Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.23 @ 00:31:54 Player: nixie Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2259) 2259 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6604 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 255/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Neutrino Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Coolant Injector High-capacity Storage Unit Matter Compressor Improved Terrain Scanner Improved Salvage Targeting Computer Improved Target Analyzer System Restoration Module > --- WEAPON ----------- Wave Gun Variable Charge Gun KE Penetrator Heavy Pick > --- INVENTORY -------- Light Angular Momentum Engine Tesla Rifle Advanced Datajack Remote Datajack [Rating: 70] Favorites ----------- Power Light Neutrino Core Engine Improved Ion Engine Power Core Light Neutrino Core Propulsion Improved VSS Leg Treads Improved Medium Treads Leg Improved VSS Leg Flight Unit Improved Flight Unit Utility High-capacity Storage Unit Device Hacking Drone Bay Storage High-capacity Storage Unit Processor Targeting Computer Hackware Experimental System Shield Weapon Rocket Array Energy Gun Improved Lightning Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Special Weapon Remote Datajack Piercing Weapon Heavy Pick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . 2 . Utility 5 | . . 2 . . . 2 1 Weapon 2 | . . . . . . 2 . Parts Attached 71 | 7 4 8 . 11 . 20 21 Power 12 | 2 1 1 . 1 . 2 5 Engine 9 | 2 1 1 . 1 . 1 3 Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 14 | 2 . 2 . 2 . 5 3 Treads 2 | . . . . . . 2 . Leg 10 | 2 . . . 2 . 3 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . 2 . . . . . Utility 21 | 1 2 2 . 6 . 7 3 Device 9 | . . 1 . 4 . 2 2 Storage 6 | 1 1 1 . . . 3 . Processor 5 | . 1 . . 1 . 2 1 Hackware 1 | . . . . 1 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 24 | 2 1 3 . 2 . 6 10 Energy Gun 12 | 1 . 2 . . . 3 6 Energy Cannon 2 | . . 1 . . . 1 . Ballistic Gun 2 | 1 . . . . . . 1 Ballistic Cannon 1 | . 1 . . . . . . Launcher 2 | . . . . 2 . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 3 | . . . . . . 1 2 Unidentified Prototypes 6 | . . 1 . 3 . 2 . Corrupted Parts 4 | . . . . . . 1 3 System Corruption 12 | . . . . . . 3 9 Parts Lost 31 | . . . . . . 9 22 Power 7 | . . . . . . 1 6 Propulsion 5 | . . . . . . 1 4 Utility 6 | . . . . . . 3 3 Weapon 13 | . . . . . . 4 9 Highest Loss Streak 10 | . . . . . . 4 10 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 79 | . 97 71 66 86 100 72 65 Engine 6 | . 14 11 11 11 11 1 . Core 3 | . . . . . . 4 8 Treads 1 | . . . . . . 4 1 Leg 12 | . 28 6 . 14 22 6 6 Flight 2 | . . 13 22 7 . . . Device 7 | . . 3 . 11 11 7 8 Storage 6 | . 14 3 . . . 9 10 Processor 12 | . 11 11 11 18 22 12 6 Hackware 2 | . . . . 1 11 2 . Energy Gun 6 | . 4 1 22 2 . 9 11 Ballistic Gun 2 | . 14 6 . . . . 1 Ballistic Cannon 1 | . 9 10 . . . . . Launcher 7 | . . . . 19 22 3 . Piercing Weapon 1 | . . . . . . 1 4 Naked Turns 46 | . . . . . . . 46 Heaviest Build 87 | 13 49 49 9 31 19 77 87 Greatest Support 50 | 20 20 20 10 40 40 50 50 Greatest Overweight (x) 18 | . 2 2 . 1 . 4 18 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 8 20 20 5 5 5 20 20 Average Capacity 13 | 5 15 9 5 5 5 18 19 Most Carried 10 | 5 7 5 5 5 5 8 10 Average Carried 3 | 2 2 3 5 2 1 3 4 Final Capacity 20 | 8 20 5 5 5 5 20 5 Final Carried 5 | 2 3 5 5 1 4 2 1 Class Distribution -------------------- 57% | Mutant 15% | Hacker-Mutant 10% | Skirmisher 8% | Hacker-Bomber 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Matter Collected 1545 | 181 165 59 32 109 209 518 272 Remotely . | . . . . . . . . Salvage Created 2495 | . 266 56 . . 279 1028 866 Parts 116 | . 9 2 . . 11 50 44 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . 2 7 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 44 | . 4 1 . . 12 12 15 Melee 1 | . . . . . . . 1 Guns 21 | . 2 . . . . 8 11 Cannons 3 | . 2 1 . . . . . AOE 16 | . . . . . 12 4 . Classes Destroyed 11 | . 3 1 . . 2 5 . Worker 6 | . . . . . . 5 1 Builder 5 | . . . . . . 4 1 Hauler 1 | . . . . . . 1 . Recycler 2 | . 1 . . . . 1 . Watcher 3 | . 1 . . . . 2 . Swarmer 10 | . . . . . 6 . 4 Grunt 20 | . 4 . . . 4 7 5 Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Sentry 5 | . . 1 . . 1 1 2 Programmer 7 | . . . . . 1 2 4 Best Kill Streak 7 | . 3 1 . . 7 6 4 Combat Bots Only 7 | . 2 1 . . 7 3 4 Max Kills in Single Turn 4 | . 1 1 . . 4 3 2 Gunslinging 1 | . . . . . . . 1 Exploded 4 | . . . . . 4 2 . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Hostile Shots Fired 410 | . 25 . . . 42 115 228 Missed 121 | . 10 . . . 17 42 52 Damage Taken 4287 | . 157 . . . 343 1080 2707 Core 1212 | . 8 . . . 31 158 1015 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 1129 | . 48 . . . 100 233 748 Regen/Repaired (Parts) 12 | . . 12 . . . . . Core Remaining (%) 92 | 100 96 . . . 92 81 . Volleys Fired 119 | . 16 3 . . 10 37 53 Largest 4 | . 2 2 . . 2 4 3 Hottest 366 | . 60 103 . . 78 235 366 Shots Fired 210 | . 32 6 . . 14 72 86 Gun 168 | . 25 2 . . . 56 85 Cannon 24 | . 7 4 . . . 13 . Launcher 17 | . . . . . 14 3 . Special 1 | . . . . . . . 1 Kinetic 46 | . 23 5 . . . . 18 Thermal 91 | . . 1 . . . 37 53 Explosive 17 | . . . . . 14 3 . Electromagnetic 55 | . 9 . . . . 32 14 Robot Hit Streak 25 | . 16 5 . . 20 25 18 Robot Miss Streak 4 | . 2 1 . . . 4 2 Penetration Max 1 | . . . . . . . 1 Secondary Targets 3 | . . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 169 | . 26 5 . . 9 55 74 Core Hits 136 | . 11 2 . . 29 65 29 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 1 1 . . . . 5 Burn 1 | . . . . . . . 1 Destroy 1 | . . . . . . . 1 Blast 1 | . . 1 . . . . . Corrupt 1 | . 1 . . . . . . Impale 3 | . . . . . . . 3 Melee Attacks 17 | . . . . . . 3 14 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 14 | . . . . . . 1 13 Sneak Attacks 2 | . . . . . . 1 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5560 | . 342 72 . . 955 2130 2061 Guns 3174 | . 209 17 . . . 1026 1922 Cannons 368 | . 83 55 . . . 230 . Explosions 1788 | . 38 . . . 955 795 . Melee 192 | . . . . . . 79 113 Ramming 38 | . 12 . . . . . 26 Kinetic 563 | . 182 72 . . . . 309 Thermal 2149 | . 38 . . . . 733 1378 Explosive 1643 | . . . . . 955 688 . Electromagnetic 975 | . 110 . . . . 630 235 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 192 | . . . . . . 79 113 Highest Corruption 15 | . . 1 1 1 1 15 12 Average Corruption 8 | . . 1 1 1 1 14 8 Corruption Purged 5 | . . . . . . . 5 Corruption Blocked . | . . . . . . . . Effects 106 | . . . . . 6 35 65 Message Errors 29 | . . . . . 1 10 18 Matter Fused 28 | . . . . . 2 9 17 Heat Flow Errors 10 | . . . . . 2 2 6 Energy Discharges 15 | . . . . . 1 6 8 Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . . . 2 5 Data Loss (major) 4 | . . . . . . 1 3 Misfires 6 | . . . . . . 1 5 Alerts 3 | . . . . . . 1 2 Weapon Failures 3 | . . . . . . 2 1 Overload Shots 9 | . . . . . . . 9 Overflow Damage 110 | . . . . . 62 10 38 Projectiles . | . . . . . . . . Explosions 72 | . . . . . 62 10 . Melee 38 | . . . . . . . 38 Knockbacks 2 | . . 2 . . . . . Impact . | . . . . . . . . Kinetic 2 | . . 2 . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 227 | . . . . . 116 104 7 Shots 11 | . . . . . 6 5 . Rammed 1 | . . . . . . . 1 Targets Rammed 9 | . 4 . . . . 1 4 Kicked 8 | . 4 . . . . 1 3 Crushed . | . . . . . . . . Highest Temperature 523 | . 121 39 . . 272 372 523 Average Temperature 118 | . 36 22 . . 99 97 154 Received Heat Transfer 1682 | . 150 . . . 57 312 1163 Effects 3 | . . . . . . 1 2 Shutdowns 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 Combat Hostiles 2 | . . . . . . . 2 Parts Fried 3 | . 1 . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 10 | . . . . . . 4 6 Heat Transferred 3378 | . . . . . . 1370 2008 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 2 . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Peak Influence 201 | . 115 77 25 . . 201 124 Initial 33 | . . . 25 . . 33 3 Average 40 | . 21 25 25 . . 65 34 Maximum Alert Level 1 | . . . . . . 1 . Low Security (%) 99 | 100 100 100 100 . . 98 100 Level 1 . | . . . . . . 1 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . . . . . . 4 5 Investigation 3 | . . . . . . 1 2 Extermination 5 | . . . . . . 2 3 Reinforcement 1 | . . . . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Distress Signals 3 | . . . . . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 57 | . 5 5 . . 12 15 20 Peak Tracking Total 7 | . 3 3 . . 7 5 4 Tactical Retreats 1 | . . . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Traps Triggered 1 | . . . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . 3 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Disabled 9 | . . . . . 3 6 . Max in Single Turn 5 | . . . . . 2 5 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Machines Accessed 9 | . 1 2 . . . 2 4 Terminals 2 | . 1 . . . . . 1 Fabricators 2 | . . . . . . 1 1 Repair Stations 1 | . . 1 . . . . . Recycling Units 3 | . . 1 . . . . 2 Scanalyzers 1 | . . . . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 25 | . 4 8 . . . 4 9 Successful 17 | . 2 6 . . . 2 7 Failed 8 | . 2 2 . . . 2 2 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . . . . . . 3 . Terminals 5 | . 4 . . . . . 1 Fabricators 4 | . . . . . . 2 2 Repair Stations 2 | . . 2 . . . . . Recycling Units 12 | . . 6 . . . . 6 Scanalyzers 2 | . . . . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 . . . . . 1 Record 1 | . 1 . . . . . . Open DSF 1 | . . . . . . . 1 Disarm Traps 1 | . 1 . . . . . . Fabricator Hacks 3 | . . . . . . 1 2 Network Status 1 | . . . . . . . 1 Build 2 | . . . . . . 1 1 Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 8 | . . 4 . . . . 4 Recycle Component 2 | . . 2 . . . . . Process 1 | . . 1 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 3 | . . . . . . . 3 Scanalyzer 1 | . . . . . . 1 . Insert Component 1 | . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 1 . . . 3 3 Full Trace Events 4 | . . 1 . . . 1 2 Feedback Events 1 | . . 1 . . . . . Corruption 1 | . . 1 . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . 1 1 Authchips . | . . . . . . . . Time 173 | . . . . . . 56 117 Total Part Build Rating 13 | . . . . . . 6 7 Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled 2 | . . 2 . . . . . Recycled Matter 460 | . . 460 . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . Part Schematics Acquired . | . . . . . . . . Parts Damaged 1 | . . . . . . 1 . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . . . . . . 1 1 Non-combat 1 | . . . . . . . 1 Combat 1 | . . . . . . 1 . Robot Hacks Applied 2 | . . . . . . 1 1 parse_system 1 | . . . . . . 1 . no_distress 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 2 2 1 . . Drone Launches 1 | . . . . . . 1 . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . 10 . Reinforcements 1 | . . . . . . 1 . Guards 9 | . . . . . . 9 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Turns Passed 6953 | 78 719 317 83 1374 911 1338 2133 Spaces Moved 4221 | 66 347 395 223 1347 639 474 730 Core 166 | 23 . 9 . . . . 134 Treads 337 | . . . . . . 182 155 Legs 2451 | 43 347 36 . 653 639 292 441 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 1267 | . . 350 223 694 . . . Fastest Speed 37 | 50 120 37 37 37 135 135 50 Average Speed 144 | 95 187 61 37 99 135 230 244 Slowest Speed 950 | 120 260 260 37 140 135 400 950 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . 1 1 . . . . Cave-ins Triggered 1 | . . . . . . 1 . Exploration Rate (%) 39 | 5 42 26 62 79 81 9 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . 1 2 4 . . Spaces Dug 8 | . . . . . . . 8 Terrain Destroyed 211 | . 3 . . . 117 77 14 Melee 8 | . . . . . . . 8 Projectile 6 | . . . . . . . 6 AOE 197 | . 3 . . . 117 77 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Total 4832 | 80 386 468 221 1384 670 645 978 Wait 237 | . . 32 . . 15 66 124 Move 4210 | 65 346 392 220 1346 638 473 730 Hop 2 | . . 1 1 . . . . Pick Up 100 | 8 9 17 . 12 5 26 23 Fast Attach . | . . . . . . . . Attach 56 | 6 2 6 . 6 . 17 19 Detach 8 | . . 2 . 2 . 3 1 Swap 15 | 1 2 2 . 5 . 3 2 Drop 59 | . 7 13 . 13 2 16 8 Fire 119 | . 16 3 . . 10 37 53 Melee 17 | . . . . . . 3 14 Ram 1 | . . . . . . . 1 Kick 8 | . 4 . . . . 1 3 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 13) 445 | -10/Materials | Discovered new exit (range 14) 798 | -10/Materials | Entered another Materials area 798 | -9/Materials | Evolved 2 slots: Utility x2 1055 | -9/Materials | Repaired Imp. Ion Engine 1085 | -9/Materials | Discovered new exit (range 15) 1115 | -9/Materials | Entered Mines 1132 | -9/Mines | Identified exit to Materials 1196 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1198 | -9/Mines | Entered Zion 1221 | -7/Zion | Given the Hacking Drone Bay 1223 | -7/Zion | Found Prototype Device 1224 | -7/Zion | Identified Hacking Drone Bay 1231 | -7/Zion | System corruption cleaned by Quarantine Array 1282 | -7/Zion | Learned Factory emergency access door positions 1291 | -7/Zion | Learned location of Quarantine (-3) 1351 | -7/Zion | Found Prototype Launcher 1354 | -7/Zion | Identified Rocket Array 1411 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1807 | -7/Zion | Discovered new exit (range 12) 2434 | -7/Zion | Found Prototype Hackware 2435 | -7/Zion | Identified Exp. System Shield 2572 | -7/Zion | Entered Proximity Caves 2725 | -6/Proximity Caves | Build established: Hacker-Mutant 3159 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3166 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3369 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3395 | -6/Proximity Caves | Destroyed 7 combat bots 3448 | -6/Proximity Caves | Discovered new exit (range 12) 3483 | -6/Proximity Caves | Entered Factory 3483 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x2, Weapon x2 3797 | -6/Factory | Build established: Hacker-Bomber 3918 | -6/Factory | Fabricated Lgt. Neutrino Core (x1) 4124 | -6/Factory | Crushed by falling debris 4124 | -6/Factory | System corruption reached 10% 4155 | -6/Factory | Lost 4 parts (2u2w) 4416 | -6/Factory | Build established: Mutant 4785 | -6/Factory | Cargo convoy interrupted 4787 | -6/Factory | Discovered new exit (range 13) 4821 | -6/Factory | Entered another Factory area 4821 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5132 | -5/Factory | Fabricated Adv. Datajack (x1) 5984 | -5/Factory | Build established: Skirmisher 6184 | -5/Factory | System corruption reached 10% 6610 | -5/Factory | Build established: Scavenger-Gunner 6767 | -5/Factory | Lost 6 parts (2p1u3w) 6819 | -5/Factory | Core integrity fell below 50% 6846 | -5/Factory | Released all parts (4) 6850 | -5/Factory | Core integrity fell below 20% 6861 | -5/Factory | Lost 10 parts (2p3n2u3w) 6951 | -5/Factory | Spotted B-75 Beast 6954 | -5/Factory | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- K-01 Serf cleans the Terminal. G-50 Soldier heat damages Lgt. Angular Momentum Engine. G-50 Soldier overheating. G-50 Soldier heat short circuits Carbon-fiber Leg. G-50 Soldier overheating. G-50 Soldier heat damages core (-15). K-01 Serf cleans the Terminal. Slammed into K-01 Serf. System corrupted: Matter fused (-5). ALERT: Rogue bot located, Programmers report to Factory Zone 7R. System corrupted: Matter fused (-9). C-30 ARC bursts open, deploying its payload. P-70 Sage unfolds itself. Assembly Bed disabled. Lgt. Angular Momentum Engine destroyed. Acquired Lrn. Proton Cannon. Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????##################+########## #?????????? | | ?????????# ; % #?????????? | | ?????????# """ "" #@ #?????????? | | ?????????# """"" # """ |! ##????????? | | ?????????# ! """""" # "T !] !!! #???????? | | ?????????# " """" # !!! #???????? | | ?????????# "%" # !!!#?????????? | | ###################+##### """ """ #?????????? | | """ """ #?????????? | | """ """ ??????????????? | | ????????????? | | ] ??????????? | | ??????????? | | #####+#############+############ ?????????? | | ???? ????????????? ??????????###### ??????????? | | ???? ?????????????? ?????????????????????????? | | ??? ??????????????? ????????????????????????? | | ??? ???????????????? ????????????????????????? | | ?? ????????????????????????????????????????? | | ?? ????????????????????????????????????????? | | ?# ???????????????????????????????????????? | | ?# ???????????????????????????????????????? | | ?# #??????????????????????????????????????? | | ?##########??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 65 Energy Generation 33 Energy Capacity 385 Matter Stores 550 Matter Capacity 550 Sight Range 16 Robot Scan Range 19 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 13 Target Analysis 6 Recoil Reduction 2 Particle Charging 15 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Lgt. Neutrino Core | x1 | -6/Factory | Preloaded Adv. Datajack | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Power Corrupts Challenges ------------ None Game ------ Seed TransportSystemInterpreter Manual? 0 Play Time 00:47:44 Cumulative 6.2 hours Start 2024.04.22 @ 23:45:02 End 2024.04.23 @ 00:31:54 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 11 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 17 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Terminus Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ae74cf5e-7e24-4e43-ae4a-75359c08e4fb