Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.01 @ 15:40:08 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (12) 60 Value Destroyed (199) 199 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2999 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -7/Factory Parts ------- > --- POWER (5) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Medium Armor Plating Shield Generator > --- WEAPON (2) ------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY (15) --- Ion Engine Experimental Sensor Array Seismic Detector Light Armor Plating Light Armor Plating Assault Rifle Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Mace Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Medium Armor Plating Shield Generator > --- WEAPON ----------- Heavy Assault Rifle Grenade Launcher > --- INVENTORY -------- Ion Engine Experimental Sensor Array Seismic Detector Light Armor Plating Light Armor Plating Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Slots Evolved 6 | . . . 2 . . 4 Power 4 | . . . . . . 4 Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 19 | 7 1 6 3 1 1 . Power 2 | 1 . 1 . . . . Engine 2 | 1 . 1 . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 3 | 2 . . 1 . . . Treads 3 | 2 . . 1 . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 1 1 2 . 1 . Device 2 | 1 . . 1 . . . Storage 2 | 1 . . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . 1 . . 1 . Artifact . | . . . . . . . Weapon 7 | 2 . 4 . 1 . . Energy Gun 2 | 1 . 1 . . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . 2 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak . | . . . . . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 100 98 100 100 . Engine 12 | . 14 14 11 11 11 . Treads 30 | . 28 28 32 33 33 . Device 5 | . 8 . 10 11 11 . Storage 12 | . 14 14 11 11 11 . Processor 6 | . 5 12 . . . . Protection 5 | . . 1 11 11 11 . Energy Gun 5 | . 14 9 . . . . Ballistic Gun 14 | . 14 15 22 14 11 . Launcher 5 | . . 2 . 7 11 . Peak Build Rating 15 | 7 7 11 14 14 15 . Average Rating 10 | 5 7 8 13 13 14 . On Entrance 9 | . 7 7 11 14 13 15 Naked Turns . | . . . . . . . Heaviest Build 42 | 15 15 21 38 38 42 . Greatest Support 60 | 40 40 40 60 60 60 . Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 . Average Capacity 10 | 7 8 8 8 15 15 . Most Carried 12 | 2 4 7 7 7 12 . Average Carried 6 | 1 3 4 5 6 10 . Final Capacity 15 | 8 8 8 15 15 15 15 Final Carried 12 | 2 4 6 6 7 12 12 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Mutant | -9/Recycling Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Matter Collected 561 | 215 . 162 51 84 49 . Remotely . | . . . . . . . Salvage Created 256 | 45 . 76 51 84 . . Parts 22 | 6 . 6 5 5 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Combat Hostiles Destroyed 9 | . . 6 1 2 . . Guns 6 | . . 3 1 2 . . AOE 3 | . . 3 . . . . Classes Destroyed 5 | 1 . 2 1 1 . . Worker 1 | . . 1 . . . . Tunneler 2 | 2 . . . . . . Swarmer 6 | . . 6 . . . . Grunt 1 | . . . . 1 . . Sentry 2 | . . . 1 1 . . Best Kill Streak 4 | 1 . 4 1 1 . . Combat Bots Only 3 | . . 3 1 1 . . Max Kills in Single Turn 2 | 1 . 2 1 1 . . Gunslinging . | . . . . . . . Exploded 2 | . . 2 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Hostile Shots Fired 31 | . . 8 10 13 . . Missed 9 | . . . 4 5 . . Damage Taken 238 | . . 106 63 69 . . Core 35 | . . 16 11 8 . . Absorbed by Shields 50 | . . . 24 26 . . Core Remaining (%) 96 | 100 . 93 . . 95 . Volleys Fired 31 | 2 . 9 9 11 . . Largest 2 | 2 . 2 2 2 . . Hottest 70 | 70 . 70 46 46 . . Shots Fired 59 | 4 . 16 18 21 . . Gun 56 | 4 . 14 18 20 . . Cannon . | . . . . . . . Launcher 3 | . . 2 . 1 . . Special . | . . . . . . . Kinetic 47 | 2 . 7 18 20 . . Thermal 9 | 2 . 7 . . . . Explosive 3 | . . 2 . 1 . . Electromagnetic . | . . . . . . . Robot Hit Streak 7 | 3 . 4 4 7 . . Robot Miss Streak 2 | . . 2 1 1 . . Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 41 | 3 . 9 13 16 . . Core Hits 17 | 2 . 8 3 4 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 640 | 39 . 195 180 226 . . Guns 538 | 39 . 93 180 226 . . Cannons . | . . . . . . . Explosions 102 | . . 102 . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 452 | 14 . 32 180 226 . . Thermal 86 | 25 . 61 . . . . Explosive 102 | . . 102 . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 81 | 9 . 81 16 2 . . Average Temperature 30 | 6 . 44 6 2 . . Received Heat Transfer 86 | . . 18 38 30 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . 1 . . . . Heat Transferred 259 | 74 . 185 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Peak Influence 136 | 10 6 90 80 136 66 . Initial 127 | . 6 1 35 33 52 127 Average 46 | 3 6 42 52 101 54 . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched . | . . . . . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 8 | . . 5 1 2 . . Peak Tracking Total 3 | . . 3 1 2 . . Tactical Retreats . | . . . . . . . Traps | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Machines Accessed 15 | . 1 1 . 3 10 . Terminals 11 | . 1 1 . 3 6 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . . 4 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 45 | . 4 2 . 12 27 . Successful 21 | . 1 . . 7 13 . Failed 24 | . 3 2 . 5 14 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 38 | . 3 2 . 11 22 . Terminals 39 | . 4 2 . 12 21 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 6 | . . . . . 6 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . . 2 2 . Part Schematic 1 | . . . . 1 . . Prototype ID Bank 1 | . . . . . 1 . Branch Access Points 1 | . . . . 1 . . Unreport Threat 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . Retrieve Components 2 | . . . . . 2 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 15 | . 1 . . 5 9 . Terminals 13 | . 1 . . 5 7 . Botnet 5 | . 1 . . 2 2 . Skim 8 | . . . . 3 5 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Tunnel 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 1 . 3 8 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . . . . . 2 . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Turns Passed 1865 | 134 167 752 116 211 485 . Spaces Moved 1059 | 70 103 433 53 109 291 . Core 1 | 1 . . . . . . Treads 1058 | 69 103 433 53 109 291 . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 . Average Speed 159 | 158 160 160 160 160 160 . Slowest Speed 160 | 160 160 160 160 160 160 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 5 19 84 10 23 89 . Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . . . . 3 . Known Exits Taken 3 | . 1 . 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 12 | . . . . 12 . . Terrain Destroyed 27 | . . 15 . 12 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 27 | . . 15 . 12 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Rec Fac Total 1167 | 86 105 476 66 124 310 . Wait 44 | 6 . 20 . 3 15 . Move 1053 | 69 102 432 52 108 290 . Hop . | . . . . . . . Pick Up 12 | 2 1 3 1 1 4 . Fast Attach 13 | 7 1 4 1 . . . Attach 1 | . . . 1 . . . Detach 2 | . 1 1 . . . . Swap 5 | . . 2 1 1 1 . Drop 6 | . . 5 1 . . . Fire 31 | 2 . 9 9 11 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Sub) -9/Materials -9/Storage -9/Recycling -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 135 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 14) 300 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Entered Mines 311 | -10/Mines | Met a Derelict bent on vengeance 314 | -10/Mines | Build established: Mutant 440 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 443 | -10/Mines | Found Prototype Device 829 | -10/Mines | Discovered new exit (range 13) 857 | -10/Mines | Identified exit to Subcaves 953 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1036 | -10/Mines | Discovered new exit (range 12) 1054 | -10/Mines | Entered Materials 1054 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1055 | -9/Materials | Identified exit to Storage 1170 | -9/Materials | Entered Storage 1251 | -9/Storage | Build established: Scavenger-Mutant 1326 | -9/Storage | Identified exit to Recycling 1374 | -9/Storage | Used back door to open Recycling access 1381 | -9/Storage | Entered Recycling 1743 | -9/Recycling | Learned location of Zion (-7) 1773 | -9/Recycling | Build established: Mutant 1810 | -9/Recycling | Learned Materials non-interactive machine intel 1840 | -9/Recycling | Discovered new exit (range 14) 1866 | -9/Recycling | Entered Factory 1866 | -7/Factory | Evolved 4 slots: Power x4 1866 | -7/Factory | Self-destructed Last Messages --------------- 01743_ >> SKIM: World map updated: -7/Zion. 01810_ >> SKIM: Stored Materials non-interactive machine intel. 01816_ Connecting with Terminal... >>Alert(Purge) No threats on record. 01826_ Connecting with Recycling Unit... >>Force(Tunnel) DISCOVERED[-5/Factory] 01840_ EXIT=FOUND 01863_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 2 components... Plasma Cutter Imp. Light Cannon >>Force(Tunnel) DISCOVERED[-2/Testing] PARAMETERS=POWER+4 LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????? ??????????????????????? | | ????????????????? ??????????????????????? | | ????????????????? "?????????????????????? | | ????????????????? "?????????????????????? | | ????????????????? ??? ????????????????? | | ????????????????? """ ""????????????????? | | ????????????????? """ """ "?????????????? | | ????????????????# """ """ ??????????????? | | ????????????????# ???????????????? | | ????????????????# [ / ????????????????? | | ????????????????# ?????????????????? | | ????????????????# #??????????????????? | | ??????????????### #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# @ #??????????????????? | | ??????????????# #??????????????????? | | ??????????????# #??????????????????? | | ??????????????### #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# #??????????????????? | | ????????????????# #??????????????????? | | ????????????????? #??????????????????? | | ????????????????? ??????????????????? | | ????????????????? ??????????????????? | | ????????????????? ?????????????????? | | ????????????????? ?????????????????? | | ????????????????? < ???????????????????? | | ????????????????? ?????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Shield Generator | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SchematicSniperProtection Manual? 0 Play Time 00:09:12 Cumulative 323.9 hours Start 2024.09.01 @ 15:30:58 End 2024.09.01 @ 15:40:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 326 Rogue 321 Adventurer 5 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 72 Gallery% 82 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7eeabd5c-398f-40b0-96e5-45c10ead50f4