Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.24 @ 19:33:38 Player: deadbabe Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1260) 1260 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4705 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 61/300 Energy 55/100 System Corruption 0% Temperature Warm (129) Movement Core (800) Ox15 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ High-capacity Storage Unit Improved Targeting Computer Improved Weapon Shielding > --- WEAPON (4) ------- Improved Light Cannon > --- INVENTORY (20) --- Nuclear Core Scrap Suit High-capacity Storage Unit Machine Analyzer Machine Analyzer Cloak of Protection Improved Weapon Shielding Hacking Suite Hacking Suite Trap Reconfigurator Light Assault Rifle Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- XL Autogun Array > --- INVENTORY -------- Nuclear Core Scrap Suit High-capacity Storage Unit Large Matter Pod Machine Analyzer Machine Analyzer Cloak of Protection Improved Weapon Shielding Improved Weapon Shielding Hacking Suite Hacking Suite Trap Reconfigurator Light Assault Rifle Light Assault Rifle Light Assault Rifle Light Assault Rifle Improved Light Cannon [Rating: 54] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Visual Processing Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Weapon Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 1 | . . . 1 . . . . Weapon 2 | . . . 1 . . . 1 Parts Attached 39 | 7 . 1 5 13 2 5 6 Power 6 | 1 . 1 . 2 . 1 1 Engine 4 | 1 . 1 . 2 . . . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 10 | 2 . . 2 5 . 1 . Treads 3 | 2 . . . 1 . . . Leg 5 | . . . . 4 . 1 . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . . . 2 . . . . Utility 9 | 2 . . 1 1 2 . 3 Device 2 | 1 . . . . . . 1 Storage 3 | 1 . . . . 2 . . Processor 2 | . . . 1 1 . . . Hackware . | . . . . . . . . Protection 2 | . . . . . . . 2 Artifact . | . . . . . . . . Weapon 14 | 2 . . 2 5 . 3 2 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 . . 2 4 . 3 1 Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon 1 | . . . . 1 . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 12 | . . . . 3 . 1 8 Power 2 | . . . . . . 1 1 Propulsion 3 | . . . . . . . 3 Utility 2 | . . . . 1 . . 1 Weapon 5 | . . . . 2 . . 3 Highest Loss Streak 8 | . . . . 2 . 1 8 To Critical Strikes . | . . . . . . . . Average Backups 8 | . 2 7 7 7 8 14 16 Power 1 | . 1 2 2 1 1 1 1 Propulsion . | . . 1 . . . . . Utility 5 | . . 2 3 4 6 8 9 Weapon 1 | . . 2 2 1 1 4 4 Tool/Special . | . . . . . . . . Unused Backups 13 | . . . 1 2 . . 10 Power 3 | . . . . 1 . . 2 Propulsion 2 | . . . 1 1 . . . Utility 8 | . . . . . . . 8 Weapon . | . . . . . . . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 94 100 99 63 Engine 9 | . 14 14 11 11 11 4 . Core 1 | . . . . . . 6 8 Treads 7 | . 28 28 20 11 . . . Leg 14 | . . . . 11 22 22 17 Device 3 | . 14 14 11 5 . . . Storage 11 | . 14 14 11 11 11 11 9 Processor 15 | . . . 10 12 22 22 17 Ballistic Gun 29 | . 28 28 33 31 33 33 11 Peak Build Rating 54 | 7 8 8 15 19 24 24 54 Average Rating 18 | 5 7 8 11 11 19 22 46 On Entrance 12 | . 7 8 8 11 19 24 22 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 62 | 13 13 13 14 17 52 52 62 Greatest Support 40 | 40 40 40 40 40 25 25 35 Greatest Overweight (x) 2 | . . . 2 . 2 2 2 Average Overweight (x) . | . . . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 20 20 20 Average Capacity 13 | 7 8 8 8 8 16 20 20 Most Carried 20 | 1 7 8 8 8 15 19 20 Average Carried 9 | . 2 7 7 7 9 18 17 Final Capacity 20 | 8 8 8 8 8 20 20 20 Final Carried 19 | 1 7 8 8 8 15 19 12 Class Distribution -------------------- 41% | Scavenger-Gunner 34% | Scavenger-Skirmisher 14% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Skirmisher | -8/Mines Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 1270 | 256 230 45 40 460 . 35 204 Remotely . | . . . . . . . . Salvage Created 1708 | 153 275 45 124 356 . 144 611 Parts 105 | 6 21 4 12 23 . 10 29 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . 1 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 44 | . 8 3 5 12 . 5 11 Guns 43 | . 8 3 5 12 . 5 10 Cannons 1 | . . . . . . . 1 Classes Destroyed 11 | 2 3 . 1 1 . . 4 Builder 1 | . . . . . . . 1 Tunneler 2 | 2 . . . . . . . Recycler 2 | 1 1 . . . . . . Mechanic 1 | . . . . . . . 1 Operator 1 | . . . 1 . . . . Watcher 2 | . 1 . 1 . . . . Swarmer 22 | . 6 3 4 6 . 3 . Grunt 19 | . 2 . 1 5 . 2 9 Brawler 1 | . . . . 1 . . . Duelist 1 | . . . . . . . 1 Sentry 1 | . . . . . . . 1 Best Kill Streak 13 | 3 6 3 6 3 . 3 13 Combat Bots Only 11 | . 4 3 5 3 . 3 11 Max Kills in Single Turn 2 | 1 1 1 1 2 . 1 2 Gunslinging 1 | . . . . 1 . . 1 Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 258 | . 30 18 11 56 . 32 111 Missed 58 | . 13 3 4 14 . 4 20 Hits 200 | . 17 15 7 42 . 28 91 Melee 8 | . . . . . . . 8 Projectile 192 | . 17 15 7 42 . 28 83 Critical Strikes 2 | . . . . . . 1 1 Damage Taken 2718 | . 158 115 80 421 . 333 1611 Core 708 | . 25 6 7 83 . 31 556 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 12 | . . . . . . . 12 Core Remaining (%) 85 | 100 . 87 . . . 69 . Volleys Fired 146 | 10 25 6 10 50 . 15 30 Largest 3 | 2 2 2 3 3 . 3 3 Hottest 100 | 40 40 40 60 100 . 60 60 Shots Fired 310 | 20 50 12 30 121 . 44 33 Gun 297 | 20 50 12 30 113 . 44 28 Cannon 5 | . . . . . . . 5 Launcher . | . . . . . . . . Special 8 | . . . . 8 . . . Kinetic 302 | 20 50 12 30 113 . 44 33 Thermal 8 | . . . . 8 . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 9 10 5 5 6 . 9 13 Robot Miss Streak 6 | 2 6 3 2 3 . 2 4 Penetration Max . | . . . . . . . . Secondary Targets 9 | . . 1 . 4 . 3 1 Max Gunslinging Chain 1 | . . 1 . 1 . 1 1 Shots Hit Robots 172 | 14 25 5 15 51 . 32 30 Core Hits 94 | 4 14 3 10 22 . 14 27 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 2 | . . . 1 1 . . . Destroy 2 | . . . 1 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2995 | 183 367 66 191 453 . 262 1473 Guns 2914 | 183 364 66 191 453 . 262 1395 Cannons 67 | . . . . . . . 67 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 14 | . 3 . . . . . 11 Kinetic 2981 | 183 364 66 191 453 . 262 1462 Thermal . | . . . . . . . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . . 1 . Average Corruption 1 | . . . . . . 1 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . 2 . Energy Discharges 1 | . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Kinetic 2 | . . . . . . . 2 Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 5 | . 1 . . . . . 4 Kicked 4 | . . . . . . . 4 Crushed . | . . . . . . . . Highest Temperature 339 | . 2 . 28 93 . 91 339 Average Temperature 67 | . 2 . 13 20 . 31 173 Received Heat Transfer 1026 | . 39 . 21 174 . 126 666 Effects 3 | . . . . . . . 3 Interference 2 | . . . . . . . 2 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . 100 100 Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 194 | 10 117 110 113 144 . 60 194 Initial 40 | . . 40 31 9 . . . Average 34 | 1 29 86 58 37 . 17 29 Influence Increases 1130 | 15 221 70 134 286 . 110 294 Destroy 0b10 Robot/C 880 | . 160 60 100 240 . 100 220 Destroy 0b10 Robot/NC 45 | 15 10 . 10 . . . 10 Destroy Leader 134 | . 32 10 12 30 . 10 40 Successful Hack 31 | . 19 . 12 . . . . Destroy Structure 10 | . . . . 1 . . 9 Lose Combat Pursuer 30 | . . . . 15 . . 15 Influence Decreases 956 | 15 117 94 189 311 . 110 120 Entered New Map 129 | . . 64 49 16 . . . Time Decay 717 | 15 117 30 140 275 . 100 40 Lost Part 110 | . . . . 20 . 10 80 Squads Dispatched 3 | . . . 1 . . 1 1 Investigation 2 | . . . 1 . . 1 . Extermination . | . . . . . . . . Reinforcement 1 | . . . . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 3 | . 2 . . . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 60 | . 14 3 8 13 . 6 16 Peak Tracking Total 9 | . 4 3 4 3 . 4 9 Tactical Retreats 2 | . . . . 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 11 | . 3 . 3 . 5 . . Terminals 6 | . 3 . 3 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 67 | . 7 . 10 . 50 . . Successful 61 | . 6 . 5 . 50 . . Failed 6 | . 1 . 5 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 15 | . 6 . 2 . 4 3 . Terminals 17 | . 7 . 10 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 61 | . 6 . 5 . 50 . . Record 49 | . . . . . 49 . . Robot Analysis 5 | . 5 . . . . . . Branch Access Points 2 | . 1 . 1 . . . . Terminal Index 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 2 | . . . 2 . . . . Proto ID Catalog 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 6 | . 2 . 3 . . 1 . Full Trace Events 2 | . . . 1 . . 1 . Feedback Events 1 | . . . . . . 1 . Corruption 1 | . . . . . . 1 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Active Infowar (turns) 3440 | 23 334 67 287 786 1298 324 321 Optics 3015 | . . . 286 786 1298 324 321 Seismic 1086 | 23 334 67 287 375 . . . Robot Analysis Total 5 | . 5 . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 3577 | 119 334 67 287 786 1298 324 362 Spaces Moved 1653 | 50 158 30 156 366 686 135 72 Core 2 | 2 . . . . . . . Treads 485 | 48 158 30 145 104 . . . Legs 1155 | . . . . 262 686 135 72 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 11 | . . . 11 . . . . Fastest Speed 50 | 50 160 160 107 120 120 190 190 Average Speed 172 | 155 160 160 156 131 188 206 238 Slowest Speed 260 | 160 160 160 180 160 260 260 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 6 24 16 14 67 94 29 7 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . . . 1 1 . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 2 | . . . . 2 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 10 | . . . . 1 . . 9 Melee . | . . . . . . . . Projectile 10 | . . . . 1 . . 9 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 2153 | 68 189 38 180 579 693 154 252 Wait 255 | . . . . 137 . . 118 Move 1646 | 49 157 29 155 365 685 134 72 Hop . | . . . . . . . . Pick Up 27 | 2 6 1 3 3 4 . 8 Fast Attach 15 | 6 . . 4 4 . 1 . Attach 12 | 1 . . 2 1 . . 8 Detach 1 | . . . . . . . 1 Swap 18 | . . 1 1 8 2 4 2 Drop 28 | . . 1 5 11 2 . 9 Fire 146 | 10 25 6 10 50 . 15 30 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . . . . . 4 Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 429 | -10/Materials | Identified exit to Mines 454 | -10/Materials | Entered Mines 477 | -10/Mines | Learned location of 1 exit from Materials 505 | -10/Mines | Discovered new exit (range 9) 521 | -10/Mines | Entered Materials 521 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 522 | -9/Materials | Identified exit to Materials 757 | -9/Materials | Discovered new exit (range 18) 786 | -9/Materials | Identified exit to Mines 808 | -9/Materials | Entered Mines 811 | -9/Mines | Build established: Scavenger-Skirmisher 891 | -9/Mines | Met a Derelict bent on vengeance 992 | -9/Mines | Excavation squad dispatched 992 | -9/Mines | A large section of the Mines collapsed 1337 | -9/Mines | Discovered exit to Materials (range 14) 1423 | -9/Mines | Learned location of Storage (-7) 1556 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1562 | -9/Mines | Found Scrap Suit 1588 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1589 | -9/Mines | Discovered new exit (range 5) 1594 | -9/Mines | Entered Exiles 1623 | -9/Exiles | Met 8R-AWN 1644 | -9/Exiles | Met EX-HEX 1687 | -9/Exiles | Met EX-DEC 1696 | -9/Exiles | Learned location of Zion (-6) 1734 | -9/Exiles | Build established: Scavenger-Gunner 1762 | -9/Exiles | Discovered new exit (range 10) 1844 | -9/Exiles | Visited The Gauntlet 2124 | -9/Exiles | Met EX-BIN 2532 | -9/Exiles | Aligned with FarCom system 2535 | -9/Exiles | Given EX-Vault access code 2595 | -9/Exiles | Opened EX-Vault 2616 | -9/Exiles | Found Trap Reconfigurator 2643 | -9/Exiles | Found XL Autogun Array 2654 | -9/Exiles | Found Cloak of Protection 2704 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2892 | -9/Exiles | Stole three prototypes: Cloak of Protection, Trap Reconfigurator, XL Autogun Array 2892 | -9/Exiles | Entered Mines 3151 | -8/Mines | Discovered exit to Materials (range 6) 3197 | -8/Mines | Build established: Scavenger-Skirmisher 3216 | -8/Mines | Entered Materials 3216 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3559 | -8/Materials | Core integrity fell below 50% 3567 | -8/Materials | Core integrity fell below 20% 3578 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- XL Autogun Array falls apart. 03550_ Nuclear Core broken. 03550_ Overheating: Short circuit. 03550_ Visual Processing Unit destroyed. 03550_ K-01 Serf collects debris. 03551_ Broken Nuclear Core destroyed. 03553_ G-47 Trooper destroyed. 03553_ Switching to secondary target: G-47 Trooper. 03553_ G-47 Trooper destroyed. 03554_ Lgt. Assault Rifle destroyed. 03554_ K-01 Serf collects debris. 03558_ Lgt. Assault Rifle destroyed. 03558_ K-01 Serf collects debris. 03562_ Critical hit (Burn: +37). 03564_ K-01 Serf collects debris. 03566_ Lgt. Assault Rifle destroyed. 03567_ L-31 Rogue destroyed. 03568_ K-01 Serf collects debris. 03569_ G-47 Trooper knocked back. 03571_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ????????? ?????????????????????? | | ????????? ?????????????????????? | | ????????? #????????????????????? | | ????????? #????????????????????? | | ????????? #????????????????????? | | ?????????% #?? ????????????????? | | ????????# +?? ?????????????????? | | ????????# #? ??????????????????? | | ????????# # ???????????????????? | | ????????#=% # ???????????????????? | | ????????#[[%#????????????????????? | | ????????#[=*#????????????????????? | | ????????+%! ##?########??????????? | | ????????#!! ;#?# ]** #??????????? | | ????????#*[k;#?# [ [#??????????? | | ########!Y%!#??# ***[ #??????????? | | # T #%g #??# #??????????? | | # #!% #??#[ #??????????? | | # =%#@=[#??# #??????????? | | # ![[[[####+######??????????? | | # %#[%= #??????????? | | # !* !+!% g #??????????? | | # * # #??????????? | | # !* # ##;#### #??????????? | | ; # #?"""?# #??????????? | | # #o +??"" #####??????????? | | # # #???" ???????????????? | | ####"#### #????????????????????? | | ???##???#+###????????????????????? | | ????????? ???????????????????????? | | ?????????!???????????????????????? | | ?????????!???????????????????????? | | ????????? ???????????????????????? | | ?????????#???????????????????????? | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeldingPointRipteeth Manual? 0 Play Time 00:26:14 Cumulative 215.5 hours Start 2026.09.24 @ 19:09:33 End 2026.09.24 @ 19:33:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 22 Adventurer 2 Explorer 14 Win Type - Total 7 Types 4/0/1/0/0/0/0/0/0/2 Lore% 51 Gallery% 51 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 487d9d5c-13d0-46b6-8d46-2c03176c9004