Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 22:40:08 Player: Thqwib Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (128) 640 Value Destroyed (4660) 4660 Prototype IDs (37) 740 Alien Tech Used (0) 0 Bonus (2692) 2692 TOTAL SCORE: 16832 Bonus ------- High Alert Combat Kills 681 Follower Combat Kills 528 Entered Garrisons 200 Entered DSFs 1000 Aligned with FarCom 300 Friendly Fire -17 Cogmind --------- Core Integrity 0/1600 Matter 277/300 Energy 100/100 System Corruption 11% Temperature Cool (9) Movement Core (50) Location -1/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Experimental Optical Array Advanced Salvage Targeting Computer Graphene Brace Improved Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Hardlight Generator Peak State ------------ > --- POWER ------------ Light Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Impulse Thruster Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Advanced Power Amplifier Experimental Coolant Injector Gravity Neutralizer Experimental Optical Array Advanced Salvage Targeting Computer Targeting Computer Improved Melee Analysis Suite Advanced ECM Suite Advanced Phase Shifter Graphene Brace Improved Hacking Suite System Shield Improved System Guard > --- WEAPON ----------- Improved Arc Projector Enhanced Quantum Rifle Heavy Machine Gun > --- INVENTORY -------- Impulse Thruster Array Graphene Brace Advanced Hardlight Generator [Rating: 144] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Cooled Gravmag System Flight Unit Field Propulsion Array Utility Targeting Computer Device Graphene Brace Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Hardened Light Armor Plating Weapon AWS/Autocannon Energy Gun Improved Arc Projector Energy Cannon Proton Burst Cannon Ballistic Gun Autogun Ballistic Cannon AWS/Autocannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Power Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Slots Evolved 18 | . . 2 . . . 2 . 2 2 . 2 2 . 2 . 2 2 . Power 2 | . . . . . . . . . 1 . . . . 1 . . . . Propulsion 3 | . . . . . . 1 . 1 . . 1 . . . . . . . Utility 11 | . . 2 . . . . . 1 1 . . 2 . 1 . 2 2 . Weapon 2 | . . . . . . 1 . . . . 1 . . . . . . . Parts Attached 217 | . 9 11 14 3 . 5 12 11 4 5 35 2 44 3 6 17 32 4 Power 34 | . 2 2 1 . . 2 1 . 1 . 7 . 8 . 1 5 4 . Engine 19 | . 2 2 1 . . 2 1 . 1 . 6 . . . . 2 2 . Core 4 | . . . . . . . . . . . 1 . 2 . 1 . . . Reactor 11 | . . . . . . . . . . . . . 6 . . 3 2 . Propulsion 38 | . 2 2 2 . . 1 1 4 . . 5 . 12 . 2 3 3 1 Treads 9 | . . . . . . . . 4 . . 5 . . . . . . . Leg 2 | . 2 . . . . . . . . . . . . . . . . . Wheel 6 | . . 2 2 . . 1 1 . . . . . . . . . . . Hover 13 | . . . . . . . . . . . . . 12 . 1 . . . Flight 8 | . . . . . . . . . . . . . . . 1 3 3 1 Utility 80 | . 3 4 2 1 . 1 1 6 3 5 13 1 10 3 2 7 16 2 Device 41 | . 1 2 . . . 1 . 1 1 1 7 1 9 2 2 2 9 2 Storage 6 | . 1 . . 1 . . . 1 . . 1 . . . . 1 1 . Processor 14 | . . 1 1 . . . . 1 2 . 1 . 1 . . 2 5 . Hackware 3 | . . . . . . . . . . . . . . 1 . 1 1 . Protection 16 | . 1 1 1 . . . 1 3 . 4 4 . . . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 65 | . 2 3 9 2 . 1 9 1 . . 10 1 14 . 1 2 9 1 Energy Gun 11 | . 2 . . . . . . . . . . . . . 1 1 6 1 Energy Cannon 1 | . . . . . . . . . . . . . 1 . . . . . Ballistic Gun 26 | . . 3 4 1 . . 4 . . . 2 1 9 . . 1 1 . Ballistic Cannon 8 | . . . 1 1 . 1 2 1 . . 2 . . . . . . . Launcher 4 | . . . 4 . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . 3 . . . . . Impact Weapon 5 | . . . . . . . 3 . . . 2 . . . . . . . Slashing Weapon 6 | . . . . . . . . . . . 4 . 1 . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 12 | . . . . . . 1 1 . . . 1 . 2 1 . 3 3 . Corrupted Parts 1 | . . . . . . . . . . . . . 1 . . . . . System Corruption 6 | . . . . . . . . . . . . . 6 . . . . . Parts Lost 68 | . 2 1 3 . . . . . . 2 17 . 6 . 7 5 6 19 Power 10 | . . 1 . . . . . . . 1 1 . . . 1 2 2 2 Propulsion 17 | . . . 1 . . . . . . . 7 . 2 . 2 . 1 4 Utility 31 | . 1 . 2 . . . . . . 1 7 . 3 . 2 3 2 10 Weapon 10 | . 1 . . . . . . . . . 2 . 1 . 2 . 1 3 Highest Loss Streak 19 | . 1 1 2 . . . . . . 2 7 . 3 . 7 2 3 19 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 97 99 98 99 100 81 94 83 84 83 77 1 71 84 83 71 81 52 Engine 6 | . 14 11 11 11 11 9 9 7 13 11 6 . . . . 2 6 1 Reactor 1 | . . . . . . . . . . . . . 6 4 4 4 4 . Treads 8 | . . . . . . . . 29 26 26 22 . . . . . . . Leg 2 | . 28 13 . . . . . . . . . . . . . . . . Wheel 4 | . . 8 22 22 22 27 27 . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . 20 23 21 . . . Flight 1 | . . . . . . . . . . . . . . . . 12 10 8 Device 13 | . 6 21 11 11 11 9 9 7 6 5 6 . 24 22 24 18 20 14 Storage 5 | . 14 11 11 11 11 9 9 7 6 6 4 . . . . 3 . . Processor 7 | . . 10 10 11 11 9 6 6 10 13 9 . 2 4 4 9 17 17 Hackware 1 | . . . . . . . . . . . . . . 3 4 5 7 6 Protection 6 | . 4 . 9 11 11 9 9 14 13 12 10 . . . . . 3 . Energy Gun 2 | . 21 8 . . . . . . . . . . . . . . 4 3 Ballistic Gun 4 | . 6 13 18 10 11 . 10 . . . 1 . 9 9 6 5 2 1 Ballistic Cannon 3 | . . . 1 11 11 9 6 6 6 6 5 . . . . . . . Peak Build Rating 144 | 6 8 13 14 16 16 48 46 69 75 73 84 11 108 104 109 109 143 144 Average Rating 65 | 6 6 11 13 14 16 44 27 66 74 71 72 2 84 99 100 99 123 92 On Entrance 46 | 6 6 8 13 13 16 16 46 28 69 73 68 . 2 90 100 88 97 136 Naked Turns 176 | . . . . . . . . . . . 9 162 5 . . . . . Heaviest Build 123 | 13 17 23 28 58 58 115 112 102 110 115 123 10 58 44 46 47 50 41 Greatest Support 132 | 20 20 26 32 26 26 42 42 112 112 112 132 3 80 55 80 48 50 50 Greatest Overweight (x) 4 | . . 1 1 2 2 2 2 . . 1 2 3 4 . . . . . Average Overweight (x) . | . . . . 1 2 2 1 . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 20 20 20 20 20 15 15 15 5 5 5 5 10 10 5 Average Capacity 10 | 8 8 10 10 12 20 20 20 15 15 15 14 5 5 5 5 9 5 5 Most Carried 20 | 6 7 10 10 10 10 20 20 19 14 15 14 5 5 5 5 9 7 5 Average Carried 8 | 6 5 8 9 9 10 14 18 14 13 13 10 3 4 4 4 4 4 2 Final Capacity 20 | 8 10 10 10 20 20 20 20 15 15 15 5 5 5 5 5 10 5 5 Final Carried 20 | 6 7 10 10 10 10 20 19 15 13 14 2 5 3 5 5 7 4 1 Class Distribution -------------------- 27% | Gunner 20% | Mutant 13% | Scavenger-Mutant 8% | Infiltrator-Gunner 5% | Commander-Gunner 4% | Commander-Mutant 4% | Infiltrator-Mutant 4% | Scavenger-Ninja Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Commander-Mutant | -8/Storage Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Gunner | -5/Factory Mutant | -4/Factory Infiltrator-Gunner | -4/Armory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/DSF Scavenger-Mutant | -2/Research Scavenger-Ninja | -1/Access Hacker-Mutant | -1/Garrison Resources | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Matter Collected 2770 | 200 122 109 198 179 . . 224 134 . 9 366 . 511 29 . 311 378 . Remotely 112 | . . . . . . . . . . . 112 . . . . . . . Salvage Created 4325 | . 520 224 151 . . . 300 635 . 278 1143 . 271 29 . 371 403 . Parts 273 | . 36 14 12 . . . 16 36 . 16 75 . 20 1 . 27 20 . Haulers Intercepted 10 | . 1 2 . . . . 4 . . . . . . . . 1 2 . Recyclers Shooed 4 | . 2 . 1 . . . . . . . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Combat Hostiles Destroyed 87 | . 10 5 6 . . . 3 15 . 6 33 . 5 . . 3 1 . Melee 6 | . . . . . . . . . . . 1 . 1 . . 3 1 . Guns 27 | . 10 5 5 . . . 3 . . . . . 4 . . . . . Cannons 51 | . . . . . . . . 15 . 6 30 . . . . . . . AOE 3 | . . . 1 . . . . . . . 2 . . . . . . . Classes Destroyed 20 | . 6 1 2 . . . . 3 . 2 4 . 2 . . . . . Worker 13 | . 2 . . . . . 1 1 . . 1 . . . . 3 5 . Builder 3 | . . . 1 . . . 1 . . . 1 . . . . . . . Tunneler 1 | . . . . . . . . . . . 1 . . . . . . . Hauler 10 | . 1 2 . . . . 4 . . . . . . . . 1 2 . Mechanic 1 | . . . . . . . . . . . . . 1 . . . . . Operator 5 | . 1 . . . . . . 2 . . . . . 1 . 1 . . Watcher 12 | . 2 1 . . . . 1 4 . . 3 . . . . . 1 . Swarmer 19 | . 1 4 . . . . 3 . . . 8 . 2 . . 1 . . Cutter 1 | . . . . . . . . . . . . . 1 . . . . . Saboteur 2 | . . . . . . . . . . . 2 . . . . . . . Grunt 31 | . 9 . . . . . . 10 . 2 10 . . . . . . . Brawler 1 | . . . . . . . . 1 . . . . . . . . . . Duelist 3 | . . . . . . . . . . . 3 . . . . . . . Sentry 4 | . . 1 2 . . . . . . . . . 1 . . . . . Specialist 2 | . . . . . . . . . . 2 . . . . . . . . Hunter 6 | . . . . . . . . 1 . . 5 . . . . . . . Programmer 12 | . . . . . . . . 3 . 1 4 . 1 . . 2 1 . Heavy 1 | . . . . . . . . . . 1 . . . . . . . . Behemoth 1 | . . . . . . . . . . . 1 . . . . . . . Assembled 4 | . . . 4 . . . . . . . . . . . . . . . Best Kill Streak 9 | . 4 4 5 . . . 3 5 . 5 9 . 2 1 . 3 3 . Combat Bots Only 9 | . 3 4 5 . . . 2 4 . 5 9 . 2 . . 2 1 . Max Kills in Single Turn 3 | . 2 1 1 . . . 1 1 . 1 3 . 1 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . . . . . 2 . . . . . . . Melee 1 | . . . . . . . . . . . 1 . 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Hostile Shots Fired 1163 | . 97 29 23 . . . 11 25 . 66 404 57 111 . 20 47 65 208 Missed 404 | . 31 13 6 . . . 4 11 . 19 133 24 38 . 8 20 23 74 Damage Taken 14131 | . 808 149 280 . . . 108 248 . 1255 4027 871 1388 . 448 766 874 2909 Core 3885 | . 233 7 69 . . . 33 . . 116 521 851 208 . 49 179 62 1557 Absorbed by Shields 348 | . . . . . . . . . . . 262 . . . . 56 . 30 Reduced by Siege Mode 22 | . . . . . . . . . . . 22 . . . . . . . Redirected to Shielding 182 | . . . . . . . . . . . 82 . . . . . 100 . Ignored by Resistances 36 | . . . . . . . . . . . 36 . . . . . . . Regen/Repaired (Parts) 53 | . . . . . . . . . . . . . . . . . 53 . Core Remaining (%) 70 | 100 6 . . . 81 . 94 100 . 86 47 . 7 . 96 87 . . Volleys Fired 167 | . 55 23 18 . . . 12 . . . 10 . 30 . . . 9 10 Largest 3 | . 2 2 2 . . . 2 . . . 3 . 3 . . . 2 3 Hottest 160 | . 90 90 56 . . . 62 . . . 94 . 86 . . . 95 160 Shots Fired 474 | . 110 46 31 . . . 24 41 . 31 94 . 66 . . 1 10 20 Gun 292 | . 110 46 29 . . . 18 . . . 4 . 54 . . 1 10 20 Cannon 168 | . . . . . . . 6 41 . 31 90 . . . . . . . Launcher 2 | . . . 2 . . . . . . . . . . . . . . . Special 12 | . . . . . . . . . . . . . 12 . . . . . Kinetic 349 | . 42 22 29 . . . 24 41 . 31 94 . 54 . . 1 1 10 Thermal 85 | . 52 24 . . . . . . . . . . . . . . . 9 Explosive 2 | . . . 2 . . . . . . . . . . . . . . . Electromagnetic 26 | . 16 . . . . . . . . . . . . . . . 9 1 Robot Hit Streak 30 | . 10 17 6 . . . 8 18 . 24 30 . 17 . . . 8 28 Robot Miss Streak 5 | . 3 2 5 . . . 3 1 . 3 3 . 4 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 2 . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . Autonomous 153 | . . . . . . . . 41 . 31 81 . . . . . . . Shots Hit Robots 385 | . 69 38 19 . . . 19 34 . 25 82 . 42 4 . 15 18 20 Core Hits 158 | . 33 14 15 . . . 7 14 . 5 36 . 12 1 . 8 8 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 5 | . 1 . . . . . 3 . . . . . . . . . . 1 Critical Strikes 32 | . 1 4 . . . . 4 6 . 3 11 . . . . . 2 1 Burn 4 | . . 4 . . . . . . . . . . . . . . . . Destroy 2 | . 1 . . . . . . . . . . . . . . . . 1 Blast 20 | . . . . . . . 1 6 . 3 10 . . . . . . . Smash 3 | . . . . . . . 3 . . . . . . . . . . . Sever 3 | . . . . . . . . . . . 1 . . . . . 2 . Melee Attacks 129 | . . . . . . . 10 . . . 10 . 7 9 7 37 49 . Impact 16 | . . . . . . . 10 . . . 6 . . . . . . . Slashing 112 | . . . . . . . . . . . 4 . 7 9 7 37 48 . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . . . 4 . . . 1 . 1 . . 4 8 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 18553 | . 1122 505 337 . . . 681 3337 . 2492 6728 20 782 210 . 856 965 518 Guns 2968 | . 782 503 259 . . . 213 . . . 41 . 633 . . . 27 510 Cannons 11745 | . . . . . . . 71 3094 . 2492 6088 . . . . . . . Explosions 1183 | . 340 . 78 . . . . 243 . . 522 . . . . . . . Melee 2609 | . . . . . . . 397 . . . 71 . 137 210 . 856 938 . Ramming 48 | . . 2 . . . . . . . . 6 20 12 . . . . 8 Kinetic 13667 | . 242 284 259 . . . 284 3094 . 2492 6129 . 633 . . . 25 225 Thermal 1792 | . 780 219 . . . . . . . . 522 . . . . . . 271 Explosive 321 | . . . 78 . . . . 243 . . . . . . . . . . Electromagnetic 116 | . 100 . . . . . . . . . . . . . . . 2 14 Impact 397 | . . . . . . . 397 . . . . . . . . . . . Slashing 2212 | . . . . . . . . . . . 71 . 137 210 . 856 938 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . 1 3 3 3 . . 1 . 1 8 . 8 . . 6 . 11 Average Corruption 3 | . . 1 1 3 3 . . 1 . 1 5 . 7 . . 4 . 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 28 | . . . 4 4 . . . 2 . . 4 . 7 . . 5 . 2 Message Errors 6 | . . . 1 2 . . . . . . . . 2 . . 1 . . Matter Fused 9 | . . . 1 2 . . . . . . 2 . 2 . . 1 . 1 Heat Flow Errors 1 | . . . . . . . . . . . . . 1 . . . . . Energy Discharges 1 | . . . . . . . . . . . . . 1 . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . Data Loss (minor) 6 | . . . 2 . . . . 1 . . 2 . . . . 1 . . Misfires 1 | . . . . . . . . . . . . . . . . 1 . . Alerts 2 | . . . . . . . . 1 . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 2221 | . 36 . . . . . 317 677 . 56 810 . 50 75 . 52 148 . Projectiles 1517 | . . . . . . . . 669 . 56 792 . . . . . . . Explosions 62 | . 36 . . . . . . 8 . . 18 . . . . . . . Melee 642 | . . . . . . . 317 . . . . . 50 75 . 52 148 . Knockbacks 36 | . . . . . . . 3 7 . 2 24 . . . . . . . Impact 2 | . . . . . . . 1 . . . 1 . . . . . . . Kinetic 29 | . . . . . . . 2 7 . 2 18 . . . . . . . Secondary 5 | . . . . . . . . . . . 5 . . . . . . . Self-Inflicted Damage 275 | . 68 1 . . . . . . . . 188 9 6 . . . . 3 Shots 3 | . 1 . . . . . . . . . 2 . . . . . . . Rammed 12 | . . 1 . . . . . . . . 1 4 2 . . . . 4 Targets Rammed 12 | . . 1 . . . . . . . . 1 4 2 . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 246 | . 246 8 9 . . . 13 . . . 102 . 148 . . . 40 121 Average Temperature 68 | . 99 3 7 . . . 6 . . . 35 . 48 . . . 22 47 Received Heat Transfer 1829 | . 357 18 134 . . . 36 63 . 180 768 63 27 . . 24 18 141 Siege Activations 1 | . . . . . . . . . . . 1 . . . . . . . Total Turns 30 | . . . . . . . . . . . 30 . . . . . . . Longest Duration 30 | . . . . . . . . . . . 30 . . . . . . . Robots Corrupted 4 | . . . . . . . 3 . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . 3 . . . 3 . . . . . . . Impact Corruptions 12 | . . . . . . . 8 . . . 4 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 2 . . . . . . . . . . . . . . . 2 . Heat Transferred 2893 | . 1282 878 . . . . . . . . 400 . . . . . . 333 Parts Sabotaged 2 | . . . . . . . . . . . 2 . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Peak Influence 1003 | . 329 232 91 . . 9 654 388 189 287 1003 548 613 284 227 249 326 201 Initial 473 | . . 87 34 . . . . 297 189 132 150 473 268 264 213 96 110 66 Average 249 | . 188 163 76 . . 7 180 276 189 178 568 484 254 276 211 140 185 71 Maximum Alert Level 3 | . 1 1 . . . . 2 1 . 1 3 2 2 1 1 1 1 1 Low Security (%) 44 | 100 47 65 100 . 100 100 66 14 100 67 26 . 23 . 16 86 66 93 Level 1 44 | . 52 34 . . . . 9 85 . 32 13 . 68 100 83 13 33 6 Level 2 6 | . . . . . . . 24 . . . 13 100 8 . . . . . Level 3 5 | . . . . . . . . . . . 45 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 34 | . 3 1 . . . . 2 4 . 3 6 1 7 . 2 2 3 . Investigation 5 | . 1 . . . . . . 2 . . . . 2 . . . . . Extermination 9 | . . . . . . . . 2 . . 1 . 3 . . 1 2 . Reinforcement 13 | . 2 1 . . . . . . . 3 2 1 2 . 2 . . . Assault 3 | . . . . . . . . . . . 3 . . . . . . . Garrison 4 | . . . . . . . 2 . . . . . . . . 1 1 . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . 1 . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Distress Signals 8 | . . . . . . . . 1 . . 1 1 2 . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 310 | . 22 15 6 . . 1 13 28 . 13 64 15 54 1 7 20 18 33 Peak Tracking Total 20 | . 6 7 3 . . 1 5 4 . 9 17 13 13 . 7 7 5 20 Tactical Retreats 38 | . . . . . . . 2 . . 2 3 2 14 . . 4 7 4 Traps | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Traps Triggered 7 | . . . . . . . . 1 . 1 . . 1 . . . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Machines Disabled 32 | . 2 . . . . . 1 5 . . 16 . 4 1 . 1 2 . Max in Single Turn 12 | . 2 . . . . . 1 3 . . 12 . 1 1 . 1 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Machines Accessed 55 | . 4 3 . 1 . 3 3 6 1 . 4 1 9 5 . 3 10 2 Terminals 41 | . 4 3 . . . 3 2 5 1 . 4 . 8 2 . 3 4 2 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations 4 | . . . . . . . . 1 . . . . . . . . 3 . Recycling Units 3 | . . . . . . . 1 . . . . 1 . . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . . . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . 2 . Total Hacks 111 | . 14 9 . 1 . 9 7 12 2 . 6 1 18 7 . 5 15 5 Successful 47 | . 7 6 . 1 . 5 5 4 1 . 2 . 7 1 . 1 6 1 Failed 64 | . 7 3 . . . 4 2 8 1 . 4 1 11 6 . 4 9 4 Catastrophic 16 | . 1 . . . . 1 . 1 . . 1 1 3 2 . 1 5 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 58 | . 13 5 . 1 . 8 4 4 . . 4 . 10 3 . 4 2 . Terminals 92 | . 14 9 . . . 9 5 9 2 . 6 . 17 4 . 5 7 5 Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations 8 | . . . . . . . . 3 . . . . . . . . 5 . Recycling Units 4 | . . . . . . . 2 . . . . 1 . . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . . 2 . . . . Garrison Access 3 | . . . . . . . . . . . . . . 1 . . 2 . Terminal Hacks 24 | . 3 4 . 1 . . 2 3 1 . 2 . 4 1 . 1 1 1 Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . 2 . . . . 1 Open DSF 7 | . . . . . . . . 3 1 . 1 . . 1 . 1 . . Level Access Points 3 | . 1 . . . . . 1 . . . . . 1 . . . . . Branch Access Points 2 | . . 1 . . . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . . 1 . . . 1 . . . . . 1 . Derelict Proto ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . . 1 . . . . . . . . 3 . Scan Component 3 | . . . . . . . . 1 . . . . . . . . 2 . Repair 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 16 | . 4 2 . . . 5 2 . . . . . 3 . . . . . Terminals 16 | . 4 2 . . . 5 2 . . . . . 3 . . . . . Assimilate 3 | . . . . . . 2 . . . . . . 1 . . . . . Botnet 13 | . 4 2 . . . 3 2 . . . . . 2 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . 1 . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 4 2 . . . 3 3 4 1 . 4 1 6 4 . 2 9 2 Full Trace Events 2 | . . . . . . . . 1 . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . Time 16 | . . . . . . . . . . . . . . . . . 16 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . . . . . . . . 8 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . 3 . . . . . . . Programmers 3 | . . . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . 8 . . . . 2 Allies Hacked 1 | . . . . . . . . . . . . . 1 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Total Allies 22 | . . . . . . 1 10 . . . . . 9 . . . . 2 Largest Group 11 | . . . . . . 1 11 6 . . . . 5 . . . . 1 Highest-Rated Group 218 | . . . . . . 10 183 89 . . . . 218 . . . . 51 Highest-Rated Ally 51 | . . . . . . 10 29 16 . . . . 48 . . . . 51 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 123 | . . . . . . . 62 25 . . . . 30 . . . . 6 Total Damage 2072 | . . . . . . . 676 314 . . . . 887 . . . . 195 Kills 22 | . . . . . . . 11 4 . . . . 7 . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Turns Passed 8495 | 10 496 382 222 288 76 405 357 1562 27 234 951 190 1558 137 87 473 875 165 Spaces Moved 6918 | 9 245 228 148 260 64 310 233 788 14 136 479 307 1303 318 135 444 1263 234 Core 420 | . . . . . . . . . . . 18 307 62 . . . . 33 Treads 1399 | . . . . . . . . 788 14 136 461 . . . . . . . Legs 385 | 9 245 131 . . . . . . . . . . . . . . . . Wheels 1112 | . . 97 148 260 64 310 233 . . . . . . . . . . . Hover 1694 | . . . . . . . . . . . . . 1241 318 135 . . . Flight 1908 | . . . . . . . . . . . . . . . . 444 1263 201 Fastest Speed 15 | 120 120 90 90 90 120 123 108 160 160 160 50 50 15 34 15 34 34 35 Average Speed 79 | 120 120 111 101 107 120 123 109 160 160 162 169 50 38 34 31 34 36 41 Slowest Speed 325 | 120 120 190 105 120 120 123 123 160 160 240 325 200 250 34 42 37 39 50 Overloaded Moves 401 | . . . . . . . . . . . . . 372 . 29 . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . 1 . . . . . Robots Hopped 12 | . . . . . . . . . . . . . . . . 1 1 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 40 25 37 63 14 28 42 35 1 77 15 14 64 9 94 13 33 37 Regions Visited 18 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 7 | . 1 1 . . . . 1 . 1 . . . 1 1 . . 1 . Unknown Exits Taken 9 | 1 . . 1 1 1 1 . 1 . . 1 1 . . . 1 . . Scrap Searched 1 | . . . 1 . . . . . . . . . . . . . . . Spaces Dug 69 | . . . . . . . 4 . . . 9 . 4 . 7 20 25 . Terrain Destroyed 218 | . 20 . 18 . . . 5 4 . 5 110 . 4 . 7 20 25 . Melee 68 | . . . . . . . 4 . . . 8 . 4 . 7 20 25 . Projectile 26 | . . . . . . . 1 4 . 5 16 . . . . . . . AOE 124 | . 20 . 18 . . . . . . . 86 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -8 -7 -6 -6 -5 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Min Exi Min Mat Sto Fac Fac DSF Fac Fac Arm Res DSF Res Acc Gar Total 9389 | 8 345 311 187 269 63 335 294 1094 20 149 586 342 2309 331 169 707 1598 272 Wait 1714 | . 25 32 . . . 1 9 279 . 6 35 25 892 . 16 194 195 5 Move 6881 | 8 244 227 147 259 63 309 232 787 13 135 478 306 1302 317 134 441 1261 218 Hop 5 | . . . . . . . . . . . . . . . . 1 1 3 Pick Up 71 | . 4 8 3 1 . 13 3 5 1 . 4 3 12 1 3 8 2 . Fast Attach 86 | . 3 3 3 2 . 2 5 1 . 1 9 . 19 3 2 9 23 1 Attach 90 | . 1 5 3 . . 2 4 8 4 3 21 2 15 . 4 8 7 3 Detach 36 | . . 2 . . . 3 3 4 1 3 5 2 5 1 . 3 3 1 Swap 41 | . 5 3 8 1 . 1 3 2 . 1 5 . 10 . . . 2 . Drop 101 | . 8 7 5 6 . 4 11 8 1 . 8 . 15 . 3 6 18 1 Fire 167 | . 55 23 18 . . . 12 . . . 10 . 30 . . . 9 10 Melee 129 | . . . . . . . 10 . . . 10 . 7 9 7 37 49 . Ram 11 | . . 1 . . . . . . . . . 4 2 . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . . . . Escape Stasis 31 | . . . . . . . . . . . . . . . . . 28 3 Rewire 25 | . . . . . . . 2 . . . . . . . . . . 23 Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials -8/Storage -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory -4/Armory (discovered 2 exits: *Res x2) -3/Research -3/DSF -2/Research -1/Access -1/Garrison (discovered 1 exit: [*Acc]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 11 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Core integrity fell below 50% 234 | -10/Materials | Core integrity fell below 20% 407 | -10/Materials | Discovered new exit (range 8) 443 | -10/Materials | Identified exit to Materials 507 | -10/Materials | Entered another Materials area 507 | -9/Materials | Evolved 2 slots: Utility x2 551 | -9/Materials | Build established: Scavenger-Mutant 689 | -9/Materials | Identified exit to Mines 889 | -9/Materials | Entered Mines 890 | -9/Mines | Assembled infested the area 927 | -9/Mines | Met a Derelict bent on vengeance 999 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1023 | -9/Mines | Build established: Mutant 1106 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1107 | -9/Mines | Discovered new exit (range 5) 1111 | -9/Mines | Entered Exiles 1137 | -9/Exiles | Met 8R-AWN 1155 | -9/Exiles | Met EX-HEX 1187 | -9/Exiles | Met EX-BIN 1202 | -9/Exiles | Aligned with FarCom system 1203 | -9/Exiles | Given EX-Vault access code 1227 | -9/Exiles | Opened EX-Vault 1236 | -9/Exiles | Found AWS/Autocannon 1262 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1292 | -9/Exiles | Met EX-DEC 1388 | -9/Exiles | Discovered new exit (range 11) 1399 | -9/Exiles | Left Exiles lab with AWS/Autocannon 1399 | -9/Exiles | Entered Mines 1462 | -8/Mines | Discovered new exit (range 10) 1475 | -8/Mines | Entered Materials 1475 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1618 | -8/Materials | Discovered new exit (range 7) 1880 | -8/Materials | Entered Storage 1880 | -8/Storage | Accompanied by 1 ally 2054 | -8/Storage | Identified exit to Factory 2056 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2121 | -8/Storage | Garrison activated, responded to threat 2167 | -8/Storage | Lost 4 allies 2237 | -8/Storage | Entered Factory 2237 | -7/Factory | Accompanied by 6 allies 2237 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2540 | -7/Factory | Build established: Commander-Gunner 2725 | -7/Factory | Lost 4 allies 2997 | -7/Factory | Build established: Gunner 3776 | -7/Factory | Discovered new exit (range 15) 3799 | -7/Factory | Entered another Factory area 3799 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3823 | -6/Factory | Identified exit to DSF 3826 | -6/Factory | Entered DSF 3862 | -6/DSF | Additional patrols routed to DSF 3992 | -6/DSF | Discovered new exit (range 16) 4060 | -6/DSF | Entered Factory 4060 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4360 | -5/Factory | First assault squad dispatched 4596 | -5/Factory | Destroyed 9 combat bots 4668 | -5/Factory | Spotted B-75 Beast 4725 | -5/Factory | Lost 4 parts (3n1u) 4773 | -5/Factory | Destroyed B-75 Beast 4866 | -5/Factory | Cargo convoy interrupted 4909 | -5/Factory | AWS/Autocannon suddenly broke down 4938 | -5/Factory | Destroyed 7 combat bots 4974 | -5/Factory | Lost 7 parts (1p1n4u1w) 4999 | -5/Factory | Discovered new exit (range 13) 5001 | -5/Factory | Released all parts (11) 5011 | -5/Factory | Entered another Factory area 5011 | -4/Factory | Evolved 2 slots: Utility x2 5152 | -4/Factory | Build established: Mutant 5184 | -4/Factory | Discovered new exit (range 16) 5196 | -4/Factory | Core integrity fell below 50% 5201 | -4/Factory | Entered Armory 5545 | -4/Armory | Build established: Infiltrator-Mutant 6182 | -4/Armory | Build established: Infiltrator-Gunner 6511 | -4/Armory | Core integrity fell below 20% 6700 | -4/Armory | Spotted B-86 Titan 6707 | -4/Armory | Identified exit to Research 6730 | -4/Armory | Lost 3 parts (2n1u) 6736 | -4/Armory | Search patrols dispatched 6746 | -4/Armory | P-70 Sage assimilated allied Swordsman 7g 6759 | -4/Armory | Entered Research 6759 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6784 | -3/Research | Lost 3 allies 6809 | -3/Research | Identified exit to DSF 6896 | -3/Research | Entered DSF 6926 | -3/DSF | Additional patrols routed to DSF 6972 | -3/DSF | Discovered new exit (range 14) 6983 | -3/DSF | Entered Research 6983 | -2/Research | Evolved 2 slots: Utility x2 7013 | -2/Research | Lost 7 parts (1p2n2u2w) 7344 | -2/Research | Build established: Scavenger-Mutant 7391 | -2/Research | Garrison activated, responded to threat 7444 | -2/Research | Discovered new exit (range 20) 7456 | -2/Research | Entered Access 7456 | -1/Access | Evolved 2 slots: Utility x2 7567 | -1/Access | Repaired Power Sword 7725 | -1/Access | Found Prototype Processor 7725 | -1/Access | Identified Spectral Analyzer 7757 | -1/Access | Spotted B-99 Colossus 8143 | -1/Access | Lost 3 parts (1p1u1w) 8253 | -1/Access | Garrison activated, responded to threat 8331 | -1/Access | Identified exit to Garrison 8331 | -1/Access | Entered Garrison 8339 | -1/Garrison | Triggered checkpoint 8397 | -1/Garrison | Spotted B-99 Colossus 8403 | -1/Garrison | Triggered checkpoint 8414 | -1/Garrison | Discovered new exit (range 12) 8420 | -1/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 8433 | -1/Garrison | Triggered checkpoint 8456 | -1/Garrison | Core integrity fell below 50% 8479 | -1/Garrison | Core integrity fell below 20% 8486 | -1/Garrison | System corruption reached 10% 8496 | -1/Garrison | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 08478_ Attempting to rewire E5-KVB(g). 08481_ G-73 Enforcer suffers critical hit (Destroy). 08481_ Destroyed Hvy. Laser. 08481_ Attempting to rewire E5-KVB(g). 08483_ HV Slug penetrates Reinforced Barrier. 08484_ Attempting to rewire E5-KVB(g). 08486_ S-43 Plague knocked back. 08487_ Attempting to rewire W1-5AQ(b). 08488_ Graphene Brace destroyed. 08488_ Attempting to rewire W1-5AQ(b). 08489_ W1-5AQ(b) rewired. 08489_ JS-3EB(h) destroyed. 08491_ System corrupted: IFF burst signal emitted. 08491_ Attempting to rewire E5-KVB(g). 08491_ G-73 Enforcer knocked back. 08492_ Attempting to rewire E5-KVB(g). 08494_ P-80 Master fails to hack W1-5AQ(b). 08494_ Attempting to rewire E5-KVB(g). 08494_ W1-5AQ(b) destroyed. 08495_ Attempting to rewire E5-KVB(g). Map ----- +----------------------------------------------------+ | ??????????# #?????????????? | | ??????????# #?????????????? | | ??????????# #?????????????? | | ?????????## ###?????????????? | | ?????????#T #???????????????? | | ?????????## ################# | | ??????????# | | ??????????# | | ??????????########### < ###### | | ?????????? #??????# #????? | | ??????????# #??????#####????? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ??????????# #???????????????? | | ????####### #???????????????? | | ????# %h#T# #???????????????? | | ????#ggs% #???????????????? | | ????# ssp# #???????????????? | | ????#%]%###h #???????????????? | | ????#@g[#?# #???????????????? | | ????#####?# h################# | | ??????????# h YsBB | | ??????????# h s BB | | ??????????#################### | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 120 Energy Generation 55 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Power Amplification 30 Additional Mass Support 12 Corruption Containment 12 Armor Coverage 600 Resistance: TH 25 Core Shielding 30 Power Shielding 66 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 7 Energy Filtering 30 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Datajack | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oh No You Don't! Prolific Hacker Challenges ------------ None Game ------ Seed GrenadeStealthStorm Manual? 0 Play Time 02:49:31 Cumulative 71.5 hours Start 2024.11.05 @ 16:59:58 End 2024.11.05 @ 22:40:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 48 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 0d14ec4f-42b1-40b9-bfd7-346ae4e52e74