Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.19 @ 23:18:35 Player: Henry Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (4363) 4363 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (18) 18 TOTAL SCORE: 9686 Bonus ------- High Alert Combat Kills 4 Follower Combat Kills 14 Cogmind --------- Core Integrity 0/1150 Matter 77/300 Energy 70/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Experimental Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Deuterium Engine Improved Heat Sink Advanced Signal Interpreter Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Heavy Siege Treads Compact Wheel Armored Huge Wheel > --- UTILITY ---------- Advanced Power Amplifier Advanced Heat Sink Advanced Coolant Injector High-capacity Storage Unit Experimental Signal Interpreter Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Tesla Rifle Disruptor Cannon Coil Gun Heavy Pick > --- INVENTORY -------- Light Deuterium Engine Light Antimatter Reactor Improved Treads Improved Treads Improved Heat Sink Improved Sensor Array Advanced Signal Interpreter Improved Medium Armor Plating Gauss Rifle KE Penetrator Hardcell Cannon Axe [Rating: 95] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Improved Medium Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Force Rifle Energy Cannon Disruptor Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Slashing Weapon Axe Piercing Weapon Spear Build | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 3 | . . . . . 1 1 1 . Utility 6 | . . . . 2 1 1 . 2 Weapon 2 | . . 2 . . . . . . Parts Attached 132 | 6 9 7 1 12 7 16 35 39 Power 11 | 1 1 . . . . 1 4 4 Engine 4 | 1 1 . . . . 1 1 . Core 5 | . . . . . . . 3 2 Reactor 2 | . . . . . . . . 2 Propulsion 30 | 2 3 1 . 2 1 4 8 9 Treads 18 | 1 . 1 . 2 . 3 4 7 Leg . | . . . . . . . . . Wheel 12 | 1 3 . . . 1 1 4 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 30 | 1 3 . . 5 2 5 6 8 Device 14 | . 1 . . 3 . 1 4 5 Storage 3 | 1 2 . . . . . . . Processor 6 | . . . . 2 2 1 1 . Hackware 1 | . . . . . . 1 . . Protection 6 | . . . . . . 2 1 3 Artifact . | . . . . . . . . . Weapon 61 | 2 2 6 1 5 4 6 17 18 Energy Gun 7 | 1 1 . . 1 . 2 1 1 Energy Cannon 7 | . . . . . . 1 6 . Ballistic Gun 25 | 1 1 6 1 4 1 . 5 6 Ballistic Cannon 8 | . . . . . . 2 . 6 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 4 | . . . . . 2 . . 2 Piercing Weapon 10 | . . . . . 1 1 5 3 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 1 2 Parts Lost 63 | . 3 2 . . . 5 14 39 Power 9 | . 1 . . . . 1 1 6 Propulsion 19 | . . 1 . . . 1 7 10 Utility 13 | . . . . . . 2 2 9 Weapon 22 | . 2 1 . . . 1 4 14 Highest Loss Streak 25 | . 2 1 . . . 4 5 25 Average Slot Usage (%) 93 | . 89 98 100 99 100 95 93 79 Engine 6 | . 13 11 11 9 7 6 2 . Core 2 | . . . . . . . 8 5 Treads 11 | . 14 10 11 9 7 13 12 7 Wheel 10 | . 14 11 11 9 15 10 11 6 Device 11 | . 4 11 11 18 15 12 9 11 Storage 7 | . 14 11 11 9 7 6 5 5 Processor 9 | . . . . 9 15 14 16 14 Energy Gun 3 | . 10 5 . 4 . 3 1 . Energy Cannon 1 | . . . . . . . 7 1 Ballistic Gun 18 | . 17 37 44 30 24 11 6 7 Ballistic Cannon 1 | . . . . . . 3 1 4 Piercing Weapon 2 | . . . . . 2 5 3 3 Naked Turns . | . . . . . . . . . Heaviest Build 94 | 9 41 48 48 56 56 67 80 94 Greatest Support 70 | 20 16 20 20 23 26 60 36 70 Greatest Overweight (x) 21 | 1 2 2 2 2 2 4 7 21 Average Overweight (x) 2 | . 1 2 2 1 2 2 2 2 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 5 9 12 12 12 12 12 12 11 Most Carried 12 | 5 8 11 12 12 12 12 12 12 Average Carried 9 | 2 4 9 11 11 10 11 10 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 4 Final Carried 12 | 5 8 11 12 12 12 12 12 3 Class Distribution -------------------- 38% | Scavenger-Gunner 21% | Skirmisher 16% | Mutant 16% | Gunner 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Matter Collected 3258 | 260 141 267 112 188 252 533 782 723 Remotely . | . . . . . . . . . Salvage Created 5159 | 74 374 519 209 486 360 638 1375 1124 Parts 272 | 4 27 34 16 34 11 35 63 48 Haulers Intercepted 2 | . . . . 1 . . . 1 Recyclers Shooed 10 | . 1 . . 2 1 . 2 4 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 96 | . 10 11 9 8 5 13 18 22 Melee 5 | . . . . . . 1 1 3 Guns 72 | . 10 11 9 7 5 9 9 12 Cannons 16 | . . . . . . 3 6 7 AOE 1 | . . . . 1 . . . . Classes Destroyed 13 | 2 4 1 1 3 . 1 1 . Worker 5 | . . . . 1 . 1 2 1 Builder 5 | . 1 . . 1 . 2 1 . Tunneler 1 | 1 . . . . . . . . Hauler 2 | . . . . 1 . . . 1 Recycler 7 | 1 1 . . 2 1 . 1 1 Operator 1 | . . . . . . . 1 . Watcher 8 | . 1 2 . 2 1 . 1 1 Swarmer 34 | . 6 . 7 5 . 4 3 9 Grunt 33 | . 4 7 1 1 5 3 7 5 Brawler 1 | . . . 1 . . . . . Sentry 15 | . . 4 . 1 . 5 4 1 Hunter 9 | . . . . 1 . . 2 6 Programmer 4 | . . . . . . 1 2 1 Best Kill Streak 9 | 2 3 5 3 7 4 5 4 9 Combat Bots Only 9 | . 3 4 3 3 2 5 4 9 Max Kills in Single Turn 4 | 1 1 1 2 4 1 2 1 2 Gunslinging 2 | . . . 1 2 . . . . Exploded 1 | . . . . 1 . . . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Damage Taken 10938 | . 596 164 81 152 178 1392 2446 5929 Core 1792 | . 179 14 . 22 13 157 238 1169 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 28 . 96 96 98 81 76 . Volleys Fired 260 | 9 65 24 7 15 14 34 49 43 Largest 4 | 1 2 4 4 4 4 4 4 4 Hottest 255 | 40 70 116 89 119 112 184 255 224 Shots Fired 762 | 9 117 92 28 60 47 100 170 139 Gun 570 | 9 117 92 28 60 47 71 87 59 Cannon 192 | . . . . . . 29 83 80 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 567 | . 65 88 28 48 47 88 80 123 Thermal 93 | 9 52 4 . . . 12 16 . Explosive . | . . . . . . . . . Electromagnetic 102 | . . . . 12 . . 74 16 Robot Hit Streak 45 | 4 8 12 11 16 30 33 29 45 Robot Miss Streak 6 | 2 4 5 2 3 1 3 4 6 Penetration Max 1 | . . . . 1 1 . 1 1 Secondary Targets 9 | . . 2 2 3 . 2 . . Max Gunslinging Chain 2 | . . 1 1 2 . 1 . . Shots Hit Robots 539 | 6 69 44 19 32 42 72 131 124 Core Hits 250 | 3 26 23 13 19 13 27 49 77 Critical Hits 16 | . 2 1 . 1 . 3 5 4 Critical Kills 9 | . . 1 . 1 . 1 3 3 Critical Parts Destroyed 7 | . 2 . . . . 2 2 1 Melee Attacks 104 | . . . . . 11 35 29 29 Impact . | . . . . . . . . . Slashing 8 | . . . . . 7 . . 1 Piercing 96 | . . . . . 4 35 29 28 Sneak Attacks 6 | . . . . . 1 1 4 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 Damage Inflicted 11855 | 70 759 536 267 1208 1089 1787 3221 2918 Guns 6696 | 70 742 527 267 529 930 1084 1542 1005 Cannons 3031 | . . . . . . 545 1148 1338 Explosions 774 | . . . . 678 . . . 96 Melee 1319 | . . . . . 159 158 523 479 Ramming 35 | . 17 9 . 1 . . 8 . Kinetic 7238 | . 302 502 267 334 930 1434 1346 2123 Thermal 1110 | 70 440 25 . 33 . 195 251 96 Explosive 645 | . . . . 645 . . . . Electromagnetic 1508 | . . . . 195 . . 1093 220 Impact . | . . . . . . . . . Slashing 187 | . . . . . 159 . . 28 Piercing 1132 | . . . . . . 158 523 451 Highest Corruption 11 | . . 1 1 . . . 5 11 Average Corruption 4 | . . 1 1 . . . 4 8 Corruption Purged . | . . . . . . . . . Effects 49 | . . . 1 . . . 17 31 Message Errors 5 | . . . 1 . . . . 4 Matter Fused 11 | . . . . . . . 6 5 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 . Misfires 4 | . . . . . . . 2 2 Misdirections 1 | . . . . . . . . 1 Targeting Errors 21 | . . . . . . . 4 17 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 323 | . . . . 91 87 14 79 52 Projectiles 54 | . . . . . . 14 21 19 Explosions 110 | . . . . 91 . . . 19 Melee 159 | . . . . . 87 . 58 14 Knockbacks 24 | . . 1 . . . 4 1 18 Impact 1 | . . 1 . . . . . . Kinetic 23 | . . . . . . 4 1 18 Secondary . | . . . . . . . . . Self-Inflicted Damage 59 | . 8 4 . . . . 4 43 Shots 1 | . . . . . . . . 1 Rammed 5 | . 2 1 . 1 . . 1 . Targets Rammed 5 | . 2 1 . 1 . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 403 | . 107 38 . 14 . 33 403 199 Average Temperature 75 | . 30 11 . 10 . 13 140 87 Received Heat Transfer 1308 | . 261 69 12 18 108 372 318 150 Effects 1 | . . . . . . . 1 . Shutdowns 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . 2 . Combat Hostiles 2 | . . . . . . . 2 . Parts Fried 11 | . . . . 1 . . 10 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 2221 | 150 1166 74 . 50 . 296 385 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Peak Influence 439 | 10 156 349 339 439 246 376 353 324 Average Influence 181 | 2 65 178 211 236 179 179 229 199 Maximum Alert Level 2 | . . 1 1 2 1 1 1 1 Low Security (%) 59 | 100 100 68 60 37 57 67 36 48 Level 1 40 | . . 31 39 59 42 32 63 51 Level 2 . | . . . . 2 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 1 4 . 1 2 6 9 3 Investigation 1 | . . 1 . . . . . . Extermination 3 | . . . . . . 1 1 1 Reinforcement 11 | . 1 3 . . 2 2 2 1 Assault . | . . . . . . . . . Garrison 11 | . . . . 1 . 3 6 1 Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Distress Signals 5 | . . 2 . 1 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 137 | . 17 16 13 15 7 13 26 30 Peak Tracking Total 7 | . 3 6 4 5 3 6 4 7 Tactical Retreats 4 | . 1 . 1 1 . . 1 . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Traps Triggered 6 | . . 1 . . . . 1 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Disabled 10 | . . . . 6 . . 2 2 Max in Single Turn 3 | . . . . 3 . . 1 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Machines Accessed 14 | . 2 1 . 1 1 1 6 2 Terminals 11 | . 2 1 . . 1 1 5 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 1 Total Hacks 30 | . 7 2 . 1 1 2 12 5 Successful 9 | . 3 . . . . 1 4 1 Failed 21 | . 4 2 . 1 1 1 8 4 Catastrophic 10 | . 1 2 . . . 1 5 1 Database Lockouts . | . . . . . . . . . Manual 26 | . 7 2 . . 1 2 10 4 Terminals 26 | . 7 2 . . 1 2 10 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . 1 . . 2 1 Terminal Hacks 2 | . 1 . . . . . 1 . Unreport Threat 2 | . 1 . . . . . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 7 | . 2 . . . . 1 3 1 Terminals 7 | . 2 . . . . 1 3 1 Botnet 7 | . 2 . . . . 1 3 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . Used . | . . . . . . . . . Hacking Detections 13 | . 2 1 . 1 . 1 6 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total Allies 2 | . . . 2 . . . . . Largest Group 2 | . . . 2 . . . . . Highest-Rated Group 45 | . . . 45 . . . . . Highest-Rated Ally 31 | . . . 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 8 | . . . 8 . . . . . Total Damage 85 | . . . 85 . . . . . Kills 2 | . . . 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Turns Passed 5150 | 111 664 490 415 527 384 820 1011 728 Spaces Moved 2866 | 73 435 306 181 224 260 503 570 314 Core 10 | 7 . . . . . . . 3 Treads 466 | 6 . 8 181 224 . 7 . 40 Legs . | . . . . . . . . . Wheels 2390 | 60 435 298 . . 260 496 570 271 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 120 200 180 110 100 96 106 Average Speed 128 | 102 108 122 200 198 110 117 114 138 Slowest Speed 1100 | 160 120 200 200 200 110 200 150 1100 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 4 66 37 65 30 10 14 17 10 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 44 | . . . . . 7 20 12 5 Terrain Destroyed 85 | . . . . 11 7 23 20 24 Melee 44 | . . . . . 7 20 12 5 Projectile 25 | . . . . . . 3 8 14 AOE 16 | . . . . 11 . . . 5 Actions | -11 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Fac Total 3629 | 96 523 373 224 275 306 605 767 460 Wait 120 | 4 4 32 28 . 8 2 36 6 Move 2858 | 72 434 305 180 223 259 502 569 314 Hop . | . . . . . . . . . Pick Up 68 | 5 4 4 4 9 4 6 18 14 Fast Attach 46 | 6 3 . . 4 1 10 11 11 Attach 47 | . 2 4 . 2 2 4 10 23 Detach 10 | . 1 . . . . 2 2 5 Swap 39 | . 4 3 1 6 4 2 14 5 Drop 61 | . 4 . 4 15 3 8 16 11 Fire 260 | 9 65 24 7 15 14 34 49 43 Melee 103 | . . . . . 11 35 29 28 Ram 4 | . 2 1 . . . . 1 . Kick . | . . . . . . . . . Crush 1 | . . . . 1 . . . . Escape Stasis . | . . . . . . . . . Rewire 12 | . . . . . . . 12 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory -4/Factory (discovered 1 exit: *Ext) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 483 | -10/Materials | Core integrity fell below 50% 598 | -10/Materials | Discovered new exit (range 15) 766 | -10/Materials | Discovered new exit (range 5) 776 | -10/Materials | Entered another Materials area 776 | -9/Materials | Evolved 2 slots: Weapon x2 1243 | -9/Materials | Discovered new exit (range 3) 1266 | -9/Materials | Entered Mines 1370 | -9/Mines | Build established: Scavenger-Gunner 1653 | -9/Mines | Discovered new exit (range 8) 1661 | -9/Mines | Learned location of 1 exit from Materials 1681 | -9/Mines | Entered Materials 1681 | -8/Materials | Evolved 2 slots: Utility x2 1682 | -8/Materials | Identified exit to Factory 1789 | -8/Materials | Garrison activated, responded to threat 1979 | -8/Materials | Build established: Scavenger-Skirmisher 2115 | -8/Materials | Discovered exit to Factory (range 16) 2208 | -8/Materials | Entered Factory 2208 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2339 | -7/Factory | Build established: Skirmisher 2540 | -7/Factory | Discovered new exit (range 5) 2544 | -7/Factory | Identified exit to Factory 2592 | -7/Factory | Entered another Factory area 2592 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3202 | -6/Factory | Lost 4 parts (1n2u1w) 3267 | -6/Factory | Found Prototype Processor 3267 | -6/Factory | Identified Exp. Signal Interpreter 3351 | -6/Factory | Discovered new exit (range 5) 3357 | -6/Factory | Identified exit to Factory 3412 | -6/Factory | Entered another Factory area 3412 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3464 | -5/Factory | Garrison activated, responded to threat 3506 | -5/Factory | Build established: Gunner 3968 | -5/Factory | Build established: Scavenger-Gunner 4054 | -5/Factory | Lost 4 parts (1p1n1u1w) 4146 | -5/Factory | Garrison activated, responded to threat 4203 | -5/Factory | Lost 5 parts (2n1u2w) 4365 | -5/Factory | Discovered new exit (range 15) 4409 | -5/Factory | Identified exit to Factory 4423 | -5/Factory | Entered another Factory area 4423 | -4/Factory | Evolved 2 slots: Utility x2 4587 | -4/Factory | Lost 5 parts (1p2n2w) 4707 | -4/Factory | Destroyed 9 combat bots 4708 | -4/Factory | Lost 6 parts (1p1n2u2w) 4740 | -4/Factory | Spotted B-86 Titan 4877 | -4/Factory | System corruption reached 10% 4883 | -4/Factory | Garrison activated, responded to threat 4965 | -4/Factory | Discovered new exit (range 10) 4978 | -4/Factory | Identified exit to Extension 5116 | -4/Factory | Core integrity fell below 50% 5128 | -4/Factory | Core integrity fell below 20% 5151 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 05137_ K-01 Serf collects debris. 05140_ R-10 Processor collects Field Recycling Unit. 05140_ Penetrated by Slug. 05140_ K-01 Serf collects debris. 05141_ System corrupted: Hvy. Flak Cannon targeting data glitched. 05141_ K-01 Serf collects debris. 05144_ R-10 Processor collects Imp. Phase Shifter. 05144_ K-01 Serf collects debris. 05144_ Penetrated by Slug. 05144_ R-10 Processor destroyed. 05145_ K-01 Serf collects debris. 05145_ Penetrated by Slug. 05145_ Hvy. Flak Cannon destroyed. 05147_ K-01 Serf collects debris. 05150_ Penetrated by Slug. 05150_ Targeting Computer destroyed. 05150_ Slug penetrates Wall. 05150_ Hcp. Storage Unit destroyed. 05150_ K-01 Serf collects debris. 05151_ System corrupted: Energy discharge (-30). 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""???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 100 Energy Generation 44 Energy Capacity 385 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 450 Weapon Shielding 66 Evasion (%) 42 Targeting Accuracy 13 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed ZioniteNodeKatana Manual? 0 Play Time 01:03:22 Cumulative 428.9 hours Start 2020.08.19 @ 14:17:44 End 2020.08.19 @ 23:18:35 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 51 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 170027d9-ed2a-4e7b-9bdd-4ec9b4f3cc5f