Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.11.30 @ 21:43:58 // Halloween2020/ForbiddenLore

Player: CrossedViper

Result: Destroyed by ZX-C33 with Makeshift Spear

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (360)      360
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (-391)               -391
              TOTAL SCORE: 1169

 Bonus
-------
Follower Combat Kills      7
Aligned with FarCom        300
Friendly Fire              -698

 Cogmind 
---------
Core Integrity             0/250
Matter                     253/300
Energy                     310/310
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -10/Exiles

 Parts 
-------
>                     --- POWER (1) --------
           Reinforced Fission Core
>                     --- PROPULSION (2) ---
                Light Treads
             Advanced Myomer Leg
>                     --- UTILITY (2) ------
                Large Storage Unit
                Light Armor Plating
>                     --- WEAPON (2) -------
            Makeshift Spear
>                     --- INVENTORY (10) ---
                Light Ion Engine
                Light Treads
                      Gravity Neutralizing Apparatus
  Faulty Experimental Sensor Array
             Advanced Weapon Cycler
                Light Armor Plating
                Light Armor Plating
                      8R-AWN's Boregun
                Light Cannon
                Light Cannon

 Peak State 
------------
>              --- POWER ------------
    Reinforced Fission Core
>              --- PROPULSION -------
         Light Treads
      Advanced Myomer Leg
>              --- UTILITY ----------
         Large Storage Unit
               Gravity Neutralizing Apparatus
>              --- WEAPON -----------
               AWS/Gauss
>              --- INVENTORY --------
         Light Ion Engine
         Light Treads
  Experimental Sensor Array
      Advanced Weapon Cycler
         Light Armor Plating
         Light Armor Plating
         Light Armor Plating
               8R-AWN's Boregun
         Light Cannon
         Light Cannon
[Rating: 41]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Gravity Neutralizing Apparatus
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             18   | .   4   2   12  
  Power                    1    | .   .   .   1   
    Engine                 .    | .   .   .   .   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               3    | .   .   1   2   
    Treads                 1    | .   .   .   1   
    Leg                    2    | .   .   1   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   2   .   5   
    Device                 1    | .   .   .   1   
    Storage                2    | .   2   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | .   2   1   4   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       3    | .   1   1   1   
    Launcher               2    | .   1   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        1    | .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   
Parts Lost                 3    | .   .   .   3   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      3    | .   .   .   3   
Average Slot Usage (%)     97   | .   98  100 92  
  Engine                   12   | .   14  14  9   
  Core                     1    | .   .   .   4   
  Treads                   1    | .   .   .   5   
  Leg                      26   | .   28  28  22  
  Storage                  25   | .   26  28  21  
  Protection               2    | .   .   .   6   
  Ballistic Gun            4    | .   7   .   5   
  Ballistic Cannon         13   | .   6   19  15  
  Launcher                 7    | .   13  8   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             50   | 11  43  43  50  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  2    | .   2   2   2   
  Average Overweight (x)   1    | .   1   2   1   
Largest Inventory Capacity 16   | .   16  16  16  
  Average Capacity         14   | .   15  16  13  
  Most Carried             16   | .   16  16  16  
  Average Carried          13   | .   10  15  12  
  Final Capacity           16   | 6   16  16  10  
  Final Carried            16   | 6   16  16  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Scr Mat Min Exi 
Matter Collected           602  | 200 61  167 174 
  Remotely                 .    | .   .   .   .   
Salvage Created            649  | .   198 133 318 
  Parts                    52   | .   13  8   31  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Combat Hostiles Destroyed  15   | .   6   5   4   
  Guns                     2    | .   .   .   2   
  Cannons                  6    | .   3   3   .   
  AOE                      7    | .   3   2   2   
Classes Destroyed          7    | .   2   2   3   
  Worker                   1    | .   1   .   .   
  Recycler                 1    | .   .   1   .   
  Turret                   1    | .   .   .   1   
  Swarmer                  5    | .   .   5   .   
  Grunt                    6    | .   6   .   .   
  Zionite                  4    | .   .   .   4   
  Assembled                7    | .   .   .   7   
Best Kill Streak           5    | .   3   3   5   
  Combat Bots Only         3    | .   2   3   3   
Max Kills in Single Turn   4    | .   2   2   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   2   2   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   3   
  8R-AWN (-10/Exiles)
  EX-DEC (-10/Exiles)
  EX-BIN (-10/Exiles)

 Combat                         | -11  -10  -10  -10  
--------                   Run  | Scr  Mat  Min  Exi  
Damage Taken               1662 | .    209  120  1333 
  Core                     273  | .    23   17   233  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    
Volleys Fired              33   | .    15   16   2    
  Largest                  2    | .    2    2    1    
  Hottest                  70   | .    65   70   33   
Shots Fired                154  | .    21   22   111  
  Gun                      109  | .    .    .    109  
  Cannon                   28   | .    7    21   .    
  Launcher                 17   | .    14   1    2    
  Special                  .    | .    .    .    .    
  Kinetic                  137  | .    7    21   109  
  Thermal                  .    | .    .    .    .    
  Explosive                17   | .    14   1    2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         39   | .    4    4    39   
  Robot Miss Streak        4    | .    2    3    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
  Autonomous               110  | .    .    .    110  
Shots Hit Robots           119  | .    7    11   101  
  Core Hits                54   | .    12   7    35   
  Critical Hits            2    | .    .    .    2    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    2    
Melee Attacks              4    | .    .    .    4    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 4    | .    .    .    4    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3910 | .    557  351  3002 
  Guns                     2572 | .    .    .    2572 
  Cannons                  261  | .    70   191  .    
  Explosions               991  | .    487  160  344  
  Melee                    86   | .    .    .    86   
  Ramming                  .    | .    .    .    .    
  Kinetic                  2833 | .    70   191  2572 
  Thermal                  .    | .    .    .    .    
  Explosive                991  | .    487  160  344  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 86   | .    .    .    86   
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            26   | .    17   9    .    
  Projectiles              4    | .    .    4    .    
  Explosions               22   | .    17   5    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 2    | .    .    2    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    2    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      55   | .    55   .    .    
  Shots                    2    | .    2    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        54   | .    36   54   .    
  Average Temperature      20   | .    13   28   .    
  Received Heat Transfer   90   | .    90   .    .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    .    1    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Peak Influence             194  | .   194 160 .   
  Initial                  75   | .   .   75  .   
  Average                  82   | .   79  84  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | .   100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   2   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              47   | .   20  6   21  
  Peak Tracking Total      5    | .   4   3   5   
  Tactical Retreats        9    | .   4   .   5   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Scr Mat Min Exi 
Machines Disabled          15   | .   2   1   12  
  Max in Single Turn       1    | .   1   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Machines Accessed          3    | .   2   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                5    | .   4   .   1   
  Successful               2    | .   1   .   1   
  Failed                   3    | .   3   .   .   
    Catastrophic           1    | .   1   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   5    | .   4   .   1   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
    Botnet                 1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   2   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Scr Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Scr Mat Min Exi 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   .   
  Highest-Rated Group      31   | .   .   31  .   
  Highest-Rated Ally       31   | .   .   31  .   
Total Orders               .    | .   .   .   .   
Ally Attacks               10   | .   .   10  .   
  Total Damage             87   | .   .   87  .   
  Kills                    1    | .   .   1   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Scr Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -10 
-------------              Run  | Scr Mat Min Exi 
Turns Passed               2081 | .   648 796 637 
Spaces Moved               1075 | 1   334 419 321 
  Core                     .    | .   .   .   .   
  Treads                   6    | .   .   .   6   
  Legs                     1069 | 1   334 419 315 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 180 150 
  Average Speed            174  | 120 174 180 167 
  Slowest Speed            180  | 120 180 180 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       59   | 2   77  86  73  
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          91   | .   47  7   37  
  Melee                    .    | .   .   .   .   
  Projectile               22   | .   .   .   22  
  AOE                      69   | .   47  7   15  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Scr Mat Min Exi 
Total                      1239 | .   380 442 417 
  Wait                     67   | .   7   .   60  
  Move                     1072 | .   333 418 321 
  Hop                      .    | .   .   .   .   
  Pick Up                  27   | .   16  3   8   
  Fast Attach              2    | .   .   .   2   
  Attach                   7    | .   2   .   5   
  Detach                   .    | .   .   .   .   
  Swap                     9    | .   2   2   5   
  Drop                     18   | .   5   3   10  
  Fire                     33   | .   15  16  2   
  Melee                    4    | .   .   .   4   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  296 | -10/Materials | Discovered new exit (range 9)
  303 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 15)
  513 | -10/Materials | Discovered new exit (range 8)
  649 | -10/Materials | Entered Mines
  702 | -10/Mines     | Learned location of Storage (-7)
  745 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  751 | -10/Mines     | Found Prototype Device
  784 | -10/Mines     | Discovered new exit (range 5)
  931 | -10/Mines     | Discovered new exit (range 8)
 1033 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1102 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1102 | -10/Mines     | Discovered new exit (range 5)
 1134 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1445 | -10/Mines     | Entered Exiles
 1490 | -10/Exiles    | Met 8R-AWN
 1519 | -10/Exiles    | Met EX-HEX
 1573 | -10/Exiles    | Met EX-BIN
 1595 | -10/Exiles    | Aligned with FarCom system
 1597 | -10/Exiles    | Given EX-Vault access code
 1638 | -10/Exiles    | Opened EX-Vault
 1655 | -10/Exiles    | Found AWS/Gauss
 1696 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1793 | -10/Exiles    | Attacked by the Exiles
 1843 | -10/Exiles    | Core integrity fell below 50%
 1846 | -10/Exiles    | Destroyed 8R-AWN
 1866 | -10/Exiles    | Found Prototype Ballistic Gun
 1876 | -10/Exiles    | Lost 3 parts (2n1u)
 2020 | -10/Exiles    | Destroyed EX-DEC
 2030 | -10/Exiles    | Destroyed EX-BIN
 2077 | -10/Exiles    | Core integrity fell below 20%
 2082 | -10/Exiles    | Destroyed by ZX-C33 with Makeshift Spear

 Last Messages 
---------------
02008_ EX-BIN suffers critical hit.
02008_ Destroyed Prototype Reactor.
02011_ Slug penetrates DK-RAY.
02021_ Slug penetrates Wall.
02024_ Slug penetrates DK-RAY.
02024_ DK-RAY destroyed.
02028_ Destroyed Prototype Device.
02029_ Slug penetrates EX-BIN.
02029_ Destroyed Mak. Hover Unit.
02030_ Slug penetrates EX-BIN.
02030_ EX-BIN: "You can't kill me, my evil twin will get revenge!"
02030_ EX-BIN destroyed.
02031_ AWS/Gauss suddenly breaks down.
02038_ Dropped Broken AWS/Gauss.
02043_ Acquired 24 matter.
02052_ Acquired 12 matter.
02055_ Acquired 25 matter.
02058_ Acquired Mak. Spear.
02079_ ZX-C33 suffers critical hit.
02079_ Destroyed Mak. Leg.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????? ##"          |
| ???????????????????????????????????????#  ""       |
| ???????????????????????????????????????#""         |
| ???????????????????????????????????????#"          |
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| ????????????????????????????????????????###??????# |
| ??????????????????????????????"""""???#"""""?????# |
| ????????????????????????????"""""""????"""""""???# |
| ??????????????????  ???????"""""" "#??#"  """"#??# |
| ?????????????????""  ???#""#""" """????""  """???# |
| ?????????????????""   ??#""#""   ""????""   ""???# |
| ????????????????###"""###""###"""########"""###### |
| ????????????"""" ""    """""""   """"""""   ""     |
| ????????????"          """"""   !"""""""           |
| ?????????????""         z       !!%!!!!!           |
| ?????????????"""         @    * !!&!!! !! [        |
| ????????????""      c          = !!! !!!         % |
| ????????????"""        ""             !      ""    |
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|                                                    |
|                                                    |
|                                                    |
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|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    12
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BiocellChargeProtomatter
  Manual?         0
Play Time         00:12:52
  Cumulative      116.6 hours
  Start           2020.11.30 @ 21:30:46
  End             2020.11.30 @ 21:43:58
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          126
  Rogue           119
  Adventurer      0
  Explorer        7
Win Type          -
  Total           1
  Types           0/0/1/0/0/0/0/0/0
Lore%             55
Gallery%          82
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 232f4b81-280b-402a-b8f1-fef9f1172392