Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.26 @ 23:09:00 Player: lcbb_tuk Result: Smashed by cave-in Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (2874) 2874 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (101) 101 TOTAL SCORE: 7070 Bonus ------- High Alert Combat Kills 101 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 100/100 System Corruption 15% Temperature Cool (27) Movement Treading (200) Ox2 Location -6/Factory Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (4) ------- Precision Shock Rifle Heavy Ion Cannon Flak Gun > --- INVENTORY (12) --- Precision Shock Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Gravmag System Gravmag System > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Energy Filter Hacking Suite > --- WEAPON ----------- Arc Projector Arc Projector Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Treads Light Treads Light Treads Large Battery Insulated Plating Arc Projector Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Heavy Ion Cannon Plasma Cannon Flak Gun Advanced Assault Cannon [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Heavy Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Utility High-capacity Storage Unit Device Disposable Heat Sink Storage High-capacity Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Gauss Cannon Energy Gun Precision Shock Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 3 | . . . . . 1 . . 2 Propulsion 1 | . . . . 1 . . . . Utility 2 | . . 2 . . . . . . Weapon 2 | . . . . 1 1 . . . Parts Attached 77 | 6 5 6 12 11 17 4 . 16 Power 11 | 1 . 1 . 2 5 . . 2 Engine 8 | 1 . 1 . 1 3 . . 2 Core 3 | . . . . 1 2 . . . Reactor . | . . . . . . . . . Propulsion 25 | 2 2 1 4 4 6 2 . 4 Treads 20 | 2 2 1 4 4 3 . . 4 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover 5 | . . . . . 3 2 . . Flight . | . . . . . . . . . Utility 16 | 1 2 2 4 1 3 . . 3 Device 4 | . 1 1 1 . 1 . . . Storage 6 | 1 1 . 1 1 1 . . 1 Processor . | . . . . . . . . . Hackware 1 | . . . . . . . . 1 Protection 5 | . . 1 2 . 1 . . 1 Artifact . | . . . . . . . . . Weapon 25 | 2 1 2 4 4 3 2 . 7 Energy Gun 9 | 1 1 . 1 . . 2 . 4 Energy Cannon 8 | . . 1 1 3 1 . . 2 Ballistic Gun 6 | 1 . 1 2 1 . . . 1 Ballistic Cannon 2 | . . . . . 2 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 . 1 1 . . 1 Parts Lost 21 | . . 1 1 2 1 1 . 15 Power 3 | . . . . 1 . 1 . 1 Propulsion 3 | . . . . . . . . 3 Utility 5 | . . . 1 . . . . 4 Weapon 10 | . . 1 . 1 1 . . 7 Highest Loss Streak 6 | . . 1 1 1 1 1 . 6 Average Slot Usage (%) 86 | . 95 89 98 97 97 95 84 65 Engine 7 | . 14 10 11 6 8 7 7 4 Core 2 | . . . . 1 5 6 . . Treads 15 | . 26 22 22 27 19 . . 11 Hover 4 | . . . . . 2 23 15 2 Device 7 | . 10 19 21 9 5 7 7 1 Storage 19 | . 14 11 11 23 23 23 23 19 Protection 2 | . . 3 8 3 . . . . Energy Gun 7 | . 14 7 9 . . 8 15 12 Energy Cannon 7 | . . 3 6 16 17 2 . 3 Ballistic Gun 4 | . 14 11 6 9 2 . . 4 Ballistic Cannon 5 | . . . . . 9 15 15 2 Naked Turns . | . . . . . . . . . Heaviest Build 107 | 11 40 50 65 73 101 92 87 107 Greatest Support 60 | 40 40 40 40 60 60 33 22 60 Greatest Overweight (x) 32 | . 3 1 1 1 32 4 3 7 Average Overweight (x) 1 | . . . 1 1 1 2 3 3 Largest Inventory Capacity 18 | 6 12 12 18 18 18 18 18 18 Average Capacity 16 | 5 8 12 12 18 18 18 18 17 Most Carried 18 | 4 10 11 13 18 18 18 16 15 Average Carried 11 | 2 6 10 11 13 17 16 16 5 Final Capacity 18 | 6 12 12 18 18 18 18 18 12 Final Carried 18 | 4 10 11 12 18 18 16 16 2 Class Distribution -------------------- 35% | Gunner 25% | Mutant 20% | Scavenger-Gunner 6% | Scavenger-Tank 5% | Generator-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Matter Collected 1535 | 242 87 72 291 152 311 282 30 68 Remotely . | . . . . . . . . . Salvage Created 3502 | 73 181 157 940 682 776 416 . 277 Parts 174 | 1 22 13 54 25 35 18 . 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . . 18 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 71 | . 10 4 20 11 15 7 . 4 Guns 37 | . 10 3 17 4 1 . . 2 Cannons 26 | . . 1 3 6 10 6 . . AOE 6 | . . . . . 3 1 . 2 Classes Destroyed 9 | 1 2 1 2 1 2 . . . Worker 5 | . . . 2 1 2 . . . Recycler 4 | 1 . 1 1 . 1 . . . Watcher 3 | . . . 1 2 . . . . Swarmer 16 | . 9 3 4 . . . . . Grunt 35 | . 1 . 12 8 6 5 . 3 Brawler 4 | . . . . 2 1 1 . . Sentry 9 | . . 1 4 1 2 . . 1 Hunter 3 | . . . . . 3 . . . Programmer 4 | . . . . . 3 1 . . Best Kill Streak 6 | 1 3 3 6 5 3 3 . 3 Combat Bots Only 4 | . 3 2 4 4 3 3 . 3 Max Kills in Single Turn 2 | 1 1 1 2 2 2 2 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded 1 | . . . . . 1 1 . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Damage Taken 4972 | . 179 119 668 279 673 416 . 2638 Core 1367 | . 34 29 172 24 62 166 . 880 Absorbed by Shields 136 | . . 49 87 . . . . . Core Remaining (%) 79 | 100 86 . 49 95 . . 67 . Volleys Fired 194 | 2 17 17 69 25 30 14 . 20 Largest 4 | 2 2 2 2 3 4 4 . 4 Hottest 239 | 60 60 80 110 142 239 206 . 218 Shots Fired 478 | 4 34 26 131 70 108 50 . 55 Gun 251 | 4 34 24 95 25 8 25 . 36 Cannon 227 | . . 2 36 45 100 25 . 19 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 197 | 2 17 17 48 25 48 24 . 16 Thermal 137 | 2 17 9 83 . 22 . . 4 Explosive . | . . . . . . . . . Electromagnetic 144 | . . . . 45 38 26 . 35 Robot Hit Streak 20 | 3 13 9 20 17 17 13 . 11 Robot Miss Streak 3 | . 2 3 2 2 3 2 . 2 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 5 | . 3 1 . . . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . . . 1 Shots Hit Robots 345 | 3 22 17 103 52 80 35 . 33 Core Hits 145 | 2 14 8 42 22 32 14 . 11 Critical Hits 13 | . . . 1 . 6 4 . 2 Critical Kills 2 | . . . . . 1 1 . . Critical Parts Destroyed 11 | . . . 1 . 5 3 . 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6482 | 31 213 148 1403 1388 2016 727 . 556 Guns 2045 | 31 213 130 913 216 84 188 . 270 Cannons 3646 | . . 18 460 862 1617 496 . 193 Explosions 739 | . . . . 310 304 43 . 82 Melee . | . . . . . . . . . Ramming 52 | . . . 30 . 11 . . 11 Kinetic 2210 | 7 70 87 433 216 735 469 . 193 Thermal 2335 | 24 143 61 940 310 732 43 . 82 Explosive . | . . . . . . . . . Electromagnetic 1885 | . . . . 862 538 215 . 270 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . 2 2 2 10 Average Corruption 3 | . . . . . 1 2 2 5 Corruption Purged . | . . . . . . . . . Effects 53 | . . . . . 6 10 1 36 Message Errors 16 | . . . . . 2 4 . 10 Matter Fused 8 | . . . . . . . . 8 Heat Flow Errors 8 | . . . . . 1 2 . 5 Energy Discharges 6 | . . . . . . 1 1 4 Data Loss (minor) 7 | . . . . . 1 1 . 5 Data Loss (major) 1 | . . . . . . . . 1 Targeting Errors 6 | . . . . . 2 1 . 3 Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 115 | . . . 23 17 59 16 . . Projectiles 82 | . . . 23 7 36 16 . . Explosions 33 | . . . . 10 23 . . . Melee . | . . . . . . . . . Knockbacks 11 | . . . . . 5 6 . . Impact 1 | . . . . . 1 . . . Kinetic 9 | . . . . . 4 5 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 99 | . . . . . . 40 . 59 Shots 3 | . . . . . . 1 . 2 Rammed 13 | . . . 8 . 2 . . 3 Targets Rammed 13 | . . . 8 . 2 . . 3 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 661 | 20 40 65 542 196 485 580 . 661 Average Temperature 159 | 15 24 21 136 87 159 215 . 233 Received Heat Transfer 1444 | . . 30 322 198 192 189 . 513 Effects 70 | . . . 13 . 7 24 . 26 Shutdowns 18 | . . . 3 . 2 6 . 7 Energy Bleed 6 | . . . 2 . . 1 . 3 Interference 19 | . . . 3 . 3 8 . 5 Matter Decay 4 | . . . 2 . . 1 . 1 Short Circuit 4 | . . . . . 1 2 . 1 Damage (minor) 5 | . . . . . 1 1 . 3 Damage (major) 7 | . . . . . . 4 . 3 Damage (core) 7 | . . . 3 . . 1 . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . . Combat Hostiles 2 | . . . . 1 1 . . . Parts Fried 6 | . . . . 3 2 . . 1 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . 4 . 1 . . . Heat Transferred 4230 | 50 325 137 2368 350 900 . . 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 8 | . . . . 3 2 1 . 2 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Peak Influence 607 | 5 214 196 479 607 235 . . 87 Initial 174 | . 2 30 70 161 174 . . 37 Average 122 | 2 99 111 275 411 115 . . 14 Maximum Alert Level 2 | . 1 . 2 2 1 . . . Low Security (%) 77 | 100 89 100 13 15 91 . . 100 Level 1 15 | . 10 . 67 24 8 . . . Level 2 7 | . . . 18 60 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 14 | . . . 2 . 7 . . 5 Investigation 4 | . . . 1 . 2 . . 1 Extermination 8 | . . . . . 4 . . 4 Reinforcement 1 | . . . . . 1 . . . Assault . | . . . . . . . . . Garrison 1 | . . . 1 . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Distress Signals 5 | . . 1 3 . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 11 8 40 18 27 8 . 6 Peak Tracking Total 6 | . 3 3 6 3 4 4 . 4 Tactical Retreats 23 | . 1 2 7 7 3 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 2 | . . . . 1 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . 6 . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 11 | . . . . 2 6 . . 3 Max in Single Turn 4 | . . . . 1 4 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 21 | . 3 1 7 3 5 1 . 1 Terminals 11 | . 2 1 4 1 2 1 . . Fabricators 2 | . . . . . 2 . . . Repair Stations 3 | . 1 . 1 1 . . . . Recycling Units 2 | . . . 1 . 1 . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . 1 . . . . 1 Total Hacks 74 | . 12 4 23 11 15 6 . 3 Successful 44 | . 11 3 11 7 6 6 . . Failed 30 | . 1 1 12 4 9 . . 3 Catastrophic 3 | . . . . . 3 . . . Database Lockouts . | . . . . . . . . . Manual 8 | . 4 . 4 . . . . . Terminals 40 | . 5 4 12 6 7 6 . . Fabricators 4 | . . . . . 4 . . . Repair Stations 15 | . 7 . 6 2 . . . . Recycling Units 5 | . . . 1 . 4 . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 7 | . . . 4 . . . . 3 Terminal Hacks 23 | . 2 3 6 4 2 6 . . Record 8 | . . . 1 . 1 6 . . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 3 | . . 2 1 . . . . . Open Door 1 | . . . 1 . . . . . Repair Station Index 1 | . . 1 . . . . . . Alert Level 3 | . . . 3 . . . . . Locate Traps 2 | . 1 . . 1 . . . . Disarm Traps 2 | . . . . 2 . . . . Reprogram Traps 1 | . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 12 | . 7 . 4 1 . . . . Scan Component 6 | . 3 . 2 1 . . . . Repair 5 | . 3 . 2 . . . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 5 | . . . 1 . 4 . . . Process 2 | . . . . . 2 . . . Retrieve Components 3 | . . . 1 . 2 . . . Scanalyzer 2 | . . . . 2 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 2 | . 2 . . . . . . . Terminals 2 | . 2 . . . . . . . Track 1 | . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 1 1 5 3 5 1 . 1 Full Trace Events 8 | . 1 . 2 1 2 1 . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 3 . 2 . . . . . Time 130 | . 78 . 52 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . 2 . 5 . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Robot Analysis Total 3 | . . 2 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Turns Passed 7772 | 97 519 286 1006 507 1834 977 126 2420 Spaces Moved 2655 | 51 262 133 376 201 879 510 54 189 Core 7 | 3 2 . . . 2 . . . Treads 1833 | 48 260 133 376 201 778 . . 37 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover 815 | . . . . . 99 510 54 152 Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 172 172 236 180 Average Speed 185 | 153 160 174 180 180 183 178 236 275 Slowest Speed 1650 | 160 200 180 180 180 1650 296 236 480 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 4 Exploration Rate (%) 27 | 5 38 17 52 24 23 72 13 4 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 13 | . . . . . . 12 1 . Spaces Dug 4 | . . . . . . . . 4 Terrain Destroyed 105 | . . . . 13 63 13 . 16 Melee . | . . . . . . . . . Projectile 18 | . . . . . 7 5 . 6 AOE 87 | . . . . 13 56 8 . 10 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Fac Total 5101 | 63 330 165 572 291 1036 546 53 2045 Wait 2083 | 1 39 4 98 38 78 10 . 1815 Move 2644 | 50 261 132 375 200 878 509 53 186 Hop . | . . . . . . . . . Pick Up 36 | 4 6 2 1 11 11 1 . . Fast Attach 25 | 6 3 3 5 . 8 . . . Attach 26 | . . 1 1 4 3 3 . 14 Detach 10 | . . 1 2 . 2 3 . 2 Swap 26 | . 2 2 6 7 6 1 . 2 Drop 40 | . 2 3 7 6 18 3 . 1 Fire 194 | 2 17 17 69 25 30 14 . 20 Melee . | . . . . . . . . . Ram 2 | . . . . . . . . 2 Kick . | . . . . . . . . . Crush 11 | . . . 8 . 2 . . 1 Escape Stasis 2 | . . . . . . . . 2 Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: Fac / Low x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 334 | -10/Materials | Repaired Sml. Laser 334 | -10/Materials | Repaired Lgt. Treads 360 | -10/Materials | Repaired Lgt. Treads 555 | -10/Materials | Discovered new exit (range 7) 617 | -10/Materials | Entered another Materials area 617 | -9/Materials | Evolved 2 slots: Utility x2 697 | -9/Materials | Discovered new exit (range 16) 739 | -9/Materials | Discovered new exit (range 14) 903 | -9/Materials | Entered Storage 1351 | -9/Storage | Repaired Lgt. Armor Plating 1377 | -9/Storage | Repaired Beam Cannon 1651 | -9/Storage | Garrison activated, responded to threat 1705 | -9/Storage | Core integrity fell below 50% 1830 | -9/Storage | Discovered new exit (range 15) 1909 | -9/Storage | Entered Materials 1909 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2368 | -8/Materials | Discovered new exit (range 5) 2412 | -8/Materials | Build established: Scavenger-Gunner 2416 | -8/Materials | Entered Factory 2416 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4232 | -7/Factory | Discovered new exit (range 9) 4250 | -7/Factory | Entered Lower Caves 4294 | -7/Lower Caves | Build established: Gunner 4526 | -7/Lower Caves | Learned 4 Factory zone layouts 5020 | -7/Lower Caves | Learned 4 Factory zone layouts 5097 | -7/Lower Caves | Attracted the attention of an 0b10 base 5098 | -7/Lower Caves | Identified exit to Lower Caves 5098 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 5098 | -7/Lower Caves | Learned Research stockpile data 5227 | -7/Lower Caves | Entered another Lower Caves area 5228 | -7/Lower Caves | Identified exit to Factory 5353 | -7/Lower Caves | Entered Factory 5353 | -6/Factory | Evolved 2 slots: Power x2 5354 | -6/Factory | Identified exit to Lower Caves 5355 | -6/Factory | Identified exit to Factory 5641 | -6/Factory | Build established: Generator-Gunner 5853 | -6/Factory | Core integrity fell below 50% 5894 | -6/Factory | Lost 6 parts (1p1n1u3w) 5929 | -6/Factory | Core integrity fell below 20% 6205 | -6/Factory | Build established: Tank 6257 | -6/Factory | Crushed by falling debris 6547 | -6/Factory | Build established: Gunner 6952 | -6/Factory | Crushed by falling debris 7763 | -6/Factory | Crushed by falling debris 7763 | -6/Factory | System corruption reached 10% 7773 | -6/Factory | Crushed by falling debris 7773 | -6/Factory | Smashed by cave-in Last Messages --------------- 07491_ System corrupted: Component data lost. 07514_ ELR&J7OGF/HTJ8UJLE0QH:FCEYQ1CMCQU=XTCKWMYXFZ 07750_ System corrupted: Component data lost. 07760_ System corrupted: Prc. Shock Rifle targeting data glitched. 07761_ The unstable cave ceiling collapses. 07763_ Crushed by falling debris. 07763_ Lgt. Treads destroyed. 07763_ System corrupted by crushing effect (+2). 07763_ Lrg. Storage Unit destroyed. 07763_ System corrupted by crushing effect (+1). 07769_ System corrupted: Hvy. Ion Cannon targeting data glitched. 07773_ The unstable cave ceiling collapses. 07773_ Crushed by falling debris. 07773_ Lrg. Battery destroyed. 07773_ System corrupted by crushing effect (+3). 07773_ Prc. Shock Rifle destroyed. 07773_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | ??????? ?????" """ # #????????? | | ??????? ?""" """ !!! # ! #????????? | | ???????? ?""" 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"""""""%####@#??????????????????????? | | ?????????#############??###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Coolant Potential 50 Energy Generation 40 Energy Capacity 990 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 35 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- Lgt. Armor Plating | -8/Materials | Scanalyzed Imp. Shock Absorption System | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed TractorGuidedThrusters Manual? 0 Play Time 00:59:23 Cumulative 33.5 hours Start 2021.10.26 @ 21:58:58 End 2021.10.26 @ 23:09:00 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 56 Rogue 0 Adventurer 56 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 719319c9-9895-413d-b165-17b56c2819c1