Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.19 @ 13:07:12

Player: btmk16

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (16)      80
Value Destroyed (358)      358
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2058

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             355/550
Matter                     300/300
Energy                     71/100
System Corruption          0%
Temperature                Cool (22)
Movement                   Flying (120) Ox1
Location                   -8/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (4) ---
         Flight Unit
>        --- UTILITY (4) ------
         Structural Scanner
>        --- WEAPON (2) -------
         Maul
         Maul
>        --- INVENTORY (5) ----
         Signal Interpreter
  Medium Laser
         Assault Rifle
         Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
           Wheel
   Compact Wheel
>          --- UTILITY ----------
     Small Storage Unit
     Light Armor Plating
>          --- WEAPON -----------
    Medium Laser
           Assault Rifle
>          --- INVENTORY --------
           Structural Scanner
           Signal Interpreter
    Medium Laser
           Particle Gun
           Particle Gun
           Particle Gun
           Particle Gun
           Rocket Launcher
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Impact Weapon            Maul

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             20   | .   2   17  1   
  Power                    3    | .   1   2   .   
    Engine                 3    | .   1   2   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | .   .   8   1   
    Treads                 2    | .   .   2   .   
    Leg                    .    | .   .   .   .   
    Wheel                  2    | .   .   2   .   
    Hover                  .    | .   .   .   .   
    Flight                 5    | .   .   4   1   
  Utility                  3    | .   1   2   .   
    Device                 1    | .   .   1   .   
    Storage                1    | .   .   1   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   1   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   5    | .   .   5   .   
    Energy Gun             1    | .   .   1   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   2   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 6    | .   .   1   5   
  Power                    1    | .   .   .   1   
  Propulsion               4    | .   .   .   4   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      5    | .   .   1   5   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     90   | .   99  85  76  
  Engine                   11   | .   14  10  7   
  Treads                   3    | .   .   7   .   
  Leg                      15   | .   28  7   .   
  Wheel                    3    | .   .   7   .   
  Flight                   9    | .   .   12  33  
  Device                   1    | .   .   .   9   
  Storage                  11   | .   14  10  7   
  Protection               8    | .   13  5   .   
  Energy Gun               10   | .   14  9   .   
  Ballistic Gun            10   | .   14  9   .   
  Impact Weapon            3    | .   .   3   18  
Naked Turns                .    | .   .   .   .   
Heaviest Build             19   | 12  17  19  15  
  Greatest Support         26   | 20  20  26  16  
  Greatest Overweight (x)  1    | .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | .   8   8   8   
  Average Capacity         7    | .   8   7   7   
  Most Carried             8    | .   8   8   7   
  Average Carried          7    | .   7   7   6   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            8    | 6   8   7   4   

 Class Distribution 
--------------------
 74% | Mutant
 25% | Scavenger-Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
 Scavenger-Sprinter | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Scr Mat Mat Mat 
Matter Collected           489  | 200 68  195 26  
  Remotely                 .    | .   .   .   .   
Salvage Created            595  | .   207 346 42  
  Parts                    22   | .   10  12  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  11   | .   5   6   .   
  Guns                     11   | .   5   6   .   
Classes Destroyed          7    | .   1   3   3   
  Worker                   1    | .   .   .   1   
  Tunneler                 1    | .   .   .   1   
  Recycler                 2    | .   .   2   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  4    | .   .   4   .   
  Grunt                    5    | .   5   .   .   
  Sentry                   2    | .   .   2   .   
Best Kill Streak           7    | .   2   7   2   
  Combat Bots Only         3    | .   2   3   .   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Damage Taken               1018 | .   209 361 448 
  Core                     294  | .   64  35  195 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         88   | 100 74  91  .   
Volleys Fired              36   | .   16  20  .   
  Largest                  2    | .   2   2   .   
  Hottest                  70   | .   70  70  .   
Shots Fired                72   | .   32  40  .   
  Gun                      72   | .   32  40  .   
  Cannon                   .    | .   .   .   .   
  Launcher                 .    | .   .   .   .   
  Special                  .    | .   .   .   .   
  Kinetic                  36   | .   16  20  .   
  Thermal                  36   | .   16  20  .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Robot Hit Streak         7    | .   5   7   .   
  Robot Miss Streak        5    | .   3   5   .   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        1    | .   .   1   .   
    Max Gunslinging Chain  1    | .   .   1   .   
Shots Hit Robots           47   | .   18  25  4   
  Core Hits                23   | .   11  12  .   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed 2    | .   .   .   2   
  Critical Strikes         6    | .   .   4   2   
    Burn                   4    | .   .   4   .   
    Smash                  2    | .   .   .   2   
Melee Attacks              9    | .   .   3   6   
  Impact                   9    | .   .   3   6   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            3    | .   .   .   3   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           821  | .   217 320 284 
  Guns                     537  | .   217 320 .   
  Cannons                  .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    284  | .   .   .   284 
  Ramming                  .    | .   .   .   .   
  Kinetic                  239  | .   83  156 .   
  Thermal                  298  | .   134 164 .   
  Explosive                .    | .   .   .   .   
  Electromagnetic          .    | .   .   .   .   
  Impact                   284  | .   .   .   284 
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            185  | .   .   .   185 
  Projectiles              .    | .   .   .   .   
  Explosions               .    | .   .   .   .   
  Melee                    185  | .   .   .   185 
Knockbacks                 3    | .   .   .   3   
  Impact                   3    | .   .   .   3   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   
  Shots                    .    | .   .   .   .   
  Rammed                   .    | .   .   .   .   
Targets Rammed             .    | .   .   .   .   
  Kicked                   .    | .   .   .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        126  | .   126 126 8   
  Average Temperature      47   | .   53  43  5   
  Received Heat Transfer   321  | .   114 72  135 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              2    | .   .   .   2   
  Impact Corruptions       7    | .   .   .   7   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             3    | .   .   3   .   
  Heat Transferred         1184 | .   407 777 .   
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             351  | .   178 351 211 
  Initial                  148  | .   .   74  148 
  Average                  135  | .   91  171 165 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         82   | .   100 62  93  
  Level 1                  17   | .   .   37  6   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   2   .   2   
  Investigation            2    | .   1   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           2    | .   .   1   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              40   | .   8   13  19  
  Peak Tracking Total      17   | .   2   6   17  
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          2    | .   .   1   1   
  Terminals                2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   .   4   6   
  Successful               5    | .   .   3   2   
  Failed                   5    | .   .   1   4   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   6    | .   .   3   3   
  Terminals                10   | .   .   4   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             4    | .   .   2   2   
  Robot Analysis           2    | .   .   1   1   
  Branch Access Points     1    | .   .   .   1   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   
  Terminals                1    | .   .   1   .   
    Botnet                 1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   .   1   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       2    | .   .   1   1   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Scr Mat Mat Mat 
Turns Passed               643  | .   283 285 75  
Spaces Moved               591  | 1   153 258 179 
  Core                     .    | .   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     210  | 1   153 56  .   
  Wheels                   42   | .   .   42  .   
  Hover                    .    | .   .   .   .   
  Flight                   339  | .   .   160 179 
  Fastest Speed            31   | 120 120 31  31  
  Average Speed            67   | 120 120 60  31  
  Slowest Speed            120  | 120 120 120 117 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            6    | .   .   2   4   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       20   | 3   28  23  27  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 4    | .   .   3   1   
Terrain Destroyed          4    | .   .   3   1   
  Melee                    4    | .   .   3   1   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      743  | .   220 340 183 
  Wait                     71   | .   45  25  1   
  Move                     577  | .   152 253 172 
  Hop                      5    | .   .   2   3   
  Pick Up                  9    | .   3   6   .   
  Fast Attach              11   | .   1   10  .   
  Attach                   6    | .   .   5   1   
  Detach                   1    | .   .   1   .   
  Swap                     3    | .   1   2   .   
  Drop                     16   | .   2   13  1   
  Fire                     36   | .   16  20  .   
  Melee                    8    | .   .   3   5   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: *Sto)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  260 | -10/Materials | Discovered new exit (range 12)
  284 | -10/Materials | Entered another Materials area
  284 | -9/Materials  | Evolved 2 slots: Propulsion x2
  315 | -9/Materials  | Build established: Mutant
  568 | -9/Materials  | Discovered new exit (range 5)
  569 | -9/Materials  | Entered another Materials area
  569 | -8/Materials  | Evolved 2 slots: Utility x2
  590 | -8/Materials  | Identified exit to Storage
  644 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00606_ Destroyed Wheel.
00606_ T-07 Excavator system corrupted by crushing effect. <x2>
00606_ T-07 Excavator knocked back.
00607_ T-07 Excavator system terminally corrupted.
00607_ Seismic Detector fried.
00610_ Acquired 13 matter.
00611_ Sneak attack on R-06 Scavenger.
00611_ R-06 Scavenger knocked back.
00626_ W-25 Informer sends out distress signal.
00633_ Lgt. Ion Engine destroyed.
00635_ Flight Unit destroyed. <x2>
00637_ Dropped Sml. Storage Unit.
00638_ Flight Unit destroyed.
00641_ Destroyed Imp. Signal Interpreter.
00641_ Destroyed Imp. Hover Unit.
00641_ W-25 Informer system corrupted by crushing effect. <x2>
00642_ W-25 Informer system terminally corrupted.
00642_ Imp. Hover Unit fried.
00644_ Acquired 5 matter.
00644_ Flight Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| #######################??????????????????????????? |
|             ###########??????????????????????????? |
|             ### """ [##??????????????????????????? |
|             ### "R"  ##??????????????????????????? |
|             ### " "  ##??????????????????????????? |
|             ###      ##??????????????????????????? |
|        !    ###      ##??????????????????????????? |
| #####+#########      ############### ? ##????????? |
| ###     ##########+#################   ##????????? |
| ###           ss[!           g           ????????? |
| ###         g s  [ s       g             ????????? |
|   #        a   g   ss   %@  g     w      ????????? |
|   # !   ###/###   #################??????????????? |
|   ### ####   ##   ##      #######  ??????????????? |
|   ### ####   ##   ##?????????????????????????????? |
|   ### ####   ##   ##?????????????????????????????? |
|   ### ####   ##   ##?????????????????????????????? |
|   ### ??##   ##   ## ????????????????????????????? |
|   ### ??##   ##   ## ????????????????????????????? |
|   ### ??##   "     ##????????????????????????????? |
|   ### ########            ???????????????????????? |
|   ### ########  >         / "????????????????????? |
|   ### ####??##            # "????????????????????? |
| ### [   ##??##     ####   # ?????????????????????? |
|         ##??###########   # ?????????????????????? |
|         ##??#########???? # ?????????????????????? |
|         ##??????????????? # ?????????????????????? |
| ###     ##??????????????? ##?????????????????????? |
| ##########???????????????????????????????????????? |
| #?########???????????????????????????????????????? |
| ########### ?????????????????????????????????????? |
| ########### ?????????????????????????????????????? |
|   ###     # ?????????????????????????????????????? |
|   ###     # ?????????????????????????????????????? |
|           + ?????????????????????????????????????? |
|   ###     # ?????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerHugeLeg
  Manual?         0
Play Time         00:11:35
  Cumulative      235.4 hours
  Start           2022.05.19 @ 12:57:17
  End             2022.05.19 @ 13:07:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          327
  Rogue           327
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             64
Gallery%          76
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee854d5f-2e56-492b-aee0-b5a76bb0768c