Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.12 @ 14:06:58 Player: StaticNoob Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (131) 655 Value Destroyed (4227) 4227 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (1948) 1948 TOTAL SCORE: 10710 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 169 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -243 Cogmind --------- Core Integrity 0/700 Matter 97/300 Energy 35/700 System Corruption 11% Temperature Critical (1237) Movement Walking (110) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (6) ------ Zionite Biocell > --- WEAPON (3) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (5) ---- Improved Deuterium Engine Zionite Biocell (600) High-capacity Matter Pod (200) Zionite Weapon Casing Phasing AFG Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Large Storage Unit Zionite Biocell Advanced Targeting Computer Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Lightning Gun Zionite Phaser-S Improved EM Pulse Cannon > --- INVENTORY -------- Improved Deuterium Engine Armored Treads Zionite Biocell High-capacity Matter Pod Transmission Jammer Zionite Heavy Carapace Improved Hardlight Generator Phasing AFG Improved EM Pulse Cannon [Rating: 74] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Advanced Targeting Computer Device Weapon Cycler Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . . Utility 4 | . . . 1 . 2 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 98 | 7 5 . 14 7 27 12 . 3 2 21 Power 8 | 1 2 . . 1 1 2 . . . 1 Engine 4 | 1 1 . . . 1 1 . . . . Core 3 | . 1 . . 1 . 1 . . . . Reactor 1 | . . . . . . . . . . 1 Propulsion 27 | 2 1 . 8 . 10 3 . . . 3 Treads 20 | 2 1 . 4 . 10 3 . . . . Leg 6 | . . . 3 . . . . . . 3 Wheel 1 | . . . 1 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 35 | 2 1 . 2 5 7 5 . 1 1 11 Device 10 | 1 . . . 1 2 1 . . 1 4 Storage 6 | 1 1 . . 1 1 . . . . 2 Processor 7 | . . . 1 . 3 3 . . . . Hackware . | . . . . . . . . . . . Protection 12 | . . . 1 3 1 1 . 1 . 5 Artifact . | . . . . . . . . . . . Weapon 28 | 2 1 . 4 1 9 2 . 2 1 6 Energy Gun 4 | 1 . . . . 1 . . . . 2 Energy Cannon 2 | . . . . . . . . . . 2 Ballistic Gun 10 | 1 . . 2 1 4 1 . 1 . . Ballistic Cannon 5 | . . . . . 2 1 . 1 . 1 Launcher 6 | . 1 . 2 . 2 . . . . 1 Special Weapon 1 | . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 14 | . 1 . 1 . 2 . . . 1 9 Parts Lost 29 | . . . . 2 11 1 . 2 . 13 Power 3 | . . . . . 1 1 . . . 1 Propulsion 6 | . . . . . 5 . . . . 1 Utility 13 | . . . . 2 4 . . 1 . 6 Weapon 7 | . . . . . 1 . . 1 . 5 Highest Loss Streak 6 | . . . . 1 6 1 . 1 . 6 To Critical Strikes . | . . . . . . . . . . . Average Backups 13 | 2 10 15 14 14 13 12 13 13 13 13 Power 1 | . 1 1 1 1 . . 1 1 1 1 Propulsion 1 | 1 2 3 3 4 1 1 1 1 1 1 Utility 3 | . 1 4 3 3 2 3 3 2 3 5 Weapon 6 | . 4 6 5 5 8 7 7 7 7 5 Tool/Special . | . . . . . . . . . . . Unused Backups 28 | . 4 . 4 2 7 3 1 1 1 5 Power 3 | . 1 . . . . . . 1 . 1 Propulsion 5 | . 1 . 2 1 . . . . . 1 Utility 8 | . . . 1 . 3 1 1 . . 2 Weapon 12 | . 2 . 1 1 4 2 . . 1 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 100 99 100 98 99 100 96 92 89 Engine 4 | . 1 . . . 3 6 7 7 7 4 Core 3 | . 12 14 11 11 5 . . . . . Treads 20 | . 28 28 24 . 23 22 23 23 23 16 Leg 3 | . . . 6 33 2 . . . . 5 Device 3 | . 14 14 1 2 6 7 7 1 . . Storage 8 | . 14 14 11 11 9 7 7 7 7 8 Processor 19 | . . . 10 11 19 27 23 23 23 20 Protection 9 | . . . 9 8 8 1 7 13 15 13 Energy Gun 1 | . 13 14 2 . . . . . . 1 Ballistic Gun 11 | . 14 14 19 22 13 15 15 11 6 5 Ballistic Cannon 4 | . . . . . 3 7 7 7 7 5 Peak Build Rating 74 | 7 11 11 23 23 30 47 47 48 56 74 Average Rating 38 | 4 9 11 16 22 24 44 46 47 47 53 On Entrance 26 | . 7 11 11 23 23 30 46 47 47 48 Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 15 30 30 34 34 38 49 49 70 70 75 Greatest Support 72 | 40 40 40 60 45 60 68 68 68 68 72 Greatest Overweight (x) 3 | 3 . . 2 . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 2 10 15 14 14 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 15 15 15 15 15 15 15 15 15 5 Class Distribution -------------------- 57% | Gunner 21% | Mutant 17% | Scavenger-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Matter Collected 4495 | 135 338 . 313 514 1816 299 324 308 27 421 Remotely 715 | . . . . 190 525 . . . . . Salvage Created 4933 | 21 295 . 221 495 1813 562 420 384 . 722 Parts 260 | 5 24 . 21 21 120 31 8 15 . 15 Haulers Intercepted 5 | . . . . . 5 . . . . . Recyclers Shooed 5 | . . . 2 . 2 . 1 . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 6 13 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 99 | . 8 . 5 7 33 8 6 10 . 22 Guns 41 | . 6 . 2 7 12 2 3 6 . 3 Cannons 33 | . . . . . 10 6 3 4 . 10 AOE 23 | . 2 . 3 . 11 . . . . 7 Classes Destroyed 17 | 1 4 . 2 . 5 2 . . . 3 Worker 17 | . 1 . . 2 13 1 . . . . Builder 2 | . . . . . 1 1 . . . . Tunneler 2 | 1 . . . . . 1 . . . . Hauler 5 | . . . . . 5 . . . . . Recycler 9 | . . . 1 2 2 4 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . 1 . . . . . Watcher 6 | . 3 . . . 3 . . . . . Swarmer 18 | . 3 . 3 . 6 4 2 . . . Grunt 43 | . 5 . . 7 18 2 3 8 . . Sentry 10 | . . . 2 . 6 . 1 1 . . Hunter 3 | . . . . . 2 . . 1 . . Programmer 2 | . . . . . . 2 . . . . Heavy 1 | . . . . . 1 . . . . . Z-Light 7 | . . . . . . . . . . 7 Decomposer 4 | . . . . . . . 4 . . . Packrat 2 | . . . . . . . 2 . . . Assembled 12 | . . . . . . . . . . 12 Golem 2 | . . . . . . . . . . 2 Wasp 1 | . . . . . . . . . . 1 Best Kill Streak 10 | 1 4 . 3 3 5 4 3 5 . 10 Combat Bots Only 10 | . 3 . 3 3 5 4 3 5 . 10 Max Kills in Single Turn 3 | 1 1 . 2 1 3 2 1 1 . 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 1 . 2 . 3 . . . . 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Hostile Shots Fired 533 | . 26 . 36 55 152 26 38 65 . 135 Missed 140 | . 10 . 11 15 40 7 9 18 . 30 Hits 393 | . 16 . 25 40 112 19 29 47 . 105 Melee 16 | . . . . . . . . . . 16 Projectile 377 | . 16 . 25 40 112 19 29 47 . 89 Critical Strikes 16 | . . . 3 1 7 . . 3 . 2 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 7348 | . 223 . 340 540 1976 416 346 665 . 2842 Core 1032 | . 17 . 58 98 141 74 35 . . 609 Absorbed by Shields 6 | . . . . . . . . . . 6 Regen/Repaired (Parts) 219 | . . . . . 83 136 . . . . Core Remaining (%) 82 | 100 . 93 . 61 74 . . . . . Volleys Fired 388 | 7 28 . 35 35 164 20 25 24 . 50 Largest 3 | 2 2 . 2 2 2 3 3 3 . 3 Hottest 198 | 70 70 . 60 46 67 90 90 93 . 198 Shots Fired 799 | 14 53 . 61 70 320 56 69 68 . 88 Gun 576 | 14 50 . 57 70 240 36 46 44 . 19 Cannon 196 | . . . . . 72 20 23 24 . 57 Launcher 27 | . 3 . 4 . 8 . . . . 12 Special . | . . . . . . . . . . . Kinetic 680 | 7 25 . 57 70 312 56 69 68 . 16 Thermal 32 | 7 25 . . . . . . . . . Explosive 27 | . 3 . 4 . 8 . . . . 12 Electromagnetic 54 | . . . . . . . . . . 54 Phasic 6 | . . . . . . . . . . 6 Robot Hit Streak 18 | 6 6 . 6 18 14 9 12 11 . 7 Robot Miss Streak 7 | 1 4 . 3 4 4 7 6 4 . 6 Penetration Max . | . . . . . . . . . . . Secondary Targets 3 | . 1 . . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Shots Hit Robots 506 | 11 28 . 32 51 209 29 44 50 . 52 Core Hits 273 | 2 20 . 12 21 102 18 20 34 . 44 Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed 9 | . 1 . . 3 . 2 3 . . . Critical Strikes 19 | 1 2 . . 4 1 3 3 3 . 2 Burn 2 | 1 1 . . . . . . . . . Destroy 10 | . 1 . . 4 . 2 3 . . . Blast 5 | . . . . . 1 1 . 3 . . Corrupt 2 | . . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11820 | 154 459 . 595 856 4632 712 935 1148 . 2329 Guns 6497 | 154 371 . 480 855 2646 389 622 703 . 277 Cannons 2891 | . . . . . 1097 246 313 445 . 790 Explosions 2416 | . 88 . 115 . 889 77 . . . 1247 Melee . | . . . . . . . . . . . Ramming 16 | . . . . 1 . . . . . 15 Kinetic 8223 | 80 185 . 480 855 3743 635 935 1148 . 162 Thermal 260 | 74 186 . . . . . . . . . Explosive 2416 | . 88 . 115 . 889 77 . . . 1247 Electromagnetic 773 | . . . . . . . . . . 773 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 132 | . . . . . . . . . . 132 Highest Corruption 11 | . 2 2 1 1 . 1 1 1 1 11 Average Corruption 1 | . 1 2 1 1 . 1 1 1 1 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 36 | . 4 . 4 6 . 4 5 11 1 1 Message Errors 14 | . 2 . 1 2 . 2 3 3 1 . Matter Fused 6 | . 1 . 1 . . 2 . 2 . . Heat Flow Errors 3 | . . . . 1 . . . 2 . . Energy Discharges 3 | . . . 1 . . . 1 1 . . Parts Rejected 1 | . . . . 1 . . . . . . Data Loss (minor) 7 | . 1 . 1 2 . . . 2 . 1 Misfires 1 | . . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 187 | . . . . . 22 . 18 12 . 135 Projectiles 122 | . . . . . 11 . 18 12 . 81 Explosions 65 | . . . . . 11 . . . . 54 Melee . | . . . . . . . . . . . Knockbacks 12 | . . . . . 2 . 3 5 . 2 Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . 2 . 3 5 . 1 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 431 | . . . . . . 136 . . . 295 Shots 10 | . . . . . . 2 . . . 8 Rammed . | . . . . . . . . . . . Targets Rammed 7 | . . . . 1 1 . . . . 5 Kicked 7 | . . . . 1 1 . . . . 5 Crushed . | . . . . . . . . . . . Highest Temperature 1367 | 63 82 . 39 116 115 42 144 321 . 1367 Average Temperature 107 | 32 33 . 11 22 25 18 42 96 . 314 Received Heat Transfer 2111 | . 54 . 117 309 720 9 111 324 . 467 Effects 32 | . . . . . . . . 2 . 30 Energy Bleed 6 | . . . . . . . . 1 . 5 Interference 9 | . . . . . . . . . . 9 Matter Decay 5 | . . . . . . . . . . 5 Short Circuit 5 | . . . . . . . . 1 . 4 Damage (minor) 4 | . . . . . . . . . . 4 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . Heat Transferred 925 | 296 629 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Maximum Alert Level 2 | . . . . . 2 . . . . . Low Security (%) 91 | 100 100 100 100 100 74 100 . . . . Level 1 8 | . . . . . 23 . . . . . Level 2 . | . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 420 | 5 126 . 137 114 420 166 . . . . Initial 96 | . 3 . . 34 . 96 . . . . Average 63 | 1 18 . 46 35 120 40 . . . . Influence Increases 2689 | 5 280 . 257 232 1118 407 145 245 . . Destroy 0b10 Robot/C 1620 | . 160 . 140 180 660 160 120 200 . . Destroy 0b10 Robot/NC 215 | 5 20 . 5 20 125 40 . . . . Destroy Leader 382 | . 46 . 50 30 176 40 10 30 . . Allied During Kill 6 | . . . 4 2 . . . . . . Successful Hack 143 | . 38 . 5 . 37 63 . . . . Disable Machine 90 | . . . 15 . 15 60 . . . . Destroy Structure 143 | . 16 . 23 . 60 44 . . . . Lose Combat Pursuer 90 | . . . 15 . 45 . 15 15 . . Influence Decreases 2689 | . 285 . 168 321 905 597 165 248 . . Entered New Map 185 | . 2 . . 55 . 117 9 2 . . Time Decay 1928 | . 207 . 166 246 525 402 156 226 . . Lost Part 130 | . . . . 20 80 10 . 20 . . Purge Threat 446 | . 76 . 2 . 300 68 . . . . Squads Dispatched 12 | . 3 1 1 . 4 3 . . . . Investigation 5 | . 2 . 1 . 1 1 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 4 | . 1 . . . 3 . . . . . Assault 1 | . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Distress Signals 3 | . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 165 | . 15 . 10 9 50 9 5 11 . 56 Peak Tracking Total 37 | . 3 . 4 3 5 4 3 5 . 37 Tactical Retreats 8 | . . . 1 . 3 . 1 1 . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Traps Triggered 3 | . 2 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Disabled 11 | . . . 1 . 1 4 . . 3 2 Max in Single Turn 2 | . . . 1 . 1 2 . . 1 1 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled 3 | . . . . . . . . . 3 . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Machines Accessed 35 | . 9 . 3 . 6 15 1 1 . . Terminals 21 | . 7 . 3 . 4 7 . . . . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 3 | . . . . . 1 2 . . . . Recycling Units 5 | . 2 . . . 1 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 100 | . 36 . 11 . 16 35 1 1 . . Successful 48 | . 19 . 2 . 8 17 1 1 . . Failed 51 | . 16 . 9 . 8 18 . . . . Catastrophic 16 | . 5 . 2 . 3 6 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 41 | . 14 . 7 . 6 14 . . . . Terminals 73 | . 32 . 11 . 11 19 . . . . Fabricators 7 | . . . . . . 7 . . . . Repair Stations 7 | . . . . . 3 4 . . . . Recycling Units 8 | . 4 . . . 2 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 3 . . . . Terminal Hacks 29 | . 16 . 1 . 3 7 1 1 . . Record 4 | . 4 . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . 3 . . . . Open Door 2 | . . . . . . . 1 1 . . Branch Access Points 3 | . 1 . . . 1 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . Unreport Threat 5 | . 1 . 1 . 2 1 . . . . Locate Traps 5 | . 3 . . . . 2 . . . . Patrol Status 1 | . 1 . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 4 . . . . Scan Component 3 | . . . . . 1 2 . . . . Repair 3 | . . . . . 1 2 . . . . Recycling Unit Hacks 5 | . 2 . . . 1 2 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 4 | . 2 . . . 1 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 7 | . 1 . 1 . 2 3 . . . . Terminals 5 | . 1 . 1 . 2 1 . . . . Botnet 5 | . 1 . 1 . 2 1 . . . . Fabricators 2 | . . . . . . 2 . . . . Fabnet 2 | . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 30 | . 8 . 3 . 6 13 . . . . Full Trace Events 5 | . 2 . 1 . 1 1 . . . . Feedback Events 2 | . 1 . 1 . . . . . . . Corruption 2 | . 1 . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 2 . . . . Time 86 | . . . . . 26 60 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 128 | . . . . . . 128 . . . . Retrieved Components 24 | . 11 . . . 10 3 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total Allies 8 | . . 1 . 1 . . . . 6 . Largest Group 6 | . . 1 1 1 . . . . 6 6 Highest-Rated Group 141 | . . 31 31 31 . . . . 141 141 Highest-Rated Ally 31 | . . 31 31 31 . . . . 31 31 Total Orders . | . . . . . . . . . . . Ally Attacks 109 | . . . 16 6 . . . . . 87 Total Damage 1250 | . . . 252 129 . . . . . 869 Kills 6 | . . . 2 2 . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Active Infowar (turns) 11875 | 11 1070 26 452 700 1950 1349 734 1275 1874 2434 Optics 10763 | . . . 451 700 1950 1349 734 1275 1874 2430 Seismic 1170 | 11 1070 26 63 . . . . . . . Jamming 4 | . . . . . . . . . . 4 Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 8 | . . . . 3 . . 1 3 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Turns Passed 12393 | 78 1070 26 452 700 1950 1349 734 1275 1874 2885 Spaces Moved 5560 | 30 593 17 228 480 872 711 395 598 730 906 Core 10 | 10 . . . . . . . . . . Treads 4376 | 20 593 17 135 . 766 711 395 598 730 411 Legs 1140 | . . . 59 480 106 . . . . 495 Wheels 34 | . . . 34 . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 115 120 120 166 166 166 166 110 Average Speed 173 | 146 160 160 143 120 157 166 166 197 244 171 Slowest Speed 260 | 200 160 160 260 120 166 166 166 246 246 250 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 58 | 5 96 8 26 89 74 27 71 88 84 79 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 5 | . . . . 2 . . . 1 2 . Known Exits Taken 3 | . 1 . . . 1 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . . 1 1 1 . Scrap Searched 7 | . . . . 2 . . . 3 2 . Spaces Dug 2 | . . . . . . 2 . . . . Terrain Destroyed 208 | . 12 . 23 . 59 41 5 7 . 61 Melee . | . . . . . . . . . . . Projectile 38 | . . . . . 9 7 5 7 . 10 AOE 170 | . 12 . 23 . 50 34 . . . 51 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Zio Dee Total 7626 | 47 669 16 300 549 1196 854 426 645 768 2156 Wait 1349 | . 9 . 2 8 85 87 5 13 3 1137 Move 5550 | 29 592 16 227 479 871 710 394 597 729 906 Hop . | . . . . . . . . . . . Pick Up 69 | 4 20 . 4 6 14 10 1 5 1 4 Fast Attach 47 | 6 2 . 7 5 8 4 . . 2 13 Attach 36 | 1 . . 2 2 11 2 . 3 1 14 Detach 11 | . . . 4 1 . . . . 1 5 Swap 49 | . 5 . 7 2 22 7 . . 1 5 Drop 93 | . 13 . 12 10 20 14 1 3 3 17 Fire 388 | 7 28 . 35 35 164 20 25 24 . 50 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 7 | . . . . 1 1 . . . . 5 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 27 | . . . . . . . . . 27 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Identified exit to Mines 322 | -10/Materials | Build established: Mutant 341 | -10/Materials | Central database locked down 398 | -10/Materials | Discovered new exit (range 12) 648 | -10/Materials | Discovered new exit (range 6) 987 | -10/Materials | Discovered new exit (range 8) 1149 | -10/Materials | Entered Mines 1152 | -10/Mines | Met a Derelict bent on vengeance 1164 | -10/Mines | Discovered new exit (range 8) 1165 | -10/Mines | Met a Derelict testing a Signal Generator 1175 | -10/Mines | Entered Materials 1175 | -9/Materials | Accompanied by 1 ally 1175 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1573 | -9/Materials | Discovered new exit (range 12) 1627 | -9/Materials | Entered Mines 1796 | -9/Mines | Learned 4 Materials zone layouts 1799 | -9/Mines | Learned location of Zion (-7) 2029 | -9/Mines | Received a Mining Laser from a helpful Derelict 2310 | -9/Mines | Discovered new exit (range 9) 2327 | -9/Mines | Entered Materials 2327 | -8/Materials | Evolved 2 slots: Utility x2 2328 | -8/Materials | Identified exit to Factory 2637 | -8/Materials | Build established: Scavenger-Mutant 3101 | -8/Materials | Repaired Lgt. Armor Plating 3466 | -8/Materials | Lost 6 parts (1p2n2u1w) 4229 | -8/Materials | Discovered exit to Factory (range 20) 4277 | -8/Materials | Entered Factory 4277 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4563 | -7/Factory | Build established: Scavenger-Gunner 4940 | -7/Factory | Build established: Gunner 5038 | -7/Factory | Identified exit to Storage 5038 | -7/Factory | Identified exit to Lower Caves 5275 | -7/Factory | Repaired Rocket Launcher 5375 | -7/Factory | Repaired Med. Treads 5626 | -7/Factory | Entered Lower Caves 5870 | -7/Lower Caves | Learned location of 1 exit from Factory 6180 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6199 | -7/Lower Caves | Discovered new exit (range 14) 6360 | -7/Lower Caves | Entered another Lower Caves area 6385 | -7/Lower Caves | Encountered a Warlord checkpoint 6454 | -7/Lower Caves | Spotted B-75 Beast 6562 | -7/Lower Caves | Discovered new exit (range 16) 6584 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6633 | -7/Lower Caves | Learned 8 Factory zone layouts 6929 | -7/Lower Caves | Learned location of 1 exit from Factory 7326 | -7/Lower Caves | Discovered new exit (range 5) 7635 | -7/Lower Caves | Entered Zion 7707 | -7/Zion | Discovered new exit (range 16) 7825 | -7/Zion | Found Prototype Device 7825 | -7/Zion | Identified Phasing AFG 7916 | -7/Zion | System corruption cleaned by Quarantine Array 8122 | -7/Zion | Learned location of Recycling (-7) 8260 | -7/Zion | Gained Derelict followers 8316 | -7/Zion | Learned location of Warlord (-5) 8533 | -7/Zion | Received a visual enhancement algorithm 8929 | -7/Zion | Learned Factory emergency access door positions 9445 | -7/Zion | Discovered new exit (range 3) 9445 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 9509 | -7/Zion | Entered Deep Caves 9509 | -7/Deep Caves | Accompanied by 6 allies 11234 | -7/Deep Caves | Attacked by Z-Imprinter 11255 | -7/Deep Caves | Destroyed Z-Imprinter 11285 | -7/Deep Caves | Lost 3 allies 11373 | -7/Deep Caves | Z-Facility disabled 11495 | -7/Deep Caves | Found Prototype Protection 11495 | -7/Deep Caves | Identified Zio. Heavy Carapace 11500 | -7/Deep Caves | Found Zio. Heavy Carapace 11667 | -7/Deep Caves | Lost 5 parts (1n1u3w) 11679 | -7/Deep Caves | Found Zio. Heavy Carapace 11695 | -7/Deep Caves | Found Prototype Protection 11695 | -7/Deep Caves | Identified Zio. Weapon Casing 12172 | -7/Deep Caves | Discovered new exit (range 6) 12227 | -7/Deep Caves | Spotted AG-05033 12269 | -7/Deep Caves | Destroyed AG-05033 12307 | -7/Deep Caves | Spotted AG-11437 12317 | -7/Deep Caves | Core integrity fell below 50% 12317 | -7/Deep Caves | Exposed GOLEM chamber 12318 | -7/Deep Caves | Triggered Deep Caves wall 12318 | -7/Deep Caves | Destroyed AG-11437 12392 | -7/Deep Caves | Core integrity fell below 20% 12392 | -7/Deep Caves | System corruption reached 10% 12395 | -7/Deep Caves | Core destroyed Last Messages --------------- 12385_ System corrupted by crushing effect (+5). 12386_ Zio. Composite Leg I broken. 12386_ Overheating: Short circuit. 12388_ Zio. Phaser-S destroyed. 12388_ Transmission Jammer destroyed. 12390_ Overheating: Energy bleed (-1). 12390_ System corrupted: Component data lost. 12390_ Kicked as-39130. 12391_ Overheating: Lrg. Storage Unit damaged (-26). 12391_ Kicked as-39130 out of the way. 12391_ Lrg. Storage Unit destroyed. 12391_ System corrupted by crushing effect (+4). 12392_ Overheating: Core damaged (-112). 12392_ Kicked as-72566. 12393_ Kicked as-72566 out of the way. 12394_ Zio. Heavy Carapace destroyed. 12394_ as-72566 suffers critical hit (Destroy). 12394_ Kicked as-72566. 12395_ Overheating: Core damaged (-91). Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????##########?????#### | | ???????????????????????????????# ####### | | ???????????????????? ??????????# #### ## ## " | | ?????????????????# ? ??????????# #??## # "" | | ?????????????? ? ??##??????# #???### " | | ???????????? # ?? #??????# #?????## | | ?????????? ?? #??????# ##?????## | | ??????????" ?? ???????# #??????## ## | | ????????? #? ???????# ##??????# ##? | | ????????? # ???????# #??????# #?? | | ????????" ??????## #????### #?? | | ????????# ???????# #?####"# ##? | | ????????"" ??????## #?# ## | | ????????"! ??????# ### | | ?????????" ! ??????# ## ##### | | ?????????" #?###??# ##???## | | ?????????" ###!#??## #?????## | | ????????# ##aa####### ##????### | | ??????" #a@ #??## #?#### | | ?????? aaaaa ####???# #?# | | ??????? aaaaaaa aa ###?### #?#< # | | ??????? = aaaa ### #?####### | | ???????? h #### ##?####?? | | ???????? = ##?# ### ##? | | ???????? == ### #? | | ????????# s ## ## | | ????????# ## ### | | ????????# a= ! ## ### | | ?????????" * ## ### | | ?????????" ! ### ## # | | ?????????" h ! [ #?###?# ## | | ?????????" / = =l ##????# ##### | | ????????"" / ! #????# #???## | | ????????# ! #????# #???## | | ????????" / ##???# #???# | | ????????" "##### ##??# | | ????????" %* ##?## | | ????????""" / ! #??# | | ????????" #### | | ????????"" "#### # | | ????????? ##?# ## | | ?????????" ##?# ############? | | ????????? # # "??# ####???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 1200 Resistance: KI 30 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 7% | -8/Materials Rocket Launcher | 32% | -7/Factory Med. Treads | 51% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed ArcFrostChainsaw Manual? 0 Play Time 01:04:09 Cumulative 109.4 hours Start 2025.07.12 @ 13:02:38 End 2025.07.12 @ 14:06:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 109 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 60 Gallery% 59 Achievement% 53 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59c92a9a-a0d9-4860-98dd-5b4ee0f8d2cb