4 1 . 4 Record 2 | . . . 1 . . . . 1 Part Schematic 1 | . . . . . 1 . . . Robot Schematic 1 | . . . . . . . . 1 Prototype ID Bank 5 | . 2 . 1 1 1 . . . Open Door 1 | . . . . . . 1 . . Open DSF 1 | . . . . . . . . 1 Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . 1 Locate Traps 2 | . 1 . . . 1 . . . Dispatch Records 1 | . . . 1 . . . . . Maintenance Status 1 | . . . 1 . . . . . Transport Status 1 | . . . . 1 . . . . Registered Components 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 5 | . . . . 5 . . . . Scan Component 3 | . . . . 3 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Reject 1 | . . . . . 1 . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 22 | . 2 . 2 3 6 2 1 6 Full Trace Events 17 | . 2 . 2 2 6 1 . 4 Feedback Events 1 | . . . . . 1 . . . Corruption 1 | . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . 1 Robots Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 76 | . . . . . . . . 76 Total Robot Build Rating 10 | . . . . . . . . 10 Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 52 | . . . . 52 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 82 | . . . . . . . . 82 Highest-Rated Ally 41 | . . . . . . . . 41 Total Orders . | . . . . . . . . . Ally Attacks 41 | . . . . . . . . 41 Total Damage 1437 | . . . . . . . . 1437 Kills 10 | . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Turns Passed 6780 | 158 440 229 446 944 1977 601 73 1912 Spaces Moved 2924 | 64 180 129 152 367 938 192 30 872 Core 5 | 3 . . . . . . . 2 Treads 2491 | 61 180 129 152 367 938 192 30 442 Legs 128 | . . . . . . . . 128 Wheels 300 | . . . . . . . . 300 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 162 162 50 Average Speed 160 | 154 160 160 160 160 161 171 162 156 Slowest Speed 330 | 160 160 160 160 160 163 245 163 330 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 22 | 4 35 32 14 25 25 38 1 31 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . 1 . . . Unknown Exits Taken 6 | 1 1 1 . 1 . 1 1 . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 3 | . . . . . . 3 . . Terrain Destroyed 577 | . . . . 67 101 113 6 290 Melee . | . . . . . . . . . Projectile 290 | . . . . 2 42 113 6 127 AOE 287 | . . . . 65 59 . . 163 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Sto Fac Fac Total 4115 | 100 247 139 277 576 1215 307 41 1213 Wait 498 | 19 . . 56 111 111 32 1 168 Move 2916 | 63 179 128 151 366 937 191 29 872 Hop . | . . . . . . . . . Pick Up 37 | 1 5 1 7 2 7 4 . 10 Fast Attach 97 | 7 4 . 5 16 17 5 1 42 Attach 27 | . 1 2 4 2 2 6 3 7 Detach 6 | . . . . 2 1 . 1 2 Swap 3 | . 1 . . 1 . . . 1 Drop 78 | . 4 . 8 10 21 3 1 31 Fire 452 | 10 53 8 46 66 119 66 5 79 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory (discovered 4 exits: *Sto x2 / *Low x2) -7/Storage -6/Factory -5/Factory (discovered 1 exit: [*Upp]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 13) 159 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 16) 599 | -10/Materials | Entered Mines 608 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 774 | -10/Mines | Core integrity fell below 50% 812 | -10/Mines | Discovered new exit (range 10) 828 | -10/Mines | Entered Materials 828 | -9/Materials | Evolved 2 slots: Weapon x2 866 | -9/Materials | Identified exit to Materials 1143 | -9/Materials | Build established: Tank 1274 | -9/Materials | Entered another Materials area 1274 | -8/Materials | Evolved 2 slots: Utility x2 1426 | -8/Materials | Lost 3 parts (2n1u) 1676 | -8/Materials | Build established: Scavenger-Tank 1950 | -8/Materials | Repaired Lgt. Treads 1978 | -8/Materials | Repaired Lgt. Cannon 2166 | -8/Materials | Discovered new exit (range 16) 2218 | -8/Materials | Entered Factory 2218 | -7/Factory | Evolved 2 slots: Propulsion x2 2305 | -7/Factory | Garrison activated, responded to threat 2415 | -7/Factory | Identified exit to Storage 2415 | -7/Factory | Identified exit to Lower Caves 3002 | -7/Factory | Cargo convoy interrupted 4195 | -7/Factory | Entered Storage 4499 | -7/Storage | Lost 3 parts (1p2w) 4501 | -7/Storage | Destroyed 7 combat bots 4595 | -7/Storage | First assault squad dispatched 4741 | -7/Storage | Discovered new exit (range 12) 4796 | -7/Storage | Entered Factory 4796 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4854 | -6/Factory | Discovered new exit (range 7) 4869 | -6/Factory | Entered another Factory area 4869 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5215 | -5/Factory | Build established: Scavenger-Executioner 5287 | -5/Factory | Spotted B-75 Beast 5300 | -5/Factory | Destroyed B-75 Beast 5545 | -5/Factory | Fabricated H-66 Slayer? 5578 | -5/Factory | Garrison activated, responded to threat 5799 | -5/Factory | Discovered new exit (range 9) 6369 | -5/Factory | First assault squad dispatched 6464 | -5/Factory | Destroyed 9 combat bots 6750 | -5/Factory | Garrison activated, responded to threat 6757 | -5/Factory | Core integrity fell below 50% 6766 | -5/Factory | System corruption reached 10% 6778 | -5/Factory | Core integrity fell below 20% 6781 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Dropped Energy Well. Extracted 264 energy. M-28 Smith repairs S-27 Virus. G-50 Soldier suffers critical hit (Blast). G-50 Soldier destroyed. Extracted 15 energy. Neutrino Core destroyed. Adv. Shield Generator destroyed. Enh. Gauss Cannon destroyed. Acquired 44 matter. System corrupted: Heat flow error (+168). Slammed into M-28 Smith. Imp. Weapon Cycler destroyed. Acquired Hvy. Laser. S-27 Virus destroyed. Acquired 21 matter. Critical hit (Burn: +50). Knocked back. Dropped Hvy. Laser. Acquired VTOL Module. Map ----- +----------------------------------------------------+ | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????? ??####?????????????????????????? | | #???????????# ^^?? +????????????????????????? | | #???????????# ?? #????????????????????????? | | #???????????# ?? #????????????????????????? | | #???????????# "??" #????????????????????????? | | #???????????# "?"" #????????????????????????? | | #???????????# """" #####????? ?????????????? | | #???????????#^ """" +???? ????????????? | | #######???????# ^"""" #??Y ! ????????????? | | #???????# """" * #?"" ???????????? | | #???????# ^ #? ????????????? | | ##??????# ^ # ?????????????? | | "###????# + ""??????????????? | | " #????# k ! # """""????????????? | | | """###### =# ""????????????? | | [ ! # """"""???????????? | | ! """""############# ; ?????????? | | " # # #?????????##u # ?????????? | | " ###???? # ###############??????? | | #####????# ""G"" # # [ #??????? | | #????????#? " " # ; """"" #??????? | | #????????# "?" # # ""T"" """ ???????? | | #????????# ? # ! # """ ???????? | | #????????# # [@ *# """ ???????? | | #????????# # *=g # #??????? | | #???????????""" # g s###############??????? | | #???????????""""^+ g b!#????????????????????? | | #???????????""" # sm #????????????????????? | | #???????????"""" # #????????????????????? | | #?????????? ; #????????????????????? | | ??????????#######; #????????????????????? | | ???????????????????? gg #????????????????????? | | ??????????????????? #????????????????????? | | ?????????????????? m +????????????????????? | | ???????????????? =! = #????????????????????? | | ??????????????? = ! #????????????????????? | | ????????????????#+#;;;; #????????????????????? | | ?????????????????? !# #????????????????????? | | ?????????????????? " #????????????????????? | | ???????????????????? # #????????????????????? | | ??????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 21 Energy Capacity 325 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 13 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 10 Kinecelleration 40 Authchip Count 1 Item Schematics ----------------- Nuclear Pulse Array | -7/Factory | Hacked Robot Schematics ------------------ E-15 Imp | -5/Factory | Hacked Fabricated ------------ H-66 Slayer | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Gunslinger It Was An Accident, I Swear Treasure Hunter Challenges ------------ None Game ------ Seed CloakInsulationCharger Manual? 0 Play Time 01:47:49 Cumulative 27.1 hours Start 2024.04.24 @ 21:02:51 End 2024.04.24 @ 22:54:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 29 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 17208aa2-a00d-432e-9cf3-4a0b3791a921