Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.20 @ 19:18:07 Player: Rocket Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (123) 615 Value Destroyed (4565) 4565 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (422) 422 TOTAL SCORE: 10342 Bonus ------- High Alert Combat Kills 122 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 185/300 Energy 89/100 System Corruption 52% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Target Analyzer Core Analyzer > --- WEAPON (3) ------- Precision Grenade Launcher > --- INVENTORY (5) ---- Improved Heat Sink Peak State ------------ > --- POWER ------------ Hybrid Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Target Analyzer Core Analyzer Microactuators Force Booster Improved Utility Shielding > --- WEAPON ----------- Plasma Cannon Power Maul Chainsword > --- INVENTORY -------- Nuclear Core Armored Treads Advanced Treads Advanced Treads Improved Heat Sink Improved Cooling System Huge Storage Unit Huge Storage Unit Structural Scanner Advanced Targeting Computer Force Booster Utility Shielding Hardened Medium Armor Plating Improved Shield Generator High-powered Tractor Beam Trap Reconfigurator Arc Projector Shock Bomb Launcher Proton Missile Launcher Heavy Rocket Launcher [Rating: 64] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Force Booster Storage High-capacity Storage Unit Processor Core Analyzer Hackware System Shield Protection Utility Shielding Weapon Plasma Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Proton Missile Launcher Impact Weapon Power Maul Slashing Weapon Chainsword Build | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . . . 4 2 2 . . . . Power 1 | . . . . . . 1 . . . . . Propulsion 2 | . . . . . 1 1 . . . . . Utility 4 | . . . . . 2 . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . Parts Attached 128 | 7 5 6 . 2 35 33 13 8 11 . 8 Power 14 | 1 . 1 . . 5 4 . 2 . . 1 Engine 8 | 1 . 1 . . 3 2 . 1 . . . Core 6 | . . . . . 2 2 . 1 . . 1 Reactor . | . . . . . . . . . . . . Propulsion 40 | 2 2 3 . 2 14 5 6 1 4 . 1 Treads 18 | 2 . . . . 4 5 5 . 2 . . Leg 2 | . . . . . . . . . 2 . . Wheel 12 | . . . . 2 9 . . 1 . . . Hover 8 | . 2 3 . . 1 . 1 . . . 1 Flight . | . . . . . . . . . . . . Utility 35 | 2 3 . . . 6 12 7 1 2 . 2 Device 16 | 1 1 . . . 4 7 1 . 1 . 1 Storage 5 | 1 1 . . . . 1 1 . . . 1 Processor 6 | . 1 . . . . 1 4 . . . . Hackware 2 | . . . . . . 2 . . . . . Protection 6 | . . . . . 2 1 1 1 1 . . Artifact . | . . . . . . . . . . . . Weapon 39 | 2 . 2 . . 10 12 . 4 5 . 4 Energy Gun 8 | . . . . . 5 . . 1 1 . 1 Energy Cannon 5 | . . . . . . 4 . . 1 . . Ballistic Gun 6 | 2 . 1 . . . . . 2 1 . . Ballistic Cannon 3 | . . . . . 3 . . . . . . Launcher 11 | . . 1 . . 1 3 . 1 2 . 3 Special Weapon . | . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 2 . . . . . Slashing Weapon 3 | . . . . . . 3 . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 2 . . . . 1 Corrupted Parts 7 | . . . . . . . 1 . 6 . . System Corruption 44 | . . . . . . . 6 . 38 . . Parts Lost 61 | . . 5 . . 15 2 8 6 10 . 15 Power 10 | . . 1 . . 3 1 1 1 1 . 2 Propulsion 23 | . . 3 . . 4 . 5 3 4 . 4 Utility 10 | . . . . . 3 1 1 . . . 5 Weapon 18 | . . 1 . . 5 . 1 2 5 . 4 Highest Loss Streak 12 | . . 3 . . 12 1 4 3 5 . 7 To Critical Strikes 1 | . . . . . . . 1 . . . . Average Backups 14 | 3 6 6 7 8 10 15 19 14 14 15 13 Power . | . 1 . . . . . 1 . . . . Propulsion 1 | 2 3 1 1 1 2 3 2 . . . . Utility 8 | . 1 3 4 5 4 6 11 11 11 10 8 Weapon 3 | . . . 2 1 3 4 4 3 2 5 4 Tool/Special . | . . . . . . . . . . . . Unused Backups 23 | . 3 . . . 2 7 1 1 . 1 8 Power . | . . . . . . . . . . . . Propulsion 7 | . 3 . . . 1 1 1 1 . . . Utility 12 | . . . . . 1 4 . . . . 7 Weapon 4 | . . . . . . 2 . . . 1 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 86 | . 99 96 85 95 84 96 95 94 80 73 60 Engine 7 | . 14 13 14 14 5 5 5 6 9 13 2 Core 3 | . . . . . 2 7 5 3 1 . 3 Treads 14 | . 21 . . . 1 23 25 18 4 13 5 Leg 1 | . . . . . . . . . 5 6 1 Wheel 3 | . . . . 14 18 4 . 5 2 . . Hover 3 | . 6 27 28 14 2 . . . . . 5 Device 8 | . 3 . . . 11 16 9 6 5 6 1 Storage 7 | . 13 14 14 14 9 7 6 6 5 6 9 Processor 11 | . 10 14 14 14 3 . 16 20 20 20 13 Protection 4 | . . . . . 3 5 5 6 5 6 1 Energy Gun 2 | . . . . . 4 . . 5 4 . 8 Energy Cannon 3 | . . . . . . 10 2 . . . . Ballistic Gun 4 | . 28 25 14 23 4 . . 8 7 . . Ballistic Cannon 1 | . . . . . 11 3 . . . . . Launcher 1 | . . . . . 2 . . 2 4 . 2 Impact Weapon 1 | . . . . . . 3 6 . . . . Slashing Weapon 1 | . . . . . . 3 6 . . . . Peak Build Rating 64 | 7 7 9 8 10 29 56 64 50 53 47 56 Average Rating 40 | 4 6 7 7 8 20 45 59 46 46 41 41 On Entrance 25 | . 7 7 7 8 10 29 56 43 50 47 42 Avg Prop Armor Cover (%) 9 | . . . . . 6 . 7 19 11 4 6 Naked Turns 7 | . . . . . 7 . . . . . . Heaviest Build 86 | 11 25 10 9 25 52 79 86 80 85 77 71 Greatest Support 112 | 40 40 12 12 32 66 112 112 60 40 40 20 Greatest Overweight (x) 5 | . 4 1 . . 5 1 1 4 5 1 3 Average Overweight (x) . | . . . . . . . . 3 3 1 2 Largest Inventory Capacity 25 | 8 15 8 8 15 15 20 25 20 20 20 20 Average Capacity 17 | 6 9 8 8 11 13 15 20 20 19 20 19 Most Carried 20 | 5 8 8 8 11 15 20 20 19 16 20 19 Average Carried 14 | 3 6 6 7 8 10 15 19 14 14 18 16 Final Capacity 20 | 8 8 8 8 15 15 20 20 20 20 20 5 Final Carried 20 | 5 8 7 8 11 15 20 20 16 15 20 1 Class Distribution -------------------- 32% | Mutant 23% | Scavenger-Mutant 18% | Gladiator 12% | Scavenger-Gunner 4% | Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -7/Factory Gladiator | -6/Factory Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Matter Collected 3404 | 189 171 118 . 44 407 838 294 253 541 190 359 Remotely . | . . . . . . . . . . . . Salvage Created 4822 | 44 42 83 . 90 732 1382 1172 468 600 . 209 Parts 184 | 4 2 . . 3 42 44 34 19 24 . 12 Haulers Intercepted 2 | . . . . . 2 . . . . . . Recyclers Shooed 3 | . . . . . 1 2 . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . . . . 7 14 4 6 Prevented 18 | . . . . . . . . 9 9 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 94 | . 1 6 . . 24 22 11 7 13 . 10 Melee 16 | . . . . . . 8 8 . . . . Guns 20 | . 1 6 . . 5 . . 3 2 . 3 Cannons 9 | . . . . . 1 8 . . . . . AOE 37 | . . . . . 18 . . 2 10 . 7 Classes Destroyed 17 | 2 1 2 . 1 5 3 3 . . . . Worker 10 | 1 . . . . 3 4 2 . . . . Builder 8 | . . . . . 3 5 . . . . . Tunneler 5 | 1 . . . . 1 1 2 . . . . Hauler 2 | . . . . . 2 . . . . . . Recycler 7 | . . . . 1 . 2 4 . . . . Mechanic 1 | . . . . . . . 1 . . . . Watcher 1 | . . . . . . . 1 . . . . Swarmer 12 | . . . . . 4 . 1 . 3 . 4 Grunt 44 | . 1 . . . 17 10 3 4 6 . 3 Brawler 3 | . . . . . . . 1 1 1 . . Duelist 2 | . . . . . 1 . . . 1 . . Sentry 7 | . . . . . 2 2 1 1 . . 1 Demolisher 1 | . . 1 . . . . . . . . . Specialist 2 | . . . . . . 2 . . . . . Hunter 6 | . . . . . . 1 2 1 2 . . Programmer 12 | . . . . . . 7 3 . . . 2 Assembled 5 | . . 5 . . . . . . . . . Best Kill Streak 18 | 2 1 4 . 1 18 3 3 4 5 . 5 Combat Bots Only 6 | . 1 4 . . 6 3 2 4 5 . 5 Max Kills in Single Turn 5 | 1 1 1 . 1 5 1 1 1 2 . 3 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . . . . 4 . . 1 2 . 3 Melee 1 | . . . . . . 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Hostile Shots Fired 704 | . 4 35 . . 141 178 153 31 62 . 100 Missed 180 | . . 6 . . 34 66 34 8 8 . 24 Hits 524 | . 4 29 . . 107 112 119 23 54 . 76 Melee 10 | . . 2 . . . . 3 2 3 . . Projectile 514 | . 4 27 . . 107 112 116 21 51 . 76 AOE 5 | . . 5 . . . . . . . . . Critical Strikes 17 | . . . . . 5 5 4 . 2 . 1 Part Disruptions 2 | . . 1 . . . . 1 . . . . Damage Taken 8743 | . 42 603 . . 1823 1297 1845 468 1156 . 1509 Core 1759 | . 10 209 . . 517 169 265 18 112 . 459 Absorbed by Shields 364 | . . . . . . 364 . . . . . Redirected to Shielding 145 | . . . . . 9 18 107 6 5 . . Core Remaining (%) 48 | 100 . . . 12 6 75 . . . . . Volleys Fired 210 | 6 4 33 . 2 54 51 . 13 29 . 18 Largest 3 | 2 2 2 . 2 3 2 . 3 3 . 2 Hottest 177 | 40 40 40 . 40 177 160 . 115 115 . 114 Shots Fired 333 | 12 8 63 . 4 71 84 . 21 45 . 25 Gun 180 | 12 8 62 . 4 43 . . 14 22 . 15 Cannon 87 | . . . . . 3 84 . . . . . Launcher 66 | . . 1 . . 25 . . 7 23 . 10 Special . | . . . . . . . . . . . . Kinetic 140 | 12 8 62 . 4 18 2 . 8 20 . 6 Thermal 100 | . . . . . 21 70 . . . . 9 Explosive 47 | . . 1 . . 25 . . . 11 . 10 Electromagnetic 46 | . . . . . 7 12 . 13 14 . . Robot Hit Streak 22 | 8 11 9 . 1 22 12 . 16 18 . 4 Robot Miss Streak 6 | 1 1 4 . 2 3 3 . . 3 . 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 3 | . . 2 . . . . . . 1 . . Max Gunslinging Chain 1 | . . 1 . . . . . . 1 . . Shots Hit Robots 302 | 9 7 36 . 2 49 102 51 15 18 . 13 Core Hits 223 | 4 2 20 . 2 68 25 13 14 30 . 45 Critical Kills 7 | . . . . . . 1 5 1 . . . Critical Parts Destroyed 14 | . . . . . . 7 6 1 . . . Critical Strikes 27 | . . . . . . 11 14 2 . . . Meltdown 1 | . . . . . . 1 . . . . . Destroy 1 | . . . . . . . . 1 . . . Corrupt 1 | . . . . . . 1 . . . . . Smash 19 | . . . . . . 7 11 1 . . . Sever 5 | . . . . . . 2 3 . . . . Melee Attacks 177 | . . . . . 1 94 78 4 . . . Impact 123 | . . . . . 1 65 53 4 . . . Slashing 54 | . . . . . . 29 25 . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 25 | . . . . . 1 12 12 . . . . Combat Hostiles 2 | . . . . . . 1 1 . . . . Follow-up Attacks 13 | . . . . . . 5 8 . . . . Damage Inflicted 14385 | 87 53 287 . 16 3417 3807 3185 607 1277 . 1649 Guns 1520 | 87 53 287 . 16 424 . . 207 207 . 239 Cannons 1447 | . . . . . 46 1401 . . . . . Explosions 5698 | . . . . . 2869 . . 349 1070 . 1410 Melee 5675 | . . . . . 64 2375 3185 51 . . . Ramming 45 | . . . . . 14 31 . . . . . Kinetic 1044 | 87 53 287 . 16 126 24 . 138 184 . 129 Thermal 1493 | . . . . . 269 1114 . . . . 110 Explosive 4884 | . . . . . 2869 . . . 605 . 1410 Electromagnetic 1244 | . . . . . 75 263 . 418 488 . . Impact 4553 | . . . . . 64 1692 2746 51 . . . Slashing 1122 | . . . . . . 683 439 . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 52 | . . . . . 4 9 7 8 47 47 52 Average Corruption 22 | . . . . . 3 7 1 7 22 47 51 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 338 | . . . . . 8 72 8 26 65 75 84 Message Errors 85 | . . . . . . 13 2 10 12 25 23 Matter Fused 85 | . . . . . 3 15 1 7 19 22 18 Heat Flow Errors 45 | . . . . . 1 12 2 1 12 7 10 Energy Discharges 46 | . . . . . 2 11 2 2 8 14 7 Parts Rejected 2 | . . . . . . 1 . . . . 1 Parts Fused 5 | . . . . . 1 1 . . 1 1 1 Data Loss (minor) 32 | . . . . . 1 12 . 2 6 2 9 Data Loss (major) 17 | . . . . . . 3 1 2 3 2 6 Misfires 7 | . . . . . . 1 . . 4 . 2 Alerts 7 | . . . . . . 2 . 2 . 2 1 Misdirections 2 | . . . . . . . . . . . 2 Weapon Failures 5 | . . . . . . 1 . . . . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 2130 | . . . . . 59 841 1078 55 32 . 65 Projectiles 38 | . . . . . . 38 . . . . . Explosions 136 | . . . . . 35 . . 4 32 . 65 Melee 1956 | . . . . . 24 803 1078 51 . . . Knockbacks 20 | . . . . . 2 9 9 . . . . Impact 14 | . . . . . . 5 9 . . . . Kinetic 4 | . . . . . 2 2 . . . . . Secondary 2 | . . . . . . 2 . . . . . Self-Inflicted Damage 574 | . . . . . 145 7 . 49 190 . 183 Shots 22 | . . . . . 3 . . 4 7 . 8 Rammed 7 | . . . . . 1 6 . . . . . Targets Rammed 7 | . . . . . 1 6 . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 275 | . 12 41 . 4 209 254 188 239 275 199 209 Average Temperature 73 | . 8 10 . 3 43 75 83 71 119 98 85 Received Heat Transfer 1791 | . 24 109 . . 945 206 312 66 108 . 21 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . 1 1 . . Robots Corrupted 19 | . . . . . . 9 7 2 1 . . Combat Hostiles 10 | . . . . . . 4 3 2 1 . . Parts Fried 33 | . . . . . . 19 8 3 3 . . Impact Corruptions 69 | . . . . . 2 35 31 1 . . . Robots Melted 2 | . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . Parts Melted 14 | . . . . . 2 11 . . . . 1 Heat Transferred 2851 | . . . . . 666 2000 . . . . 185 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . . 2 1 . . . . . Low Security (%) 88 | 100 100 100 . 100 21 96 100 . . . . Level 1 5 | . . . . . 29 3 . . . . . Level 2 6 | . . . . . 48 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 533 | 5 30 30 . 5 533 284 138 . . . . Initial 159 | . . 2 . . . 159 138 . . . . Average 84 | 1 3 1 . . 335 77 30 . . . . Influence Increases 2763 | 10 39 57 . 5 817 759 371 175 300 . 230 Destroy 0b10 Robot/C 1780 | . 20 20 . . 480 440 220 140 260 . 200 Destroy 0b10 Robot/NC 170 | 10 . . . 5 45 60 50 . . . . Destroy Leader 386 | . 10 . . . 94 140 52 20 40 . 30 Successful Hack 94 | . 9 . . . 13 42 30 . . . . Disable Machine 75 | . . . . . 30 45 . . . . . Destroy Structure 153 | . . 7 . . 125 17 4 . . . . Partial Spotted 15 | . . . . . 15 . . . . . . Lose Combat Pursuer 90 | . . 30 . . 15 15 15 15 . . . Influence Decreases 2763 | 10 32 42 22 5 465 828 610 219 200 100 230 Entered New Map 482 | . . 5 22 . . 193 145 17 . 100 . Time Decay 1896 | 10 32 37 . 5 322 615 395 152 158 . 170 Lost Part 385 | . . . . . 143 20 70 50 42 . 60 Squads Dispatched 26 | . 1 . . . 6 14 5 . . . . Investigation 4 | . 1 . . . 1 2 . . . . . Extermination 8 | . . . . . . 5 3 . . . . Reinforcement 8 | . . . . . 3 3 2 . . . . Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . 2 4 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . 2 1 . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Distress Signals 4 | . . . . . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 127 | . 1 11 . . 37 35 13 8 12 . 10 Peak Tracking Total 6 | . 1 4 . . 6 3 3 4 3 . 5 Tactical Retreats 6 | . . 2 . . 1 1 1 1 . . . Traps | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Traps Triggered 9 | . 1 . . . 2 5 1 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Disabled 5 | . . . . . 2 3 . . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Machines Accessed 29 | . 3 . 2 . 5 13 5 . . . 1 Terminals 21 | . 3 . . . 5 7 5 . . . 1 Fabricators 2 | . . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Total Hacks 69 | . 9 . 5 . 13 30 11 . . . 1 Successful 30 | . 7 . 5 . 3 8 6 . . . 1 Failed 39 | . 2 . . . 10 22 5 . . . . Catastrophic 8 | . 1 . . . 3 4 . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 52 | . 7 . 1 . 13 21 10 . . . . Terminals 55 | . 9 . . . 13 21 11 . . . 1 Fabricators 4 | . . . . . . 4 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 2 . . . . . Terminal Hacks 18 | . 6 . 5 . 1 1 4 . . . 1 Record 7 | . 2 . 4 . . . . . . . 1 Robot Analysis 2 | . 2 . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . 1 1 . . . . Locate Traps 1 | . . . . . . . 1 . . . . Recall Investigation 1 | . . . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 12 | . 1 . . . 2 7 2 . . . . Terminals 12 | . 1 . . . 2 7 2 . . . . Assimilate 1 | . . . . . . 1 . . . . . Botnet 11 | . 1 . . . 2 6 2 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 27 | . 3 . . . 5 13 5 . . . 1 Full Trace Events 4 | . . . . . 2 2 . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . Programmers 3 | . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total Allies 1 | . . . . . . 1 . . . . . Largest Group 1 | . . . . . . 1 . . . . . Highest-Rated Group 26 | . . . . . . 26 . . . . . Highest-Rated Ally 26 | . . . . . . 26 . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Active Infowar (turns) 866 | 22 79 . . . 160 555 50 . . . . Sensors 156 | . . . . . 156 . . . . . . Structural 61 | . . . . . . 11 50 . . . . Seismic 101 | 22 79 . . . . . . . . . . Jamming 118 | . . . . . . 118 . . . . . ECM 430 | . . . . . 4 426 . . . . . Robot Analysis Total 2 | . 2 . . . . . . . . . . Derelict Logs Recovered 8 | . . 1 . . . . . 3 1 1 2 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Turns Passed 11672 | 143 354 677 157 52 827 2967 1526 685 1562 1353 1369 Spaces Moved 6322 | 72 258 932 278 47 557 1473 696 374 657 562 416 Core 151 | 2 . . . . 40 . . . 4 . 105 Treads 2969 | 70 129 . . . 6 1161 696 3 31 562 311 Legs 265 | . . . . . . . . . 265 . . Wheels 1574 | . . . . 23 511 312 . 371 357 . . Hover 1363 | . 129 932 278 24 . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 56 56 56 56 50 105 155 160 120 240 50 Average Speed 152 | 156 108 56 56 77 103 144 175 160 218 240 297 Slowest Speed 470 | 160 300 120 56 100 305 160 237 240 470 240 400 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 3 38 98 63 16 36 33 21 58 89 74 59 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 . . 1 1 . Scrap Searched 14 | . . 1 . 2 . . . 4 5 2 . Spaces Dug 27 | . . . . . 7 16 4 . . . . Terrain Destroyed 484 | . . 5 . . 148 16 4 12 157 . 142 Melee 20 | . . . . . . 16 4 . . . . Projectile 4 | . . . . . . . . 1 3 . . AOE 460 | . . 5 . . 148 . . 11 154 . 142 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Total 7721 | 89 325 1029 278 58 735 2070 876 430 743 573 515 Wait 621 | . 38 55 . . 38 316 70 26 18 . 60 Move 6311 | 71 257 931 277 46 556 1472 695 373 656 561 416 Hop . | . . . . . . . . . . . . Pick Up 92 | 5 9 3 1 4 14 29 7 2 12 5 1 Fast Attach 90 | 7 6 . . 2 35 13 11 2 10 . 4 Attach 43 | . . 5 . 1 5 4 5 7 7 . 9 Detach 23 | . . 1 . . 8 2 2 1 4 2 3 Swap 62 | . 1 1 . 1 7 29 18 1 3 . 1 Drop 88 | . 10 . . 2 16 38 9 1 4 5 3 Fire 210 | 6 4 33 . 2 54 51 . 13 29 . 18 Melee 150 | . . . . . 1 86 59 4 . . . Ram 4 | . . . . . 1 3 . . . . . Kick . | . . . . . . . . . . . . Crush 3 | . . . . . . 3 . . . . . Escape Stasis 24 | . . . . . . 24 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 5 exits: [*Fac] / *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 14) 144 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 4) 455 | -10/Materials | Discovered new exit (range 16) 498 | -10/Materials | Entered Mines 499 | -10/Mines | Assembled infested the area 599 | -10/Mines | Core integrity fell below 50% 631 | -10/Mines | Lost 3 parts (1p1n1w) 652 | -10/Mines | Discovered new exit (range 10) 662 | -10/Mines | Learned 4 Materials zone layouts 676 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 677 | -10/Mines | Found Prototype Device 748 | -10/Mines | Discovered new exit (range 14) 898 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 936 | -10/Mines | Core integrity fell below 20% 1173 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1173 | -10/Mines | Discovered new exit (range 5) 1175 | -10/Mines | Entered Exiles 1190 | -10/Exiles | Met 8R-AWN 1200 | -10/Exiles | Met EX-HEX 1219 | -10/Exiles | Met EX-BIN 1226 | -10/Exiles | Aligned with FarCom system 1226 | -10/Exiles | Given EX-Vault access code 1240 | -10/Exiles | Opened EX-Vault 1244 | -10/Exiles | Found Trap Reconfigurator 1256 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1273 | -10/Exiles | Met EX-DEC 1281 | -10/Exiles | Learned location of Zion (-6) 1327 | -10/Exiles | Discovered new exit (range 10) 1332 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 1332 | -10/Exiles | Entered Mines 1341 | -9/Mines | Discovered new exit (range 6) 1384 | -9/Mines | Entered Materials 1384 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1388 | -8/Materials | Identified Exp. Sensor Array 1617 | -8/Materials | Garrison activated, responded to threat 1741 | -8/Materials | Released all parts (5) 1768 | -8/Materials | Core integrity fell below 50% 1798 | -8/Materials | Core integrity fell below 20% 1830 | -8/Materials | Lost 12 parts (2p3n2u5w) 1882 | -8/Materials | Garrison activated, responded to threat 2148 | -8/Materials | Identified exit to Factory 2211 | -8/Materials | Entered Factory 2211 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2243 | -7/Factory | Build established: Skirmisher 2546 | -7/Factory | Build established: Mutant 3253 | -7/Factory | Garrison activated, responded to threat 4519 | -7/Factory | Found Prototype Launcher 4519 | -7/Factory | Identified Rocket Array 4597 | -7/Factory | Identified exit to Lower Caves 4895 | -7/Factory | Build established: Gladiator 5021 | -7/Factory | Garrison activated, responded to threat 5170 | -7/Factory | Discovered new exit (range 3) 5178 | -7/Factory | Entered another Factory area 5178 | -6/Factory | Evolved 2 slots: Utility x2 5483 | -6/Factory | Discovered new exit (range 7) 5995 | -6/Factory | Lost 4 parts (3n1w) 6124 | -6/Factory | Identified exit to Lower Caves 6124 | -6/Factory | Identified exit to Extension 6152 | -6/Factory | Spotted B-75 Beast 6704 | -6/Factory | Entered Lower Caves 6745 | -6/Lower Caves | Lost 3 parts (2n1u) 6809 | -6/Lower Caves | Lost 3 parts (1p2w) 7000 | -6/Lower Caves | Learned location of 1 exit from Factory 7085 | -6/Lower Caves | Build established: Gunner 7138 | -6/Lower Caves | Learned Factory trap positions 7160 | -6/Lower Caves | Identified exit to Lower Caves 7212 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7389 | -6/Lower Caves | Entered another Lower Caves area 7428 | -6/Lower Caves | Discovered new exit (range 15) 7445 | -6/Lower Caves | Encountered a Warlord checkpoint 7523 | -6/Lower Caves | Build established: Scavenger-Gunner 7752 | -6/Lower Caves | Lost 3 parts (1p1n1w) 8038 | -6/Lower Caves | System corruption reached 10% 8056 | -6/Lower Caves | Lost 5 parts (2n3w) 8144 | -6/Lower Caves | System corruption reached 30% 8489 | -6/Lower Caves | Learned Factory trap positions 8875 | -6/Lower Caves | Discovered new exit (range 11) 8951 | -6/Lower Caves | Entered Zion 8999 | -6/Zion | Build established: Scavenger-Mutant 9129 | -6/Zion | Found Prototype Energy Gun 9173 | -6/Zion | Learned Factory stockpile data 9459 | -6/Zion | Received a hallucinogenic algorithm 9903 | -6/Zion | Found Rocket Array 9913 | -6/Zion | Found Rocket Array 10276 | -6/Zion | Discovered new exit (range 11) 10304 | -6/Zion | Entered Proximity Caves 10308 | -5/Proximity Caves | Core integrity fell below 50% 10347 | -5/Proximity Caves | Lost 3 parts (1p1n1u) 10519 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10561 | -5/Proximity Caves | Lost 3 parts (2u1w) 11057 | -5/Proximity Caves | Learned 4 Factory zone layouts 11085 | -5/Proximity Caves | Learned 4 Factory zone layouts 11648 | -5/Proximity Caves | Lost 7 parts (1p2n1u3w) 11664 | -5/Proximity Caves | Core integrity fell below 20% 11673 | -5/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 11611_ Penetrated by Slug. 11611_ Neutrino Core destroyed. 11612_ 8PWC:LQLQ,OQTHXGHVEGI 11614_ Penetrated by Slug. 11617_ Dropped Hcp. Storage Unit. 11617_ Com. Battery destroyed. 11618_ Dropped Prc. Grenade Launcher. 11618_ Penetrated by Slug. 11621_ Slug penetrates Wall. 11623_ Acquired 125 matter. 11625_ Acquired 83 matter. 11629_ System corrupted: Component data lost. 11645_ >2AVSVW1ZSDS8WA7VT6P% 11663_ Dropped Prototype Energy Gun. 11663_ Slug penetrates Wall. 11666_ System corrupted: Matter fused (-7). 11667_ Penetrated by Slug. 11670_ Slug penetrates Wall. 11671_ Acquired Prc. Grenade Launcher. 11673_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ####### #??# ####?????????????????????????? | | ###??# ## #??## ##??????????????????????????? | | # ##?# ## #?### ##?????????????????????????? | | #?# ### ### ##????????????????????????? | | ### #????????????????????????? | | ###### #???????????????????????? | | #????## ### ##???????????????????????? | | ## ##?????###?#####????????????????????????? | | ## ####???????????????????????????????????????? | | ######???????????????????????????????????????? | | ## #???????????????????????????????????????? | | # #????##?????????????????????????????????? | | # ####???? ?????????????????????????????????? | | ######??????? ?????????????????????????????????? | | ##???????????? #?????????????????????????????????? | | #????????????? #?????????????????????????????????? | | #??????????### #?????????????????????????????????? | | #?????????## ??????????????????????????????????? | | ?#######??# #??????????????????????????????????? | | ## ##?# #?###??????????????## ????????????? | | # #?# ### ##???????????# ??????????? | | # # #?# ####?####?? #?????????? | | # #?## ### ## # #?????????? | | ## #?# ## # #?????????? | | ## ### !## #?????????? | | [ !!!!@ # ??????????? | | # ### #]!!!! ?????????? | | ######??# ######] ????????? | | # ####???????# ##???# ### ?????????? | | #####???????## ####### #????? ?????????? | | ##?# #####???# ## #? ?????????????????? | | ??## #??# ### ???????????????? | | ??# #??## ###= ### ### ??????????????? | | ??# ######## #?## ####??? ?????????????? | | ?## ### ### ###### #???????????????????? | | ## ## ## #???????????????????? | | # ## # #???????????????????? | | ### ### ##???????????????????? | | #?# #?# #????????????????????? | | # #?# #####?# #????????????????????? | | # #?# ##????? #????????????????????? | | # #?# ##?????? ##????????????????????? | | # #########?# ##?????? ##?????????????????????? | | ###?????????####???????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 29 Energy Capacity 1010 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Propulsion Shielding 66 Utility Shielding 66 Melee Speed Boost 20 Evasion (%) 53 Targeting Accuracy 8 Melee Accuracy 5 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Matter Filtering 30 Force Boost 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisassembledPulsePurifier Manual? 0 Play Time 01:11:24 Cumulative 153.5 hours Start 2026.04.20 @ 18:04:29 End 2026.04.20 @ 19:18:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 206 Rogue 206 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 51 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 10% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96911483-0b1a-4dd0-a460-8b440b3cf412