Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.11 @ 15:37:58 Player: Flerik Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (38) 190 Value Destroyed (681) 681 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (341) 341 TOTAL SCORE: 4432 Bonus ------- Follower Combat Kills 41 Met Imprinter 300 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Visual Processing Unit System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Transmission Jammer Assault Rifle Improved Grenade Launcher Katana CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Flight Unit VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Experimental Sensor Array Signal Interpreter System Shield > --- WEAPON ----------- Small Laser Katana > --- INVENTORY -------- Ion Engine Flight Unit Flight Unit Small Storage Unit High-capacity Storage Unit Seismic Detector Transmission Jammer Assault Rifle Gauss Rifle Improved Grenade Launcher [Rating: 32] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Flight Unit VTOL Module Utility Visual Processing Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Light Armor Plating Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . Utility 3 | . . 1 . 1 1 . . . Weapon . | . . . . . . . . . Parts Attached 46 | 6 5 2 5 14 9 2 1 2 Power 7 | 1 . . 1 3 2 . . . Engine 6 | 1 . . 1 2 2 . . . Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 18 | 2 2 1 3 4 3 2 . 1 Treads 6 | 2 . 1 3 . . . . . Leg . | . . . . . . . . . Wheel 2 | . 2 . . . . . . . Hover . | . . . . . . . . . Flight 10 | . . . . 4 3 2 . 1 Utility 12 | 1 3 1 1 2 3 . . 1 Device 2 | . . . . 1 1 . . . Storage 5 | 1 2 . . 1 . . . 1 Processor 3 | . 1 . 1 . 1 . . . Hackware 1 | . . . . . 1 . . . Protection 1 | . . 1 . . . . . . Artifact . | . . . . . . . . . Weapon 9 | 2 . . . 5 1 . 1 . Energy Gun 5 | 2 . . . 3 . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . 1 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . . Parts Lost 18 | . . 2 1 4 1 3 . 7 Power 2 | . . 1 . 1 . . . . Propulsion 12 | . . . 1 2 1 2 . 6 Utility 3 | . . 1 . . . 1 . 1 Weapon 1 | . . . . 1 . . . . Highest Loss Streak 7 | . . 2 3 4 1 3 . 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 99 92 97 77 97 92 92 40 Engine 9 | . 14 11 10 6 7 7 7 1 Treads 13 | . 10 11 31 23 . . . . Wheel 5 | . 17 22 . . . . . . Flight 13 | . . . . 3 37 38 38 8 Storage 9 | . 14 11 11 9 7 7 7 4 Processor 16 | . 13 11 21 18 15 15 15 11 Hackware 2 | . . . . . 6 7 7 7 Energy Gun 16 | . 28 22 22 11 7 7 7 . Slashing Weapon 1 | . . . . . 5 7 4 . Naked Turns . | . . . . . . . . . Heaviest Build 88 | 13 88 51 46 50 21 19 19 19 Greatest Support 60 | 40 40 20 60 60 20 20 20 20 Greatest Overweight (x) 8 | . 8 2 4 . 1 1 . 4 Average Overweight (x) . | . 1 2 . . . . . . Largest Inventory Capacity 25 | 8 25 20 20 20 10 10 10 10 Average Capacity 15 | 7 17 20 20 19 10 10 10 7 Most Carried 20 | 4 19 20 20 20 10 10 10 10 Average Carried 13 | 1 11 18 19 19 9 8 9 7 Final Capacity 20 | 8 20 20 20 10 10 10 10 5 Final Carried 20 | 4 19 19 20 10 10 10 10 5 Class Distribution -------------------- 66% | Mutant 18% | Scavenger-Sprinter 12% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scavenger-Sprinter | -7/Lower Caves Scavenger-Sprinter | -6/Zion Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Matter Collected 670 | 238 67 18 43 208 . 86 10 . Remotely . | . . . . . . . . . Salvage Created 1265 | 36 124 241 54 551 . 238 . 21 Parts 78 | 6 12 20 6 27 . 5 . 2 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 3 | 2 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 12 | . . . . . . 11 . 1 Prevented 2 | . . . . . . . . 2 Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Combat Hostiles Destroyed 25 | . 3 5 4 12 . . . 1 Melee 1 | . . . . . . . . 1 Guns 15 | . 3 5 4 3 . . . . AOE 8 | . . . . 8 . . . . Classes Destroyed 12 | 2 2 3 . 5 . . . . Worker 2 | 1 . . . 1 . . . . Builder 1 | . . . . 1 . . . . Tunneler 3 | 1 1 . . 1 . . . . Hauler 1 | . 1 . . . . . . . Recycler 3 | . . 1 . 2 . . . . Operator 1 | . . . . 1 . . . . Watcher 2 | . . 2 . . . . . . Swarmer 16 | . 3 4 4 4 . . . 1 Grunt 5 | . . . . 5 . . . . Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . 1 . . . . Sentry 2 | . . 1 . 1 . . . . Best Kill Streak 14 | 2 3 8 4 14 . . . 1 Combat Bots Only 9 | . 3 5 4 9 . . . 1 Max Kills in Single Turn 4 | 1 2 2 1 4 . . . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . . . 4 . . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Damage Taken 2437 | . 59 363 163 456 198 119 . 1079 Core 847 | . 10 30 48 46 38 25 . 650 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 99 | . . . . 99 . . . . Core Remaining (%) 91 | 100 96 . 80 91 . . . . Volleys Fired 114 | 24 11 18 7 44 9 1 . . Largest 2 | 2 2 2 2 2 1 1 . . Hottest 90 | 90 90 90 90 90 40 40 . . Shots Fired 175 | 35 22 36 14 58 9 1 . . Gun 167 | 35 22 36 14 50 9 1 . . Cannon . | . . . . . . . . . Launcher 8 | . . . . 8 . . . . Special . | . . . . . . . . . Kinetic . | . . . . . . . . . Thermal 167 | 35 22 36 14 50 9 1 . . Explosive 8 | . . . . 8 . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 3 4 5 3 11 1 . . . Robot Miss Streak 6 | 5 6 3 3 4 3 4 . . Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 1 2 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 105 | 15 10 21 7 42 4 5 . 1 Core Hits 59 | 2 6 11 4 30 1 4 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | 1 1 . . 2 . . . . Burn 4 | 1 1 . . 2 . . . . Melee Attacks 87 | . . . . . 44 10 24 9 Impact . | . . . . . . . . . Slashing 71 | . . . . . 44 10 17 . Piercing 16 | . . . . . . . 7 9 Sneak Attacks 1 | . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 2337 | 190 133 269 112 1152 140 311 . 30 Guns 1156 | 190 124 256 96 467 23 . . . Cannons . | . . . . . . . . . Explosions 684 | . . . . 684 . . . . Melee 457 | . . . . . 116 311 . 30 Ramming 40 | . 9 13 16 1 1 . . . Kinetic . | . . . . . . . . . Thermal 1156 | 190 124 256 96 467 23 . . . Explosive 684 | . . . . 684 . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 427 | . . . . . 116 311 . . Piercing 30 | . . . . . . . . 30 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 86 | . . . . 16 47 23 . . Projectiles . | . . . . . . . . . Explosions 16 | . . . . 16 . . . . Melee 70 | . . . . . 47 23 . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 50 | . 4 6 . 40 . . . . Shots 1 | . . . . 1 . . . . Rammed 5 | . 1 1 1 1 1 . . . Targets Rammed 5 | . 1 1 1 1 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 381 | 381 120 330 42 131 17 1 . . Average Temperature 93 | 207 50 129 21 42 4 1 . . Received Heat Transfer 591 | . . 72 . 162 42 27 . 288 Effects 3 | 2 . 1 . . . . . . Shutdowns 1 | 1 . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . Interference 1 | 1 . . . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Melted 6 | . 1 1 1 3 . . . . Heat Transferred 3536 | 618 408 682 260 1518 50 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Peak Influence 481 | 10 94 245 167 366 481 . . . Initial 165 | . 6 11 87 . 165 . . . Average 122 | 4 47 75 102 169 307 . . . Maximum Alert Level 2 | . . 1 . 1 2 . . . Low Security (%) 77 | 100 100 89 100 48 16 . . . Level 1 17 | . . 10 . 51 55 . . . Level 2 4 | . . . . . 27 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . 1 . 2 8 . . 1 Investigation 4 | . . 1 . 1 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 5 | . . . . 1 4 . . . Assault . | . . . . . . . . . Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Distress Signals 4 | . . 2 . 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 81 | . 4 10 13 19 16 11 . 8 Peak Tracking Total 8 | . 3 6 8 5 6 7 . 8 Tactical Retreats 4 | . . . . 2 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Traps Triggered 1 | . . . . . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Machines Accessed 21 | . 4 5 . 2 8 . 1 1 Terminals 13 | . 3 5 . . 4 . . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . 1 1 . . . Recycling Units 3 | . . . . 1 2 . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 71 | . 13 18 . 9 21 . 5 5 Successful 43 | . 6 12 . 7 8 . 5 5 Failed 28 | . 7 6 . 2 13 . . . Catastrophic 5 | . 2 1 . . 2 . . . Database Lockouts . | . . . . . . . . . Manual 50 | . 13 13 . 4 14 . 6 . Terminals 48 | . 12 18 . . 13 . . 5 Fabricators . | . . . . . . . . . Repair Stations 7 | . 1 . . 5 1 . . . Recycling Units 8 | . . . . 4 4 . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . Terminal Hacks 20 | . 2 6 . . 2 . 5 5 Record 5 | . . . . . . . . 5 Part Schematic 5 | . . . . . . . 5 . Prototype ID Bank 2 | . . 2 . . . . . . Level Access Points 2 | . 1 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . Zone Layout 4 | . 1 3 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . . 4 . . . . Scan Component 2 | . . . . 2 . . . . Repair 2 | . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Report Inventory 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 18 | . 4 6 . 3 5 . . . Terminals 11 | . 3 6 . . 2 . . . Track 4 | . 1 2 . . 1 . . . Botnet 7 | . 2 4 . . 1 . . . Fabricators . | . . . . . . . . . Repair Stations 3 | . 1 . . 1 1 . . . Mechanics 3 | . 1 . . 1 1 . . . Recycling Units 3 | . . . . 2 1 . . . Reject 1 | . . . . 1 . . . . Recyclers 1 | . . . . . 1 . . . Mask 1 | . . . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Reprogram 1 | . . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 5 . 2 8 . . 1 Full Trace Events 3 | . . 1 . 1 . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 19 | . . . . . . . 19 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . . 2 . . . . Time 52 | . . . . 52 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 48 | . . . . . 48 . . . Highest-Rated Ally 16 | . . . . . 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 15 | . . . . . 15 . . . Total Damage 196 | . . . . . 196 . . . Kills 4 | . . . . . 4 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Turns Passed 2975 | 189 530 226 643 356 375 139 411 106 Spaces Moved 3785 | 75 348 147 375 158 882 383 1280 137 Core 86 | 2 . . . . . . . 84 Treads 658 | 73 114 . 374 97 . . . . Legs . | . . . . . . . . . Wheels 382 | . 234 147 1 . . . . . Hover . | . . . . . . . . . Flight 2659 | . . . . 61 882 383 1280 53 Fastest Speed 24 | 50 110 110 140 28 24 24 26 26 Average Speed 59 | 157 135 110 161 109 24 26 26 51 Slowest Speed 320 | 160 320 110 240 160 107 110 26 275 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 13 | . . . . 3 9 . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 45 25 76 15 31 62 90 12 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . Scrap Searched 4 | . . . . . . 1 3 . Spaces Dug 46 | . . . . . 41 4 . 1 Terrain Destroyed 87 | . . . . 41 41 4 . 1 Melee 46 | . . . . . 41 4 . 1 Projectile . | . . . . . . . . . AOE 41 | . . . . 41 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Zio Pro Total 4175 | 108 384 176 399 280 950 404 1318 156 Wait 85 | . . 2 1 57 8 7 10 . Move 3754 | 74 347 146 374 152 865 382 1279 135 Hop 11 | . . . . 2 8 . . 1 Pick Up 41 | 4 15 4 7 1 5 2 2 1 Fast Attach 18 | 6 3 1 1 3 3 . . 1 Attach 17 | . . 1 4 7 3 2 . . Detach 4 | . 2 . . 1 . . . 1 Swap 11 | . 2 . . 4 3 . 1 1 Drop 29 | . 3 3 4 8 2 . 2 7 Fire 114 | 24 11 18 7 44 9 1 . . Melee 87 | . . . . . 44 10 24 9 Ram 2 | . 1 1 . . . . . . Kick . | . . . . . . . . . Crush 2 | . . . 1 1 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: *Dee / *Pro) -5/Proximity Caves History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 14) 190 | -11/Scrapyard | Entered Materials 283 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 720 | -10/Materials | Entered another Materials area 720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 914 | -9/Materials | Discovered new exit (range 11) 914 | -9/Materials | Identified exit to Materials 946 | -9/Materials | Entered Mines 983 | -9/Mines | Lost 3 parts (1p1n1u) 996 | -9/Mines | Met a Derelict bent on vengeance 1046 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1049 | -9/Mines | Found Prototype Device 1332 | -9/Mines | Learned Materials trap positions 1551 | -9/Mines | Discovered exit to Materials (range 6) 1571 | -9/Mines | Assembled infested the area 1576 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1589 | -9/Mines | Entered Materials 1589 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1590 | -8/Materials | Loaded intel: 13 trap records 1635 | -8/Materials | Repaired Med. Laser 1663 | -8/Materials | Repaired Sml. Laser 1789 | -8/Materials | Destroyed 9 combat bots 1816 | -8/Materials | Identified Exp. Sensor Array 1925 | -8/Materials | Lost 4 parts (1p2n1w) 1927 | -8/Materials | Discovered new exit (range 16) 1945 | -8/Materials | Identified exit to Factory 1945 | -8/Materials | Entered Factory 1945 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2015 | -7/Factory | Garrison activated, responded to threat 2025 | -7/Factory | Discovered new exit (range 4) 2026 | -7/Factory | Identified exit to Storage 2262 | -7/Factory | Build established: Scout 2300 | -7/Factory | Identified exit to Lower Caves 2320 | -7/Factory | Entered Lower Caves 2326 | -7/Lower Caves | Encountered a Warlord checkpoint 2328 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2352 | -7/Lower Caves | Lost 3 parts (2n1u) 2381 | -7/Lower Caves | Spotted B-75 Beast 2452 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2456 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2458 | -7/Lower Caves | Identified exit to Zion 2459 | -7/Lower Caves | Entered Zion 2519 | -6/Zion | Identified exit to Deep Caves 2600 | -6/Zion | Given A8's code to call for help 2629 | -6/Zion | Build established: Scavenger-Sprinter 2650 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 2689 | -6/Zion | Found CR-A16's Pointy Stick 2772 | -6/Zion | Opened final containment barrier to the Deep Caves 2776 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 2858 | -6/Zion | Discovered new exit (range 9) 2870 | -6/Zion | Identified exit to Proximity Caves 2870 | -6/Zion | Entered Proximity Caves 2884 | -5/Proximity Caves | Attracted the attention of an 0b10 base 2889 | -5/Proximity Caves | Learned location of 2 exits from Upper Caves 2889 | -5/Proximity Caves | Learned Research security intel 2926 | -5/Proximity Caves | Core integrity fell below 50% 2946 | -5/Proximity Caves | Core integrity fell below 20% 2965 | -5/Proximity Caves | Lost 7 parts (6n1u) 2976 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02890_ Dropped Ion Engine. 02890_ Flight Unit destroyed. 02897_ VTOL Module destroyed. 02908_ S-27 Virus destroyed. 02910_ Critical hit (Burn: +37). 02916_ Acquired VTOL Module. 02921_ Lgt. Nuclear Core fries itself beyond repair. 02924_ Slug penetrates Machine. 02927_ Penetrated by Slug. 02927_ Slug penetrates Wall. 02929_ Critical hit (Burn: +37). 02930_ Penetrated by Slug. 02930_ Dropped Med. Storage Unit. 02931_ Dropped Axe. 02932_ Dropped Lgt. Nuclear Core. 02932_ Dropped Sml. Storage Unit. 02932_ Signal Interpreter destroyed. 02934_ Dropped Imp. Ion Engine. 02934_ Acquired Transmission Jammer. 02934_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????###?????????? | | ????????????????#################????# #?????????? | | ????????????????# ###### ##????????? | | ????????????????# ## ##???????? | | ????????#####???# ####/###### ## #???????? | | ????????# ##?# #"" """""# ## ####????? | | ????????# ## #*" # # ### ##???? | | ????????# # %*[T # ###### #???? | | ????????# # #/" / ##### #???? | | ????????# # #!!! # ### #???? | | ????????# +/ * # ## ##???? | | ????????# ### #" """# ##????? | | ?????????????# #" "??# ##?????? | | ????????????## #" "??# # #??????? | | ????????????# ##+###+#### # #??????? | | ????????????# g g ## #?????? | | ????????????# ### ##?????? | | ????????????### # ### #####? ##??????? | | ??????????????### #?##s #" ##????? ????????? | | ??????????????? #??# ### #?????? ????????? | | ?????????????? #??# #?# #?????? ????????? | | ???????????? ##??## #?# #????? ????????? | | ???????????# ##????# ##?# ????? ????????? | | ??????????? #??????## #??# ???? ????????? | | ??????????# ????????#@##?? ??? ????????? | | ??????????## ????????# #??? ## ?? ????????? | | ???????????## ????????# #??####? ## ?????????? | | ????????????# ##????????# #??????? #?? ??????????? | | ???????????? ??????????# #??????? ??##?????????? | | ??????????? ??????????# #???????? ?????????????? | | ??????????? ??????????? ???????? #????????????? | | ?????????? ???????????# ???????? #????????????? | | ?????????? ????????????###????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 65 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Bore Cannon | -6/Zion | Archive Neutrino Core | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Lrn. Proton Cannon | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Mak. Trap Scanner | -6/Zion | Archive System Guard | -6/Zion | Archive Imp. System Shield | -6/Zion | Archive Adv. Transmission Jammer | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Plasma Flamer | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Thermal Shield | -6/Zion | Archive Riot Gun | -6/Zion | Free Battle Rifle | -6/Zion | Free Barrage Gun | -6/Zion | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ M-28 Smith | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive X-82 Rainmaker | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingDisruptionArmor Manual? 0 Play Time 00:42:41 Cumulative 62.0 hours Start 2022.10.11 @ 14:41:49 End 2022.10.11 @ 15:37:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 97 Rogue 96 Adventurer 1 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 50 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79d6e0ea-bd73-433e-9f7e-490226bec77c