Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 04:28:40 Player: rikka Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1387) 1387 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (250) 250 TOTAL SCORE: 4997 Bonus ------- Aligned with FarCom 300 Friendly Fire -50 Cogmind --------- Core Integrity 0/700 Matter 103/300 Energy 100/100 System Corruption 0% Temperature Critical (516) Movement Core (50) Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Superbattery (1500) Shock Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Light Armored Exoskeleton > --- UTILITY ---------- Large Storage Unit ECM Suite > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Superbattery Improved Sensor Array ECM Suite Shock Rifle Arc Projector Beam Rifle Heavy Assault Rifle [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Improved Weapon Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Slots Evolved 6 | . . 2 . . . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . 1 1 . Utility 2 | . . 1 . . . . 1 . Weapon 1 | . . 1 . . . . . . Parts Attached 54 | 5 1 4 1 6 3 21 5 8 Power 10 | 1 . 1 . 1 . 4 3 . Engine 7 | 1 . 1 . 1 . 4 . . Core 3 | . . . . . . . 3 . Reactor . | . . . . . . . . . Propulsion 15 | 2 . . . . 1 9 1 2 Treads 3 | . . . . . . 3 . . Leg 12 | 2 . . . . 1 6 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 11 | . 1 2 1 3 . 4 . . Device 7 | . 1 1 . 2 . 3 . . Storage 2 | . . . 1 1 . . . . Processor 1 | . . 1 . . . . . . Hackware . | . . . . . . . . . Protection 1 | . . . . . . 1 . . Artifact . | . . . . . . . . . Weapon 18 | 2 . 1 . 2 2 4 1 6 Energy Gun 4 | 2 . . . . . . . 2 Energy Cannon 2 | . . . . 1 . . 1 . Ballistic Gun 10 | . . 1 . 1 . 4 . 4 Ballistic Cannon 2 | . . . . . 2 . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . Parts Lost 30 | . . . . . 4 14 1 11 Power 6 | . . . . . . 3 1 2 Propulsion 9 | . . . . . 1 6 . 2 Utility 5 | . . . . . 1 1 . 3 Weapon 10 | . . . . . 2 4 . 4 Highest Loss Streak 11 | . . . . . 3 9 1 11 To Critical Strikes 1 | . . . . . . 1 . . Average Slot Usage (%) 84 | . 80 86 99 92 82 82 73 60 Engine 11 | . 14 11 11 11 11 13 7 4 Treads 1 | . . . . . . 5 . . Leg 22 | . 28 22 22 22 22 18 30 18 Device 10 | . 9 18 12 10 6 7 15 11 Storage 8 | . . . 9 11 11 9 7 7 Processor 1 | . . 1 11 4 . . . . Protection 1 | . . . . . . 4 . . Energy Gun 12 | . 28 22 22 22 6 . . 1 Ballistic Gun 9 | . . 11 11 11 11 11 1 2 Ballistic Cannon 5 | . . . . . 15 11 . . Naked Turns 3 | . . . . . . . . 3 Heaviest Build 44 | 7 8 12 31 40 34 43 44 44 Greatest Support 66 | 20 20 20 20 20 25 66 50 60 Greatest Overweight (x) 1 | . . . 1 1 1 1 . . Average Overweight (x) . | . . . . 1 1 . . . Largest Inventory Capacity 15 | 5 5 5 15 15 15 15 15 15 Average Capacity 13 | 5 5 5 13 15 15 15 15 14 Most Carried 15 | 2 4 5 5 8 6 15 12 15 Average Carried 6 | . 3 4 4 5 4 11 11 11 Final Capacity 15 | 5 5 5 15 15 15 15 15 5 Final Carried 11 | 2 4 5 5 6 4 9 11 5 Class Distribution -------------------- 72% | Skirmisher 18% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Matter Collected 1097 | 250 10 24 35 . 129 649 . . Remotely . | . . . . . . . . . Salvage Created 1471 | 48 174 104 93 . 293 759 . . Parts 95 | 3 10 8 9 . 12 53 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Combat Hostiles Destroyed 34 | 1 5 2 2 . 6 18 . . Guns 23 | 1 3 2 2 . 3 12 . . Cannons 8 | . . . . . 2 6 . . AOE 3 | . 2 . . . 1 . . . Classes Destroyed 9 | 1 3 1 . . 1 3 . . Worker 1 | . . . . . . 1 . . Builder 1 | . 1 . . . . . . . Recycler 1 | . . . . . . 1 . . Watcher 3 | . 1 . . . . 2 . . Swarmer 7 | . 3 . . . . 4 . . Grunt 16 | 1 2 1 2 . 5 5 . . Brawler 1 | . . . . . 1 . . . Sentry 6 | . . 1 . . . 5 . . Hunter 4 | . . . . . . 4 . . Best Kill Streak 5 | 1 4 1 2 . 3 5 . . Combat Bots Only 4 | 1 3 1 2 . 3 4 . . Max Kills in Single Turn 2 | 1 2 1 1 . 1 1 . . Gunslinging . | . . . . . . . . . Exploded 1 | . 1 . . . 1 . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Hostile Shots Fired 415 | 2 19 5 5 . 31 178 . 175 Missed 87 | 2 5 2 2 . 8 47 . 21 Damage Taken 4685 | . 91 27 38 . 350 1649 34 2496 Core 995 | . . . 24 . 49 217 . 705 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 101 | . . . . . . 101 . . Ignored by Resistances 1274 | . 31 8 10 . 99 467 9 650 Core Remaining (%) 85 | 100 100 . . . 81 60 . . Volleys Fired 141 | 2 8 5 4 . 19 85 . 18 Largest 3 | 2 2 3 3 . 3 3 . 3 Hottest 134 | 80 80 100 100 . 100 90 . 134 Shots Fired 298 | 4 16 15 12 . 47 175 . 29 Gun 201 | 4 16 15 12 . 37 96 . 21 Cannon 97 | . . . . . 10 79 . 8 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 230 | . . 5 4 . 29 175 . 17 Thermal 11 | . . . . . . . . 11 Explosive . | . . . . . . . . . Electromagnetic 57 | 4 16 10 8 . 18 . . 1 Robot Hit Streak 27 | 3 7 7 17 . 22 27 . 12 Robot Miss Streak 3 | 1 1 1 . . 3 3 . 2 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 . . . 2 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 225 | 3 13 10 10 . 40 126 . 23 Core Hits 106 | 2 9 4 5 . 21 57 . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 1 | . . . . . 1 . . . Corrupt 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3495 | 42 302 122 119 . 561 1876 . 473 Guns 2008 | 42 162 122 119 . 313 952 . 298 Cannons 1252 | . . . . . 153 924 . 175 Explosions 235 | . 140 . . . 95 . . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 2445 | . . 27 27 . 274 1876 . 241 Thermal 455 | . 140 . . . 95 . . 220 Explosive . | . . . . . . . . . Electromagnetic 595 | 42 162 95 92 . 192 . . 12 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 5 | . 3 . . . . 2 . . Projectiles 2 | . . . . . . 2 . . Explosions 3 | . 3 . . . . . . . Melee . | . . . . . . . . . Knockbacks 11 | . . . . . 2 9 . . Impact . | . . . . . . . . . Kinetic 10 | . . . . . 2 8 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 42 | . . . . . 42 . . . Shots 1 | . . . . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 730 | 36 96 96 147 . 286 446 . 730 Average Temperature 179 | 20 44 38 78 . 126 153 . 431 Received Heat Transfer 2067 | . 24 21 27 . 189 510 . 1296 Effects 24 | . . . . . . 3 . 21 Shutdowns 2 | . . . . . . 1 . 1 Energy Bleed 5 | . . . . . . 2 . 3 Interference 4 | . . . . . . . . 4 Matter Decay 2 | . . . . . . . . 2 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 4 | . . . . . . . . 4 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 533 | . 150 . . . 100 . . 283 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 3 . . . 1 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Peak Influence 251 | 20 162 90 79 . 68 251 65 21 Initial 65 | . 11 . 29 . . . 65 21 Average 61 | 3 66 29 50 . 48 96 64 12 Maximum Alert Level 1 | . . . . . . 1 . . Low Security (%) 98 | 100 100 100 100 . 100 94 100 100 Level 1 1 | . . . . . . 5 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 2 . . . 1 1 2 Investigation 1 | . 1 . . . . . . . Extermination . | . . . . . . . . . Reinforcement 4 | . . 2 . . . 1 1 . Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Distress Signals 3 | . 1 . . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 60 | 1 7 6 2 . 6 28 . 10 Peak Tracking Total 9 | 1 3 5 2 . 3 6 1 9 Tactical Retreats 3 | . . . . . . 2 . 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Machines Disabled 2 | . . . . . . 1 . 1 Max in Single Turn 1 | . . . . . . 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Machines Accessed 2 | . . . . 1 . 1 . . Terminals 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 8 | . . . . 7 . 1 . . Successful 7 | . . . . 7 . . . . Failed 1 | . . . . . . 1 . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 3 | . . . . 2 . . . 1 Terminals 1 | . . . . . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . . . 7 . . . . Record 7 | . . . . 7 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections . | . . . . . . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 62 | . . . . . . . . 62 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 Total Damage 167 | . . . . . . . . 167 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Turns Passed 4336 | 83 400 254 299 1065 869 934 256 176 Spaces Moved 2341 | 65 311 189 155 554 419 365 206 77 Core 18 | 18 . . . . . . . . Treads 63 | . . . . . . 63 . . Legs 2260 | 47 311 189 155 554 419 302 206 77 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 120 120 120 Average Speed 160 | 100 120 120 174 190 190 172 120 130 Slowest Speed 240 | 120 120 120 190 190 190 240 120 140 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 5 55 26 56 93 69 41 6 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . 1 . 1 . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 15 | . 4 . . . 11 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 15 | . 4 . . . 11 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Sto Total 2691 | 78 322 207 177 569 456 536 217 129 Wait 90 | . . . 14 . 15 41 . 20 Move 2333 | 64 310 188 154 553 418 364 205 77 Hop . | . . . . . . . . . Pick Up 52 | 7 3 7 2 4 1 23 3 2 Fast Attach . | . . . . . . . . . Attach 50 | 5 1 4 1 4 3 19 5 8 Detach 10 | . . . . 3 . 1 4 2 Swap 4 | . . . . 2 . 2 . . Drop 11 | . . 3 2 3 . 1 . 2 Fire 141 | 2 8 5 4 . 19 85 . 18 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 63 | -11/Scrapyard | Discovered new exit (range 8) 84 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Discovered new exit (range 5) 316 | -10/Materials | Build established: Mutant 459 | -10/Materials | Discovered new exit (range 15) 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 681 | -9/Materials | Discovered new exit (range 9) 738 | -9/Materials | Entered Mines 747 | -9/Mines | Discovered new exit (range 7) 804 | -9/Mines | Build established: Skirmisher 974 | -9/Mines | Learned location of Storage (-7) 999 | -9/Mines | Learned Materials emergency access door positions 1027 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1029 | -9/Mines | Discovered new exit (range 5) 1037 | -9/Mines | Entered Exiles 1070 | -9/Exiles | Discovered new exit (range 15) 1100 | -9/Exiles | Met 8R-AWN 1129 | -9/Exiles | Met EX-HEX 1226 | -9/Exiles | Met EX-DEC 1298 | -9/Exiles | Met EX-BIN 1324 | -9/Exiles | Aligned with FarCom system 1326 | -9/Exiles | Given EX-Vault access code 1402 | -9/Exiles | Opened EX-Vault 1412 | -9/Exiles | Found Prototype Storage 1413 | -9/Exiles | Identified Superbattery 1421 | -9/Exiles | Found Prototype Device 1424 | -9/Exiles | Identified Cloak of Protection 1433 | -9/Exiles | Found Prototype Energy Cannon 1434 | -9/Exiles | Identified Gui. Plasma Cannon 1502 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1673 | -9/Exiles | Discovered new exit (range 14) 1803 | -9/Exiles | Visited The Gauntlet 2102 | -9/Exiles | Left Exiles lab with Superbattery 2102 | -9/Exiles | Entered Mines 2642 | -8/Mines | Lost 3 parts (1n1u1w) 2889 | -8/Mines | Discovered new exit (range 9) 2971 | -8/Mines | Entered Materials 2971 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3630 | -8/Materials | Lost 9 parts (2p3n1u3w) 3901 | -8/Materials | Discovered new exit (range 4) 3905 | -8/Materials | Entered Factory 3905 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4060 | -7/Factory | Discovered new exit (range 15) 4161 | -7/Factory | Entered Storage 4168 | -7/Storage | Build established: Scavenger-Mutant 4199 | -7/Storage | Met a pair of Derelict thieves 4323 | -7/Storage | Core integrity fell below 50% 4334 | -7/Storage | Core integrity fell below 20% 4337 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Core damaged (-126). M-28 Smith repairs G-47 Trooper. Arc Projector destroyed. Overheating: Energy bleed (-15). Lgt. Armored Exoskeleton destroyed. Critical hit (Burn: +37). R-06 Scavenger collects Hvy. Assault Rifle. Overheating: System interference. Beam Rifle temporarily disabled. Beam Rifle destroyed. Overheating: Energy bleed (-17). Overheating: Matter decay (-26). Overheating: Energy bleed (-15). Broken Lgt. Armored Exoskeleton destroyed. Overheating: ECM Suite damaged (-1). R-06 Scavenger collects Hvy. Assault Rifle. Overheating: Matter decay (-25). ECM Suite destroyed. Overheating: Lrg. Storage Unit damaged (-6). Lrg. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??#####????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #????????????????????????????????????????? | | ??# #???########?????????????????????????????? | | ??# #???#== = =#?????????????????????????????? | | ??# ###?#== ==#?????????????????????????????? | | ??# T#?# #?????????????????????????????? | | ??# ""#?# #?????????????????????????????? | | ??# ###?###" "##?????????????????????????????? | | ??# #????#T #????????#????????????????????? | | ??# #????## #??????? #????????????????????? | | ??# ########+########## #????????????????????? | | ??# #????????????????????? | | ??# +????????????????????? | | ??# #????????????????????? | | ??##+################+#####????????????????????? | | ????????????????# g@! #????????????????????? | | ????????????????# "" "glg#????????????????????? | | ????????????????# "??"gg #????????????????????? | | ????????????????# g"?? rg #????????????????????? | | ????????????????# "?*" i #????????????????????? | | ??????????Y?????# "][" #????????????????????? | | ????????????????# """" % #????????????????????? | | ????????????????# #????????????????????? | | ????????????????##+######+#????????????????????? | | ???????????????????????? 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"*???????????????????? | | ????????????????????????#/##???????????????????? | | ??????????????????Y?????? ????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 22 Energy Capacity 1750 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Cloak Strength 5 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 59 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupThermalLog Manual? 0 Play Time 00:54:28 Cumulative 2.7 hours Start 2024.04.02 @ 03:34:16 End 2024.04.02 @ 04:28:40 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 5 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d10c8a15-f41e-4b3c-acf7-3d84eebe06dc