Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.31 @ 21:48:14 Player: Michael Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (211) 1055 Value Destroyed (9135) 9135 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (3580) 3580 TOTAL SCORE: 20350 Bonus ------- High Alert Combat Kills 580 Win 3000 Cogmind --------- Core Integrity 656/1600 Matter 285/300 Energy 48/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Advanced System Shield Advanced System Shield > --- WEAPON (6) ------- (None) > --- INVENTORY (4) ---- Light Quantum Reactor Hardcell Cannon Power Sword Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Biometal Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Storage Unit Matter Compressor Enhanced Optical Array Improved Signal Interpreter Long-range Terrain Scanner Advanced Terrain Scan Processor Improved Kinecellerator Medium Reflective Plating Advanced System Shield Advanced System Shield Improved System Restoration Module > --- WEAPON ----------- Coil Gun Heavy Machine Gun Hypervelocity Railgun Hypervelocity Railgun Helical Railgun Helical Railgun > --- INVENTORY -------- Light Fission Core Light Antimatter Reactor Light Particle Reactor Light Particle Reactor Advanced Medium Treads Advanced Medium Treads Biometal Medium Treads Advanced Heavy Treads High-capacity Matter Pod Advanced Sensor Array Layered Medium Armor Plating Enhanced Nova Cannon Hypervelocity Railgun Helical Railgun Hardcell Cannon Great Axe Power Sword [Rating: 158] Favorites ----------- Power Light Fission Core Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Improved Aluminum Leg Treads Improved Heavy Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Advanced System Shield Protection Improved Utility Shielding Weapon Coil Gun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Heavy Missile Launcher Slashing Weapon Great Axe Piercing Weapon Spear Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . . . . 1 . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 11 | . . 1 . 2 1 1 1 2 1 2 Weapon 4 | . . . 1 . 1 1 . . 1 . Parts Attached 379 | 6 5 14 8 50 26 60 77 85 8 40 Power 34 | 1 1 1 1 4 1 1 7 8 1 8 Engine 6 | 1 1 1 1 2 . . . . . . Core 14 | . . . . 2 1 1 4 4 . 2 Reactor 14 | . . . . . . . 3 4 1 6 Propulsion 39 | 2 . 4 1 9 2 3 6 3 1 8 Treads 11 | . . . . . . . 2 3 1 5 Leg 23 | 2 . 4 1 7 2 3 4 . . . Wheel 2 | . . . . 2 . . . . . . Hover . | . . . . . . . . . . . Flight 3 | . . . . . . . . . . 3 Utility 184 | 1 2 3 1 20 15 30 41 50 4 17 Device 115 | . . 1 . 7 10 18 29 33 3 14 Storage 8 | 1 1 2 . 1 1 . 1 1 . . Processor 5 | . 1 . 1 . 1 1 . 1 . . Hackware 3 | . . . . . . 1 1 . 1 . Protection 53 | . . . . 12 3 10 10 15 . 3 Artifact . | . . . . . . . . . . . Weapon 122 | 2 2 6 5 17 8 26 23 24 2 7 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon 15 | . . 3 . 6 3 . 1 1 . 1 Ballistic Gun 53 | 1 2 3 4 1 2 14 8 13 . 5 Ballistic Cannon 18 | . . . 1 4 2 4 4 3 . . Launcher 5 | . . . . . . 2 1 2 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 26 | . . . . 4 1 6 7 5 2 1 Piercing Weapon 2 | . . . . 2 . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . Unidentified Prototypes 3 | . . . 1 1 . . . 1 . . Parts Lost 50 | . . . . 5 . . 1 12 . 32 Power 6 | . . . . . . . 1 1 . 4 Propulsion 12 | . . . . 2 . . . 1 . 9 Utility 16 | . . . . 2 . . . 4 . 10 Weapon 16 | . . . . 1 . . . 6 . 9 Highest Loss Streak 24 | . . . . 2 . . 1 5 . 24 Average Slot Usage (%) 93 | . 90 99 100 92 89 97 97 88 85 83 Engine 3 | . 13 11 9 6 3 . . . . . Core 3 | . . . . . 2 5 9 4 . . Reactor 1 | . . . . . . . . 4 8 7 Treads 2 | . . . . . . . 1 11 7 7 Leg 18 | . 28 33 36 27 13 22 18 . . . Device 8 | . . 10 9 3 9 7 9 9 13 12 Storage 11 | . 14 11 9 12 13 11 10 12 13 11 Processor 9 | . 5 11 9 7 6 7 10 14 13 11 Hackware 2 | . . . . . . 4 5 4 5 8 Protection 5 | . . . . 9 8 5 5 3 . 3 Energy Cannon 2 | . . 4 . 4 9 1 . . . . Ballistic Gun 11 | . 14 14 18 4 2 16 12 11 16 14 Ballistic Cannon 4 | . . . 8 7 7 3 5 3 4 2 Slashing Weapon 3 | . . . . 3 3 3 5 4 2 4 Naked Turns . | . . . . . . . . . . . Heaviest Build 148 | 12 16 50 53 79 92 91 109 148 122 136 Greatest Support 150 | 20 20 39 52 72 85 93 150 150 145 150 Greatest Overweight (x) 3 | . . 1 1 2 3 1 1 1 . . Average Overweight (x) . | . . . . . 2 . . . . . Largest Inventory Capacity 18 | 6 10 12 12 18 18 18 18 18 18 18 Average Capacity 16 | 5 7 10 12 16 18 18 18 18 18 17 Most Carried 18 | 4 8 12 12 18 18 18 18 18 18 18 Average Carried 15 | 2 6 10 11 15 17 17 17 15 17 16 Final Capacity 18 | 6 8 12 12 18 18 18 18 18 18 4 Final Carried 18 | 4 8 12 12 18 18 18 16 18 18 3 Class Distribution -------------------- 37% | Hacker-Assassin 21% | Mutant 16% | Tank 8% | Hacker-Mutant 6% | Hacker-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -7/Factory Mutant | -6/Factory Hacker-Assassin | -5/Factory Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Hacker-Assassin | -2/Research Hacker-Assassin | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 10561 | 164 94 571 540 1176 520 1643 1827 2223 88 1715 Remotely . | . . . . . . . . . . . Salvage Created 11871 | . 147 728 595 795 558 1667 1745 2995 168 2473 Parts 578 | . 11 37 36 40 19 68 71 171 6 119 Haulers Intercepted 7 | . . 1 1 . 1 1 1 1 . 1 Recyclers Shooed 10 | . . 1 . . 1 2 4 . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 138 | . 3 15 11 15 5 20 14 37 2 16 Melee 18 | . . . . 6 . . 2 10 . . Guns 85 | . 2 9 8 3 2 13 8 23 2 15 Cannons 27 | . . 4 3 6 3 3 4 3 . 1 AOE 8 | . 1 2 . . . 4 . 1 . . Classes Destroyed 14 | . 3 5 2 2 . . . 1 . 1 Worker 10 | . . . . 3 . 2 1 3 . 1 Builder 15 | . . . 1 . . . 5 6 . 3 Hauler 7 | . . 1 1 . 1 1 1 1 . 1 Recycler 24 | . 1 . 1 1 1 4 6 4 . 6 Carrier 1 | . . . . . . . . . . 1 Operator 1 | . . . 1 . . . . . . . Watcher 15 | . 1 1 3 2 1 4 . 1 . 2 Swarmer 25 | . 3 . 3 6 . 5 . 7 . 1 Grunt 30 | . . 11 3 1 1 7 4 1 . 2 Brawler 2 | . . 1 . . . 1 . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 24 | . . 2 5 5 2 3 3 2 2 . Hunter 18 | . . . . . . . . 12 . 6 Programmer 38 | . . . . 3 2 4 7 15 . 7 Best Kill Streak 11 | . 3 6 3 3 2 6 6 7 1 11 Combat Bots Only 6 | . 3 6 3 3 2 6 4 5 1 4 Max Kills in Single Turn 3 | . 1 2 1 1 1 3 3 3 1 2 Gunslinging 1 | . . . . . . . . 1 . . Exploded 3 | . 1 2 . . . 3 . 1 . . Melee 1 | . . . . 1 . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 14123 | . 120 232 226 1261 256 917 488 5052 189 5382 Core 1684 | . 6 13 24 121 51 130 11 368 16 944 Absorbed by Shields 237 | . . 51 69 57 30 30 . . . . Core Remaining (%) 87 | 100 97 96 95 82 94 87 99 71 98 41 Volleys Fired 368 | . 18 37 49 34 32 46 33 69 5 45 Largest 6 | . 2 2 3 3 4 5 5 5 5 6 Hottest 313 | . 60 112 81 181 229 192 226 313 193 226 Shots Fired 1289 | . 33 74 147 99 73 199 131 289 25 219 Gun 914 | . 33 55 98 28 11 152 88 218 20 211 Cannon 366 | . . 19 49 71 62 42 42 68 5 8 Launcher 9 | . . . . . . 5 1 3 . . Special . | . . . . . . . . . . . Kinetic 1161 | . 18 47 147 75 50 179 130 273 25 217 Thermal 15 | . . . . . . . . 13 . 2 Explosive 9 | . . . . . . 5 1 3 . . Electromagnetic 104 | . 15 27 . 24 23 15 . . . . Robot Hit Streak 56 | . 6 12 39 56 21 29 17 29 32 33 Robot Miss Streak 5 | . 3 2 5 3 1 5 3 2 . 3 Penetration Max 1 | . . . . . . 1 1 1 . 1 Secondary Targets 12 | . . 1 . . . . . 5 . 6 Max Gunslinging Chain 2 | . . 1 . . . . . 2 . 1 Shots Hit Robots 1003 | . 20 67 108 88 40 141 108 260 23 148 Core Hits 416 | . 8 33 42 35 14 61 50 101 6 66 Critical Hits 58 | . . . 1 4 . 5 8 18 1 21 Critical Kills 26 | . . . . 3 . 1 5 7 . 10 Critical Parts Destroyed 31 | . . . 1 1 . 3 3 11 1 11 Melee Attacks 244 | . . . . 54 13 32 45 74 2 24 Impact . | . . . . . . . . . . . Slashing 237 | . . . . 47 13 32 45 74 2 24 Piercing 7 | . . . . 7 . . . . . . Sneak Attacks 23 | . . . . 3 . 4 9 6 . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 13 | . . . . 3 . . 2 8 . . Damage Inflicted 29468 | . 256 1270 1320 2497 1116 4755 4805 9277 700 3472 Guns 14954 | . 215 765 1023 348 178 2619 1698 4432 519 3157 Cannons 5736 | . . 366 297 769 839 730 950 1451 135 199 Explosions 1938 | . 41 139 . . . 919 544 295 . . Melee 6840 | . . . . 1380 99 487 1613 3099 46 116 Ramming . | . . . . . . . . . . . Kinetic 18081 | . 59 654 1320 685 508 2911 2648 5330 654 3312 Thermal 777 | . 41 139 . . . . . 553 . 44 Explosive 1758 | . . . . . . 919 544 295 . . Electromagnetic 2012 | . 156 477 . 432 509 438 . . . . Impact . | . . . . . . . . . . . Slashing 6757 | . . . . 1297 99 487 1613 3099 46 116 Piercing 83 | . . . . 83 . . . . . . Highest Corruption 8 | . . . . 5 . 2 2 8 . 5 Average Corruption 2 | . . . . 3 . 1 1 3 . 2 Corruption Purged 25 | . . . . . . . 4 16 . 5 Effects 97 | . . . . 35 . 7 7 41 . 7 Message Errors 24 | . . . . 11 . 3 3 5 . 2 Matter Fused 13 | . . . . 7 . . . 6 . . Heat Flow Errors 12 | . . . . 6 . . 1 3 . 2 Energy Discharges 11 | . . . . 3 . 1 2 3 . 2 Parts Rejected 2 | . . . . 1 . . . 1 . . Data Loss (minor) 7 | . . . . 3 . 2 . 2 . . Misfires 1 | . . . . . . . . 1 . . Targeting Errors 21 | . . . . 4 . 1 1 14 . 1 Weapon Failures 6 | . . . . . . . . 6 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1550 | . . 9 . 223 73 141 584 384 22 114 Projectiles 193 | . . 9 . 32 29 11 55 29 . 28 Explosions 106 | . . . . . . 24 82 . . . Melee 1251 | . . . . 191 44 106 447 355 22 86 Knockbacks 19 | . . . 1 5 1 2 4 6 . . Impact . | . . . . . . . . . . . Kinetic 19 | . . . 1 5 1 2 4 6 . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 389 | . 60 114 30 348 101 377 384 389 190 305 Average Temperature 73 | . 23 34 7 82 33 94 105 110 67 50 Received Heat Transfer 1266 | . . 108 82 351 77 255 84 21 36 252 Effects 4 | . . . . 1 . . 2 1 . . Shutdowns 1 | . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Interference 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 12 | . . 1 . 5 6 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . Heat Transferred 668 | . . 150 . . . . . 481 . 37 Parts Sabotaged 1 | . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . 1 3 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 715 | . 114 269 251 176 119 443 583 715 423 605 Average Influence 177 | . 51 95 146 67 43 180 202 360 332 320 Maximum Alert Level 3 | . . 1 1 . . 2 2 3 2 2 Low Security (%) 64 | 100 100 83 70 100 100 50 62 24 . 16 Level 1 23 | . . 16 29 . . 45 21 32 78 55 Level 2 11 | . . . . . . 3 15 42 21 27 Level 3 . | . . . . . . . . 1 . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 32 | . . 1 . 6 4 3 2 9 . 7 Investigation 2 | . . 1 . . . . . 1 . . Extermination 18 | . . . . 3 3 2 2 4 . 4 Reinforcement 10 | . . . . 3 1 1 . 3 . 2 Assault 2 | . . . . . . . . 1 . 1 Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . 1 . . Haulers Reinforced 2 | . . . . . . . . 1 . 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 12 | . 1 . 2 . . . 2 2 . 5 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 250 | . 9 18 24 27 8 32 20 62 3 47 Peak Tracking Total 15 | . 5 7 4 6 3 5 4 8 1 15 Tactical Retreats 23 | . . 2 1 6 1 2 2 6 . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 12 | . 2 1 . 3 1 3 1 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 31 | . 1 1 . 1 2 6 15 3 1 1 Max in Single Turn 8 | . 1 1 . 1 1 4 8 1 1 1 Garrison Access 3 | . . . 1 . . . 2 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . 1 . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 71 | . 4 4 5 11 9 12 15 3 2 6 Terminals 40 | . 3 3 3 6 6 6 7 . 1 5 Fabricators 7 | . . . . 1 1 2 3 . . . Repair Stations 4 | . . . . 1 . 1 1 . 1 . Recycling Units 8 | . 1 1 1 1 1 . 1 1 . 1 Scanalyzers 6 | . . . . 1 1 2 . 2 . . Garrison Access 6 | . . . 1 1 . 1 3 . . . Total Hacks 191 | . 10 11 12 29 21 40 40 6 7 15 Successful 97 | . 6 4 6 12 11 25 19 3 4 7 Failed 94 | . 4 7 6 17 10 15 21 3 3 8 Catastrophic 18 | . 1 1 . 3 3 3 4 . 1 2 Database Lockouts . | . . . . . . . . . . . Manual 40 | . 4 . . 8 3 7 13 . 1 4 Terminals 115 | . 8 7 9 18 12 20 23 . 4 14 Fabricators 18 | . . . . 2 4 3 9 . . . Repair Stations 12 | . . . . 3 . 3 3 . 3 . Recycling Units 14 | . 2 4 1 2 1 . 1 2 . 1 Scanalyzers 23 | . . . . 3 4 12 . 4 . . Garrison Access 9 | . . . 2 1 . 2 4 . . . Terminal Hacks 46 | . 4 3 4 8 4 10 7 . 1 5 Record 2 | . . . . 1 . . . . . 1 Part Schematic 1 | . . . . . . 1 . . . . Open Door 1 | . . . . . . . . . . 1 Level Access Points 2 | . . . . 1 . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . Emergency Access Points 4 | . . . . 1 1 1 1 . . . Machine Index 2 | . . . . . . . 1 . . 1 Terminal Index 5 | . 1 . . 1 1 1 . . . 1 Scanalyzer Index 1 | . . . . . . . 1 . . . Unreport Threat 3 | . . 1 1 . . . 1 . . . Locate Traps 11 | . 1 1 1 2 2 2 . . 1 1 Hauler Manifests 1 | . . . . . . . 1 . . . Registered Components 4 | . 1 . 1 1 . 1 . . . . Zone Layout 8 | . 1 1 1 1 . 2 2 . . . Fabricator Hacks 8 | . . . . . 2 1 5 . . . Load Schematic 3 | . . . . . 1 1 1 . . . Build 5 | . . . . . 1 . 4 . . . Repair Station Hacks 6 | . . . . 1 . 1 2 . 2 . Scan Component 4 | . . . . 1 . 1 1 . 1 . Repair 2 | . . . . . . . 1 . 1 . Recycling Unit Hacks 6 | . 1 1 1 . . . 1 1 . 1 Report Inventory 1 | . . 1 . . . . . . . . Retrieve Components 5 | . 1 . 1 . . . 1 1 . 1 Scanalyzer 19 | . . . . 2 4 11 . 2 . . Insert Component 11 | . . . . 1 2 6 . 2 . . Analyze 8 | . . . . 1 2 5 . . . . Garrison Access Hacks 3 | . . . 1 . . . 2 . . . Seal Access 3 | . . . 1 . . . 2 . . . Unauthorized Hacks 9 | . 1 . . 1 1 2 2 . 1 1 Terminals 8 | . 1 . . 1 1 2 1 . 1 1 Track 1 | . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . 1 Botnet 6 | . 1 . . 1 1 1 1 . 1 . Fabricators 1 | . . . . . . . 1 . . . Prioritize 1 | . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 61 | . 3 3 3 11 8 12 11 3 2 5 Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . . . . . 1 6 . . . . Parts Built 5 | . . . . . 2 . 3 . . . Matter 724 | . . . . . 168 . 556 . . . Time 269 | . . . . . 84 . 185 . . . Total Part Build Rating 35 | . . . . . 8 . 27 . . . Parts Repaired 2 | . . . . . . . 1 . 1 . Time 39 | . . . . . . . 19 . 20 . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 18 | . 2 . 1 . . . 8 1 . 6 Parts Scanalyzed 8 | . . . . 1 2 5 . . . . Part Schematics Acquired 6 | . . . . . 1 5 . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 12797 | 67 434 709 724 2230 1253 1942 2466 1716 237 1019 Spaces Moved 7356 | 47 312 379 348 1377 835 1156 1497 722 120 563 Core 30 | 6 . . . . . . . . . 24 Treads 1423 | . . . . . . . 133 722 120 448 Legs 4735 | 41 312 379 348 1100 35 1156 1364 . . . Wheels 1077 | . . . . 277 800 . . . . . Hover . | . . . . . . . . . . . Flight 91 | . . . . . . . . . . 91 Fastest Speed 40 | 50 120 120 120 120 120 120 120 145 145 40 Average Speed 131 | 111 120 128 133 133 125 125 131 153 151 129 Slowest Speed 172 | 120 120 150 150 160 160 155 160 172 152 152 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . 10 Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 29 | 3 57 39 30 45 29 37 30 19 7 28 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 7 | . 1 1 . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 . . 1 . 1 . . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 152 | . . . . 30 24 25 26 17 1 29 Terrain Destroyed 398 | . 3 3 . 32 29 97 83 80 5 66 Melee 119 | . . . . 27 10 25 26 11 1 19 Projectile 144 | . . . . 5 19 7 14 48 4 47 AOE 135 | . 3 3 . . . 65 43 21 . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 9119 | 59 341 532 501 1592 955 1460 1826 1003 158 692 Wait 578 | 3 . 81 79 53 25 143 126 36 18 14 Move 7325 | 46 311 378 347 1376 834 1155 1496 721 119 542 Hop 9 | . . . . . . . . . . 9 Pick Up 90 | 4 5 10 7 13 9 8 14 12 1 7 Fast Attach 73 | 6 3 4 4 10 6 10 15 10 3 2 Attach 69 | . 1 . 2 9 4 4 7 19 2 21 Detach 41 | . . 1 2 4 4 4 6 9 4 7 Swap 237 | . 1 10 2 31 16 46 55 56 3 17 Drop 109 | . 2 11 9 15 13 12 33 6 1 7 Fire 368 | . 18 37 49 34 32 46 33 69 5 45 Melee 219 | . . . . 47 12 32 41 65 2 20 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -5/Factory (discovered 6 exits: *Fac x4 / Upp x2) -4/Factory -3/Research (discovered 2 exits: *Res / [Qua]) -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 7 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 7) 300 | -10/Materials | Discovered new exit (range 9) 304 | -10/Materials | Build established: Mutant 443 | -10/Materials | Discovered new exit (range 5) 467 | -10/Materials | Discovered new exit (range 11) 501 | -10/Materials | Identified exit to Materials 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 962 | -9/Materials | Discovered new exit (range 11) 1181 | -9/Materials | Discovered new exit (range 10) 1210 | -9/Materials | Identified exit to Materials 1211 | -9/Materials | Entered another Materials area 1211 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1460 | -8/Materials | Build established: Tank 1777 | -8/Materials | Discovered new exit (range 13) 1935 | -8/Materials | Entered Factory 1935 | -7/Factory | Evolved 2 slots: Utility x2 1993 | -7/Factory | Discovered new exit (range 15) 2690 | -7/Factory | Discovered new exit (range 6) 3361 | -7/Factory | Discovered new exit (range 5) 3500 | -7/Factory | Build established: Mutant 3736 | -7/Factory | Discovered new exit (range 12) 3950 | -7/Factory | Identified exit to Factory 4165 | -7/Factory | Entered another Factory area 4165 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4293 | -6/Factory | Spotted B-75 Beast 5189 | -6/Factory | Fabricated Greatsword (x2) 5254 | -6/Factory | Discovered new exit (range 18) 5395 | -6/Factory | Build established: Skirmisher 5418 | -6/Factory | Entered another Factory area 5418 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5690 | -5/Factory | Spotted B-75 Beast 5984 | -5/Factory | Discovered new exit (range 19) 6490 | -5/Factory | Discovered new exit (range 22) 6538 | -5/Factory | Identified exit to Factory 6694 | -5/Factory | Identified exit to Upper Caves 6820 | -5/Factory | Build established: Hacker-Assassin 7360 | -5/Factory | Entered another Factory area 7360 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 8079 | -4/Factory | Discovered new exit (range 5) 8085 | -4/Factory | Identified exit to Research 8594 | -4/Factory | Repaired Imp. Utility Shielding 9192 | -4/Factory | Fabricated Enh. Nova Cannon? 9284 | -4/Factory | Fabricated Quantum Reactor (x2) 9366 | -4/Factory | Local fabrication network quarantined 9826 | -4/Factory | Entered Research 9826 | -3/Research | Evolved 2 slots: Utility x2 9833 | -3/Research | Discovered new exit (range 21) 10841 | -3/Research | Lost 5 parts (1p1n1u2w) 11169 | -3/Research | Discovered new exit (range 23) 11264 | -3/Research | Identified exit to Research 11326 | -3/Research | First assault squad dispatched 11542 | -3/Research | Entered another Research area 11542 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 11576 | -2/Research | Repaired Imp. Heavy Treads 11709 | -2/Research | Discovered new exit (range 18) 11773 | -2/Research | Identified exit to Access 11779 | -2/Research | Entered Access 11779 | -1/Access | Evolved 2 slots: Utility x2 12322 | -1/Access | Spotted B-99 Colossus 12555 | -1/Access | First assault squad dispatched 12601 | -1/Access | Lost 4 parts (2u2w) 12676 | -1/Access | Crushed by falling debris 12718 | -1/Access | Spotted B-99 Colossus 12740 | -1/Access | Spotted B-99 Colossus 12775 | -1/Access | Lost 24 parts (4p7n7u6w) 12793 | -1/Access | Core integrity fell below 50% 12796 | -1/Access | Discovered new exit (range 5) 12798 | *** | Escaped! Last Messages --------------- 12747_ B-99 Colossus exits siege mode. 12747_ T-07 Excavator destroyed. 12749_ K-01 Serf collects debris. 12754_ Acquired Lgt. Quantum Reactor. 12759_ K-01 Serf collects debris. 12779_ ALERT: Rogue bot located, Programmers report to Access Zone 2P. 12779_ W-44 Eye distress signal alerts nearby ally. 12781_ GYGDOBXS6EO87KXE,4DQZSJUYYLXSW>4HVEDX 12781_ W-44 Eye distress signal alerts nearby ally. 12787_ K-01 Serf cleans the Terminal. 12788_ Xenon Bombardment Thruster destroyed. 12790_ U-05 Engineer destroyed. 12794_ Connecting with Terminal... >>Open Sealed Barrier opened. 12796_ K-01 Serf collects debris. 12796_ The Access Shell folds into the floor. 12796_ EXIT=FOUND 12798_ S-43 Plague destroyed. 12798_ Adv. Terrain Scan Processor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??? ????????????? | | ??????????# """ """ "??" ??????????? | | ??????????# "??" ###+##### | | ??????????# "??" | | ??????????# k s "" "??" | | ??????????# @" "??" | | ??????????# "??" | | ??????????#= = "??" ######### | | ??????????#|*[= "????????????????#?? | | ??????????#ss%= "??????????????????? | | ??????????#!!####### ##########??????????????????? | | ??????????#! #?????###???????????????????????????? | | ????#####?# #???????????????????????????????????# | | ????? # #????????????????????????############ | | ??????? # #????????????????????????# | | ????????? + #????????????????????????# | | ??????? # #????????????????????????# | | ????? # #????????????????????????# | | ??? ?# #????????????????????????# | | ? " ?# #????????????????????????# | | """" ??# #????????????????????????# | | """"" ???# #????????????????????################ | | """""???# +???????????????????? ??? | | ? """"????# #???? #????????????? [ ?? | | ?? " ?????# # #?????????????? """"" | | ??###?????# / #??????????????? """F"" | | ??????????# # #??????????????? """ "" | | ??????????# # #???????????????? ?? | | ??????????# #?## ####?????????????? ???? | | ??????????+ #????#?????????????????####/###?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 39 Energy Capacity 420 Matter Stores 550 Matter Capacity 550 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 50 Resistance: TH 35 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 62 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 28 Item Schematics ----------------- Greatsword | -6/Factory | Scanalyzed Imp. Weapon Shielding | -5/Factory | Scanalyzed Adv. Assault Cannon | -5/Factory | Scanalyzed Med. Reactive Plating | -5/Factory | Scanalyzed Hardlight Generator | -5/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Scanalyzed Imp. Thermal Shield | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Greatsword | x2 | -6/Factory Enh. Nova Cannon | x1 | -4/Factory | Preloaded Quantum Reactor | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Sniper Challenges ------------ None Game ------ Seed TerrabombSpikedBoosters Manual? 1 Play Time 05:26:26 Cumulative 111.7 hours Start 2020.05.27 @ 17:06:04 End 2020.05.31 @ 21:48:14 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 35 Rogue 0 Adventurer 35 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0 Lore% 30 Gallery% 48 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 1402c0a0-ee75-4e89-bec6-b99dc11bc49f