Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.03 @ 12:54:18

Player: Maha

Result: Destroyed by Y-72 Warden with Quantum Rifle

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (89)      445
Value Destroyed (3288)     3288
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (104)                104
              TOTAL SCORE: 8737

 Bonus
-------
High Alert Combat Kills    104

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     99/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (6) ------
        (None)
>   --- WEAPON (5) -------
        (None)
>   --- INVENTORY (4) ----
    Neutrino Core
    Matter Neutralizer
    Gauss Rifle
    Railgun

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Micro Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
       Improved Titanium Leg
        Armored Leg
                Myomer Leg
>               --- UTILITY ----------
         Medium Storage Unit
  High-capacity Storage Unit
         Medium Matter Pod
          Large Matter Pod
       Improved Kinecellerator
       Improved Kinecellerator
>               --- WEAPON -----------
                Gauss Rifle
          Heavy Machine Gun
                KE Penetrator
                Railgun
          Heavy Shock Bomb Launcher
>               --- INVENTORY --------
          Light Nuclear Core
                Damper Plating
                Neutron Cannon
     Long-range Missile Launcher
     Long-range Missile Launcher
       Improved Remote Datajack
[Rating: 85]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Titanium Leg
  Leg                      Improved Titanium Leg
Utility                    Medium Matter Pod
  Device                   Improved Kinecellerator
  Storage                  Medium Matter Pod
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Heavy Laser
  Energy Cannon            Neutron Cannon
  Ballistic Gun            High-powered Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Impact Mace
  Slashing Weapon          Mining Claw

 Build                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Slots Evolved              12   | .   .   2   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               4    | .   .   1   1   .   1   .   .   .   1   
  Utility                  4    | .   .   1   .   1   1   1   .   .   .   
  Weapon                   3    | .   .   .   1   1   .   1   .   .   .   
Parts Attached             110  | 6   5   20  2   20  4   5   3   24  21  
  Power                    8    | 1   .   .   .   2   .   .   1   2   2   
    Engine                 4    | 1   .   .   .   1   .   .   1   1   .   
    Core                   3    | .   .   .   .   1   .   .   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   .   .   1   
  Propulsion               22   | 2   .   4   1   5   1   1   .   5   3   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | 2   .   4   1   5   1   1   .   5   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  23   | 1   3   4   .   2   1   1   1   5   5   
    Device                 6    | .   .   .   .   1   .   .   .   1   4   
    Storage                11   | 1   3   4   .   1   .   .   .   2   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             6    | .   .   .   .   .   1   1   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   2   12  1   11  2   3   1   12  11  
    Energy Gun             7    | .   .   .   1   4   1   1   .   .   .   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   2   2   
    Ballistic Gun          17   | 2   1   6   .   3   .   .   .   3   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               15   | .   1   .   .   1   1   1   1   4   6   
    Special Weapon         2    | .   .   .   .   .   .   .   .   1   1   
    Impact Weapon          8    | .   .   2   .   3   .   1   .   2   .   
    Slashing Weapon        4    | .   .   4   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   .   .   .   1   1   
Parts Lost                 50   | .   2   1   .   12  .   2   .   12  21  
  Power                    6    | .   .   .   .   2   .   .   .   2   2   
  Propulsion               15   | .   .   1   .   3   .   1   .   2   8   
  Utility                  8    | .   .   .   .   1   .   .   .   2   5   
  Weapon                   21   | .   2   .   .   6   .   1   .   6   6   
  Highest Loss Streak      12   | .   1   1   .   4   .   2   .   4   12  
Average Slot Usage (%)     93   | .   99  99  98  95  100 95  95  95  66  
  Engine                   6    | .   14  11  9   5   6   5   4   3   .   
  Core                     1    | .   .   .   .   .   .   .   .   .   6   
  Leg                      29   | .   28  32  34  29  33  29  29  28  20  
  Device                   1    | .   .   .   .   2   .   .   .   1   6   
  Storage                  26   | .   27  33  27  27  26  23  21  26  15  
  Protection               1    | .   .   .   .   .   6   10  8   3   .   
  Energy Gun               5    | .   .   .   9   10  14  12  11  7   .   
  Energy Cannon            1    | .   .   .   .   .   .   .   .   6   1   
  Ballistic Gun            13   | .   27  17  18  11  6   5   5   6   10  
  Launcher                 1    | .   .   2   .   .   2   .   11  .   1   
  Impact Weapon            1    | .   .   .   .   4   3   5   .   3   .   
Naked Turns                85   | .   .   .   .   .   .   .   .   .   85  
Heaviest Build             117  | 11  17  45  48  69  74  80  117 92  97  
  Greatest Support         121  | 20  20  30  48  76  96  98  98  98  121 
  Greatest Overweight (x)  2    | 1   .   1   1   1   .   .   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   8   12  12  16  16  16  16  16  16  
  Average Capacity         12   | 5   7   9   12  14  16  16  16  16  14  
  Most Carried             15   | 2   8   12  12  13  10  11  14  14  15  
  Average Carried          9    | 1   6   8   11  10  9   9   10  10  9   
  Final Capacity           16   | 6   8   12  12  16  16  16  16  16  4   
  Final Carried            12   | 2   8   12  12  10  10  10  12  9   4   

 Class Distribution 
--------------------
 46% | Mutant
 25% | Gunner
 12% | Tank
  7% | Scavenger-Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Gunner | -8/Materials
           Gunner | -7/Factory
             Tank | -6/Factory
   Scavenger-Tank | -5/Factory
 Scavenger-Mutant | -5/Waste
             Tank | -5/Factory
           Gunner | -4/Factory

 Resources                      | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  
Matter Collected           3462 | 308  403  415  329  406  73   40   476  427  585  
  Remotely                 184  | .    .    .    .    184  .    .    .    .    .    
Salvage Created            5287 | 121  424  415  329  566  99   143  1515 736  939  
  Parts                    175  | 3    23   21   17   30   8    1    5    24   43   
Haulers Intercepted        2    | .    .    1    .    .    .    .    .    .    1    
Recyclers Shooed           8    | .    .    .    2    1    .    .    .    .    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  72   | .   13  6   3   11  4   .   6   9   20  
  Guns                     46   | .   11  6   3   11  1   .   .   5   9   
  Cannons                  4    | .   .   .   .   .   .   .   .   1   3   
  AOE                      22   | .   2   .   .   .   3   .   6   3   8   
Classes Destroyed          12   | 2   2   2   1   2   .   .   1   1   1   
  Worker                   1    | .   .   .   1   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   1   .   .   .   1   .   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   1   .   .   .   .   .   .   1   
  Recycler                 10   | 1   .   1   2   .   .   1   .   3   2   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   1   
  Swarmer                  24   | .   3   .   .   2   3   .   .   4   12  
  Grunt                    16   | .   10  .   .   3   .   .   .   .   3   
  Sentry                   17   | .   .   6   3   4   1   .   .   2   1   
  Hunter                   3    | .   .   .   .   .   .   .   .   1   2   
  Programmer               6    | .   .   .   .   2   .   .   .   2   2   
  Compactor                6    | .   .   .   .   .   .   .   6   .   .   
Best Kill Streak           12   | 2   4   1   2   3   4   1   2   5   12  
  Combat Bots Only         10   | .   4   1   1   3   4   .   2   5   10  
Max Kills in Single Turn   4    | 2   2   1   1   2   3   1   1   3   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   .   3   .   1   3   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  
Damage Taken               7769  | .    576  419  290  1164 72   324  10   1491 3423 
  Core                     1698  | .    109  108  18   79   16   103  .    108  1157 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         84    | 100  56   73   96   88   98   .    .    78   .    
Volleys Fired              189   | 8    36   22   14   32   2    .    18   24   33   
  Largest                  5     | 2    2    2    3    4    4    .    2    5    5    
  Hottest                  279   | 40   50   50   95   177  227  .    66   279  184  
Shots Fired                485   | 16   72   38   42   108  8    .    34   57   110  
  Gun                      398   | 16   71   37   42   104  7    .    .    36   85   
  Cannon                   22    | .    .    .    .    .    .    .    .    15   7    
  Launcher                 65    | .    1    1    .    4    1    .    34   6    18   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  321   | 16   71   37   28   50   2    .    .    32   85   
  Thermal                  39    | .    .    .    .    13   3    .    .    16   7    
  Explosive                56    | .    1    1    .    4    1    .    34   4    11   
  Electromagnetic          69    | .    .    .    14   41   2    .    .    5    7    
  Robot Hit Streak         25    | 3    9    16   6    25   9    .    6    6    8    
  Robot Miss Streak        5     | 1    3    3    5    4    1    .    1    4    5    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        2     | .    .    .    .    1    .    .    .    .    1    
    Max Gunslinging Chain  1     | .    .    .    .    1    .    .    .    .    1    
Shots Hit Robots           320   | 10   47   32   30   82   5    1    22   43   48   
  Core Hits                197   | 3    23   16   11   42   7    .    16   33   46   
  Critical Hits            6     | .    .    .    .    2    .    .    .    1    3    
  Critical Kills           1     | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 5     | .    .    .    .    2    .    .    .    .    3    
Melee Attacks              72    | .    .    16   .    12   4    18   .    22   .    
  Impact                   61    | .    .    5    .    12   4    18   .    22   .    
  Slashing                 11    | .    .    11   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            4     | .    .    1    .    .    .    1    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11051 | 135  601  623  429  1276 288  106  2858 1546 3189 
  Guns                     4346  | 135  541  515  429  1141 85   .    .    460  1040 
  Cannons                  466   | .    .    .    .    .    .    .    .    337  129  
  Explosions               5651  | .    60   18   .    135  203  .    2858 365  2012 
  Melee                    580   | .    .    90   .    .    .    106  .    384  .    
  Ramming                  8     | .    .    .    .    .    .    .    .    .    8    
  Kinetic                  3590  | 135  541  515  248  636  18   .    .    457  1040 
  Thermal                  742   | .    .    .    .    209  67   .    .    337  129  
  Explosive                5018  | .    60   18   .    69   203  .    2858 239  1571 
  Electromagnetic          1113  | .    .    .    181  362  .    .    .    129  441  
  Impact                   490   | .    .    .    .    .    .    106  .    384  .    
  Slashing                 90    | .    .    90   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         30    | .    .    .    .    1    .    9    23   30   8    
  Average Corruption       12    | .    .    .    .    1    .    8    17   25   4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  116   | .    .    .    .    3    .    8    18   67   20   
    Message Errors         21    | .    .    .    .    1    .    1    2    11   6    
    Matter Fused           21    | .    .    .    .    .    .    3    3    13   2    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    1    5    1    
    Energy Discharges      6     | .    .    .    .    .    .    2    .    3    1    
    Parts Rejected         3     | .    .    .    .    .    .    .    2    1    .    
    Data Loss (minor)      11    | .    .    .    .    2    .    1    1    4    3    
    Data Loss (major)      7     | .    .    .    .    .    .    .    .    5    2    
    Misfires               4     | .    .    .    .    .    .    .    .    3    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    1    .    
    Misdirections          6     | .    .    .    .    .    .    .    2    4    .    
    Targeting Errors       25    | .    .    .    .    .    .    1    5    15   4    
    Weapon Failures        4     | .    .    .    .    .    .    .    2    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            358   | .    .    .    .    64   .    76   .    188  30   
  Projectiles              15    | .    .    .    .    .    .    .    .    15   .    
  Explosions               114   | .    .    .    .    64   .    .    .    20   30   
  Melee                    229   | .    .    .    .    .    .    76   .    153  .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    4    .    
  Impact                   4     | .    .    .    .    .    .    .    .    4    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      349   | .    1    40   .    94   .    .    11   187  16   
  Shots                    10    | .    1    1    .    2    .    .    2    3    1    
  Rammed                   2     | .    .    .    .    .    .    .    .    .    2    
Targets Rammed             2     | .    .    .    .    .    .    .    .    .    2    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        426   | .    16   13   72   426  144  .    286  327  384  
  Average Temperature      104   | .    5    3    32   111  64   .    142  128  141  
  Received Heat Transfer   1065  | .    282  126  90   231  6    .    .    72   258  
  Effects                  11    | .    .    .    .    1    .    .    1    7    2    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    1    .    
    Interference           7     | .    .    .    .    .    .    .    .    6    1    
    Short Circuit          1     | .    .    .    .    1    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              16    | .    .    .    1    2    .    2    .    8    3    
  Impact Corruptions       10    | .    .    .    .    .    .    2    .    8    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    .    .    .    3    2    .    .    .    .    
  Heat Transferred         858   | .    .    .    .    310  149  .    .    300  99   
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    2    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Peak Influence             598  | 10  315 276 152 234 162 112 161 278 598 
  Initial                  132  | .   6   132 89  .   32  79  .   112 100 
  Average                  139  | 2   182 151 63  64  82  94  117 125 326 
Maximum Alert Level        2    | .   1   1   .   1   .   .   .   1   2   
  Low Security (%)         79   | 100 56  75  100 96  100 100 100 91  32  
  Level 1                  15   | .   43  24  .   3   .   .   .   8   28  
  Level 2                  4    | .   .   .   .   .   .   .   .   .   39  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   3   1   1   5   1   .   .   5   6   
  Investigation            2    | .   1   1   .   .   .   .   .   .   .   
  Extermination            5    | .   .   .   .   2   .   .   .   1   2   
  Reinforcement            11   | .   2   .   1   .   .   .   .   4   4   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   3   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   1   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Distress Signals           8    | .   2   1   1   .   .   .   .   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   25  17  8   13  4   1   6   15  45  
  Peak Tracking Total      11   | .   4   5   6   4   3   1   3   6   11  
  Tactical Retreats        12   | .   4   2   .   .   .   .   .   1   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Traps Triggered            6    | .   1   1   .   .   .   2   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Machines Disabled          9    | .   .   .   .   2   .   .   .   4   3   
  Max in Single Turn       4    | .   .   .   .   1   .   .   .   4   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Machines Accessed          13   | .   3   2   1   1   .   1   .   4   1   
  Terminals                8    | .   2   1   1   .   .   1   .   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   1   1   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                33   | .   5   10  2   1   .   4   .   8   3   
  Successful               19   | .   4   7   1   .   .   1   .   4   2   
  Failed                   14   | .   1   3   1   1   .   3   .   4   1   
    Catastrophic           2    | .   .   .   .   .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   8    | .   .   4   2   .   .   .   .   2   .   
  Terminals                21   | .   3   3   2   .   .   4   .   6   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          10   | .   2   7   .   1   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             10   | .   2   .   1   .   .   1   .   4   2   
  Record                   5    | .   .   .   .   .   .   1   .   3   1   
  Robot Analysis           1    | .   .   .   .   .   .   .   .   1   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   1   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       8    | .   2   6   .   .   .   .   .   .   .   
  Scan Component           4    | .   1   3   .   .   .   .   .   .   .   
  Repair                   4    | .   1   3   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   1   .   .   .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   2   .   1   .   1   .   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   1   3   .   .   .   .   .   .   .   
  Time                     91   | .   13  78  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Total Allies               1    | .   .   1   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   .   .   .   .   
  Highest-Rated Group      10   | .   .   10  10  .   .   .   .   .   .   
  Highest-Rated Ally       10   | .   .   10  10  .   .   .   .   .   .   
Total Orders               9    | .   .   3   6   .   .   .   .   .   .   
  STAY                     5    | .   .   2   3   .   .   .   .   .   .   
  FOLLOW                   4    | .   .   1   3   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Robot Analysis Total       1    | .   .   .   .   .   .   .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Was  Fac  Fac  
Turns Passed               5817 | 167  763  1150 401  940  199  412  209  896  680  
Spaces Moved               3506 | 110  418  689  247  491  133  281  108  542  487  
  Core                     171  | 3    .    .    .    .    .    .    .    .    168  
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     3335 | 107  418  689  247  491  133  281  108  542  319  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  126  126  128  126  50   
  Average Speed            126  | 118  120  127  124  141  126  127  138  132  107  
  Slowest Speed            190  | 150  120  150  150  150  126  128  158  185  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       23   | 7    46   35   21   11   3    6    76   18   16   
  Regions Visited          9
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 66   | .    .    12   .    7    4    17   12   14   .    
Terrain Destroyed          450  | .    7    15   .    36   15   17   115  92   153  
  Melee                    54   | .    .    12   .    7    4    17   .    14   .    
  Projectile               41   | .    .    .    .    .    .    .    .    7    34   
  AOE                      355  | .    7    3    .    29   11   .    115  71   119  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Was Fac Fac 
Total                      4384 | 131 610 884 312 643 152 308 132 640 572 
  Wait                     372  | .   136 120 38  61  8   .   .   8   1   
  Move                     3498 | 109 417 688 246 490 132 281 107 541 487 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  98   | 8   13  14  7   20  2   4   2   14  14  
  Fast Attach              .    | .   .   .   .   .   .   .   .   .   .   
  Attach                   75   | 6   4   5   2   14  2   4   2   21  15  
  Detach                   14   | .   .   .   .   .   .   .   2   4   8   
  Swap                     36   | .   1   15  .   6   2   1   1   4   6   
  Drop                     28   | .   3   4   5   8   .   .   .   2   6   
  Fire                     189  | 8   36  22  14  32  2   .   18  24  33  
  Melee                    72   | .   .   16  .   12  4   18  .   22  .   
  Ram                      2    | .   .   .   .   .   .   .   .   .   2   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory
-6/Factory
-5/Factory
-5/Waste
-5/Factory
-4/Factory (discovered 1 exit: [*Arm])

 History 
---------
 Turn | Location      | Event
   26 | -11/Scrapyard | Discovered new exit (range 16)
  168 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  530 | -10/Materials | Discovered new exit (range 13)
  819 | -10/Materials | Discovered new exit (range 15)
  872 | -10/Materials | Repaired Med. Matter Pod
  931 | -10/Materials | Entered another Materials area
  931 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1021 | -9/Materials  | Repaired Aluminum Leg
 1285 | -9/Materials  | Repaired Grenade Launcher
 1311 | -9/Materials  | Repaired Aluminum Leg
 1584 | -9/Materials  | Discovered new exit (range 8)
 1611 | -9/Materials  | Discovered new exit (range 13)
 2081 | -9/Materials  | Entered another Materials area
 2081 | -8/Materials  | Accompanied by 1 ally
 2081 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2379 | -8/Materials  | Build established: Gunner
 2419 | -8/Materials  | Discovered new exit (range 10)
 2482 | -8/Materials  | Entered Factory
 2482 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 2762 | -7/Factory    | Garrison activated, responded to threat
 2822 | -7/Factory    | Lost 4 parts (1p1n1u1w)
 3060 | -7/Factory    | Lost 3 parts (1n2w)
 3299 | -7/Factory    | Discovered new exit (range 10)
 3422 | -7/Factory    | Entered another Factory area
 3422 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3522 | -6/Factory    | Discovered new exit (range 9)
 3541 | -6/Factory    | Garrison activated, responded to threat
 3621 | -6/Factory    | Entered another Factory area
 3621 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3757 | -5/Factory    | Crushed by falling debris
 3911 | -5/Factory    | Build established: Scavenger-Tank
 4033 | -5/Factory    | Sucked down chute
 4033 | -5/Factory    | Entered Waste
 4044 | -5/Waste      | Spotted C-40 Crusher
 4045 | -5/Waste      | Spotted C-40 Crusher
 4048 | -5/Waste      | EMP discharged
 4048 | -5/Waste      | System corruption reached 10%
 4050 | -5/Waste      | Destroyed C-40 Crusher
 4094 | -5/Waste      | Spotted C-40 Crusher
 4095 | -5/Waste      | Spotted C-40 Crusher
 4108 | -5/Waste      | Destroyed C-40 Crusher
 4111 | -5/Waste      | Destroyed C-40 Crusher
 4134 | -5/Waste      | Destroyed C-40 Crusher
 4143 | -5/Waste      | Spotted C-40 Crusher
 4148 | -5/Waste      | EMP discharged
 4153 | -5/Waste      | Spotted C-40 Crusher
 4156 | -5/Waste      | Destroyed C-40 Crusher
 4166 | -5/Waste      | Destroyed C-40 Crusher
 4179 | -5/Waste      | Found Damper Plating
 4219 | -5/Waste      | Discovered new exit (range 15)
 4242 | -5/Waste      | Entered Factory
 4573 | -5/Factory    | Build established: Tank
 4876 | -5/Factory    | Lost 4 parts (2u2w)
 4896 | -5/Factory    | System corruption reached 30%
 4940 | -5/Factory    | Lost 4 parts (1p1n2w)
 5096 | -5/Factory    | Discovered new exit (range 15)
 5138 | -5/Factory    | Entered another Factory area
 5138 | -4/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 5424 | -4/Factory    | Destroyed 10 combat bots
 5488 | -4/Factory    | Lost 12 parts (1p4n1u6w)
 5730 | -4/Factory    | Core integrity fell below 50%
 5764 | -4/Factory    | Lost 7 parts (1p2n4u)
 5793 | -4/Factory    | Core integrity fell below 20%
 5818 | -4/Factory    | Discovered new exit (range 9)
 5818 | -4/Factory    | Destroyed by Y-72 Warden with Quantum Rifle

 Last Messages 
---------------
05784_ Neutrino Reactor explodes.
05784_ Stasis Trap short circuited.
05784_ Matter Pump disabled.
05784_ T-07 Excavator destroyed.
05784_ Matter Pump disabled.
05784_ A bubble of rippling energy engulfs the area.
05785_ System corrupted: Component data lost.
05790_ Penetrated by Slug.
05790_ P-70 Sage resets P-70 Sage, system corruption cleaned.
05793_ K-01 Serf collects debris. <x2>
05795_ K-01 Serf destroyed.
05796_ Slammed into G-67 Veteran.
05797_ K-01 Serf collects debris.
05797_ Slammed into G-67 Veteran.
05798_ P-70 Sage resets G-67 Veteran, system corruption cleaned.
05800_ R<BG5F TDBTORBSPSKO7KCL1P>GF9/
05810_ Triggered Blade Trap.
05810_ Massive razor-sharp blades shoot up from within the floor.
05818_ System corrupted: Component data lost.
05818_ EXIT=FOUND

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Energy Generation          34
Energy Capacity            290
Matter Stores              650
Matter Capacity            650
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1200
Resistance: EM             90
Evasion (%)                50
Kinecelleration            40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              PhaseHoverDoublenader
  Manual?         0
Play Time         01:26:13
  Cumulative      18.1 hours
  Start           2021.12.02 @ 15:00:24
  End             2021.12.03 @ 12:54:18
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          24
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 52e19c9a-418f-4943-9745-03f3c47dd71d