Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 16:14:56 Player: Lunace Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (179) 895 Value Destroyed (6302) 6302 Prototype IDs (71) 1420 Alien Tech Used (3) 600 Bonus (6842) 6842 TOTAL SCORE: 25959 Bonus ------- High Alert Combat Kills 343 Follower Combat Kills 299 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Met MAIN.C 5000 Cogmind --------- Core Integrity 0/1600 Matter 274/300 Energy 80/100 System Corruption 9% Temperature Cool (0) Movement Hovering (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Cooled Antigrav System > --- UTILITY (15) ----- Advanced Target Analyzer Advanced Target Analyzer Improved Armor Integrity Analyzer Advanced Transmission Jammer Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Advanced Target Analyzer Advanced Phase Shifter Advanced Component Analysis Suite Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Antigrav System Experimental Gyrokinetic Inverter Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Improved Armor Integrity Analyzer Microactuators Force Booster Advanced Transmission Jammer Experimental ECM Suite Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Advanced System Shield Improved Corruption Screen > --- WEAPON ----------- Fusion Bomb Launcher Longsword +1 > --- INVENTORY -------- Light Quantum Reactor Cooled Antigrav System Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Advanced Phase Shifter Advanced Component Analysis Suite Phasing AFG Dimensional Node Initializer Transdimensional Reconstructor Smartbomb Launcher Improved Plasma Cutter Enhanced Force Lance [Rating: 182] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Hover Unit Antigrav System Utility Microactuators Device Microactuators Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Longsword +1 Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher EMP Blaster Special Weapon Molecular Deconstructor Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 2 . . . . 2 2 2 . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . 1 1 . . Utility 13 | . . . 1 . . . 1 2 . . . . 2 . . . . 2 2 . . . . . 1 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 198 | 7 13 . 15 6 . 1 8 6 3 . . 8 24 1 1 4 1 20 17 2 2 4 4 18 8 7 18 Power 35 | 1 5 . 3 2 . . 1 1 1 . . 2 3 . . 1 . 2 1 . 1 . 2 4 2 . 3 Engine 19 | 1 5 . 3 2 . . 1 1 . . . . 1 . . 1 . 2 . . . . 1 1 . . . Core 7 | . . . . . . . . . 1 . . 2 2 . . . . . . . 1 . 1 . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . 1 . . . . 3 2 . 3 Propulsion 53 | 2 2 . 4 . . . 4 . 1 . . 3 7 . . 1 . 8 5 . . . . 7 3 . 6 Treads 10 | . . . 4 . . . 4 . 1 . . 1 . . . . . . . . . . . . . . . Leg 10 | 2 2 . . . . . . . . . . 2 4 . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 33 | . . . . . . . . . . . . . 3 . . 1 . 8 5 . . . . 7 3 . 6 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 68 | 2 2 . 2 1 . 1 2 3 . . . 1 10 . . 2 . 9 8 1 . 3 . 6 3 7 5 Device 30 | 1 1 . . . . . 1 . . . . 1 3 . . 2 . 5 7 1 . 1 . 3 . 2 2 Storage 5 | 1 1 . . 1 . . . . . . . . 1 . . . . . . . . . . . 1 . . Processor 22 | . . . 1 . . 1 . 2 . . . . 6 . . . . 3 1 . . . . 2 1 3 2 Hackware 6 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 1 2 . Protection 5 | . . . 1 . . . 1 1 . . . . . . . . . . . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 42 | 2 4 . 6 3 . . 1 2 1 . . 2 4 1 1 . 1 1 3 1 1 1 2 1 . . 4 Energy Gun 6 | 1 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Launcher 18 | . . . 2 2 . . 1 2 . . . . . 1 1 . 1 1 2 . 1 . 1 1 . . 2 Special Weapon 4 | . . . . . . . . . 1 . . 2 . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . . . 3 . . . . . . 1 . 1 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 7 | . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . 1 . . 3 Parts Lost 41 | . 3 . 1 . . . . . 2 . . 4 1 . . . . 2 2 . 1 . 1 1 . . 23 Power 9 | . 1 . . . . . . . 1 . . 1 . . . . . 1 . . 1 . 1 . . . 3 Propulsion 10 | . 1 . 1 . . . . . . . . 1 . . . . . . 1 . . . . . . . 6 Utility 15 | . 1 . . . . . . . . . . 1 1 . . . . . 1 . . . . 1 . . 10 Weapon 7 | . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . . . . 4 Highest Loss Streak 20 | . 3 . 1 . . . . . 2 . . 3 1 . . . . 2 1 . 1 . 1 1 . . 20 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 90 100 95 100 100 99 93 96 93 92 92 83 77 86 86 92 96 96 93 90 84 92 91 94 94 94 94 Engine 4 | . 13 14 11 11 11 11 9 7 1 . . . . 6 6 6 6 4 1 . . . 1 . . . . Core 1 | . . . . . . . . . 5 7 7 6 5 . . . . . . . . 5 . 1 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . 3 5 . . . 6 8 8 6 Treads 14 | . . . 26 33 33 33 31 30 30 30 30 25 . . . . . . . . . . . . . . . Leg 2 | . 27 28 4 . . . . . . . . 2 12 . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . 1 20 20 25 26 21 19 21 21 21 21 20 20 20 21 Device 12 | . 12 14 11 11 11 7 2 7 7 7 7 8 8 20 20 20 20 16 19 22 21 21 21 17 17 18 13 Storage 6 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 4 4 4 3 Processor 22 | . . . 3 11 11 14 18 21 23 23 23 23 34 26 26 26 26 33 28 31 31 29 26 24 26 26 24 Hackware 1 | . . . . . . . . . . . . . . . . . . 1 5 . . 3 5 4 7 9 16 Protection 2 | . . . 6 . . . 4 5 7 7 7 2 . . . . . . . . . 1 5 3 . . . Energy Gun 1 | . 15 28 12 . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . . 3 21 22 22 18 15 8 . . . . . . . 2 4 . 3 . 3 4 3 4 4 3 Slashing Weapon 2 | . . . . . . . . . . . . . 3 6 6 6 6 5 4 1 4 1 . 4 4 4 3 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 76 | 12 19 19 31 36 36 36 42 45 45 37 37 42 32 27 27 27 38 38 38 40 32 32 35 61 74 76 75 Greatest Support 83 | 20 20 20 60 60 60 60 80 80 80 80 80 80 65 28 28 40 40 44 44 43 43 33 43 65 80 80 83 Greatest Overweight (x) 8 | . 1 . 1 . . . . . . . . . 1 . . . . 1 . . 8 . . . . . 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 12 | 7 9 10 10 10 15 15 15 15 15 15 15 15 11 10 10 10 10 10 10 10 10 10 10 10 13 15 14 Most Carried 15 | 1 4 3 10 11 15 15 15 15 15 15 14 14 11 6 8 10 10 10 10 10 10 10 9 10 12 15 15 Average Carried 10 | . 1 3 8 8 14 14 13 14 14 14 14 11 9 4 6 9 9 8 8 8 9 9 8 9 9 12 12 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 15 15 5 Final Carried 15 | 1 3 3 8 11 15 14 15 15 15 14 14 11 4 6 8 10 10 7 8 10 8 9 9 9 12 12 3 Class Distribution -------------------- 53% | Mutant 36% | Scavenger-Mutant 10% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Hacker-Mutant | -2/Research Hacker-Mutant | -1/Access Hacker-Mutant | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Matter Collected 3522 | 197 258 . 174 141 . 62 123 89 181 139 . 110 331 38 46 . 104 207 176 21 66 64 180 305 125 93 292 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7751 | 11 385 . 645 410 . 190 74 20 48 20 . 73 625 46 77 . 185 493 1073 . 560 350 430 462 424 368 782 Parts 386 | 2 27 . 41 38 . 7 3 4 2 1 . 4 20 7 4 . 2 18 54 . 7 2 10 41 28 22 42 Haulers Intercepted 12 | . 1 . 3 . . . . . . . . . 1 . . . . 2 4 . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . . . 1 1 . 23 . 3 3 . 2 . . 4 3 2 9 . . . . Prevented 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Combat Hostiles Destroyed 99 | . 10 . 9 6 . 1 . . 4 1 . 4 7 4 5 . 4 3 9 . 4 . 12 4 . . 12 Melee 26 | . . . . . . . . . . . . . 4 . 2 . 1 3 5 . . . . 4 . . 7 Guns 12 | . 10 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 4 | . . . 1 . . . . . . . . . 3 . . . . . . . . . . . . . . AOE 49 | . . . 4 6 . . . . 4 . . . . 4 3 . 3 . 4 . 4 . 12 . . . 5 Classes Destroyed 18 | 1 4 . 2 1 . 2 . 1 1 . . 1 1 . . . . . . . . . 3 . . . 1 Worker 16 | . . . 2 1 . 1 . . . . . . . . . . . 1 2 . . . . 5 . . 4 Builder 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . Tunneler 10 | 1 1 . . 7 . . . . . . . . . . . . . . 1 . . . . . . . . Hauler 12 | . 1 . 3 . . . . . . . . . 1 . . . . 2 4 . . . . . . 1 . Recycler 10 | . . . . . . 2 . . . . . . 2 . . . . 1 1 . . . . . 2 1 1 Operator 5 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 2 . . Drone 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Watcher 25 | . 2 . 3 . . . 2 . . . . . . . . . . . 3 . . . . 2 3 4 6 Swarmer 35 | . 6 . . . . . . . 2 . . 2 3 4 5 . . . 4 . 4 . 1 . . . 4 Grunt 31 | . 4 . 5 6 . . . . . . . 1 3 . . . 2 1 3 . . . 6 . . . . Brawler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Duelist 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Sentry 8 | . . . 4 . . . . . 1 . . . . . . . 1 1 . . . . 1 . . . . Hunter 7 | . . . . . . 1 . . . 1 . . . . . . 1 1 . . . . 1 . . . 2 Programmer 11 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . 4 . . 4 Behemoth 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Packrat 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Samaritan 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Best Kill Streak 7 | 1 4 . 6 7 . 3 2 1 3 1 . 2 5 4 3 . 3 4 7 . 4 . 7 2 2 1 6 Combat Bots Only 7 | . 4 . 3 3 . 1 . . 3 1 . 2 4 4 3 . 3 1 4 . 4 . 7 2 . . 4 Max Kills in Single Turn 6 | 1 1 . 4 6 . 2 1 1 1 1 . 1 1 4 2 . 2 1 2 . 3 . 3 1 1 1 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 2 3 . . . . 1 . . . . 4 2 . 2 . 2 . 3 . 1 . . . 3 Melee 1 | . . . . . . . . . . . . . 1 . 1 . 1 1 1 . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Hostile Shots Fired 593 | . 70 11 25 3 . 8 . 7 68 18 . 65 35 4 8 . 1 7 22 . 4 . 32 12 . . 193 Missed 196 | . 15 2 4 . . 1 . 1 19 6 . 19 11 1 3 . 1 4 7 . 1 . 19 7 . . 75 Damage Taken 9312 | . 570 119 289 169 . 122 . 61 709 153 . 775 411 48 68 . . 275 424 . 96 . 237 168 . . 4618 Core 2430 | . 138 11 49 67 . 25 . 9 42 15 . 12 96 . 14 . . 34 196 . 36 . 40 46 . . 1600 Absorbed by Shields 225 | . . . . . . . . 22 169 34 . . . . . . . . . . . . . . . . . Redirected to Shielding 88 | . . . . . . . . . . . . . . . . . . . . . . . 66 22 . . . Regen/Repaired (Parts) 83 | . 43 . . . . . . . . . . . 34 . . . . . 6 . . . . . . . . Core Remaining (%) 84 | 100 . 40 . . . 64 100 . . . . 88 . . . . 87 96 . . . . 76 96 100 . . Volleys Fired 199 | 4 50 . 23 12 . 4 3 4 21 3 . 14 16 1 2 . 3 1 3 . 2 . 20 . . 2 11 Largest 2 | 2 2 . 2 2 . 2 2 2 2 1 . 1 1 1 1 . 1 1 1 . 1 . 1 . . 1 1 Hottest 119 | 70 115 . 119 66 . 66 66 69 69 . . . 53 49 49 . 49 46 46 . 46 . 46 . . 52 52 Shots Fired 283 | 8 87 . 43 22 1 9 6 5 24 3 . 14 16 1 2 . 3 1 3 . 2 . 20 . . 2 11 Gun 119 | 8 87 . 24 . . . . . . . . . . . . . . . . . . . . . . . . Cannon 32 | . . . 13 3 . . . . . . . . 16 . . . . . . . . . . . . . . Launcher 115 | . . . 6 19 1 9 6 5 24 . . . . 1 2 . 3 1 3 . 2 . 20 . . 2 11 Special 17 | . . . . . . . . . . 3 . 14 . . . . . . . . . . . . . . . Kinetic 46 | 4 26 . . . . . . . . . . . 16 . . . . . . . . . . . . . . Thermal 89 | 4 61 . 24 . . . . . . . . . . . . . . . . . . . . . . . . Explosive 66 | . . . . . . . . 1 21 . . . . 1 2 . 3 . 3 . 2 . 20 . . 2 11 Electromagnetic 65 | . . . 19 22 1 9 6 4 3 . . . . . . . . 1 . . . . . . . . . Robot Hit Streak 21 | 4 9 . 7 5 . 2 3 . 20 21 . 3 4 . . . 2 . 3 . 4 . 7 . . . 10 Robot Miss Streak 3 | 2 3 . 2 2 . 1 1 3 . 1 . 1 3 1 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 327 | 5 59 . 29 7 . 4 4 . 20 2 . 9 24 . 2 . 6 17 38 . 8 9 3 24 10 8 39 Core Hits 235 | 1 21 . 19 18 . 4 2 2 11 . . . 10 4 5 . 7 7 25 . 8 3 40 12 7 6 23 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 24 | 2 4 . 2 . . . . . . . . . 4 . . . 1 1 5 . . . . 2 . . 3 Burn 8 | 2 4 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Blast 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Sever 15 | . . . . . . . . . . . . . 3 . . . 1 1 5 . . . . 2 . . 3 Melee Attacks 299 | . . . . . . . . . . . . . 28 . 4 2 8 31 57 1 11 9 . 40 26 27 55 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 296 | . . . . . . . . . . . . . 28 . 4 2 8 31 57 1 11 9 . 40 26 27 52 Piercing 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Sneak Attacks 34 | . . . . . . . . . . . . . 3 . . . . 6 8 . 3 . . 6 2 3 3 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 21033 | 60 688 . 1316 696 . 164 140 74 772 . . . 1096 359 395 . 645 1143 2928 . 1070 890 2619 1494 771 618 3095 Guns 998 | 60 688 . 250 . . . . . . . . . . . . . . . . . . . . . . . . Cannons 512 | . . . 246 . . . . . . . . . 266 . . . . . . . . . . . . . . Explosions 8236 | . . . 820 696 . 164 140 74 772 . . . . 359 308 . 456 . 595 . 386 . 2619 . . . 847 Melee 11218 | . . . . . . . . . . . . . 830 . 87 . 189 1143 2264 . 684 890 . 1494 771 618 2248 Ramming 69 | . . . . . . . . . . . . . . . . . . . 69 . . . . . . . . Kinetic 426 | 22 138 . . . . . . . . . . . 266 . . . . . . . . . . . . . . Thermal 1203 | 38 550 . 431 184 . . . . . . . . . . . . . . . . . . . . . . . Explosive 6747 | . . . 406 . . . . 46 725 . . . . 359 308 . 456 . 595 . 386 . 2619 . . . 847 Electromagnetic 1370 | . . . 479 512 . 164 140 28 47 . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 11117 | . . . . . . . . . . . . . 830 . 87 . 189 1143 2264 . 684 890 . 1494 771 618 2147 Piercing 101 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 101 Highest Corruption 9 | . . . . 2 2 2 1 . . . . . . . . . . 1 1 2 . . . . . . 9 Average Corruption 1 | . . . . 1 2 2 1 . . . . . . . . . . 1 1 1 . . . . . . 4 Corruption Purged 4 | . . . . . . . . . . . . . . . . . . 1 1 2 . . . . . . . Corruption Blocked 40 | . . . . . . . . 8 . . . . . . . . . . . . . . . . . 1 31 Effects 24 | . . . . 9 5 6 2 . . . . . . . . . . 1 . . . . . . . . 1 Message Errors 3 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 Matter Fused 5 | . . . . 4 . . 1 . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . Energy Discharges 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 4 | . . . . 2 1 . . . . . . . . . . . . 1 . . . . . . . . . Data Loss (major) 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Misfires 3 | . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . Alerts 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2059 | . . . 57 3 . . 12 . . . . . 88 . 7 . 1 130 222 . 252 256 212 232 29 33 525 Projectiles 17 | . . . 14 . . . . . . . . . 3 . . . . . . . . . . . . . . Explosions 390 | . . . 43 3 . . 12 . . . . . . . 7 . 1 . 21 . . . 212 . . . 91 Melee 1652 | . . . . . . . . . . . . . 85 . . . . 130 201 . 252 256 . 232 29 33 434 Knockbacks 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 535 | . . . . 135 . 19 . 12 53 . . . . . . . . 23 109 . . . . . . . 184 Shots 19 | . . . . 10 . 1 . 1 2 . . . . . . . . 1 1 . . . . . . . 3 Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 432 | 80 432 . 371 54 263 118 . . 11 . . 234 . . . . . 8 15 . . . 5 . . . 168 Average Temperature 80 | 45 136 . 118 15 114 57 . . 4 . . 117 . . . . . 8 7 . . . 5 . . . 38 Received Heat Transfer 1099 | . 192 72 138 18 . . . 12 116 . . 162 27 . . . . 18 78 . 9 . 48 . . . 209 Effects 6 | . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Shutdowns 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Matter Decay 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . . . 2 5 . 1 3 . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | 1 7 . 2 . . . . . . . . . . . . . 2 . . . . . . . . . . Heat Transferred 3436 | 259 1850 . 1027 300 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 4 5 . 1 . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Peak Influence 903 | 5 220 67 323 145 . 52 94 45 . . . . 282 . . . . 187 392 . . . . 588 452 481 903 Initial 471 | . 3 52 26 112 . . 20 . . . . . 130 . . . . 60 91 . . . . 471 240 152 112 Average 171 | 2 135 53 162 84 . 32 41 3 . . . . 130 . . . . 72 145 . . . . 454 321 260 630 Maximum Alert Level 3 | . 1 . 1 . . . . . . . . . 1 . . . . . 1 . . . . 2 2 2 3 Low Security (%) 69 | 100 56 100 63 100 . 100 100 100 . . . . 89 . . . . 100 69 . . . . . . 37 6 Level 1 16 | . 43 . 36 . . . . . . . . . 10 . . . . . 30 . . . . 22 82 37 . Level 2 11 | . . . . . . . . . . . . . . . . . . . . . . . . 77 17 24 53 Level 3 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . 1 . 2 . . . 4 4 . . . . 4 . . . . 1 4 . . . 1 2 3 1 10 Investigation 8 | . 1 . 1 . . . . 2 . . . . 1 . . . . . 2 . . . . 1 . . . Extermination 6 | . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 1 . 1 Reinforcement 16 | . . . 1 . . . 1 1 . . . . . . . . . 1 2 . . . . . 2 1 7 Assault 4 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . 2 Garrison 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Distress Signals 8 | . . . . . . . 1 2 . . . . . . . . . 1 2 . . . . . . . 2 Communications Jammed 14 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 7 4 Distress Signals 13 | . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 7 3 Times Spotted 219 | . 18 5 15 6 . 1 2 9 4 1 . 11 9 6 8 . 5 10 20 . 2 . 20 9 6 5 47 Peak Tracking Total 14 | . 5 4 4 4 . 1 2 4 3 1 . 4 3 4 5 . 3 7 7 . 1 . 9 2 1 1 14 Tactical Retreats 26 | . 3 1 1 1 . . . 1 . . . . . 3 2 . . 1 2 . 1 . 1 1 . . 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Traps Triggered 9 | . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . 2 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . 1 . . . 3 . 1 . . 1 . . . 2 . . . . . . Most Traps Carried 4 | . . . . 3 3 3 3 3 4 4 4 4 . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Disabled 23 | . . . 2 1 2 . . 1 1 . . . 5 . . . . 1 2 1 . . 1 . . 3 3 Max in Single Turn 2 | . . . 1 1 2 . . 1 1 . . . 1 . . . . 1 1 1 . . 1 . . 2 2 Garrison Access 6 | . . . . . . . 1 . . . . . 1 . . . . . 2 . . . . 1 . 1 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cycler 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Machines Accessed 74 | . 1 . 2 . 2 . 1 1 . . 3 . 7 1 . . . 6 14 1 1 4 . 8 10 7 5 Terminals 38 | . . . 2 . . . 1 . . . . . 2 . . . . 3 10 . . . . 5 6 5 4 Fabricators 4 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . 1 . Repair Stations 5 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . 1 Recycling Units 8 | . . . . . . . . . . . . . 2 . . . . 2 . . . . . . 4 . . Scanalyzers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . 2 . 1 . Total Hacks 177 | . 3 . 6 . 2 . 2 3 . . 25 . 12 1 . . . 12 32 1 1 17 . 17 16 20 7 Successful 108 | . 2 . 3 . 2 . . . . . 25 . 7 1 . . . 7 20 1 1 17 . 6 2 11 3 Failed 68 | . 1 . 3 . . . 2 3 . . . . 5 . . . . 5 12 . . . . 11 14 8 4 Catastrophic 19 | . . . 1 . . . 1 . . . . . . . . . . 1 4 . . . . 3 6 2 1 Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 49 | . . . 5 . 1 . 2 . 1 . . . 2 . . . . 5 8 . . . . 8 3 11 3 Terminals 83 | . . . 6 . . . 2 . . . . . 3 . . . . 6 23 . . . . 11 9 18 5 Fabricators 8 | . . . . . . . . . . . . . 3 . . . . 1 3 . . . . . . 1 . Repair Stations 13 | . 3 . . . . . . . . . . . 2 . . . . . 3 . . . . 3 . . 2 Recycling Units 15 | . . . . . . . . . . . . . 3 . . . . 5 . . . . . . 7 . . Scanalyzers 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . . . . . . . . . 1 . . . . . 3 . . . . 3 . 1 . Terminal Hacks 71 | . . . 1 . 2 . . . . . 25 . 1 1 . . . 1 9 1 1 17 . 2 1 6 3 Record 14 | . . . . . 1 . . . . . 6 . . . . . . . 1 1 . 5 . . . . . Part Schematic 13 | . . . . . . . . . . . 9 . . . . . . . . . . 4 . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Prototype ID Bank 10 | . . . . . . . . . . . 3 . . . . . . . 1 . . 4 . . . 2 . Open Door 4 | . . . . . . . . . . . . . 1 1 . . . . . . 1 . . . . . 1 Level Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . Branch Access Points 3 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . 1 . Terminal Index 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Unreport Threat 3 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . 1 . Locate Traps 4 | . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 5 | . . . . . . . . . . . . . 2 . . . . 1 2 . . . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Build 3 | . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . . . Repair Station Hacks 7 | . 2 . . . . . . . . . . . 2 . . . . . 2 . . . . 1 . . . Scan Component 4 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . Repair 3 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . Retrieve Components 4 | . . . . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . 1 . Seal Access 5 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . 1 . 1 . Unauthorized Hacks 16 | . . . 2 . . . . . . . . . . . . . . 3 5 . . . . 2 . 4 . Terminals 16 | . . . 2 . . . . . . . . . . . . . . 3 5 . . . . 2 . 4 . Assimilate 4 | . . . . . . . . . . . . . . . . . . 2 1 . . . . . . 1 . Botnet 11 | . . . 1 . . . . . . . . . . . . . . 1 4 . . . . 2 . 3 . Operators 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Used 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 53 | . 1 . 2 . . . 1 1 . . . . 4 . . . . 5 12 . . . . 7 10 6 4 Full Trace Events 4 | . . . . . . . . 1 . . . . 1 . . . . . 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 11 | . . . . . . . . . . . 7 . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 28 | . . . . . . . . . . . 9 . . . . 15 . . . . . 4 . . . . . Parts Built 2 | . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 351 | . . . . . . . . . . . . . 117 . . . . 117 117 . . . . . . . . Total Part Build Rating 14 | . . . . . . . . . . . . . 7 . . . . . 7 . . . . . . . . Parts Repaired 3 | . 1 . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . Time 76 | . 26 . . . . . . . . . . . 22 . . . . . 28 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Machine Destruction 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total Allies 9 | . . . . . . . . . . . . 1 . . . 4 . 2 1 . . . . . . 1 . Largest Group 4 | . . . . . . . . . . . . 1 1 . . 4 4 2 2 . . . . . . 1 1 Highest-Rated Group 112 | . . . . . . . . . . . . 96 96 . . 112 112 62 36 . . . . . . 26 26 Highest-Rated Ally 96 | . . . . . . . . . . . . 96 96 . . 31 31 31 26 . . . . . . 26 26 Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . RETURN 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Ally Attacks 59 | . . . . . . . . . . . . 15 12 . . . 30 2 . . . . . . . . . Total Damage 1460 | . . . . . . . . . . . . 549 432 . . . 435 44 . . . . . . . . . Kills 11 | . . . . . . . . . . . . 7 3 . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 1 1 . 2 . 1 2 1 1 . . 2 . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Drone Recoveries 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . . . . . . . . 13 22 . . . . . . . . Garrisons 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Patrols 4 | . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . Investigations 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Guards 28 | . . . . . . . . . . . . . . . . . . 11 17 . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Turns Passed 14806 | 70 497 44 513 1178 332 203 582 1120 1192 615 133 1168 1015 208 278 421 327 780 735 113 476 193 378 623 515 490 607 Spaces Moved 14246 | 42 242 37 215 410 206 118 304 618 671 347 79 680 694 390 502 683 479 1121 1044 249 346 148 598 1213 928 976 906 Core 49 | 3 . . . . . . . . . . . . . . . . . . . . 45 . . . . . 1 Treads 3472 | . . . 183 410 206 118 304 618 671 347 79 536 . . . . . . . . . . . . . . . Legs 1044 | 39 242 37 32 . . . . . . . . 144 550 . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9681 | . . . . . . . . . . . . . 144 390 502 683 479 1121 1044 249 301 148 598 1213 928 976 905 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 34 | 50 120 120 120 160 160 160 160 170 170 170 170 120 52 52 52 50 50 48 43 43 43 52 43 34 38 40 40 Average Speed 81 | 115 120 120 154 160 160 160 165 170 170 170 170 159 106 52 52 50 50 50 43 43 86 52 51 39 38 40 43 Slowest Speed 450 | 120 190 120 190 160 160 160 170 170 170 170 170 170 190 52 52 52 50 112 50 43 450 52 52 43 40 40 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 44 15 34 73 59 38 34 17 84 66 72 84 16 72 74 85 66 21 39 45 60 60 77 35 39 32 39 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 8 | . . 1 . . 1 . . . . . 1 . . . . 1 . . . 1 . 3 . . . . . Known Exits Taken 16 | . . . 1 . . . 1 . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 . 1 1 1 . 1 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 27 | . . 2 . . . 2 . . 3 2 . 2 . 2 5 2 2 . . 1 . . 4 . . . . Spaces Dug 171 | . . . . . . . . . . . . . 12 . 2 . 29 14 20 . 4 . . 16 15 15 44 Terrain Destroyed 1035 | . . . 30 14 . 7 . 7 77 . . . 18 15 46 . 69 14 47 . 32 . 272 16 15 56 300 Melee 119 | . . . . . . . . . . . . . 12 . 2 . 4 14 20 . 4 . . 16 15 15 17 Projectile 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . AOE 910 | . . . 30 14 . 7 . 7 77 . . . . 15 44 . 65 . 27 . 28 . 272 . . 41 283 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc Com Total 16965 | 53 364 36 356 910 209 125 382 685 699 367 78 739 931 394 516 758 561 1314 1282 254 510 256 649 1340 1067 1058 1072 Wait 1751 | . 50 . 72 475 . . 49 41 2 15 . 24 143 . 5 66 70 119 130 . 146 84 23 47 86 35 69 Move 14220 | 41 241 36 214 409 205 117 303 617 670 346 78 679 693 389 501 682 478 1120 1044 248 345 147 597 1212 927 975 906 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 108 | 1 3 . 14 5 4 1 5 8 1 1 . 2 8 2 2 2 1 6 12 1 1 5 1 6 9 4 3 Fast Attach 89 | 7 4 . 8 1 . . 5 5 1 . . 5 7 . . 2 . 8 5 . 1 2 2 12 3 4 7 Attach 57 | . 4 . 2 . . 1 . 1 1 . . 2 11 1 1 . 1 5 5 2 1 2 2 2 1 3 9 Detach 26 | . 2 . 3 . . . 2 . . . . . 1 1 1 1 . 1 4 2 1 1 2 1 . 2 1 Swap 55 | . 5 . 5 5 . . 3 . 1 . . 1 6 . . 2 . 7 7 . . 1 . 4 4 . 4 Drop 156 | . 5 . 15 3 . 2 12 9 2 2 . 8 18 . . 1 . 16 15 . 2 5 2 16 11 6 6 Fire 199 | 4 50 . 23 12 . 4 3 4 21 3 . 14 16 1 2 . 3 1 3 . 2 . 20 . . 2 11 Melee 299 | . . . . . . . . . . . . . 28 . 4 2 8 31 57 1 11 9 . 40 26 27 55 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / [*Qua]) -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Lost 3 parts (1p1n1u) 315 | -10/Materials | Repaired Med. Laser 383 | -10/Materials | Discovered new exit (range 14) 489 | -10/Materials | Core integrity fell below 50% 528 | -10/Materials | Discovered new exit (range 12) 568 | -10/Materials | Entered Mines 596 | -10/Mines | Learned location of Storage (-9) 602 | -10/Mines | Discovered new exit (range 8) 612 | -10/Mines | Entered Materials 612 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 786 | -9/Materials | Build established: Scavenger-Mutant 831 | -9/Materials | Identified exit to Mines 831 | -9/Materials | Identified exit to Storage 1125 | -9/Materials | Entered Mines 1171 | -9/Mines | Met a Derelict bent on vengeance 1207 | -9/Mines | Excavation squad dispatched 1207 | -9/Mines | A large section of the Mines collapsed 1288 | -9/Mines | Build established: Mutant 1457 | -9/Mines | Excavation squad dispatched 1707 | -9/Mines | Excavation squad dispatched 1957 | -9/Mines | Excavation squad dispatched 2064 | -9/Mines | Found a hidden stash of uninstalled traps 2109 | -9/Mines | Discovered new exit (range 8) 2286 | -9/Mines | Discovered new exit (range 3) 2297 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2297 | -9/Mines | Discovered new exit (range 5) 2303 | -9/Mines | Entered Exiles 2350 | -9/Exiles | Met 8R-AWN 2374 | -9/Exiles | Met EX-HEX 2418 | -9/Exiles | Met EX-BIN 2438 | -9/Exiles | Aligned with FarCom system 2439 | -9/Exiles | Given EX-Vault access code 2478 | -9/Exiles | Opened EX-Vault 2487 | -9/Exiles | Found Longsword +1 2522 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2567 | -9/Exiles | Met EX-DEC 2573 | -9/Exiles | Learned location of Zion (-6) 2623 | -9/Exiles | Discovered new exit (range 10) 2635 | -9/Exiles | Left Exiles lab with Longsword +1 2635 | -9/Exiles | Entered Mines 2828 | -8/Mines | Discovered new exit (range 3) 2838 | -8/Mines | Entered Materials 2838 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2839 | -8/Materials | Identified exit to Factory 2891 | -8/Materials | Garrison activated, responded to threat 3294 | -8/Materials | Met 7R-MNS 3380 | -8/Materials | Discovered exit to Factory (range 16) 3419 | -8/Materials | Found Prototype Device 3420 | -8/Materials | Entered Factory 3420 | -7/Factory | Evolved 2 slots: Utility x2 3421 | -7/Factory | Caught up to 7R-MNS 4219 | -7/Factory | Cargo convoy interrupted 4396 | -7/Factory | Discovered new exit (range 10) 4540 | -7/Factory | Entered Lower Caves 4642 | -7/Lower Caves | Spotted B-75 Beast 4814 | -7/Lower Caves | Destroyed B-75 Beast 4917 | -7/Lower Caves | Encountered a Warlord checkpoint 5302 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5340 | -7/Lower Caves | Learned Factory trap positions 5670 | -7/Lower Caves | Discovered new exit (range 12) 5690 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5707 | -7/Lower Caves | Found Prototype Special Weapon 5707 | -7/Lower Caves | Identified Molecular Deconstructor 5732 | -7/Lower Caves | Entered another Lower Caves area 5797 | -7/Lower Caves | Discovered new exit (range 12) 5891 | -7/Lower Caves | Learned Factory emergency access door positions 6331 | -7/Lower Caves | Discovered new exit (range 13) 6347 | -7/Lower Caves | Entered Data Miner 6347 | -7/Data Miner | Discovered new exit (range 6) 6373 | -7/Data Miner | Met Data Miner 6412 | -7/Data Miner | Learned location of Section 7 (-2) 6412 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6441 | -7/Data Miner | Received God Mode back door access code from Data Miner 6480 | -7/Data Miner | Entered Proximity Caves 7435 | -6/Proximity Caves | Escorted by Enhanced Grunt 7484 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 7540 | -6/Proximity Caves | Learned Factory stockpile data 7628 | -6/Proximity Caves | Learned Factory non-interactive machine intel 7633 | -6/Proximity Caves | Discovered new exit (range 11) 7648 | -6/Proximity Caves | Entered Factory 7648 | -6/Factory | Accompanied by 1 ally 7648 | -6/Factory | Evolved 2 slots: Utility x2 7649 | -6/Factory | Loaded intel: 62 trap records 7652 | -6/Factory | Loaded intel: 235 non-interactive machine locations 7761 | -6/Factory | Repaired Mic. Nuclear Core 8063 | -6/Factory | Build established: Scavenger-Mutant 8126 | -6/Factory | Garrison activated, responded to threat 8216 | -6/Factory | Discovered new exit (range 11) 8354 | -6/Factory | Discovered new exit (range 10) 8374 | -6/Factory | Discovered new exit (range 9) 8480 | -6/Factory | Fabricated Micro-nuke Launcher? 8663 | -6/Factory | Identified exit to Lower Caves 8663 | -6/Factory | Entered Lower Caves 8802 | -6/Lower Caves | Encountered a Warlord checkpoint 8857 | -6/Lower Caves | Discovered new exit (range 6) 8859 | -6/Lower Caves | Identified exit to Lower Caves 8866 | -6/Lower Caves | Learned location of 1 exit from Factory 8871 | -6/Lower Caves | Entered another Lower Caves area 8875 | -6/Lower Caves | Discovered new exit (range 19) 8886 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 9023 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9145 | -6/Lower Caves | Discovered new exit (range 9) 9149 | -6/Lower Caves | Identified exit to Zion 9149 | -6/Lower Caves | Entered Zion 9164 | -6/Zion | Given the Hacking Drone Bay 9164 | -6/Zion | Found Prototype Device 9176 | -6/Zion | Identified Hacking Drone Bay 9244 | -6/Zion | Found Prototype Device 9244 | -6/Zion | Identified Phasing AFG 9317 | -6/Zion | Gained Derelict followers 9332 | -6/Zion | Rebuked by Imprinter 9420 | -6/Zion | Learned location of 1 exit from Factory 9467 | -6/Zion | Discovered new exit (range 11) 9504 | -6/Zion | Identified exit to Proximity Caves 9570 | -6/Zion | Entered Proximity Caves 9570 | -5/Proximity Caves | Accompanied by 4 allies 9571 | -5/Proximity Caves | Identified exit to Factory 9572 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9790 | -5/Proximity Caves | Learned Factory emergency access door positions 9897 | -5/Proximity Caves | Entered Factory 9897 | -5/Factory | Accompanied by 2 allies 9897 | -5/Factory | Evolved 2 slots: Utility x2 9898 | -5/Factory | Identified exit to Upper Caves 9899 | -5/Factory | Identified exit to Factory 10263 | -5/Factory | Build established: Mutant 10571 | -5/Factory | Found Prototype Launcher 10589 | -5/Factory | Identified Tesla Bomb Launcher 10677 | -5/Factory | Entered another Factory area 10677 | -4/Factory | Accompanied by 2 allies 10677 | -4/Factory | Evolved 2 slots: Utility x2 10714 | -4/Factory | Repaired Imp. Component Analysis Suite 10977 | -4/Factory | Fabricated Micro-nuke Launcher? 11081 | -4/Factory | Found Prototype Device 11085 | -4/Factory | Identified Exp. ECM Suite 11105 | -4/Factory | Found Exp. ECM Suite 11124 | -4/Factory | Identified exit to Upper Caves 11146 | -4/Factory | Discovered new exit (range 13) 11291 | -4/Factory | Identified exit to Research 11312 | -4/Factory | Build established: Scavenger-Mutant 11412 | -4/Factory | Entered Upper Caves 11424 | -4/Upper Caves | Identified exit to Upper Caves 11433 | -4/Upper Caves | Learned location of Armory (-3) 11504 | -4/Upper Caves | Found Alien Artifact 11525 | -4/Upper Caves | Entered another Upper Caves area 11525 | -4/Upper Caves | Spotted B-86 Titan 11526 | -4/Upper Caves | Discovered exit to Research (range 3) 11705 | -4/Upper Caves | Encountered a Warlord checkpoint 11991 | -4/Upper Caves | Discovered new exit (range 19) 12000 | -4/Upper Caves | Identified exit to Zhirov 12001 | -4/Upper Caves | Entered Zhirov 12001 | -4/Zhirov | Discovered new exit (range 3) 12011 | -4/Zhirov | Met Zhirov 12020 | -4/Zhirov | Learned location of Quarantine (-3) 12020 | -4/Zhirov | Learned location of Testing (-2) 12020 | -4/Zhirov | Learned location of Command (-1) 12025 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 12033 | -4/Zhirov | Found Alien Artifact 12033 | -4/Zhirov | Identified Integrated Reactor 12033 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 12040 | -4/Zhirov | Found Alien Artifact 12194 | -4/Zhirov | Identified exit to Proximity Caves 12194 | -4/Zhirov | Entered Proximity Caves 12403 | -3/Proximity Caves | Spotter reported a threat 12497 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12498 | -3/Proximity Caves | Spotter reported a threat 12530 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost 12553 | -3/Proximity Caves | Destroyed 7 combat bots 12570 | -3/Proximity Caves | Discovered exit to Research (range 5) 12572 | -3/Proximity Caves | Entered Research 12572 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 12698 | -3/Research | Found Fusion Bomb Launcher 12787 | -3/Research | Found Enh. Force Lance 12861 | -3/Research | Search patrols dispatched 13182 | -3/Research | Discovered new exit (range 15) 13182 | -3/Research | Discovered new exit (range 12) 13195 | -3/Research | Identified exit to Research 13195 | -3/Research | Entered another Research area 13195 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13483 | -2/Research | Found Prototype Device 13484 | -2/Research | Identified Adv. Kinecellerator 13506 | -2/Research | Identified exit to Access 13609 | -2/Research | Build established: Hacker-Mutant 13636 | -2/Research | Found Prototype Processor 13654 | -2/Research | Identified Exp. Target Analyzer 13695 | -2/Research | Found Quantum Capacitor 13710 | -2/Research | Entered Access 13710 | -1/Access | Evolved 2 slots: Utility x2 13912 | -1/Access | Identified exit to Command 13983 | -1/Access | Energy Cycler disabled 14153 | -1/Access | Spotted B-99 Colossus 14169 | -1/Access | Central database locked down 14200 | -1/Access | Entered Command 14200 | -1/Command | Accompanied by 1 ally 14242 | -1/Command | Phase Generator disabled 14388 | -1/Command | Disengaged cave seal 14388 | -1/Command | Wild derelicts emerged from the dark tunnel 14732 | -1/Command | Spotted Striker 14740 | -1/Command | First assault squad dispatched 14743 | -1/Command | Spotted Alpha 7 14743 | -1/Command | Spotted Executioner 14745 | -1/Command | Spotted M Guard 14746 | -1/Command | Spotted M Guard 14746 | -1/Command | Spotted Combat Programmer 14747 | -1/Command | Spotted Combat Programmer 14764 | -1/Command | Met MAIN.C 14770 | -1/Command | 0b10 Conduit disabled 14792 | -1/Command | Identified Dimensional Node Initializer 14792 | -1/Command | Initialized slip node 14792 | -1/Command | Destroyed Striker 14793 | -1/Command | Core integrity fell below 50% 14793 | -1/Command | Identified Transdimensional Reconstructor 14793 | -1/Command | Failed to warp due to unstable space 14797 | -1/Command | Core integrity fell below 20% 14807 | -1/Command | Destroyed by Combat Programmer with EMDS Last Messages --------------- 14792_ Heavy Barrier breached. 14792_ P-80 Master destroyed. 14793_ Acquired Alien Artifact. 14793_ Identified Transdimensional Reconstructor. 14793_ Warp failed due to unstable space. 14793_ Penetrated by EMDS Slug. 14794_ Cmb. Linear Gravjet destroyed. 14795_ Penetrated by EMDS Slug. 14798_ EMDS Slug penetrates Reinforced Barrier. 14799_ Penetrated by EMDS Slug. 14799_ Adv. Melee Analysis Suite destroyed. 14801_ Penetrated by EMDS Slug. 14802_ Exp. Gyrokinetic Inverter destroyed. 14803_ Adv. Hacking Suite destroyed. 14804_ Penetrated by EMDS Slug. 14804_ Phasing AFG destroyed. 14805_ EMDS Slug penetrates Heavy Barrier. 14806_ VOVJ83HPGP%SJWW#7HOLJ&AUAPUCOC 14806_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????###############?? | | ??????????????????????????????""" """" #?? | | ?????????????????????????????? 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""" " ?" ???????? | | ????????BB??????????????## #######?????????????? | | ?????????????????????????## ##???????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????o????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 55 Energy Capacity 395 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 16 Corruption Block 15 Armor Coverage 150 Propulsion Shielding 90 Melee Speed Boost 40 Evasion (%) 58 Targeting Accuracy 12 Melee Accuracy 22 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 4 Force Boost 20 Offensive Hacking 42 Defensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Adv. Plasma Cannon | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Micro-nuke Launcher | -7/Data Miner | Free Hvy. Pick | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Hvy. Shock Bomb Launcher | -6/Zion | Archive Beamcaster | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Phase Cannon | -6/Zion | Archive HERF Cannon | -6/Zion | Archive Railgun | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Lyr. Heavy Armor Plating | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Point Defense System | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ O-24 Administrator | -7/Data Miner | Free X-62 Marksman | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive H-66 Slayer | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Micro-nuke Launcher | x1 | -6/Factory Micro-nuke Launcher | x1 | -4/Factory Alien Tech Used ----------------- Integrated Reactor Dimensional Node Initializer Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MiniShadeChip Manual? 0 Play Time 02:32:15 Cumulative 258.6 hours Start 2024.06.16 @ 13:30:05 End 2024.06.16 @ 16:14:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 247 Rogue 242 Adventurer 5 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59252984-4d50-4991-aa3f-95efbc988973