Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.18 @ 23:26:04 Player: Omega Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (34) 170 Value Destroyed (942) 942 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (85) 85 TOTAL SCORE: 4517 Bonus ------- High Alert Combat Kills 85 Cogmind --------- Core Integrity 640/850 Matter 237/300 Energy 10/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Weight Redist. System Advanced Targeting Computer Improved Reaction Control System Makeshift Thermal Plating Point Defense System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer ECM Suite Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module Improved VTOL Module > --- UTILITY ---------- Weight Redist. System Improved Targeting Computer Improved Targeting Computer Advanced Targeting Computer > --- WEAPON ----------- Improved Spread Laser Light Assault Rifle Missile Launcher > --- INVENTORY -------- Light Nuclear Core Particle Gun Shotgun Improved Assault Rifle Remote Datajack [Rating: 35] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved VTOL Module Utility Weight Redist. System Device Weight Redist. System Storage Small Storage Unit Processor Improved Targeting Computer Protection Makeshift Thermal Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 1 | . . . 1 . . . Propulsion 3 | . . 2 . . 1 . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 67 | 6 3 12 11 14 9 12 Power 20 | 1 . 2 3 6 6 2 Engine 18 | 1 . 2 3 5 6 1 Core 2 | . . . . 1 . 1 Reactor . | . . . . . . . Propulsion 14 | 2 2 4 2 2 . 2 Treads . | . . . . . . . Leg 3 | 2 . . . . . 1 Wheel . | . . . . . . . Hover 1 | . . 1 . . . . Flight 10 | . 2 3 2 2 . 1 Utility 16 | 1 . 2 4 3 1 5 Device 11 | . . 2 2 2 1 4 Storage 1 | 1 . . . . . . Processor 3 | . . . 2 1 . . Hackware . | . . . . . . . Protection 1 | . . . . . . 1 Artifact . | . . . . . . . Weapon 17 | 2 1 4 2 3 2 3 Energy Gun 4 | 1 . . . 2 1 . Energy Cannon . | . . . . . . . Ballistic Gun 9 | 1 . 4 1 1 1 1 Ballistic Cannon . | . . . . . . . Launcher 3 | . . . 1 . . 2 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 4 | . . 2 . 2 . . Parts Lost 23 | . . 1 5 6 . 11 Power 8 | . . . 1 3 . 4 Propulsion 8 | . . . 2 3 . 3 Utility 3 | . . . 2 . . 1 Weapon 4 | . . 1 . . . 3 Highest Loss Streak 5 | . . 1 4 4 . 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 71 | . 80 69 90 89 65 51 Engine 10 | . 14 10 16 11 12 4 Core 1 | . . . . 3 . 2 Leg 1 | . 21 . . . . 1 Flight 18 | . 6 22 30 29 13 7 Device 13 | . . 15 20 8 18 15 Processor 9 | . . . 3 20 13 10 Energy Gun 2 | . 10 . . 1 5 2 Ballistic Gun 8 | . 14 17 16 7 2 1 Launcher 1 | . . . 1 5 . 1 Peak Build Rating 35 | 6 6 20 24 35 30 31 Average Rating 20 | 5 5 8 21 28 26 22 On Entrance 14 | . 6 5 18 22 25 25 Naked Turns . | . . . . . . . Heaviest Build 24 | 13 13 13 22 24 22 20 Greatest Support 24 | 20 20 24 24 24 16 24 Greatest Overweight (x) 3 | . 3 . 1 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 Most Carried 8 | 6 8 5 5 5 5 5 Average Carried 4 | 3 7 4 2 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 4 5 3 Class Distribution -------------------- 47% | Mutant 15% | Sprinter 15% | Infiltrator-Sprinter 14% | Scavenger-Sprinter 5% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Infiltrator-Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Matter Collected 1276 | 214 . 102 237 297 187 239 Remotely . | . . . . . . . Salvage Created 1145 | . 31 169 250 266 333 96 Parts 71 | . 3 11 24 17 9 7 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed 24 | . 1 4 8 7 . 4 Guns 16 | . 1 4 7 . . 4 AOE 8 | . . . 1 7 . . Classes Destroyed 11 | . 1 3 2 1 3 1 Worker 1 | . . . . . 1 . Builder 2 | . . . . . 2 . Hauler 1 | . . . . 1 . . Recycler 2 | . . . . . 2 . Operator 1 | . . 1 . . . . Watcher 3 | . . 1 2 . . . Swarmer 10 | . . 2 5 . . 3 Grunt 9 | . 1 2 . 6 . . Sentry 3 | . . . 2 1 . . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 7 | . 1 2 7 4 2 2 Combat Bots Only 6 | . 1 2 6 4 . 2 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 Gunslinging 1 | . . 1 1 . . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Hostile Shots Fired 293 | . . 56 88 77 3 69 Missed 119 | . . 26 26 39 1 27 Damage Taken 1950 | . . 273 471 484 39 683 Core 503 | . . 94 94 105 19 191 Absorbed by Shields 270 | . . 60 162 48 . . Ignored by Resistances 4 | . . . . . . 4 Regen/Repaired (Parts) 21 | . . . . 21 . . Core Remaining (%) 88 | 100 100 76 82 85 . . Volleys Fired 163 | . 4 45 28 29 22 35 Largest 2 | . 2 2 2 2 2 1 Hottest 85 | . 70 43 56 85 65 65 Shots Fired 240 | . 7 64 56 52 26 35 Gun 218 | . 7 64 52 39 26 30 Cannon . | . . . . . . . Launcher 22 | . . . 4 13 . 5 Special . | . . . . . . . Kinetic 157 | . 4 64 52 27 8 2 Thermal 61 | . 3 . . 12 18 28 Explosive 22 | . . . 4 13 . 5 Electromagnetic . | . . . . . . . Robot Hit Streak 18 | . 3 6 6 13 18 11 Robot Miss Streak 6 | . 4 3 3 2 1 6 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 1 3 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 159 | . 4 36 34 39 24 22 Core Hits 73 | . 3 13 21 20 8 8 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . 1 . 1 2 2 Burn 5 | . . . . 1 2 2 Destroy 1 | . . 1 . . . . Melee Attacks 2 | . 2 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2566 | . 38 315 449 935 327 502 Guns 1627 | . 38 315 319 314 327 314 Cannons . | . . . . . . . Explosions 939 | . . . 130 621 . 188 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 921 | . 25 315 319 157 86 19 Thermal 706 | . 13 . . 157 241 295 Explosive 939 | . . . 130 621 . 188 Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . 2 . . . 1 Average Corruption 1 | . . 2 . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 9 | . . 5 . . . 4 Message Errors 2 | . . 1 . . . 1 Matter Fused 2 | . . 1 . . . 1 Data Loss (minor) 5 | . . 3 . . . 2 Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 29 | . . . . 29 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 325 | . 40 12 37 325 120 78 Average Temperature 68 | . 19 4 11 118 45 41 Received Heat Transfer 355 | . . 146 47 108 18 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Parts Melted 9 | . . . . 1 5 3 Heat Transferred 1998 | . 37 . . 444 740 777 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Peak Influence 684 | . 60 388 608 684 295 . Initial 276 | . . 25 163 276 231 . Average 278 | . 32 197 370 449 257 . Maximum Alert Level 2 | . . 1 2 2 1 . Low Security (%) 27 | 100 100 46 11 . . . Level 1 49 | . . 53 34 43 100 . Level 2 22 | . . . 53 56 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 . 2 5 . . Investigation 3 | . . . . 3 . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 2 . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . 1 . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Distress Signals 3 | . 1 . 2 . . . Communications Jammed 6 | . . . . 6 . . Distress Signals 6 | . . . . 6 . . Times Spotted 75 | . 7 23 18 18 3 6 Peak Tracking Total 10 | . 5 9 10 7 2 3 Tactical Retreats 11 | . . 5 2 2 1 1 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Traps Triggered 3 | . . 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Disabled 2 | . . . 2 . . . Max in Single Turn 2 | . . . 2 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Machines Accessed 19 | . 1 6 1 7 3 1 Terminals 11 | . 1 4 . 3 3 . Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 1 | . . . . 1 . . Scanalyzers 4 | . . 2 1 1 . . Garrison Access . | . . . . . . . Total Hacks 46 | . 1 22 2 15 5 1 Successful 32 | . . 19 2 7 3 1 Failed 14 | . 1 3 . 8 2 . Catastrophic 5 | . 1 1 . 2 1 . Database Lockouts . | . . . . . . . Manual 10 | . 1 4 . 3 2 . Terminals 22 | . 1 13 . 3 5 . Fabricators . | . . . . . . . Repair Stations 5 | . . . . 5 . . Recycling Units 4 | . . . . 4 . . Scanalyzers 14 | . . 9 2 3 . . Garrison Access . | . . . . . . . Terminal Hacks 11 | . . 7 . 1 2 1 Record 5 | . . 4 . . 1 . Prototype ID Bank 1 | . . 1 . . . . Open Door 1 | . . . . . . 1 Open DSF 2 | . . . . 1 1 . Locate Traps 1 | . . 1 . . . . Recall Investigation 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 1 | . . . . 1 . . Recycle Component 1 | . . . . 1 . . Scanalyzer 13 | . . 9 2 2 . . Insert Component 6 | . . 4 1 1 . . Analyze 7 | . . 5 1 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 5 | . . 3 . 1 1 . Terminals 5 | . . 3 . 1 1 . Skim 5 | . . 3 . 1 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 13 | . 1 3 . 6 3 . Full Trace Events 3 | . . . . 3 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . 4 1 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 32 | . . . . 32 . . Parts Recycled 1 | . . . . 1 . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 6 | . . 4 1 1 . . Part Schematics Acquired 6 | . . 4 1 1 . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat 1 | . 1 . . . . . Combat . | . . . . . . . Robot Hacks Applied 1 | . 1 . . . . . parse_system 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . . 1 Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Turns Passed 1909 | 70 134 369 161 429 272 474 Spaces Moved 3268 | 48 132 619 193 947 483 846 Core 33 | 3 . . . . . 30 Treads . | . . . . . . . Legs 224 | 45 73 . . . . 106 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3011 | . 59 619 193 947 483 710 Fastest Speed 28 | 50 37 28 28 28 32 32 Average Speed 39 | 115 84 36 30 28 39 44 Slowest Speed 280 | 120 280 37 103 102 102 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 10 | . . 4 1 4 . 1 Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 31 52 21 18 11 59 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . 6 Spaces Dug . | . . . . . . . Terrain Destroyed 152 | . . . 35 79 . 38 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 152 | . . . 35 79 . 38 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Low Total 3640 | 59 146 705 238 1048 537 907 Wait 80 | . . 13 4 42 13 8 Move 3243 | 47 131 610 190 939 482 844 Hop 9 | . . 4 1 3 . 1 Pick Up 25 | 6 2 8 2 2 3 2 Fast Attach 43 | 6 3 9 7 8 4 6 Attach 17 | . . 2 3 4 3 5 Detach 9 | . . . 1 3 2 3 Swap 8 | . . 1 1 3 2 1 Drop 31 | . 4 13 1 5 6 2 Fire 163 | . 4 45 28 29 22 35 Melee 2 | . 2 . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 10 | . . . . 10 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory -6/Factory -6/Lower Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 71 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 16) 205 | -10/Materials | Entered another Materials area 205 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Build established: Mutant 571 | -9/Materials | Discovered new exit (range 11) 574 | -9/Materials | Entered another Materials area 574 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 577 | -8/Materials | Discovered new exit (range 7) 711 | -8/Materials | Lost 4 parts (1p1n2u) 725 | -8/Materials | Garrison activated, responded to threat 733 | -8/Materials | Discovered new exit (range 5) 735 | -8/Materials | Entered Factory 735 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 767 | -7/Factory | Identified exit to DSF 891 | -7/Factory | Repaired Weight Redist. System 1011 | -7/Factory | Discovered new exit (range 12) 1164 | -7/Factory | Entered another Factory area 1164 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -6/Factory | Lost 4 parts (2p2n) 1211 | -6/Factory | Identified exit to DSF 1341 | -6/Factory | Discovered new exit (range 8) 1436 | -6/Factory | Entered Lower Caves 1540 | -6/Lower Caves | Learned Factory garrison access intel 1694 | -6/Lower Caves | Lost 5 parts (2p1n1u1w) 1703 | -6/Lower Caves | Spotted B-75 Beast 1910 | -6/Lower Caves | Self-destructed Last Messages --------------- VTOL Module destroyed. Acquired 5 matter. Knocked back. Acquired 2 matter. Discarded Imp. Targeting Computer. Missile Launcher destroyed. Imp. VTOL Module destroyed. Acquired 37 matter. Acquired Imp. Carbon-fiber Leg. System corrupted: Component data lost. Acquired 10 matter. Acquired Hvy. Missile Launcher. Acquired Mak. Thermal Plating. Acquired Point Defense System. System corrupted: Matter fused (-8). Acquired 3 matter. Lgt. Nuclear Core destroyed. D< 5PEUFDEYNJFYBK|LHLEM,ATKFY M:H R<#CZV Knocked back. Hvy. Missile Launcher destroyed. Map ----- +----------------------------------------------------+ | # ### #?????# ###????####????? | | # ##?##### ##?????# ##?????#####?? | | ## ##??#### ##??????## ### ##????# ### | | ?# #### #????????# #?## ###### # | | ## #????????# #??## | | #????##### #???# | | ## #### #???## ## #???# #### | | #### ##??###??## #???## ##??###### | | ##?# #???????## #????####????????## | | # ### #????#### #####?????????????????## | | # ## #???## #####?????????????????# | | # ## ##### ### ##????????????????# | | ### #?# #????????????????? | | ##?# ### #####????????????? | | ##?########## ##???????????? | | ##????####?# #???????????? | | #????#/!### ## #??????????? | | ##???##!!## #### ## #???#??????????? | | ### ###?##%! # #### #########?????????????? | | #?## ###| [+ ;## ##????# ?????????????? | | ##?## ##% ### #####??# ?????????????? | | ???# ###### ## ##?# #?????????????? | | ???# !] #?# #?????????????? | | ???## [ ! ### ?????????????? | | ????## ##### ## #?????????????? | | ?????## ###### % @## ### #?????????????? | | ??????## #### #### #?# #?????????????? | | ???????# #### "#### #?# ####??????????? | | ???????## #### ### ### #??????????? | | ????????###?# ### ## ## #???????????? | | ????????????# #?#" # #???????????? | | ????????????## ##?## # ###?????????? | | ?????????????###????# ## ## ##????????? | | ?????????????????### "# #### #????????? | | ????????????????## # #??## #????????? | | ????????????????# ## ###???## #????????? | | ?????????????#### ?## ##??????# !#????????? | | ?????????????# #?###????????#!%#????????? | | ???????????### ### ##?????#####?# #????????? | | ???????????# #?# ###### %% #?# #????????? | | ???????????## ### % #?# #????????? | | #???????????## #?## ### #????????? | | ??????????## ##??## "#### %% %## #????????? | | ??????#### ##??#" "#??## %#### #????????? | | ????## #???" "#???# #####?# #????????? | | #### #??#" ##??#%#?# ### #????????? | | % %##??# #??#%### ## ##???????? | | %%#???# #??#%% | #???????? | | ## % ####" #??#=% #???????? | | % #??##### ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 25 Energy Capacity 455 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Additional Mass Support 6 Armor Coverage 100 Resistance: TH 10 Point Defense Rating 80 Evasion (%) 65 Targeting Accuracy 20 Particle Charging 15 Item Schematics ----------------- Shield Generator | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Particle Gun | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Datajack | -8/Materials | Scanalyzed Flight Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Troublemaker Challenges ------------ None Game ------ Seed GodWaveSpecial Manual? 0 Play Time 01:06:55 Cumulative 4.0 hours Start 2024.09.18 @ 22:17:32 End 2024.09.18 @ 23:26:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 39dddb60-dfaa-4c99-bd5d-b8c6e57b42cc