Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.06 @ 21:24:55 Player: jumpy Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (112) 560 Value Destroyed (3873) 3873 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (2968) 2968 TOTAL SCORE: 16141 Bonus ------- High Alert Combat Kills 705 Follower Combat Kills 1663 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/1600 Matter 243/300 Energy 100/100 System Corruption 19% Temperature Cool (0) Movement Flying (40) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Q-thruster > --- UTILITY (11) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Combat Linear Gravjet Experimental Energy Well (600) Tiamat Missile Launcher CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Zionite Heavy DM Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Cooled Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Advanced Heat Sink Advanced Heat Sink Experimental Signal Interpreter Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Core Analyzer Quantum Capacitor Zionite Shade Armor > --- WEAPON ----------- Enhanced Nova Cannon Tiamat Missile Launcher Shock Maul > --- INVENTORY -------- Light Antimatter Reactor Centrium Wheel Experimental Energy Well CR-A16's Pointy Stick [Rating: 146] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Aerolev Unit Leg Aluminum Leg Wheel Centrium Wheel Hover Unit Aerolev Unit Flight Unit Q-thruster Utility Medium Storage Unit Device Advanced Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Makeshift Light Armor Plating Weapon Chainsword Energy Gun Heavy Particle Gun Energy Cannon Improved Matter Neutralizer Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Chainsword Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Slots Evolved 18 | . . 2 2 2 2 . . . . 2 . . 2 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . 1 . . . . Propulsion 6 | . . 1 1 1 . . . . . . . . 1 1 . . 1 . Utility 9 | . . 1 1 1 1 . . . . 2 . . 1 . . 1 1 . Weapon 2 | . . . . . 1 . . . . . . . . . . 1 . . Parts Attached 138 | 8 1 12 4 12 9 3 1 9 1 3 2 9 10 6 5 16 21 6 Power 19 | 1 . 1 1 . 2 1 . . . . 1 1 2 1 . 3 5 . Engine 4 | 1 . 1 . . 1 1 . . . . . . . . . . . . Core 3 | . . . 1 . 1 . . . . . . . . 1 . . . . Reactor 12 | . . . . . . . . . . . 1 1 2 . . 3 5 . Propulsion 39 | 2 . 3 2 5 1 . . 1 1 . . 3 1 1 . 8 5 6 Treads . | . . . . . . . . . . . . . . . . . . . Leg 7 | 2 . 3 2 . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . 1 . Hover 26 | . . . . 5 1 . . 1 1 . . 3 1 1 . 8 4 1 Flight 5 | . . . . . . . . . . . . . . . . . . 5 Utility 52 | 2 1 3 1 4 5 . 1 8 . 1 1 3 4 2 2 5 9 . Device 20 | 1 . . 1 1 2 . . . . 1 1 1 3 1 2 2 4 . Storage 6 | 1 1 1 . 1 . . . . . . . 1 . 1 . . . . Processor 17 | . . . . 2 1 . . 8 . . . . 1 . . 2 3 . Hackware 1 | . . . . . . . . . . . . . . . . . 1 . Protection 8 | . . 2 . . 2 . 1 . . . . 1 . . . 1 1 . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 28 | 3 . 5 . 3 1 2 . . . 2 . 2 3 2 3 . 2 . Energy Gun 8 | . . 2 . 1 . . . . . . . 2 2 . 1 . . . Energy Cannon 6 | . . . . . . . . . . . . . . 2 2 . 2 . Ballistic Gun 5 | 3 . 2 . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 3 | . . 1 . . . . . . . 2 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 4 | . . . . 2 . 2 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . . . . . . . . Unidentified Prototypes 28 | . . 1 . 1 . . . 6 . 3 . 4 2 1 3 3 4 . Corrupted Parts 3 | . . . . . . . . . . . . . 1 . . 1 1 . System Corruption 14 | . . . . . . . . . . . . . 5 . . 7 2 . Parts Lost 48 | . . 3 1 . . . . . 1 4 . 1 3 1 . 10 20 4 Power 7 | . . 1 . . . . . . . . . . . . . 3 3 . Propulsion 22 | . . . . . . . . . 1 2 . . . 1 . 5 9 4 Utility 14 | . . 2 1 . . . . . . 1 . 1 1 . . 2 6 . Weapon 5 | . . . . . . . . . . 1 . . 2 . . . 2 . Highest Loss Streak 7 | . . 3 1 . . . . . 1 4 . 1 3 1 . 7 7 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 8 | 4 7 10 17 9 9 9 9 8 9 8 8 9 10 9 8 9 4 3 Power 1 | . 1 1 2 1 2 3 3 2 2 2 2 3 3 1 1 . . . Propulsion 1 | 1 2 2 6 1 1 1 2 1 2 1 1 . 1 1 3 3 . . Utility . | . 2 2 1 . . . . . 1 . . . . 1 1 1 1 1 Weapon 3 | . 2 3 6 5 5 4 4 4 4 4 5 5 5 4 3 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 23 | . . . 1 8 4 2 . 1 . . . . 3 1 . 1 1 1 Power 7 | . . . 1 2 2 1 . . . . . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . . . . . . . . . . . . Utility 2 | . . . . 1 . . . . . . . . 1 . . . . . Weapon 12 | . . . . 4 1 1 . 1 . . . . 1 1 . 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 100 84 80 87 97 100 100 99 100 80 76 76 77 79 80 77 65 5 Engine 2 | . 14 9 1 . 2 1 6 6 6 5 1 . . . . . . . Core 1 | . . . 8 7 3 4 . . . . . . . 3 4 . . . Reactor 2 | . . . . . . . . . . . 3 5 5 4 4 7 6 . Leg 5 | . 28 31 29 1 . . . . . . . . . . . . . . Hover 20 | . . . . 30 33 33 33 33 33 24 23 21 20 22 23 23 17 . Device 7 | . 14 2 8 12 9 6 6 1 . 5 5 5 9 11 13 15 10 . Storage 5 | . 14 11 9 6 6 6 6 6 6 5 5 5 5 4 4 3 . . Processor 15 | . . . . 12 18 20 20 24 26 18 17 17 20 19 19 16 21 . Protection 3 | . . 6 6 . 2 6 6 5 6 5 5 5 3 . . . 1 . Energy Gun 2 | . . 1 17 2 . . . . . . . 3 8 4 . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 2 5 4 3 . Ballistic Gun 2 | . 28 19 . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 4 4 4 4 3 . Slashing Weapon 5 | . . . . 12 13 13 13 13 12 6 5 5 . . . . . . Special Melee Weapon 2 | . . . . . 5 6 6 6 6 5 5 3 . . . . . . Peak Build Rating 146 | 7 8 17 22 44 60 60 60 78 74 78 67 94 106 121 126 142 146 48 Average Rating 67 | 6 7 10 21 39 54 59 60 68 72 65 62 74 97 109 117 131 106 16 On Entrance 56 | . 7 8 17 22 44 60 60 60 72 73 60 63 90 93 116 118 110 2 Avg Prop Armor Cover (%) 12 | . . . . . . . . . . . . . . . . . 5 24 Naked Turns 77 | . . . . . . . . . . . . . . . . . 4 73 Heaviest Build 71 | 13 18 54 57 54 35 38 38 35 34 35 35 48 49 55 63 65 71 . Greatest Support 79 | 20 20 30 40 40 42 42 42 43 45 44 35 51 60 71 71 79 73 24 Greatest Overweight (x) 2 | . . 1 1 1 . . . . . . . 1 . . . 1 2 . Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 9 | 7 9 11 20 9 10 10 10 10 10 10 10 10 10 10 10 9 5 5 Most Carried 19 | 7 8 14 19 19 10 10 10 10 10 10 10 10 10 10 10 10 5 4 Average Carried 8 | 4 7 10 17 9 9 9 10 9 10 9 9 9 9 9 8 9 4 3 Final Capacity 20 | 8 10 20 20 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 19 | 7 8 14 19 10 10 10 10 10 10 9 10 10 10 10 8 4 3 4 Class Distribution -------------------- 35% | Gladiator 33% | Mutant 24% | Scavenger-Mutant 5% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Zion Gladiator | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Messiah-Mutant | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Matter Collected 2540 | 356 68 229 105 269 100 10 30 . 210 . 82 87 111 104 . 302 474 3 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 4403 | 152 182 379 230 431 200 191 . . 147 . . 104 320 207 . 909 951 . Parts 236 | 17 16 24 14 12 15 11 . . 11 . . 6 17 6 . 32 55 . Haulers Intercepted 11 | . . 2 1 2 1 . . . . . . . 1 . . 2 2 . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . 9 3 . 14 . . . . . . . . . Prevented 3 | . . . . . . . . . 3 . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Combat Hostiles Destroyed 72 | . 5 12 7 . 1 3 . . 6 . . . 4 2 . 11 21 . Melee 11 | . . . . . 1 3 . . 3 . . . 3 . . 1 . . Guns 13 | . 5 4 3 . . . . . . . . . 1 . . . . . Cannons 16 | . . . . . . . . . . . . . . . . 8 8 . AOE 27 | . . 8 4 . . . . . 3 . . . . . . . 12 . Classes Destroyed 14 | 2 2 3 . 1 2 3 . . 1 . . . . . . . . . Worker 5 | . 1 . . . . . . . . . . . . . . 1 3 . Builder 2 | . . . . . 1 . . . . . . . . . . . 1 . Tunneler 9 | 5 . . . . 1 . . . . . . . . . . 1 2 . Hauler 11 | . . 2 1 2 1 . . . . . . . 1 . . 2 2 . Recycler 6 | 1 1 . . 4 . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . 1 . . . . . . Watcher 4 | . . . . 1 . . . . . . . 2 . . . . 1 . Swarmer 34 | . 5 4 4 . . . . . 6 . . . . . . . 15 . Grunt 15 | . . 6 2 . . . . . . . . . 2 . . 4 1 . Sentry 9 | . . 2 1 . 1 . . . . . . . . 2 . 3 . . Hunter 2 | . . . . . . 1 . . . . . . . . . 1 . . Programmer 11 | . . . . . . 1 . . . . . . 2 . . 3 5 . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . Best Kill Streak 8 | 2 3 8 4 3 2 2 . . 3 . . 1 3 1 . 4 8 . Combat Bots Only 8 | . 3 8 4 . 1 2 . . 3 . . . 3 1 . 3 6 . Max Kills in Single Turn 5 | 1 1 4 3 1 1 1 . . 3 . . 1 1 1 . 1 5 . Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 4 3 . . . . . 3 . . . . . . . 4 . Melee 1 | . . . . . 1 1 . . 1 . . . 1 . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Hostile Shots Fired 647 | . 14 50 28 17 45 16 3 . 32 . . 25 18 6 31 63 188 111 Missed 265 | . 7 21 8 12 18 2 2 . 10 . . 7 7 4 18 19 65 65 Hits 382 | . 7 29 20 5 27 14 1 . 22 . . 18 11 2 13 44 123 46 Projectile 382 | . 7 29 20 5 27 14 1 . 22 . . 18 11 2 13 44 123 46 Critical Strikes 19 | . . . 1 . . 1 . . 2 . . . 2 . 1 3 9 . Actively Blocked 1 | . . . . . . . . . . . . . . . . . 1 . Part Disruptions 2 | . . . . . . . . . . . . . . . . 1 1 . Damage Taken 7934 | . 57 391 254 54 363 179 . . 354 504 . 370 228 82 285 1181 2605 1027 Core 2186 | . 9 83 34 18 29 . . . 113 65 . 28 22 . 54 126 854 751 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Redirected to Shielding 72 | . . . . . . . . . . . . . . . . 25 47 . Ignored by Resistances 329 | . . . . . . . . . . . . . . . . . 329 . Regen/Repaired (Parts) 219 | . . . . . . . . . . 71 . 148 . . . . . . Core Remaining (%) 92 | 100 96 79 93 97 . . . . 83 . . 90 98 . 95 91 . . Volleys Fired 235 | 13 17 34 16 1 . . . . 3 . . 1 6 10 5 65 64 . Largest 2 | 2 2 2 2 2 . . . . 1 . . 2 2 1 1 1 2 . Hottest 159 | 40 40 50 110 110 . . . . 30 . . 120 120 75 113 113 159 . Shots Fired 316 | 26 34 64 30 2 . . . . 3 . . 2 11 10 5 65 64 . Gun 162 | 26 34 59 28 2 . . . . . . . 2 11 . . . . . Cannon 137 | . . . . . . . . . . . . . . 10 5 65 57 . Launcher 17 | . . 5 2 . . . . . 3 . . . . . . . 7 . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 119 | 26 34 59 . . . . . . . . . . . . . . . . Thermal 153 | . . . 28 2 . . . . . . . . . . 1 65 57 . Explosive 17 | . . 5 2 . . . . . 3 . . . . . . . 7 . Electromagnetic 14 | . . . . . . . . . . . . . . 10 4 . . . Phasic 13 | . . . . . . . . . . . . 2 11 . . . . . Robot Hit Streak 10 | 5 8 8 5 2 . . . . 1 . . 1 7 9 6 6 10 . Robot Miss Streak 5 | 3 5 3 2 . . . . . 1 . . 1 2 1 3 5 2 . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . 1 1 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . . . . . . . Capacitor 113 | . . . . . . . . . . . . . . 10 5 64 34 . Shots Hit Robots 263 | 15 22 46 17 11 13 5 . . 7 . . 3 14 8 1 45 56 . Core Hits 136 | 7 7 25 14 4 5 4 . . 9 . . 2 4 1 . 18 36 . Critical Kills 4 | . . . . . . . . . . . . . 1 . . 2 1 . Critical Parts Destroyed 8 | . . . . . . . . . . . . . 3 . . 1 4 . Critical Strikes 19 | . . . 1 1 3 . . . . . . . 4 2 . 3 5 . Burn 1 | . . . 1 . . . . . . . . . . . . . . . Meltdown 2 | . . . . . . . . . . . . . . . . 2 . . Corrupt 2 | . . . . . . . . . . . . . . 2 . . . . Smash 10 | . . . . . . . . . . . . . 4 . . 1 5 . Sever 4 | . . . . 1 3 . . . . . . . . . . . . . Melee Attacks 107 | . . . . 17 23 9 . 1 11 4 . 7 8 . 1 4 22 . Impact 35 | . . . . . . . . . . . . . 8 . 1 4 22 . Slashing 72 | . . . . 17 23 9 . 1 11 4 . 7 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 19 | . . . . 5 5 1 . . 1 . . 1 1 . . 2 3 . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks 4 | . . . . 1 2 1 . . . . . . . . . . . . Damage Inflicted 12220 | 187 271 1046 504 766 751 256 . . 508 . . 160 636 213 37 2214 4666 5 Guns 1608 | 187 266 558 313 20 . . . . . . . 33 231 . . . . . Cannons 3916 | . . . . . . . . . . . . . . 213 37 1803 1863 . Explosions 2737 | . . 488 191 . . . . . 225 . . . . . . . 1833 . Melee 3949 | . . . . 746 751 256 . . 283 . . 127 405 . . 411 970 . Ramming 10 | . 5 . . . . . . . . . . . . . . . . 5 Kinetic 1011 | 187 266 558 . . . . . . . . . . . . . . . . Thermal 3999 | . . . 313 20 . . . . . . . . . . . 1803 1863 . Explosive 2737 | . . 488 191 . . . . . 225 . . . . . . . 1833 . Electromagnetic 250 | . . . . . . . . . . . . . . 213 37 . . . Impact 1786 | . . . . . . . . . . . . . 405 . . 411 970 . Slashing 2163 | . . . . 746 751 256 . . 283 . . 127 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Phasic 264 | . . . . . . . . . . . . 33 231 . . . . . Highest Corruption 19 | . . . . . . . . . . 10 10 10 9 . . 10 18 19 Average Corruption 9 | . . . . . . . . . . 9 10 9 6 . . 7 9 18 Corruption Purged 1 | . . . . . . . . . . . . 1 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 74 | . . . . . . . . . . 3 1 11 2 . . 13 32 12 Message Errors 15 | . . . . . . . . . . 1 . 2 1 . . 1 8 2 Matter Fused 23 | . . . . . . . . . . 2 1 4 . . . 6 9 1 Heat Flow Errors 8 | . . . . . . . . . . . . 2 . . . . 5 1 Energy Discharges 4 | . . . . . . . . . . . . . . . . . 3 1 Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . Parts Fused 3 | . . . . . . . . . . . . 1 1 . . . 1 . Data Loss (minor) 7 | . . . . . . . . . . . . 1 . . . 3 2 1 Data Loss (major) 4 | . . . . . . . . . . . . . . . . 2 1 1 Misdirections 8 | . . . . . . . . . . . . . . . . 1 2 5 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1597 | . . 49 1 150 163 . . . . . . 49 183 . . 373 629 . Projectiles 267 | . . . . . . . . . . . . . . . . 84 183 . Explosions 55 | . . 49 1 . . . . . . . . . . . . . 5 . Melee 1275 | . . . . 150 163 . . . . . . 49 183 . . 289 441 . Knockbacks 3 | . . . . . . . . . . . . . 1 . . 1 1 . Impact 3 | . . . . . . . . . . . . . 1 . . 1 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 93 | . . 58 . . . . . . . . . . . . . . 33 2 Shots 6 | . . 5 . . . . . . . . . . . . . . 1 . Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Targets Rammed 2 | . 1 . . . . . . . . . . . . . . . . 1 Kicked 1 | . 1 . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 427 | . . 8 276 43 5 . . . 67 . . 243 76 243 293 427 356 159 Average Temperature 107 | . . 2 121 25 3 . . . 36 . . 82 33 108 81 159 118 83 Received Heat Transfer 871 | . . 150 108 24 66 . . . 82 . . 45 12 9 . 150 162 63 Effects 7 | . . . . . . . . . . . . . . . . 5 2 . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 . . Interference 2 | . . . . . . . . . . . . . . . . 2 . . Matter Decay 1 | . . . . . . . . . . . . . . . . . 1 . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 6 | . . . . . . . . . . . . . 1 2 . 1 2 . Combat Hostiles 3 | . . . . . . . . . . . . . . 2 . . 1 . Parts Fried 6 | . . . . . . . . . . . . . 1 1 . 1 3 . Impact Corruptions 21 | . . . . . . . . . . . . . 5 . . 7 9 . Robots Melted 2 | . . . . . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . 2 . . Parts Melted 3 | . . . 2 . . . . . . . . . . . . 1 . . Heat Transferred 3367 | . . . 703 37 . . . . . . . . . . . 1554 1073 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Maximum Alert Level 4 | . . 1 . . . . . . . . . 1 . . . 2 4 3 Low Security (%) 64 | 100 100 78 100 100 100 . . . . 100 100 76 100 100 100 23 . . Level 1 5 | . . 21 . . . . . . . . . 23 . . . 10 5 . Level 2 11 | . . . . . . . . . . . . . . . . 65 24 . Level 3 10 | . . . . . . . . . . . . . . . . . 36 100 Level 4 7 | . . . . . . . . . . . . . . . . . 34 . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1440 | 5 100 228 128 197 139 . . . . 77 . 238 150 74 83 656 1440 917 Initial 867 | . . 27 59 49 95 . . . . 77 . . 116 64 36 40 344 867 Average 318 | 1 53 176 67 42 55 . . . . 33 . 96 115 54 59 452 935 882 Influence Increases 5148 | 30 155 342 205 245 258 75 . . 374 4 . 401 148 60 117 921 1723 90 Destroy 0b10 Robot/C 2120 | . 100 240 140 . 20 40 . . 200 . . 80 80 40 . 380 800 . Destroy 0b10 Robot/NC 230 | 30 10 10 5 35 20 . . . 5 . . 25 5 . . 40 45 . Destroy Leader 460 | . 10 54 32 6 12 20 . . 20 . . 14 12 20 . 104 156 . Allied During Kill 441 | . . . . . . . . . 74 . . 13 . . . 169 185 . Successful Hack 36 | . 5 7 . 7 5 . . . . . . . . . 12 . . . Disable Machine 180 | . . . 15 . 15 . . . . . . 15 15 . 45 30 45 . Destroy Structure 676 | . . 31 13 2 6 . . . . 4 . 14 6 . . 168 432 . Partial Spotted 105 | . 15 . . . 60 . . . . . . . . . 15 15 . . Lose Combat Pursuer 900 | . 15 . . 195 120 15 . . 75 . . 240 30 . 45 15 60 90 Influence Decreases 4291 | 30 90 266 238 156 316 162 52 . 250 127 1 163 262 120 108 419 943 588 Entered New Map 1354 | . . 38 82 59 102 52 11 . . 47 1 . 122 60 28 33 231 488 Time Decay 2147 | 30 90 198 146 97 214 110 41 . 160 40 . 123 110 50 80 206 392 60 Lost Part 470 | . . 30 10 . . . . . 10 40 . . 30 10 . 100 200 40 Lost Ally 320 | . . . . . . . . . 80 . . 40 . . . 80 120 . Squads Dispatched 30 | . . 1 1 2 4 . . . . 1 . 2 2 . 2 6 8 1 Investigation 12 | . . 1 . 1 1 . . . . 1 . 1 . . 2 2 2 1 Extermination 9 | . . . . 1 1 . . . . . . 1 1 . . 2 3 . Reinforcement 6 | . . . 1 . . . . . . . . . . . . 2 3 . Assault 2 | . . . . . 2 . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . . . . . . . . . . . 1 . Haulers Reinforced 3 | . . . . . . . . . . . . . . . . 1 2 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Distress Signals 15 | . . . 1 3 . . . . . . . . 2 . 1 3 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 246 | . 10 19 13 11 13 6 1 . 20 . . 27 11 2 6 23 53 31 Peak Tracking Total 24 | . 4 6 5 9 11 3 1 . 8 . . 10 6 2 10 5 14 24 Tactical Retreats 23 | . 1 . . 3 3 1 . . 3 . . 4 1 . 1 1 3 2 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Traps Triggered 13 | . . 1 . 1 3 . . . . 1 . 1 4 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Machines Disabled 13 | . . . 1 . 1 1 . . . . . 1 1 . 3 2 3 . Max in Single Turn 1 | . . . 1 . 1 1 . . . . . 1 1 . 1 1 1 . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Machines Accessed 17 | . 4 2 . 3 3 . . . . 1 . 1 . . 1 1 1 . Terminals 9 | . 4 2 . 2 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . Repair Stations 4 | . . . . . . . . . . 1 . 1 . . 1 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . . . . . . . . 1 . Total Hacks 33 | . 8 5 . 6 4 . . . . 1 . 1 . . 3 3 2 . Successful 11 | . 3 1 . 3 1 . . . . 1 . 1 . . 1 . . . Failed 22 | . 5 4 . 3 3 . . . . . . . . . 2 3 2 . Catastrophic 11 | . 5 3 . 1 1 . . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 49 | . 3 5 . 3 . . . 1 . 1 . 7 4 . 3 13 6 3 Terminals 18 | . 8 5 . 4 1 . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . Repair Stations 8 | . . . . . . . . . . 1 . 1 . . 3 3 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 2 2 . . . . . . . . . . . 2 . Terminal Hacks 8 | . 3 1 . 3 1 . . . . . . . . . . . . . Robot Schematic 1 | . . 1 . . . . . . . . . . . . . . . . Robot Analysis 2 | . . . . 2 . . . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Scan Component 1 | . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . . . . . . 1 . 1 . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . 1 . 1 . . . . . . Patch 2 | . . . . . . . . . . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 4 2 . 2 2 . . . . . . . . . 1 1 1 . Full Trace Events 2 | . . . . . 1 . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . 1 . . . . . 4 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . . . . . . . . . . Machine Destruction 1 | . . . . . 1 . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Total Allies 18 | . . . . . . . . 4 . . . 2 . . . 6 6 . Largest Group 4 | . . . . . . . . 4 4 . . 2 . . . 4 3 . Highest-Rated Group 406 | . . . . . . . . 158 158 . . 170 . . . 406 345 . Highest-Rated Ally 269 | . . . . . . . . 42 42 . . 85 . . . 122 269 . Zionite Dispatches 7 | . . . . . . . . . . . . 1 . . . 3 3 . Heavy 2 | . . . . . . . . . . . . 1 . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . 1 . Hacker 2 | . . . . . . . . . . . . . . . . 2 . . Demo 1 | . . . . . . . . . . . . . . . . . 1 . Experimental 1 | . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 131 | . . . . . . . . . 15 . . 10 . . . 38 68 . Total Damage 7909 | . . . . . . . . . 279 . . 724 . . . 2907 3999 . Kills 43 | . . . . . . . . . 4 . . 6 . . . 14 19 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . 1 3 . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Active Infowar (turns) 4110 | 96 233 87 331 273 452 223 127 583 325 91 61 296 238 114 179 401 . . Optics 2 | . . . . . . . . 2 . . . . . . . . . . Sensors 2249 | . . . . . 350 223 127 172 . 88 61 296 238 114 179 401 . . Seismic 1261 | 96 233 87 331 273 241 . . . . . . . . . . . . . Decoding 1780 | . . . . . . . . 417 325 91 61 296 238 114 179 59 . . Robot Analysis Total 2 | . . . . 2 . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 28 | . . . . . . . . . . 2 1 8 8 3 4 2 . . Traps 3 | . . . . . . . . . . 1 . . . . 1 1 . . Emergency Access 4 | . . . . . . . . . . . . 2 2 . . . . . Items 17 | . . . . . . . . . . 1 1 6 5 2 2 . . . Patrols 2 | . . . . . . . . . . . . . 1 . 1 . . . Guards 2 | . . . . . . . . . . . . . . 1 . 1 . . Zionite Intel Received 2 | . . . . . . . . . . . . 1 1 . . . . . Main Access 1 | . . . . . . . . . . . . 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Turns Passed 5705 | 234 233 412 350 273 452 223 127 589 325 91 61 296 238 114 179 433 936 139 Spaces Moved 8095 | 152 142 205 147 508 988 399 348 1074 458 170 135 490 343 175 273 647 1167 274 Core 157 | 6 . . . . . . . . . . . . . . . . 8 143 Treads . | . . . . . . . . . . . . . . . . . . . Legs 642 | 146 142 205 147 2 . . . . . . . . . . . . . . Wheels 6 | . . . . . . . . . . . . . . . . . 6 . Hover 7163 | . . . . 506 988 399 348 1074 458 170 135 490 343 175 273 647 1153 4 Flight 127 | . . . . . . . . . . . . . . . . . . 127 Fastest Speed 34 | 50 120 120 190 36 36 36 36 36 38 38 40 40 43 40 40 35 40 34 Average Speed 48 | 117 120 129 190 38 36 36 36 37 38 39 40 45 43 40 40 38 52 45 Slowest Speed 190 | 120 120 190 190 190 36 36 36 38 40 43 40 100 45 43 40 98 150 60 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . . . . . . . . 3 Potential Cave-ins 1 | . . . . . . . . . . 1 . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 2 . . . . . . . . Exploration Rate (%) 31 | 11 37 25 19 17 32 51 50 82 48 6 78 19 9 5 38 20 29 17 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . . . . . . Known Exits Taken 10 | . . . . . 1 1 1 1 1 . . 1 1 1 1 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 . . . . . . . . . . . . 1 . Scrap Searched 7 | . . . . . . 2 2 1 2 . . . . . . . . . Spaces Dug 33 | . . . . 2 6 1 . . 3 4 . 4 1 . . . 12 . Terrain Destroyed 188 | . . 32 12 2 6 1 . . 17 4 . 5 3 . . 16 90 . Melee 21 | . . . . 2 6 1 . . 3 4 . 4 . . . . 1 . Projectile 33 | . . . . . . . . . . . . 1 3 . . 16 13 . AOE 134 | . . 32 12 . . . . . 14 . . . . . . . 76 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Zio Pro Fac Was Fac Fac Res Tes Res Acc Com Total 9464 | 178 171 286 187 563 1060 466 349 1262 588 188 140 547 405 220 341 819 1411 283 Wait 674 | . 9 20 11 10 16 50 . 155 113 3 . 31 2 16 49 70 115 4 Move 8072 | 151 141 204 146 507 987 398 347 1073 457 169 134 489 342 174 272 646 1166 269 Hop 2 | . . . . . . . . . . . . . . . . . . 2 Pick Up 58 | 6 1 8 6 8 7 3 . 3 . 2 . 1 4 6 . 1 2 . Fast Attach 92 | 7 . 4 1 7 3 . . 13 1 3 1 6 8 4 5 6 17 6 Attach 29 | . . 1 1 4 2 . . . . 2 . 1 . 3 2 6 7 . Detach 5 | . . . . . . . . . . . . . . . . . 4 1 Swap 52 | 1 1 9 4 1 5 3 1 1 3 . 1 5 4 . . 10 3 . Drop 106 | . 1 6 2 10 13 4 1 16 1 4 1 6 7 7 7 11 9 . Fire 235 | 13 17 34 16 1 . . . . 3 . . 1 6 10 5 65 64 . Melee 99 | . . . . 15 19 8 . 1 10 4 . 7 8 . 1 4 22 . Ram 2 | . . . . . . . . . . . . . . . . . 1 1 Kick 1 | . 1 . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 33 | . . . . . 8 . . . . 1 . . 24 . . . . . Rewire 4 | . . . . . . . . . . . 3 . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res / Upp x2 / Ext x2) -3/Research -3/Testing -2/Research -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 235 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 15) 430 | -10/Materials | Discovered new exit (range 3) 468 | -10/Materials | Entered another Materials area 468 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 519 | -9/Materials | Destroyed 8 combat bots 606 | -9/Materials | Lost 3 parts (1p2u) 798 | -9/Materials | Discovered new exit (range 16) 880 | -9/Materials | Entered another Materials area 880 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1036 | -8/Materials | Build established: Scavenger-Mutant 1192 | -8/Materials | Discovered new exit (range 16) 1230 | -8/Materials | Entered Factory 1230 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1499 | -7/Factory | Discovered new exit (range 11) 1503 | -7/Factory | Entered another Factory area 1503 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1548 | -6/Factory | Build established: Gladiator 1704 | -6/Factory | Spotted B-75 Beast 1950 | -6/Factory | Discovered new exit (range 16) 1955 | -6/Factory | Identified exit to Lower Caves 1955 | -6/Factory | Entered Lower Caves 2031 | -6/Lower Caves | Encountered a Warlord checkpoint 2083 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2174 | -6/Lower Caves | Discovered new exit (range 11) 2178 | -6/Lower Caves | Identified exit to Lower Caves 2178 | -6/Lower Caves | Entered another Lower Caves area 2227 | -6/Lower Caves | Spotted B-75 Beast 2262 | -6/Lower Caves | Learned Factory emergency access door positions 2302 | -6/Lower Caves | Discovered new exit (range 10) 2305 | -6/Lower Caves | Identified exit to Zion 2305 | -6/Lower Caves | Entered Zion 2376 | -6/Zion | Found CR-A16's Pointy Stick 2386 | -6/Zion | Received a visual enhancement algorithm 2404 | -6/Zion | Ran a visual enhancement algorithm 2470 | -6/Zion | Found Prototype Processor 2470 | -6/Zion | Identified Exp. Target Analyzer 2480 | -6/Zion | Found Prototype Processor 2480 | -6/Zion | Identified Exp. Melee Analysis Suite 2490 | -6/Zion | Found Prototype Processor 2490 | -6/Zion | Identified Exp. Core Analyzer 2562 | -6/Zion | Met Imprinter 2569 | -6/Zion | Imprinted 2571 | -6/Zion | Declared Zion's savior 2593 | -6/Zion | Learned Factory terminal intel 2679 | -6/Zion | Found Prototype Processor 2679 | -6/Zion | Identified Exp. Terrain Scan Processor 2684 | -6/Zion | Found Prototype Processor 2684 | -6/Zion | Identified Exp. Armor Integrity Analyzer 2686 | -6/Zion | Found Exp. Armor Integrity Analyzer 2739 | -6/Zion | Discovered new exit (range 14) 2749 | -6/Zion | Identified exit to Proximity Caves 2894 | -6/Zion | Entered Proximity Caves 2894 | -5/Proximity Caves | Accompanied by 4 allies 3213 | -5/Proximity Caves | Discovered new exit (range 5) 3217 | -5/Proximity Caves | Identified exit to Factory 3219 | -5/Proximity Caves | Entered Factory 3219 | -5/Factory | Evolved 2 slots: Utility x2 3221 | -5/Factory | Loaded intel: 26 terminal locations 3245 | -5/Factory | Crushed by falling debris 3249 | -5/Factory | Crushed by falling debris 3250 | -5/Factory | System corruption reached 10% 3264 | -5/Factory | Discovered new exit (range 15) 3269 | -5/Factory | Identified exit to Upper Caves 3280 | -5/Factory | Lost 4 parts (2n1u1w) 3310 | -5/Factory | Sucked down chute 3310 | -5/Factory | Entered Waste 3310 | -5/Waste | The area was eerily silent 3366 | -5/Waste | Discovered new exit (range 11) 3370 | -5/Waste | Identified exit to Factory 3371 | -5/Waste | Entered Factory 3511 | -5/Factory | Retrieved Zion intel report: Main Access 3511 | -5/Factory | Identified exit to Factory 3512 | -5/Factory | Zion Heavy squad teleported in 3545 | -5/Factory | Build established: Mutant 3556 | -5/Factory | Found Prototype Protection 3556 | -5/Factory | Identified Zio. Heavy Carapace 3667 | -5/Factory | Entered another Factory area 3667 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3810 | -4/Factory | Garrison activated, responded to threat 3847 | -4/Factory | Lost 3 parts (1u2w) 3882 | -4/Factory | Retrieved Zion intel report: Branch Access 3882 | -4/Factory | Identified exit to Upper Caves 3882 | -4/Factory | Identified exit to Extension 3893 | -4/Factory | Discovered new exit (range 14) 3905 | -4/Factory | Identified exit to Research 3905 | -4/Factory | Entered Research 3905 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 3948 | -3/Research | Found Quantum Capacitor 3967 | -3/Research | Discovered new exit (range 15) 4013 | -3/Research | Identified exit to Testing 4019 | -3/Research | Entered Testing 4122 | -3/Testing | Found Prototype Energy Gun 4122 | -3/Testing | Identified Hyp. EM Gauss Rifle 4134 | -3/Testing | Spotted Striker 4191 | -3/Testing | Discovered new exit (range 5) 4193 | -3/Testing | Spotted PH-661872SR1I 4198 | -3/Testing | Identified exit to Research 4198 | -3/Testing | Entered Research 4198 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 4207 | -2/Research | Zion Hacker squad teleported in 4220 | -2/Research | Zion Hacker squad teleported in 4281 | -2/Research | Zion Heavy squad teleported in 4363 | -2/Research | Spotted B-90 Cyclops 4377 | -2/Research | Allies destroyed B-90 Cyclops 4401 | -2/Research | Found Prototype Processor 4401 | -2/Research | Identified Exp. Signal Interpreter 4441 | -2/Research | Discovered new exit (range 5) 4443 | -2/Research | Identified exit to Access 4525 | -2/Research | Build established: Scavenger-Mutant 4556 | -2/Research | System corruption reached 10% 4569 | -2/Research | Found Prototype Protection 4569 | -2/Research | Identified Zio. Weapon Casing 4631 | -2/Research | Entered Access 4631 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 4639 | -1/Access | Lost 7 parts (2p3n2u) 4675 | -1/Access | Zion Light squad teleported in 4757 | -1/Access | Found Quantum Capacitor 4833 | -1/Access | Spotted B-99 Colossus 4908 | -1/Access | Zion Experimental squad teleported in 4948 | -1/Access | Lost 3 parts (2n1w) 5059 | -1/Access | Found Prototype Hackware 5059 | -1/Access | Identified Exp. System Shield 5062 | -1/Access | Found Prototype Device 5062 | -1/Access | Identified Exp. Shock Absorption System 5121 | -1/Access | Found Prototype Protection 5121 | -1/Access | Identified Zio. Shade Armor 5199 | -1/Access | System corruption reached 10% 5247 | -1/Access | Zion Demo squad teleported in 5283 | -1/Access | Lost 4 parts (3n1u) 5359 | -1/Access | Lost 4 parts (1p2n1u) 5560 | -1/Access | Spotted B-99 Colossus 5560 | -1/Access | Spotted B-99 Colossus 5563 | -1/Access | Released all parts (7) 5565 | -1/Access | Core integrity fell below 50% 5566 | -1/Access | Discovered new exit (range 3) 5567 | -1/Access | Entered Command 5592 | -1/Command | Lost 7 parts (1p2n3u1w) 5638 | -1/Command | Build established: Mutant 5669 | -1/Command | Spotted B-99 Colossus 5687 | -1/Command | Core integrity fell below 20% 5704 | -1/Command | Spotted Executioner 5704 | -1/Command | Spotted Executioner 5704 | -1/Command | Spotted Striker 5704 | -1/Command | Spotted Executioner 5704 | -1/Command | Spotted Alpha 7 5705 | -1/Command | Spotted Executioner 5705 | -1/Command | Spotted Striker 5705 | -1/Command | Spotted Alpha 7 5705 | -1/Command | Spotted B-99 Colossus 5706 | -1/Command | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 05686_ Slug penetrates Wall. 05686_ Penetrated by Slug. 05686_ Slug penetrates Wall. 05686_ Slug penetrates Door. 05686_ Acquired 3 matter. 05688_ Detecting system override signal. 05689_ Slug penetrates Terminal. 05689_ Penetrated by Slug. 05689_ Slug penetrates Terminal. 05698_ W-44 Eye sends out distress signal. 05699_ Z65DW %JW/XW#L,HKHAV 05699_ Slug penetrates Wall. 05702_ Penetrated by Slug. 05704_ Slug penetrates Door. 05704_ Slug penetrates Wall. 05704_ Q-thruster destroyed. 05705_ Slug penetrates Wall. 05705_ Field Propulsion Array destroyed. 05705_ Knocked back. 05706_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #????????????????????????????????? | | # #????????????????????????????????? | | # +?????????????########???????????? | | # #????????????+ !#???????????? | | # +????????????# #???????????? | | #????????????# #???????????? | | #????????????# #???????????? | | +????????????# #???????????? | | """ """ #????????????# #???????????? | | """T""" #????????????# #???????????? | | #############+#############??# #???????????? | | ????????# #### #???????????? | | ????????# / #???????????? | | ????????# ## #### #???????????? | | ????????# ## #????????????????? | | ????????# ! ## #????????????????? | | ????????# ## #????????????????? | | ????????# ## #????????????????? | | ????????#################### #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ???????????????????????????# #????????????????? | | ?????????????????????#?????# #????????????????? | | ?????????? #E# # # ##??# #????????????????? | | ???????????" E K 7 ###s # """???????????? | | ???????????" @ ; #???????? | | ???????????" / # #???????? | | ???????????" / + #???????? | | ???????????" / hh#? #???????? | | ???????????" E E ### #? """#???????? | | ???????????? BB# # #K#7##??# #?? ""?????????? | | ???????????? ????#?####????# #??? R?????????? | | ???????????????????????????# #???? ""?????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? +????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? #????????????????? | | ???????????????????????????? #????????????????? | | ????????????????????????????### #????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 49 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 1010 Additional Mass Support 12 Base Temperature (-) 200 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Evasion (%) 62 Targeting Accuracy 18 Melee Accuracy 12 Target Analysis 6 Core Analysis 8 Force Boost 20 Defensive Hacking 16 Item Schematics ----------------- Adv. Recoil Stabilizer | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Adv. Target Analyzer | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Hvy. Treads | -6/Zion | Archive Adv. Heat Sink | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Launcher Guidance Computer | -6/Zion | Archive Matter Compressor | -6/Zion | Archive Antimatter Reactor | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Thermic Laser | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked K-01 Serf | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive G-50 Soldier | -6/Zion | Archive H-88 Terminator | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CorruptionEncryptedShredder Manual? 0 Play Time 01:15:47 Cumulative 267.8 hours Start 2025.11.06 @ 19:56:11 End 2025.11.06 @ 21:24:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 587 Rogue 587 Adventurer 0 Explorer 0 Win Type - Total 19 Types 13/0/4/1/1/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 28b09774-52a2-4fad-ad58-7a2eb7a8071a