Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 17:03:59 // AFD2020/Player2 Player: FeralKatt Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (21) 105 Value Destroyed (506) 506 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1170) 1170 TOTAL SCORE: 3321 Bonus ------- High Alert Combat Kills 23 Follower Combat Kills 580 Met Imprinter 300 Was Imprinted 300 Friendly Fire -33 Cogmind --------- Core Integrity 0/400 Matter 285/300 Energy 29/160 System Corruption 0% Temperature Cool (55) Movement Treading (170) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Treads Improved Aluminum Leg > --- UTILITY (3) ------ Small Storage Unit Sensor Array Shield Generator > --- WEAPON (2) ------- Light EM Pulse Cannon Shotgun > --- INVENTORY (8) ---- Improved Deuterium Engine Compact Battery (200) Small Matter Pod (50) Bomb Factory No. 2 Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Sensor Array Hardened Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Coil Gun > --- INVENTORY -------- Light Ion Engine Compact Battery Small Matter Pod Shield Generator Bomb Factory No. 2 Shotgun [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 42 | 6 7 9 2 1 17 Power 7 | 1 1 1 1 . 3 Engine 4 | 1 1 1 1 . . Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 13 | 2 2 3 . 1 5 Treads 2 | . . . . . 2 Leg 11 | 2 2 3 . 1 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 1 2 1 . 5 Device 3 | . . 2 . . 1 Storage 3 | 1 . . . . 2 Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 . 1 . 2 Artifact . | . . . . . . Weapon 12 | 2 3 3 . . 4 Energy Gun 2 | 1 . 1 . . . Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 2 1 . . 3 Ballistic Cannon . | . . . . . . Launcher 2 | . 1 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . . 3 1 . 3 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 2 | . . 1 1 . . Weapon 3 | . . 2 . . 1 Highest Loss Streak 2 | . . 1 1 . 2 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 97 98 95 100 97 Engine 8 | . 14 11 11 11 2 Core 2 | . . . . . 8 Treads 1 | . . . . . 4 Leg 30 | . 28 33 33 33 27 Device 11 | . . 16 12 11 13 Storage 11 | . 14 11 11 11 11 Protection 8 | . 11 4 5 11 7 Energy Gun 8 | . 14 11 11 11 1 Ballistic Gun 13 | . 9 10 11 11 19 Peak Build Rating 27 | 6 7 11 12 13 27 Average Rating 13 | 3 6 9 11 12 19 On Entrance 8 | . 6 7 11 12 13 Naked Turns . | . . . . . . Heaviest Build 31 | 12 18 19 17 16 31 Greatest Support 48 | 20 20 33 33 33 48 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 Most Carried 8 | 5 8 8 8 8 8 Average Carried 6 | 3 5 5 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 4 8 7 8 8 6 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 855 | 202 125 120 62 10 336 Remotely . | . . . . . . Salvage Created 484 | . 70 197 53 . 164 Parts 41 | . 5 18 7 . 11 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 16 | . . . . . 16 Prevented 4 | . . . . . 4 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 2 8 4 . 5 Guns 15 | . 2 4 4 . 5 AOE 4 | . . 4 . . . Classes Destroyed 4 | . 2 2 . . . Worker 2 | . . 2 . . . Swarmer 12 | . 1 3 4 . 4 Grunt 5 | . 1 3 . . 1 Sentry 2 | . . 2 . . . Best Kill Streak 7 | . 1 7 4 . 2 Combat Bots Only 4 | . 1 4 4 . 2 Max Kills in Single Turn 3 | . 1 3 2 . 1 Gunslinging 1 | . . . 1 . . Exploded 2 | . . 2 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 171 | . 29 49 12 . 81 Missed 53 | . 6 14 6 . 27 Damage Taken 1677 | . 272 465 48 . 892 Core 262 | . 30 89 . . 143 Absorbed by Shields 25 | . . . . . 25 Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 73 | . 23 25 6 . 19 Largest 2 | . 2 2 2 . 2 Hottest 79 | . 70 70 60 . 79 Shots Fired 115 | . 25 46 11 . 33 Gun 107 | . 25 41 11 . 30 Cannon 3 | . . . . . 3 Launcher 5 | . . 5 . . . Special . | . . . . . . Kinetic 56 | . 2 18 6 . 30 Thermal 51 | . 23 23 5 . . Explosive 5 | . . 5 . . . Electromagnetic 3 | . . . . . 3 Robot Hit Streak 16 | . 2 16 3 . 6 Robot Miss Streak 8 | . 4 3 3 . 8 Penetration Max 1 | . . . . . 1 Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 62 | . 9 31 5 . 17 Core Hits 43 | . 6 21 5 . 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1296 | . 105 823 61 . 307 Guns 758 | . 105 323 61 . 269 Cannons 38 | . . . . . 38 Explosions 489 | . . 489 . . . Melee . | . . . . . . Ramming 11 | . . 11 . . . Kinetic 432 | . 7 140 16 . 269 Thermal 326 | . 98 183 45 . . Explosive 489 | . . 489 . . . Electromagnetic 38 | . . . . . 38 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 . Average Corruption 1 | . . 1 1 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . 1 . . Matter Fused 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 8 | . . 8 . . . Projectiles . | . . . . . . Explosions 8 | . . 8 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 173 | . 173 114 16 . 69 Average Temperature 45 | . 66 33 12 . 26 Received Heat Transfer 655 | . 93 210 . . 352 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 849 | . 296 453 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 583 | . 249 583 455 . . Initial 226 | . . 104 226 . . Average 205 | . 87 199 386 . . Maximum Alert Level 2 | . 1 2 2 . . Low Security (%) 53 | 100 84 59 . . . Level 1 27 | . 15 28 41 . . Level 2 18 | . . 12 58 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . 4 . . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 3 | . . 2 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 11 22 8 . 14 Peak Tracking Total 5 | . 4 5 4 . 4 Tactical Retreats 5 | . . 1 2 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 4 | . 1 3 . . . Terminals 3 | . 1 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 10 | . 2 8 . . . Successful 8 | . 2 6 . . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 6 | . 2 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 4 . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 2 . . . Prototype ID Bank 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 1 2 . . . Full Trace Events 2 | . . 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 5 | . 1 . . 4 . Largest Group 5 | . 1 1 1 5 5 Highest-Rated Group 223 | . 59 64 64 223 223 Highest-Rated Ally 72 | . 59 64 64 66 72 Total Orders . | . . . . . . Ally Attacks 144 | . 20 49 11 . 64 Total Damage 2123 | . 252 652 59 . 1160 Kills 28 | . 7 13 3 . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3407 | 60 344 683 315 844 1161 Spaces Moved 2161 | 44 165 333 228 645 746 Core 12 | 12 . . . . . Treads 128 | . . . . . 128 Legs 2021 | 32 165 333 228 645 618 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 122 | 100 120 120 120 120 128 Slowest Speed 170 | 120 120 120 120 120 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 32 32 55 78 50 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 6 | . . . 1 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 26 | . . 25 . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 25 | . . 25 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2814 | 59 287 573 260 716 919 Wait 473 | . 76 198 19 64 116 Move 2156 | 43 164 332 227 644 746 Hop . | . . . . . . Pick Up 43 | 10 11 6 4 3 9 Fast Attach 4 | . . . . . 4 Attach 18 | 6 2 5 1 . 4 Detach . | . . . . . . Swap 20 | . 5 4 1 1 9 Drop 26 | . 6 2 2 4 12 Fire 73 | . 23 25 6 . 19 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 252 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 714 | -9/Materials | Build established: Scavenger-Mutant 1001 | -9/Materials | Discovered new exit (range 16) 1058 | -9/Materials | Identified exit to Mines 1088 | -9/Materials | Entered Mines 1148 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1268 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1276 | -9/Mines | Build established: Mutant 1280 | -9/Mines | Learned Materials security intel 1403 | -9/Mines | Entered Zion 1472 | -7/Zion | System corruption cleaned by Quarantine Array 1649 | -7/Zion | Given A8's code to call for help 1737 | -7/Zion | Met Imprinter 1761 | -7/Zion | Imprinted 1763 | -7/Zion | Declared Zion's savior 2069 | -7/Zion | Found Prototype Device 2214 | -7/Zion | Discovered new exit (range 15) 2247 | -7/Zion | Entered Proximity Caves 2247 | -6/Proximity Caves | Accompanied by 4 allies 2625 | -6/Proximity Caves | Spotted B-75 Beast 3156 | -6/Proximity Caves | Core integrity fell below 50% 3205 | -6/Proximity Caves | Core integrity fell below 20% 3408 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Player 2: "What's it take to get a good power source around here?" 03250_ Player 2 acquires Hrd. Light Armor Plating. 03261_ Player 2 acquires Com. Wheel. 03262_ Acquired 20 matter. 03263_ Acquired 6 matter. 03268_ Acquired 5 matter. 03277_ Searching scrap... 03277_ Found Shock Absorption System. 03277_ Found Insulated Plating. 03277_ Found 36 Matter. 03278_ Acquired 20 matter. 03287_ Player 2 acquires Shock Absorption System. 03293_ Player 2 acquires Insulated Plating. 03334_ Player 2 attaches Neutrino Core. 03337_ Acquired Imp. Aluminum Leg. 03341_ Acquired 12 matter. 03405_ Flexi-carbon Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????????# #?????????????????????????????????????? | | ?????###?# #?????????????????????????????????????? | | ?##### ### ####??????????????????????????????????? | | ## #??????????????????????????????????? | | #??????????????????????????????????? | | % ##?????????????????????????????????? | | % #?????????????????????????????????? | | #####????????????#??????????????????? | | ## ##?????????? #??????????????????? | | #?????????? #??????????????????? | | ## ##???????## ##?????????????????? | | #### ##????## ??????????????????? | | #??#### ### %#???## ???????????????????? | | #?????####?## #???# g ???????????????????? | | ##???????????# ##### ????????????????????? | | ####?###??###???## ## ?????????????????????? | | ????## ##?# ##??#% ## g#?????????????????????? | | ???## #?# #### # ##l #?????????????????????? | | ??## ##?# #"" "####@ #####?????????????????? | | ??# #### #" ""#?# #?????????????????? | | ??# ## % "### M@ #?????????????????? | | ??# ##### #?????????????????? | | ?## #"" #### #?????????????????? | | ## #######"" ! ? #?????????????????? | | ## ##??# % !## ### #?????????????????? | | ?## #??# #"% # ## #?#? #?????????????????? | | ??## #??# #"" "##? #?# #?????????????????? | | ???## ##?# ## "#??#?# #?????????????????? | | ##??### #?# ##" ###??## ##????????????????? | | ##???# ### ##" #?# ## #????????????????? | | #???## ## ### #????????????????? | | ##??## ## # ##### #????????????????? | | #??#" # ###### #????????????????? | | #??##" #### #????????????????? | | #???## ##?#% % #????????????????? | | #??### "### % ### #????????????????? | | #??# """# #?####????????????????? | | #??# ##" #?????????????????????? | | % ##?## #### ##?????????????????????? | | ! % #?##"*=#?# ########??????????????????????? | | % %#?# #% ### #?????????????????????????????? | | [ %###""! #### #????????????????????????????? | | % #??# #???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 19 Energy Capacity 515 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . 2 . . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . 2 . . . . Weapon . | . . . . . . Parts Attached 22 | . 8 5 1 1 7 Parts Lost 6 | . . . . . 6 Damage Taken 1430 | . 56 366 91 . 917 Core 186 | . . 24 . . 162 Player 2/Cogmind (%) 41 | . . 21 . . 53 Absorbed by Shields . | . . . . . . Damage Inflicted 1770 | . 252 652 59 . 807 Player 2/Cogmind (%) 57 | . 70 44 49 . 72 Combat Hostiles Destroyed 22 | . 5 11 3 . 3 Player 2/Cogmind (%) 53 | . 71 57 42 . 37 Game ------ Seed LaserElectronFlightbrick Manual? 0 Play Time 00:44:55 Cumulative 11.2 hours Start 2024.08.20 @ 14:08:33 End 2024.08.20 @ 17:03:59 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 17 Rogue 3 Adventurer 14 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f09823b-7bf4-4654-a2cc-54e4ba4b2f4f