Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.04 @ 17:55:25 Player: lyrabold Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (287) 1435 Value Destroyed (7262) 7262 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (22201) 22201 TOTAL SCORE: 40798 Bonus ------- Super Gauntlet 9445 High Alert Combat Kills 956 Entered Garrisons 1800 Win 3000 Challenge Win 7000 Cogmind --------- Core Integrity 1508/1600 Matter 171/300 Energy 267/270 System Corruption 2% Temperature Cool (66) Movement Flying (19) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Quantum Reactor > --- PROPULSION (8) --- Field Propulsion Array Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY (13) ----- Medium Storage Unit Machine Analyzer Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Improved Transmission Jammer Advanced Cloaking Device Improved Propulsion Shielding Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Micro-nuke Launcher Powered Hammer > --- INVENTORY (10) --- Stasis Canceller Advanced ECM Suite Antimissile System Advanced Recalibrator Compact HERF Cannon Enhanced Nova Cannon Mini Assault Cannon Rocket Array Peak State ------------ > --- POWER ------------ Light Particle Reactor Light Quantum Reactor > --- PROPULSION ------- Field Propulsion Array Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Improved Diametric Drive Impulse Thruster Array > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Spectral Analyzer Advanced Signal Interpreter Advanced Terrain Scan Processor Seismic Detector Improved Transmission Jammer Advanced Cloaking Device Improved Propulsion Shielding Layered Medium Armor Plating Antimissile System Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Mini Assault Cannon Powered Hammer > --- INVENTORY -------- Stasis Canceller Advanced ECM Suite Advanced Phase Shifter Advanced Recalibrator Compact HERF Cannon Enhanced Nova Cannon Rocket Array Micro-nuke Launcher [Rating: 160] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mini Assault Cannon Launcher Improved Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Build | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Slots Evolved 18 | . . 2 2 . . . 2 . . . 2 . 2 . . . 2 . 2 . 2 . 2 . Power 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . 1 1 . . . 1 . . . . . . . . . 1 . . . 1 . 1 . Utility 11 | . . 1 1 . . . 1 . . . 1 . 2 . . . 1 . 2 . 1 . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 401 | 7 10 40 44 1 21 24 23 1 24 8 31 9 8 . 51 4 12 5 40 4 20 4 7 3 Power 29 | 1 2 5 1 . 1 3 1 . 1 . 2 . . . 4 . . . 2 1 4 . 1 . Engine 14 | 1 2 5 1 . . 1 . . . . 1 . . . 2 . . . . 1 . . . . Core 10 | . . . . . 1 2 1 . 1 . 1 . . . 2 . . . 1 . 1 . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . 1 . 3 . 1 . Propulsion 80 | 2 4 17 15 . 10 6 6 . 1 1 5 . 1 . 2 . 2 . 5 . 2 . 1 . Treads 47 | . 2 16 13 . 10 5 1 . . . . . . . . . . . . . . . . . Leg 6 | 2 2 . 1 . . 1 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . 1 1 . . . 5 . 1 1 5 . 1 . 2 . 2 . 5 . 2 . 1 . Utility 210 | 2 3 11 12 . 4 6 8 1 22 5 17 7 6 . 42 4 8 5 27 1 11 4 3 1 Device 137 | 1 2 4 4 . . 3 3 . 13 3 11 5 3 . 35 4 5 4 20 1 8 4 3 1 Storage 9 | 1 1 1 1 . 1 . 1 . 1 . . . . . . . 2 . . . . . . . Processor 11 | . . . 1 . . . 2 . 1 . 1 . 1 . 1 . . . 2 . 2 . . . Hackware 7 | . . . . . . . 1 1 . . . . 1 . 1 . . . 3 . . . . . Protection 46 | . . 6 6 . 3 3 1 . 7 2 5 2 1 . 5 . 1 1 2 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 82 | 2 1 7 16 1 6 9 8 . . 2 7 2 1 . 3 . 2 . 6 2 3 . 2 2 Energy Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 11 | . . . 4 . . 1 . . . . . . . . . . . . 1 1 1 . 2 1 Ballistic Gun 24 | 1 . 7 8 1 4 2 1 . . . . . . . . . . . . . . . . . Ballistic Cannon 17 | . . . . . . 4 4 . . . 4 . . . 1 . 1 . 1 1 1 . . . Launcher 11 | . . . 2 . . 2 . . . 1 2 1 . . . . . . 2 . . . . 1 Special Weapon 3 | . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Impact Weapon 14 | . . . . . 2 . 2 . . 1 1 1 1 . 2 . 1 . 2 . 1 . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 2 . . . 1 . . . 2 . . . . . 1 . 2 . 3 . . . Parts Lost 29 | . . 2 6 . 1 9 . . . . . 1 . . 1 . . . 5 1 . 1 . 2 Power 5 | . . . . . . 1 . . . . . 1 . . . . . . 2 . . 1 . . Propulsion 7 | . . . 3 . 1 3 . . . . . . . . . . . . . . . . . . Utility 13 | . . 1 2 . . 3 . . . . . . . . 1 . . . 3 1 . . . 2 Weapon 4 | . . 1 1 . . 2 . . . . . . . . . . . . . . . . . . Highest Loss Streak 4 | . . 1 2 . 1 3 . . . . . 1 . . 1 . . . 4 1 . 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 100 98 99 100 99 92 91 100 100 100 92 90 82 82 81 76 77 78 83 79 84 90 85 84 Engine 4 | . 14 10 9 9 6 1 . . . . 5 5 . . . . . . . 3 . . . . Core 3 | . . . . . 2 7 7 7 7 7 6 6 5 5 4 5 5 5 8 4 3 3 . . Treads 18 | . . 32 35 36 36 31 21 . . . . . . . . . . . . . . . . . Leg 2 | . 27 . . . . 4 5 . . . . . . . . . . . . . . . . . Flight 10 | . . . . . . . 10 38 38 38 32 33 26 23 17 17 21 21 18 19 20 21 24 24 Device 11 | . 14 9 14 9 9 9 8 15 13 7 11 11 6 5 9 11 14 19 17 9 12 13 12 14 Storage 7 | . 14 11 9 9 9 9 7 7 7 7 6 6 5 5 5 5 5 5 4 4 4 4 4 4 Processor 7 | . . . 3 9 9 4 6 7 7 7 12 13 16 17 17 17 15 15 14 14 15 17 16 16 Hackware 2 | . . . . . . . 1 7 7 7 6 4 4 5 4 . . . 4 9 8 8 8 8 Protection 7 | . . 12 9 9 8 7 5 . 1 6 1 2 8 11 6 11 10 6 8 5 5 8 8 6 Ballistic Gun 8 | . 14 20 10 18 17 8 2 . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . . . . . . 8 7 7 7 7 . . . . 4 . . . . 2 3 4 1 . Impact Weapon 2 | . . . . . . . 1 7 7 7 5 4 5 5 4 5 4 5 3 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 12 19 38 68 64 105 118 119 19 28 26 27 27 27 27 34 32 32 32 40 44 59 53 59 58 Greatest Support 86 | 20 40 66 86 80 80 80 83 25 26 26 27 30 30 30 32 32 39 39 45 45 52 52 59 59 Greatest Overweight (x) 8 | 1 . . 1 . 1 2 3 . 1 8 . . . . 1 . 1 . 2 . 1 1 . . Average Overweight (x) . | . . . . . . 1 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 15 20 20 25 25 25 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 14 | 7 8 12 18 20 21 25 20 8 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Most Carried 25 | 6 10 15 20 20 25 25 25 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 14 | 4 8 11 17 20 20 24 20 8 9 10 9 9 9 9 9 10 8 10 9 9 9 10 9 9 Final Capacity 25 | 8 10 15 20 20 25 25 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Final Carried 25 | 6 10 15 20 20 25 25 8 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 Class Distribution -------------------- 53% | Scavenger-Mutant 18% | Sprinter 8% | Hacker-Sprinter 6% | Scout 6% | Ninja 5% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Sprinter | -7/Factory Sprinter | -7/Garrison Sprinter | -6/Factory Sprinter | -6/Garrison Scout | -5/Factory Sprinter | -5/Waste Scout | -5/Factory Sprinter | -5/Garrison Ninja | -4/Factory Infiltrator-Sprinter | -4/Garrison Ninja | -3/Research Hacker-Sprinter | -3/Garrison Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Garrison Hacker-Sprinter | -1/Access Hacker-Sprinter | -1/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Matter Collected 7846 | 287 155 1281 966 86 847 666 477 . 388 53 599 . 55 . 902 . 226 . 360 239 152 . 107 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11896 | 191 516 2065 2203 105 1370 420 500 . 475 81 683 5 55 . 1294 . 468 . 591 374 367 . 107 26 Parts 544 | 16 42 121 122 7 88 30 13 . 12 4 18 2 3 . 25 . 11 . 12 10 5 . 1 2 Haulers Intercepted 26 | . 2 5 5 . 5 . . . 2 . 3 . . . 1 . . . 2 . 1 . . . Recyclers Shooed 12 | . 4 2 1 . 1 . 1 . 1 . . . . . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Combat Hostiles Destroyed 154 | . 11 34 40 2 18 22 2 . 4 3 4 3 . . 2 . . . 6 2 . . . 1 Melee 5 | . . . . . . . . . 3 1 1 . . . . . . . . . . . . . Guns 89 | . 11 34 17 2 18 6 1 . . . . . . . . . . . . . . . . . Cannons 20 | . . . 7 . . 8 1 . . . . . . . 2 . . . . 2 . . . . AOE 36 | . . . 15 . . 8 . . . 2 3 2 . . . . . . 5 . . . . 1 Classes Destroyed 20 | 2 6 2 5 . . 2 . . . . . 1 . . 1 . . . 1 . . . . . Worker 19 | . 1 1 4 . 3 . . . 2 . 4 . 1 . 1 . . . 2 . . . . . Builder 12 | . 1 . 2 . 1 . . . . . 1 . 1 . 4 . . . . . 2 . . . Tunneler 8 | 5 . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . Hauler 26 | . 2 5 5 . 5 . . . 2 . 3 . . . 1 . . . 2 . 1 . . . Recycler 36 | 1 1 4 4 . 3 . 5 . 3 . 1 . . . 8 . 3 . 1 . 2 . . . Mechanic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Operator 8 | . . . 2 . 2 . 1 . . . . . 1 . 1 . . . . . 1 . . . Drone 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Watcher 24 | . 1 3 1 . 3 . . . 1 . 3 . . . 2 . 4 . 3 . . . 3 . Swarmer 50 | . 8 4 7 . 6 10 . . 3 3 3 . . . . . . . 5 . . . . 1 Cutter 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . Grunt 48 | . 3 20 16 . 4 5 . . . . . . . . . . . . . . . . . . Brawler 5 | . . 1 2 . 1 . . . . . . . . . . . . . . 1 . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Protector 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Sentry 28 | . . 9 9 . 6 3 1 . . . . . . . . . . . . . . . . . Specialist 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Hunter 4 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . . Programmer 8 | . . . . . . 3 1 . 1 . 1 . . . 2 . . . . . . . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 10 | 6 8 10 10 2 7 7 2 . 4 2 4 3 2 . 3 . 2 . 7 1 3 . 1 1 Combat Bots Only 10 | . 7 8 10 2 4 7 1 . 3 2 3 3 . . 1 . . . 5 1 . . . 1 Max Kills in Single Turn 6 | 1 2 2 3 1 2 2 1 . 1 2 3 2 1 . 1 . 1 . 6 1 1 . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . 3 . . 2 . . . 2 3 2 . . . . . . 4 . . . . 1 Melee 1 | . . . . . . . . . 1 1 1 . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Damage Taken 10460 | . 466 1646 1628 511 943 1951 289 . 328 93 108 197 23 . 655 90 23 59 567 108 21 202 159 393 Core 1360 | . 78 213 121 78 90 203 12 . 57 14 37 53 . . 177 . 23 . 46 22 . 44 . 92 Absorbed by Shields 11 | . . . . . . 11 . . . . . . . . . . . . . . . . . . Redirected to Shielding 326 | . . . . . . . . . 9 . 8 21 . . 92 15 . . 49 37 . 29 17 49 Regen/Repaired (Parts) 345 | . . 89 . . 242 . 14 . . . . . . . . . . . . . . . . . Core Remaining (%) 78 | 100 68 46 . . . 10 . . . 88 . 89 . . . 82 . 98 . 94 . 96 . 94 Volleys Fired 645 | 17 57 149 119 11 86 62 19 . 36 2 16 1 . . 33 . 6 . 5 17 4 . 3 2 Largest 2 | 2 2 2 2 2 2 2 2 . 1 1 1 1 . . 1 . 1 . 1 1 1 . 1 1 Hottest 143 | 60 70 73 143 46 56 122 83 . 48 39 48 45 . . 48 . 48 . 94 94 120 . 120 49 Shots Fired 1143 | 30 113 298 229 22 172 116 34 . 38 4 16 1 . . 33 . 6 . 5 17 4 . 3 2 Gun 848 | 30 113 298 155 22 172 41 17 . . . . . . . . . . . . . . . . . Cannon 262 | . . . 62 . . 68 11 . 38 2 15 . . . 33 . 6 . 3 17 4 . 3 . Launcher 23 | . . . 8 . . 7 . . . 2 1 1 . . . . . . 2 . . . . 2 Special 10 | . . . 4 . . . 6 . . . . . . . . . . . . . . . . . Kinetic 950 | 17 57 289 155 22 172 101 28 . 38 2 15 . . . 33 . 6 . 2 12 1 . . . Thermal 125 | . 39 9 66 . . . 6 . . . . . . . . . . . . . 3 . 2 . Explosive 23 | . . . 8 . . 7 . . . 2 1 1 . . . . . . 2 . . . . 2 Electromagnetic 45 | 13 17 . . . . 8 . . . . . . . . . . . . 1 5 . . 1 . Robot Hit Streak 25 | 7 8 18 20 15 25 22 9 . . 1 1 . . . 7 . 3 . 2 4 3 . . . Robot Miss Streak 6 | 3 6 3 3 1 3 5 1 . 1 . 2 . . . 3 . 1 . 2 3 . . . . Penetration Max 1 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . Secondary Targets 14 | . 3 3 3 1 4 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 842 | 18 62 201 171 19 126 81 29 . 21 3 15 1 3 . 44 . 10 . 13 10 11 1 3 . Core Hits 374 | 10 27 80 83 5 48 46 9 . 5 3 6 4 . . 10 . 5 . 19 6 1 . 1 6 Critical Kills 11 | . . . 2 . 2 1 . . 2 . 1 . . . 2 . . . 1 . . . . . Critical Parts Destroyed 21 | . . 1 1 . 4 . . . 4 1 3 1 . . 1 . . . 3 . 1 . 1 . Critical Strikes 40 | . 1 4 3 . 6 2 1 . 6 1 4 1 . . 4 . 1 . 4 . 1 . 1 . Burn 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . Destroy 12 | . . 2 3 . 6 1 . . . . . . . . . . . . . . . . . . Blast 4 | . . . . . . 1 1 . . . . . . . 1 . 1 . . . . . . . Smash 21 | . . . . . . . . . 6 1 4 1 . . 3 . . . 4 . 1 . 1 . Melee Attacks 299 | . . . . . 5 . 19 . 51 6 43 7 4 . 62 . 9 4 34 5 25 11 14 . Impact 299 | . . . . . 5 . 19 . 51 6 43 7 4 . 62 . 9 4 34 5 25 11 14 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 53 | . . . . . 2 . 3 . 7 . 10 . 2 . 16 . 3 . 4 . 6 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 25904 | 183 694 2829 4819 207 2808 2826 1028 . 1468 463 1503 318 275 . 2787 . 617 . 1456 377 909 33 222 82 Guns 9464 | 183 682 2813 1904 207 2625 758 292 . . . . . . . . . . . . . . . . . Cannons 3711 | . . . 965 . . 1326 278 . . . . . . . 632 . 107 . . 377 26 . . . Explosions 3952 | . . . 1845 . . 742 . . . 318 135 259 . . . . . . 571 . . . . 82 Melee 8569 | . . . . . 140 . 426 . 1468 145 1368 59 275 . 2155 . 510 . 885 . 883 33 222 . Ramming 153 | . 12 16 82 . 43 . . . . . . . . . . . . . . . . . . . Kinetic 11318 | 90 265 2751 1904 207 2625 1957 570 . . . . . . . 632 . 107 . . 184 26 . . . Thermal 1317 | . 235 62 988 . . . 32 . . . . . . . . . . . . . . . . . Explosive 3952 | . . . 1845 . . 742 . . . 318 135 259 . . . . . . 571 . . . . 82 Electromagnetic 595 | 93 182 . . . . 127 . . . . . . . . . . . . . 193 . . . . Impact 8569 | . . . . . 140 . 426 . 1468 145 1368 59 275 . 2155 . 510 . 885 . 883 33 222 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 9 | . . 6 . . . 1 . 8 9 9 1 1 . . 4 . . . 1 1 . 3 2 2 Average Corruption 3 | . . 4 . . . 1 . 8 8 9 1 1 . . 3 . . . 1 1 . 2 2 2 Corruption Purged 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 99 | . . 45 . . . 8 . 1 21 11 3 1 . . 2 . . . 1 3 . 1 2 . Message Errors 23 | . . 9 . . . . . 1 6 3 . 1 . . . . . . 1 2 . . . . Matter Fused 19 | . . 8 . . . 3 . . 3 2 . . . . 1 . . . . 1 . . 1 . Heat Flow Errors 12 | . . 5 . . . 1 . . 2 1 1 . . . . . . . . . . 1 1 . Energy Discharges 15 | . . 5 . . . 1 . . 5 2 1 . . . 1 . . . . . . . . . Parts Rejected 3 | . . 1 . . . 1 . . . 1 . . . . . . . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 10 | . . 5 . . . 2 . . 2 . 1 . . . . . . . . . . . . . Data Loss (major) 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Misfires 7 | . . 3 . . . . . . 2 2 . . . . . . . . . . . . . . Alerts 5 | . . 4 . . . . . . 1 . . . . . . . . . . . . . . . Weapon Failures 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4214 | . . . 177 . 56 51 220 . 585 90 707 59 205 . 866 . 145 . 440 11 472 18 112 . Projectiles 137 | . . . 30 . . 28 . . . . . . . . 68 . . . . 11 . . . . Explosions 249 | . . . 147 . . 23 . . . 50 . . . . . . . . 29 . . . . . Melee 3828 | . . . . . 56 . 220 . 585 40 707 59 205 . 798 . 145 . 411 . 472 18 112 . Knockbacks 62 | . . . . . . 9 3 . 4 . 4 . . . 23 . 6 . 6 3 3 1 . . Impact 35 | . . . . . . . 1 . 4 . 4 . . . 13 . 3 . 6 . 3 1 . . Kinetic 27 | . . . . . . 9 2 . . . . . . . 10 . 3 . . 3 . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 149 | . . . 82 . . 55 . . . . . 12 . . . . . . . . . . . . Shots 5 | . . . 1 . . 3 . . . . . 1 . . . . . . . . . . . . Rammed 15 | . . 6 6 . 3 . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 1 6 11 . 4 . . . . . . . . . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Crushed 6 | . . . 5 . 1 . . . . . . . . . . . . . . . . . . . Highest Temperature 349 | 40 320 259 349 . 48 260 54 3 263 134 235 82 . . 11 . 1 . 58 179 219 228 303 172 Average Temperature 59 | 19 94 51 79 . 14 109 9 2 50 50 57 40 . . 4 . 1 . 14 54 68 65 95 67 Received Heat Transfer 2517 | . 102 699 729 . 297 417 78 . 21 9 6 21 . . 36 12 9 9 18 . . 9 18 27 Effects 6 | . 1 . 3 . . 1 . . . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 79 | . . . . . 1 . 4 . 7 . 12 1 1 . 20 . 7 . 16 . 5 . 5 . Impact Corruptions 117 | . . . . . 1 . 5 . 19 1 21 2 5 . 26 . 6 . 14 . 13 1 3 . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . Heat Transferred 2997 | . 777 333 1776 . . . 111 . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Peak Influence 1107 | 30 229 771 1107 774 637 726 391 95 391 426 585 280 214 104 265 207 272 198 647 460 443 368 376 622 Initial 719 | . 19 61 325 719 377 149 380 80 66 273 223 151 147 74 72 142 108 190 111 369 258 298 220 300 Average 341 | 13 90 391 651 749 323 348 310 89 205 349 432 206 173 87 167 146 189 193 190 419 352 310 325 339 Maximum Alert Level 4 | . 1 3 4 3 2 3 1 . 1 2 2 1 1 . 1 1 1 . 2 2 2 1 1 2 Low Security (%) 27 | 100 76 17 . . 32 10 12 100 45 . . 33 82 100 71 95 49 100 64 . . . . . Level 1 43 | . 23 41 14 . 25 74 87 . 54 98 47 66 17 . 28 4 50 . 32 34 75 100 100 86 Level 2 20 | . . 35 39 . 41 6 . . . 1 52 . . . . . . . 3 65 24 . . 13 Level 3 6 | . . 4 37 100 . 8 . . . . . . . . . . . . . . . . . . Level 4 . | . . . 7 . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 33 | . . 4 5 . 3 . 2 . 3 . 5 . . . 5 . 1 . 4 . . . 1 . Investigation 13 | . . 3 . . 1 . 1 . 2 . 3 . . . 1 . . . 2 . . . . . Extermination 7 | . . . . . . . 1 . 1 . 1 . . . 1 . 1 . 2 . . . . . Reinforcement 10 | . . 1 3 . 1 . . . . . 1 . . . 3 . . . . . . . 1 . Assault 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Distress Signals 17 | . 1 3 2 . 4 . 1 . 1 . . . 1 . 3 . . . 1 . . . . . Communications Jammed 12 | . . . . . . . . . . . . . . . 2 . . . 10 . . . . . Distress Signals 9 | . . . . . . . . . . . . . . . . . . . 9 . . . . . Times Spotted 362 | . 17 46 55 2 40 24 8 4 17 5 10 6 4 3 26 1 6 1 37 3 7 6 12 22 Peak Tracking Total 18 | . 5 6 9 2 5 5 4 4 6 4 4 5 3 3 11 3 2 1 11 2 2 8 7 18 Tactical Retreats 36 | . . 3 3 . 3 1 . . 5 1 1 . . . 8 . . . 7 . 1 . 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Traps Triggered 36 | . . 3 . . . 6 1 . 1 5 2 3 1 . 4 1 1 . 2 1 1 3 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Triggered 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Most Traps Carried 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Machines Disabled 28 | . . 1 2 . 3 3 1 . 6 . 4 . . . 4 . . . 1 1 . . 1 1 Max in Single Turn 2 | . . 1 1 . 1 2 1 . 1 . 1 . . . 1 . . . 1 1 . . 1 1 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Machines Accessed 124 | . 6 16 7 . 11 1 8 . 11 1 15 1 2 . 19 1 5 . 9 . 6 1 3 1 Terminals 75 | . 5 10 3 . 6 1 5 . 5 1 11 1 . . 12 1 2 . 5 . 4 1 1 1 Fabricators 9 | . . . . . . . 2 . 2 . 2 . . . 2 . 1 . . . . . . . Repair Stations 6 | . . 2 . . 2 . 1 . . . . . . . . . . . 1 . . . . . Recycling Units 16 | . 1 2 2 . . . . . 3 . 1 . 1 . 2 . 1 . 2 . . . 1 . Scanalyzers 9 | . . 2 1 . 2 . . . . . . . 1 . 2 . . . . . 1 . . . Garrison Access 9 | . . . 1 . 1 . . . 1 . 1 . . . 1 . 1 . 1 . 1 . 1 . Total Hacks 338 | . 20 61 16 . 41 1 25 . 27 2 35 3 7 . 40 2 15 . 23 . 12 1 5 2 Successful 172 | . 8 39 10 . 27 1 9 . 14 1 18 1 4 . 16 1 10 . 4 . 6 1 1 1 Failed 164 | . 11 21 6 . 14 . 16 . 13 1 17 2 3 . 24 1 5 . 19 . 6 . 4 1 Catastrophic 25 | . 2 1 . . 4 . 2 . 3 . 4 . . . 5 . 1 . 3 . . . . . Database Lockouts 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Manual 106 | . 9 11 6 . 11 . 7 . 11 1 9 1 2 . 19 2 6 . 6 . 2 1 . 2 Terminals 206 | . 19 38 6 . 19 1 18 . 12 2 28 3 . . 22 2 7 . 14 . 10 1 2 2 Fabricators 24 | . . . . . . . 4 . 5 . 4 . . . 7 . 4 . . . . . . . Repair Stations 22 | . . 7 . . 10 . 3 . . . . . . . . . . . 2 . . . . . Recycling Units 40 | . 1 3 7 . . . . . 8 . 2 . 4 . 4 . 3 . 6 . . . 2 . Scanalyzers 35 | . . 13 2 . 11 . . . . . . . 3 . 5 . . . . . 1 . . . Garrison Access 11 | . . . 1 . 1 . . . 2 . 1 . . . 2 . 1 . 1 . 1 . 1 . Terminal Hacks 64 | . 6 15 2 . 10 1 4 . 4 . 11 1 . . 2 . 3 . 1 . 4 . . . Record 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Part Schematic 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Robot Analysis 9 | . . 3 1 . 2 . . . 1 . 1 . . . 1 . . . . . . . . . Prototype ID Bank 8 | . 2 4 . . . . . . . . 1 . . . . . 1 . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Open DSF 2 | . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . Terminal Index 4 | . . 1 . . 1 . . . . . 1 . . . . . . . 1 . . . . . Garrison Index 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 4 | . . . . . 1 . 1 . . . 1 . . . 1 . . . . . . . . . Unreport Threat 4 | . . . . . 3 . . . . . 1 . . . . . . . . . . . . . Locate Traps 8 | . 1 2 . . 1 . . . . . 2 . . . . . 1 . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 6 | . 1 2 1 . 1 . . . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 9 | . 1 1 . . 1 . 2 . . . 2 . . . . . 1 . . . 1 . . . Fabricator Hacks 12 | . . . . . . . 1 . 2 . 3 . . . 4 . 2 . . . . . . . Network Status 5 | . . . . . . . 1 . 1 . 1 . . . 1 . 1 . . . . . . . Load Schematic 3 | . . . . . . . . . . . 1 . . . 2 . . . . . . . . . Build 4 | . . . . . . . . . 1 . 1 . . . 1 . 1 . . . . . . . Repair Station Hacks 16 | . . 5 . . 8 . 2 . . . . . . . . . . . 1 . . . . . Scan Component 8 | . . 2 . . 4 . 1 . . . . . . . . . . . 1 . . . . . Repair 7 | . . 2 . . 4 . 1 . . . . . . . . . . . . . . . . . Refit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 1 2 2 . . . . . 2 . 1 . 1 . 1 . 1 . 1 . . . . . Report Inventory 4 | . . 1 . . . . . . 1 . 1 . 1 . . . . . . . . . . . Retrieve Components 8 | . 1 1 2 . . . . . 1 . . . . . 1 . 1 . 1 . . . . . Scanalyzer 28 | . . 13 2 . 8 . . . . . . . 2 . 2 . . . . . 1 . . . Insert Component 14 | . . 6 1 . 4 . . . . . . . 1 . 1 . . . . . 1 . . . Analyze 14 | . . 7 1 . 4 . . . . . . . 1 . 1 . . . . . . . . . Garrison Access Hacks 9 | . . . 1 . 1 . . . 1 . 1 . . . 1 . 1 . 1 . 1 . 1 . Unlock Access 9 | . . . 1 . 1 . . . 1 . 1 . . . 1 . 1 . 1 . 1 . 1 . Unauthorized Hacks 31 | . 1 4 3 . . . 2 . 5 1 2 . 1 . 6 1 3 . . . . 1 . 1 Terminals 18 | . 1 3 . . . . 2 . 1 1 2 . . . 3 1 2 . . . . 1 . 1 Track 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Assimilate 3 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . . Botnet 4 | . . 1 . . . . . . . . 1 . . . 1 . 1 . . . . . . . Operators 5 | . 1 2 . . . . 1 . . . . . . . . . 1 . . . . . . . Search 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Override 4 | . . . . . . . . . . 1 . . . . . 1 . . . . . 1 . 1 Fabricators 6 | . . . . . . . . . 3 . . . . . 2 . 1 . . . . . . . Report 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Liberate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers 3 | . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . Recompile 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Units 5 | . . . 3 . . . . . . . . . 1 . 1 . . . . . . . . . Reject 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . Recyclers 3 | . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Decoy 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . . . . . 1 . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Hacking Detections 109 | . 5 13 6 . 10 . 8 . 11 . 13 1 2 . 18 1 4 . 9 . 5 . 2 1 Full Trace Events 15 | . 2 4 . . 2 . . . 1 . 3 1 . . . . . . 2 . . . . . Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . 6 1 . 3 . . . 1 . . . 1 . 1 . . . . . . . . . Parts Built 6 | . . . . . . . . . 2 . 1 . . . 1 . 2 . . . . . . . Authchips 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Time 409 | . . . . . . . . . 106 . 95 . . . 69 . 139 . . . . . . . Total Part Build Rating 44 | . . . . . . . . . 12 . 5 . . . 9 . 18 . . . . . . . Parts Repaired 7 | . . 2 . . 4 . 1 . . . . . . . . . . . . . . . . . Time 263 | . . 77 . . 173 . 13 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 4 8 4 . . . . . . . . . . . 1 . 2 . 2 . . . . . Parts Scanalyzed 12 | . . 6 1 . 3 . . . . . . . 1 . 1 . . . . . . . . . Part Schematics Acquired 12 | . . 6 1 . 3 . . . . . . . 1 . 1 . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 -------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Total Allies 9 | . . . . . . 3 . . 4 . . . . . 2 . . . . . . . . . Largest Group 3 | . . . . . . 3 . . 3 . . . . . 1 . . . . . . . . . Highest-Rated Group 75 | . . . . . . 75 . . 48 . . . . . 10 . . . . . . . . . Highest-Rated Ally 26 | . . . . . . 25 . . 26 . . . . . 10 . . . . . . . . . Total Orders 4 | . . . . . . . . . . . . . . . 4 . . . . . . . . . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . RETURN 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . Ally Attacks 19 | . . . . . . 12 . . 7 . . . . . . . . . . . . . . . Total Damage 493 | . . . . . . 409 . . 84 . . . . . . . . . . . . . . . Kills 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Robot Analysis Total 9 | . . 3 1 . 2 . . . 1 . 1 . . . 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Drone Recoveries 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Turns Passed 14786 | 127 676 2325 1843 71 1699 1317 857 21 676 355 808 87 92 46 1160 118 275 164 808 263 395 229 301 73 Spaces Moved 14750 | 60 347 1032 802 23 657 424 688 79 1337 300 1636 199 240 127 2094 160 630 199 1636 330 773 236 632 109 Core 8 | 8 . . . . . . . . . . . . . . . . . . . . . . . . Treads 3154 | . 8 1032 802 23 657 424 208 . . . . . . . . . . . . . . . . . Legs 391 | 52 339 . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11197 | . . . . . . . 480 79 1337 300 1636 199 240 127 2094 160 630 199 1636 330 773 236 632 109 Fastest Speed 19 | 50 120 160 160 160 160 242 24 24 24 25 24 21 25 29 29 32 28 28 27 27 23 23 19 19 Average Speed 62 | 113 120 160 161 160 181 243 90 24 25 25 24 24 26 29 32 32 28 28 27 27 23 23 19 19 Slowest Speed 325 | 120 160 160 240 160 242 325 246 24 99 25 25 25 29 29 112 32 106 28 182 27 97 97 19 19 Overloaded Moves 15 | . . . . . . . . . . . . 15 . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 36 | . . . . . . . 1 . 4 . 2 . . 3 3 . 4 . 14 . . 2 . 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 64 94 61 6 64 51 18 76 36 35 42 37 7 75 55 35 20 38 35 31 25 37 19 27 Regions Visited 24 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . 1 . . . 1 . 1 . . . 1 . 1 . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . . . . . . . . . Spaces Dug 207 | . . . . . 3 20 12 . 20 3 24 17 1 . 31 . 1 4 37 4 15 5 10 . Terrain Destroyed 521 | . . . 92 . 3 62 13 . 38 35 64 17 1 . 35 . 1 4 58 4 16 5 20 53 Melee 145 | . . . . . 3 . 11 . 15 3 24 4 1 . 30 . 1 4 18 4 13 5 9 . Projectile 48 | . . . 2 . . 1 2 . 23 . 10 . . . 5 . . . . . 3 . 2 . AOE 328 | . . . 90 . . 61 . . . 32 30 13 . . . . . . 40 . . . 9 53 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -1 --------- Run | Jun Mat Mat Mat Gar Mat Gar Fac Was Fac Gar Fac Gar Fac Was Fac Gar Fac Gar Res Gar Res Gar Acc Gar Total 18579 | 89 505 1426 1118 36 984 595 854 79 1529 560 1935 217 259 134 2394 224 697 296 1908 478 937 385 786 154 Wait 1976 | . 71 137 75 1 182 26 78 . 69 155 189 . . 3 128 61 32 89 170 112 92 137 125 44 Move 14663 | 59 346 1031 801 22 657 423 686 78 1328 299 1630 198 240 121 2087 159 622 198 1610 329 773 232 632 102 Hop 32 | . . . . . . . 1 . 4 . 2 . . 2 3 . 4 . 12 . . 1 . 3 Pick Up 148 | 6 9 22 30 . 12 8 6 . 7 . 7 . 4 4 11 . 4 . 8 4 6 . . . Fast Attach 103 | 7 1 12 6 . 5 8 9 . 2 1 4 . . . 9 . 3 . 22 1 12 . 1 . Attach 77 | . 1 7 11 . 2 5 10 . . . 8 1 5 . 5 . 2 . 6 2 5 . 5 2 Detach 47 | . . 3 4 . 1 2 6 . 1 . 6 2 1 . 3 . 1 . 7 1 4 . 5 . Swap 221 | . 8 21 27 1 14 11 4 1 22 7 19 8 3 . 37 4 7 5 12 1 3 4 1 1 Drop 212 | . 11 38 34 1 16 10 16 . 9 . 11 . 2 4 15 . 7 . 22 3 13 . . . Fire 645 | 17 57 149 119 11 86 62 19 . 36 2 16 1 . . 33 . 6 . 5 17 4 . 3 2 Melee 299 | . . . . . 5 . 19 . 51 6 43 7 4 . 62 . 9 4 34 5 25 11 14 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Crush 21 | . . 6 11 . 4 . . . . . . . . . . . . . . . . . . . Escape Stasis 99 | . . . . . . 8 . . . 90 . . . . 1 . . . . . . . . . Rewire 32 | . . . . . . 32 . . . . . . . . . . . . . . . . . . Trap 3 | . . . . . . . . . . . . . . . . . . . . 3 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison -8/Materials -8/Garrison -7/Factory -7/Waste -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison -5/Factory -5/Waste -5/Factory -5/Garrison (discovered 3 exits: *Fac x3) -4/Factory -4/Garrison -3/Research -3/Garrison -2/Research -2/Garrison (discovered 3 exits: *Acc x3) -1/Access -1/Garrison (discovered 3 exits: *Sur x3) To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 15) 128 | -11/Junkyard | Entered Materials 300 | -10/Materials | Build established: Mutant 306 | -10/Materials | Discovered new exit (range 11) 373 | -10/Materials | Destroyed 7 combat bots 389 | -10/Materials | Discovered new exit (range 15) 542 | -10/Materials | Discovered new exit (range 5) 590 | -10/Materials | Central database locked down 671 | -10/Materials | Build established: Scavenger-Mutant 804 | -10/Materials | Entered another Materials area 804 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1072 | -9/Materials | Central database locked down 1189 | -9/Materials | Destroyed 8 combat bots 1251 | -9/Materials | Discovered new exit (range 16) 1484 | -9/Materials | Repaired Lgt. Armor Plating 1889 | -9/Materials | Discovered new exit (range 15) 2140 | -9/Materials | Repaired Cld. Ion Engine 2284 | -9/Materials | Discovered new exit (range 10) 3006 | -9/Materials | Core integrity fell below 50% 3076 | -9/Materials | Discovered new exit (range 16) 3129 | -9/Materials | Entered another Materials area 3129 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3660 | -8/Materials | Discovered new exit (range 6) 4230 | -8/Materials | Discovered new exit (range 16) 4365 | -8/Materials | Identified exit to Garrison 4729 | -8/Materials | First assault squad dispatched 4826 | -8/Materials | Destroyed 10 combat bots 4972 | -8/Materials | Entered Garrison 4984 | -8/Garrison | Triggered checkpoint 5037 | -8/Garrison | Discovered new exit (range 5) 5043 | -8/Garrison | Entered Materials 5089 | -8/Materials | Repaired Hrd. Medium Armor Plating 5129 | -8/Materials | Repaired Imp. Grenade Launcher 5174 | -8/Materials | Repaired Gauss Rifle 5201 | -8/Materials | Discovered new exit (range 12) 5681 | -8/Materials | Repaired Broken Machine Analyzer 5971 | -8/Materials | Discovered new exit (range 16) 6249 | -8/Materials | Discovered new exit (range 14) 6566 | -8/Materials | Core integrity fell below 50% 6701 | -8/Materials | Garrison activated, responded to threat 6742 | -8/Materials | Identified exit to Garrison 6742 | -8/Materials | Entered Garrison 6870 | -8/Garrison | Triggered checkpoint 6936 | -8/Garrison | Destroyed 7 combat bots 7344 | -8/Garrison | Spotted B-75 Beast 7377 | -8/Garrison | Destroyed B-75 Beast 7402 | -8/Garrison | Lost 3 parts (2n1u) 7638 | -8/Garrison | Triggered checkpoint 7672 | -8/Garrison | Triggered checkpoint 7683 | -8/Garrison | Core integrity fell below 20% 7871 | -8/Garrison | Triggered checkpoint 8025 | -8/Garrison | Discovered new exit (range 14) 8059 | -8/Garrison | Entered Factory 8059 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8736 | -7/Factory | Repaired Seismic Detector 8781 | -7/Factory | Discovered new exit (range 15) 8845 | -7/Factory | Discovered new exit (range 15) 8916 | -7/Factory | Manually triggered Chute Trap 8916 | -7/Factory | Sucked down chute 8916 | -7/Factory | Entered Waste 8918 | -7/Waste | Spotted C-40 Crusher 8923 | -7/Waste | Spotted C-40 Crusher 8925 | -7/Waste | Spotted C-40 Crusher 8925 | -7/Waste | Spotted C-40 Crusher 8927 | -7/Waste | Spotted C-40 Crusher 8927 | -7/Waste | Spotted C-40 Crusher 8931 | -7/Waste | EMP discharged 8934 | -7/Waste | Discovered new exit (range 12) 8937 | -7/Waste | Entered Factory 8973 | -7/Factory | Build established: Sprinter 9077 | -7/Factory | Fabricated Adv. Plasma Cannon? 9237 | -7/Factory | Discovered new exit (range 4) 9301 | -7/Factory | Discovered new exit (range 11) 9549 | -7/Factory | Identified exit to Garrison 9613 | -7/Factory | Entered Garrison 9952 | -7/Garrison | Discovered new exit (range 12) 9961 | -7/Garrison | Identified exit to Factory 9968 | -7/Garrison | Entered Factory 9968 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10096 | -6/Factory | Found Prototype Launcher 10096 | -6/Factory | Identified Rocket Array 10183 | -6/Factory | Fabricated Stasis Canceller? 10244 | -6/Factory | Found Rocket Array 10291 | -6/Factory | Discovered new exit (range 22) 10535 | -6/Factory | Discovered new exit (range 11) 10668 | -6/Factory | Search patrols dispatched 10707 | -6/Factory | Discovered new exit (range 13) 10764 | -6/Factory | Identified exit to Garrison 10776 | -6/Factory | Entered Garrison 10837 | -6/Garrison | Spotted B-75 Beast 10854 | -6/Garrison | Triggered checkpoint 10862 | -6/Garrison | Discovered new exit (range 8) 10863 | -6/Garrison | Entered Factory 10863 | -5/Factory | Evolved 2 slots: Utility x2 10893 | -5/Factory | Discovered new exit (range 16) 10897 | -5/Factory | Identified exit to Factory 10955 | -5/Factory | Manually triggered Chute Trap 10955 | -5/Factory | Sucked down chute 10955 | -5/Factory | Entered Waste 10959 | -5/Waste | Spotted C-40 Crusher 10963 | -5/Waste | Spotted C-40 Crusher 10969 | -5/Waste | Spotted C-40 Crusher 10979 | -5/Waste | Spotted C-40 Crusher 10989 | -5/Waste | Spotted C-40 Crusher 10991 | -5/Waste | Spotted C-40 Crusher 10994 | -5/Waste | Discovered new exit (range 12) 11001 | -5/Waste | Identified exit to Factory 11001 | -5/Waste | Entered Factory 11330 | -5/Factory | Discovered exit to Factory (range 7) 11366 | -5/Factory | Discovered new exit (range 12) 11437 | -5/Factory | Discovered exit to Factory (range 4) 11583 | -5/Factory | P-70 Sage assimilated allied Technician 6b 11862 | -5/Factory | Fabricated Adv. Cloaking Device (x1) 12087 | -5/Factory | Spotted B-75 Beast 12093 | -5/Factory | Build established: Scout 12138 | -5/Factory | Identified exit to Garrison 12161 | -5/Factory | Entered Garrison 12203 | -5/Garrison | Spotted B-75 Beast 12256 | -5/Garrison | Triggered checkpoint 12279 | -5/Garrison | Entered Factory 12279 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12510 | -4/Factory | Fabricated Quantum Reactor? 12554 | -4/Factory | Identified exit to Garrison 12554 | -4/Factory | Entered Garrison 12622 | -4/Garrison | Spotted B-86 Titan 12666 | -4/Garrison | Triggered checkpoint 12715 | -4/Garrison | Discovered new exit (range 13) 12718 | -4/Garrison | Identified exit to Research 12718 | -4/Garrison | Entered Research 12718 | -3/Research | Evolved 2 slots: Utility x2 12766 | -3/Research | Found Prototype Processor 12766 | -3/Research | Identified Exp. Signal Interpreter 12794 | -3/Research | Found Prototype Processor 12794 | -3/Research | Identified Spectral Analyzer 12847 | -3/Research | Discovered new exit (range 23) 12868 | -3/Research | Identified exit to Research 13184 | -3/Research | Spotted B-86 Titan 13339 | -3/Research | Build established: Ninja 13439 | -3/Research | Discovered new exit (range 5) 13440 | -3/Research | Identified exit to Testing 13480 | -3/Research | Spotted B-86 Titan 13521 | -3/Research | Discovered exit to Research (range 14) 13526 | -3/Research | Identified exit to Garrison 13526 | -3/Research | Entered Garrison 13543 | -3/Garrison | Lost 4 parts (2p2u) 13600 | -3/Garrison | Triggered checkpoint 13729 | -3/Garrison | Discovered exit to Research (range 13) 13751 | -3/Garrison | Build established: Hacker-Sprinter 13789 | -3/Garrison | Entered Research 13789 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 13838 | -2/Research | Spotted B-90 Cyclops 13875 | -2/Research | Found Prototype Processor 13925 | -2/Research | Discovered new exit (range 13) 13931 | -2/Research | Identified Exp. Melee Analysis Suite 13949 | -2/Research | Identified exit to Access 14039 | -2/Research | Search patrols dispatched 14067 | -2/Research | Discovered new exit (range 16) 14074 | -2/Research | Identified exit to Quarantine 14090 | -2/Research | Spotted B-90 Cyclops 14095 | -2/Research | Found Prototype Device 14095 | -2/Research | Identified Exp. Actuator Array 14184 | -2/Research | Identified exit to Garrison 14184 | -2/Research | Entered Garrison 14299 | -2/Garrison | Spotted B-90 Cyclops 14401 | -2/Garrison | Triggered checkpoint 14413 | -2/Garrison | Entered Access 14413 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 14420 | -1/Access | Found Unknown Device 14420 | -1/Access | Identified Antimissile System 14498 | -1/Access | Energy Cycler disabled 14714 | -1/Access | Identified exit to Garrison 14714 | -1/Access | Entered Garrison 14769 | -1/Garrison | Spotted B-99 Colossus 14770 | -1/Garrison | Triggered checkpoint 14776 | -1/Garrison | Discovered new exit (range 22) 14777 | -1/Garrison | Identified exit to Surface 14787 | *** | Escaped! Last Messages --------------- 14770_ Garrison Door breached. 14770_ Beams of light sweep through the air. An alarm sounds. 14771_ Slug penetrates G-73 Enforcer. 14772_ Slug penetrates Wall. 14772_ Penetrated by Slug. 14776_ EXIT=FOUND 14777_ Connecting with Garrison Terminal... >>Force(Override) SYSTEM_OVERRIDE[3] COORDINATES_EXTRACTED 14777_ ALERT: Suspicious activity at Terminal G003. Transmitting hostile system tracking data. 14783_ Garrison Terminal disabled. 14783_ S-43 Plague destroyed. 14783_ Adv. Phase Shifter destroyed. 14785_ The unstable cave ceiling collapses. 14787_ Attempting to access garrison exit controls... 14787_ Remote lockdown engaged. Remote lockdown override. [Achievement: Best of the Best] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#######???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# @ #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????### #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# Y##??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ??????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? ?????????????????? | | ????????????????????????? #?????????????????? | | ????????????????????????? ?????????????????? | | ?????????????????????????#%= #?????????????????? | | ?????????????????????????#= ##?????????????????? | | ?????????????????????????# ##??????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | | ?????????????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 43 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 2 Jamming Range 14 Cloak Strength 4 Armor Coverage 600 Resistance: TH 15 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 81 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Seismic Detector | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Adv. Targeting Computer | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Scanalyzed Machine Analyzer | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed Imp. VTOL Module | -8/Materials | Scanalyzed Stasis Canceller | -7/Factory | Hacked Nuclear Pulse Array | -5/Factory | Scanalyzed Adv. Cloaking Device | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Plasma Cannon | x2 | -7/Factory | Preloaded Stasis Canceller | x1 | -6/Factory Adv. Cloaking Device | x1 | -5/Factory | Authchip Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Below Best of the Best Challenges ------------ Super Gauntlet Game ------ Seed ControlTransmissionWand Manual? 0 Play Time 04:55:45 Cumulative 290.1 hours Start 2023.07.01 @ 21:03:52 End 2023.07.04 @ 17:55:25 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 157 Rogue 157 Adventurer 0 Explorer 0 Win Type 0 Total 14 Types 8/0/2/3/0/0/1/0/0 Lore% 81 Gallery% 86 Achievement% 77 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a78d7b82-354c-4f45-a416-05606ede2bf4