Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 01:06:39

Player: JackNine

Result: Destroyed by as-62280 with Assembled Focal Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (11)       2200
Robots Destroyed (169)     845
Value Destroyed (5184)     5184
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (1612)               1612
              TOTAL SCORE: 11881

 Bonus
-------
High Alert Combat Kills    201
Follower Combat Kills      317
Met Imprinter              300
Destroyed Z-Imprinter      1000
Friendly Fire              -206

 Cogmind 
---------
Core Integrity             0/700
Matter                     119/300
Energy                     170/170
System Corruption          0%
Temperature                Cool (374)
Movement                   Walking (230) Ox2
Location                   -7/Deep Caves

 Parts 
-------
>               --- POWER (1) --------
          Micro Fission Core
>               --- PROPULSION (3) ---
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY (7) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
       Hardened Heavy Armor Plating
>               --- WEAPON (2) -------
           Mini Assault Cannon
           Mini Assault Cannon
>               --- INVENTORY (36) ---
          Light Treads
        Zionite Composite Leg I
        Zionite Composite Leg I
   Experimental Heat Sink
        Zionite Biocell (1000)
        Zionite Biocell (1000)
        Zionite Biocell (1000)
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scanner
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Weapon Casing
          Light Regenerative Plating
                Mobile Refinery Mk. CCLXVII
       Advanced Beam Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
          Heavy Plasma Cannon
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
           Mini Assault Cannon
           Mini Assault Cannon
         Guided Missile Launcher
                Power Maul

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
        Zionite Composite Leg I
        Zionite Composite Leg I
        Zionite Composite Leg I
>               --- UTILITY ----------
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Targeting Computer
        Zionite Heavy Carapace
>               --- WEAPON -----------
        Zionite Laser-S
          Heavy Plasma Cannon
>               --- INVENTORY --------
          Micro Fission Core
          Light Treads
         Medium Treads
   Experimental Heat Sink
        Zionite Biocell
        Zionite Biocell
        Zionite Biocell
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Signal Interpreter
       Advanced Terrain Scanner
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Weapon Casing
        Zionite Heavy Carapace
       Hardened Heavy Armor Plating
          Light Regenerative Plating
                Mobile Refinery Mk. CCLXVII
       Advanced Beam Cannon
          Heavy Particle Cannon
          Heavy Particle Cannon
       Enhanced Autogun
       Enhanced Autogun
       Enhanced Autogun
                Gauss Rifle
                Gauss Rifle
                Gauss Cannon
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
           Mini Assault Cannon
         Guided Missile Launcher
                Power Maul
[Rating: 71]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Zionite Glidesys I
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Regenerative Plating
Weapon                     Enhanced Autogun
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 EMP Blaster
  Special Weapon           Molecular Deconstructor
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   .   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   3   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             273  | 7   16  7   2   9   15  69  58  17  22  7   44  
  Power                    18   | 1   1   1   .   1   1   4   2   2   .   .   5   
    Engine                 11   | 1   1   1   .   1   1   2   1   2   .   .   1   
    Core                   5    | .   .   .   .   .   .   2   1   .   .   .   2   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               63   | 2   2   .   .   2   4   20  13  4   6   1   9   
    Treads                 33   | 2   .   .   .   .   .   3   13  4   6   1   4   
    Leg                    28   | .   2   .   .   2   4   16  .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   1   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  67   | 1   3   .   2   .   4   11  17  6   8   2   13  
    Device                 19   | .   .   .   .   .   1   5   4   3   3   1   2   
    Storage                12   | 1   3   .   2   .   1   .   2   .   .   .   3   
    Processor              3    | .   .   .   .   .   .   1   2   .   .   .   .   
    Hackware               1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Protection             32   | .   .   .   .   .   2   5   8   3   5   1   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   125  | 3   10  6   .   6   6   34  26  5   8   4   17  
    Energy Gun             18   | 1   3   2   .   1   1   4   5   .   .   .   1   
    Energy Cannon          25   | .   .   .   .   2   3   9   2   1   3   1   4   
    Ballistic Gun          43   | 2   4   2   .   1   2   14  10  2   2   1   3   
    Ballistic Cannon       14   | .   .   .   .   .   .   .   5   1   1   1   6   
    Launcher               17   | .   3   2   .   2   .   4   1   1   2   .   2   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          6    | .   .   .   .   .   .   3   3   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  21   | .   .   .   .   .   2   6   1   .   .   2   10  
Parts Lost                 43   | .   3   2   .   3   2   8   8   3   6   .   8   
  Power                    8    | .   .   .   .   1   1   1   2   1   .   .   2   
  Propulsion               14   | .   1   .   .   .   1   4   3   2   1   .   2   
  Utility                  6    | .   .   .   .   .   .   2   .   .   1   .   3   
  Weapon                   15   | .   2   2   .   2   .   1   3   .   4   .   1   
  Highest Loss Streak      6    | .   1   2   .   2   1   5   3   2   6   .   4   
Average Slot Usage (%)     98   | .   97  100 100 100 95  99  99  100 99  97  93  
  Engine                   8    | .   14  14  14  14  9   7   5   5   7   7   2   
  Treads                   13   | .   17  .   .   .   .   6   23  23  23  23  12  
  Leg                      11   | .   10  28  28  28  27  20  .   .   .   .   10  
  Device                   3    | .   .   .   .   .   8   4   1   6   6   7   2   
  Storage                  27   | .   26  28  28  28  26  27  24  30  30  30  30  
  Processor                8    | .   .   .   .   .   .   5   20  15  10  7   7   
  Protection               4    | .   .   .   .   .   5   7   6   .   3   7   7   
  Energy Gun               3    | .   9   8   14  5   .   .   2   .   .   .   3   
  Energy Cannon            2    | .   .   .   .   8   16  4   .   .   1   .   2   
  Ballistic Gun            9    | .   17  18  14  11  1   10  9   6   5   5   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   1   6   6   5   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             165  | 13  54  56  70  74  111 118 152 156 159 150 165 
  Greatest Support         76   | 40  40  20  20  20  35  60  70  71  71  68  76  
  Greatest Overweight (x)  5    | .   2   2   3   3   3   5   2   2   2   2   3   
  Average Overweight (x)   1    | .   1   2   2   3   3   2   1   2   2   2   1   
Largest Inventory Capacity 36   | 6   18  18  20  20  28  28  36  36  36  36  36  
  Average Capacity         28   | 5   14  18  18  20  27  28  29  36  36  36  36  
  Most Carried             36   | 4   16  16  19  20  28  28  30  34  36  36  36  
  Average Carried          26   | 2   10  15  17  18  24  27  28  32  33  33  35  
  Final Capacity           36   | 6   18  18  20  20  28  28  36  36  36  36  36  
  Final Carried            35   | 4   16  16  19  19  28  28  30  34  32  35  29  

 Class Distribution 
--------------------
 75% | Hauler-Mutant
 18% | Mutant
  4% | Commander-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Storage
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Zion
 Hauler-Mutant | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Matter Collected           4839 | 276  321  93   .    170  147  1124 1471 357  365  94   421  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6914 | 96   492  117  .    199  497  2015 2476 303  289  .    430  
  Parts                    358  | 2    38   18   .    10   23   112  111  20   14   .    10   
Haulers Intercepted        8    | .    .    .    .    .    1    4    3    .    .    .    .    
Recyclers Shooed           7    | .    2    .    .    .    .    1    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      26   | .    .    .    .    .    .    .    .    16   10   .    .    
  Prevented                14   | .    .    .    .    .    .    .    .    4    10   .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Combat Hostiles Destroyed  133  | .   18  7   .   8   8   37  35  6   7   .   7   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Guns                     64   | .   16  1   .   2   .   17  24  1   .   .   3   
  Cannons                  35   | .   .   .   .   3   8   10  4   4   3   .   3   
  AOE                      29   | .   2   6   .   3   .   9   5   1   3   .   .   
Classes Destroyed          18   | 1   4   .   .   2   3   2   1   1   2   .   2   
  Worker                   6    | .   1   .   .   .   .   3   2   .   .   .   .   
  Builder                  5    | .   .   .   .   .   .   2   3   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Hauler                   8    | .   .   .   .   .   1   4   3   .   .   .   .   
  Recycler                 10   | 1   .   .   .   .   1   2   6   .   .   .   .   
  Watcher                  5    | .   1   .   .   .   2   .   2   .   .   .   .   
  Swarmer                  38   | .   12  7   .   3   3   11  .   .   2   .   .   
  Grunt                    49   | .   6   .   .   2   2   15  23  .   1   .   .   
  Brawler                  6    | .   .   .   .   1   .   3   1   .   1   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   14   | .   .   .   .   .   3   7   3   1   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   2   .   .   .   
  Hunter                   7    | .   .   .   .   .   .   1   4   2   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   4   1   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Z-Light                  4    | .   .   .   .   .   .   .   .   .   .   .   4   
  Assembled                5    | .   .   .   .   2   .   .   .   .   .   .   3   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           7    | 1   4   6   .   3   3   6   7   4   3   .   3   
  Combat Bots Only         6    | .   3   6   .   3   2   6   4   4   3   .   3   
Max Kills in Single Turn   3    | 1   1   2   .   2   2   3   3   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   1   2   .   2   .   3   3   1   2   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Damage Taken               9834  | .    722  255  .    360  544  1730 2235 498  956  .    2534 
  Core                     1253  | .    136  24   .    67   147  165  280  7    32   .    395  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         50    | 100  .    .    .    9    .    43   .    .    .    .    .    
Volleys Fired              465   | 2    55   9    .    28   42   121  132  21   22   .    33   
  Largest                  2     | 2    2    2    .    2    2    2    2    2    2    .    2    
  Hottest                  143   | 70   70   60   .    93   136  101  100  100  143  .    138  
Shots Fired                887   | 4    107  16   .    54   84   230  263  39   42   .    48   
  Gun                      569   | 4    100  11   .    41   .    151  222  17   8    .    15   
  Cannon                   266   | .    .    .    .    7    84   71   37   19   25   .    23   
  Launcher                 50    | .    7    5    .    6    .    8    4    3    9    .    8    
  Special                  2     | .    .    .    .    .    .    .    .    .    .    .    2    
  Kinetic                  518   | 2    65   9    .    25   .    144  205  30   21   .    17   
  Thermal                  249   | 2    19   2    .    23   84   71   9    6    12   .    21   
  Explosive                8     | .    .    .    .    .    .    .    .    .    .    .    8    
  Electromagnetic          110   | .    23   5    .    6    .    15   49   3    9    .    .    
  Robot Hit Streak         25    | 4    13   5    .    11   11   12   25   21   14   .    14   
  Robot Miss Streak        4     | .    3    3    .    4    3    3    3    2    3    .    3    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        5     | .    2    .    .    .    .    2    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    .    .    .    .    1    
Shots Hit Robots           599   | 4    70   5    .    30   59   140  202  25   36   .    28   
  Core Hits                282   | 2    32   8    .    14   18   77   90   11   14   .    16   
  Critical Hits            21    | .    .    .    .    .    8    3    9    .    1    .    .    
  Critical Kills           5     | .    .    .    .    .    2    .    3    .    .    .    .    
  Critical Parts Destroyed 13    | .    .    .    .    .    4    3    6    .    .    .    .    
Melee Attacks              30    | .    .    .    .    .    .    17   13   .    .    .    .    
  Impact                   30    | .    .    .    .    .    .    17   13   .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13536 | 49   992  238  .    449  1115 3117 4928 585  878  .    1185 
  Guns                     6109  | 49   746  27   .    245  .    1456 3056 182  129  .    219  
  Cannons                  4162  | .    .    .    .    90   1115 933  541  334  558  .    591  
  Explosions               2899  | .    233  211  .    114  .    681  1029 69   187  .    375  
  Melee                    180   | .    .    .    .    .    .    45   135  .    .    .    .    
  Ramming                  186   | .    13   .    .    .    .    2    167  .    4    .    .    
  Kinetic                  5737  | 24   429  16   .    90   .    1363 2741 441  413  .    220  
  Thermal                  4633  | 25   187  48   .    245  1115 1135 939  75   274  .    590  
  Explosive                375   | .    .    .    .    .    .    .    .    .    .    .    375  
  Electromagnetic          2425  | .    363  174  .    114  .    572  946  69   187  .    .    
  Impact                   180   | .    .    .    .    .    .    45   135  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         11    | .    .    1    1    5    .    .    3    7    11   11   .    
  Average Corruption       4     | .    .    1    1    3    .    .    1    6    9    11   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  129   | .    .    3    3    11   .    .    23   39   42   8    .    
    Message Errors         33    | .    .    1    3    2    .    .    5    10   11   1    .    
    Matter Fused           23    | .    .    .    .    3    .    .    3    9    5    3    .    
    Heat Flow Errors       9     | .    .    .    .    .    .    .    1    2    5    1    .    
    Energy Discharges      22    | .    .    2    .    4    .    .    4    4    7    1    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    1    .    .    
    Data Loss (minor)      23    | .    .    .    .    1    .    .    7    8    6    1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    2    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    1    1    .    
    Targeting Errors       9     | .    .    .    .    .    .    .    2    3    4    .    .    
    Weapon Failures        4     | .    .    .    .    1    .    .    1    .    2    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            376   | .    10   3    .    9    13   12   248  11   19   .    51   
  Projectiles              79    | .    .    .    .    9    13   12   .    11   19   .    15   
  Explosions               297   | .    10   3    .    .    .    .    248  .    .    .    36   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 14    | .    .    .    .    .    .    .    8    2    2    .    2    
  Impact                   2     | .    .    .    .    .    .    .    2    .    .    .    .    
  Kinetic                  12    | .    .    .    .    .    .    .    6    2    2    .    2    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      175   | .    16   23   .    32   .    .    99   .    5    .    .    
  Shots                    10    | .    1    2    .    4    .    .    2    .    1    .    .    
  Rammed                   19    | .    7    .    .    .    .    1    11   .    .    .    .    
Targets Rammed             24    | .    7    .    .    .    .    2    14   .    1    .    .    
  Kicked                   1     | .    .    .    .    .    .    1    .    .    .    .    .    
  Crushed                  4     | .    .    .    .    .    .    .    3    .    1    .    .    
Highest Temperature        356   | 38   84   24   .    96   207  122  326  214  199  199  356  
  Average Temperature      53    | 22   29   12   .    29   67   25   57   61   69   107  121  
  Received Heat Transfer   2574  | .    138  .    .    66   189  756  741  45   114  .    525  
  Effects                  2     | .    .    .    .    .    .    .    1    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    1    .    .    .    .    
    Interference           1     | .    .    .    .    .    .    .    .    1    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           3     | .    .    .    .    .    .    1    2    .    .    .    .    
  Combat Hostiles          3     | .    .    .    .    .    .    1    2    .    .    .    .    
  Parts Fried              5     | .    1    .    .    .    .    1    3    .    .    .    .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    2    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Parts Melted             7     | .    1    .    .    .    2    1    .    .    .    .    3    
  Heat Transferred         7689  | 74   544  25   .    547  2072 2015 959  111  407  .    935  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      10    | .    1    2    .    .    .    3    4    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Peak Influence             620  | 5   265 141 .   70  229 388 620 .   .   .   .   
  Initial                  56   | .   3   1   .   .   27  56  22  .   .   .   .   
  Average                  172  | 2   73  38  .   19  107 170 314 .   .   .   .   
Maximum Alert Level        2    | .   1   .   .   .   1   1   2   .   .   .   .   
  Low Security (%)         68   | 100 93  100 .   100 92  66  37  .   .   .   .   
  Level 1                  19   | .   6   .   .   .   7   33  23  .   .   .   .   
  Level 2                  11   | .   .   .   .   .   .   .   38  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          20   | .   2   .   .   .   1   7   10  .   .   .   .   
  Investigation            8    | .   1   .   .   .   1   1   5   .   .   .   .   
  Extermination            4    | .   .   .   .   .   .   .   4   .   .   .   .   
  Reinforcement            5    | .   1   .   .   .   .   3   1   .   .   .   .   
  Assault                  2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Distress Signals           7    | .   2   .   .   1   .   2   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              201  | .   30  7   .   10  19  58  50  6   8   .   13  
  Peak Tracking Total      6    | .   4   4   .   4   4   6   4   3   5   .   6   
  Tactical Retreats        13   | .   .   .   .   2   4   1   6   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Traps Triggered            3    | .   .   .   .   .   .   1   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   3   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Machines Disabled          22   | .   1   .   .   .   1   7   10  1   .   .   2   
  Max in Single Turn       3    | .   1   .   .   .   1   1   3   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Machines Accessed          41   | .   6   .   4   .   2   16  13  .   .   .   .   
  Terminals                28   | .   5   .   .   .   2   13  8   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                108  | .   18  .   4   .   11  47  28  .   .   .   .   
  Successful               60   | .   13  .   4   .   5   28  10  .   .   .   .   
  Failed                   48   | .   5   .   .   .   6   19  18  .   .   .   .   
    Catastrophic           11   | .   .   .   .   .   3   2   6   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   59   | .   8   .   .   .   8   20  17  1   .   5   .   
  Terminals                89   | .   17  .   .   .   11  39  22  .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   .   7   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   1   2   .   .   .   .   
Terminal Hacks             36   | .   8   .   4   .   4   16  4   .   .   .   .   
  Record                   5    | .   .   .   4   .   1   .   .   .   .   .   .   
  Part Schematic           1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Robot Analysis           2    | .   1   .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   .   1   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   4   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   1   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Alert Level              3    | .   1   .   .   .   .   2   .   .   .   .   .   
  Unreport Threat          6    | .   1   .   .   .   .   4   1   .   .   .   .   
  Locate Traps             6    | .   2   .   .   .   1   2   1   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       6    | .   .   .   .   .   .   6   .   .   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Repair                   3    | .   .   .   .   .   .   3   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         16   | .   5   .   .   .   1   5   5   .   .   .   .   
  Terminals                14   | .   4   .   .   .   1   5   4   .   .   .   .   
    Track                  3    | .   1   .   .   .   1   1   .   .   .   .   .   
    Botnet                 10   | .   2   .   .   .   .   4   4   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   .   .   .   .   
    Extract                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         32   | .   4   .   .   .   2   15  11  .   .   .   .   
  Full Trace Events        5    | .   .   .   .   .   1   1   3   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   .   .   1   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   3   .   .   .   .   .   
  Time                     118  | .   .   .   .   .   .   118 .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total Allies               18   | .    .    .    .    .    .    12   .    .    .    6    .    
  Largest Group            10   | .    .    .    .    .    .    10   .    .    .    6    6    
  Highest-Rated Group      315  | .    .    .    .    .    .    173  .    .    .    315  315  
  Highest-Rated Ally       94   | .    .    .    .    .    .    31   .    .    .    94   94   
Total Orders               3    | .    .    .    .    .    .    3    .    .    .    .    .    
  STAY                     1    | .    .    .    .    .    .    1    .    .    .    .    .    
  EXPLORE                  1    | .    .    .    .    .    .    1    .    .    .    .    .    
  RETURN                   1    | .    .    .    .    .    .    1    .    .    .    .    .    
Ally Attacks               103  | .    .    .    .    .    .    32   .    .    .    .    71   
  Total Damage             1773 | .    .    .    .    .    .    585  .    .    .    .    1188 
  Kills                    15   | .    .    .    .    .    .    5    .    .    .    .    10   
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Dee 
Robot Analysis Total       2    | .   1   .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    9    | .   .   2   .   .   .   .   .   2   2   3   .   
Drone Launches             2    | .   .   .   .   .   .   2   .   .   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   1   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Turns Passed               14825 | 83   1232 605  893  755  723  3079 2745 1009 1123 1471 1107 
Spaces Moved               6515  | 42   552  316  488  309  260  1198 1209 463  512  722  444  
  Core                     3     | 3    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   3888  | 39   333  .    .    .    .    359  1209 463  512  722  251  
  Legs                     2624  | .    219  316  488  309  260  839  .    .    .    .    193  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  210  210  180  175  200  200  200  170  
  Average Speed            193   | 152  177  180  182  210  210  197  180  200  200  200  209  
  Slowest Speed            290   | 160  200  180  210  210  210  270  200  200  200  200  290  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 4    80   76   91   66   34   94   29   54   76   84   61   
  Regions Visited          11
    Branch Regions         8
  Pre-discovered Areas     5     | .    1    3    .    .    .    .    .    .    .    1    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    1    1    .    .    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    .    1    .    .    1    1    .    
Scrap Searched             14    | .    .    1    .    1    .    .    .    9    1    2    .    
Spaces Dug                 25    | .    .    1    .    .    .    12   10   2    .    .    .    
Terrain Destroyed          144   | .    5    6    .    .    .    21   88   2    2    .    20   
  Melee                    8     | .    .    .    .    .    .    .    8    .    .    .    .    
  Projectile               16    | .    .    .    .    .    .    6    5    2    2    .    1    
  AOE                      120   | .    5    6    .    .    .    15   75   .    .    .    19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -8   -7   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Sto  Fac  Low  Low  Zio  Dee  
Total                      7946 | 54   694  337  494  364  357  1705 1535 510  562  751  583  
  Wait                     370  | .    39   3    .    16   15   195  72   4    3    14   9    
  Move                     6504 | 41   551  315  487  308  259  1197 1208 462  511  721  444  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  117  | 4    17   .    3    2    15   40   14   4    2    4    12   
  Fast Attach              59   | 6    3    2    .    .    5    15   8    1    1    .    18   
  Attach                   69   | .    4    2    .    3    5    11   11   4    6    4    19   
  Detach                   38   | .    3    2    .    .    4    3    6    2    .    4    14   
  Swap                     145  | 1    9    3    2    6    5    43   39   12   15   3    7    
  Drop                     123  | .    6    1    2    1    7    59   18   .    1    1    27   
  Fire                     465  | 2    55   9    .    28   42   121  132  21   22   .    33   
  Melee                    30   | .    .    .    .    .    .    17   13   .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3    | .    1    .    .    .    .    2    .    .    .    .    .    
  Crush                    21   | .    6    .    .    .    .    .    14   .    1    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    2    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: *Sto x2)
-8/Storage
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location       | Event
    32 | -11/Scrapyard  | Discovered new exit (range 15)
    84 | -11/Scrapyard  | Entered Materials
   198 | -10/Materials  | Discovered new exit (range 11)
   323 | -10/Materials  | Build established: Mutant
   405 | -10/Materials  | Discovered new exit (range 13)
   722 | -10/Materials  | Discovered new exit (range 13)
   897 | -10/Materials  | Discovered new exit (range 18)
  1161 | -10/Materials  | Core integrity fell below 50%
  1316 | -10/Materials  | Entered Mines
  1368 | -10/Mines      | Met a Derelict bent on vengeance
  1460 | -10/Mines      | Learned location of Storage (-8)
  1574 | -10/Mines      | Discovered new exit (range 3)
  1601 | -10/Mines      | Learned location of Mines (-9)
  1732 | -10/Mines      | Learned location of Zion (-7)
  1892 | -10/Mines      | Discovered new exit (range 9)
  1914 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
  1914 | -10/Mines      | Discovered new exit (range 5)
  1921 | -10/Mines      | Entered Exiles
  1921 | -10/Exiles     | Found Exiles lab abandoned
  2789 | -10/Exiles     | Discovered new exit (range 14)
  2814 | -10/Exiles     | Entered Mines
  2849 | -9/Mines       | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3237 | -9/Mines       | Assembled infested the area
  3375 | -9/Mines       | Build established: Hauler-Mutant
  3395 | -9/Mines       | Core integrity fell below 20%
  3556 | -9/Mines       | Discovered new exit (range 3)
  3569 | -9/Mines       | Entered Materials
  3569 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x3
  4224 | -8/Materials   | Discovered new exit (range 6)
  4267 | -8/Materials   | Identified exit to Storage
  4292 | -8/Materials   | Entered Storage
  4425 | -8/Storage     | Met a pair of Derelict thieves
  4635 | -8/Storage     | Garrison activated, responded to threat
  5093 | -8/Storage     | Lost 5 parts (1p3n1u)
  5277 | -8/Storage     | Repaired Enh. Autogun
  5658 | -8/Storage     | Discovered new exit (range 12)
  5874 | -8/Storage     | Repaired Lgt. Armor Plating
  5909 | -8/Storage     | Repaired EMP Blaster
  6103 | -8/Storage     | Found Prototype Protection
  6103 | -8/Storage     | Identified Lgt. Regenerative Plating
  6642 | -8/Storage     | Core integrity fell below 50%
  6709 | -8/Storage     | Assisted by bots powering up and referring to "LRC-V3"
  6762 | -8/Storage     | Found Prototype Launcher
  6762 | -8/Storage     | Identified Gui. Missile Launcher
  7011 | -8/Storage     | Build established: Commander-Mutant
  7371 | -8/Storage     | Entered Factory
  7371 | -7/Factory     | Evolved 2 slots: Utility x2
  7469 | -7/Factory     | Identified exit to Lower Caves
  7658 | -7/Factory     | Build established: Hauler-Mutant
  9414 | -7/Factory     | Lost 3 parts (1p1n1w)
 10116 | -7/Factory     | Entered Lower Caves
 10140 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 10151 | -7/Lower Caves | Found Prototype Special Weapon
 10266 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 10278 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 10347 | -7/Lower Caves | Learned 4 Factory zone layouts
 10482 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 10893 | -7/Lower Caves | Learned 4 Factory zone layouts
 11097 | -7/Lower Caves | Discovered new exit (range 5)
 11103 | -7/Lower Caves | Identified exit to Lower Caves
 11125 | -7/Lower Caves | Entered another Lower Caves area
 11408 | -7/Lower Caves | Learned Factory trap positions
 11647 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 11657 | -7/Lower Caves | Spotted B-75 Beast
 11680 | -7/Lower Caves | System corruption reached 10%
 11715 | -7/Lower Caves | Destroyed B-75 Beast
 11743 | -7/Lower Caves | Lost 6 parts (1n1u4w)
 12230 | -7/Lower Caves | Discovered new exit (range 6)
 12248 | -7/Lower Caves | Entered Zion
 12369 | -7/Zion        | Given A8's code to call for help
 12381 | -7/Zion        | Discovered new exit (range 12)
 12471 | -7/Zion        | System corruption cleaned by Quarantine Array
 12553 | -7/Zion        | Learned location of Warlord (-5)
 12603 | -7/Zion        | Gained Derelict followers
 12711 | -7/Zion        | Learned 4 Factory zone layouts
 12909 | -7/Zion        | Learned 12 Factory zone layouts
 12915 | -7/Zion        | Learned location of 1 exit from Factory
 13049 | -7/Zion        | Acquired unknown access codes intercepted by a Zionite
 13179 | -7/Zion        | Found Prototype Device
 13540 | -7/Zion        | Identified Mobile Refinery Mk. CCLXVII
 13577 | -7/Zion        | Opened final containment barrier to the Deep Caves
 13594 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 13616 | -7/Zion        | Enhanced Grunt warped into view, answering call for help
 13627 | -7/Zion        | Discovered new exit (range 3)
 13627 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 13641 | -7/Zion        | Identified Molecular Deconstructor
 13719 | -7/Zion        | Entered Deep Caves
 13719 | -7/Deep Caves  | Accompanied by 6 allies
 13934 | -7/Deep Caves  | Z-Facility disabled
 13945 | -7/Deep Caves  | Attacked by Z-Imprinter
 13963 | -7/Deep Caves  | Allies destroyed Z-Imprinter
 13992 | -7/Deep Caves  | Found Prototype Protection
 13992 | -7/Deep Caves  | Identified Zio. Weapon Casing
 14029 | -7/Deep Caves  | Found Zio. Weapon Casing
 14145 | -7/Deep Caves  | Core integrity fell below 50%
 14157 | -7/Deep Caves  | Lost 4 parts (1p1n1u1w)
 14225 | -7/Deep Caves  | Found Zio. Weapon Casing
 14252 | -7/Deep Caves  | Found Zio. Weapon Casing
 14260 | -7/Deep Caves  | Found Prototype Protection
 14260 | -7/Deep Caves  | Identified Zio. Heavy Carapace
 14270 | -7/Deep Caves  | Found Zio. Heavy Carapace
 14291 | -7/Deep Caves  | Found Zio. Weapon Casing
 14492 | -7/Deep Caves  | Discovered new exit (range 7)
 14772 | -7/Deep Caves  | Spotted as-62280
 14798 | -7/Deep Caves  | Core integrity fell below 20%
 14826 | -7/Deep Caves  | Destroyed by as-62280 with Assembled Focal Cannon

 Last Messages 
---------------
14519_ Acquired 18 matter.
14524_ Acquired 7 matter.
14774_ as-62280: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS"
14774_ VC-ADL(g) destroyed.
14776_ Dropped Zio. Laser-S.
14777_ Dropped Enh. Autogun.
14779_ ZR-W5X(s) destroyed.
14779_ Destroyed Beamcaster.
14779_ Destroyed Imp. Heat Sink.
14784_ Destroyed Imp. Treads.
14784_ Destroyed Heat Sink.
14784_ Destroyed Flamer.
14791_ Zio. Heavy Carapace destroyed.
14800_ Antimatter Reactor destroyed.
14809_ as-62280 knocked back.
14813_ Zio. Heavy Carapace destroyed.
14819_ Destroyed Prototype Device.
14819_ as-62280 knocked back.
14820_ as-62280 GOLEM Unit beginning Prototype Device integration.
14821_ as-62280 Prototype Device integration complete.

 Map 
-----
+----------------------------------------------------+
|   ???????????????????????????????????????????    ? |
|   ???????????????????????????????????????????#   ? |
|   ????????????????????????????????????????????#    |
|   ????????????????????????????????????????????#    |
|   ?????????????????????????   ????????????????#    |
|   ??????????????????????      ?????????   ?????#   |
|   ????????????????????/       ?????????   ?????#   |
|   ??????????????????    !/    #????????   ????##   |
|   ???????????????             #???###?#   ????#    |
|   ?????????????               #???#  ?    ????#    |
|   ???????????   !   !         #???# #?#  #????#### |
|   ???????????                 ##?## #?#  #???????? |
|   ??????????                   ###  ###  #???????# |
|   ??????????      = ]  ]  !    ##    ##  #??????## |
|   ?????????                    ##     #  ##???###  |
|   ?????????    =       M       ##     #   ##??#    |
|   ?????????          %                     #??#    |
|   ????????"""     =     ]                  #??#### |
|   ????????"              !                 #?????? |
|   ?????????"            G%     ####       #??????? |
|   ????????"                    #??##      #??????? |
|   ?????????"             [    ##???#   #  #??????? |
|   ????????"              [;   #????##  #  ######## |
|   ????????"       #### #; ## ##?????####           |
|   ????????""" ???????# ?# ####?????????#           |
|   ???????????????????#??#@#????????????########### |
|   ??????????????????????#;#??????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           60
Coolant Potential          50
Energy Generation          27
Energy Capacity            770
Matter Stores              300
Matter Capacity            500
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             1200
Resistance: KI             20
Resistance: TH             10
Power Shielding            66
Weapon Shielding           100
Evasion (%)                40
Targeting Accuracy         8
Target Analysis            5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
 Adv. Terrain Scanner | -8/Storage | Hacked
    Sml. Storage Unit | -7/Factory | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NetworkGuidedRigger
  Manual?         0
Play Time         02:39:37
  Cumulative      156.7 hours
  Start           2020.09.21 @ 20:02:24
  End             2020.09.23 @ 01:06:39
Sessions          12
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          102
  Rogue           102
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/1/0/0/0/0/0/0
Lore%             66
Gallery%          78
Achievement%      66
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              12/Terminus
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4218525-562c-4ab8-9eee-534239a5549a