Cogmind - Beta 11.2 *** ADVENTURER MODE // 2022.12.25 @ 15:00:11 // Winter2022/Polymind

Player: drchaos820

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (14)      70
Value Destroyed (376)      376
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (3430)               3430
              TOTAL SCORE: 4726

 Bonus
-------
Polymind Skill             2930
Pacifist                   200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/400
Matter                     0/0
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
        (None)
>   --- WEAPON (1) -------
        (None)
>   --- INVENTORY (0) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
           Heat Sink
           Heat Sink
     Light Armor Plating
>          --- WEAPON -----------
           Beam Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
               (None)
[Rating: 11]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 .    | .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 98  100 19  84  
  Engine                   12   | .   19  12  15  3   13  
  Treads                   13   | .   .   21  .   .   .   
  Leg                      1    | .   .   3   .   .   .   
  Wheel                    8    | .   32  .   28  6   27  
  Hover                    1    | .   6   1   3   .   .   
  Device                   22   | .   19  23  30  6   27  
  Processor                1    | .   6   1   6   .   .   
  Protection               6    | .   .   10  .   .   .   
  Energy Gun               7    | .   .   11  .   .   .   
  Ballistic Gun            6    | .   .   10  .   .   .   
  Special Weapon           3    | .   .   .   13  3   13  
Naked Turns                234  | .   .   24  .   169 41  
Heaviest Build             18   | 9   9   18  6   6   6   
  Greatest Support         40   | 32  32  40  20  20  20  
  Greatest Overweight (x)  .    | .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   1   .   .   .   
  Average Capacity         .    | 2   3   .   .   .   .   
  Most Carried             .    | .   .   .   .   .   .   
  Average Carried          .    | .   .   .   .   .   .   
  Final Capacity           4    | 4   .   .   .   .   .   
  Final Carried            .    | .   .   .   .   .   .   

 Class Distribution 
--------------------
 55% | Sentry
 18% | Tunneler
 11% | Cogmind
  4% | Grunt
  3% | Recycler
  3% | Watcher

 Dominant Class 
----------------
 Recycler | -10/Materials
   Sentry | -9/Materials
 Tunneler | -9/Mines
  Cogmind | -9/Exiles
 Tunneler | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Exi Min 
Matter Collected           190  | .   .   190 .   .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            610  | .   .   610 .   .   .   
  Parts                    29   | .   .   29  .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Combat Hostiles Destroyed  11   | .   .   11  .   .   .   
  Guns                     11   | .   .   11  .   .   .   
Classes Destroyed          5    | .   .   5   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    5    | .   .   5   .   .   .   
  Sentry                   3    | .   .   3   .   .   .   
Best Kill Streak           5    | .   .   5   .   .   .   
  Combat Bots Only         5    | .   .   5   .   .   .   
Max Kills in Single Turn   2    | .   .   2   .   .   .   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Exi  Min  
Damage Taken               927  | .    .    708  .    .    219  
  Core                     402  | .    .    195  .    .    207  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         100  | 100  100  .    .    .    .    
Volleys Fired              37   | .    .    31   6    .    .    
  Largest                  2    | .    .    2    1    .    .    
  Hottest                  100  | .    .    79   100  .    .    
Shots Fired                60   | .    .    54   6    .    .    
  Gun                      54   | .    .    54   .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  6    | .    .    .    6    .    .    
  Kinetic                  23   | .    .    23   .    .    .    
  Thermal                  37   | .    .    31   6    .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | .    .    17   2    .    .    
  Robot Miss Streak        1    | .    .    1    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    
Shots Hit Robots           43   | .    .    42   1    .    .    
  Core Hits                24   | .    .    20   .    .    4    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    .    5    .    .    .    
    Burn                   5    | .    .    5    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           775  | .    .    697  28   .    50   
  Guns                     650  | .    .    650  .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  97   | .    .    47   .    .    50   
  Kinetic                  242  | .    .    242  .    .    .    
  Thermal                  436  | .    .    408  28   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    1    1    1    4    
  Average Corruption       1    | .    .    1    1    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    .    10   4    2    .    
    Message Errors         3    | .    .    2    1    .    .    
    Matter Fused           3    | .    .    3    .    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Energy Discharges      4    | .    .    2    2    .    .    
    Data Loss (minor)      3    | .    .    1    .    2    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Alerts                 1    | .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      48   | .    .    27   .    .    21   
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   30   | .    .    11   .    .    19   
Targets Rammed             30   | .    .    11   .    .    19   
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        492  | .    .    68   492  .    4    
  Average Temperature      130  | .    .    21   196  .    4    
  Received Heat Transfer   402  | .    .    303  .    .    99   
  Effects                  6    | .    .    .    6    .    .    
    Shutdowns              2    | .    .    .    2    .    .    
    Interference           3    | .    .    .    3    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    .    
  Heat Transferred         1397 | .    .    1322 75   .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Peak Influence             246  | .   .   246 29  .   .   
  Initial                  9    | .   .   .   9   .   .   
  Average                  69   | .   .   94  25  .   .   
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         83   | 100 100 77  100 .   100 
  Level 1                  16   | .   .   22  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          .    | .   .   .   .   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              33   | .   .   29  1   .   3   
  Peak Tracking Total      8    | .   .   8   1   .   3   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Exi Min 
Machines Accessed          4    | .   1   3   .   .   .   
  Terminals                2    | .   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                8    | .   2   6   .   .   .   
  Successful               5    | .   2   3   .   .   .   
  Failed                   3    | .   .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   .   2   .   1   .   
  Terminals                4    | .   .   4   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          4    | .   2   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             3    | .   .   3   .   .   .   
  Record                   1    | .   .   1   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         2    | .   .   2   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          7    | .   7   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Scr Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              7    | .   1   5   1   .   .   
  Non-combat               3    | .   1   1   1   .   .   
  Combat                   4    | .   .   4   .   .   .   
Robot Hacks Applied        9    | .   2   6   1   .   .   
  map_walls                1    | .   .   .   1   .   .   
  map_route                2    | .   1   1   .   .   .   
  mark_security            2    | .   1   1   .   .   .   
  find_shortcuts           4    | .   .   4   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Exi Min 
Robot Analysis Total       8    | 1   1   4   2   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  
Turns Passed               2047 | 15   98   1298 173  212  251  
Spaces Moved               1243 | 22   98   365  146  392  220  
  Core                     409  | 14   .    25   1    339  30   
  Treads                   193  | .    .    193  .    .    .    
  Legs                     66   | .    .    66   .    .    .    
  Wheels                   430  | 8    67   5    107  53   190  
  Hover                    145  | .    31   76   38   .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   50   50   50   50   
  Average Speed            83   | 68   86   122  73   54   75   
  Slowest Speed            160  | 100  100  160  80   80   80   
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    1    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    31   26   47   61   65   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    .    1    1    .    
Scrap Searched             1    | .    .    .    .    .    1    
Spaces Dug                 2    | .    .    .    2    .    .    
Terrain Destroyed          2    | .    .    .    2    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    2    .    .    
  AOE                      .    | .    .    .    .    .    .    
Terrain Rammed             2    | .    .    2    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  
Total                      2182 | 21   111  1161 194  391  304  
  Wait                     876  | .    14   753  44   .    65   
  Move                     1236 | 21   97   364  143  391  220  
  Hop                      1    | .    .    .    1    .    .    
  Pick Up                  .    | .    .    .    .    .    .    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   .    | .    .    .    .    .    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     .    | .    .    .    .    .    .    
  Drop                     .    | .    .    .    .    .    .    
  Fire                     37   | .    .    31   6    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      32   | .    .    13   .    .    19   
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 12)
   16 | -11/Scrapyard | Entered Materials
  108 | -10/Materials | Discovered new exit (range 9)
  114 | -10/Materials | Identified exit to Materials
  114 | -10/Materials | Entered another Materials area
 1396 | -9/Materials  | Discovered new exit (range 28)
 1412 | -9/Materials  | Identified exit to Mines
 1412 | -9/Materials  | Entered Mines
 1565 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1565 | -9/Mines      | Discovered new exit (range 5)
 1585 | -9/Mines      | Entered Exiles
 1609 | -9/Exiles     | Met 8R-AWN
 1619 | -9/Exiles     | Met EX-HEX
 1656 | -9/Exiles     | Met EX-DEC
 1694 | -9/Exiles     | Discovered new exit (range 14)
 1723 | -9/Exiles     | Met EX-BIN
 1730 | -9/Exiles     | Aligned with FarCom system
 1731 | -9/Exiles     | Given EX-Vault access code
 1742 | -9/Exiles     | Opened EX-Vault
 1755 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1797 | -9/Exiles     | Entered Mines
 2034 | -8/Mines      | Core integrity fell below 50%
 2045 | -8/Mines      | Core integrity fell below 20%
 2048 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
LOCATION=UNKNOWN
GOAL=ESCAPE
01797_ Receiving FarCom transmissions...
01802_ Slammed into T-07 Excavator.
01802_ T-07 Excavator knocked back.
01809_ Slammed into T-07 Excavator. <x3>
01815_ Took control of T-07 Excavator.
01840_ K-01 Serf collects debris.
01841_ Searching scrap...
01841_ Found Reactive Plating.
01841_ Found 22 Matter.
01852_ K-01 Serf cleans the Seismic Survey Station. <x9>
01926_ K-01 Serf collects debris. <x2>
02025_ Released control of T-07 Excavator.
02033_ Slammed into G-47 Trooper.
02033_ Destabilizing: System corrupted (+1).
02034_ Slammed into G-47 Trooper. <x2>
02036_ Slammed into B-36 Bruiser. <x5>
02040_ Destabilizing: System corrupted (+2).
02041_ Slammed into B-36 Bruiser. <x7>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
|  ##############??????????????????????????????????? |
|               ##????###########??????????????????? |
|                #????#         #??????????????????? |
|  % ######      #????# """ """ #??????????????????? |
|    #????#     ##????# """ """ ######?????????????? |
|   ##????##   ##?????# """ """      ???s??????????? |
|   #??????#####??????#   b     # #????????????????? |
|   #######???????????#    @  g # #??????s?????????? |
|    ##   ##??????????#  %%     # #?????s??????????? |
|          #??????????#   %%    # #?????????????#### |
|          #?????#????#####%##### ###???#?????###    |
|          ##?????????????#g#?##    ##?####???##     |
| #     %   ####??????????#%#?#      ###  #####      |
| ###### %     ############%###                      |
| ?????##                  %%                        |
| ??????#       ##### #####               ### ##     |
| ??????##      ##????????#####          ##?# ###    |
| ???????##      ###??#???????#         ##??# #?#    |
| ????????###      ## ###???        #####?#?# ###    |
| ??????????##          ###      ####???????#        |
| ??????????##           ###  ####??????????#####    |
| ??????????#            #?#  ??????????????????#    |
| ?????????##            #?##???????????#??????##    |
| ???????###             #??????????#??????????#     |
| ?????###              ##??????????#??????????#   # |
| ????##               ##?????????????????????##   # |
| ?# ##               ###??#??????????????????##   # |
| ?#          ####    #??????????????????????##    # |
| ?#          #???#  ##?#???????????????????##     # |
| ?######     ##???###?????????????????????##      # |
| ??????##     #????????????????????#???????#      # |
| ???????##    #?????????????????????????#??##       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           36
Energy Generation          17
Energy Capacity            215
Matter Stores              100
Matter Capacity            100
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             70
Resistance: EM             20
Resistance: I              45
Resistance: S              20
Resistance: P              20
Evasion (%)                53
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Polymind                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Exi Min 
Robots Controlled          11   | 1   1   6   2   .   1   
  Combat Hostiles          4    | .   .   4   .   .   .   
  Allies                   .    | .   .   .   .   .   .   
Classes Controlled         7    | 1   1   3   2   .   .   
Average Host Suspicion     63   | 1   22  67  88  .   51  
  Unsuspicious Activity    696  | 2   6   684 2   .   2   
  Returns to Shadow        1    | .   .   1   .   .   .   
  Fuzzy Dispatches         .    | .   .   .   .   .   .   
Protomatter Created        52   | .   .   52  .   .   .   
  Used                     125  | 5   12  93  10  .   5   
  Decayed                  .    | .   .   .   .   .   .   
  Highest Spend            23   | 5   12  23  5   .   5   
Top 5 Hosts by Kills:
  Y-45 Defender (-9/Materials: 6)

 Game 
------
Seed              GuidanceSupersonicNanovents
  Manual?         0
Play Time         00:17:16
  Cumulative      16.6 hours
  Start           2022.12.25 @ 14:44:46
  End             2022.12.25 @ 15:00:11
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      Winter2022/Polymind
Game No.          23
  Rogue           10
  Adventurer      13
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          35
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 467462c9-eee5-4c8a-aa76-0803745fb7bf