Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.23 @ 13:26:46 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1241) 1241 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3576 Bonus ------- None Cogmind --------- Core Integrity 531/550 Matter 281/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Medium Armor Plating > --- WEAPON (2) ------- Autogun Gauss Rifle > --- INVENTORY (20) --- Light Angular Momentum Engine Light Treads Light Treads High-capacity Battery (250) Light Armor Plating Light Armor Plating Hardened Light Armor Plating Hacking Suite Decoy Drone Bay (16/16) Beam Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Rocket Launcher Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Heat Sink High-capacity Storage Unit Decoy Drone Bay > --- WEAPON ----------- Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Light Treads Light Treads Light Treads Improved Heat Sink High-capacity Battery Medium Armor Plating Hacking Suite Medium Laser Medium Laser Beam Rifle Assault Rifle Light Assault Rifle Heavy Assault Rifle Autogun Rocket Launcher Rocket Launcher Datajack Heavy Hammer [Rating: 28] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Heat Sink Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 50 | . 14 1 15 11 9 Power 5 | . 1 1 3 . . Engine 5 | . 1 1 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 13 | . 6 . 3 1 3 Treads 9 | . 2 . 3 1 3 Leg 4 | . 4 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 19 | . 4 . 5 7 3 Device 7 | . 2 . 3 1 1 Storage 2 | . 2 . . . . Processor 1 | . . . . 1 . Hackware . | . . . . . . Protection 9 | . . . 2 5 2 Artifact . | . . . . . . Weapon 13 | . 3 . 4 3 3 Energy Gun 2 | . 2 . . . . Energy Cannon 2 | . 1 . 1 . . Ballistic Gun 7 | . . . 2 2 3 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 3 | . . . . 1 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . . . . 1 2 Weapon . | . . . . . . Highest Loss Streak 1 | . . . . 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 98 100 98 97 97 Engine 11 | . 14 14 11 11 9 Treads 21 | . 7 28 22 22 27 Leg 3 | . 20 . . . . Device 15 | . 12 14 20 14 9 Storage 11 | . 14 14 11 11 9 Processor 1 | . . . . 1 9 Protection 8 | . . . 10 14 15 Energy Gun 5 | . 14 14 1 . . Energy Cannon 9 | . 7 14 10 11 1 Ballistic Gun 8 | . 6 . 9 11 16 Naked Turns . | . . . . . . Heaviest Build 70 | 12 50 50 60 65 70 Greatest Support 63 | 20 40 40 43 43 63 Greatest Overweight (x) 2 | . 2 1 2 1 1 Average Overweight (x) . | . . 1 1 1 . Largest Inventory Capacity 20 | . 20 20 20 20 20 Average Capacity 18 | . 12 20 20 20 20 Most Carried 20 | . 10 16 20 20 20 Average Carried 16 | . 8 12 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 10 16 20 20 20 Class Distribution -------------------- 93% | Mutant 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1074 | 199 159 30 221 218 247 Remotely . | . . . . . . Salvage Created 2094 | . 449 308 729 238 370 Parts 110 | . 21 14 38 12 25 Haulers Intercepted 4 | . 1 . 3 . . Recyclers Shooed 5 | . 1 1 . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 47 | . 7 9 10 12 9 Guns 25 | . 7 4 3 3 8 Cannons 15 | . . 5 3 6 1 AOE 6 | . . . 3 3 . Classes Destroyed 12 | . 5 . 3 1 3 Worker 1 | . . . . . 1 Builder 1 | . . . . . 1 Tunneler 1 | . . . 1 . . Hauler 4 | . 1 . 3 . . Recycler 6 | . 2 1 2 . 1 Mechanic 1 | . 1 . . . . Operator 1 | . . . 1 . . Swarmer 17 | . 3 6 3 . 5 Grunt 12 | . 4 3 2 3 . Sentry 10 | . . . 5 2 3 Hunter 1 | . . . . . 1 Assembled 7 | . . . . 7 . Best Kill Streak 5 | . 4 3 4 5 5 Combat Bots Only 5 | . 3 3 4 5 5 Max Kills in Single Turn 3 | . 1 1 3 2 2 Gunslinging . | . . . . . . Exploded 3 | . . . 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2234 | . 451 237 497 490 559 Core 263 | . 78 50 63 53 19 Absorbed by Shields 82 | . . . . 82 . Regen/Repaired (Parts) 113 | . 22 . . . 91 Core Remaining (%) 73 | 100 . 48 . 71 . Volleys Fired 159 | . 44 20 36 28 31 Largest 2 | . 2 2 2 2 2 Hottest 100 | . 100 100 100 83 83 Shots Fired 312 | . 88 39 70 53 62 Gun 216 | . 84 19 34 25 54 Cannon 91 | . 4 20 34 25 8 Launcher 5 | . . . 2 3 . Special . | . . . . . . Kinetic 151 | . 40 . 32 25 54 Thermal 156 | . 48 39 36 25 8 Explosive 5 | . . . 2 3 . Electromagnetic . | . . . . . . Robot Hit Streak 22 | . 22 5 9 13 15 Robot Miss Streak 6 | . 2 2 2 6 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 207 | . 61 26 43 35 42 Core Hits 97 | . 22 12 24 20 19 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 2 | . . . 1 . 1 Meltdown 1 | . . . 1 . . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3464 | . 601 410 900 903 650 Guns 1791 | . 549 153 243 253 593 Cannons 1068 | . 52 251 404 305 56 Explosions 524 | . . . 229 295 . Melee . | . . . . . . Ramming 81 | . . 6 24 50 1 Kinetic 1312 | . 245 . 221 253 593 Thermal 1547 | . 356 404 426 305 56 Explosive 524 | . . . 229 295 . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 . Average Corruption 3 | . . . . 3 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . 18 . Message Errors 3 | . . . . 3 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 1 | . . . . 1 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 5 | . . . . 5 . Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 28 | . . . . 28 . Projectiles 28 | . . . . 28 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 10 | . . . 10 . . Shots 1 | . . . 1 . . Rammed 18 | . . 3 4 10 1 Targets Rammed 18 | . . 3 4 10 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 251 | . 103 135 20 251 10 Average Temperature 30 | . 27 32 8 43 3 Received Heat Transfer 720 | . 183 114 210 96 117 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 7 | . 1 3 2 1 . Heat Transferred 3295 | . 811 843 901 629 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 370 | . 282 160 236 170 370 Initial 66 | . . 34 62 34 66 Average 98 | . 136 68 87 48 247 Maximum Alert Level 1 | . 1 . 1 . 1 Low Security (%) 83 | . 68 100 88 100 18 Level 1 16 | . 31 . 11 . 81 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 . 1 Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 17 8 17 18 13 Peak Tracking Total 13 | . 5 3 5 13 5 Tactical Retreats 5 | . 2 . . 2 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 3 | . 1 . 2 . . Max in Single Turn 1 | . 1 . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 11 | . 5 . 3 1 2 Terminals 7 | . 3 . 3 . 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 30 | . 14 . 10 1 5 Successful 17 | . 6 . 6 1 4 Failed 13 | . 8 . 4 . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 21 | . 10 . 8 . 3 Terminals 20 | . 7 . 10 . 3 Fabricators . | . . . . . . Repair Stations 5 | . 3 . . . 2 Recycling Units 4 | . 4 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 . 4 1 1 Part Schematic 1 | . . . . . 1 Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . . . 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 . . . 2 Scan Component 2 | . 1 . . . 1 Repair 2 | . 1 . . . 1 Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 3 . 2 . 1 Terminals 5 | . 2 . 2 . 1 Botnet 4 | . 2 . 1 . 1 Disrupt 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . 4 . 3 . 2 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 . . . 1 Time 70 | . 38 . . . 32 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 4067 | . 697 705 1106 1134 425 Spaces Moved 1496 | 1 330 239 386 418 122 Core . | . . . . . . Treads 1240 | . 75 239 386 418 122 Legs 256 | 1 255 . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 240 240 240 160 Average Speed 218 | 120 149 240 241 240 223 Slowest Speed 320 | 120 260 240 320 240 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 1 50 65 38 71 17 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 2 | . 1 . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug 12 | . . . 12 . . Terrain Destroyed 35 | . . . 12 23 . Melee . | . . . . . . Projectile . | . . . . . . AOE 35 | . . . 12 23 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2001 | . 459 328 505 488 221 Wait 167 | . 50 61 13 2 41 Move 1491 | . 329 238 385 417 122 Hop . | . . . . . . Pick Up 53 | . 9 5 24 7 8 Fast Attach 13 | . 1 . 5 4 3 Attach 10 | . 3 . 2 2 3 Detach . | . . . . . . Swap 27 | . 10 1 8 5 3 Drop 63 | . 13 . 28 13 9 Fire 159 | . 44 20 36 28 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 18 | . . 3 4 10 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 347 | -10/Materials | Discovered new exit (range 3) 508 | -10/Materials | Repaired Imp. Heat Sink 651 | -10/Materials | Discovered new exit (range 16) 698 | -10/Materials | Entered Mines 715 | -10/Mines | Met a Derelict bent on vengeance 760 | -10/Mines | Build established: Mutant 1336 | -10/Mines | Discovered new exit (range 6) 1359 | -10/Mines | Core integrity fell below 50% 1387 | -10/Mines | Identified exit to Materials 1403 | -10/Mines | Entered Materials 1403 | -9/Materials | Evolved 2 slots: Utility x2 1946 | -9/Materials | Discovered new exit (range 13) 2509 | -9/Materials | Entered Mines 2530 | -9/Mines | Assembled infested the area 2535 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2662 | -9/Mines | Learned location of Zion (-6) 2915 | -9/Mines | Found the Drone Emporium 2932 | -9/Mines | Found Prototype Device 2932 | -9/Mines | Identified Decoy Drone Bay 3190 | -9/Mines | Learned 2 Materials zone layouts 3370 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3624 | -9/Mines | Discovered new exit (range 8) 3643 | -9/Mines | Entered Materials 3643 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3830 | -8/Materials | Repaired Med. Armor Plating 4068 | -8/Materials | Self-destructed Last Messages --------------- 04020_ K-01 Serf collects debris. 04021_ Acquired 8 matter. 04023_ Y-45 Defender destroyed. 04024_ Acquired 8 matter. 04026_ K-01 Serf collects debris. 04028_ Slammed into K-01 Serf. 04032_ K-01 Serf collects debris. 04033_ Dropped Hvy. Assault Rifle. 04033_ Acquired Hvy. Assault Rifle. 04035_ Dropped Lgt. Assault Rifle. 04035_ Acquired Hvy. Assault Rifle. 04043_ Dropped Imp. Treads. 04044_ Acquired Lgt. Treads. 04045_ Acquired 2 matter. 04048_ K-01 Serf collects debris. 04052_ Dropped Lgt. Assault Rifle. 04052_ Acquired Hvy. Assault Rifle. 04060_ Slug penetrates Wall. 04067_ Med. Armor Plating destroyed. 04068_ A-02 Transporter destroyed. 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Treads | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RelayPlasmaModule Manual? 0 Play Time 00:18:06 Cumulative 733.7 hours Start 2022.04.23 @ 13:07:53 End 2022.04.23 @ 13:26:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1121 Rogue 1121 Adventurer 0 Explorer 0 Win Type - Total 70 Types 41/1/11/12/4/0/0/1/0 Lore% 91 Gallery% 90 Achievement% 83 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cdbcd575-b8af-4e74-ba5a-f4993139bbba