Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.21 @ 13:53:35 Player: Yasuna Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (990) 990 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2725 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 290/290 System Corruption 0% Temperature Cool (12) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Terrain Scan Processor Improved Melee Analysis Suite Power Shielding > --- WEAPON (3) ------- Flak Gun CR-A16's Pointy Stick > --- INVENTORY (5) ---- Weight Redist. System Enhanced Optical Array Improved Melee Analysis Suite Heavy Particle Cannon Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Terrain Scan Processor Improved Melee Analysis Suite Power Shielding > --- WEAPON ----------- Small Laser Flak Gun CR-A16's Pointy Stick > --- INVENTORY -------- Weight Redist. System Particle Charger Hardlight Generator Heavy Particle Cannon Self-destruct Interrupter [Rating: 24] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Power Shielding Device Shield Generator Storage Small Matter Pod Processor Terrain Scan Processor Protection Power Shielding Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 52 | 11 11 15 6 2 7 Power 8 | 2 1 2 2 . 1 Engine 8 | 2 1 2 2 . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 5 4 4 . . 2 Treads 1 | . . . . . 1 Leg 4 | 2 2 . . . . Wheel 8 | 3 . 4 . . 1 Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 13 | 2 3 5 . 2 1 Device 3 | 1 . 1 . 1 . Storage 4 | 1 3 . . . . Processor 4 | . . 2 . 1 1 Hackware . | . . . . . . Protection 2 | . . 2 . . . Artifact . | . . . . . . Weapon 16 | 2 3 4 4 . 3 Energy Gun 5 | . 1 3 1 . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 5 | 2 1 . 1 . 1 Ballistic Cannon . | . . . . . . Launcher 1 | . 1 . . . . Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . . 1 Special Melee Weapon 2 | . . . 2 . . Unidentified Prototypes . | . . . . . . Parts Lost 18 | . 5 4 4 . 5 Power 3 | . . 2 . . 1 Propulsion 6 | . 2 1 2 . 1 Utility 4 | . 2 . 1 . 1 Weapon 5 | . 1 1 1 . 2 Highest Loss Streak 3 | . 2 2 2 . 3 To Critical Strikes . | . . . . . . Average Backups 3 | 3 4 3 4 2 3 Power . | . . . . . . Propulsion . | 1 . . . . . Utility 1 | . 2 . 3 2 2 Weapon . | . . . 1 . 1 Tool/Special . | . . . . . . Unused Backups 14 | . 7 2 . . 5 Power . | . . . . . . Propulsion 4 | . 2 2 . . . Utility 8 | . 3 . . . 5 Weapon 2 | . 2 . . . . Tool/Special . | . . . . . . Average Slot Usage (%) 85 | . 95 83 80 76 85 Engine 10 | . 14 1 11 11 10 Treads 1 | . . . . . 4 Leg 3 | . 7 9 . . . Wheel 8 | . 17 8 12 . 6 Device 7 | . 11 7 . 10 6 Storage 2 | . 11 . . . . Processor 7 | . . 1 11 11 13 Protection 12 | . 4 23 16 11 11 Energy Gun 12 | . 3 9 15 21 11 Energy Cannon 1 | . . . . . 5 Ballistic Gun 11 | . 11 11 11 11 10 Launcher 3 | . 12 4 . . . Piercing Weapon 1 | . . . . . 4 Peak Build Rating 24 | 9 10 10 11 13 24 Average Rating 11 | 5 8 7 9 12 17 On Entrance 8 | . 9 7 10 9 13 Naked Turns . | . . . . . . Heaviest Build 19 | 10 15 13 12 13 19 Greatest Support 20 | 20 20 20 20 3 20 Greatest Overweight (x) 5 | . 4 . 3 4 5 Average Overweight (x) . | . . . . 3 1 Largest Inventory Capacity 8 | 5 8 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 Average Carried 4 | 3 4 3 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 4 4 5 5 5 5 Class Distribution -------------------- 46% | Scavenger-Tank 43% | Scavenger-Mutant 7% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1457 | 416 541 258 133 . 109 Remotely . | . . . . . . Salvage Created 1136 | 110 489 311 134 . 92 Parts 94 | 8 38 36 7 . 5 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . 3 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 3 | . . . . . 3 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 33 | 1 14 6 10 . 2 Guns 20 | 1 5 2 10 . 2 AOE 13 | . 9 4 . . . Classes Destroyed 12 | 3 5 2 2 . . Worker 4 | 1 1 2 . . . Builder 6 | . 1 5 . . . Tunneler 3 | 2 1 . . . . Recycler 2 | . 2 . . . . Operator 1 | . 1 . . . . Watcher 4 | . 3 1 . . . Swarmer 10 | . 6 . 3 . 1 Grunt 13 | 1 8 4 . . . Brawler 1 | . . 1 . . . Sentry 2 | . . 1 . . 1 Demolisher 1 | . . . 1 . . Assembled 6 | . . . 6 . . Best Kill Streak 7 | 1 7 4 7 . 1 Combat Bots Only 7 | 1 3 3 7 . 1 Max Kills in Single Turn 3 | 1 2 3 1 . 1 Gunslinging 1 | . 1 . . . . Exploded 2 | . 2 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 185 | 4 50 24 38 . 69 Missed 65 | 2 16 10 11 . 26 Hits 120 | 2 34 14 27 . 43 Melee 6 | . . . 6 . . Projectile 114 | 2 34 14 21 . 43 AOE 3 | . . . 3 . . Critical Strikes 2 | . . 1 1 . . Part Disruptions 1 | . . . 1 . . Damage Taken 1839 | 21 591 306 469 . 452 Core 485 | 11 72 64 169 . 169 Absorbed by Shields 62 | . . . . . 62 Redirected to Shielding 42 | . . 16 9 . 17 Regen/Repaired (Parts) 38 | . 38 . . . . Core Remaining (%) 80 | 95 66 . . . . Volleys Fired 131 | 13 44 44 18 . 12 Largest 3 | 2 2 3 3 . 3 Hottest 150 | 40 95 150 116 . 135 Shots Fired 235 | 26 80 63 44 . 22 Gun 188 | 26 48 52 44 . 18 Cannon 4 | . . . . . 4 Launcher 42 | . 32 10 . . . Special 1 | . . 1 . . . Kinetic 139 | 26 42 44 16 . 11 Thermal 54 | . 6 9 28 . 11 Explosive 42 | . 32 10 . . . Electromagnetic . | . . . . . . Robot Hit Streak 9 | 5 8 7 3 . 9 Robot Miss Streak 5 | 3 5 3 3 . 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . 4 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 123 | 12 36 36 21 . 18 Core Hits 94 | 5 37 23 20 . 9 Critical Kills 2 | 1 . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 6 | 1 . 1 4 . . Burn 4 | . . . 4 . . Destroy 2 | 1 . 1 . . . Melee Attacks 3 | . . . 3 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2572 | 133 1256 653 284 . 246 Guns 1128 | 133 285 255 284 . 171 Cannons 75 | . . . . . 75 Explosions 1369 | . 971 398 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 759 | 133 256 197 67 . 106 Thermal 444 | . 29 58 217 . 140 Explosive 1296 | . 898 398 . . . Electromagnetic 73 | . 73 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 3 . 9 9 . Average Corruption 6 | . 2 . 8 9 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 17 | . 3 . 5 9 . Message Errors 4 | . 1 . . 3 . Matter Fused 4 | . . . 2 2 . Heat Flow Errors 1 | . . . 1 . . Energy Discharges 3 | . 1 . 1 1 . Parts Fused 1 | . . . 1 . . Data Loss (minor) 4 | . 1 . . 3 . Overload Shots . | . . . . . . Overflow Damage 55 | . 43 8 . . 4 Projectiles 4 | . . . . . 4 Explosions 51 | . 43 8 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 333 | . 242 91 . . . Shots 14 | . 9 5 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 464 | . 135 54 464 . 228 Average Temperature 107 | . 46 17 160 . 92 Received Heat Transfer 496 | 12 114 96 220 . 54 Effects 4 | . . . 4 . . Interference 4 | . . . 4 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . 1 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1288 | . 74 125 828 . 261 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . 1 1 . . . Low Security (%) 59 | 100 24 55 100 . . Level 1 40 | . 75 44 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 347 | 20 347 255 104 . . Initial 146 | . . 146 64 . . Average 139 | 1 217 190 38 . . Influence Increases 1104 | 35 673 251 90 . 55 Destroy 0b10 Robot/C 540 | 20 280 120 80 . 40 Destroy 0b10 Robot/NC 100 | 15 45 40 . . . Destroy Leader 98 | . 66 22 10 . . Successful Hack 10 | . 10 . . . . Disable Machine 105 | . 105 . . . . Destroy Structure 236 | . 167 69 . . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 1104 | 35 326 431 257 . 55 Entered New Map 304 | . . 201 103 . . Time Decay 645 | 35 276 190 114 . 30 Lost Part 155 | . 50 40 40 . 25 Squads Dispatched 2 | . 2 . . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | 1 16 9 15 . 5 Peak Tracking Total 16 | 1 5 3 16 . 3 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 7 | . 7 . . . . Max in Single Turn 3 | . 3 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 6 | . 5 . 1 . . Terminals 4 | . 3 . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 22 . 4 . . Successful 15 | . 13 . 2 . . Failed 11 | . 9 . 2 . . Catastrophic 1 | . 1 . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 16 | . 12 . 4 . . Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units 6 | . 6 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 6 . 2 . . Record 5 | . 3 . 2 . . Alert Level 2 | . 2 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Refit 1 | . 1 . . . . Recycling Unit Hacks 4 | . 4 . . . . Recycle Component 2 | . 2 . . . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 5 . 1 . . Full Trace Events 6 | . 5 . 1 . . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 3 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 2 | . 2 . . . . Recycled Matter 71 | . 71 . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 2 | . . . 2 . . Non-combat 2 | . . . 2 . . Combat . | . . . . . . Robot Hacks Applied 2 | . . . 2 . . parse_system 1 | . . . 1 . . no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 798 | 5 523 269 . 1 . Optics 1 | . . . . 1 . Terrain 528 | 5 523 . . . . Structural 269 | . . 269 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2799 | 261 629 391 327 568 623 Spaces Moved 1749 | 227 469 271 228 226 328 Core 421 | 27 10 . 76 226 82 Treads 141 | . . . . . 141 Legs 213 | 6 114 93 . . . Wheels 974 | 194 345 178 152 . 105 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 200 90 Average Speed 130 | 77 96 93 113 249 174 Slowest Speed 300 | 120 250 120 200 250 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 13 70 12 59 16 33 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 . 3 Spaces Dug 20 | . 12 8 . . . Terrain Destroyed 253 | . 171 82 . . . Melee . | . . . . . . Projectile 1 | . . 1 . . . AOE 252 | . 171 81 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2060 | 287 568 355 262 231 357 Wait 21 | 19 . 2 . . . Move 1744 | 226 468 270 227 225 328 Hop . | . . . . . . Pick Up 58 | 13 21 14 2 3 5 Fast Attach 9 | . 2 2 . . 5 Attach 15 | 7 2 4 . 2 . Detach . | . . . . . . Swap 40 | 6 14 9 8 1 2 Drop 39 | 3 17 10 4 . 5 Fire 131 | 13 44 44 18 . 12 Melee 3 | . . . 3 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Exi] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 81 | -11/Scrapyard | Discovered new exit (range 8) 262 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Scavenger-Mutant 491 | -10/Materials | Discovered new exit (range 11) 576 | -10/Materials | Discovered new exit (range 15) 742 | -10/Materials | Discovered new exit (range 16) 825 | -10/Materials | Repaired Grenade Launcher? 891 | -10/Materials | Entered another Materials area 891 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1078 | -9/Materials | Discovered new exit (range 15) 1282 | -9/Materials | Entered Mines 1303 | -9/Mines | Learned location of 1 exit from Materials 1413 | -9/Mines | Assembled infested the area 1483 | -9/Mines | Core integrity fell below 50% 1504 | -9/Mines | Destroyed 7 combat bots 1550 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1587 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1587 | -9/Mines | Discovered new exit (range 5) 1609 | -9/Mines | Entered Zion 1661 | -7/Zion | Found CR-A16's Pointy Stick 1805 | -7/Zion | System corruption cleaned by Quarantine Array 1905 | -7/Zion | Build established: Scavenger-Tank 1937 | -7/Zion | Discovered new exit (range 16) 2177 | -7/Zion | Entered Proximity Caves 2514 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2550 | -6/Proximity Caves | Core integrity fell below 20% 2580 | -6/Proximity Caves | Lost 3 parts (1p1u1w) 2583 | -6/Proximity Caves | Learned location of Extension (-6) 2772 | -6/Proximity Caves | Spotted B-75 Beast 2800 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 02560_ Acquired Flak Gun. 02563_ Acquired Lgt. Treads. 02564_ Acquired 20 matter. 02583_ Acquired derelict log, extracted data. World map updated: -6/Extension. 02631_ Searching scrap... 02631_ Found Imp. Melee Analysis Suite. 02631_ Found Enh. Optical Array. 02631_ Found 47 Matter. 02635_ Acquired Imp. Melee Analysis Suite. 02638_ Dropped Hardlight Generator. 02638_ Dropped Particle Charger. 02639_ Acquired Enh. Optical Array. 02641_ Acquired Imp. Melee Analysis Suite. 02642_ Acquired 10 matter. 02797_ Sml. Laser destroyed. 02800_ Arm. Wheel destroyed. [Achievement: First Step to Greatness] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. 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Shield Generator | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 36% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- First Step to Greatness I Survived The Infestation Let's See Who's Tougher One Hack Too Far Part-time Mechanic Remodeling Robot Respite Storm Trooper Tourist Uninvited Guest Challenges ------------ None Game ------ Seed InertialActuatorCompressor Manual? 0 Play Time 01:15:20 Cumulative 1.2 hours Start 2025.08.21 @ 12:33:36 End 2025.08.21 @ 13:53:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1 Rogue 1 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 3 Achievement% 3 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsLarge Map View 89x39 Zoom Use 8% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f1153514-85b0-4d1a-8833-6838a129df3c