Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.19 @ 15:29:23 Player: Kukri Man Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1487) 1487 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (140) 140 TOTAL SCORE: 4342 Bonus ------- High Alert Combat Kills 140 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Compact Battery (200) Ion Cannon Ion Cannon Scythe Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Medium Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON ----------- Arc Projector Ion Cannon Gauss Rifle > --- INVENTORY -------- Aluminum Leg Improved Heat Sink Compact Battery Improved Terrain Scanner Ion Cannon Ion Cannon Scythe Scythe [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Beam Cannon Energy Gun Salvaging Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 1 . 1 1 Weapon 1 | . . . . . 1 Parts Attached 44 | 6 7 3 . 17 11 Power 7 | 1 3 1 . 2 . Engine 2 | 1 1 . . . . Core 5 | . 2 1 . 2 . Reactor . | . . . . . . Propulsion 12 | 2 . . . 6 4 Treads . | . . . . . . Leg 8 | . . . . 4 4 Wheel 4 | 2 . . . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 1 2 . 4 1 Device 3 | . 1 . . 2 . Storage 3 | 1 . 1 . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 16 | 2 3 . . 5 6 Energy Gun 5 | 1 1 . . 2 1 Energy Cannon 4 | . 1 . . . 3 Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 . . 1 . Special Weapon 2 | . . . . 1 1 Impact Weapon . | . . . . . . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 30 | . 2 . . 14 14 Power 5 | . 1 . . 2 2 Propulsion 9 | . . . . 5 4 Utility 4 | . . . . 2 2 Weapon 12 | . 1 . . 5 6 Highest Loss Streak 10 | . 2 . . 7 10 To Critical Strikes . | . . . . . . Average Backups 5 | 2 5 5 7 5 3 Power . | . 1 . 1 . . Propulsion . | . . . . . . Utility 2 | . 2 3 4 3 2 Weapon 1 | 1 2 1 2 1 1 Tool/Special . | . . . . . . Unused Backups 10 | . 1 1 . 3 5 Power 1 | . 1 . . . . Propulsion . | . . . . . . Utility 5 | . . 1 . 1 3 Weapon 3 | . . . . 1 2 Tool/Special 1 | . . . . 1 . Average Slot Usage (%) 87 | . 97 99 100 69 86 Engine 1 | . 3 1 . . . Core 13 | . 10 20 22 11 13 Leg 7 | . . . . 3 22 Wheel 14 | . 28 22 22 10 . Device 10 | . 11 11 11 8 9 Storage 12 | . 14 11 11 9 14 Processor 6 | . . 10 11 9 6 Protection 1 | . . . . 3 1 Energy Gun 8 | . 14 11 11 5 3 Energy Cannon 7 | . 11 11 11 2 5 Ballistic Gun 1 | . 1 . . . 2 Launcher 1 | . 1 . . 2 . Slashing Weapon 1 | . . . . 3 2 Peak Build Rating 37 | 6 12 17 17 23 37 Average Rating 16 | 4 10 16 17 15 25 On Entrance 12 | . 6 11 17 17 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns 18 | . . . . . 18 Heaviest Build 47 | 12 16 22 22 31 47 Greatest Support 47 | 26 26 26 26 42 47 Greatest Overweight (x) 8 | . . . . 8 1 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 8 8 8 8 10 10 Average Capacity 8 | 6 8 8 8 9 9 Most Carried 8 | 5 8 8 8 8 8 Average Carried 5 | 2 5 5 7 5 3 Final Capacity 10 | 8 8 8 8 10 5 Final Carried 8 | 3 5 7 8 3 5 Class Distribution -------------------- 44% | Mutant 43% | Scavenger-Mutant 6% | Scavenger-Skirmisher 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 760 | 213 257 40 8 242 . Remotely . | . . . . . . Salvage Created 1328 | 182 287 97 63 614 85 Parts 83 | 10 14 10 9 35 5 Haulers Intercepted 2 | . . . . 2 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 27 | . 6 1 4 13 3 Melee 4 | . . . . 4 . Guns 8 | . 3 1 3 . 1 Cannons 6 | . 3 . 1 . 2 AOE 9 | . . . . 9 . Classes Destroyed 11 | 2 2 2 1 4 . Builder 2 | . . . . 2 . Tunneler 3 | 3 . . . . . Hauler 2 | . . . . 2 . Recycler 2 | 1 . . . 1 . Mechanic 1 | . . . . 1 . Operator 2 | . . 1 . 1 . Watcher 4 | . 1 1 . 2 . Swarmer 5 | . . . 4 . 1 Grunt 20 | . 6 . . 12 2 Protector 1 | . . . . 1 . Sentry 1 | . . 1 . . . Best Kill Streak 11 | 4 2 1 4 11 2 Combat Bots Only 9 | . 2 1 4 9 2 Max Kills in Single Turn 3 | 1 1 1 1 3 1 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 377 | . 23 8 20 90 236 Missed 121 | . 3 5 4 22 87 Hits 256 | . 20 3 16 68 149 Projectile 256 | . 20 3 16 68 149 Critical Strikes 3 | . . . . 2 1 Damage Taken 3657 | . 225 48 124 1168 2092 Core 1131 | . 12 17 31 370 701 Absorbed by Shields . | . . . . . . Core Remaining (%) 78 | 100 95 . 88 32 . Volleys Fired 102 | 9 28 8 7 22 28 Largest 3 | 2 2 2 2 2 3 Hottest 180 | 60 90 90 90 90 180 Shots Fired 163 | 18 38 16 14 34 43 Gun 87 | 18 11 8 7 16 27 Cannon 62 | . 27 8 7 7 13 Launcher 11 | . . . . 11 . Special 3 | . . . . . 3 Kinetic 15 | 9 1 . . . 5 Thermal 110 | . 36 16 14 14 30 Explosive 11 | . . . . 11 . Electromagnetic 24 | 9 1 . . 9 5 Robot Hit Streak 9 | 5 9 5 5 8 5 Robot Miss Streak 5 | 4 4 2 2 2 5 Penetration Max 1 | . . . . . 1 Secondary Targets . | . . . . . . Shots Hit Robots 104 | 10 22 11 7 34 20 Core Hits 75 | 5 11 5 4 43 7 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Corrupt 1 | . . . . 1 . Melee Attacks 13 | . . . . 13 . Impact . | . . . . . . Slashing 13 | . . . . 13 . Piercing . | . . . . . . Sneak Attacks 2 | . . . . 2 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3535 | 178 378 148 92 2362 377 Guns 748 | 128 97 43 35 160 285 Cannons 599 | . 281 105 51 70 92 Explosions 1775 | 50 . . . 1725 . Melee 407 | . . . . 407 . Ramming 6 | . . . 6 . . Kinetic 164 | 48 . . . . 116 Thermal 1376 | 50 363 148 86 489 240 Explosive 1361 | . . . . 1361 . Electromagnetic 221 | 80 15 . . 105 21 Impact . | . . . . . . Slashing 407 | . . . . 407 . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 . . Average Corruption 2 | . . 2 2 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 1 3 . . Matter Fused 2 | . . 1 1 . . Heat Flow Errors 1 | . . . 1 . . Parts Fused 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 37 | . . . . 37 . Projectiles . | . . . . . . Explosions 4 | . . . . 4 . Melee 33 | . . . . 33 . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 117 | . . . 3 114 . Shots 2 | . . . . 2 . Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 252 | . 64 95 252 76 169 Average Temperature 51 | . 20 42 110 34 63 Received Heat Transfer 1434 | . 126 9 . 639 660 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 2 1 1 2 . Heat Transferred 2534 | 100 817 347 211 541 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 2 | . . . . 2 1 Low Security (%) 79 | 100 100 100 100 26 88 Level 1 3 | . . . . . 11 Level 2 17 | . . . . 73 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 566 | 10 60 30 105 566 220 Initial 220 | . 6 . . 17 220 Average 125 | 1 14 7 68 374 96 Influence Increases 1197 | 20 147 42 105 798 85 Destroy 0b10 Robot/C 520 | . 120 20 80 240 60 Destroy 0b10 Robot/NC 85 | 20 5 10 . 50 . Destroy Leader 92 | . 22 12 10 38 10 Disable Machine 270 | . . . 15 255 . Anti-Garrison Action 150 | . . . . 150 . Destroy Structure 65 | . . . . 65 . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 1197 | 10 155 44 60 358 570 Entered New Map 299 | . 4 2 . 28 265 Time Decay 678 | 10 151 42 60 190 225 Lost Part 220 | . . . . 140 80 Squads Dispatched 7 | . 2 . . 4 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 4 | . 1 . . 2 1 Assault 2 | . . . . 2 . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . 1 . . 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 56 | . 13 3 4 21 15 Peak Tracking Total 9 | . 3 1 4 6 9 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 4 | . 2 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 19 | . . . 1 18 . Max in Single Turn 18 | . . . 1 18 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 2 | . . 1 . 1 . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat 1 | . . . . . 1 Combat . | . . . . . . Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 1226 | . . 163 131 434 498 Optics 1226 | . . 163 131 434 498 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1856 | 78 512 165 131 434 536 Spaces Moved 1254 | 44 442 147 117 221 283 Core 35 | 7 . . . 28 . Treads . | . . . . . . Legs 334 | . . . . 51 283 Wheels 885 | 37 442 147 117 142 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 93 120 Average Speed 109 | 83 90 90 90 139 140 Slowest Speed 450 | 90 90 90 90 450 193 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 69 22 36 28 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 68 | 4 . . . 64 . Melee . | . . . . . . Projectile . | . . . . . . AOE 68 | 4 . . . 64 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1566 | 67 521 166 131 295 386 Wait 75 | . 29 . 6 . 40 Move 1249 | 43 441 146 116 220 283 Hop . | . . . . . . Pick Up 57 | 9 10 6 1 17 14 Fast Attach . | . . . . . . Attach 36 | 6 4 2 . 16 8 Detach 1 | . . . . . 1 Swap 13 | . 5 2 . 1 5 Drop 19 | . 4 2 . 6 7 Fire 102 | 9 28 8 7 22 28 Melee 13 | . . . . 13 . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Met a group of wandering Federalists 125 | -10/Materials | Discovered new exit (range 16) 190 | -10/Materials | Discovered new exit (range 8) 245 | -10/Materials | Discovered new exit (range 15) 315 | -10/Materials | Build established: Mutant 406 | -10/Materials | Discovered new exit (range 16) 591 | -10/Materials | Entered another Materials area 591 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 694 | -9/Materials | Discovered new exit (range 14) 704 | -9/Materials | Discovered new exit (range 17) 739 | -9/Materials | Discovered new exit (range 18) 756 | -9/Materials | Entered Mines 789 | -9/Mines | Learned 8 Materials zone layouts 791 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 872 | -9/Mines | Discovered new exit (range 11) 887 | -9/Mines | Entered Materials 887 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 908 | -8/Materials | Build established: Scavenger-Mutant 1103 | -8/Materials | Destroyed 9 combat bots 1105 | -8/Materials | Lost 7 parts (1p3n1u2w) 1213 | -8/Materials | Core integrity fell below 50% 1232 | -8/Materials | Lost 6 parts (1p2n1u2w) 1290 | -8/Materials | Discovered new exit (range 10) 1321 | -8/Materials | Entered Factory 1321 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1551 | -7/Factory | Lost 3 parts (1u2w) 1840 | -7/Factory | Core integrity fell below 50% 1853 | -7/Factory | Core integrity fell below 20% 1857 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01818_ K-01 Serf collects debris. 01818_ U-05 Engineer lays Concrete. 01821_ K-01 Serf collects debris. 01823_ Aluminum Leg destroyed. 01826_ K-01 Serf collects debris. 01828_ Imp. Titanium Leg destroyed. 01831_ K-01 Serf collects debris. 01831_ Gauss Rifle destroyed. 01833_ Ion Cannon destroyed. 01833_ Aluminum Leg destroyed. 01834_ K-01 Serf collects debris. 01834_ U-05 Engineer lays Concrete. 01835_ Titanium Leg destroyed. 01836_ U-05 Engineer builds a Wall. 01838_ Dropped Imp. Heat Sink. 01838_ Dropped Sml. Storage Unit. 01839_ Dropped Med. Storage Unit. 01839_ Discarded Visual Processing Unit. 01840_ U-05 Engineer builds a Wall. 01844_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????###????????????????????? | | ??????????????????????????# ????????????????????? | | ??????????????????????????# "???????????????????? | | ??????????????????????????# "???????????????????? | | ??????????????????????????# "???????????#???????? | | ??????????????????????????? ?????????? #???????? | | ??????????????????????????? ????????? #???????? | | ???????????????????????????? ???????? #???????? | | ???? ?????????????????????#/??????## ###?????? | | ?? ?????????????????????# ###### #?????? | | ?# ?????????????????????# ^ #?????? | | ?+ ????????????????###### / # """?? | | ?# #???????????????? + ??? | | ?# #???????????????????# #?????? | | ?# #???????????????????# #?????? | | ?# #??????????????##########+## #?????? | | ?# #??????????????# ! *s[ #########?????? | | ?# ################ !@!/s #?????????????? | | ?# # + ggg"""" """ #?????????????? | | ?# # """ """ ### """" """" #?????????????? | | ?# # """ """ #?# g"""" """" #?????????????? | | ## # """ """ #?# Y"""" """" #?????????????? | | # #?# g #?????????????? | | # """ """ #?# """" """" #?????????????? | | + """ """ #?# """" """" #?????????????? | | # """ """ #?# """" """? +?????????????? | | # #?# """" ""???#?????????????? | | # #?# ? ??????????????????? | | # #?#####?###??????????????????? | | # #????????????????????????????? | | #####+########????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | """ """ #?????????????????????????????? | | """ T" #?????????????????????????????? | | """ """ #?????????????????????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ######?????????????????????????????? | | = #??????????????????????????????????? | | = #??????????????????????????????????? | | ###+############??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Loot Pinata Please Form A Line Spot Them First Challenges ------------ None Game ------ Seed PropulsionLightningMantle Manual? 0 Play Time 00:29:07 Cumulative 4.1 hours Start 2025.11.19 @ 14:51:15 End 2025.11.19 @ 15:29:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 8 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a62faaa3-bf57-4140-9f76-6d0dca221c00