Cogmind - Beta 12 *** ADVENTURER MODE // 2023.04.25 @ 19:30:23

Player: kraphead

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (42)      210
Value Destroyed (1526)     1526
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (811)                811
              TOTAL SCORE: 4287

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    11
Met Imprinter              300
Was Imprinted              300

 Cogmind 
---------
Core Integrity             0/400
Matter                     292/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Proximity Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
    Medium Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
     Light Deuterium Engine
  Advanced Weight Redist. System
  Improved Shield Generator
           Storm Laser
           GAL Module

 Peak State 
------------
>          --- POWER ------------
     Light Antimatter Reactor
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
  Advanced Heat Sink
    Medium Storage Unit
>          --- WEAPON -----------
           Proton Cannon
           Gauss Cannon
>          --- INVENTORY --------
  Advanced Weight Redist. System
  Improved Shield Generator
     Heavy EM Pulse Gun
           Storm Laser
           GAL Module
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
Weapon                     Gauss Cannon
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Proton Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             52   | 9   3   3   17  1   4   15  
  Power                    8    | 1   .   .   .   .   .   7   
    Engine                 4    | 1   .   .   .   .   .   3   
    Core                   1    | .   .   .   .   .   .   1   
    Reactor                3    | .   .   .   .   .   .   3   
  Propulsion               14   | 3   .   .   9   .   .   2   
    Treads                 1    | 1   .   .   .   .   .   .   
    Leg                    9    | 2   .   .   5   .   .   2   
    Wheel                  4    | .   .   .   4   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  8    | 1   2   .   2   .   1   2   
    Device                 5    | .   1   .   1   .   1   2   
    Storage                2    | 1   .   .   1   .   .   .   
    Processor              1    | .   1   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   22   | 4   1   3   6   1   3   4   
    Energy Gun             13   | 3   1   1   5   .   2   1   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   1   1   
    Launcher               3    | .   .   1   1   .   .   1   
    Special Weapon         2    | .   .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   .   1   
    System Corruption      2    | .   .   .   .   .   .   2   
Parts Lost                 13   | .   .   .   1   .   .   12  
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               5    | .   .   .   .   .   .   5   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   5    | .   .   .   1   .   .   4   
  Highest Loss Streak      6    | .   .   .   1   .   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   97  99  93  100 99  88  
  Engine                   9    | .   14  14  11  11  11  5   
  Leg                      38   | .   28  28  35  44  44  35  
  Device                   11   | .   5   14  10  11  11  10  
  Storage                  11   | .   14  14  11  11  11  11  
  Energy Gun               8    | .   19  13  9   .   9   6   
  Energy Cannon            1    | .   .   .   .   .   .   3   
  Ballistic Cannon         7    | .   .   .   .   .   9   10  
  Launcher                 3    | .   .   9   10  11  1   .   
  Special Weapon           1    | .   .   4   1   11  1   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             38   | 11  12  15  21  19  28  38  
  Greatest Support         55   | 20  20  20  40  40  40  55  
  Greatest Overweight (x)  3    | 1   .   .   .   .   .   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   10  10  10  10  
  Average Capacity         9    | 7   8   8   8   10  10  10  
  Most Carried             10   | 8   7   8   8   8   10  10  
  Average Carried          7    | 5   6   6   5   7   8   8   
  Final Capacity           10   | 8   8   8   10  10  10  10  
  Final Carried            9    | 6   6   6   7   7   9   8   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -7/Zion
 Mutant | -6/Proximity Caves

 Resources                      | -11 -10 -10 -9  -9  -7  -6  
-----------                Run  | Jun Mat Min Mat Min Zio Pro 
Matter Collected           1230 | 231 .   26  491 .   70  412 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1624 | .   .   .   917 .   .   707 
  Parts                    80   | .   .   .   46  .   .   34  
Haulers Intercepted        2    | .   .   .   2   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      23   | .   .   .   .   .   .   23  
  Prevented                11   | .   .   .   .   .   .   11  

 Kills                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Combat Hostiles Destroyed  31   | .   .   .   15  .   .   16  
  Guns                     6    | .   .   .   3   .   .   3   
  Cannons                  11   | .   .   .   .   .   .   11  
  AOE                      13   | .   .   .   12  .   .   1   
Classes Destroyed          10   | .   .   .   8   .   .   2   
  Worker                   1    | .   .   .   1   .   .   .   
  Builder                  2    | .   .   .   2   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   
  Recycler                 2    | .   .   .   2   .   .   .   
  Watcher                  4    | .   .   .   4   .   .   .   
  Grunt                    16   | .   .   .   10  .   .   6   
  Duelist                  4    | .   .   .   1   .   .   3   
  Protector                2    | .   .   .   .   .   .   2   
  Sentry                   5    | .   .   .   4   .   .   1   
  Demolisher               4    | .   .   .   .   .   .   4   
Best Kill Streak           13   | .   .   .   13  .   .   4   
  Combat Bots Only         6    | .   .   .   6   .   .   4   
Max Kills in Single Turn   5    | .   .   .   5   .   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   2   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -7   -6   
--------                   Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Damage Taken               1635 | .    .    .    227  .    .    1408 
  Core                     421  | .    .    .    5    .    .    416  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   75   | .    .    .    75   .    .    .    
Core Remaining (%)         100  | 100  .    100  .    .    .    .    
Volleys Fired              79   | .    .    .    24   3    .    52   
  Largest                  2    | .    .    .    2    1    .    2    
  Hottest                  123  | .    .    .    89   100  .    123  
Shots Fired                149  | .    .    .    42   3    .    104  
  Gun                      40   | .    .    .    19   .    .    21   
  Cannon                   81   | .    .    .    .    .    .    81   
  Launcher                 25   | .    .    .    23   .    .    2    
  Special                  3    | .    .    .    .    3    .    .    
  Kinetic                  49   | .    .    .    .    .    .    49   
  Thermal                  14   | .    .    .    11   3    .    .    
  Explosive                25   | .    .    .    23   .    .    2    
  Electromagnetic          61   | .    .    .    8    .    .    53   
  Robot Hit Streak         25   | .    .    .    10   .    .    25   
  Robot Miss Streak        3    | .    .    .    1    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           113  | .    .    .    32   .    .    81   
  Core Hits                84   | .    .    .    40   .    .    44   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         9    | .    .    .    3    .    .    6    
    Burn                   3    | .    .    .    3    .    .    .    
    Blast                  6    | .    .    .    .    .    .    6    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3521 | .    .    .    1380 .    .    2141 
  Guns                     473  | .    .    .    200  .    .    273  
  Cannons                  1616 | .    .    .    .    .    .    1616 
  Explosions               1426 | .    .    .    1180 .    .    246  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  6    | .    .    .    .    .    .    6    
  Kinetic                  981  | .    .    .    .    .    .    981  
  Thermal                  152  | .    .    .    152  .    .    .    
  Explosive                1388 | .    .    .    1142 .    .    246  
  Electromagnetic          994  | .    .    .    86   .    .    908  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  12   | .    .    .    .    .    .    12   
    Matter Fused           3    | .    .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
    Misfires               2    | .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    .    16   .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               16   | .    .    .    16   .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    7    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      36   | .    .    .    34   .    .    2    
  Shots                    2    | .    .    .    2    .    .    .    
  Rammed                   4    | .    .    .    .    .    .    4    
Targets Rammed             4    | .    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        80   | .    .    .    5    .    .    80   
  Average Temperature      19   | .    .    .    2    .    .    20   
  Received Heat Transfer   604  | .    .    .    81   .    .    523  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Fried              3    | .    .    .    .    .    .    3    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    .    
  Heat Transferred         568  | .    .    .    568  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Peak Influence             533  | .   .   20  533 177 .   .   
  Initial                  175  | .   .   .   .   175 .   .   
  Average                  131  | .   .   .   218 176 .   .   
Maximum Alert Level        2    | .   .   .   2   .   .   .   
  Low Security (%)         70   | 100 100 100 49  100 .   .   
  Level 1                  23   | .   .   .   39  .   .   .   
  Level 2                  6    | .   .   .   10  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   .   2   .   .   .   
  Investigation            1    | .   .   .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Distress Signals           15   | .   .   .   3   .   .   12  
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              41   | .   .   .   17  .   .   24  
  Peak Tracking Total      5    | .   .   .   4   .   .   5   
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -7  -6  
----------                 Run  | Jun Mat Min Mat Min Zio Pro 
Machines Disabled          5    | .   .   .   5   .   .   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -7  -6  
---------                  Run  | Jun Mat Min Mat Min Zio Pro 
Machines Accessed          5    | .   .   .   5   .   .   .   
  Terminals                3    | .   .   .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                16   | .   .   .   16  .   .   .   
  Successful               12   | .   .   .   12  .   .   .   
  Failed                   4    | .   .   .   4   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   
  Terminals                9    | .   .   .   9   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          7    | .   .   .   7   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   7   .   .   .   
  Record                   7    | .   .   .   7   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   5   .   .   .   
  Scan Component           3    | .   .   .   3   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   .   .   
  Full Trace Events        1    | .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   
  Time                     58   | .   .   .   58  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -7  -6  
------------               Run  | Jun Mat Min Mat Min Zio Pro 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -7  -6  
--------                   Run  | Jun Mat Min Mat Min Zio Pro 
Total Allies               8    | .   .   4   .   .   4   .   
  Largest Group            4    | .   .   4   .   .   4   .   
  Highest-Rated Group      150  | .   .   71  .   .   150 .   
  Highest-Rated Ally       40   | .   .   31  .   .   40  .   
Total Orders               3    | .   .   3   .   .   .   .   
  ROAM                     3    | .   .   3   .   .   .   .   
Ally Attacks               9    | .   .   9   .   .   .   .   
  Total Damage             115  | .   .   115 .   .   .   .   
  Kills                    1    | .   .   1   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -7  -6  
-------                    Run  | Jun Mat Min Mat Min Zio Pro 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   1   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -7   -6   
-------------              Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Turns Passed               4115 | 117  48   331  736  22   1645 1216 
Spaces Moved               3033 | 85   36   254  496  8    1348 806  
  Core                     23   | 16   .    .    .    .    .    7    
  Treads                   2    | 2    .    .    .    .    .    .    
  Legs                     2960 | 67   36   254  448  8    1348 799  
  Wheels                   48   | .    .    .    48   .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  80   120  120  120  
  Average Speed            119  | 112  120  120  116  120  120  120  
  Slowest Speed            200  | 160  120  120  120  120  120  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    9    55   27   9    86   69   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     2    | .    .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             7    | .    .    1    .    .    1    5    
Spaces Dug                 2    | .    .    .    .    2    .    .    
Terrain Destroyed          225  | .    .    .    204  3    .    18   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    3    .    4    
  AOE                      218  | .    .    .    204  .    .    14   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -7   -6   
---------                  Run  | Jun  Mat  Min  Mat  Min  Zio  Pro  
Total                      3405 | 108  42   284  628  12   1381 950  
  Wait                     113  | .    .    12   40   .    12   49   
  Move                     3027 | 84   35   253  495  7    1347 806  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  59   | 12   2    7    23   .    6    9    
  Fast Attach              .    | .    .    .    .    .    .    .    
  Attach                   52   | 9    3    3    17   1    4    15   
  Detach                   33   | 3    2    2    12   1    4    9    
  Swap                     .    | .    .    .    .    .    .    .    
  Drop                     37   | .    .    7    17   .    7    6    
  Fire                     79   | .    .    .    24   3    .    52   
  Melee                    .    | .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    4    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    1    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min x2])
-9/Mines
-7/Zion
-6/Proximity Caves

 History 
---------
 Turn | Location           | Event
   19 | -11/Junkyard       | Discovered new exit (range 15)
  118 | -11/Junkyard       | Entered Materials
  150 | -10/Materials      | Discovered new exit (range 15)
  166 | -10/Materials      | Entered Mines
  233 | -10/Mines          | Assembled infested the area
  275 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  305 | -10/Mines          | Build established: Mutant
  327 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  367 | -10/Mines          | Received a Mining Laser from a helpful Derelict
  471 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  480 | -10/Mines          | Discovered new exit (range 8)
  497 | -10/Mines          | Entered Materials
  497 | -9/Materials       | Evolved 2 slots: Propulsion x2
  804 | -9/Materials       | Repaired Aluminum Leg
 1100 | -9/Materials       | Repaired Rocket Launcher
 1172 | -9/Materials       | Discovered new exit (range 16)
 1213 | -9/Materials       | Discovered new exit (range 12)
 1233 | -9/Materials       | Entered Mines
 1253 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
 1255 | -9/Mines           | Entered Zion
 1475 | -7/Zion            | Found GAL Module
 1586 | -7/Zion            | Learned Factory security intel
 1623 | -7/Zion            | Received a visual enhancement algorithm
 1736 | -7/Zion            | Imprinted
 1738 | -7/Zion            | Declared Zion's savior
 2000 | -7/Zion            | Learned location of Armory (-3)
 2119 | -7/Zion            | Found Prototype Energy Gun
 2245 | -7/Zion            | Found Prototype Device
 2247 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 2884 | -7/Zion            | Discovered new exit (range 15)
 2900 | -7/Zion            | Entered Proximity Caves
 3107 | -6/Proximity Caves | Lost 3 parts (1p1n1w)
 3268 | -6/Proximity Caves | Learned location of 2 exits from Factory
 3319 | -6/Proximity Caves | Spotted B-75 Beast
 3916 | -6/Proximity Caves | Build established: Scavenger-Mutant
 4044 | -6/Proximity Caves | Core integrity fell below 50%
 4072 | -6/Proximity Caves | Core integrity fell below 20%
 4090 | -6/Proximity Caves | Lost 6 parts (1p2n3w)
 4116 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
03988_ Slug penetrates Y-54 Guardian. <x2>
03998_ System corrupted: Matter fused (-10).
04019_ Y-54 Guardian Lgt. Treads blasted off.
04019_ Y-54 Guardian destroyed.
04036_ L-41 Fighter destroyed.
04044_ Corrupted Axe fries itself beyond repair.
04045_ Aluminum Leg destroyed.
04046_ Proton Cannon destroyed.
04048_ Imp. Deuterium Engine fries itself beyond repair.
04048_ L-41 Fighter destroyed.
04049_ Acquired 54 matter.
04050_ Hvy. EM Pulse Gun destroyed.
04050_ Gauss Cannon destroyed.
04057_ Lgt. Antimatter Reactor destroyed.
04059_ Carbon-fiber Leg destroyed.
04088_ System corrupted: Matter fused (-9).
04094_ Flexi-carbon Leg destroyed.
04094_ Critical hit (Burn: +37).
04100_ Adv. Heat Sink destroyed.
04109_ Slammed into L-41 Fighter. <x4>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????????????#####???#################### |
| ??????????????????????#   "???"         #     #""" |
| ??????????????????????#""@"???"         #+##  #" " |
| ????????????????????????"l"""""            #  #" " |
| ????????????????????????" g           """" #  #""" |
| ????????????????????????"             """" #  #""" |
| ??????????????????????#""             """" #  #""  |
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| ??????????????????????#"    "#                  "  |
| ??????????????????????#     "#                     |
| ??????????????????????#"    "#                  %  |
| ??????????????????????#     "#               %     |
| ??????????????????????#"    "#                     |
| ??????????????????????# "d ""#                     |
| ??????????????????????########                     |
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| ???????????????????????????#                     % |
| ???????????????????????????#              =%=      |
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| ??????????????????????#              *      "      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          21
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Power Corrupts
Robot Respite
The One
Tourist

 Challenges 
------------
None

 Game 
------
Seed              PortableNullInterrupter
  Manual?         0
Play Time         01:14:30
  Cumulative      6.3 hours
  Start           2023.04.25 @ 18:09:05
  End             2023.04.25 @ 19:30:23
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          7
  Rogue           2
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          8
Achievement%      8
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d7fe769f-ae8a-4c5c-8ff4-5566d74e052e