Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.17 @ 21:43:12 Player: Sandwich Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2974) 2974 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 7309 Bonus ------- Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 286/300 Energy 158/160 System Corruption 5% Temperature Cool (10) Movement Treading (200) Ox2 Location -6/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Wheel > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Advanced Targeting Computer Core Shielding Improved Weapon Shielding > --- WEAPON (6) ------- Scythe Heavy Pick > --- INVENTORY (16) --- Improved Cryofiber Web Large Storage Unit Large Storage Unit Energy Well (500) Matter Compressor (250) Improved Hardlight Generator Force Field Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cryofiber Web Large Storage Unit Large Storage Unit Melee Analysis Suite Medium Reactive Plating > --- WEAPON ----------- Great Axe Great Axe Greatsword Greatsword > --- INVENTORY -------- Improved Deuterium Engine Light Treads Light Treads Light Treads Armored Treads Advanced Treads Compact Wheel Large Storage Unit Large Storage Unit Matter Compressor Melee Analysis Suite Layered Light Armor Plating Force Field Grenade Launcher Great Axe Great Axe [Rating: 54] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Melee Analysis Suite Protection Medium Reactive Plating Weapon Gauss Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Grenade Launcher Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 3 | . . 2 1 . . . Weapon 4 | . . . 1 1 2 . Parts Attached 97 | 6 15 9 9 5 43 10 Power 9 | 1 . 1 . 1 5 1 Engine 5 | 1 . 1 . 1 2 . Core 3 | . . . . . 2 1 Reactor 1 | . . . . . 1 . Propulsion 24 | 2 2 1 2 . 14 3 Treads 10 | 1 1 . . . 6 2 Leg . | . . . . . . . Wheel 14 | 1 1 1 2 . 8 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 25 | 1 4 2 5 1 9 3 Device 7 | . 3 1 1 . 2 . Storage 3 | 1 1 . 1 . . . Processor 6 | . . . 3 . 3 . Hackware . | . . . . . . . Protection 9 | . . 1 . 1 4 3 Artifact . | . . . . . . . Weapon 39 | 2 9 5 2 3 15 3 Energy Gun 8 | 2 4 2 . . . . Energy Cannon 4 | . 2 2 . . . . Ballistic Gun 11 | . . . . . 10 1 Ballistic Cannon . | . . . . . . . Launcher 5 | . 3 1 . . 1 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 10 | . . . 2 3 4 1 Piercing Weapon 1 | . . . . . . 1 Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 54 | . 3 4 2 4 29 12 Power 5 | . . . . 1 3 1 Propulsion 18 | . 1 1 1 . 13 2 Utility 11 | . . 1 1 1 6 2 Weapon 20 | . 2 2 . 2 7 7 Highest Loss Streak 10 | . 1 2 1 4 10 10 Average Slot Usage (%) 83 | . 98 78 87 71 80 72 Engine 7 | . 14 11 9 6 4 . Treads 5 | . 13 11 2 . 4 5 Wheel 11 | . 14 10 14 15 9 7 Device 7 | . 13 16 11 7 1 . Storage 13 | . 14 11 17 15 13 13 Processor 7 | . . . 11 9 10 8 Protection 2 | . . 2 3 1 3 8 Energy Gun 3 | . 16 3 . . . . Energy Cannon 2 | . 9 7 . . . . Ballistic Gun 9 | . . . . . 19 12 Slashing Weapon 8 | . . . 17 14 10 3 Naked Turns . | . . . . . . . Heaviest Build 79 | 12 29 32 56 69 79 70 Greatest Support 62 | 16 16 20 32 32 62 50 Greatest Overweight (x) 21 | . 1 1 3 2 21 3 Average Overweight (x) 1 | . . 1 1 1 1 1 Largest Inventory Capacity 16 | 6 10 10 16 16 16 16 Average Capacity 13 | 4 6 10 15 16 16 16 Most Carried 16 | 3 7 8 16 16 16 16 Average Carried 9 | 1 5 6 15 11 9 11 Final Capacity 16 | 6 10 10 16 16 16 16 Final Carried 16 | 3 7 6 16 12 16 7 Class Distribution -------------------- 42% | Mutant 29% | Gladiator 21% | Scavenger-Executioner 3% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gladiator | -8/Materials Gladiator | -7/Factory Scavenger-Executioner | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Gar Matter Collected 2143 | 248 212 120 95 41 1104 323 Remotely . | . . . . . . . Salvage Created 3301 | . 550 135 454 223 1497 442 Parts 169 | . 34 5 15 13 86 16 Haulers Intercepted 2 | . 1 . . 1 . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Combat Hostiles Destroyed 65 | . 11 4 9 5 27 9 Melee 29 | . . . 9 5 13 2 Guns 23 | . 4 . . . 12 7 Cannons 3 | . 3 . . . . . AOE 9 | . 4 3 . . 2 . Classes Destroyed 13 | . 6 3 1 1 2 . Worker 3 | . . 1 . . 2 . Builder 3 | . . . . . 3 . Hauler 2 | . 1 . . 1 . . Recycler 3 | . 2 . . . 1 . Mechanic 1 | . 1 . . . . . Watcher 2 | . 2 . . . . . Swarmer 16 | . 3 . . 3 7 3 Grunt 30 | . 8 2 6 1 7 6 Brawler 2 | . . . 1 . 1 . Duelist 1 | . . 1 . . . . Sentry 7 | . . 1 2 . 4 . Hunter 5 | . . . . . 5 . Programmer 4 | . . . . 1 3 . Best Kill Streak 7 | . 7 4 3 2 7 7 Combat Bots Only 7 | . 4 3 3 2 4 7 Max Kills in Single Turn 4 | . 4 2 1 1 3 2 Gunslinging 2 | . . . . . 2 1 Exploded 2 | . 2 1 . . 1 . Melee 1 | . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Damage Taken 7750 | . 589 449 212 581 4421 1498 Core 1131 | . 71 110 17 74 713 146 Absorbed by Shields 21 | . . . 21 . . . Core Remaining (%) 85 | 100 71 72 96 89 . . Volleys Fired 104 | . 44 14 . . 33 13 Largest 6 | . 2 2 . . 6 5 Hottest 160 | . 120 85 . . 160 137 Shots Fired 278 | . 80 15 . . 138 45 Gun 218 | . 39 2 . . 132 45 Cannon 42 | . 34 8 . . . . Launcher 18 | . 7 5 . . 6 . Special . | . . . . . . . Kinetic 177 | . . . . . 132 45 Thermal 82 | . 73 9 . . . . Explosive 18 | . 7 5 . . 6 . Electromagnetic 1 | . . 1 . . . . Robot Hit Streak 17 | . 11 14 . . 17 6 Robot Miss Streak 8 | . 3 1 . . 8 4 Penetration Max 1 | . . . . . 1 1 Secondary Targets 5 | . . . . . 3 2 Max Gunslinging Chain 2 | . . . . . 2 1 Shots Hit Robots 260 | . 55 13 23 13 125 31 Core Hits 136 | . 29 8 9 6 59 25 Critical Hits 3 | . . . . . 2 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 2 . Melee Attacks 122 | . . . 29 25 59 9 Impact . | . . . . . . . Slashing 120 | . . . 29 25 59 7 Piercing 2 | . . . . . . 2 Sneak Attacks 3 | . . . 1 2 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 17 | . . . 3 1 12 1 Damage Inflicted 8943 | . 1053 411 1253 931 4425 870 Guns 2637 | . 351 40 . . 1533 713 Cannons 475 | . 332 143 . . . . Explosions 1227 | . 370 228 . . 629 . Melee 4604 | . . . 1253 931 2263 157 Ramming . | . . . . . . . Kinetic 2246 | . . . . . 1533 713 Thermal 826 | . 683 143 . . . . Explosive 1227 | . 370 228 . . 629 . Electromagnetic 40 | . . 40 . . . . Impact . | . . . . . . . Slashing 4604 | . . . 1253 931 2263 157 Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 . 5 5 Average Corruption 4 | . . . 5 . 4 5 Corruption Purged . | . . . . . . . Effects 55 | . . . 7 . 39 9 Message Errors 11 | . . . 2 . 9 . Matter Fused 14 | . . . 2 . 10 2 Heat Flow Errors 2 | . . . 1 . 1 . Energy Discharges 5 | . . . . . 3 2 Parts Rejected 2 | . . . 1 . . 1 Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 3 | . . . 1 . 2 . Targeting Errors 15 | . . . . . 11 4 Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 298 | . . 7 105 50 132 4 Projectiles . | . . . . . . . Explosions 12 | . . 7 . . 5 . Melee 286 | . . . 105 50 127 4 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 107 | . . 69 . . 38 . Shots 5 | . . 3 . . 2 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 448 | . 112 . 66 . 255 448 Average Temperature 111 | . 52 . 43 . 85 244 Received Heat Transfer 1788 | . 243 123 63 99 696 564 Effects 4 | . . . . . . 4 Shutdowns 1 | . . . . . . 1 Interference 1 | . . . . . . 1 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 6 | . 1 4 . . . 1 Heat Transferred 1906 | . 1610 296 . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Peak Influence 299 | . 299 195 263 191 244 230 Initial 125 | . . 68 81 58 93 125 Average 117 | . 113 112 130 126 107 193 Maximum Alert Level 1 | . 1 . 1 . 1 1 Low Security (%) 89 | 100 83 100 84 100 96 33 Level 1 10 | . 16 . 15 . 3 66 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . . 1 . 6 . Investigation . | . . . . . . . Extermination 2 | . . . . . 2 . Reinforcement 3 | . . . 1 . 2 . Assault . | . . . . . . . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Distress Signals 7 | . 2 . 2 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 120 | . 21 7 14 15 48 15 Peak Tracking Total 9 | . 5 3 4 6 9 8 Tactical Retreats 18 | . 2 . 1 2 11 2 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Traps Triggered 6 | . . 2 . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Disabled 3 | . 2 . . . . 1 Max in Single Turn 1 | . 1 . . . . 1 Garrison Access 1 | . . . . . 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Machines Accessed 10 | . 3 2 . 2 3 . Terminals 8 | . 3 2 . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Total Hacks 29 | . 12 7 . 5 5 . Successful 18 | . 10 2 . 3 3 . Failed 11 | . 2 5 . 2 2 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 20 | . 7 7 . 3 3 . Terminals 27 | . 12 7 . 5 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 7 | . 6 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Level Access Points 1 | . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Registered Prototypes 1 | . 1 . . . . . Zone Layout 2 | . 1 . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . 4 2 . 2 1 . Terminals 9 | . 4 2 . 2 1 . Track 1 | . 1 . . . . . Botnet 8 | . 3 2 . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 3 2 . 2 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . 3 . Programmers 3 | . . . . . 3 . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Gar Total Allies 3 | . . . . . 3 . Largest Group 3 | . . . . . 3 . Highest-Rated Group 93 | . . . . . 93 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 14 | . . . . . 14 . Total Damage 189 | . . . . . 189 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Gar Turns Passed 3503 | 66 564 305 541 316 1491 220 Spaces Moved 2009 | 51 308 228 309 203 821 89 Core 4 | 1 . . . . 3 . Treads 207 | . . 3 . . 162 42 Legs . | . . . . . . . Wheels 1798 | 50 308 225 309 203 656 47 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 110 110 110 90 110 Average Speed 119 | 99 102 110 115 111 129 142 Slowest Speed 1100 | 100 110 180 130 120 1100 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 3 44 18 35 9 23 20 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . 2 4 2 . Terrain Destroyed 81 | . 14 42 2 4 19 . Melee 8 | . . . 2 4 2 . Projectile 5 | . . . . . 5 . AOE 68 | . 14 42 . . 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Gar Total 2710 | 63 476 262 449 248 1068 144 Wait 331 | 4 96 10 82 16 99 24 Move 2004 | 50 307 227 308 202 821 89 Hop . | . . . . . . . Pick Up 53 | 3 6 1 17 3 23 . Fast Attach 43 | 6 4 5 5 1 21 1 Attach 41 | . 2 3 4 4 19 9 Detach 2 | . . 1 . . 1 . Swap 13 | . 9 1 . . 3 . Drop 21 | . 8 . 10 1 1 1 Fire 104 | . 44 14 . . 33 13 Melee 98 | . . . 23 21 47 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Identified exit to Materials 326 | -10/Materials | Build established: Mutant 631 | -10/Materials | Entered another Materials area 631 | -9/Materials | Evolved 2 slots: Utility x2 669 | -9/Materials | Discovered new exit (range 16) 929 | -9/Materials | Discovered new exit (range 3) 936 | -9/Materials | Entered another Materials area 936 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1411 | -8/Materials | Build established: Gladiator 1462 | -8/Materials | Discovered new exit (range 13) 1477 | -8/Materials | Entered Factory 1477 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1620 | -7/Factory | Lost 4 parts (1p1u2w) 1778 | -7/Factory | Discovered new exit (range 11) 1793 | -7/Factory | Entered another Factory area 1793 | -6/Factory | Evolved 2 slots: Weapon x2 2130 | -6/Factory | Garrison activated, responded to threat 2178 | -6/Factory | Allied Derelicts emerged from ambush trap array 2193 | -6/Factory | Lost 5 parts (1p1n1u2w) 2286 | -6/Factory | Lost 6 parts (1p1n1u3w) 2397 | -6/Factory | Core integrity fell below 50% 2507 | -6/Factory | Lost 10 parts (1p6n2u1w) 2597 | -6/Factory | Core integrity fell below 20% 2634 | -6/Factory | Lost 4 parts (2n1u1w) 2919 | -6/Factory | Build established: Scavenger-Executioner 3213 | -6/Factory | Garrison activated, responded to threat 3284 | -6/Factory | Identified exit to Garrison 3284 | -6/Factory | Entered Garrison 3290 | -6/Garrison | Installed Relay Interface Framework 3344 | -6/Garrison | Triggered checkpoint 3390 | -6/Garrison | Destroyed 7 combat bots 3402 | -6/Garrison | Lost 10 parts (1p2n7w) 3504 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03374_ Overheating: Matter decay (-11). 03379_ Discarded Broken Targeting Computer. 03384_ System corrupted: Matter fused (-8). 03389_ System corrupted: Scythe targeting data glitched. 03389_ Destroyed Hvy. Laser. 03389_ Hvy. Pick follow-up attack on G-50 Soldier. 03394_ G-50 Soldier destroyed. 03410_ Acquired 53 matter. 03427_ Lyr. Medium Armor Plating destroyed. 03437_ G-50 Soldier suffers critical hit. 03437_ G-50 Soldier destroyed. 03440_ Acquired 68 matter. 03449_ System corrupted: Energy discharge (-52). 03453_ Acquired Core Shielding. 03454_ Acquired 53 matter. 03457_ Acquired 28 matter. 03459_ Acquired 64 matter. 03464_ System corrupted: Imp. Medium Treads rejected. 03481_ System corrupted: Energy discharge (-38). 03493_ Insulated Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????###########?????????????????????????????????? | | ?????#""""# #?????????????????????????????????? | | ?????#" #?????????????????????????????????? | | ?????#""""# #?????????????????????????????????? | | ?????######## #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ????????????# #?????????????????????????????????? | | ??????####### #?????????????????????????????????? | | ??????# ##############????????????????????? | | ??????# ##### #????????????????????? | | ????????????# @ !#????????????????????? | | ????????????##############g #????????????????????? | | ?????????????????????????# g#????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# !#????????????????????? | | ?????????????????????????#! #????????????????????? | | ????????????????????????##!*##""""## #?????????? | | ???????????????????# ####= ^=!= #?????????? | | ???????????????????# ==%^^[= + ???????? | | ???????????????????######%[^^= + ???????? | | ????????????????????????#=[*## ## ##????????? | | ????????????????????????# [%#? #??? #?????????? | | ???????????????????????? ? ?????????????? | | ???????????????????????? ???????????? | | ??????????????????????? " ??????????? | | ???????????????????????"%" "?????????? | | ??????????????????????### ## ## ??????????? | | ????????????????????????# #? #? ??????????? | | ???????????????????????? ?? ??????????????? | | ???????????????????????? ?? ?????????????? | | ????????????????????????# ??? ??????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????? #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 150 Armor Coverage 375 Resistance: KI 30 Resistance: EM 15 Core Shielding 20 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 13 Melee Accuracy 10 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArcLauncherSink Manual? 0 Play Time 00:35:22 Cumulative 149.1 hours Start 2020.09.17 @ 21:10:22 End 2020.09.17 @ 21:43:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 202 Rogue 159 Adventurer 3 Explorer 40 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0 Lore% 51 Gallery% 75 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5829681a-03f4-4db8-87cd-80ff7c755a8b