Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.30 @ 16:10:01

Player: OgamiTringle

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (56)      280
Value Destroyed (1889)     1889
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4709

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     27/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (6)
Movement                   Core (1350) Ox26
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (3) ------
           Huge Storage Unit
  Advanced Visual Processing Unit
           Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
               (None)

 Peak State 
------------
>              --- POWER ------------
         Light Nuclear Core
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Titanium Leg
>              --- UTILITY ----------
        Medium Storage Unit
      Advanced Visual Processing Unit
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
               Flak Cannon
>              --- INVENTORY --------
         Light Ion Engine
         Light Ion Engine
         Light Deuterium Engine
               Aluminum Leg
               Signal Interpreter
               Beam Rifle
         Heavy Particle Cannon
         Heavy Assault Rifle
               Assault Cannon
[Rating: 26]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Advanced Visual Processing Unit
  Device                   Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Visual Processing Unit
Weapon                     High-powered Shotgun
  Energy Gun               Beam Rifle
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               3    | .   .   .   2   .   1   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             59   | 6   11  .   11  24  7   
  Power                    13   | 1   1   .   1   10  .   
    Engine                 9    | 1   .   .   1   7   .   
    Core                   4    | .   1   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               16   | 2   2   .   6   5   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    12   | 2   2   .   6   2   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   3   1   
  Utility                  7    | 1   3   .   1   1   1   
    Device                 2    | .   2   .   .   .   .   
    Storage                3    | 1   1   .   .   1   .   
    Processor              2    | .   .   .   1   .   1   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   5   .   3   8   5   
    Energy Gun             6    | 1   2   .   .   3   .   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          10   | 1   1   .   1   2   5   
    Ballistic Cannon       3    | .   1   .   .   2   .   
    Launcher               3    | .   1   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   .   
Parts Lost                 21   | .   .   .   2   10  9   
  Power                    6    | .   .   .   1   3   2   
  Propulsion               8    | .   .   .   1   3   4   
  Utility                  .    | .   .   .   .   .   .   
  Weapon                   7    | .   .   .   .   4   3   
  Highest Loss Streak      9    | .   .   .   2   5   9   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   98  100 94  89  80  
  Engine                   10   | .   8   .   8   11  13  
  Core                     3    | .   5   14  1   4   .   
  Leg                      22   | .   28  28  40  22  .   
  Flight                   6    | .   .   .   .   5   24  
  Device                   4    | .   12  14  7   .   .   
  Storage                  10   | .   14  14  11  9   7   
  Processor                7    | .   .   .   3   9   15  
  Energy Gun               5    | .   14  .   .   5   2   
  Energy Cannon            2    | .   .   .   .   4   2   
  Ballistic Gun            8    | .   8   .   7   7   12  
  Ballistic Cannon         4    | .   .   14  8   5   .   
  Launcher                 3    | .   4   14  5   3   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             105  | 14  22  22  22  105 98  
  Greatest Support         47   | 20  20  20  40  47  16  
  Greatest Overweight (x)  33   | .   1   1   .   33  28  
  Average Overweight (x)   1    | .   .   1   .   1   6   
Largest Inventory Capacity 25   | 8   10  10  10  25  25  
  Average Capacity         15   | 6   8   10  10  18  25  
  Most Carried             10   | 5   8   6   8   10  3   
  Average Carried          4    | 1   5   6   6   5   .   
  Final Capacity           25   | 8   10  10  10  25  25  
  Final Carried            8    | 2   6   6   8   2   .   

 Class Distribution 
--------------------
 39% | Mutant
 28% | Scavenger-Skirmisher
 19% | Scavenger-Mutant
 12% | Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Jun Mat Min Mat Mat Fac 
Matter Collected           1445 | 260 242 20  231 565 127 
  Remotely                 103  | .   103 .   .   .   .   
Salvage Created            1809 | .   512 .   297 720 280 
  Parts                    116  | .   41  .   24  41  10  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  45   | .   12  .   10  17  6   
  Guns                     23   | .   10  .   2   5   6   
  Cannons                  12   | .   .   .   7   5   .   
  AOE                      10   | .   2   .   1   7   .   
Classes Destroyed          8    | .   5   .   2   1   .   
  Recycler                 2    | .   1   .   .   1   .   
  Mechanic                 2    | .   1   .   .   1   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  6    | .   3   .   1   1   1   
  Swarmer                  9    | .   3   .   3   3   .   
  Grunt                    27   | .   9   .   5   10  3   
  Sentry                   8    | .   .   .   2   3   3   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           7    | .   6   .   4   7   5   
  Combat Bots Only         6    | .   4   .   4   6   5   
Max Kills in Single Turn   2    | .   2   .   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   1   .   1   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Jun  Mat  Min  Mat  Mat  Fac  
Damage Taken               4239 | .    563  .    513  1684 1479 
  Core                     1359 | .    154  .    77   426  702  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   48   | .    .    .    .    48   .    
Core Remaining (%)         60   | 100  .    38   80   22   .    
Volleys Fired              134  | .    54   .    23   38   19   
  Largest                  3    | .    2    .    2    3    3    
  Hottest                  144  | .    80   .    65   144  84   
Shots Fired                277  | .    94   .    46   92   45   
  Gun                      205  | .    86   .    20   54   45   
  Cannon                   47   | .    .    .    21   26   .    
  Launcher                 25   | .    8    .    5    12   .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  183  | .    32   .    41   65   45   
  Thermal                  43   | .    33   .    .    10   .    
  Explosive                25   | .    8    .    5    12   .    
  Electromagnetic          26   | .    21   .    .    5    .    
  Robot Hit Streak         12   | .    5    .    12   9    12   
  Robot Miss Streak        9    | .    5    .    5    9    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           165  | .    49   .    23   59   34   
  Core Hits                134  | .    29   .    15   41   49   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    1    .    .    .    .    
    Corrupt                1    | .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3627 | .    977  .    464  1559 627  
  Guns                     2013 | .    583  .    141  662  627  
  Cannons                  472  | .    .    .    180  292  .    
  Explosions               1138 | .    390  .    143  605  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  4    | .    4    .    .    .    .    
  Kinetic                  1944 | .    194  .    321  802  627  
  Thermal                  307  | .    227  .    .    80   .    
  Explosive                1138 | .    390  .    143  605  .    
  Electromagnetic          234  | .    162  .    .    72   .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    11   .    
    Message Errors         5    | .    .    .    .    5    .    
    Matter Fused           3    | .    .    .    .    3    .    
    Heat Flow Errors       1    | .    .    .    .    1    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            18   | .    3    .    .    15   .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               18   | .    3    .    .    15   .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 4    | .    .    .    1    3    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    .    .    1    3    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      282  | .    49   .    21   212  .    
  Shots                    11   | .    4    .    2    5    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        740  | .    30   .    .    740  83   
  Average Temperature      112  | .    13   .    .    192  42   
  Received Heat Transfer   1452 | .    234  .    165  495  558  
  Effects                  29   | .    .    .    .    29   .    
    Shutdowns              5    | .    .    .    .    5    .    
    Energy Bleed           2    | .    .    .    .    2    .    
    Interference           5    | .    .    .    .    5    .    
    Matter Decay           4    | .    .    .    .    4    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (minor)         5    | .    .    .    .    5    .    
    Damage (major)         6    | .    .    .    .    6    .    
    Damage (core)          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         791  | .    643  .    .    148  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Peak Influence             391  | .   286 96  267 391 106 
  Initial                  96   | .   .   96  37  90  54  
  Average                  173  | .   162 96  179 236 54  
Maximum Alert Level        1    | .   1   .   1   1   .   
  Low Security (%)         43   | 100 49  100 41  13  100 
  Level 1                  56   | .   50  .   58  86  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          19   | .   5   .   2   6   6   
  Investigation            7    | .   3   .   1   2   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            4    | .   2   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 7    | .   .   .   .   3   4   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac 
Distress Signals           4    | .   2   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              66   | .   21  .   15  20  10  
  Peak Tracking Total      6    | .   6   .   5   6   4   
  Tactical Retreats        2    | .   2   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Jun Mat Min Mat Mat Fac 
Machines Disabled          9    | .   3   .   4   2   .   
  Max in Single Turn       2    | .   2   .   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac 
Machines Accessed          9    | .   2   .   1   5   1   
  Terminals                5    | .   2   .   1   2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                27   | .   7   .   2   15  3   
  Successful               18   | .   5   .   1   11  1   
  Failed                   9    | .   2   .   1   4   2   
    Catastrophic           2    | .   1   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                14   | .   7   .   2   5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   3   .   
  Recycling Units          3    | .   .   .   .   3   .   
  Scanalyzers              4    | .   .   .   .   4   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             9    | .   5   .   1   3   .   
  Record                   4    | .   1   .   1   2   .   
  Emergency Access Points  1    | .   1   .   .   .   .   
  Alert Level              3    | .   2   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   1   .   
Recycling Unit Hacks       2    | .   .   .   .   2   .   
  Recycle Component        1    | .   .   .   .   1   .   
  Process                  1    | .   .   .   .   1   .   
Scanalyzer                 4    | .   .   .   .   4   .   
  Insert Component         2    | .   .   .   .   2   .   
  Analyze                  2    | .   .   .   .   2   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   1   5   1   
  Full Trace Events        7    | .   2   .   1   3   1   
  Feedback Events          1    | .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   
  Time                     26   | .   .   .   .   26  .   
Parts Recycled             1    | .   .   .   .   1   .   
  Recycled Matter          127  | .   .   .   .   127 .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Jun Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Jun Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Jun Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Jun  Mat  Min  Mat  Mat  Fac  
Turns Passed               3096 | 56   586  59   549  1301 545  
Spaces Moved               1151 | 47   247  32   271  472  82   
  Core                     30   | 19   .    .    .    10   1    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     1003 | 28   247  32   271  425  .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   118  | .    .    .    .    37   81   
  Fastest Speed            50   | 50   120  190  120  120  429  
  Average Speed            189  | 91   123  190  120  213  533  
  Slowest Speed            1970 | 120  190  190  120  1970 1450 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       21   | 4    49   14   21   38   3    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          145  | .    39   .    19   87   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    7    .    
  AOE                      138  | .    39   .    19   80   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Jun Mat Min Mat Mat Fac 
Total                      1820 | 59  437 31  448 693 152 
  Wait                     398  | .   103 .   126 132 37  
  Move                     1146 | 46  246 31  270 471 82  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  54   | 7   13  .   12  18  4   
  Fast Attach              1    | 1   .   .   .   .   .   
  Attach                   28   | 5   3   .   4   13  3   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     30   | .   8   .   7   11  4   
  Drop                     28   | .   9   .   6   10  3   
  Fire                     134  | .   54  .   23  38  19  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 2 exits: [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: Gar)

 History 
---------
 Turn | Location      | Event
    6 | -11/Junkyard  | Discovered new exit (range 15)
   57 | -11/Junkyard  | Entered Materials
  154 | -10/Materials | Discovered new exit (range 15)
  315 | -10/Materials | Build established: Mutant
  536 | -10/Materials | Discovered new exit (range 13)
  575 | -10/Materials | Core integrity fell below 50%
  643 | -10/Materials | Entered Mines
  656 | -10/Mines     | Met a Derelict bent on vengeance
  685 | -10/Mines     | Discovered new exit (range 9)
  702 | -10/Mines     | Entered Materials
  702 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1127 | -9/Materials  | Build established: Scavenger-Mutant
 1210 | -9/Materials  | Discovered new exit (range 16)
 1251 | -9/Materials  | Entered another Materials area
 1251 | -8/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1279 | -8/Materials  | Garrison activated, responded to threat
 1436 | -8/Materials  | Repaired Grenade Launcher?
 1974 | -8/Materials  | Core integrity fell below 50%
 1977 | -8/Materials  | Lost 5 parts (1p2n2w)
 2027 | -8/Materials  | Lost 4 parts (2p1n1w)
 2282 | -8/Materials  | Build established: Mutant
 2518 | -8/Materials  | Discovered new exit (range 4)
 2552 | -8/Materials  | Entered Factory
 2552 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2633 | -7/Factory    | Build established: Scavenger-Skirmisher
 2874 | -7/Factory    | Garrison activated, responded to threat
 2992 | -7/Factory    | Identified exit to Garrison
 3070 | -7/Factory    | Core integrity fell below 50%
 3087 | -7/Factory    | Lost 9 parts (2p4n3w)
 3089 | -7/Factory    | Core integrity fell below 20%
 3097 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
03047_ K-01 Serf collects debris. <x2>
03052_ ALERT: Rogue bot located, Programmers report to Factory Zone 6V.
03053_ K-01 Serf collects debris. <x2>
03056_ Lgt. Ion Engine destroyed.
03056_ Flak Gun destroyed.
03057_ K-01 Serf collects debris. <x3>
03062_ K-01 Serf cleans the Garrison Access.
03063_ K-01 Serf collects debris.
03065_ K-01 Serf destroyed.
03066_ K-01 Serf collects debris. <x2>
03072_ P-60 Hacker destroyed.
03072_ R-06 Scavenger collects Mic. Nuclear Core.
03073_ K-01 Serf collects debris.
03075_ R-06 Scavenger collects Imp. Heat Sink.
03078_ R-06 Scavenger destroyed.
03080_ K-01 Serf collects debris.
03084_ K-01 Serf destroyed.
03084_ K-01 Serf collects debris. <x2>
03091_ K-01 Serf destroyed.
03096_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ??????????????#       #??????????????????????????? |
| ????????#+#???#       ########???????????????????? |
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| ?????# ^   """        g*%["! #???????????????????? |
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| ##???#    !     #???#+########???????????????????? |
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|  #???#        !=#????????????????????????????????? |
|  #####          #????????????????????????????????? |
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|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
 Hvy. Assault Rifle | -8/Materials | Scanalyzed
       Aluminum Leg | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
More Dakka Please
Troublemaker
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              ImpactOmegaWeb
  Manual?         0
Play Time         00:32:29
  Cumulative      2.3 hours
  Start           2023.10.29 @ 14:22:32
  End             2023.10.30 @ 16:10:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae456a31-e00b-4642-bbf1-5b0d33a7fa58