Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 16:18:22 // AFD2020/Player2 Player: Minty Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (90) 450 Value Destroyed (2988) 2988 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1899) 1899 TOTAL SCORE: 8157 Bonus ------- High Alert Combat Kills 1012 Follower Combat Kills 1379 Friendly Fire -492 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 290/290 System Corruption 20% Temperature Cool (0) Movement Rolling (195) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Wheel > --- UTILITY (5) ------ Cooling System High-capacity Storage Unit Core Analyzer Improved Medium Armor Plating Light Regenerative Plating > --- WEAPON (3) ------- Light EM Pulse Cannon Plasma Cannon Plasma Cannon > --- INVENTORY (20) --- Improved Ion Engine Cooling System Improved Cooling System Large Storage Unit High-capacity Storage Unit Medium Matter Pod (100) Medium Matter Pod (100) Structural Scanner Improved Sensor Array Improved Signal Interpreter Medium Armor Plating System Shield Advanced Assault Cannon EMP Blaster Rocket Launcher Improved Datajack Plasma Cutter Powered Hammer Greatsword Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Sensor Array Improved Signal Interpreter Light Regenerative Plating > --- WEAPON ----------- Improved Medium Laser Heavy Plasma Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Large Storage Unit High-capacity Storage Unit Medium Matter Pod Medium Matter Pod Structural Scanner Improved Signal Interpreter Medium Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating System Shield Improved Medium Laser Light EM Pulse Cannon EMP Blaster Rocket Launcher Improved Datajack Plasma Cutter Powered Hammer Greatsword [Rating: 54] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Regenerative Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . . 2 . 2 . 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . 1 . 1 Weapon 1 | . . . . 1 . . Parts Attached 59 | . 8 9 . 13 3 26 Power 10 | . 1 3 . 1 . 5 Engine 8 | . 1 3 . 1 . 3 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 13 | . 3 1 . 4 . 5 Treads . | . . . . . . . Leg 8 | . 1 . . 3 . 4 Wheel 5 | . 2 1 . 1 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 2 2 . 4 1 10 Device 5 | . . 1 . 1 . 3 Storage 2 | . 2 . . . . . Processor 6 | . . 1 . 2 . 3 Hackware 1 | . . . . . . 1 Protection 5 | . . . . 1 1 3 Artifact . | . . . . . . . Weapon 17 | . 2 3 . 4 2 6 Energy Gun 6 | . . 3 . 2 . 1 Energy Cannon 5 | . 1 . . . . 4 Ballistic Gun 2 | . . . . 1 1 . Ballistic Cannon 3 | . 1 . . . 1 1 Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 2 . . 1 1 Parts Lost 8 | . . . . 1 . 7 Power 1 | . . . . . . 1 Propulsion 2 | . . . . . . 2 Utility 2 | . . . . . . 2 Weapon 3 | . . . . 1 . 2 Highest Loss Streak 2 | . . . . 1 . 2 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 98 | . 92 96 100 97 100 99 Engine 5 | . 14 10 11 7 9 2 Core 2 | . . . . . . 4 Leg 24 | . 26 . . 9 27 29 Wheel 4 | . 1 33 33 17 . . Device 7 | . . 9 11 8 9 8 Storage 9 | . 21 12 11 9 9 7 Processor 3 | . . 9 11 11 . 3 Protection 12 | . . . . 7 17 16 Energy Gun 10 | . . 8 22 25 18 9 Energy Cannon 6 | . 3 6 . . . 9 Ballistic Gun 2 | . 23 . . . . . Ballistic Cannon 3 | . 1 6 . . 4 3 Naked Turns . | . . . . . . . Heaviest Build 86 | 11 53 54 52 63 68 86 Greatest Support 80 | 20 26 42 42 60 60 80 Greatest Overweight (x) 7 | . 5 1 1 3 1 7 Average Overweight (x) . | . . . 1 1 1 . Largest Inventory Capacity 20 | . 20 20 20 20 20 20 Average Capacity 18 | . 9 20 20 20 20 20 Most Carried 20 | . 10 20 20 20 20 20 Average Carried 17 | . 2 12 20 19 19 19 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 10 20 20 19 20 20 Class Distribution -------------------- 42% | Tank 30% | Gunner 10% | Scavenger-Mutant 10% | Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Gunner | -8/Materials Tank | -8/Storage Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Matter Collected 1752 | 195 463 166 . 139 119 670 Remotely . | . . . . . . . Salvage Created 3530 | . 504 391 41 577 383 1634 Parts 186 | . 30 20 4 32 24 76 Haulers Intercepted 7 | . 2 2 . 1 1 1 Recyclers Shooed 5 | . 1 1 . 1 1 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Combat Hostiles Destroyed 66 | . 12 4 2 8 9 31 Guns 31 | . 10 . 2 6 8 5 Cannons 29 | . 2 4 . . 1 22 AOE 5 | . . . . 2 . 3 Classes Destroyed 13 | . 4 4 . 2 . 3 Worker 5 | . . 2 . . . 3 Builder 2 | . . . . 1 . 1 Tunneler 1 | . 1 . . . . . Hauler 7 | . 2 2 . 1 1 1 Recycler 6 | . . 1 . 2 . 3 Operator 2 | . . . . 1 . 1 Watcher 1 | . . 1 . . . . Swarmer 15 | . 5 . 2 . 3 5 Grunt 32 | . 7 2 . 6 2 15 Brawler 3 | . . . . . . 3 Sentry 12 | . . 2 . 2 4 4 Hunter 2 | . . . . . . 2 Programmer 2 | . . . . . . 2 Best Kill Streak 6 | . 5 6 2 6 4 3 Combat Bots Only 5 | . 5 4 2 3 4 3 Max Kills in Single Turn 3 | . 1 2 1 2 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . . . 2 . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Hostile Shots Fired 311 | . 35 9 4 24 23 216 Missed 102 | . 10 4 1 6 10 71 Damage Taken 2664 | . 251 68 23 369 221 1732 Core 383 | . 51 14 15 29 74 200 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . . . . . 101 Regen/Repaired (Parts) 318 | . . . . 54 48 216 Core Remaining (%) 75 | 100 57 . 80 . 64 . Volleys Fired 201 | . 46 20 4 21 23 87 Largest 3 | . 2 2 2 3 3 3 Hottest 216 | . 80 112 112 168 156 216 Shots Fired 501 | . 92 40 8 62 67 232 Gun 296 | . 86 2 8 61 52 87 Cannon 203 | . 6 38 . . 14 145 Launcher 2 | . . . . 1 1 . Special . | . . . . . . . Kinetic 177 | . 86 19 . 1 20 51 Thermal 306 | . 6 21 8 60 46 165 Explosive 2 | . . . . 1 1 . Electromagnetic 16 | . . . . . . 16 Robot Hit Streak 13 | . 10 8 4 6 13 6 Robot Miss Streak 7 | . 5 4 2 4 4 7 Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 284 | . 55 25 4 40 36 124 Core Hits 132 | . 21 11 3 22 15 60 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 13 | . . 3 . 3 2 5 Burn 8 | . . 1 . 3 2 2 Blast 4 | . . 2 . . . 2 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6468 | . 632 492 87 884 745 3628 Guns 2844 | . 580 17 87 680 576 904 Cannons 3188 | . 52 475 . . 169 2492 Explosions 398 | . . . . 170 . 228 Melee . | . . . . . . . Ramming 38 | . . . . 34 . 4 Kinetic 1923 | . 580 231 . 17 215 880 Thermal 4090 | . 52 261 87 663 530 2497 Explosive 170 | . . . . 170 . . Electromagnetic 247 | . . . . . . 247 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . . 2 2 . . 20 Average Corruption 4 | . . 2 2 . . 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 52 | . . 1 . . . 51 Message Errors 13 | . . . . . . 13 Matter Fused 14 | . . . . . . 14 Heat Flow Errors 4 | . . . . . . 4 Energy Discharges 4 | . . 1 . . . 3 Data Loss (minor) 6 | . . . . . . 6 Data Loss (major) 3 | . . . . . . 3 Alerts 2 | . . . . . . 2 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 223 | . . 4 . . 19 200 Projectiles 124 | . . 4 . . 19 101 Explosions 99 | . . . . . . 99 Melee . | . . . . . . . Knockbacks 11 | . . 4 . . 1 6 Impact . | . . . . . . . Kinetic 10 | . . 3 . . 1 6 Secondary 1 | . . 1 . . . . Self-Inflicted Damage 155 | . . . . 38 . 117 Shots 3 | . . . . 1 . 2 Rammed 1 | . . . . 1 . . Targets Rammed 2 | . . . . 1 . 1 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 441 | . 60 120 84 276 402 441 Average Temperature 102 | . 18 43 45 104 107 119 Received Heat Transfer 756 | . 78 24 . 108 81 465 Effects 9 | . . . . 3 1 5 Shutdowns 2 | . . . . . 1 1 Energy Bleed 3 | . . . . . . 3 Interference 4 | . . . . 3 . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 4 | . . . . . . 4 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 15 | . . 2 . 4 3 6 Heat Transferred 7966 | . 111 629 185 1665 1239 4137 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Peak Influence 2461 | . 583 439 227 605 656 2461 Initial 298 | . . 161 171 88 255 298 Average 884 | . 298 307 224 383 379 1285 Maximum Alert Level 5 | . 2 2 1 2 2 5 Low Security (%) 7 | . 25 42 3 20 . . Level 1 29 | . 38 9 96 21 64 20 Level 2 24 | . 36 47 . 57 35 13 Level 3 4 | . . . . . . 7 Level 4 7 | . . . . . . 12 Level 5 26 | . . . . . . 45 High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 33 | . 4 . . 2 2 25 Investigation 15 | . 3 . . 1 1 10 Extermination 3 | . . . . . . 3 Reinforcement 6 | . 1 . . 1 1 3 Assault 4 | . . . . . . 4 Garrison 5 | . . . . . . 5 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Distress Signals 9 | . . 2 . 2 2 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 125 | . 18 9 2 13 14 69 Peak Tracking Total 6 | . 3 4 2 3 5 6 Tactical Retreats 3 | . . . . . . 3 Traps | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Disabled 28 | . . . . 2 2 24 Max in Single Turn 5 | . . . . 1 1 5 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 Hacking | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Machines Accessed 16 | . 1 . . 2 3 10 Terminals 10 | . 1 . . . 3 6 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . . . . 1 . . Recycling Units 2 | . . . . 1 . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 46 | . 7 . . 7 5 27 Successful 17 | . 4 . . 4 2 7 Failed 29 | . 3 . . 3 3 20 Catastrophic 4 | . 1 . . . 2 1 Database Lockouts . | . . . . . . . Manual 22 | . 5 . . 1 . 16 Terminals 29 | . 7 . . . 5 17 Fabricators 4 | . . . . . . 4 Repair Stations 3 | . . . . 3 . . Recycling Units 6 | . . . . 4 . 2 Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . . . 4 Terminal Hacks 6 | . 4 . . . 2 . Prototype ID Bank 1 | . 1 . . . . . Open Door 2 | . . . . . 2 . Scanalyzer Index 1 | . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . 2 . . Scan Component 1 | . . . . 1 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks 3 | . . . . 1 . 2 Report Inventory 1 | . . . . . . 1 Retrieve Components 2 | . . . . 1 . 1 Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . . 1 . 5 Terminals 3 | . . . . . . 3 Track 1 | . . . . . . 1 Botnet 1 | . . . . . . 1 Sabotage 1 | . . . . . . 1 Fabricators 1 | . . . . . . 1 Overload 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . 1 . . Tunnel 1 | . . . . 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Jam 1 | . . . . . . 1 Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 1 . . 1 2 9 Full Trace Events 8 | . 1 . . . 2 5 Feedback Events 3 | . . . . . . 3 Corruption 3 | . . . . . . 3 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 13 | . . . . 10 . 3 Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Min Mat Sto Fac Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 1 1 1 1 1 Highest-Rated Group 89 | . 57 60 60 69 69 89 Highest-Rated Ally 89 | . 57 60 60 69 69 89 Total Orders . | . . . . . . . Ally Attacks 179 | . 26 8 . 17 33 95 Total Damage 7404 | . 369 180 . 423 900 5532 Kills 73 | . 10 4 . 5 8 46 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Min Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Turns Passed 3863 | . 413 309 83 287 543 2228 Spaces Moved 1792 | 1 194 150 58 133 208 1048 Core . | . . . . . . . Treads . | . . . . . . . Legs 1445 | 1 184 . . 40 208 1012 Wheels 347 | . 10 150 58 93 . 36 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 93 | 120 120 93 108 108 200 127 Average Speed 155 | 120 126 107 108 136 200 164 Slowest Speed 340 | 120 260 108 108 340 200 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 2 38 21 18 12 40 31 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 4 | 1 1 . . 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 110 | . . . . 11 16 83 Melee . | . . . . . . . Projectile 31 | . . . . . 5 26 AOE 79 | . . . . 11 11 57 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Min Mat Sto Fac Total 2455 | . 278 260 70 192 286 1369 Wait 315 | . 18 57 9 10 42 179 Move 1786 | . 193 149 57 132 207 1048 Hop . | . . . . . . . Pick Up 32 | . 3 12 . 5 5 7 Fast Attach 33 | . 5 6 . 7 2 13 Attach 13 | . . 2 . 4 . 7 Detach 21 | . 4 6 . 3 1 7 Swap 14 | . 3 1 . 2 1 7 Drop 38 | . 6 7 . 7 5 13 Fire 201 | . 46 20 4 21 23 87 Melee . | . . . . . . . Ram 1 | . . . . 1 . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 16) 262 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 414 | -10/Materials | Entered another Materials area 414 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 627 | -9/Materials | Discovered new exit (range 9) 700 | -9/Materials | Build established: Scavenger-Mutant 719 | -9/Materials | Identified exit to Mines 723 | -9/Materials | Entered Mines 782 | -9/Mines | Discovered new exit (range 15) 796 | -9/Mines | Identified exit to Materials 806 | -9/Mines | Entered Materials 806 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 919 | -8/Materials | Discovered new exit (range 16) 947 | -8/Materials | Repaired Ion Engine? 1093 | -8/Materials | Entered Storage 1106 | -8/Storage | Found Prototype Protection 1106 | -8/Storage | Identified Lgt. Regenerative Plating 1403 | -8/Storage | Build established: Tank 1564 | -8/Storage | Discovered new exit (range 15) 1636 | -8/Storage | Entered Factory 1636 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2361 | -7/Factory | Garrison activated, responded to threat 2436 | -7/Factory | First assault squad dispatched 2729 | -7/Factory | Garrison activated, responded to threat 2834 | -7/Factory | Garrison activated, responded to threat 3360 | -7/Factory | Build established: Gunner 3656 | -7/Factory | System corruption reached 10% 3764 | -7/Factory | Core integrity fell below 50% 3856 | -7/Factory | Core integrity fell below 20% 3864 | -7/Factory | Core destroyed Last Messages --------------- 03761_ Player 2 Assault Cannon severed. 03764_ G-47 Trooper destroyed. 03764_ Player 2 attaches Plasma Cannon. 03765_ G-50 Soldier destroyed. 03768_ Player 2 Lgt. Treads severed. 03768_ Player 2 attaches Hvy. Particle Cannon. 03771_ System corrupted: Substantial component data lost. 03773_ L-41 Fighter destroyed. 03777_ Dropped Mic. Nuclear Core. 03778_ B-48 Gladiator destroyed. 03779_ K-01 Serf collects debris. 03781_ System corrupted: Plasma Cannon failed to cycle. 03784_ Acquired 61 matter. 03789_ System corrupted: Matter fused (-6). 03790_ Acquired Arm. Wheel. 03793_ G-47 Trooper destroyed. 03799_ Acquired 16 matter. 03806_ System corrupted: Heat flow error (+113). 03809_ U-05 Engineer builds a Door. 03854_ System corrupted: IFF burst signal emitted. 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""" """ """ # """ #????????????? | | = # %"" """ """ """ # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 290 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 5 Core Analysis 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Slots Evolved 6 | . 2 . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 3 | . 2 . 1 . . . Weapon 2 | . . . . . 2 . Parts Attached 63 | . 13 5 . 9 3 33 Parts Lost 15 | . . . . . 1 14 Damage Taken 3990 | . 243 164 . 84 637 2862 Core 702 | . 55 48 . . 94 505 Player 2/Cogmind (%) 64 | . 51 77 . . 55 71 Absorbed by Shields . | . . . . . . . Damage Inflicted 7404 | . 369 180 . 423 900 5532 Player 2/Cogmind (%) 53 | . 36 26 . 32 54 60 Combat Hostiles Destroyed 52 | . 5 4 . 4 6 33 Player 2/Cogmind (%) 44 | . 29 50 . 33 40 51 Game ------ Seed SlugSchematicStripper Manual? 0 Play Time 00:27:50 Cumulative 707.6 hours Start 2024.04.05 @ 15:50:08 End 2024.04.05 @ 16:18:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 750 Rogue 475 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 83 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b31705bf-4854-49c3-b7a7-d093a6d0b621