Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.03 @ 12:54:18 Player: Maha Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (89) 445 Value Destroyed (3288) 3288 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (104) 104 TOTAL SCORE: 8737 Bonus ------- High Alert Combat Kills 104 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Matter Neutralizer Gauss Rifle Railgun Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Armored Leg Myomer Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Medium Matter Pod Large Matter Pod Improved Kinecellerator Improved Kinecellerator > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun KE Penetrator Railgun Heavy Shock Bomb Launcher > --- INVENTORY -------- Light Nuclear Core Damper Plating Neutron Cannon Long-range Missile Launcher Long-range Missile Launcher Improved Remote Datajack [Rating: 85] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Medium Matter Pod Device Improved Kinecellerator Storage Medium Matter Pod Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Heavy Laser Energy Cannon Neutron Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Impact Mace Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 4 | . . 1 1 . 1 . . . 1 Utility 4 | . . 1 . 1 1 1 . . . Weapon 3 | . . . 1 1 . 1 . . . Parts Attached 110 | 6 5 20 2 20 4 5 3 24 21 Power 8 | 1 . . . 2 . . 1 2 2 Engine 4 | 1 . . . 1 . . 1 1 . Core 3 | . . . . 1 . . . 1 1 Reactor 1 | . . . . . . . . . 1 Propulsion 22 | 2 . 4 1 5 1 1 . 5 3 Treads . | . . . . . . . . . . Leg 22 | 2 . 4 1 5 1 1 . 5 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 1 3 4 . 2 1 1 1 5 5 Device 6 | . . . . 1 . . . 1 4 Storage 11 | 1 3 4 . 1 . . . 2 . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . 1 1 1 2 1 Artifact . | . . . . . . . . . . Weapon 57 | 2 2 12 1 11 2 3 1 12 11 Energy Gun 7 | . . . 1 4 1 1 . . . Energy Cannon 4 | . . . . . . . . 2 2 Ballistic Gun 17 | 2 1 6 . 3 . . . 3 2 Ballistic Cannon . | . . . . . . . . . . Launcher 15 | . 1 . . 1 1 1 1 4 6 Special Weapon 2 | . . . . . . . . 1 1 Impact Weapon 8 | . . 2 . 3 . 1 . 2 . Slashing Weapon 4 | . . 4 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . . 1 1 Parts Lost 50 | . 2 1 . 12 . 2 . 12 21 Power 6 | . . . . 2 . . . 2 2 Propulsion 15 | . . 1 . 3 . 1 . 2 8 Utility 8 | . . . . 1 . . . 2 5 Weapon 21 | . 2 . . 6 . 1 . 6 6 Highest Loss Streak 12 | . 1 1 . 4 . 2 . 4 12 Average Slot Usage (%) 93 | . 99 99 98 95 100 95 95 95 66 Engine 6 | . 14 11 9 5 6 5 4 3 . Core 1 | . . . . . . . . . 6 Leg 29 | . 28 32 34 29 33 29 29 28 20 Device 1 | . . . . 2 . . . 1 6 Storage 26 | . 27 33 27 27 26 23 21 26 15 Protection 1 | . . . . . 6 10 8 3 . Energy Gun 5 | . . . 9 10 14 12 11 7 . Energy Cannon 1 | . . . . . . . . 6 1 Ballistic Gun 13 | . 27 17 18 11 6 5 5 6 10 Launcher 1 | . . 2 . . 2 . 11 . 1 Impact Weapon 1 | . . . . 4 3 5 . 3 . Naked Turns 85 | . . . . . . . . . 85 Heaviest Build 117 | 11 17 45 48 69 74 80 117 92 97 Greatest Support 121 | 20 20 30 48 76 96 98 98 98 121 Greatest Overweight (x) 2 | 1 . 1 1 1 . . 1 2 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 16 | 6 8 12 12 16 16 16 16 16 16 Average Capacity 12 | 5 7 9 12 14 16 16 16 16 14 Most Carried 15 | 2 8 12 12 13 10 11 14 14 15 Average Carried 9 | 1 6 8 11 10 9 9 10 10 9 Final Capacity 16 | 6 8 12 12 16 16 16 16 16 4 Final Carried 12 | 2 8 12 12 10 10 10 12 9 4 Class Distribution -------------------- 46% | Mutant 25% | Gunner 12% | Tank 7% | Scavenger-Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Waste Tank | -5/Factory Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Matter Collected 3462 | 308 403 415 329 406 73 40 476 427 585 Remotely 184 | . . . . 184 . . . . . Salvage Created 5287 | 121 424 415 329 566 99 143 1515 736 939 Parts 175 | 3 23 21 17 30 8 1 5 24 43 Haulers Intercepted 2 | . . 1 . . . . . . 1 Recyclers Shooed 8 | . . . 2 1 . . . . 5 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Combat Hostiles Destroyed 72 | . 13 6 3 11 4 . 6 9 20 Guns 46 | . 11 6 3 11 1 . . 5 9 Cannons 4 | . . . . . . . . 1 3 AOE 22 | . 2 . . . 3 . 6 3 8 Classes Destroyed 12 | 2 2 2 1 2 . . 1 1 1 Worker 1 | . . . 1 . . . . . . Builder 2 | . . . . 1 . . . 1 . Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . . 1 . . . . . . 1 Recycler 10 | 1 . 1 2 . . 1 . 3 2 Watcher 1 | . . . . . . . . . 1 Swarmer 24 | . 3 . . 2 3 . . 4 12 Grunt 16 | . 10 . . 3 . . . . 3 Sentry 17 | . . 6 3 4 1 . . 2 1 Hunter 3 | . . . . . . . . 1 2 Programmer 6 | . . . . 2 . . . 2 2 Compactor 6 | . . . . . . . 6 . . Best Kill Streak 12 | 2 4 1 2 3 4 1 2 5 12 Combat Bots Only 10 | . 4 1 1 3 4 . 2 5 10 Max Kills in Single Turn 4 | 2 2 1 1 2 3 1 1 3 4 Gunslinging . | . . . . . . . . . . Exploded 3 | . 2 . . . 3 . 1 3 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Damage Taken 7769 | . 576 419 290 1164 72 324 10 1491 3423 Core 1698 | . 109 108 18 79 16 103 . 108 1157 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 84 | 100 56 73 96 88 98 . . 78 . Volleys Fired 189 | 8 36 22 14 32 2 . 18 24 33 Largest 5 | 2 2 2 3 4 4 . 2 5 5 Hottest 279 | 40 50 50 95 177 227 . 66 279 184 Shots Fired 485 | 16 72 38 42 108 8 . 34 57 110 Gun 398 | 16 71 37 42 104 7 . . 36 85 Cannon 22 | . . . . . . . . 15 7 Launcher 65 | . 1 1 . 4 1 . 34 6 18 Special . | . . . . . . . . . . Kinetic 321 | 16 71 37 28 50 2 . . 32 85 Thermal 39 | . . . . 13 3 . . 16 7 Explosive 56 | . 1 1 . 4 1 . 34 4 11 Electromagnetic 69 | . . . 14 41 2 . . 5 7 Robot Hit Streak 25 | 3 9 16 6 25 9 . 6 6 8 Robot Miss Streak 5 | 1 3 3 5 4 1 . 1 4 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 2 | . . . . 1 . . . . 1 Max Gunslinging Chain 1 | . . . . 1 . . . . 1 Shots Hit Robots 320 | 10 47 32 30 82 5 1 22 43 48 Core Hits 197 | 3 23 16 11 42 7 . 16 33 46 Critical Hits 6 | . . . . 2 . . . 1 3 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 5 | . . . . 2 . . . . 3 Melee Attacks 72 | . . 16 . 12 4 18 . 22 . Impact 61 | . . 5 . 12 4 18 . 22 . Slashing 11 | . . 11 . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 4 | . . 1 . . . 1 . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 11051 | 135 601 623 429 1276 288 106 2858 1546 3189 Guns 4346 | 135 541 515 429 1141 85 . . 460 1040 Cannons 466 | . . . . . . . . 337 129 Explosions 5651 | . 60 18 . 135 203 . 2858 365 2012 Melee 580 | . . 90 . . . 106 . 384 . Ramming 8 | . . . . . . . . . 8 Kinetic 3590 | 135 541 515 248 636 18 . . 457 1040 Thermal 742 | . . . . 209 67 . . 337 129 Explosive 5018 | . 60 18 . 69 203 . 2858 239 1571 Electromagnetic 1113 | . . . 181 362 . . . 129 441 Impact 490 | . . . . . . 106 . 384 . Slashing 90 | . . 90 . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . . 1 . 9 23 30 8 Average Corruption 12 | . . . . 1 . 8 17 25 4 Corruption Purged . | . . . . . . . . . . Effects 116 | . . . . 3 . 8 18 67 20 Message Errors 21 | . . . . 1 . 1 2 11 6 Matter Fused 21 | . . . . . . 3 3 13 2 Heat Flow Errors 7 | . . . . . . . 1 5 1 Energy Discharges 6 | . . . . . . 2 . 3 1 Parts Rejected 3 | . . . . . . . 2 1 . Data Loss (minor) 11 | . . . . 2 . 1 1 4 3 Data Loss (major) 7 | . . . . . . . . 5 2 Misfires 4 | . . . . . . . . 3 1 Alerts 1 | . . . . . . . . 1 . Misdirections 6 | . . . . . . . 2 4 . Targeting Errors 25 | . . . . . . 1 5 15 4 Weapon Failures 4 | . . . . . . . 2 2 . Overload Shots . | . . . . . . . . . . Overflow Damage 358 | . . . . 64 . 76 . 188 30 Projectiles 15 | . . . . . . . . 15 . Explosions 114 | . . . . 64 . . . 20 30 Melee 229 | . . . . . . 76 . 153 . Knockbacks 4 | . . . . . . . . 4 . Impact 4 | . . . . . . . . 4 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 349 | . 1 40 . 94 . . 11 187 16 Shots 10 | . 1 1 . 2 . . 2 3 1 Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 426 | . 16 13 72 426 144 . 286 327 384 Average Temperature 104 | . 5 3 32 111 64 . 142 128 141 Received Heat Transfer 1065 | . 282 126 90 231 6 . . 72 258 Effects 11 | . . . . 1 . . 1 7 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . 1 1 . Interference 7 | . . . . . . . . 6 1 Short Circuit 1 | . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 16 | . . . 1 2 . 2 . 8 3 Impact Corruptions 10 | . . . . . . 2 . 8 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 5 | . . . . 3 2 . . . . Heat Transferred 858 | . . . . 310 149 . . 300 99 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Peak Influence 598 | 10 315 276 152 234 162 112 161 278 598 Initial 132 | . 6 132 89 . 32 79 . 112 100 Average 139 | 2 182 151 63 64 82 94 117 125 326 Maximum Alert Level 2 | . 1 1 . 1 . . . 1 2 Low Security (%) 79 | 100 56 75 100 96 100 100 100 91 32 Level 1 15 | . 43 24 . 3 . . . 8 28 Level 2 4 | . . . . . . . . . 39 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 3 1 1 5 1 . . 5 6 Investigation 2 | . 1 1 . . . . . . . Extermination 5 | . . . . 2 . . . 1 2 Reinforcement 11 | . 2 . 1 . . . . 4 4 Assault . | . . . . . . . . . . Garrison 4 | . . . . 3 1 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Distress Signals 8 | . 2 1 1 . . . . 2 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 134 | . 25 17 8 13 4 1 6 15 45 Peak Tracking Total 11 | . 4 5 6 4 3 1 3 6 11 Tactical Retreats 12 | . 4 2 . . . . . 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Traps Triggered 6 | . 1 1 . . . 2 . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Disabled 9 | . . . . 2 . . . 4 3 Max in Single Turn 4 | . . . . 1 . . . 4 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Machines Accessed 13 | . 3 2 1 1 . 1 . 4 1 Terminals 8 | . 2 1 1 . . 1 . 2 1 Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . 1 1 . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 33 | . 5 10 2 1 . 4 . 8 3 Successful 19 | . 4 7 1 . . 1 . 4 2 Failed 14 | . 1 3 1 1 . 3 . 4 1 Catastrophic 2 | . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 8 | . . 4 2 . . . . 2 . Terminals 21 | . 3 3 2 . . 4 . 6 3 Fabricators 1 | . . . . . . . . 1 . Repair Stations 10 | . 2 7 . 1 . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 10 | . 2 . 1 . . 1 . 4 2 Record 5 | . . . . . . 1 . 3 1 Robot Analysis 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Unreport Threat 2 | . . . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 2 6 . . . . . . . Scan Component 4 | . 1 3 . . . . . . . Repair 4 | . 1 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . 1 . . . . . . . Terminals 1 | . . 1 . . . . . . . Assimilate 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 2 . 1 . 1 . 3 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 4 | . 1 3 . . . . . . . Time 91 | . 13 78 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total Allies 1 | . . 1 . . . . . . . Largest Group 1 | . . 1 1 . . . . . . Highest-Rated Group 10 | . . 10 10 . . . . . . Highest-Rated Ally 10 | . . 10 10 . . . . . . Total Orders 9 | . . 3 6 . . . . . . STAY 5 | . . 2 3 . . . . . . FOLLOW 4 | . . 1 3 . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Robot Analysis Total 1 | . . . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Turns Passed 5817 | 167 763 1150 401 940 199 412 209 896 680 Spaces Moved 3506 | 110 418 689 247 491 133 281 108 542 487 Core 171 | 3 . . . . . . . . 168 Treads . | . . . . . . . . . . Legs 3335 | 107 418 689 247 491 133 281 108 542 319 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 126 126 128 126 50 Average Speed 126 | 118 120 127 124 141 126 127 138 132 107 Slowest Speed 190 | 150 120 150 150 150 126 128 158 185 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 23 | 7 46 35 21 11 3 6 76 18 16 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 66 | . . 12 . 7 4 17 12 14 . Terrain Destroyed 450 | . 7 15 . 36 15 17 115 92 153 Melee 54 | . . 12 . 7 4 17 . 14 . Projectile 41 | . . . . . . . . 7 34 AOE 355 | . 7 3 . 29 11 . 115 71 119 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac Total 4384 | 131 610 884 312 643 152 308 132 640 572 Wait 372 | . 136 120 38 61 8 . . 8 1 Move 3498 | 109 417 688 246 490 132 281 107 541 487 Hop . | . . . . . . . . . . Pick Up 98 | 8 13 14 7 20 2 4 2 14 14 Fast Attach . | . . . . . . . . . . Attach 75 | 6 4 5 2 14 2 4 2 21 15 Detach 14 | . . . . . . . 2 4 8 Swap 36 | . 1 15 . 6 2 1 1 4 6 Drop 28 | . 3 4 5 8 . . . 2 6 Fire 189 | 8 36 22 14 32 2 . 18 24 33 Melee 72 | . . 16 . 12 4 18 . 22 . Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory -4/Factory (discovered 1 exit: [*Arm]) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 168 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 530 | -10/Materials | Discovered new exit (range 13) 819 | -10/Materials | Discovered new exit (range 15) 872 | -10/Materials | Repaired Med. Matter Pod 931 | -10/Materials | Entered another Materials area 931 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1021 | -9/Materials | Repaired Aluminum Leg 1285 | -9/Materials | Repaired Grenade Launcher 1311 | -9/Materials | Repaired Aluminum Leg 1584 | -9/Materials | Discovered new exit (range 8) 1611 | -9/Materials | Discovered new exit (range 13) 2081 | -9/Materials | Entered another Materials area 2081 | -8/Materials | Accompanied by 1 ally 2081 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2379 | -8/Materials | Build established: Gunner 2419 | -8/Materials | Discovered new exit (range 10) 2482 | -8/Materials | Entered Factory 2482 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2762 | -7/Factory | Garrison activated, responded to threat 2822 | -7/Factory | Lost 4 parts (1p1n1u1w) 3060 | -7/Factory | Lost 3 parts (1n2w) 3299 | -7/Factory | Discovered new exit (range 10) 3422 | -7/Factory | Entered another Factory area 3422 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3522 | -6/Factory | Discovered new exit (range 9) 3541 | -6/Factory | Garrison activated, responded to threat 3621 | -6/Factory | Entered another Factory area 3621 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 3757 | -5/Factory | Crushed by falling debris 3911 | -5/Factory | Build established: Scavenger-Tank 4033 | -5/Factory | Sucked down chute 4033 | -5/Factory | Entered Waste 4044 | -5/Waste | Spotted C-40 Crusher 4045 | -5/Waste | Spotted C-40 Crusher 4048 | -5/Waste | EMP discharged 4048 | -5/Waste | System corruption reached 10% 4050 | -5/Waste | Destroyed C-40 Crusher 4094 | -5/Waste | Spotted C-40 Crusher 4095 | -5/Waste | Spotted C-40 Crusher 4108 | -5/Waste | Destroyed C-40 Crusher 4111 | -5/Waste | Destroyed C-40 Crusher 4134 | -5/Waste | Destroyed C-40 Crusher 4143 | -5/Waste | Spotted C-40 Crusher 4148 | -5/Waste | EMP discharged 4153 | -5/Waste | Spotted C-40 Crusher 4156 | -5/Waste | Destroyed C-40 Crusher 4166 | -5/Waste | Destroyed C-40 Crusher 4179 | -5/Waste | Found Damper Plating 4219 | -5/Waste | Discovered new exit (range 15) 4242 | -5/Waste | Entered Factory 4573 | -5/Factory | Build established: Tank 4876 | -5/Factory | Lost 4 parts (2u2w) 4896 | -5/Factory | System corruption reached 30% 4940 | -5/Factory | Lost 4 parts (1p1n2w) 5096 | -5/Factory | Discovered new exit (range 15) 5138 | -5/Factory | Entered another Factory area 5138 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 5424 | -4/Factory | Destroyed 10 combat bots 5488 | -4/Factory | Lost 12 parts (1p4n1u6w) 5730 | -4/Factory | Core integrity fell below 50% 5764 | -4/Factory | Lost 7 parts (1p2n4u) 5793 | -4/Factory | Core integrity fell below 20% 5818 | -4/Factory | Discovered new exit (range 9) 5818 | -4/Factory | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05784_ Neutrino Reactor explodes. 05784_ Stasis Trap short circuited. 05784_ Matter Pump disabled. 05784_ T-07 Excavator destroyed. 05784_ Matter Pump disabled. 05784_ A bubble of rippling energy engulfs the area. 05785_ System corrupted: Component data lost. 05790_ Penetrated by Slug. 05790_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05793_ K-01 Serf collects debris. 05795_ K-01 Serf destroyed. 05796_ Slammed into G-67 Veteran. 05797_ K-01 Serf collects debris. 05797_ Slammed into G-67 Veteran. 05798_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 05800_ RGF9/ 05810_ Triggered Blade Trap. 05810_ Massive razor-sharp blades shoot up from within the floor. 05818_ System corrupted: Component data lost. 05818_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????# " " # | | ?????????????????????????????????# " " # | | ?????????????????????????????????# " " ! # | | ?????????????????????????????????# " " # | | ?????????????????????????????????# " " # | | ?????????????????????????????????# " " "" "" # | | ?????????????????????????????????# " " ""S"" # | | ?????????????????????????????????# """" # | | ?????????????????????????????????# # | | ?????????????????????????????????##+##+#+###### | | ??????????????????????????????????# | | ??????????????????????????????????# #### | | ??????????????????????????????????# #??? | | ???????????????????????############ #??? | | ???????????????????????# + #??? | | ???????????????????????# # #??? | | ???????????????????????# # """ #??? | | ???????????????????????# ! """# "G" #??? | | ???????????????????????# """# " " #??? | | ???????????????????????# ] """# #??? | | ???????????????????????# ""#=! """ #??? | | ???????????????????????# ""#=! """ #??? | | ???????????????????????# #!! """ #??? | | ?????????????????#"??####+####### #??? | | ??????????# #" # != ""? #??? | | ??????????# /@ =! ""? #??? | | ??????????+ < Y / = ""????????? | | ??????????# / ??????? | | ??????????# #" # ??????? | | ??????????# Y ??#" ####+##### ####??????? | | ??????????# ????#" ??????????? #?????????? | | ??????????#??????"" ???????????? #?????????? | | ???????????????? ?????????????? +?????????? | | ???????????????? ??????????????? #?????????? | | ???????????????? ????????????????? #?????????? | | ???????????????"""????????????????????????????? | | ????????????????#?????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 34 Energy Capacity 290 Matter Stores 650 Matter Capacity 650 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: EM 90 Evasion (%) 50 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Unlikely Earthworm Challenges ------------ None Game ------ Seed PhaseHoverDoublenader Manual? 0 Play Time 01:26:13 Cumulative 18.1 hours Start 2021.12.02 @ 15:00:24 End 2021.12.03 @ 12:54:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52e19c9a-418f-4943-9745-03f3c47dd71d