Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 13:15:06 Player: Shamgod Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (91) 455 Value Destroyed (2386) 2386 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (7) 7 TOTAL SCORE: 5328 Bonus ------- Follower Combat Kills 7 Cogmind --------- Core Integrity 0/550 Matter 182/300 Energy 100/100 System Corruption 0% Temperature Cool (18) Movement Walking (270) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- Light Assault Rifle Scythe > --- INVENTORY (18) --- Light Nuclear Core Light Nuclear Core Experimental Sensor Array Terrain Scanner Heavy Particle Cannon Heavy Particle Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Experimental Sensor Array Improved Light Armor Plating > --- WEAPON ----------- Beam Rifle Flak Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Treads Wheel Compact Wheel Advanced Heat Sink Terrain Scanner Light Armor Plating Electrolaser Heavy Laser Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Assault Rifle Mini Grenade Launcher Scythe [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 2 | . . . 2 . . . . Weapon . | . . . . . . . . Parts Attached 167 | 10 17 4 26 22 . 6 82 Power 18 | 1 2 1 1 4 . . 9 Engine 15 | 1 1 . 1 4 . . 8 Core 3 | . 1 1 . . . . 1 Reactor . | . . . . . . . . Propulsion 48 | 5 6 1 4 6 . . 26 Treads 24 | 2 2 . 3 2 . . 15 Leg 10 | 2 2 . . . . . 6 Wheel 14 | 1 2 1 1 4 . . 5 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 47 | 2 4 . 10 8 . 2 21 Device 30 | . 1 . 5 8 . 2 14 Storage 6 | 2 3 . 1 . . . . Processor 5 | . . . 4 . . . 1 Hackware . | . . . . . . . . Protection 6 | . . . . . . . 6 Artifact . | . . . . . . . . Weapon 54 | 2 5 2 11 4 . 4 26 Energy Gun 19 | 2 2 . 1 2 . 2 10 Energy Cannon 6 | . . . 2 . . . 4 Ballistic Gun 21 | . 3 2 5 2 . 2 7 Ballistic Cannon 2 | . . . . . . . 2 Launcher . | . . . . . . . . Special Weapon 4 | . . . 3 . . . 1 Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . . Parts Lost 63 | . 4 . 5 9 . 2 43 Power 7 | . 1 . 1 1 . . 4 Propulsion 20 | . . . . 2 . . 18 Utility 10 | . . . 1 3 . . 6 Weapon 26 | . 3 . 3 3 . 2 15 Highest Loss Streak 16 | . 1 . 3 7 . 2 16 Average Slot Usage (%) 98 | . 99 100 98 99 100 99 96 Engine 7 | . 8 9 . 10 11 11 6 Core 3 | . 5 4 10 . . . 2 Treads 13 | . 9 20 13 11 11 11 18 Leg 3 | . 16 . . . . . 2 Wheel 8 | . 2 7 8 10 11 11 13 Device 10 | . . . 8 21 22 22 9 Storage 23 | . 27 28 22 22 22 22 18 Processor 2 | . . . 12 . . . 3 Energy Gun 8 | . 17 . 1 10 11 11 5 Energy Cannon 1 | . . . 1 3 . . 3 Ballistic Gun 11 | . 10 28 15 8 11 10 4 Naked Turns . | . . . . . . . . Heaviest Build 73 | 17 41 41 61 63 59 59 73 Greatest Support 60 | 20 40 40 20 40 20 20 60 Greatest Overweight (x) 23 | 1 4 2 3 5 2 5 23 Average Overweight (x) 2 | . 1 . 2 2 2 3 2 Largest Inventory Capacity 18 | 8 16 16 18 18 18 18 18 Average Capacity 17 | 6 15 16 16 18 18 18 18 Most Carried 18 | 8 16 16 18 18 18 18 18 Average Carried 16 | 5 15 15 16 16 18 17 15 Final Capacity 18 | 8 16 16 18 18 18 18 18 Final Carried 18 | 8 16 16 16 18 18 18 7 Class Distribution -------------------- 50% | Mutant 49% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 2391 | 217 477 80 427 305 . 98 787 Remotely . | . . . . . . . . Salvage Created 3282 | 60 679 137 646 289 . 65 1406 Parts 197 | 4 42 7 42 15 . 11 76 Haulers Intercepted 6 | . 2 . 4 . . . . Recyclers Shooed 3 | . . . . . . 2 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 73 | . 12 5 9 10 . 5 32 Melee 1 | . . . . 1 . . . Guns 52 | . 12 5 9 6 . 5 15 Cannons 20 | . . . . 3 . . 17 Classes Destroyed 10 | 1 5 . 2 1 . . 1 Worker 3 | . 2 . 1 . . . . Builder 1 | . . . 1 . . . . Hauler 6 | . 2 . 4 . . . . Recycler 4 | 1 . . . 1 . . 2 Watcher 4 | . 3 . 1 . . . . Swarmer 17 | . 3 3 . . . 5 6 Grunt 39 | . 9 2 8 3 . . 17 Sentry 9 | . . . 1 . . . 8 Hunter 1 | . . . . . . . 1 Assembled 7 | . . . . 7 . . . Best Kill Streak 9 | 1 4 3 7 2 . 5 9 Combat Bots Only 9 | . 3 3 3 2 . 5 9 Max Kills in Single Turn 2 | 1 1 1 1 1 . 2 2 Gunslinging 1 | . . . . . . 1 . Exploded . | . . . . . . . . Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 7106 | . 697 78 693 856 . 168 4614 Core 966 | . 167 14 80 126 . 27 552 Absorbed by Shields 98 | . . . . 98 . . . Core Remaining (%) 56 | 100 . 27 . . . 41 . Volleys Fired 317 | 3 58 8 83 38 . 10 117 Largest 2 | 2 2 2 2 2 . 2 2 Hottest 150 | 80 80 40 100 124 . 85 150 Shots Fired 586 | 6 113 16 139 72 . 17 223 Gun 453 | 6 113 16 106 59 . 17 136 Cannon 104 | . . . 7 13 . . 84 Launcher . | . . . . . . . . Special 29 | . . . 26 . . . 3 Kinetic 280 | . 46 16 88 33 . 7 90 Thermal 239 | . 14 . 51 39 . 10 125 Explosive . | . . . . . . . . Electromagnetic 67 | 6 53 . . . . . 8 Robot Hit Streak 16 | 1 10 10 9 10 . 5 16 Robot Miss Streak 5 | 2 4 1 3 5 . 3 5 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 1 2 . . 1 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 1 Shots Hit Robots 374 | 3 70 14 61 43 . 10 173 Core Hits 178 | 2 28 8 26 19 . 6 89 Critical Hits 1 | . . . 1 . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5706 | 38 906 172 885 518 . 167 3020 Guns 3755 | 38 902 172 739 395 . 167 1342 Cannons 1827 | . . . 122 122 . . 1583 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 28 | . 4 . . 1 . . 23 Kinetic 2361 | . 359 172 569 153 . 32 1076 Thermal 2752 | . 142 . 316 364 . 135 1795 Explosive . | . . . . . . . . Electromagnetic 565 | 38 401 . . . . . 126 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 2 2 . 3 3 3 . Average Corruption 2 | . 2 2 . 3 3 3 . Corruption Purged . | . . . . . . . . Effects 71 | . 11 4 . 21 23 12 . Message Errors 21 | . 1 4 . 4 9 3 . Matter Fused 11 | . . . . 4 5 2 . Heat Flow Errors 11 | . 3 . . 5 1 2 . Energy Discharges 12 | . 2 . . 4 2 4 . Data Loss (minor) 11 | . 4 . . 1 6 . . Targeting Errors 4 | . 1 . . 2 . 1 . Weapon Failures 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 42 | . . . . . . . 42 Projectiles 42 | . . . . . . . 42 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 21 | . . . . . . . 21 Impact 1 | . . . . . . . 1 Kinetic 16 | . . . . . . . 16 Secondary 4 | . . . . . . . 4 Self-Inflicted Damage 5 | . 2 . . . . . 3 Shots . | . . . . . . . . Rammed 6 | . 1 . . . . . 5 Targets Rammed 7 | . 1 . . 1 . . 5 Kicked . | . . . . . . . . Crushed 1 | . . . . 1 . . . Highest Temperature 297 | 36 265 9 297 256 135 159 221 Average Temperature 64 | 18 65 4 65 65 80 34 70 Received Heat Transfer 2680 | . 363 24 309 94 . . 1890 Effects 5 | . 1 . 3 . . . 1 Energy Bleed 1 | . . . 1 . . . . Interference 4 | . 1 . 2 . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 10 | . 1 . 3 . . . 6 Heat Transferred 5245 | . 325 . 642 740 . 296 3242 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 238 | 5 197 70 163 60 . 83 238 Initial 3 | . 3 . . . . . . Average 62 | 1 74 40 52 15 . 49 104 Maximum Alert Level 1 | . . . . . . . 1 Low Security (%) 97 | 100 100 100 100 100 . 100 89 Level 1 2 | . . . . . . . 10 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . 3 . . . 6 Investigation 5 | . 1 . 2 . . . 2 Extermination . | . . . . . . . . Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 7 | . 1 . 1 2 . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 118 | . 20 6 26 11 . 5 50 Peak Tracking Total 11 | . 3 3 8 4 . 6 11 Tactical Retreats 10 | . 2 1 1 1 . 1 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . . . 1 . . . 2 Max in Single Turn 1 | . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 16 | . 7 . 2 . 1 . 6 Terminals 13 | . 7 . 1 . . . 5 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 86 | . 22 . 5 . 23 . 36 Successful 66 | . 16 . 3 . 23 . 24 Failed 20 | . 6 . 2 . . . 12 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 25 | . 16 . 2 . . . 7 Terminals 46 | . 22 . 2 . . . 22 Fabricators . | . . . . . . . . Repair Stations 14 | . . . . . . . 14 Recycling Units . | . . . . . . . . Scanalyzers 3 | . . . 3 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 48 | . 15 . . . 23 . 10 Record 24 | . 1 . . . 23 . . Part Schematic 1 | . 1 . . . . . . Robot Analysis 5 | . 2 . . . . . 3 Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . 1 Terminal Index 2 | . 1 . . . . . 1 Alert Level 3 | . 2 . . . . . 1 Unreport Threat 2 | . 1 . . . . . 1 Locate Traps 1 | . 1 . . . . . . Dispatch Records 1 | . 1 . . . . . . Transport Status 1 | . 1 . . . . . . Investigation Status 1 | . . . . . . . 1 Hauler Manifests 1 | . . . . . . . 1 Registered Components 1 | . 1 . . . . . . Zone Layout 2 | . 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 12 | . . . . . . . 12 Scan Component 6 | . . . . . . . 6 Repair 6 | . . . . . . . 6 Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 1 . 1 . . . 2 Terminals 4 | . 1 . 1 . . . 2 Assimilate 1 | . . . . . . . 1 Botnet 3 | . 1 . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 5 . 2 . . . 5 Full Trace Events 5 | . 2 . 1 . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . 1 . 1 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 6 | . . . . . . . 6 Time 228 | . . . . . . . 228 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 4 | . . . . 3 . . 1 Largest Group 3 | . . . . 3 3 3 1 Highest-Rated Group 40 | . . . . 40 40 40 10 Highest-Rated Ally 16 | . . . . 16 16 16 10 Total Orders . | . . . . . . . . Ally Attacks 9 | . . . . . . 9 . Total Damage 79 | . . . . . . 79 . Kills 1 | . . . . . . 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 5 | . 2 . . . . . 3 Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 7604 | 91 1545 805 1050 977 964 599 1573 Spaces Moved 3426 | 57 767 451 454 463 483 321 430 Core 5 | 4 . . . . . . 1 Treads 1665 | 3 179 357 66 122 483 164 291 Legs 464 | 28 410 . . . . . 26 Wheels 1292 | 22 178 94 388 341 . 157 112 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 110 120 120 130 200 130 110 Average Speed 163 | 103 165 161 134 148 200 165 177 Slowest Speed 1200 | 160 180 180 220 200 200 200 1200 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 58 | 4 84 93 26 77 85 74 27 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken 3 | . 1 . 1 . . 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . Scrap Searched 2 | . . 1 . . . 1 . Spaces Dug 30 | . . . 25 . . . 5 Terrain Destroyed 42 | . . . 25 . . . 17 Melee 5 | . . . . . . . 5 Projectile 37 | . . . 25 . . . 12 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 4764 | 78 941 515 701 685 482 371 991 Wait 693 | 1 43 47 118 146 . 33 305 Move 3419 | 56 766 450 453 462 482 320 430 Hop . | . . . . . . . . Pick Up 90 | 8 32 2 6 11 . 1 30 Fast Attach 36 | 7 5 1 8 1 . 1 13 Attach 57 | . 5 . 6 10 . 2 34 Detach 8 | . 1 . 5 . . 1 1 Swap 74 | 3 7 3 12 11 . 3 35 Drop 58 | . 23 4 10 5 . . 16 Fire 317 | 3 58 8 83 38 . 10 117 Melee 5 | . . . . . . . 5 Ram 1 | . . . . . . . 1 Kick 1 | . 1 . . . . . . Crush 5 | . . . . 1 . . 4 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: Mat / *Min / *Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 367 | -10/Materials | Identified exit to Mines 876 | -10/Materials | Discovered new exit (range 11) 1246 | -10/Materials | Core integrity fell below 50% 1350 | -10/Materials | Discovered new exit (range 14) 1637 | -10/Materials | Entered Mines 1638 | -10/Mines | Met a Derelict bent on vengeance 1684 | -10/Mines | Learned location of 2 exits from Materials 1875 | -10/Mines | Discovered new exit (range 7) 1878 | -10/Mines | Learned location of Storage (-9) 2023 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2027 | -10/Mines | Found Prototype Device 2327 | -10/Mines | Discovered new exit (range 10) 2442 | -10/Mines | Entered Materials 2442 | -9/Materials | Evolved 2 slots: Utility x2 2442 | -9/Materials | Identified Exp. Sensor Array 2443 | -9/Materials | Identified exit to Storage 2443 | -9/Materials | Identified exit to Materials 3364 | -9/Materials | Discovered new exit (range 15) 3466 | -9/Materials | Identified exit to Mines 3492 | -9/Materials | Entered Mines 3493 | -9/Mines | Assembled infested the area 3520 | -9/Mines | Lost 3 parts (1p2w) 3808 | -9/Mines | Lost 7 parts (1p2n1u3w) 3865 | -9/Mines | Core integrity fell below 50% 4115 | -9/Mines | Discovered exit to Materials (range 16) 4298 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4453 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4455 | -9/Mines | Discovered new exit (range 5) 4469 | -9/Mines | Entered Exiles 4469 | -9/Exiles | Accompanied by 3 allies 4507 | -9/Exiles | Build established: Scavenger-Mutant 4509 | -9/Exiles | Discovered new exit (range 15) 4569 | -9/Exiles | Met 8R-AWN 4603 | -9/Exiles | Met EX-HEX 4687 | -9/Exiles | Met EX-BIN 4761 | -9/Exiles | Met EX-DEC 4779 | -9/Exiles | Learned location of Zion (-7) 5024 | -9/Exiles | Visited The Gauntlet 5409 | -9/Exiles | Discovered new exit (range 11) 5433 | -9/Exiles | Entered Mines 5433 | -8/Mines | Accompanied by 3 allies 6017 | -8/Mines | Discovered exit to Materials (range 14) 6032 | -8/Mines | Entered Materials 6032 | -8/Materials | Evolved 2 slots: Propulsion x2 6507 | -8/Materials | Lost 16 parts (1p7n3u5w) 6649 | -8/Materials | Repaired Mni. Grenade Launcher 6732 | -8/Materials | Repaired Exp. Sensor Array 6796 | -8/Materials | Repaired Lgt. Treads 6830 | -8/Materials | Repaired Beam Rifle 6863 | -8/Materials | Repaired Imp. Ion Engine 6891 | -8/Materials | Repaired Lgt. Armor Plating 7229 | -8/Materials | Discovered new exit (range 8) 7327 | -8/Materials | Garrison activated, responded to threat 7397 | -8/Materials | Lost 5 parts (3n2w) 7402 | -8/Materials | Core integrity fell below 50% 7405 | -8/Materials | Destroyed 9 combat bots 7489 | -8/Materials | Lost 8 parts (1p4n2u1w) 7570 | -8/Materials | Core integrity fell below 20% 7605 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07565_ U-05 Engineer builds a Wall. 07569_ Hvy. Particle Cannon destroyed. 07569_ U-05 Engineer builds a Wall. 07571_ G-47 Trooper knocked back. 07574_ G-47 Trooper destroyed. 07578_ G-47 Trooper knocked back. 07578_ U-05 Engineer builds a Door. 07582_ U-05 Engineer builds a Wall. 07586_ K-01 Serf collects debris. 07587_ Destroyed Particle Gun. 07587_ Flak Cannon destroyed. 07590_ K-01 Serf collects debris. 07593_ Acquired 54 matter. 07594_ K-01 Serf collects debris. 07596_ Lgt. Treads destroyed. 07597_ K-01 Serf collects debris. 07599_ Hvy. Assault Rifle destroyed. 07600_ K-01 Serf collects debris. 07603_ Aluminum Leg destroyed. 07603_ Imp. Ion Engine destroyed. 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T # | | ????????????????????????????######## # # | | ????????????????????????????# # # # | | ??????????????????????????#?# """ # # """"" # | | ?????????????????????????##?# """ # # """"" # | | ????????????????????????????# """ # # """"" # | | ????????????????????????????# # #=""""" # | | ????????????????# ??????????# """ # #/""""" # | | ????????????? #?# ???#?????## """ + =+%""""" # | | ??????????????#"# ########### """ # #*""""" # | | ???????????? ?# u % # !* ;# # #! # | | ?????????? # %%#%=*""g## """ # #######"# | | ?????????? + "T k*=*g ## """ # # """ # | | ?????????# = # %%#=*""@ ## """ # # "T" # | | ?????????# " %#== g* ##! # % # " " # | | ?????????# ## ##% ! ######### # # | | ?????????# * ??# ####;;###???#???# # ! # | | ?????????##????# ?######?????????# + [ # | | ???????????????# ?????#??????????# # # | | ???????????????# ?????????????????# # """ # | | ???????????????##+????????????????## # """ # | | ??????????????????? ?????##?? ????+ + """[ # | | ??????????????????????????????? ??# #### # | | ?????????????????? ??????????? ??# #?###+###### | | ??????????????????????????????????# #???# ##???? | | ??????????????????????????????????# #???# "##### | | ??????????????????????????????????# ##### " # | | ??????????????????????????????????# # # | | ??????????????????????????????????# # ! # | | ?????????????????????????????###### # # | | ?????????????????????????????# """^ " //# | | ?????????????????????????????# "T" "=// # | | ?????????????????????????????# ^ % # // # | | ???????????????????????????### # # | | ????????????????????????# """ ^""% # # | | ????????????????????????# """ """ !###"## | | ????????????????????????+ """ """ #??##? | | ????????????????????????# #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Exp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationBackupFlail Manual? 0 Play Time 01:30:09 Cumulative 33.5 hours Start 2020.10.28 @ 09:54:43 End 2020.10.28 @ 13:15:06 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/Dina Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 19a800e8-1f04-4871-affa-f25da022dfc7