Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.28 @ 21:34:23 Player: yub Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (987) 987 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (825) 825 TOTAL SCORE: 5207 Bonus ------- Follower Combat Kills 225 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (6) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Enhanced Optical Array Target Analyzer > --- WEAPON (3) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- 0b10 Decoder Chip [Skirmisher] Authchip [Storage] Authchip [Armor] Advanced Assault Cannon GAL Module Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Medium Treads Enhanced Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Enhanced Optical Array Makeshift Terrain Scan Processor Matter Filter Improved Reaction Control System Improved Weapon Shielding > --- WEAPON ----------- Guided EMP Blaster CR-A16's Pointy Stick > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink 0b10 Decoder Chip [Skirmisher] Authchip [Storage] Authchip [Armor] Heavy Laser Precision Assault Rifle GAL Module [Rating: 67] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion VTOL Module Treads Armored Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Flight Unit VTOL Module Utility Small Storage Unit Device Cooling System Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Weapon Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Flamer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 1 | . . 1 . . . . Utility 5 | . . 1 . . . 4 Weapon 1 | . . . . . . 1 Parts Attached 52 | 5 6 2 8 . 10 21 Power 9 | 1 . . 2 . 2 4 Engine 7 | 1 . . 2 . 2 2 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 18 | 2 4 1 3 . 5 3 Treads 2 | . . . . . 2 . Leg 6 | . . . . . 3 3 Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight 8 | . 4 1 3 . . . Utility 11 | 1 1 . 1 . 1 7 Device 4 | . . . 1 . . 3 Storage 1 | 1 . . . . . . Processor 4 | . 1 . . . 1 2 Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 14 | 1 1 1 2 . 2 7 Energy Gun 3 | . . . 1 . 1 1 Energy Cannon . | . . . . . . . Ballistic Gun 4 | 1 . 1 . . . 2 Ballistic Cannon . | . . . . . . . Launcher 3 | . 1 . . . 1 1 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon 3 | . . . . . . 3 Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 1 . . 1 2 Parts Lost 30 | . . . 5 . 4 21 Power 9 | . . . 2 . 2 5 Propulsion 8 | . . . 2 . 1 5 Utility 9 | . . . . . 1 8 Weapon 4 | . . . 1 . . 3 Highest Loss Streak 9 | . . . 3 . 3 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 98 88 90 100 87 79 Engine 10 | . 14 11 9 11 10 7 Treads 4 | . . . . . 6 8 Leg 5 | . . . . . 10 9 Flight 15 | . 22 33 32 33 7 . Device 7 | . . . 5 11 7 5 Storage 9 | . 14 11 11 11 11 5 Processor 13 | . 13 11 11 11 11 19 Protection 1 | . . . . . . 3 Energy Gun 6 | . . . 4 11 11 1 Ballistic Gun 7 | . 14 11 11 11 7 1 Launcher 3 | . 12 11 1 . 3 3 Piercing Weapon 1 | . . . . . . 5 Naked Turns . | . . . . . . . Heaviest Build 44 | 9 13 15 19 19 23 44 Greatest Support 68 | 26 26 12 12 12 56 68 Greatest Overweight (x) 2 | . 1 1 1 1 1 2 Average Overweight (x) . | . . 1 . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 7 Most Carried 8 | 5 6 6 7 8 8 8 Average Carried 6 | 2 3 4 3 6 7 6 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 1 5 5 2 8 5 5 Class Distribution -------------------- 71% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Matter Collected 845 | 169 73 137 98 10 133 225 Remotely . | . . . . . . . Salvage Created 994 | . 73 . 117 . 140 664 Parts 66 | . 8 . 10 . 11 37 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . 13 . Prevented 10 | . . . . . 10 . Kills | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Combat Hostiles Destroyed 23 | . 4 . 5 . 2 12 Melee 11 | . . . . . . 11 Guns 7 | . 3 . 3 . 1 . Cannons 2 | . . . 2 . . . AOE 3 | . 1 . . . 1 1 Classes Destroyed 7 | . 2 . 1 . 2 2 Swarmer 6 | . 3 . 3 . . . Grunt 7 | . 1 . . . . 6 Duelist 1 | . . . . . . 1 Sentry 2 | . . . 2 . . . Hunter 3 | . . . . . 1 2 Programmer 3 | . . . . . . 3 Behemoth 1 | . . . . . 1 . Best Kill Streak 3 | . 3 . 3 . 1 2 Combat Bots Only 3 | . 3 . 3 . 1 2 Max Kills in Single Turn 1 | . 1 . 1 . 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . 1 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Damage Taken 3805 | . 68 22 389 . 605 2721 Core 1155 | . 19 11 88 . 180 857 Absorbed by Shields . | . . . . . . . Redirected to Shielding 136 | . . . . . . 136 Core Remaining (%) 74 | 100 92 . . . 30 . Volleys Fired 51 | . 16 . 16 . 7 12 Largest 2 | . 2 . 2 . 2 2 Hottest 123 | . 53 . 123 . 102 97 Shots Fired 69 | . 19 . 21 . 12 17 Gun 53 | . 16 . 16 . 9 12 Cannon . | . . . . . . . Launcher 11 | . 3 . . . 3 5 Special 5 | . . . 5 . . . Kinetic 41 | . 16 . 16 . 2 7 Thermal 17 | . . . 5 . 7 5 Explosive 6 | . 3 . . . 3 . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 13 | . 7 . 10 . 6 13 Robot Miss Streak 3 | . 3 . 1 . 1 1 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 89 | . 11 . 18 . 9 51 Core Hits 46 | . 7 . 7 . 5 27 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 6 | . . . 1 . 1 4 Burn 2 | . . . 1 . 1 . Destroy 1 | . . . . . . 1 Impale 3 | . . . . . . 3 Melee Attacks 59 | . . . . . . 59 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 59 | . . . . . . 59 Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2390 | . 227 . 266 . 261 1636 Guns 541 | . 71 . 214 . 144 112 Cannons . | . . . . . . . Explosions 445 | . 156 . . . 117 172 Melee 1352 | . . . . . . 1352 Ramming . | . . . . . . . Kinetic 408 | . 71 . 214 . 31 92 Thermal 185 | . . . 52 . 113 20 Explosive 273 | . 156 . . . 117 . Electromagnetic 172 | . . . . . . 172 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing 1352 | . . . . . . 1352 Highest Corruption 4 | . . . . . 4 1 Average Corruption 2 | . . . . . 4 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . . . . . 4 2 Message Errors 1 | . . . . . . 1 Matter Fused 3 | . . . . . 2 1 Energy Discharges 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 51 | . 11 . . . 3 37 Projectiles . | . . . . . . . Explosions 14 | . 11 . . . 3 . Melee 37 | . . . . . . 37 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 27 | . . . . . 27 . Shots 1 | . . . . . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 187 | . 22 . 187 . 88 58 Average Temperature 41 | . 7 . 85 . 32 17 Received Heat Transfer 537 | . 6 9 153 . 36 333 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 813 | . . . 480 . 296 37 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Peak Influence 270 | . 189 127 131 . . 270 Initial 67 | . . 67 41 . . 16 Average 91 | . 141 87 108 . . 81 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 95 | 100 100 100 100 . . 92 Level 1 4 | . . . . . . 7 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 1 . . . 4 Investigation 1 | . . 1 . . . . Extermination 2 | . . . . . . 2 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 69 | . 7 5 6 . 7 44 Peak Tracking Total 11 | . 3 3 5 . 5 11 Tactical Retreats 11 | . . 2 1 . . 8 Traps | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Traps Triggered 3 | . . 1 . . . 2 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Machines Accessed 5 | . 3 . . 1 . 1 Terminals 3 | . 3 . . . . . Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 12 | . 6 . . 4 . 2 Successful 7 | . 2 . . 4 . 1 Failed 5 | . 4 . . . . 1 Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 8 | . 3 . . 3 . 2 Terminals 6 | . 6 . . . . . Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . 2 . . 4 . . Part Schematic 4 | . . . . 4 . . Security Status 1 | . 1 . . . . . Reinforcement Status 1 | . 1 . . . . . Fabricator Hacks 1 | . . . . . . 1 Load Schematic 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events 1 | . 1 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 18 | . . . . 18 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Total Allies 6 | . . . . 6 . . Largest Group 6 | . . . . 6 5 . Highest-Rated Group 342 | . . . . 342 246 . Highest-Rated Ally 96 | . . . . 96 96 . Total Orders . | . . . . . . . Ally Attacks 58 | . . . . . 58 . Total Damage 1141 | . . . . . 1141 . Kills 8 | . . . . . 8 . Allies Corrupted . | . . . . . . . Allies Melted 1 | . . . . . 1 . Intel | -11 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . . . 2 3 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Turns Passed 4523 | 45 267 137 247 1259 1280 1288 Spaces Moved 2998 | 41 189 122 175 985 924 562 Core 26 | 22 . . . . . 4 Treads 577 | . . . . . 204 373 Legs 685 | . . . . . 500 185 Wheels 46 | 19 27 . . . . . Hover . | . . . . . . . Flight 1664 | . 162 122 175 985 220 . Fastest Speed 29 | 50 90 109 29 110 110 120 Average Speed 122 | 68 112 109 102 110 127 150 Slowest Speed 250 | 90 117 109 112 110 165 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . Exploration Rate (%) 40 | 3 39 15 37 90 87 15 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 2 | . . . . . 2 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . 2 3 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 50 | . 30 . . . 20 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 50 | . 30 . . . 20 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Total 3670 | 57 226 127 219 1160 1016 865 Wait 447 | 7 4 . 12 170 60 194 Move 2992 | 40 188 121 174 984 923 562 Hop . | . . . . . . . Pick Up 50 | 5 9 2 6 6 8 14 Fast Attach 5 | 1 . . . . 1 3 Attach 36 | 4 2 2 6 . 7 15 Detach 2 | . . 1 . . . 1 Swap 11 | . 4 . 2 . 2 3 Drop 17 | . 3 1 3 . 8 2 Fire 51 | . 16 . 16 . 7 12 Melee 59 | . . . . . . 59 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 46 | -11/Scrapyard | Entered Materials 263 | -10/Materials | Discovered new exit (range 18) 313 | -10/Materials | Entered another Materials area 313 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 334 | -9/Materials | Build established: Mutant 439 | -9/Materials | Discovered new exit (range 10) 450 | -9/Materials | Entered Mines 452 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 482 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 620 | -9/Mines | Lost 3 parts (1p1n1w) 661 | -9/Mines | Discovered new exit (range 14) 692 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 697 | -9/Mines | Entered Zion 730 | -7/Zion | Found CR-A16's Pointy Stick 754 | -7/Zion | Given A8's code to call for help 799 | -7/Zion | Found GAL Module 1049 | -7/Zion | Learned Factory stockpile data 1096 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1097 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1151 | -7/Zion | Imprinted 1153 | -7/Zion | Declared Zion's savior 1411 | -7/Zion | Learned 4 Factory zone layouts 1838 | -7/Zion | Discovered new exit (range 11) 1956 | -7/Zion | Entered Proximity Caves 1956 | -6/Proximity Caves | Accompanied by 5 allies 2042 | -6/Proximity Caves | Learned 4 Factory zone layouts 2230 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2496 | -6/Proximity Caves | Learned location of Extension (-4) 2795 | -6/Proximity Caves | Spotted B-75 Beast 2836 | -6/Proximity Caves | Crushed by falling debris 2836 | -6/Proximity Caves | Core integrity fell below 50% 2855 | -6/Proximity Caves | Destroyed B-75 Beast 2886 | -6/Proximity Caves | Lost 3 parts (1p1n1u) 3219 | -6/Proximity Caves | Discovered new exit (range 6) 3236 | -6/Proximity Caves | Entered Factory 3236 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 3237 | -6/Factory | Identified exit to Factory 3486 | -6/Factory | Build established: Scavenger-Mutant 4080 | -6/Factory | Lost 6 parts (2p1n2u1w) 4159 | -6/Factory | Spotted B-75 Beast 4460 | -6/Factory | Cargo convoy interrupted 4488 | -6/Factory | Core integrity fell below 50% 4513 | -6/Factory | Lost 9 parts (2p3n2u2w) 4521 | -6/Factory | Core integrity fell below 20% 4524 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Rating: 5 Time: 47 Initiate build sequence. 04508_ U-05 Engineer lays Concrete. 04508_ U-05 Engineer builds a Wall. 04509_ U-05 Engineer lays Concrete. 04517_ Slug penetrates Fusion Modulator. 04517_ U-05 Engineer builds a Wall. 04517_ Slug penetrates Fusion Modulator. 04518_ Carbon-fiber Leg destroyed. 04519_ Sml. Storage Unit destroyed. 04520_ Slug penetrates Fusion Modulator. 04521_ Penetrated by Slug. 04521_ Slug penetrates Fusion Modulator. 04521_ U-05 Engineer builds a Wall. 04522_ Fabricator completes Y-54 Guardian. 04522_ U-05 Engineer builds a Wall. 04523_ U-05 Engineer lays Concrete. 04523_ Slug penetrates Fusion Modulator. 04524_ Visual Processing Unit destroyed. 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""" #?? | | ????????????????????????#"" """ #????""" #?? | | ????????????????????????#"F """ #???? ???? | | ????????????????????????#""" #?????""???? | | ????????????????????????#""" #???????????! | | ????????????????????????# #???????????? | | ????????????????????????####### ######???????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 135 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Weapon Shielding 66 Evasion (%) 62 Target Analysis 5 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Shock Absorption System | -7/Zion | Archive Wave Gun | -7/Zion | Archive Med. Treads | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Arc Projector | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Great Axe | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ Y-54 Guardian | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed AutogunPlasmaPod Manual? 0 Play Time 00:52:42 Cumulative 44.3 hours Start 2022.09.28 @ 13:33:50 End 2022.09.28 @ 21:34:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 51 Rogue 17 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 25 Gallery% 44 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 001d0759-e48a-4388-a73f-4045714fdcb1