Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:27:01 Player: Dartos Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (75) 375 Value Destroyed (2374) 2374 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 5273 Bonus ------- High Alert Combat Kills 198 Follower Combat Kills 328 Friendly Fire -82 Cogmind --------- Core Integrity 0/550 Matter 428/450 Energy 136/150 System Corruption 1% Temperature Critical (581) Movement Walking (260) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Compact Matter Pod Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY (5) ---- Improved Ion Engine Light Nuclear Core Improved Heat Sink Compact Battery (200) Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Small Storage Unit Compact Matter Pod Hardened Light Armor Plating > --- WEAPON ----------- Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Improved Heat Sink Improved Heat Sink Compact Battery Weight Redist. System Target Analyzer Hardened Light Armor Plating [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Light Armor Plating Device Weight Redist. System Storage Small Storage Unit Processor Improved Terrain Scan Processor Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 64 | 5 12 . 11 20 16 Power 12 | 1 1 . 1 5 4 Engine 11 | 1 1 . 1 5 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 2 4 . 3 4 5 Treads 4 | . . . . 3 1 Leg 14 | 2 4 . 3 1 4 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | . 4 . 4 4 4 Device 3 | . . . 1 1 1 Storage 5 | . 2 . 1 1 1 Processor 3 | . 1 . 2 . . Hackware . | . . . . . . Protection 5 | . 1 . . 2 2 Artifact . | . . . . . . Weapon 18 | 2 3 . 3 7 3 Energy Gun 11 | 2 2 . . 4 3 Energy Cannon 1 | . . . . 1 . Ballistic Gun 4 | . 1 . 2 1 . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 36 | . 6 . 1 15 14 Power 7 | . 1 . 1 3 2 Propulsion 8 | . 1 . . 2 5 Utility 8 | . 1 . . 3 4 Weapon 13 | . 3 . . 7 3 Highest Loss Streak 10 | . 3 . 1 4 10 To Critical Strikes . | . . . . . . Average Slot Usage (%) 86 | . 86 100 98 90 61 Engine 9 | . 14 14 10 8 6 Treads 7 | . . . . 14 2 Leg 12 | . 23 28 22 6 8 Device 1 | . . . 7 . . Storage 9 | . 15 . . 9 15 Processor 10 | . 2 14 12 13 . Protection 7 | . 1 14 11 8 6 Energy Gun 15 | . 19 14 3 17 17 Energy Cannon 3 | . . . . 5 1 Ballistic Gun 6 | . 7 14 18 3 . Launcher 2 | . . . 11 1 . Naked Turns . | . . . . . . Heaviest Build 29 | 7 13 11 18 23 29 Greatest Support 40 | 20 20 20 26 40 40 Greatest Overweight (x) 8 | . 1 . 1 1 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 5 5 5 15 8 8 Average Capacity 6 | 5 5 5 5 7 7 Most Carried 8 | 4 5 5 5 8 8 Average Carried 5 | . 4 4 4 5 5 Final Capacity 8 | 5 5 5 5 8 5 Final Carried 8 | 4 5 5 5 8 5 Class Distribution -------------------- 36% | Scavenger-Tank 19% | Mutant 15% | Tank 15% | Scavenger-Mutant 7% | Commander-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -9/Storage Tank | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 1449 | 250 100 30 262 555 252 Remotely . | . . . . . . Salvage Created 2882 | 48 485 . 396 1517 436 Parts 163 | 3 22 . 32 85 21 Haulers Intercepted 3 | . . . . 3 . Recyclers Shooed 6 | . 1 . 1 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 59 | 1 10 . 14 26 8 Guns 45 | 1 10 . 6 21 7 Cannons 2 | . . . . 2 . AOE 11 | . . . 8 3 . Classes Destroyed 10 | 1 1 . 3 5 . Worker 4 | . . . . 4 . Builder 2 | . . . 2 . . Hauler 3 | . . . . 3 . Recycler 2 | . . . . 2 . Watcher 5 | . 3 . 2 . . Swarmer 6 | . . . 3 3 . Grunt 37 | 1 10 . 10 9 7 Brawler 3 | . . . . 3 . Duelist 1 | . . . . 1 . Sentry 12 | . . . 1 10 1 Best Kill Streak 5 | 1 4 . 5 5 2 Combat Bots Only 5 | 1 3 . 5 5 2 Max Kills in Single Turn 5 | 1 1 . 5 2 2 Gunslinging 1 | . . . . . 1 Exploded 3 | . . . 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 434 | 5 85 . 29 148 167 Missed 142 | 3 26 . 6 54 53 Damage Taken 4612 | 23 727 . 343 1579 1940 Core 1046 | 11 145 . 54 211 625 Absorbed by Shields . | . . . . . . Ignored by Resistances 36 | . . . . . 36 Regen/Repaired (Parts) 41 | . 41 . . . . Core Remaining (%) 55 | 95 . 37 . 33 . Volleys Fired 188 | 3 52 . 22 84 27 Largest 3 | 2 2 . 3 3 3 Hottest 165 | 90 90 . 103 148 165 Shots Fired 397 | 6 97 . 59 167 68 Gun 355 | 6 97 . 43 153 56 Cannon 22 | . . . . 10 12 Launcher 20 | . . . 16 4 . Special . | . . . . . . Kinetic 131 | . 30 . 34 67 . Thermal 212 | 3 41 . 9 91 68 Explosive 20 | . . . 16 4 . Electromagnetic 34 | 3 26 . . 5 . Robot Hit Streak 13 | 3 13 . 9 12 7 Robot Miss Streak 5 | 2 5 . 2 5 3 Penetration Max . | . . . . . . Secondary Targets 8 | . 3 . . 3 2 Max Gunslinging Chain 1 | . 1 . . 1 1 Shots Hit Robots 239 | 3 57 . 33 109 37 Core Hits 124 | 2 25 . 28 49 20 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 8 | . 6 . 1 1 . Burn 6 | . 4 . 1 1 . Destroy 1 | . 1 . . . . Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5200 | 37 771 . 1235 2509 648 Guns 3413 | 37 658 . 381 1798 539 Cannons 246 | . . . . 145 101 Explosions 1456 | . 102 . 849 505 . Melee . | . . . . . . Ramming 85 | . 11 . 5 61 8 Kinetic 1101 | . 188 . 294 619 . Thermal 2511 | 12 402 . 87 1370 640 Explosive 1268 | . . . 849 419 . Electromagnetic 235 | 25 170 . . 40 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . . 2 Message Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 48 | . . . 7 41 . Projectiles . | . . . . . . Explosions 48 | . . . 7 41 . Melee . | . . . . . . Knockbacks 2 | . . . . 1 1 Impact 2 | . . . . 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 260 | . . . 75 184 1 Shots 7 | . . . 3 4 . Rammed 11 | . . . . 10 1 Targets Rammed 29 | . 4 . 1 22 2 Kicked 17 | . 4 . 1 11 1 Crushed 1 | . . . . 1 . Highest Temperature 610 | 96 420 . 195 318 610 Average Temperature 110 | 49 125 . 60 71 221 Received Heat Transfer 2169 | 12 420 . 117 504 1116 Effects 16 | . 3 . . 2 11 Shutdowns 5 | . 2 . . . 3 Energy Bleed 5 | . . . . 2 3 Interference 2 | . . . . . 2 Matter Decay 1 | . . . . . 1 Short Circuit 2 | . 1 . . . 1 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . 1 . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 8 | . 1 . . 6 1 Heat Transferred 5285 | 37 1434 . 333 2206 1275 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . 1 . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 916 | 20 230 31 479 916 366 Initial 326 | . 13 31 11 159 326 Average 394 | 2 105 31 260 615 259 Maximum Alert Level 3 | . 1 . 2 3 1 Low Security (%) 28 | 100 84 100 20 1 35 Level 1 28 | . 15 . 73 13 64 Level 2 18 | . . . 6 36 . Level 3 23 | . . . . 48 . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 . 3 9 . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 4 | . . . 3 1 . Assault 2 | . . . . 2 . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 2 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 8 | . 4 . 1 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 99 | 1 22 . 18 46 12 Peak Tracking Total 9 | 1 6 . 5 9 3 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . . . . 6 . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . 1 . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 10 | . 1 . 3 6 . Max in Single Turn 2 | . 1 . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 11 | . 3 . 3 5 . Terminals 10 | . 2 . 3 5 . Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 37 | . 12 . 9 16 . Successful 21 | . 7 . 5 9 . Failed 16 | . 5 . 4 7 . Catastrophic 5 | . 2 . 1 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 6 . 9 16 . Fabricators . | . . . . . . Repair Stations 6 | . 6 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 2 . 5 9 . Record 1 | . 1 . . . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . 1 . Branch Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Locate Traps 1 | . . . 1 . . Disarm Traps 1 | . . . . 1 . Dispatch Records 2 | . . . 1 1 . Surveillance Status 1 | . . . . 1 . Investigation Status 1 | . . . . 1 . Assault Status 1 | . . . . 1 . Hauler Manifests 2 | . 1 . . 1 . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 5 . . . . Scan Component 3 | . 3 . . . . Repair 2 | . 2 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 3 . 2 5 . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 12 | . . . . 12 . Largest Group 12 | . . . . 12 . Highest-Rated Group 150 | . . . . 150 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 109 | . . . . 109 . Total Damage 1327 | . . . . 1327 . Kills 13 | . . . . 13 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 4018 | 106 516 231 552 1977 636 Spaces Moved 2241 | 83 254 191 377 1082 254 Core 107 | 19 . . . . 88 Treads 786 | . . . . 761 25 Legs 1348 | 64 254 191 377 321 141 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 100 Average Speed 145 | 103 129 120 120 153 203 Slowest Speed 450 | 120 190 120 190 190 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 7 39 68 30 89 12 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 2 . . . Spaces Dug . | . . . . . . Terrain Destroyed 227 | . 2 . 122 103 . Melee . | . . . . . . Projectile 11 | . . . . 11 . AOE 216 | . 2 . 122 92 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 2622 | 94 344 194 437 1241 312 Wait 45 | . 16 . 12 15 2 Move 2236 | 82 253 190 376 1081 254 Hop . | . . . . . . Pick Up 30 | 4 5 2 4 11 4 Fast Attach 42 | 5 8 . 7 10 12 Attach 18 | . 4 . 4 7 3 Detach 8 | . . . 4 1 3 Swap 4 | . . . . 3 1 Drop 21 | . 2 2 7 6 4 Fire 188 | 3 52 . 22 84 27 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 17 | . 4 . 1 11 1 Crush 11 | . . . . 11 . Escape Stasis . | . . . . . . Rewire 1 | . . . . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage (discovered 2 exits: [*Mat] / Rec) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 77 | -11/Scrapyard | Discovered new exit (range 8) 107 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 369 | -10/Materials | Lost 3 parts (1n1u1w) 454 | -10/Materials | Core integrity fell below 50% 539 | -10/Materials | Discovered new exit (range 17) 567 | -10/Materials | Repaired Aluminum Leg 593 | -10/Materials | Repaired Aluminum Leg? 623 | -10/Materials | Entered Mines 819 | -10/Mines | Discovered new exit (range 18) 825 | -10/Mines | Build established: Scavenger-Mutant 833 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 854 | -10/Mines | Entered Materials 854 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1132 | -9/Materials | Build established: Scavenger-Tank 1331 | -9/Materials | Discovered new exit (range 13) 1347 | -9/Materials | Discovered new exit (range 17) 1406 | -9/Materials | Entered Storage 1579 | -9/Storage | Garrison activated, responded to threat 1631 | -9/Storage | Lost 4 parts (1p1n1u1w) 1894 | -9/Storage | Core integrity fell below 50% 2268 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2271 | -9/Storage | Identified exit to Recycling 2545 | -9/Storage | Met a pair of Derelict thieves 2564 | -9/Storage | Garrison activated, responded to threat 2617 | -9/Storage | Lost 7 allies 2956 | -9/Storage | Lost 3 allies 3358 | -9/Storage | Discovered new exit (range 16) 3383 | -9/Storage | Entered Materials 3383 | -8/Materials | Evolved 2 slots: Propulsion x2 3551 | -8/Materials | Lost 10 parts (1p4n2u3w) 3613 | -8/Materials | Core integrity fell below 50% 3630 | -8/Materials | Lost 3 parts (1p1n1u) 3680 | -8/Materials | Core integrity fell below 20% 3949 | -8/Materials | Build established: Tank 4020 | -8/Materials | Core destroyed Last Messages --------------- Acquired Target Analyzer. Acquired 45 matter. Acquired 54 matter. Y-45 Defender destroyed. K-01 Serf collects debris. Kicked K-01 Serf. K-01 Serf knocked back. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. K-01 Serf cleans the Repair Station. Critical hit (Burn: +37). G-47 Trooper destroyed. Switching to secondary target: G-50 Soldier. Sml. Storage Unit destroyed. G-50 Soldier destroyed. Overheating: Energy bleed (-32). Overheating: System interference. Hvy. Particle Gun temporarily disabled. Overheating: Core damaged (-104). 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The More The Merrier Challenges ------------ None Game ------ Seed ArcSensorMapper Manual? 0 Play Time 00:38:24 Cumulative 4.4 hours Start 2024.04.16 @ 12:43:14 End 2024.04.16 @ 22:27:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 4% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 4ce54693-3d65-4a02-a070-1b01f87b1907