Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.08 @ 08:59:46 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (105) 525 Value Destroyed (5577) 5577 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (6063) 6063 TOTAL SCORE: 21345 Bonus ------- High Alert Combat Kills 305 Follower Combat Kills 2458 Entered Garrisons 1000 Used RIF Installer 1500 Built Enhanced Grunts 300 Met R17 at Cetus 500 Cogmind --------- Core Integrity 1459/1600 Matter 300/300 Energy 1113/1180 System Corruption 1% Temperature Cool (0) Movement Hovering (34) Location -1/Garrison Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (8) --- Antigrav System Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY (11) ----- Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Experimental Energy Well Advanced Target Analyzer Advanced Force Booster Advanced Force Booster Advanced Force Booster Advanced Force Booster Improved Transmission Jammer > --- WEAPON (4) ------- Thunder Hammer > --- INVENTORY (5) ---- Light Antimatter Reactor Structural Scanner Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Power Amplifier Advanced Power Amplifier Advanced Heat Sink Advanced Heat Sink Large Storage Unit Experimental Energy Well Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Advanced Weapon Cycler Improved Transmission Jammer > --- WEAPON ----------- Linear Accelerator Heavy Hardcell Cannon Thunder Hammer > --- INVENTORY -------- Light Antimatter Reactor Particle Reactor Antigrav System Improved Antigrav System Improved Diametric Drive Matter Compressor Structural Scanner Advanced Target Analyzer Heavy Armor Plating Heavy Disruptor Cannon Heavy Assault Cannon Advanced Datajack [Rating: 165] Favorites ----------- Power Quantum Reactor Engine F-cell Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Improved Antigrav System Leg Improved VSS Leg Hover Unit Improved Antigrav System Flight Unit Flight Unit Utility Improved Targeting Computer Device Advanced Heat Sink Storage Experimental Energy Well Processor Improved Targeting Computer Protection Centrium Medium Armor Plating Weapon Mini Grenade Launcher Energy Gun Advanced Variable Charge Gun Energy Cannon Nova Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Heavy Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Slots Evolved 18 | . . 2 . . . . 6 . . 2 . 2 . . . 2 . . 2 . 2 . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . 3 . . . . 1 . . . . . . . . . . Utility 9 | . . . . . . . 1 . . 2 . 1 . . . 2 . . 1 . 2 . Weapon 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . Parts Attached 150 | 2 6 5 . 3 4 1 7 16 16 10 1 5 . . . 5 25 14 6 . 15 9 Power 19 | . 1 . . . 1 . 2 1 4 1 . . . . . 1 4 1 1 . 2 . Engine 5 | . 1 . . . 1 . 1 . 1 1 . . . . . . . . . . . . Core 3 | . . . . . . . 1 1 . . . . . . . 1 . . . . . . Reactor 11 | . . . . . . . . . 3 . . . . . . . 4 1 1 . 2 . Propulsion 44 | . 2 2 . . 3 . 1 8 2 4 1 1 . . . 2 5 5 1 . 4 3 Treads . | . . . . . . . . . . . . . . . . . . . . . . . Leg 10 | . . . . . . . . 7 2 1 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 24 | . . . . . . . . . . 3 1 1 . . . 2 5 5 1 . 3 3 Flight 10 | . 2 2 . . 3 . 1 1 . . . . . . . . . . . . 1 . Utility 47 | . 2 1 . 1 . 1 3 2 3 3 . 4 . . . 2 8 3 4 . 5 5 Device 29 | . 1 1 . . . 1 2 2 . 2 . 1 . . . . 8 3 1 . 3 4 Storage 5 | . . . . 1 . . . . . . . . . . . . . . 3 . 1 . Processor 7 | . 1 . . . . . 1 . . . . 3 . . . 1 . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . . . . . . . . Protection 6 | . . . . . . . . . 3 1 . . . . . 1 . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 40 | 2 1 2 . 2 . . 1 5 7 2 . . . . . . 8 5 . . 4 1 Energy Gun 6 | 1 . . . . . . . 1 3 . . . . . . . 1 . . . . . Energy Cannon 8 | . . . . . . . . . 2 . . . . . . . 3 3 . . . . Ballistic Gun 16 | 1 . 2 . . . . . 4 2 2 . . . . . . 4 1 . . . . Ballistic Cannon 4 | . . . . . . . . . . . . . . . . . . 1 . . 2 1 Launcher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . 1 . . . . . 1 . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 14 | . . . . . . . 2 . 5 . . . . . . . . 2 2 . 3 . Corrupted Parts 4 | . . . . . . . . . 3 . . . . . . . 1 . . . . . System Corruption 28 | . . . . . . . . . 27 . . . . . . . 1 . . . . . Parts Lost 34 | . . . . . . . . 6 2 . . . . . 1 . 16 1 2 1 . 5 Power 3 | . . . . . . . . . 1 . . . . . . . 1 . 1 . . . Propulsion 16 | . . . . . . . . 5 . . . . . . . . 4 1 1 1 . 4 Utility 6 | . . . . . . . . . . . . . . . . . 5 . . . . 1 Weapon 9 | . . . . . . . . 1 1 . . . . . 1 . 6 . . . . . Highest Loss Streak 13 | . . . . . . . . 1 2 . . . . . 1 . 13 1 1 1 . 4 To Critical Strikes 3 | . . . . . . . . . 1 . . . . . . . 1 . . . . 1 Average Backups 4 | . 3 4 5 5 5 5 4 4 4 3 4 4 5 5 5 3 4 4 4 4 5 5 Power . | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion . | . . . . 1 3 4 1 . . . 1 1 1 1 1 1 . . . . . 1 Utility 2 | . . . . 1 1 1 3 3 3 3 3 3 4 4 4 2 1 1 1 3 2 2 Weapon 1 | . 1 4 4 3 . . . . . . . . . . . . 1 2 2 1 1 . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 29 | . . 2 4 . 2 1 6 2 2 2 . 1 . . . . 1 2 1 1 . 2 Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Utility 15 | . . . . . 1 1 6 2 1 2 . 1 . . . . . . . . . 1 Weapon 12 | . . 2 4 . 1 . . . . . . . . . . . . 2 1 1 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 34 96 100 100 100 100 95 87 99 89 76 76 78 78 74 78 84 96 89 86 85 87 Engine 4 | . 1 11 11 11 11 11 10 6 1 2 5 5 5 5 5 2 . . . . . . Core 1 | . . . . . . . 1 6 . . . . . . . 2 2 . . . . . Reactor 4 | . . . . . . . . . 10 8 5 5 5 5 5 4 5 9 7 8 8 8 Leg 9 | . . . . . . . . 23 46 22 . . . . . . . . . . . . Hover 12 | . . . . . . . . . . 7 17 20 21 21 21 22 26 37 34 30 26 30 Flight 11 | . 4 42 44 44 44 44 45 14 . . . . . . . . . . . . . . Device 15 | . 1 11 11 . 7 16 13 20 13 14 17 10 5 5 5 9 17 22 18 17 23 33 Storage 2 | . . . . 10 11 5 . . . . . . . . . . . . 5 8 5 4 Processor 6 | . 6 11 11 11 3 . 3 . . . . 8 15 15 15 18 14 14 13 13 12 5 Protection 3 | . . . . . . . . . 5 13 11 10 10 10 10 9 3 . . . . . Energy Gun 1 | . 6 . . . . . . . 12 . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 1 . . . . . . 7 7 3 4 . . Ballistic Gun 6 | . 6 17 22 . . . . 8 5 14 17 15 15 15 11 9 4 1 . . . . Launcher 3 | . . . . 21 22 22 13 3 . . . . . . . . . . . . . . Impact Weapon 1 | . 7 3 . . . . 4 3 . . . . . . . . . . . . 1 3 Peak Build Rating 165 | 2 9 16 14 13 15 19 45 68 102 119 104 109 108 108 108 106 124 132 152 145 165 165 Average Rating 83 | 1 3 14 13 12 13 16 34 50 92 107 98 107 108 108 102 104 110 127 145 144 142 157 On Entrance 74 | . 2 9 14 13 11 15 15 41 63 102 98 104 108 108 108 100 106 124 122 145 137 165 Avg Prop Armor Cover (%) 5 | . . . . . . . 7 10 5 5 . . . . . . . 3 2 . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 103 | 3 7 10 10 10 14 14 30 30 73 84 62 63 61 61 61 56 72 72 78 78 98 103 Greatest Support 139 | 3 8 20 20 20 20 17 33 102 131 139 80 89 80 80 80 88 88 101 90 89 102 102 Greatest Overweight (x) 1 | . . . . . . . . 1 . 1 . . . . . . 1 1 1 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 8 6 Most Carried 15 | 2 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 15 Average Carried 4 | . 3 4 4 4 4 4 4 4 4 4 5 4 5 5 5 3 4 4 4 4 7 6 Final Capacity 15 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 15 5 Final Carried 15 | 2 5 5 5 5 5 5 5 4 5 5 5 5 5 5 5 4 5 5 5 5 15 4 Class Distribution -------------------- 28% | Scavenger-Gunner 18% | Sprinter 15% | Scavenger-Tank 11% | Scavenger-Mutant 11% | Commander-Tank 10% | Commander-Sprinter Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Commander-Sprinter | -9/Storage Sprinter | -9/Garrison Sprinter | -9/Recycling Sprinter | -9/Scraptown Sprinter | -6/Factory Commander-Tank | -6/Extension Scavenger-Tank | -6/Cetus Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Mutant | -3/Proximity Caves Scavenger-Mutant | -3/Research Scavenger-Gunner | -3/Garrison Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Garrison Scavenger-Gunner | -1/Access Scavenger-Mutant | -1/Garrison Resources | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Matter Collected 3981 | 228 . . 158 120 110 . 33 341 321 251 168 61 . . 24 . 754 389 91 52 648 232 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5254 | 146 . . 18 171 . . 30 675 104 428 356 61 . . . . 1413 681 91 8 683 389 Parts 220 | 6 . . 2 17 . . 1 17 2 13 15 4 . . . . 72 33 5 . 20 13 Haulers Intercepted 5 | . . . . . . . . 1 . 2 . . . . . . . . . . 2 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Combat Hostiles Destroyed 83 | . . . 1 13 . . . 9 2 3 6 1 . . . . 23 10 1 1 6 7 Melee 6 | . . . . . . . . 2 . . . . . . . . . . . . . 4 Guns 28 | . . . 1 . . . . 1 2 3 6 1 . . . . 13 1 . . . . Cannons 27 | . . . . . . . . . . . . . . . . . 10 8 1 1 6 1 AOE 19 | . . . . 13 . . . 6 . . . . . . . . . . . . . . Classes Destroyed 16 | 2 . . 1 3 . . 2 3 . 1 1 . . . . . 1 2 . . . . Worker 4 | . . . . . . . 1 3 . . . . . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Hauler 5 | . . . . . . . . 1 . 2 . . . . . . . . . . 2 . Recycler 4 | 1 . . . . . . . 2 . . . . . . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Watcher 5 | . . . . . . . 1 1 . 1 . . . . . . . 1 . . 1 . Swarmer 24 | . . . . 7 . . . 4 . . . . . . . . 9 . . . . 4 Grunt 26 | . . . . 5 . . . 4 . 1 5 1 . . . . 4 4 . 1 1 . Brawler 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Duelist 2 | . . . . 1 . . . . . . . . . . . . 1 . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 8 | . . . . . . . . 1 . . . . . . . . 2 1 1 . 2 1 Hunter 3 | . . . . . . . . . . 2 . . . . . . 1 . . . . . Programmer 15 | . . . . . . . . . . . 1 . . . . . 5 4 . . 3 2 Behemoth 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Cetus Guard 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Best Kill Streak 8 | 2 . . 1 4 . . 1 4 2 3 5 1 . . . . 8 5 1 1 4 4 Combat Bots Only 8 | . . . 1 4 . . . 3 2 2 5 1 . . . . 8 5 1 1 2 4 Max Kills in Single Turn 3 | 1 . . 1 3 . . 1 3 1 1 2 1 . . . . 2 2 1 1 1 1 Gunslinging 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Exploded 3 | . . . . 3 . . . 2 . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Hostile Shots Fired 629 | . . . . 9 . . 1 136 30 19 71 10 . 6 19 . 162 51 6 33 18 58 Missed 259 | . . . . 6 . . . 82 9 4 33 3 . . 8 . 50 19 3 16 10 16 Hits 370 | . . . . 3 . . 1 54 21 15 38 7 . 6 11 . 112 32 3 17 8 42 Melee 2 | . . . . . . . . . . . . . . . . . 2 . . . . . Projectile 368 | . . . . 3 . . 1 54 21 15 38 7 . 6 11 . 110 32 3 17 8 42 Critical Strikes 14 | . . . . . . . . . 3 . . 1 . . . . 5 1 . . . 4 Part Disruptions 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Damage Taken 7677 | . . . . 33 . . 18 601 776 281 694 131 . 156 282 . 2468 558 82 384 273 940 Core 816 | . . . . 33 . . . 84 . 16 56 22 . 13 . . 291 72 . 88 24 117 Absorbed by Shields 122 | . . . . . . . . . . . 92 . . . . . 20 . . 10 . . Redirected to Shielding 16 | . . . . . . . . . . . . . . . . . . . . . 16 . Regen/Repaired (Parts) 82 | . . . . . . 82 . . . . . . . . . . . . . . . . Core Remaining (%) 91 | 100 100 . . . . 91 . . 90 . 92 . . . 96 . . 72 . 93 . . Volleys Fired 219 | 8 . . 6 8 . . . 17 12 15 14 3 . . 1 . 74 28 2 8 19 4 Largest 3 | 2 . . 2 2 . . . 3 3 3 3 3 . . 2 . 3 3 2 2 2 2 Hottest 720 | 60 . . 50 60 . . . 75 720 160 103 103 . . 68 . 339 339 178 178 178 122 Shots Fired 500 | 16 . . 12 14 . . . 36 35 45 42 9 . . 2 . 163 69 4 11 34 8 Gun 304 | 16 . . 12 . . . . 28 35 39 42 9 . . 2 . 107 14 . . . . Cannon 174 | . . . . . . . . . . 6 . . . . . . 56 55 4 11 34 8 Launcher 22 | . . . . 14 . . . 8 . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 329 | 8 . . 12 . . . . 24 17 39 42 9 . . 2 . 100 28 2 8 30 8 Thermal 125 | . . . . . . . . 4 18 6 . . . . . . 56 41 . . . . Explosive 22 | . . . . 14 . . . 8 . . . . . . . . . . . . . . Electromagnetic 24 | 8 . . . . . . . . . . . . . . . . 7 . 2 3 4 . Robot Hit Streak 14 | 5 . . 2 2 . . . 6 6 6 7 4 . . . . 14 8 6 10 5 8 Robot Miss Streak 8 | 2 . . 8 . . . . 4 2 5 3 1 . . . . 4 2 . 1 1 1 Penetration Max 1 | . . . . . . . . . . 1 1 . . . . . 1 . . . . . Secondary Targets 7 | . . . . . . . . . 1 . 2 . . . . . 4 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 . . . . . 1 . . . . . Shots Hit Robots 334 | 11 . . 5 2 . . 2 26 20 25 24 5 . . . . 111 44 3 9 27 20 Core Hits 180 | 4 . . 2 16 . . 1 23 9 11 13 3 . . . . 57 20 2 2 12 5 Critical Kills 8 | . . . . . . . . . . 4 . . . . . . 3 . . . . 1 Critical Parts Destroyed 19 | . . . . . . . 1 3 . 1 5 1 . . . . 1 . . . 1 6 Critical Strikes 34 | . . . . . . . 1 3 . 5 5 1 . . . . 4 1 . . 6 8 Destroy 15 | . . . . . . . . . . 5 5 1 . . . . 4 . . . . . Blast 7 | . . . . . . . . . . . . . . . . . . 1 . . 5 1 Smash 12 | . . . . . . . 1 3 . . . . . . . . . . . . 1 7 Melee Attacks 51 | . 2 . . . . . 3 17 . . . . . . . . . . . . 4 25 Impact 51 | . 2 . . . . . 3 17 . . . . . . . . . . . . 4 25 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . 2 2 . . . . . . . . . . . . 1 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15831 | 125 . . 90 1131 . . 238 1768 600 720 823 128 . . . . 3611 2335 127 579 1877 1679 Guns 5312 | 105 . . 90 . . . . 197 600 606 823 128 . . . . 2487 276 . . . . Cannons 5679 | . . . . . . . . . . 114 . . . . . . 1124 1857 127 579 1457 421 Explosions 2166 | 20 . . . 1131 . . . 755 . . . . . . . . . 202 . . 58 . Melee 2659 | . . . . . . . 238 801 . . . . . . . . . . . . 362 1258 Ramming 15 | . . . . . . . . 15 . . . . . . . . . . . . . . Kinetic 8049 | 36 . . 90 . . . . 197 206 606 823 128 . . . . 2404 1197 67 506 1368 421 Thermal 2588 | 20 . . . . . . . . 394 114 . . . . . . 1124 936 . . . . Explosive 2146 | . . . . 1131 . . . 755 . . . . . . . . . 202 . . 58 . Electromagnetic 374 | 69 . . . . . . . . . . . . . . . . 83 . 60 73 89 . Impact 2659 | . . . . . . . 238 801 . . . . . . . . . . . . 362 1258 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 27 | . . . . . . . . . 27 . 3 . . . . . 2 3 . . . 1 Average Corruption 8 | . . . . . . . . . 26 . 2 . . . . . 1 2 . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 35 | . . . . . . . . . 21 . . . . . . . 5 7 . . . 2 Message Errors 9 | . . . . . . . . . 7 . . . . . . . 1 1 . . . . Matter Fused 7 | . . . . . . . . . 4 . . . . . . . 1 1 . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Energy Discharges 7 | . . . . . . . . . 3 . . . . . . . 2 1 . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Data Loss (minor) 5 | . . . . . . . . . 4 . . . . . . . . 1 . . . . Data Loss (major) 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Misdirections 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Overload Shots 6 | . . . . . . . . . 6 . . . . . . . . . . . . . Overflow Damage 1339 | . . . . 89 . . 104 318 . . . . . . . . . 211 . 31 122 464 Projectiles 264 | . . . . . . . . . . . . . . . . . . 183 . 31 50 . Explosions 142 | . . . . 89 . . . 25 . . . . . . . . . 28 . . . . Melee 933 | . . . . . . . 104 293 . . . . . . . . . . . . 72 464 Knockbacks 16 | . . . . . . . . 2 . . . . . . . . . 6 . 3 5 . Impact 2 | . . . . . . . . 2 . . . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . . . . . . . . . 6 . 3 5 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . . . . . . . . . . . . . . . . 74 . Shots 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Kicked 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 429 | 20 . . 5 14 2 6 18 39 429 51 76 228 . 396 28 . 360 371 64 398 406 75 Average Temperature 79 | 8 . . 3 7 2 6 8 20 177 17 35 153 . 245 12 . 110 48 33 123 79 26 Received Heat Transfer 969 | . . . . 9 . . 9 165 108 27 195 58 . . 18 . 202 66 18 49 36 9 Effects 9 | . . . . . . . . . . . . . . 1 . . 3 2 . 2 1 . Shutdowns 5 | . . . . . . . . . . . . . . 1 . . 1 . . 2 1 . Interference 4 | . . . . . . . . . . . . . . . . . 2 2 . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 1 . . . . . . . . . . . . 1 3 Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Parts Fried 16 | . . . . . . . 1 10 . . . . . . . . . . . . 1 4 Impact Corruptions 26 | . . . . . . . 2 9 . . . . . . . . . . . . 3 12 Robots Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Parts Melted 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . Heat Transferred 2043 | 50 . . . . . . . . 409 . . . . . . . 733 851 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | 1 . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Maximum Alert Level 3 | . . . 2 3 1 . . 3 2 2 2 1 . . . . 2 2 1 1 1 2 Low Security (%) 28 | 100 100 100 31 . 50 . 100 22 . 38 . . . . . 100 25 . . 96 31 . Level 1 36 | . . . 48 6 49 . . 12 5 44 87 100 . . . . 71 43 100 3 68 85 Level 2 24 | . . . 19 49 . . . 24 94 17 12 . . . . . 3 56 . . . 14 Level 3 10 | . . . . 43 . . . 39 . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 1072 | 10 15 . 457 870 391 . 45 1072 638 450 502 280 . . . 37 460 506 283 212 313 432 Initial 524 | . 6 . . 286 391 . . 21 524 334 278 263 . . . 13 5 258 270 159 120 224 Average 355 | 3 4 . 255 627 250 . 9 582 508 273 326 260 . . . 16 237 401 253 165 228 305 Influence Increases 6664 | 15 21 . 631 684 5 . 133 1961 500 588 224 37 . . 90 24 615 472 63 53 300 248 Destroy 0b10 Robot/C 3020 | . . . 300 340 . . . 820 220 240 120 20 . . . . 460 200 20 20 120 140 Destroy 0b10 Robot/NC 165 | 15 . . 25 . . . 10 55 10 15 . . . . . . . 10 . . 20 5 Destroy Leader 442 | . . . 74 20 . . 2 82 10 76 10 . . . . . 40 52 10 . 46 20 Allied During Kill 1113 | . . . 206 64 . . . 527 208 108 . . . . . . . . . . . . Successful Hack 168 | . 5 . 8 7 5 . . 57 . . 14 . . . . 24 . 48 . . . . Disable Machine 225 | . 15 . . . . . . 45 30 60 . 15 . . . . . 45 . . 15 . Anti-Garrison Action 100 | . . . . 50 . . . . . . . . . . . . . . . . . 50 Destroy Structure 531 | . 1 . 3 113 . . 1 105 22 44 5 2 . . . . 85 42 3 3 99 3 Partial Spotted 150 | . . . 15 . . . 75 15 . 15 . . . . . . . 15 . . . 15 Lose Combat Pursuer 750 | . . . . 90 . . 45 255 . 30 75 . . . 90 . 30 60 30 30 . 15 Influence Decreases 6242 | 5 31 . 190 255 729 146 88 1068 840 788 120 269 100 170 70 37 162 450 332 64 222 106 Entered New Map 2730 | . 4 . . 155 479 146 . 24 414 264 120 239 100 170 . 7 2 202 212 54 82 56 Time Decay 1912 | 5 27 . 90 . 100 . 88 494 246 254 . 30 . . 70 30 . 238 100 . 140 . Lost Part 330 | . . . . . . . . 60 20 . . . . . . . 160 10 20 10 . 50 Lost Ally 820 | . . . 100 100 . . . 340 160 120 . . . . . . . . . . . . Purge Threat 450 | . . . . . 150 . . 150 . 150 . . . . . . . . . . . . Squads Dispatched 17 | . . . 2 . . . . 4 1 5 . 1 . . . . . 2 . . 2 . Investigation 4 | . . . . . . . . 1 1 1 . . . . . . . 1 . . . . Extermination 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . Reinforcement 7 | . . . . . . . . 2 . 4 . 1 . . . . . . . . . . Assault 3 | . . . 2 . . . . 1 . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . 1 . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Distress Signals 13 | . . . 1 . . . . 7 2 2 . . . . . . . . 1 . . . Communications Jammed 126 | . . . . . . . . 3 122 . . . . . . . . . . . 1 . Distress Signals 126 | . . . . . . . . 3 122 . . . . . . . . . . . 1 . Times Spotted 227 | . 2 . 13 23 . . 9 54 11 11 14 2 . 2 4 1 29 19 6 11 7 9 Peak Tracking Total 10 | . 2 . 6 7 . . 4 6 5 5 10 1 . 2 6 1 10 4 3 8 2 5 Tactical Retreats 28 | . . . . 5 . . 2 9 . 2 2 . . . 1 . 1 3 1 1 . 1 Traps | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Traps Triggered 21 | . . . . 4 . . . 2 . 1 2 . . 2 . . 4 3 . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Machines Disabled 20 | . 1 . . 2 . . . 5 2 4 . 1 . . . . . 3 . . 1 1 Max in Single Turn 2 | . 1 . . 1 . . . 1 2 1 . 1 . . . . . 2 . . 1 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Phase Generator 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Machines Accessed 65 | . 1 1 4 3 12 . 3 13 1 7 1 2 . . 1 2 . 6 3 . 5 . Terminals 40 | . 1 . 3 3 6 . 2 13 1 3 1 1 . . 1 . . 1 1 . 3 . Fabricators 3 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . . Repair Stations 4 | . . . . . . . . . . . . 1 . . . 1 . 2 . . . . Recycling Units 10 | . . . . . 6 . . . . 1 . . . . . . . 1 1 . 1 . Scanalyzers 3 | . . 1 . . . . . . . 1 . . . . . . . 1 . . . . Garrison Access 5 | . . . 1 . . . . . . 1 . . . . . 1 . . 1 . 1 . Total Hacks 112 | . 1 3 6 12 25 . 3 19 2 14 1 2 . . 1 4 . 8 4 . 7 . Successful 48 | . 1 2 6 2 9 . 3 12 . 4 1 . . . 1 3 . 2 1 . 1 . Failed 64 | . . 1 . 10 16 . . 7 2 10 . 2 . . . 1 . 6 3 . 6 . Catastrophic 9 | . . . . . 1 . . 1 1 2 . . . . . 1 . 1 . . 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 27 | . 1 . . . 10 . . 10 1 1 . 1 . . . . . . . . 3 . Terminals 72 | . 1 . 5 12 13 . 2 19 2 9 1 1 . . 1 . . 1 2 . 3 . Fabricators 3 | . . . . . . . 1 . . 1 . . . . . . . 1 . . . . Repair Stations 5 | . . . . . . . . . . . . 1 . . . 2 . 2 . . . . Recycling Units 19 | . . . . . 12 . . . . 1 . . . . . . . 2 1 . 3 . Scanalyzers 7 | . . 3 . . . . . . . 2 . . . . . . . 2 . . . . Garrison Access 6 | . . . 1 . . . . . . 1 . . . . . 2 . . 1 . 1 . Terminal Hacks 20 | . . . 5 2 1 . 2 7 . 1 1 . . . 1 . . . . . . . Record 3 | . . . 2 . . . . . . . . . . . 1 . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Open Door 10 | . . . 2 1 . . 1 6 . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . . 1 . . 1 . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Patrol Navigation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Scan Component 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Retrieve Components 5 | . . . . . 5 . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . 2 . . . . . . . 2 . . . . . . . 2 . . . . Retrieve Study 6 | . . 2 . . . . . . . 2 . . . . . . . 2 . . . . Garrison Access Hacks 6 | . . . 1 . . . . . . 1 . . . . . 2 . . 1 . 1 . Unlock Access 5 | . . . 1 . . . . . . 1 . . . . . 1 . . 1 . 1 . Coupler Status 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 9 | . 1 . . . 3 . . 5 . . . . . . . . . . . . . . Terminals 9 | . 1 . . . 3 . . 5 . . . . . . . . . . . . . . Botnet 9 | . 1 . . . 3 . . 5 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . . 2 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . . 1 1 3 7 . 1 9 1 6 . 2 . . 1 2 . 6 2 . 5 . Full Trace Events 7 | . . . . . 3 . . 1 1 1 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 5 | . . 2 . . . . . . . 1 . . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 13 | . . . . . 13 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Used RIF Installer 3 | . . . . 1 . . . . . . . . . . . . 1 . . 1 . . Signal Jammer 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Structural Interface 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Machine Destruction 5 | . . . . . . . . . . . . . . . . . . . . . . 5 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 25 | . . . . . . . . 25 . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Total Allies 52 | . . . 12 . . . . 35 5 . . . . . . . . . . . . . Largest Group 20 | . . . 12 6 . . . 20 11 7 . . . . . . . . . . . . Highest-Rated Group 677 | . . . 150 79 . . . 677 634 406 . . . . . . . . . . . . Highest-Rated Ally 159 | . . . 31 31 . . . 159 153 96 . . . . . . . . . . . . Total Orders 5 | . . . 1 . . . . 3 1 . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . . . . . . . . . GUARD 4 | . . . 1 . . . . 2 1 . . . . . . . . . . . . . Ally Attacks 585 | . . . 132 39 . . . 256 99 59 . . . . . . . . . . . . Total Damage 11963 | . . . 1447 418 . . . 5986 2273 1839 . . . . . . . . . . . . Kills 87 | . . . 20 5 . . . 40 12 10 . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Active Infowar (turns) 4724 | . 15 36 211 1 144 148 261 1301 78 239 177 71 10 114 281 79 235 267 200 247 294 315 Terrain 23 | . 15 8 . . . . . . . . . . . . . . . . . . . . Structural 2755 | . . 28 211 1 144 148 261 1301 . 59 . 23 . . . 79 1 267 85 . 147 . Jamming 3234 | . . . . . . . . 632 78 238 177 71 10 114 281 79 235 263 200 247 294 315 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Turns Passed 6691 | 56 82 63 211 348 202 148 303 1301 532 540 177 71 10 114 281 79 612 505 200 247 294 315 Spaces Moved 9041 | 57 131 162 289 497 606 532 545 1472 284 579 241 96 14 237 503 106 718 818 258 202 472 222 Core 156 | 57 99 . . . . . . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . Legs 943 | . . . . . . . . 425 284 234 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 4232 | . . . . . . . . . . 345 241 96 14 237 503 106 718 818 258 202 472 222 Flight 3710 | . 32 162 289 497 606 532 545 1047 . . . . . . . . . . . . . . Fastest Speed 19 | 50 37 31 31 31 27 27 19 20 90 52 48 48 48 48 48 48 38 33 37 38 34 34 Average Speed 42 | 50 46 31 31 31 28 27 20 44 90 69 51 48 48 48 48 52 50 40 40 38 40 47 Slowest Speed 165 | 50 50 31 31 31 31 27 27 109 98 165 52 48 48 48 48 53 117 97 104 96 96 103 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 27 | . . 1 2 . 7 8 4 5 . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 23 15 37 79 91 43 17 96 79 17 30 3 6 21 69 4 56 29 7 41 12 17 Regions Visited 22 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 8 | . 1 1 1 . . . 1 . . 1 . . . . . 1 . . 1 . 1 . Unknown Exits Taken 10 | 1 . . . . 1 1 . 1 1 . . 1 1 1 1 . . 1 . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 14 | . 1 . . . . . 1 3 . . . . . . 1 . 7 1 . . . . Terrain Destroyed 354 | 4 1 . . 150 . . 1 84 2 14 4 6 . . 1 . 28 19 1 1 37 1 Melee 5 | . 1 . . . . . 1 3 . . . . . . . . . . . . . . Projectile 84 | . . . . . . . . . 2 14 4 6 . . 1 . 27 17 1 1 10 1 AOE 264 | 4 . . . 150 . . . 81 . . . . . . . . . 2 . . 27 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -9 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Yrd Mat Mat Sto Gar Rec Scr Fac Ext Cet Fac Gar Fac Upp War Pro Res Gar Res Res Gar Acc Gar Total 11375 | 68 147 173 398 675 629 527 727 2044 536 686 260 114 16 236 540 130 876 955 351 364 537 386 Wait 1394 | . . . 95 134 16 . 150 299 194 60 5 . 3 . 37 13 25 58 70 137 7 91 Move 8972 | 56 130 159 286 496 591 519 536 1461 283 578 240 95 13 236 502 105 717 817 258 200 472 222 Hop 22 | . . 1 1 . 7 4 4 5 . . . . . . . . . . . . . . Pick Up 90 | 2 6 5 5 1 4 1 10 1 6 4 . 5 . . . 2 12 7 6 1 8 4 Fast Attach 84 | 2 3 1 . . . . 6 9 6 5 1 1 . . . 1 17 10 4 . 9 9 Attach 38 | . 3 3 . . 1 . 3 1 1 4 . 2 . . . 4 5 2 2 . 3 4 Detach 14 | . 1 . . . . . 1 1 . 1 . . . . . . . . . . 4 6 Swap 75 | . . 1 . 3 5 2 3 8 17 5 . 3 . . . 2 8 11 2 . 4 1 Drop 136 | . 2 3 5 1 5 1 11 7 17 14 . 5 . . . 3 13 22 7 2 7 11 Fire 219 | 8 . . 6 8 . . . 17 12 15 14 3 . . 1 . 74 28 2 8 19 4 Melee 51 | . 2 . . . . . 3 17 . . . . . . . . . . . . 4 25 Ram . | . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 61 | . . . . 32 . . . . . . . . . . . . 5 . . 16 . 8 Rewire 218 | . . . . . . . . 217 . . . . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown -6/Factory (discovered 4 exits: Low x2 / *Ext x2) -6/Extension (discovered 2 exits: *Fac / *Cet) -6/Cetus (discovered 2 exits: *Fac / [*Arc]) -5/Factory -5/Garrison -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Garrison (discovered 2 exits: *Res x2) -3/Research -2/Research -2/Garrison -1/Access -1/Garrison History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 57 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 3) 138 | -10/Materials | Identified exit to Materials 139 | -10/Materials | Entered another Materials area 139 | -9/Materials | Evolved 2 slots: Propulsion x2 141 | -9/Materials | Discovered new exit (range 9) 158 | -9/Materials | Identified exit to Storage 202 | -9/Materials | Entered Storage 215 | -9/Storage | Met a pair of Derelict thieves 233 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 363 | -9/Storage | Lost 4 allies 383 | -9/Storage | Identified exit to Garrison 413 | -9/Storage | Entered Garrison 413 | -9/Garrison | Accompanied by 6 allies 433 | -9/Garrison | Triggered checkpoint 433 | -9/Garrison | Triggered checkpoint 483 | -9/Garrison | Triggered checkpoint 487 | -9/Garrison | Discovered new exit (range 10) 489 | -9/Garrison | Identified exit to Recycling 591 | -9/Garrison | Phase Generator disabled 591 | -9/Garrison | Discovered exit to Recycling (range 5) 629 | -9/Garrison | Triggered checkpoint 632 | -9/Garrison | Discovered exit to Recycling (range 68) 632 | -9/Garrison | Discovered exit to Recycling (range 36) 632 | -9/Garrison | Discovered exit to Recycling (range 21) 707 | -9/Garrison | Triggered checkpoint 755 | -9/Garrison | Installed Relay Interface Framework 761 | -9/Garrison | Entered Recycling 780 | -9/Recycling | Build established: Sprinter 910 | -9/Recycling | Discovered new exit (range 5) 955 | -9/Recycling | Scanned before Scraplab entrance 958 | -9/Recycling | Discovered new exit (range 11) 959 | -9/Recycling | Entered Scraplab 963 | -9/Recycling | Entered Scraptown 999 | -9/Scraptown | Turned away by UFD registrar 1010 | -9/Scraptown | Visited Assassins FH 1014 | -9/Scraptown | Visited Cyclists 1019 | -9/Scraptown | Visited Red Mages 1036 | -9/Scraptown | Visited CR-KLE's Repair Center 1040 | -9/Scraptown | CR-KLE repaired 4 parts 1044 | -9/Scraptown | Visited Comm Corps 1087 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1107 | -9/Scraptown | Discovered new exit (range 7) 1111 | -9/Scraptown | Entered Factory 1111 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x3, Utility x1, Weapon x1 1123 | -6/Factory | Identified exit to Lower Caves 1123 | -6/Factory | Identified exit to Extension 1414 | -6/Factory | Entered Extension 1449 | -6/Extension | Rescued a captive Derelict 1450 | -6/Extension | Rescued a captive Derelict 1506 | -6/Extension | Rescued A7 1624 | -6/Extension | Rescued a captive Derelict 1674 | -6/Extension | Rescued a captive Derelict 1676 | -6/Extension | Rescued a captive Derelict 1712 | -6/Extension | Rescued a captive Derelict 1713 | -6/Extension | Rescued a captive Derelict 1755 | -6/Extension | Spotted B-75 Beast 1797 | -6/Extension | Disrupted transfer network 1888 | -6/Extension | Build established: Commander-Sprinter 2089 | -6/Extension | Discovered new exit (range 16) 2090 | -6/Extension | Discovered new exit (range 15) 2324 | -6/Extension | Rescued a captive Derelict 2326 | -6/Extension | Rescued a captive Derelict 2464 | -6/Extension | First assault squad dispatched 2478 | -6/Extension | Build established: Commander-Tank 2715 | -6/Extension | Entered Cetus 2715 | -6/Cetus | Accompanied by 11 allies (A7) 2720 | -6/Cetus | Acquired a Cetus Manufacturing Module code from A7 2729 | -6/Cetus | Spotted Cetus Guard 2729 | -6/Cetus | Spotted Cetus Guard 2731 | -6/Cetus | Spotted Cetus Guard 2733 | -6/Cetus | Spotted Cetus Guard 2740 | -6/Cetus | Allies destroyed Cetus Guard 2747 | -6/Cetus | Allies destroyed Cetus Guard 2754 | -6/Cetus | Allies destroyed Cetus Guard 2767 | -6/Cetus | Extracted ID and sensor layout for unrecognized location from A7's data core 2785 | -6/Cetus | System corruption reached 10% 2787 | -6/Cetus | Lost 8 allies 2891 | -6/Cetus | Started Cetus Manufacturing Module 2916 | -6/Cetus | Manufactured an Enhanced Grunt 2941 | -6/Cetus | Manufactured an Enhanced Grunt 2966 | -6/Cetus | Manufactured an Enhanced Grunt 2991 | -6/Cetus | Manufactured an Enhanced Grunt 3016 | -6/Cetus | Manufactured an Enhanced Grunt 3076 | -6/Cetus | Discovered new exit (range 16) 3093 | -6/Cetus | Spotted Cetus Guard 3094 | -6/Cetus | Spotted Cetus Guard 3096 | -6/Cetus | Spotted Cetus Guard 3096 | -6/Cetus | Spotted Cetus Guard 3106 | -6/Cetus | Allies destroyed Cetus Guard 3129 | -6/Cetus | Destroyed Cetus Guard 3134 | -6/Cetus | Destroyed Cetus Guard 3152 | -6/Cetus | Discovered new exit (range 15) 3156 | -6/Cetus | Met Revision 17 3160 | -6/Cetus | Lost 3 allies 3247 | -6/Cetus | Entered Factory 3247 | -5/Factory | Accompanied by 7 allies 3247 | -5/Factory | Evolved 2 slots: Utility x2 3376 | -5/Factory | Lost 3 allies 3459 | -5/Factory | Build established: Scavenger-Tank 3737 | -5/Factory | Identified exit to Garrison 3787 | -5/Factory | Entered Garrison 3819 | -5/Garrison | Spotted B-75 Beast 3847 | -5/Garrison | Triggered checkpoint 3915 | -5/Garrison | Triggered checkpoint 3925 | -5/Garrison | Discovered new exit (range 8) 3964 | -5/Garrison | Entered Factory 3964 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3998 | -4/Factory | Discovered new exit (range 7) 4035 | -4/Factory | Entered Upper Caves 4042 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 4045 | -4/Upper Caves | Entered Warlord 4068 | -4/Warlord | Discovered new exit (range 8) 4131 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 4131 | -4/Warlord | Attacked by Warlord forces 4135 | -4/Warlord | Spotted RO-O1S(B) 4135 | -4/Warlord | Spotted P0-SZH(B) 4159 | -4/Warlord | Entered Proximity Caves 4174 | -3/Proximity Caves | Spotted B-86 Titan 4366 | -3/Proximity Caves | Discovered new exit (range 7) 4440 | -3/Proximity Caves | Entered Research 4440 | -3/Research | Evolved 2 slots: Utility x2 4510 | -3/Research | Identified exit to Garrison 4513 | -3/Research | Build established: Scavenger-Mutant 4519 | -3/Research | Entered Garrison 4538 | -3/Garrison | Spotted B-86 Titan 4555 | -3/Garrison | Triggered checkpoint 4621 | -3/Garrison | Destroyed 8 combat bots 4695 | -3/Garrison | Triggered checkpoint 4809 | -3/Garrison | Destroyed B-86 Titan 4823 | -3/Garrison | Lost 13 parts (1p3n4u5w) 4926 | -3/Garrison | Discovered new exit (range 10) 4935 | -3/Garrison | Triggered checkpoint 5069 | -3/Garrison | Expanded RIF knowledge: Structural Interface 5075 | -3/Garrison | Build established: Scavenger-Gunner 5119 | -3/Garrison | Spotted B-86 Titan 5119 | -3/Garrison | Discovered new exit (range 12) 5131 | -3/Garrison | Entered Research 5255 | -3/Research | Spotted B-86 Titan 5468 | -3/Research | Found Prototype Device 5468 | -3/Research | Identified Exp. Thermal Shield 5558 | -3/Research | Discovered new exit (range 16) 5636 | -3/Research | Entered another Research area 5636 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 5831 | -2/Research | Spotted B-90 Cyclops 5836 | -2/Research | Identified exit to Garrison 5836 | -2/Research | Entered Garrison 6060 | -2/Garrison | Triggered checkpoint 6060 | -2/Garrison | Spotted B-90 Cyclops 6071 | -2/Garrison | Discovered new exit (range 15) 6078 | -2/Garrison | Expanded RIF knowledge: Signal Jamming 6083 | -2/Garrison | Entered Access 6083 | -1/Access | Evolved 2 slots: Utility x2 6377 | -1/Access | Identified exit to Garrison 6377 | -1/Access | Entered Garrison 6410 | -1/Garrison | Found Adv. Force Booster 6412 | -1/Garrison | Found Adv. Force Booster 6417 | -1/Garrison | Found Adv. Force Booster 6419 | -1/Garrison | Found Adv. Force Booster 6555 | -1/Garrison | Triggered checkpoint 6625 | -1/Garrison | Lost 4 parts (4n) 6647 | -1/Garrison | Garrison Relay disabled 6692 | -1/Garrison | Build established: Scavenger-Mutant 6692 | -1/Garrison | Self-destructed Last Messages --------------- relay unit. 06657_ Attempting to rewire C-45 Heavy ARC. 06657_ C-45 Heavy ARC is unpowered. 06658_ Sneak attack on C-45 Heavy ARC. 06658_ Destroyed Imp. Ion Engine. 06658_ C-45 Heavy ARC system corrupted by crushing effect. 06661_ Sneak attack on C-45 Heavy ARC. 06664_ C-45 Heavy ARC suffers critical hit (Smash). 06664_ Destroyed Arm. Huge Wheel. 06664_ C-45 Heavy ARC system corrupted by crushing effect. 06665_ C-45 Heavy ARC system terminally corrupted. 06665_ Imp. Core Shielding fried. 06678_ Slug penetrates Wall. 06683_ Penetrated by Slug. 06683_ Adv. Power Amplifier destroyed. 06687_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????????????????###+###???????????? | | ???????????????????????????????#!!] #????######## | | ???????????????????????????????#!! #????# """" # | | ???????????????????????????????# ###### """" # | | ???????????????????????????????+ ]+ ## "]]" # | | ???????????????????????????????# ### ## " " # | | ???????????????????????????????#!! ]]#?# ## =/] # | | ???????????????????????????????#!! ]]#?# + # | | ???????????????????????????????###+###?# ######### | | ???????????????????????###?????????????# #???????? | | ??????????????????????? +?????????????# #???????? | | ???????????????????????# #?????????????# #???????? | | ??????????????#????????# #?????????????# #??????## | | ??????????????# ??????# #?????????????# #??????# | | ??????????????# ###### ###+###########+######## | | ??????????????# ^ ^^ *]] | | ??????????????# % % !! | | ??????????????# "!" ![ | | ??????????????##########*###/###########]#"####### | | ???????????????????????#%#?????????????#####?????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# ###+##??????????????????? | | ???????????????????????#[##=%%#??????????????????? | | ???????????????????????#h##=h!#######????????????? | | ???????????????????????#%@%*[ #????????????? | | ???????????????????????##########" #????????????? | | ????????????????????????????????#"! #####!!!#????? | | ????????????????????????????????#!!!+ | | ????????????????????????????????#"! #####!!!#????? | | ????????????????????????????????#" #????????????? | | ????????????????????????????????# ""#????????????? | | ????????????????????????????????#####????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 134 Energy Generation 62 Energy Capacity 1410 Matter Stores 500 Matter Capacity 550 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 60 Additional Mass Support 12 Base Temperature (-) 150 Armor Coverage 675 Resistance: TH 30 Weapon Shielding 66 Weapon Cycling 25 Phase Shifting 10 Evasion (%) 67 Targeting Accuracy 24 Target Analysis 8 Matter Filtering 30 Force Boost 40 Item Schematics ----------------- Gauss Rifle | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Flight Unit | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Imp. VSS Leg | -5/Factory | Hacked Imp. Antigrav System | -3/Research | Hacked Gyrokinetic Inverter | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Generalissimo Challenges ------------ None Game ------ Seed AdvancedGrapheneShifter Manual? 0 Play Time 02:13:07 Cumulative 58.3 hours Start 2026.09.05 @ 14:43:06 End 2026.09.08 @ 08:59:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 43 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 120dbc9d-3e03-4f76-b644-ba2c19e112b9