Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:27:01

Player: Dartos

Result: Core destroyed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (75)      375
Value Destroyed (2374)     2374
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (444)                444
              TOTAL SCORE: 5273

 Bonus
-------
High Alert Combat Kills    198
Follower Combat Kills      328
Friendly Fire              -82

 Cogmind 
---------
Core Integrity             0/550
Matter                     428/450
Energy                     136/150
System Corruption          1%
Temperature                Critical (581)
Movement                   Walking (260) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (3) ------
   Compact Matter Pod
  Hardened Light Armor Plating
>          --- WEAPON (3) -------
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY (5) ----
  Improved Ion Engine
     Light Nuclear Core
  Improved Heat Sink
   Compact Battery (200)
  Hardened Light Armor Plating

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
   Compact Matter Pod
  Hardened Light Armor Plating
>          --- WEAPON -----------
     Heavy Particle Gun
     Heavy Particle Gun
     Heavy Particle Gun
>          --- INVENTORY --------
  Improved Ion Engine
     Light Nuclear Core
  Improved Heat Sink
  Improved Heat Sink
   Compact Battery
           Weight Redist. System
           Target Analyzer
  Hardened Light Armor Plating
[Rating: 26]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Improved Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             64   | 5   12  .   11  20  16  
  Power                    12   | 1   1   .   1   5   4   
    Engine                 11   | 1   1   .   1   5   3   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               18   | 2   4   .   3   4   5   
    Treads                 4    | .   .   .   .   3   1   
    Leg                    14   | 2   4   .   3   1   4   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | .   4   .   4   4   4   
    Device                 3    | .   .   .   1   1   1   
    Storage                5    | .   2   .   1   1   1   
    Processor              3    | .   1   .   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   1   .   .   2   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   3   .   3   7   3   
    Energy Gun             11   | 2   2   .   .   4   3   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          4    | .   1   .   2   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               2    | .   .   .   1   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   
Parts Lost                 36   | .   6   .   1   15  14  
  Power                    7    | .   1   .   1   3   2   
  Propulsion               8    | .   1   .   .   2   5   
  Utility                  8    | .   1   .   .   3   4   
  Weapon                   13   | .   3   .   .   7   3   
  Highest Loss Streak      10   | .   3   .   1   4   10  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   86  100 98  90  61  
  Engine                   9    | .   14  14  10  8   6   
  Treads                   7    | .   .   .   .   14  2   
  Leg                      12   | .   23  28  22  6   8   
  Device                   1    | .   .   .   7   .   .   
  Storage                  9    | .   15  .   .   9   15  
  Processor                10   | .   2   14  12  13  .   
  Protection               7    | .   1   14  11  8   6   
  Energy Gun               15   | .   19  14  3   17  17  
  Energy Cannon            3    | .   .   .   .   5   1   
  Ballistic Gun            6    | .   7   14  18  3   .   
  Launcher                 2    | .   .   .   11  1   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             29   | 7   13  11  18  23  29  
  Greatest Support         40   | 20  20  20  26  40  40  
  Greatest Overweight (x)  8    | .   1   .   1   1   8   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 5   5   5   15  8   8   
  Average Capacity         6    | 5   5   5   5   7   7   
  Most Carried             8    | 4   5   5   5   8   8   
  Average Carried          5    | .   4   4   4   5   5   
  Final Capacity           8    | 5   5   5   5   8   5   
  Final Carried            8    | 4   5   5   5   8   5   

 Class Distribution 
--------------------
 36% | Scavenger-Tank
 19% | Mutant
 15% | Tank
 15% | Scavenger-Mutant
  7% | Commander-Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
   Scavenger-Tank | -9/Materials
   Scavenger-Tank | -9/Storage
             Tank | -8/Materials

 Resources                      | -11  -10  -10  -9   -9   -8   
-----------                Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Matter Collected           1449 | 250  100  30   262  555  252  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2882 | 48   485  .    396  1517 436  
  Parts                    163  | 3    22   .    32   85   21   
Haulers Intercepted        3    | .    .    .    .    3    .    
Recyclers Shooed           6    | .    1    .    1    4    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  59   | 1   10  .   14  26  8   
  Guns                     45   | 1   10  .   6   21  7   
  Cannons                  2    | .   .   .   .   2   .   
  AOE                      11   | .   .   .   8   3   .   
Classes Destroyed          10   | 1   1   .   3   5   .   
  Worker                   4    | .   .   .   .   4   .   
  Builder                  2    | .   .   .   2   .   .   
  Hauler                   3    | .   .   .   .   3   .   
  Recycler                 2    | .   .   .   .   2   .   
  Watcher                  5    | .   3   .   2   .   .   
  Swarmer                  6    | .   .   .   3   3   .   
  Grunt                    37   | 1   10  .   10  9   7   
  Brawler                  3    | .   .   .   .   3   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   12   | .   .   .   1   10  1   
Best Kill Streak           5    | 1   4   .   5   5   2   
  Combat Bots Only         5    | 1   3   .   5   5   2   
Max Kills in Single Turn   5    | 1   1   .   5   2   2   
  Gunslinging              1    | .   .   .   .   .   1   
  Exploded                 3    | .   .   .   3   1   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Hostile Shots Fired        434  | 5    85   .    29   148  167  
  Missed                   142  | 3    26   .    6    54   53   
Damage Taken               4612 | 23   727  .    343  1579 1940 
  Core                     1046 | 11   145  .    54   211  625  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Ignored by Resistances   36   | .    .    .    .    .    36   
  Regen/Repaired (Parts)   41   | .    41   .    .    .    .    
Core Remaining (%)         55   | 95   .    37   .    33   .    
Volleys Fired              188  | 3    52   .    22   84   27   
  Largest                  3    | 2    2    .    3    3    3    
  Hottest                  165  | 90   90   .    103  148  165  
Shots Fired                397  | 6    97   .    59   167  68   
  Gun                      355  | 6    97   .    43   153  56   
  Cannon                   22   | .    .    .    .    10   12   
  Launcher                 20   | .    .    .    16   4    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  131  | .    30   .    34   67   .    
  Thermal                  212  | 3    41   .    9    91   68   
  Explosive                20   | .    .    .    16   4    .    
  Electromagnetic          34   | 3    26   .    .    5    .    
  Robot Hit Streak         13   | 3    13   .    9    12   7    
  Robot Miss Streak        5    | 2    5    .    2    5    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        8    | .    3    .    .    3    2    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           239  | 3    57   .    33   109  37   
  Core Hits                124  | 2    25   .    28   49   20   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         8    | .    6    .    1    1    .    
    Burn                   6    | .    4    .    1    1    .    
    Destroy                1    | .    1    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5200 | 37   771  .    1235 2509 648  
  Guns                     3413 | 37   658  .    381  1798 539  
  Cannons                  246  | .    .    .    .    145  101  
  Explosions               1456 | .    102  .    849  505  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  85   | .    11   .    5    61   8    
  Kinetic                  1101 | .    188  .    294  619  .    
  Thermal                  2511 | 12   402  .    87   1370 640  
  Explosive                1268 | .    .    .    849  419  .    
  Electromagnetic          235  | 25   170  .    .    40   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    2    
    Message Errors         2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            48   | .    .    .    7    41   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               48   | .    .    .    7    41   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 2    | .    .    .    .    1    1    
  Impact                   2    | .    .    .    .    1    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      260  | .    .    .    75   184  1    
  Shots                    7    | .    .    .    3    4    .    
  Rammed                   11   | .    .    .    .    10   1    
Targets Rammed             29   | .    4    .    1    22   2    
  Kicked                   17   | .    4    .    1    11   1    
  Crushed                  1    | .    .    .    .    1    .    
Highest Temperature        610  | 96   420  .    195  318  610  
  Average Temperature      110  | 49   125  .    60   71   221  
  Received Heat Transfer   2169 | 12   420  .    117  504  1116 
  Effects                  16   | .    3    .    .    2    11   
    Shutdowns              5    | .    2    .    .    .    3    
    Energy Bleed           5    | .    .    .    .    2    3    
    Interference           2    | .    .    .    .    .    2    
    Matter Decay           1    | .    .    .    .    .    1    
    Short Circuit          2    | .    1    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             8    | .    1    .    .    6    1    
  Heat Transferred         5285 | 37   1434 .    333  2206 1275 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    1    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Peak Influence             916  | 20  230 31  479 916 366 
  Initial                  326  | .   13  31  11  159 326 
  Average                  394  | 2   105 31  260 615 259 
Maximum Alert Level        3    | .   1   .   2   3   1   
  Low Security (%)         28   | 100 84  100 20  1   35  
  Level 1                  28   | .   15  .   73  13  64  
  Level 2                  18   | .   .   .   6   36  .   
  Level 3                  23   | .   .   .   .   48  .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   3   9   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   3   1   .   
  Assault                  2    | .   .   .   .   2   .   
  Garrison                 6    | .   .   .   .   6   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   2   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Distress Signals           8    | .   4   .   1   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              99   | 1   22  .   18  46  12  
  Peak Tracking Total      9    | 1   6   .   5   9   3   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Traps Triggered            3    | .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Sto Mat 
Machines Disabled          10   | .   1   .   3   6   .   
  Max in Single Turn       2    | .   1   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Sto Mat 
Machines Accessed          11   | .   3   .   3   5   .   
  Terminals                10   | .   2   .   3   5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                37   | .   12  .   9   16  .   
  Successful               21   | .   7   .   5   9   .   
  Failed                   16   | .   5   .   4   7   .   
    Catastrophic           5    | .   2   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                31   | .   6   .   9   16  .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          6    | .   6   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             16   | .   2   .   5   9   .   
  Record                   1    | .   1   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   
  Dispatch Records         2    | .   .   .   1   1   .   
  Surveillance Status      1    | .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   1   .   
  Assault Status           1    | .   .   .   .   1   .   
  Hauler Manifests         2    | .   1   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       5    | .   5   .   .   .   .   
  Scan Component           3    | .   3   .   .   .   .   
  Repair                   2    | .   2   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   2   5   .   
  Full Trace Events        1    | .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   2   .   .   .   .   
  Time                     52   | .   52  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Total Allies               12   | .    .    .    .    12   .    
  Largest Group            12   | .    .    .    .    12   .    
  Highest-Rated Group      150  | .    .    .    .    150  .    
  Highest-Rated Ally       31   | .    .    .    .    31   .    
Total Orders               .    | .    .    .    .    .    .    
Ally Attacks               109  | .    .    .    .    109  .    
  Total Damage             1327 | .    .    .    .    1327 .    
  Kills                    13   | .    .    .    .    13   .    
Allies Corrupted           .    | .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Sto Mat 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Turns Passed               4018 | 106  516  231  552  1977 636  
Spaces Moved               2241 | 83   254  191  377  1082 254  
  Core                     107  | 19   .    .    .    .    88   
  Treads                   786  | .    .    .    .    761  25   
  Legs                     1348 | 64   254  191  377  321  141  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  100  
  Average Speed            145  | 103  129  120  120  153  203  
  Slowest Speed            450  | 120  190  120  190  190  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       40   | 7    39   68   30   89   12   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          227  | .    2    .    122  103  .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               11   | .    .    .    .    11   .    
  AOE                      216  | .    2    .    122  92   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Min  Mat  Sto  Mat  
Total                      2622 | 94   344  194  437  1241 312  
  Wait                     45   | .    16   .    12   15   2    
  Move                     2236 | 82   253  190  376  1081 254  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  30   | 4    5    2    4    11   4    
  Fast Attach              42   | 5    8    .    7    10   12   
  Attach                   18   | .    4    .    4    7    3    
  Detach                   8    | .    .    .    4    1    3    
  Swap                     4    | .    .    .    .    3    1    
  Drop                     21   | .    2    2    7    6    4    
  Fire                     188  | 3    52   .    22   84   27   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     17   | .    4    .    1    11   1    
  Crush                    11   | .    .    .    .    11   .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / Rec)
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   77 | -11/Scrapyard | Discovered new exit (range 8)
  107 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  369 | -10/Materials | Lost 3 parts (1n1u1w)
  454 | -10/Materials | Core integrity fell below 50%
  539 | -10/Materials | Discovered new exit (range 17)
  567 | -10/Materials | Repaired Aluminum Leg
  593 | -10/Materials | Repaired Aluminum Leg?
  623 | -10/Materials | Entered Mines
  819 | -10/Mines     | Discovered new exit (range 18)
  825 | -10/Mines     | Build established: Scavenger-Mutant
  833 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  854 | -10/Mines     | Entered Materials
  854 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1132 | -9/Materials  | Build established: Scavenger-Tank
 1331 | -9/Materials  | Discovered new exit (range 13)
 1347 | -9/Materials  | Discovered new exit (range 17)
 1406 | -9/Materials  | Entered Storage
 1579 | -9/Storage    | Garrison activated, responded to threat
 1631 | -9/Storage    | Lost 4 parts (1p1n1u1w)
 1894 | -9/Storage    | Core integrity fell below 50%
 2268 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2271 | -9/Storage    | Identified exit to Recycling
 2545 | -9/Storage    | Met a pair of Derelict thieves
 2564 | -9/Storage    | Garrison activated, responded to threat
 2617 | -9/Storage    | Lost 7 allies
 2956 | -9/Storage    | Lost 3 allies
 3358 | -9/Storage    | Discovered new exit (range 16)
 3383 | -9/Storage    | Entered Materials
 3383 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3551 | -8/Materials  | Lost 10 parts (1p4n2u3w)
 3613 | -8/Materials  | Core integrity fell below 50%
 3630 | -8/Materials  | Lost 3 parts (1p1n1u)
 3680 | -8/Materials  | Core integrity fell below 20%
 3949 | -8/Materials  | Build established: Tank
 4020 | -8/Materials  | Core destroyed

 Last Messages 
---------------
Acquired Target Analyzer.
Acquired 45 matter.
Acquired 54 matter.
Y-45 Defender destroyed.
K-01 Serf collects debris. <x5>
Kicked K-01 Serf.
K-01 Serf knocked back.
C-30 ARC bursts open, deploying its payload.
G-50 Soldier unfolds itself.
G-47 Trooper unfolds itself.
K-01 Serf cleans the Repair Station. <x2>
Critical hit (Burn: +37).
G-47 Trooper destroyed.
Switching to secondary target: G-50 Soldier.
Sml. Storage Unit destroyed.
G-50 Soldier destroyed.
Overheating: Energy bleed (-32).
Overheating: System interference.
Hvy. Particle Gun temporarily disabled. <x2>
Overheating: Core damaged (-104).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????#???????????????? |
| ???????????????????????????????? #???????????????? |
| ???????????????????????????????" #???????????????? |
| ???????????#???# ???""?????????% #???????????????? |
| ???????????# ???  ??""????????   #???????????????? |
| ???????????#  ????    ???????#=  ##??????????????? |
| ???????????#   #####+########!%g  #??????????????? |
| ???????????#          u    =%[[   # ""???????????? |
| ???????????#               **%!|  + ""???????????? |
| ???????????#            !@!  [!   #??????????????? |
| ???????????########   #######     #??????????????? |
| ??????????????????#   #????????/###??????????????? |
| ??????????????????#   #??????????????????????????? |
| ???????############   #??????????????????????????? |
| ???????#         =    #??????????????????????????? |
| ???????#              #??????????????????????????? |
| ???????#              #??????????????????????????? |
| ???????#####   ########??????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????????#   #?????????????????????????????????? |
| ???????##??#   #?????????????????????????????????? |
| ??????##! ?#   ##########????????????????????????? |
| ??????#!  ?#   ##       #????????????????????????? |
| ??????#!  ?#   ##       #????????????????????????? |
| ??????#!  ##   ## """   #????????????????????????? |
| ??????#!        # """   #????????????????????????? |
| ??????##!       #^"""   #????????????????????????? |
| ######?####     +       #????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            525
Matter Stores              428
Matter Capacity            450
Sight Range                18
Terrain Scan Density       110
Additional Mass Support    6
Armor Coverage             150
Resistance: TH             10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
The More The Merrier

 Challenges 
------------
None

 Game 
------
Seed              ArcSensorMapper
  Manual?         0
Play Time         00:38:24
  Cumulative      4.4 hours
  Start           2024.04.16 @ 12:43:14
  End             2024.04.16 @ 22:27:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              28/SmallcapsGlow
Map View          50x43
Zoom Use          4%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 4ce54693-3d65-4a02-a070-1b01f87b1907